Star Wars Roleplay: Chaos

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Work In Progress Kyr'bes Buy'ce | Factory WIPs

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
SPECIAL FEATURES
STRENGTHS
  • "Verpine Shatter Gun: As with most Verpine Shatter Gun platforms, this one is capable of delivering extreme amounts of kinetic damage with a minimally weighted round. Even with minimal training, a relatively untrained user of the handgun would be able to fire with excellent accuracy at a great distance given their control of the heavy status of the weapon. This makes it an excellent weapon for personal security, officers, and mainline sidearms for regular infantry. In addition, its nearly soundless design and deadly precision make it an excellent choice for would be assassins and killers across the galaxy. Given only a moment's notice, and the proper aim, a murder could be committed with minimal effort or attention brought to the area of the crime. Truly an excellent handgun for the ages."
  • "Smart: Using technology borrowed from an infamous flechette pistol, it incorporates a miniature laser tracking system that tagged the target with an electronic homing signature. This enables the weapon's pellets to track and follow the target's movements, adjusting mid-flight. These electronic homing signals are capable of being linked together through the wearer's HUD (if worn) and shared with allies."
  • Can us a wide variety of slugs and slug-like ammunitions.
  • + Anti-Force materials to keep FUs from telekinetically stealing or discharging the weapon.
WEAKNESSES
  • "Time to Track: When utilizing the tracking functionality, a clear line of sight is required. Aiming the barrel at an enemy isn't good enough for the electronic signal to be tagged, it takes a full five seconds of unobscured sight to successfully place a tag. While the weapon can be fired without the electronic homing signal, operators will notice greatly reduced accuracy."
  • + Aside from standard slugs, specialized ammo is difficult to find and acquire for this weapon.
  • +Colds half the ammo capacity of a standard verpine shatter gun.
  • +The anti-Force materials only affect the gun itself, not the ammunition.
DESCRIPTION
Sahan Dragr brought this handgun to Corbin Vasher for modifications, personalizing it to better fit a Mandalorian bounty hunter. It sports tighter handling, boosted range and fire rate, and packs a bit more punch as a result. Condensed-matter composite even absorbs some of the kinetic vibration when firing, slightly reducing the recoil. FACTS gel seals the weapon, protecting it from environmental damage, such as sand, dirt, or water. This effectively erases one of the major design flaws of the original. A variety of the materials introduced in the modification provide substantial protection from ion damage and EMPs. It is generally very difficult to obtain specialized ammo for this handgun (perhaps maybe able to find one magazine now and then), though standard slugs work decently enough.

After becoming a Forgemaster himself, Sahan modified the gun himself, adding in some upgrades that boost damage. He even reforged the frame, adding voidsteel and case-hardening it with vong bonemeal, so that the gun would resist attempts by enemy Force users from attempting to telekinetically steal the weapon.

 
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Beskar'gam
  • Weight: Light
  • Resistances:
    • Energy: High
    • Kinetic: High
    • Lightsabers: High
    • Disruptors: None
    • Tensor: None
    • Radiation: High
    • Extreme Elemental: High
    • EMP/Ion: High
    • Acid/Chemical: Average
    • Sonic: Average
    • The Force: Extreme
SPECIAL FEATURES
Body:
Helmet:
Arms:
Hands:
Legs:
Feet:
STRENGTHS
  • Beskar'gam with great resistances, including Force resistance almost on par with Force Dead creatures.
  • Stealth capability equivalent to a Death Trooper
WEAKNESSES
  • The armor is rather weak against disruptors.
  • The armor does not stop tensor weapons.
  • The beskar parts don't cover the entire body, leaving some parts of the body a bit more vulnerable.
  • Force resist also includes beneficial powers like Force Valor.
DESCRIPTION
Being the newly appointed Forgemaster for Clan Dragr, Sahan Dragr forged this beskar'gam for his cousin Suvi. It was made in the Dragr style, employing anti-Force materials and blood poison vibrospines. Incorporating a flight system in addition to the jetpack, the armor is more maneuverable than most beskar'gam. The golden armor has been coated with reflec polymer to color it black and enhance stealth capabilities. The Gar Tkiriyr Neural Interface system allows Sahan to control the armor systems, including the flight systems and weapons, with thought. The underlining has a layer of metal that absorbs heat to prevent overheating. The armor sports defensive systems like a shockweb and upgraded cortosis crushgaunts. The gauntlets also each contain an antitamper field that can drain energy. The gauntlets also have lightning glove and disruption glove capabilities for unarmed combat, all in addition to the standard capabilities of the Resa'geriuvr Crushgaunt, another item common to Dragr armors.
Taking cue from his own armor, Sahan also added a MGL to his jetpack and magno-locks to his holsters that could easily be controlled via the neural link in his suit. The right pauldron has the symbol for Clan Dragr, and the left has the Enclave symbol. Overall, the armor is pretty decent for use by a bounty hunter Mandalorian especially one who faces down dangerous Force users.
 
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OUT OF CHARACTER INFORMATION
  • Intent: (Example: 'An advanced protocol droid for the Kathol Republic')
  • Image Source: (Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
  • Canon Link: (Please link the canon link if applicable canon item.)
  • Permissions: (Please link any Marketplace purchase approvals or other permissions to use other Writer’s submissions as part of the submission)
  • Primary Source: (Please link and cite the sources which you are modifying for your use in the submission.)
PRODUCTION INFORMATION
  • Manufacturer: (Kuat Drive Yards, BlasTech Industries, [Character Name], etc. Please ensure you link these accordingly.)
  • Affiliation: (Individual Character Name (an individual PC/NPC who is permitted to use this item), Company Name(s) (Companies authorised to use this submission), Faction Name(s) (Factions authorised to use this submission), other potential options include a submitted NPC unit, or another general organisation/group.)
  • Market Status: (Closed-Market (Any character can use this if they have explicit permission through, for example, a marketplace purchase), Open-Market (May be used by any character without permission from the Manufacturer))
  • Model: (Example: E-11 Blaster Rifle. For submissions where a model wouldn't be appropriate, such as a custom walking stick, put 'N/A' for 'Not Applicable'.)
  • Modularity: (Can components of this submission be swapped out for other components? Is it especially easy to modify? For most submissions, put 'No'.)
  • Production: The scale is Unique (Only One Character), Semi-Unique (A single small unit, squad, or squadron), Limited (Only one small group of characters. IE: A Single Minor Faction, Company, or Group within a faction.), Minor (Large groups of characters. (IE: A Single Major Faction, a few companies, or groups.), Mass-Produced. (Anyone.) Characters refer to NPCs & PCs.)
  • Material: (What is it made out of? Certain materials are more resistant, or vulnerable to certain weapons. Example: 'Durasteel, blaster components.' If this submission uses materials not found on wookieepedia, please link. You may also be asked to link materials that are obscure or difficult to find, e.g. exist as a byline in wikia entry. )
TECHNICAL INFORMATION
  • Classification: (First Degree, Second Degree, Third Degree, Fourth Degree, or Fifth Degree)
  • Weight: (Please choose a weight between Extremely Heavy, Very Heavy, Heavy, Average, Light, Very Light, Extremely Light)
  • Height: (Please choose a weight between Extremely Small, Very Small, Small, Average, Large, Very Large and Extremely Large.)
  • Movement: (Repulsorlift, Wheels, Tracks, Bipedal, Quadrupedal)
  • Armaments: (What weapons does the droid possess, if any?)
  • Misc. Equipment: (Sensors, scanners, shields, etc.)
  • Resistances (Optional): This is suggested for Battle Droids and other Droids intended to participate heavily in direct combat. (For each category choose from: None, Very Low, Low, Average, High, Very High, Extreme. Ratings of High, Very High, and Extreme will need to be added as strengths with elaboration.) Resistance Ratings Extreme will require the submission to be Unique.
    • Energy (And other Blaster type weapons): How much protection does the armor provide against this type of damage?
    • Kinetic: How much protection does the armor provide against this type of damage?
    • Lightsabers: How much protection does the armor provide against this type of damage?
    • Other: How much protection does the armor provide against this type of damage? (Examples: Sonic, EMP/ION, Elemental. You must disclose each specific type that applies to this submission with its own rating.)
SPECIAL FEATURES
  • (Detail briefly in a list format actual contents of the known abilities, special features, qualities of note, etc. - If these are notable enough to be strengths, please add them to strengths )
STRENGTHS
  • (Provide, in list format, a minimum of 1 strength of this submission.)
WEAKNESSES
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
DESCRIPTION
(Describe some of the histories behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.) All droid characters must be approved through the Factory if their droid models are not canon.
 
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
SPECIAL FEATURES
  • Drains Force energy from Force users into a Kyber crystal.
STRENGTHS
  • Can weaken Force users, depending on how strong their Force connection is. Particularly strong individuals may not notice much drainage, while weak users or non-sensitives may feel weakened or sickly from it.
  • Can provide extra energy to stabilize used Kyr'lyatr Crystals or potentially turn Kyber crystals into new Kyr'lyatr Crystals.
WEAKNESSES
  • Does not work on Force Dead creatures.
  • Affected by Force nullification.
  • A Kyber crystal must be present to contain the energy absorbed.
DESCRIPTION
The Runes (inscribed by Mandokarla Shaman, not Sith) and Force Imbuement allow the antitamper field generator to siphon Force essence instead of normal energy, which is transferred into a Kyber crystal. If it is a regular Kyber crystal, with enough Force essence, the crystal can be transformed into a Kyr'lyatr Crystal. If it is already a Kyr'lyatr Crystal, it can strengthen and replenish its energy, causing a used crystal to stabilize.
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: (Anti-Blaster, Anti-Ballistic, Multipurpose, Other)
  • Weight: (Please choose a weight between Extreme, Very Heavy, Heavy, Average, Light, Very Light and Weightless.)
  • Resistances: (For each category choose from: None, Very Low, Low, Average, High, Very High, Extreme. Ratings of High, Very High, and Extreme will need to be added as strengths with elaboration.) Resistance Ratings Extreme will require the submission to be Semi-Unique. This Resistance Rating is considered very strong and are usually dealing with unique items that should be restricted to Player Characters only.
    • Energy: (And other Blaster type weapons) How much protection does the armor provide against this type of damage?
    • Kinetic: How much protection does the armor provide against this type of damage?
    • Lightsabers: How much protection does the armor provide against this type of damage?
    • Other: How much protection does the armor provide against this type of damage? (Examples: Sonic, EMP/ION, Elemental. You must disclose each specific type that applies to this submission with its own rating.)
SPECIAL FEATURES
Body:
Helmet:
Arms:
Right Vambrace:
Left Vambrace:
Hands:
Legs:
Feet:
STRENGTHS
  • (Provide, in list format, a minimum of 1 strength of this submission. Any resistance ratings of High, Very High, and Extreme will need to be added as strengths with elaboration.)
WEAKNESSES
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)(If your armour is vulnerable to specific types of attack (e.g. Ion/EMP/Lightsabers) please list these here)
DESCRIPTION
Upon completing his verd'goten, Sahan Dragr obtained a M.I. Beskar'gam Mk.1 and set about modifying and upgrading it, as Mandalorians tend to do.
The suit is especially adept for aerial combat, being upgraded with better jetpack, gravpack, and repulsor boots, which suits Sahan's preference just nicely. The armor has been colored blue and gold, representing the sky and Sahan's love of flying using his armor's flight systems. The right pauldron has the symbol for Clan Dragr, and the left has the Enclave symbol. Overall, the armor is pretty decent for use by a bounty hunter Mandalorian.

Mk II
  • The armor was later upgraded to a Mk II after Sahan opened Kyr'bes Buy'ce and completed some bounties. It sports more flight systems, upgraded sensors, materials that resists the Force, a layer of metal that absorbs heat to prevent overheating, a new power core, defensive systems like a shockweb, and upgraded cortosis crushgaunts. The gauntlets also each contain an antitamper field that can drain energy. The gauntlets also have lightning glove and disruption glove capabilities for unarmed combat. (He also changed the color scheme from the original brown and grey to a blue and gold.) Aside from adding voidsteel to the vevut beskar alloy, it was also case-hardened with Vong bonemeal. The Gar Tkiriyr Neural Interface system allows Sahan to control the armor systems, including the flight systems, with thought. This allows him to deploy any of the armor systems at a moment's notice without use of his hands, as well as to finely tune and adjust the repulsors and microthrusters in his flight systems for an extreme degree of maneuverability.
    The suit was later upgraded with more tech and features to suit the Dragr style, taking inspiration from his father's heirloom Beskar'gam. In particular is the Devaronia Blood-Poison vibrospines. Also incorporated was a radio that emitted a frequency that interfered with Midichlorians, to be used in emergency situations against powerful Force users. Sahan even added a MGL to his jetpack and magno-locks to his holsters that could easily be controled via the neural link in his suit.
    The suit is worth a fortune, not only in the tech integrated, but in the materials, including both Aurodium in the Vevut Beskar to give the armor its gold coloring and Haysian Smelt/Ultrachrome alloy used in the wiring. It features an instantaneous link (using the Temiye Ansible Communications System) straight to the Mindforge Artus on Kestri, which works anywhere in the Galaxy, barring interference.
Mk III:
  • Sahan later upgraded his armor even further to the point that it couldn't really be considered the same armor set anymore, making it a Mk III version instead. It is even faster and more agile than the previous iteration, able to fly easily at Mach III speeds. It can top off at a max speed of nearly Mach VII, but only in a straight line (losing maneuverability), and it requires a considerable cooldown after going such speeds. The built-in flightsuit and inertial compensators help protect Sahan from the extreme speeds. It has an interlocking system that allows Sahan to quickly don or doff the armor at any time. It has systems that can quickly patch his armor or equipment if needed and can even slowly mend the armor to 100% over time. It can even mend internal injuries that Sahan may receive, though the process is slow. It can also be painful without sedatives. It also sports a few more upgraded weapons and designs inspired by his uncle Volo Dragr's armor. It is meant to be the epitome of beskar'gam forged by Forgemaster Sahan Dragr, Heir to the Kyron Legacy.
Mk IV:
  • After his armor was destroyed beyond use, Sahan repaired and upgraded his armor again using new blueprints he had created alongside ARTUS the Mindforge. It is the conglomeration of new research and modern thinking, making this the most advanced and least traditional beskar'gam ever seen. He completely rebuilt it from the ground up and added new upgrades, finetuning the mods it already had to boost their capabilities further. The new top speed is a blinding Mach X, though it loses mobility completely past Mach V. It still performs best at Mach III or below. The most notable feature (other than all the blue and the color of the visor being replaced by a bloodred crimson) is that the full armor was then deconstructed using specialize nanobots. These nanobots can deconstruct the entire armor on the molecular level and completely reconstruct the armor within seconds.
When not donning the armor; Sahan tends to wear a Zhinu suit, Rulariyi Mandalorian Sunglasses, and 10 Sasori Last Resort Cannons (one on each finger). He'll also often wear the cowl independently of the armor like a scarf.
 
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OUT OF CHARACTER INFORMATION
  • Intent: A Mandalorian version of the Force Detector used by Palpatine's Jedi hunters.
  • Image Source: Amazon
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source:
PRODUCTION INFORMATION
SPECIAL FEATURES
  • Can detect Force users, Force use, and Force sensitives.
  • Can distinguish between Light, Dark, and Neutral abilities.
  • Protected by a beskar casing.
STRENGTHS
  • Can detect Force users, Force use, and Force sensitives.
  • Protected by a beskar casing.
WEAKNESSES
  • Susceptible to EMP pulses that will disable it.
  • Will only work with one specific kind of Kyber crystal.
  • Only works within 20 meters of any Force sensitive or effect.
DESCRIPTION
This device is a modernized and miniaturized version of the old Force detectors used by the Empire under the reign of Seev Palpatine. It works by producing an ultrasonic vibration that interacts with the environment. The Manda kyber crystal inside has been tuned by a shaman to be able to resonate when the vibrations interact with the Force. The resonation differs based upon the alignment of the Force user or ability.
It has an easy-to-read screen and can be easily linked to a HUD.
It does not give any indicator of midi-chlorian level and only has an operating detection sphere of 20 meters. Like any electronic, it is susceptible to EMPs than can shut it down if not properly protected, which will require some kind of deionization or repair to get it operational again.
 
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