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Approved Tech Body Mimicry Control System

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OUT OF CHARACTER INFORMATION
  • Intent: To create an in depth suit control system
  • Image Source: Gallery
  • Canon Link: None
  • Permissions: None
  • Primary Source: None
PRODUCTION INFORMATION
SPECIAL FEATURES
  • Electroencephalogram (EEG) sensors to non-invasively monitor, track, and register neural patterns and brain activity that coincides with every movement of the body of the wearer. This allows for the system to monitor the action and prepare for it the moment the brain even thinks about it.
  • Ultrasound sensors to monitor the specific muscle movements that coincide with each impulse through the nervous system and all of the brain activity, allowing the computer systems to decipher specifically what the body is trying to do with that specific impulse. This allows for the fine motor controls of whatever the system is trying to react to and perform to be extremely accurate down to the speed and even pressure of what the user is attempting to do.
  • Electromyogram (EMG) sensors monitor and track the nerve impulses as they come from the brain and move into the specific muscle groups. This allows for the computer system to track, monitor and then predict exactly what the wearer will do making them moving whatever suit they are in as easy as moving their own bodies with no resistance what-so-ever.
  • Omnisiah processing units form the backbone of the entire system with multiple machine learning algorithms. These algorithms allow the suit to take all of the data, process it, and be able to refine it into a process where the central processing unit can read and then know exactly what the person is attempting to do. This system will then be able to act on that knowledge to know when exactly to start, stop, with what force and speed to conduct the movement with.
STRENGTHS
  • Extremely responsive and intuitive: This control system for power armor and exoskeletons in general is extremely responsive and accurate. This is because the suit itself is reading exactly what the user's body is doing at any given point in time and mimics the movements perfectly. And it doesn't require any extra special movements or training for the user.
WEAKNESSES
  • Takes a lot of time to calibrate: So this control system needs a lot of time and data to calibrate itself to allow for the levels of accuracy and performance. This "learning mode" is where the system will seem sluggish and slow to respond to the end user because the system itself is trying to learn the movements and body signals of the user. This takes time, and twitches or other reactionary movements that a user could make due to pain or injury can throw off the suit's calibration meaning that you have to be very careful while doing this.
DESCRIPTION
In Freebirds Industries endeavors to formulate and design better and more effective ways to control suits, exoskeletons or even cybernetic prosthetics, they decided to take the common theme of extremely invasive controls and throw it out the window. Instead they opted for a non-invasive, in depth control system that would make a punch thrown by any suit of power armor as hard as physically possible and yet have the dexterity and finesse to make that same suit to be able to caress a person's face like a lover near effortlessly. Enter the BMCS. This suit utilizes a variety of imaging and sensor technologies to give the most accurate representation of what a user wants to do, and the way their body moves naturally. This makes learning how to use this system, along with the system learning how to conform to you, extremely easy if a little time consuming. The end result though, would be a control system that would know your every move, every thought, every impulse and how to react to it to make into a seamless movement.
 
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