Star Wars Roleplay: Chaos

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Work In Progress Kyr'bes Buy'ce | Factory WIPs

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Kyr'bes Buy'ce
 
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OUT OF CHARACTER INFORMATION
  • Intent: (Example: 'To create a fast courier vessel for the open market')
  • Image Source: (Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
  • Canon Link: (Please link the canon link if applicable canon item.)
  • Permissions: (Please link any Marketplace purchase approvals or other permissions to use other Writers' submissions as part of the submission)
  • Primary Source: (Please link and cite the sources which you are modifying for your use in your submission.)
PRODUCTION INFORMATION
  • Manufacturer: (Kuat Drive Yards, BlasTech Industries, [Character Name], etc. Please ensure you link these accordingly. For Manufacturing limitations on who can make what, please see For more details see the Star Ship rules)
  • Affiliation: (Individual Character Name (an individual PC/NPC who is permitted to use this item), Company Name(s) (Companies authorised to use this submission), Faction Name(s) (Factions authorised to use this submission), other potential options include a submitted NPC unit, or another general organisation/group. For Affiliation limitations on who can field what, please see For more details see the Star Ship rules.)
  • Market Status: (Closed-Market (Any character can use this if they have explicit permission through, for example, a marketplace purchase), Open-Market (May be used by any character without permission from the Manufacturer))
  • Model: (Example: TIE (Twin Ion Engine). For submissions where a model wouldn't be appropriate, such as a custom walking stick, put 'N/A' for 'Not Applicable'.)
  • Production: The scale is Unique (Only One Character), Semi-Unique (A single small unit, squad, or squadron), Limited (Only one small group of characters. IE: A Single Minor Faction, Company, or Group within a faction.), Minor (Large groups of characters. (IE: A Single Major Faction, a few companies, or groups.), Mass-Produced. (Anyone.) Characters refer to NPCs & PCs.)
  • Material: (What is it made out of? Certain materials are more resistant, or vulnerable to certain weapons. Example: 'Durasteel, blaster components.' If this submission uses materials not found on wookieepedia, please link. You may also be asked to link materials that are obscure or difficult to find, e.g. exist as a byline in wikia entry)
TECHNICAL SPECIFICATIONS
  • Classification: (Starfighter, Bomber, Scout, Atmospheric Fighter, Atmospheric Bomber, Atmospheric Scout, Gunship, Dropship, Interceptor.)
  • Length: (Via Metric System. Max: 50 meters. Examples: X-wing: 12.5 meters, Y-wing: 16 meters, Millenium Falcon: 34.7 meters, Slave I: 21.5 meters)
  • Width: (Via Metric System. Max: 50 meters. Examples: Y-wing: 2.9 meters, Millenium Falcon: 25.61 meters, Slave I: 21.3 meters)
  • Height: (Via Metric System. Max: 50 meters. Examples: Y-wing: 7.9 meters, Millenium Falcon: 8.27 meters, Slave I: 7.8 meters)
  • Armament: (You may provide your armament in list format and must provide your vessel an Armament Rating. (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. Armament Ratings are scaled in relation to the class of ship, meaning a Starfighter will not equate to a Destroyer.Armament Ratings provide only basic weaponry (ex. turbolasers, ion cannons, concussion missiles. laser cannons, etc) unless the ship also has a description of weapons. Please link to all Factory subs used. Links: Starship Weapons, Approved Technology)
  • Defenses: (You may provide your shield and armor systems in list format and must provide your vessel a Defense Rating. (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. Where None is a man in a space suit hanging on to an engine, Average is typical defense, and Extreme is heaviest defense with heavy armor plating and multiple layers of powerful shields. Defensive Ratings are scaled in relation to the type of ship, meaning a Starfighter will not equate to a Destroyer. You should list particular systems under advanced systems. Please link to all Factory Submissions used. Links: Approved Technology)
  • Squadron Count: (Please provide the amount of fighters this submission would have in a squadron. The average squadron for any starfighter is 12, at lengths averaging 12.5 meters. The bigger the fighter, the smaller your Squadron Count should be. The smaller the fighter, the bigger your Squadron count can be. [None: 1 | Very Low: 4 | Low: 8 | Average: 12 | High: 16 | Very High: 20 | Extreme: 24 ] Squadron Sizes may be listed as just the rating.)
  • Maneuverability Rating: (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. How agile is your ship? Can it take tight turns? This is relative to the size of the vessel (e.g. a Corvette with Low Maneuverability will be more agile than a Star Destroyer with a Low rating.
  • Speed Rating: (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. How fast is your ship in normal space? How fast can it take off, how fast can it speed through a planet's atmosphere? This is relative to the size of the vessel (e.g. a Corvette with Low Speed will be quicker than a Star Destroyer with a Low Speed.)
  • Hyperdrive: (Does this ship have a hyperdrive? If this ship has a hyperdrive how fast is it? The lower the number, the faster the ship is, you may choose decimals. Any speed below 1.0 requires the hyperdrive to be added to the ship's strengths and accordingly balanced with weaknesses. Links: Hyperdrive, Hyperdrive Comparisons)
STANDARD FEATURES
  • (Provide all of your submission's standard features, including non-combat items, here in a list -or- alternatively simply state 'all standard features'. This includes all features that are common for vessels of this class. Please link to all Factory Submissions used. Links: Starship Weapons, Approved Technology, Shields, Engines)
ADVANCED SYSTEMS
  • (Provide all of your submission's advanced systems, including non-combat items and special weapons, here in a list. Please link to all Factory Submissions used. Stealth technology and other advanced systems may require other weaknesses or reduced ratings for balance. Ensure significant capabilities from systems are included in the Strengths and Weaknesses lists. Examples include: Stealth systems, Advanced ECM systems, Crystal gravfield traps, HIMS, Molecular shields. Links: Starship Weapons, Approved Technology, Shields, Engines)
STRENGTHS
  • (Provide, in list format, a minimum of 1 strength of this submission.)
WEAKNESSES
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
DESCRIPTION
(Describe some of the history behind the submission. Please provide a detailed account or link of each special feature that is listed in this submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. All miscellaneous descriptive elements go here, such as Cargo Capacity, Passengers, Consumables, Crew, etc. For especially powerful or ambitious submissions, a very thorough description is recommended.)

 
OUT OF CHARACTER INFORMATION
  • Intent:
  • Image Source:
  • Canon Link: N/A
  • Permissions:
  • Primary Source: Mythosaur
PRODUCTION INFORMATION
  • Name:
  • Manufacturer:
  • Affiliation: (Individual Character Name (an individual PC/NPC who is permitted to use this item), Company Name(s) (Companies authorised to use this submission), Faction Name(s) (Factions authorised to use this submission), other potential options include a submitted NPC unit, or another general organisation/group.)
  • Market Status: Closed-Market
  • Modularity: No
  • Production: Unique
  • Material:
TECHNICAL INFORMATION
  • Classification: Drug
  • Method of Consumption: Injection
  • Average Life: The substance itself is consumed and metabolized immediately, but the effects last indefinitely.
  • Nutritional Value/Allergies/Side Effects/ Purpose: N/A
SPECIAL FEATURES
  • Mutates a creature with reptilian DNA.
STRENGTHS
  • (Provide, in list format, a minimum of 1 strength of this submission.)
WEAKNESSES
  • You only get one shot.
DESCRIPTION
(Describe some of the histories behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.)
 
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OUT OF CHARACTER INFORMATION
  • Intent: Boosted Whistling Birds for Enclave Mandalorians
  • Image Source: N/A
  • Canon Link: Whistling Bird
  • Permissions: N/A
  • Primary Source: Whistling Bird
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Whistling Bird
  • Size: Average
  • Weight: Average
  • Explosive Type: Baradium/Ion (Fire, Heat, Ion, Radiation)
  • Delivery Method: Mandalorian Vambraces (or any other Whistling Bird launcher)
  • Effective Range: Long Range
  • Area Of Effect: Average
  • Damage Output: High
SPECIAL FEATURES
  • Ionite gives it Ion Damage to affect electronics.
  • Quadranium gives the dart-shaped missiles extra piercing.
  • Beskar keeps them from being cut down midair with a lightsaber.
  • Baradium boosts heat of explosion and irradiates it.
  • Beryllium gives the explosion a white color.
STRENGTHS
  • More powerful than the standard Whistling Birds.
WEAKNESSES
  • Limited Supply
  • Be careful not to get caught in the blast radius.
DESCRIPTION
The Tracyn'senaar whistling birds are similar to standard whistling birds, except they pack more punch. The addition of baradium-impregnated detonite to the charge really boosts the output. on top of that, the tiny missiles also have quadranium/ionite heads, providing an ionization effect and allowing for greater piercing. The added beryllium simply gives the explosion a neat white coloring.
 
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OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Personal Energy Shield
  • Weight: Average
  • Resistances:
    • Energy: Extreme
    • Kinetic: None
    • Lightsabers: None
    • Ion/EMP: Extreme
    • Disruptor: Extreme
SPECIAL FEATURES
STRENGTHS
  • Energy shield that also protects against ion and disruptor damage.
WEAKNESSES
  • No protection from kinetic damage (ie: solid objects like slugs or fists) or lightsabers
DESCRIPTION
The Mu'hyaa'kun Lirsa is a modification of the S-30 "Retention" Anti-Disruption System put into an actual energy shield device. It was built from the ground up specifically for the system, improving on designs the original had not been able to quite perfect.
Sporting a beskar-protected housing unit, the shield can be either worn on a belt or on the wrist. The shield is an upgraded personal energy shield, providing protection from energy blasts, disruptor beams, and even ion and EMP bursts that could potentially damage the user. The biggest downside is that the shield protects the user from nothing else, including solid objects like slugs, fists, spears, etc.
 
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Podracer
  • Size:
    • Average
  • Weight:
    • Average
  • Acceleration: (How quickly does the vehicle reach its top speed?)
    • High
  • Launch: (How quickly does the racing vehicle accelerate from a static position?)
    • High
  • Braking Power: (How quickly does the vehicle arrest its momentum?)
    • Average
  • Cornering Speed Rating: (How quickly and easily does the vehicle negotiate a corner? How quickly does it take tight turns?)
    • High
  • Top Speed Rating:
    • High
  • Propulsion: Repulsorlift Engines
  • Minimum Crew: 1
  • Optimal Crew: 1
  • Passenger Capacity: 0
SPECIAL FEATURES
STRENGTHS
  • It is an all-around great podracer.
  • It is protected from ion damage and runs very smoothly.
WEAKNESSES
  • The safety harness is only meant to keep the pilot from flying out of the pod during stops or turns and will not provide any protection upon crashing.
  • It is one-of-a-kind and requires express permission from the owner to pilot in a race.
DESCRIPTION
The Te'r Rekr is a custom Mandalorian podracer that sports a bod made from a modified Balutar-class Mandalorian swoop. Made from highly sturdy materials, the racer itself is likely to survive any crash in which it might be involved, drastically cutting down of repair costs. However, the pilot isn't as well protected, being mainly designed for Mandalorian racers who will likely race in their armor. The outside of the racer has a beautiful gold Ve'vut Beskar plating.
 
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OUT OF CHARACTER INFORMATION

  • Intent: Lightweight beskar alloy to streamline later submissions.
  • Image Source: Futurism
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: Mandalorian Iron
PRODUCTION INFORMATION
PHYSICAL SPECIFICATIONS
  • Classification: Beskar Alloy
  • Weight: Light
  • Color: Gold. Can be recolored any color.
  • Resistances:
    • Energy (And other Blaster type weapons): Average
    • Kinetic: Average
    • Lightsabers: Average
    • Temperatures: High
    • Others: Average
SPECIAL FEATURES
  • Lighter weight than standard beskar
  • Better temperature resist than standard beskar, including a de-icing effect.
STRENGTHS
  • Beskar: Effective way to stretch out beskar while making it slightly stronger and lighter.
WEAKNESSES
  • It's light weight can actually work against it, making is a poor metal to use in melee weapons compared to regular beskar or heavier variants. It also tends to give ranged weapons higher recoil due to the lighter weight.
DESCRIPTION
Ve'vut Beskar is a high-carbon steel alloy that uses less beskar than traditional alloys yet still retains all the same strength of the original, but with a lighter weight and greater temperature resistance. The presence of titanium allows it to be lighter and keep it's strength and hardness, while the aurodium add to the strength of titanium and gives it a de-icing effect. The presence of traditional ciridium acts a good bonding metal for the beskar.
The alloy is an excellent metal to use in armors and ship parts in place of standard beskar or its alloys, though may be unsuitable for melee weapons, due to its light weight having less impact, though this may be less relevant for weapons such as daggers. The lighter weight also equals higher recoil in most ranged weapons, without something to compensate for the reduced weight.
Overall, this alloy is a good choice alloy, especially since it requires a lower percentage of beskar in the alloy, allowing more beskar to be used in other things.
 
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OUT OF CHARACTER INFORMATION
  • Intent: To create an interesting kyber crystal found on Kestri
  • Image Source: ====
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: Kyber Crystal
PRODUCTION INFORMATION
  • Manufacturer:
    • Kestri
    • The Force (Manda)
  • Affiliation: Mandalorian Enclave Mandokarla
  • Market Status: Closed-Market
  • Model: Manda Crystal
  • Modularity: No
  • Production: Semi-Unique
  • Material:
PHYSICAL SPECIFICATIONS
  • Classification: Kyber Crystal
  • Weight: Heavy
  • Color: Black/Brown/Red/Gold swirls and layers
  • Resistances:
    • Energy (And other Blaster type weapons): Very High
    • Kinetic: Average
    • Lightsabers: Very High
    • Other: Average
SPECIAL FEATURES
  • Kyber Crystal
  • Can be boded to a Force-sensitive individual
  • Useful in Shaman rituals
  • Beskar traces
  • Multi-colored Dark-core lightsabers
STRENGTHS
  • Beskar content makes it highly resistant to Energy weapons, including Lightsabers.
WEAKNESSES
  • Despite its beskar content, the glass structure means it is just as brittle against kinetic damage as a regular kyber crystal.
DESCRIPTION
Manda kyber crystals are rare natural glass stones that can be found on Kestri. They are composed of at least 70 different natural minerals and beskar iron and have been shaped by the flow of the Manda. The beskar content found inside the stones give them very high resistance to energy damage, including from lightsabers. However, the glass structure means it does not retain any of the kinetic resistance of beskar, but rather that of most kyber crystals. Though not a standard (if ever used at all) practice, these stones can be used as lightsaber crystals and produce different colored blades, depending on the individual who has bonded it. These blades always have a dark core, instead of the usual white core of most lightsabers.
These stones have a wide variety of use by Shamans of the Mandokarla, usually in a ground-up powdered form. They can be used in various rituals, from healing to exorcism. They can even be added when forging to create an iron heart with a glow, for those into such aesthetics, though this is rarely done, considering how useful it is in other aspects.
 
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
SPECIAL FEATURES
STRENGTHS
  • Great hidden flight system for armors.
  • Protected from Ion/EMP damage that would potentially deactivate the system.
WEAKNESSES
  • Has trouble with heavier armors without added help.
  • Requires a power supply.
DESCRIPTION
As someone who loves jetpacks and personal flight systems, Sahan Dragr wanted to create his own version, one that would be easily available for his fellow Enclave Mandalorians. The system is super simple, consisting of microthrusters and repulsor packs linked together and integrated into any armor or droid body the user likes. The system is protected from ion damage and overheating. It fits neatly under any armor, with the microthrusters staying hidden and out of the way when not in use, keeping a low profile until ready to be used. The system is designed for light to medium armors, with heavier armors or droids needing additional systems to achieve any actual flight, though they can still benefit from reduced weight/strain from the system.
 
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
STANDARD FEATURES
ADVANCED SYSTEMS
STRENGTHS
  • Powerful: With a variety of guns, defensive measures, enormous size and the ability to function independently from its pilot, the 'Howler' Basilisk is a very useful tool on the battlefield, in the air, or in space
  • Flight: With an enclosed cockpit and sealed fighting compartment, the Howler is capable of 'collapsing' into a starfighter capable of sublight and hyperspace flight
  • Brain: With its own sentient A.I, it can function independently like an animal and follow its handler's orders to the letter.
  • Drill: The Howler is capable of diverting all of its power to its rotary particle cannon turret and/or heavy laser cannons, turning it into a drill capable of melting through capital ship armor.
  • +Motile: Added maneuverability systems boost this droid/ship's agility to peak performance.
WEAKNESSES
  • Multi-Role: While fulfilling a variety of roles, it doesn't focus on one. Which can lead it to being outclassed by a large number of different vehicles.
  • Volatile: The reactor and materials used in the many powerful and expensive systems on it are susceptible to damage. Too much loss of structural integrity can cause it to go up in a very disconcerting explosion.
  • Vulnerable: When using its cannons for drilling, it loses all other systems except systems crucial for the pilot and machine's survival. Flight, other weapons, and other systems are all disabled to produce enough power to sustain the constant drill beam.
  • +SLAM Mk II: Activating this decreases maneuverability while engaged. The maneuverability thrusters can still be used, but it is extremely dangerous to do so.
DESCRIPTION
A very expensive design, the 'Howler' model of Basilisk War Droid is designed to be a powerful asset on the ground or in the air, as well as a glorified best friend for its pilot. Arguably the most useful function of the Basilisk is the capability of sublight and lightspeed travel, allowing it to deploy in any star system at a moment's notice without the need to be dropped in. It also gives the pilot the peace of mind that they can go anywhere and still have their trusty droid with them for backup. Its presence also has a significant impact on psychological warfare, with its imposing figure and unique howl from its powerful ion engine.​

This special Basilisk War Droid has been modified with various components, including a combat upgrade for the droid brain, hyperdrive upgrades, swapped plating, and other added systems. Of note are the complex maneuverability systems and the SLAM MK II, allowing a toggle between extreme speed or extreme maneuverability.
As far as Sahan Dragr is concerned, the best part about the droid starship is that it can pilot itself.

 
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OUT OF CHARACTER INFORMATION

  • Intent: Personal armor for Tomaj Eldar Tomaj Eldar
  • Image Source: (Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
  • Canon Link: (Please link the canon link if applicable canon item.)
  • Permissions: (Please link any Marketplace purchase approvals or other permissions to use other Writer's submissions as part of the submission)
  • Primary Source: (Please link and cite the sources which you are modifying for your use in your submission.)
PRODUCTION INFORMATION
  • Manufacturer: (Kuat Drive Yards, BlasTech Industries, [Character Name], etc. Please ensure you link these accordingly.)
  • Affiliation: (Individual Character Name (an individual PC/NPC who is permitted to use this item), Company Name(s) (Companies authorised to use this submission), Faction Name(s) (Factions authorised to use this submission), other potential options include a submitted NPC unit, or another general organisation/group.)
  • Market Status: (Closed-Market (Any character can use this if they have explicit permission through, for example, a marketplace purchase), Open-Market (May be used by any character without permission from the Manufacturer))
  • Model: (Example: E-11 Blaster Rifle. For submissions where a model wouldn't be appropriate, such as a custom walking stick, put 'N/A' for 'Not Applicable'.)
  • Modularity: (Can components of this submission be swapped out for other components? Is it especially easy to modify? For most submissions, put 'No'.)
  • Production: The scale is Unique (Only One Character), Semi-Unique (A single small unit, squad, or squadron), Limited (Only one small group of characters. IE: A Single Minor Faction, Company, or Group within a faction.), Minor (Large groups of characters. (IE: A Single Major Faction, a few companies, or groups.), Mass-Produced. (Anyone.) Characters refer to NPCs & PCs.)
  • Material: (What is it made out of? Certain materials are more resistant, or vulnerable to certain weapons. Example: 'Durasteel, blaster components.' If this submission uses materials not found on wookieepedia, please link. You may also be asked to link materials that are obscure or difficult to find, e.g. exist as a byline in wikia entry. )
TECHNICAL SPECIFICATIONS
  • Classification: (Anti-Blaster, Anti-Ballistic, Multipurpose, Other)
  • Weight: (Please choose a weight between Extreme, Very Heavy, Heavy, Average, Light, Very Light and Weightless.)
  • Resistances: (For each category choose from: None, Very Low, Low, Average, High, Very High, Extreme. Ratings of High, Very High, and Extreme will need to be added as strengths with elaboration.) Resistance Ratings Extreme will require the submission to be Semi-Unique. This Resistance Rating is considered very strong and are usually dealing with unique items that should be restricted to Player Characters only.
    • Energy: (And other Blaster type weapons) How much protection does the armor provide against this type of damage?
    • Kinetic: How much protection does the armor provide against this type of damage?
    • Lightsabers: How much protection does the armor provide against this type of damage?
    • Other: How much protection does the armor provide against this type of damage? (Examples: Sonic, EMP/ION, Elemental. You must disclose each specific type that applies to this submission with its own rating.)
SPECIAL FEATURES
  • (Short brief detail list on any advanced systems with a respective link to the technology if available. What are the types of advanced systems that this armor has? This includes stealth, Bio-restorative technology, power armor, Force Enhancements, Alchemy Enhancements, Force Imbuement enhancements, or any similar or equivalent Force or technologies that may be rare or specialized. - If these are notable enough to be strengths, you must add them to strengths)
STRENGTHS
  • (Provide, in list format, a minimum of 1 strength of this submission. Any resistance ratings of High, Very High, and Extreme will need to be added as strengths with elaboration.)
WEAKNESSES
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)(If your armour is vulnerable to specific types of attack (e.g. Ion/EMP/Lightsabers) please list these here)
DESCRIPTION
(Describe some of the histories behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.)
 
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Whip
  • Size: Average
  • Weight: Very Light
SPECIAL FEATURES
STRENGTHS
  • Dangerous weapon in the right hands.
  • Force resistant
  • Lightsaber resistant
WEAKNESSES
  • Only enough cortosis to block lightsabers, not actually short them out with a feedback loop.
  • Easy to entangle, damage, or electrocute yourself if you are not proficient with the weapon.
  • Can potentially be slashed with a physical blade.
  • Electro/Vibro parts need power to work, whether by a power cell or a power generator of an armor suit (if integrated).
DESCRIPTION
Mirshir'jika is a combination vibrowhip and shock whip made from miriskin leather strips woven together into a whip and wrapped in a firbercord made of cortosis-weave flexisteel. It has superconductive wiring for the vibration generator at the tip and the shock whip property, which can be activated separately or simultaneously.
The whip resists Force abilities that directly target it, which is particularly useful when a sorcerer attempts to use telekinesis to disarm you of the weapon. The cortosis in the fibercord allows it to be used against lightsaber wielders.
The weapon itself requires specialized training to wield, lest you risk harming yourself, though it is a bit easier to use as a simple grappling device.
The whip was designed to fight Force users, especially Jedi and Sith, who predominantly use lightsabers in combat.
The idea came about when the telekinesis trick was used against Sahan's grappling line, preventing him from being able to use it properly.
 
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
SPECIAL FEATURES
  • Sturdy Beskar alloy
  • Force resistant trakar voidsteel
  • Stun capability
  • Magnetic cuffs
STRENGTHS
  • Extremely sturdy beskar alloy stuncuffs
  • Force resistant
WEAKNESSES
  • Susceptible to ion damage, which will shut off the device.
  • Susceptible to disruptor damage, which can potentially disintegrate the cuffs.
DESCRIPTION
After seeing an extremely powerful Jedi destroy a pair of binders using the Force, Sahan Dragr set out to craft a pair that would be able to resist such a scary display of sorcery. The binders are made of a very strong beskar steel alloy and trakar voidsteel. The cuffs resist attempts to use the Force directly on them, from Telekinesis to Mechu-Deru. They even resists attempts to teleport. They do not cut the restrained Force user off from the Force, though the prisoner maybe have slight more difficulty connecting if not highly trained or gifted in the Force.
The cuffs are not completely infallible, however. They have no protection from ion or disruptor damage. A strong ion blast or EMP will shut down the cuffs and potentially disengage the lock. A strong disruptor blast may potentially disintegrate the cuffs (although this may likely lead to the loss of the captive's hands, but what is the price of freedom?)
 
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Photonic Charge Slug
  • Size: Average
  • Weight: Average
  • Explosive Type: Non-incendiary photonic charge
  • Delivery Method: Fired from a slugthrower
  • Effective Range: Average (Dependent on the range of the slugthrower firing it.)
  • Area Of Effect: Personal
  • Damage Output: Extreme
SPECIAL FEATURES
STRENGTHS
  • Strong particle burst that does lots of concentrated damage.
  • Blinding effect that affects ALL forms of visible light.
WEAKNESSES
  • Blackout effect has diminished effect on creatures with no circulatory system and no effect on those who do not use physical sight.
  • No armor piercing.
  • Must actually hit and embed within the target for the accelerite to spread through them.
DESCRIPTION
Hurdisi Photonic Blackout Rounds are a type of slug or bullet containing a miniaturized non-incendiary photonic charge and a capsule of accelerite. Upon hitting a target, the accelerite is released into their system, and the photonic charge activates. The charge emits a photonic burst that also reacts with the accelerite to produce an unusual form of radiation that suppresses the entire light spectrum. The can render a target that requires visual sight completely blind until the bullet is removed or the accelerite cleansed from the body. The blinding effect is diminished on creatures without a circulatory system to spread the accelerite throughout theit body and is completely ineffective against creatures who do not require sight at all or use Force Sight. The photonic burst still works the same regardless. The accelerite can only spread if it actually embeds in the target so it can inject the substance through the circulatory system. This renders it ineffective against metal or composite armors ( and the like), as it has no armor piercing. If the round is slashed with a lightsaber, it will effectively be destroyed, but the accelerite will be ignited by the lightsaber, causing a splash of flaming liquid. If the slug hits armor or is otherwise blocked, the photonic charge will still detonate, and the accelerite will still release, creating a cloud of darkness about the size of a large person. This may possibly be put to use by clever individuals.
 
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OUT OF CHARACTER INFORMATION
  • Intent: A type of Pyro Slug for the Mandalorian Enclave
  • Image Source: N/A
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: Pyro Slugs
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Pyro Slugs
  • Size: Average
  • Weight: Average
  • Explosive Type: Chemical
  • Delivery Method: Fired from a slugthrower
  • Effective Range: Average (Dependent on the range of the slugthrower firing it.)
  • Area Of Effect: Personal
  • Damage Output: Extreme
SPECIAL FEATURES
  • Glass Capsule containing Fire Diamond Dust
  • Firejelly
STRENGTHS
  • Powerful pyro slugs that can ignite targets on fire
WEAKNESSES
  • Not as effective in subarctic environments
  • Cannot ignite within a vacuum, such as space
DESCRIPTION
Tracyn'wuta Pyro Slugs contain firejelly that ignites on fire when the glass capsule of fire diamond dust inside shatters upon impact.
This allows the slug to deal massive fire damage as the ignited firejelly splashes the target area.
The ignited fire jelly will set anything flammable that it touches alight.
The slugs are less effective in cold environments, where the flames will dissipate more rapidly, and not at all in the vacuum of space, where it will act only like a standard slug.
 
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OUT OF CHARACTER INFORMATION
  • Intent: A smoke bomb for Mandalorians.
  • Image Source: N/A
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source:
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Smoke Grenade
  • Size: Very Small
  • Weight: Average
  • Explosive Type: Smoke Cloud
  • Delivery Method: Thrown (or launched from an appropriately sized grenade launcher)
  • Effective Range: Average
  • Area Of Effect: Large
  • Damage Output: None
SPECIAL FEATURES
  • AXC: An aerosol drug derived from the same key ingredients in death sticks that can cause hallucinations and interrupt Force connections.
STRENGTHS
  • Can weaken or suppress Force connection in Force users and give them hallucinogenic visions.
  • Can cause hallucinations in NFU enemies.
  • Still works well as a normal smoke grenade, offering a smoke cloud over a large area.
  • Very small size means it is easy to carry many of them.
WEAKNESSES
  • Force suppression and hallucinogenic properties are completely negated by gas masks or similar apparatuses.
  • Can affect allies not wearing proper protection, potentially causing death stick addiction.
  • Smoke only blocks standard physical vision and no other types of sight.
  • The Force suppression isn't guaranteed.
DESCRIPTION
Simply put, these smoke bombs were created as a way to quickly disperse AXC aerosol spray over a large area as a means of potentially weakening enemy Force users. The AXC isn't exactly the most reliable substance when it comes to suppressing Force connection, but a standard smoke grenade is already useful anyway, so it was worth adding the extra benefit of possibly affecting enemy Force connection. The very small size makes them very portable, allowing one to carry many at once.
The use of air filtration apparatuses does completely counter the effects of the AXC, which works for allies as well as enemies. Conversely, the negative effects can affect any ally that doesn't have proper protection. All in all, this turns an ordinary smoke bomb into a slightly more versatile weapon.
 
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OUT OF CHARACTER INFORMATION
  • Intent: A way to possibly bring back the extinct Mythosaurs (and mutate my reptilian PC to have Mythosaur characteristics).
  • Image Source: Here (edited by me)
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: Mythosaur
PRODUCTION INFORMATION
  • Name: Mythosaur Mutagen
  • Manufacturer: Clan Kyron
  • Affiliation: Sahan Dragr
  • Market Status: Closed-Market
  • Modularity: No
  • Production: Unique
  • Material:
TECHNICAL INFORMATION
  • Classification: Drug | Mutagen
  • Method of Consumption: Injection or Consumption (enough for three doses)
  • Average Life: Indefinitely
  • Nutritional Value/Allergies/Side Effects/ Purpose: None
SPECIAL FEATURES
  • Mutagen containing Mythosaur DNA that can cause a reptilian creature to metamorphose into the extinct legendary dragon.
STRENGTHS
  • Able to alter reptilian DNA to that of a Mythosaur, possibly bringing the species back from extinction.
  • Effects are permanent.
WEAKNESSES
  • Effects are permanent.
  • Effects work best on non-sentient, non-humanoid reptilians.
  • Only works on reptiles.
  • Only one container in exitance.
DESCRIPTION
Deep below the Temple of Javarr on Kestri, Sahan Dragr discovered a small vault containing artifacts created by Clan Kyron long, long ago. One of those items is a still-viable container of a mutagen made from Mythosaur DNA. The mutagen is capable of altering the DNA of a reptilian creature that either imbibes it or is injected with it. The creature's DNA is slowly replaced with that of Mythosaur DNA, causing it to metamorphose into a Mythosaur. This will only take full effect on non-sentient, non-humanoid reptiles and will only partially work on humanoid or sentient reptilians, causing some slight mutations.
Only one of these containers has been found, and it only contains enough for three doses. It is unknown how the Kyrons created the mutagen, making any attempts to try to recreate it almost impossible.
 
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Name: Crus-ade™
  • Manufacturer: Kyr'bes Buy'ce
  • Affiliation: Mandalorian Enclave
  • Market Status: Closed-Market
  • Modularity: Available in a wide variety of flavors and electrolyte balances for a wide range of species.
  • Production: Mass-Produced
  • Material:
    • Water
    • Electrolytes
    • Protein
    • Natural Flavoring
    • Artificial Flavoring
TECHNICAL INFORMATION
  • Classification: Energy Drink (Beverage)
  • Method of Consumption: Orally (Drink)
  • Average Life: 18 months unopened, 5 days opened
  • Nutritional Value/Allergies/Side Effects/ Purpose: High electrolytes and protein. Standard flavors are made for humans and near-humans, with salts and sugars that may not be suitable for all species. There are alternative flavors for such species.
SPECIAL FEATURES
  • Cool
  • Refreshing
  • Replenishes lost Electrolytes
  • Boosts energy
  • High in Protein
  • Wide range of flavors to suit varying tastes
STRENGTHS
  • Great for hydrating after battles or workouts.
WEAKNESSES
  • Not all flavors are suitable for all species. Be sure to read the label carefully before consuming!
DESCRIPTION
What started as a joke in response to many in the Galaxy being afraid that the Mandalorians were going to begin crusading again quickly became a hit across Kestri as Sahan Dragr created an energy drink spoofing on the idea. The surprising popularity created a large demand, requiring Sahan to create a mini factory with his company Kyr'bes Buy'ce in order to meet the popular demand.
Crus-ade comes in a variety of flavors and colors, and even has unique ones for varying biologies, considering Mandalorians are made of varying species. Hoewever, it it is important to make sure you are consuming a version designed for your particular biology. For example, there are sugar-free versions for Zelosians and versions for Arcona that use special ammonia salts instead of regular salt.
With electrolytes and plenty of protein, Crus-ade is a deliciously refreshing drink perfect for any Mandalorian after a workout or battle!
 
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OUT OF CHARACTER INFORMATION
  • Intent: A cool pair of Beskar Sunglasses with functionality.
  • Image Source:
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source:
PRODUCTION INFORMATION
SPECIAL FEATURES
STRENGTHS
  • Protects wearer from Mental Force attacks.
  • Incredibly sturdy and resilient.
WEAKNESSES
  • If worn by a Force-user, it can make it hard for them to focus on Force powers and prevents many Mind or Sight-based abilities.
  • Unfortunately, there is no room for any deionizers to protect the electronics from Ion or EMP damage.
  • They can be knocked of a person's face fairly easily.
DESCRIPTION
Sometimes, a Mandalorian needs to go incognito, or simply is at home and doesn't feel like wearing armor and having helmet-hair. These sunglasses allow Mandalorians to access their HUD when they aren't wearing their armor or helmet. They have a few built-in micronized features and can also connect to the Mandolorian's helmet HUD wirelessly to access any other features the helmet HUD may have.
Made of the light and sturdy Ve'vut Beskar alloyed with Voidsteel and case-hardened with Vong Bonemeal, the sunglasses resist attempts of Force Users to target the wearer with mental Force attacks. Even Illusions have a blurry outline, which can give the Illusion away. This can backfire on Mandalorian Manda users, however, causing them to have trouble focusing when using the Manda (Force), and they are unable to use some abilities, such as Force Sight.
 
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Shows the Tusurki'aa Ta'hye Beskad in both on and off position.
OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Beskad
  • Size: Average
  • Weight: Heavy
SPECIAL FEATURES
  • Ultrasonic Vibration Generator
  • Transonic Generator: Much more effective than standard sonic generators found on common vibroblades.
  • Augmented Vibro-Motor: Enhanced cutting ability.
  • Antitamper Field Generator: Absorbs energy which can be used to continually power the sword in place of power cells.
  • Kinetite Generator: Absorbs and stores kinetic energy to be used later in a concussive shockwave blast.
  • Quadranium Edge: The keenness and strength of this edge allow for more deeply penetrating injuries, thus increasing the chance to incapacitate the enemy quickly.
  • Neutronium Edge: Allows for substantial injuries, thus increasing the chance to incapacitate the enemy quickly.
  • Ionite Edge: Blade also deals Ion damage, making it effective against electronics and energy fields.
  • Devaronian Edges: Creates unendurable pain just by touching skin, and any injury inflicted with it will have lasting pain until the wound fully heals. Has a chance of causing the target to develop Devaronian blood-poisoning.
  • Contained-Energy Plasma Blade: A centimeter of plasma along its cutting edge allows the blade to slice through most materials easily. It also looks rather intimidating when switched on.
  • Voidsteel, Miriskin Leather, and Vong Bonemeal: Anti-Force materials to keep Force users from trying to telekinetically steal or manipulate the weapon.
  • Gene-Lock: Recognition system causes it to only operate for the owner. It can even work when the hands are covered with gloves or gauntlets and can be designed to work with cybernetic hands as well.
STRENGTHS
  • Peerless cutting power on par with the strongest vibroswords and lightsabers.
  • Drains energy, including blaster bolts, lightsabers, electricity, energy shields. It then converts this energy into useable power for the sword.
  • Absorbs kinetic energy that can be released in a concussive blast at the enemy.
  • Anti-Force Materials.
  • Recognition system tied to Sahan Dragr.
WEAKNESSES
  • Heavy: Not easy to swing without adequate strength and training.
  • Reach: It's a short sword, so it has limited range.
  • Don't Throw: In order for the recognition system to activate so the blade can power on, the owner must be touching the hilt, rendering it impractical for throwing.
  • 1-Hand: Due to the size and shape of the hilt, the sword can only be used in one hand and cannot utilize a two-handed style.
  • Only the vibro and plasma edge parts are affected by the gene-lock recognition. The blade itself is still extremely sharp and painful, even when off, which could potentially be utilized by an enemy.
DESCRIPTION
As a Mandalorian Forgemaster, Sahan Dragr wanted to create a unique, iconic beskad that would inspire awe in his brethren and intimidate his enemies.
The beskad is roughly the same size and shape of a traditional Mandalorian beskad, though is it has seigurium added to increase the weight. It sports boosted sonic generators, propelling it's vibrosword cutting power beyond that of even the most powerful mass-produced dire vibroblades. It even has a transonic generator, which matches its vibrations to the material it's striking for better cutting power. To amp the cutting power up even more, to rival even the strongest lightsabers, a contained-energy plasma edge capability was added. The settings allow the blade to be able to use the vibro part with or without the plasma edge.
The edge also includes materials to give it a permanently sharp edge that deals deeply penetrating injuries. It also includes the Devaronian blood-poison powdered crystal particles, that cause excruciating pain, and ionite, which deals ion damage to anything the blade strikes.
Another large aspect of the sword is the antitamper field generator and the kinetite generator. The antitamper field drains energy that is then fed back into the blade for power, relying on that instead of the power cell, when available. The kinetite generator absorbs kinetic energy from sword strikes that can be released in an outward concussive blast of shockwaves.
The sword includes voidsteel in the metal, the handle is padded in miriskin leather, and the whole sword was case-hardened in vong bonemeal. This gives it an anti-Force property to keep Force users from being able to steal or manipulate the blade.
A gene-lock recognition system means the weapon's vibro and plasma systems will only work for Sahan Dragr.
 
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