Annihilation

ANNIHILATION

A Major Faction may “annihilate” a planet or location represented on the SWRP Chaos Galactic Map. This involves one Major Faction's members fighting to destroy a planet or map location. New Major Factions may not launch Annihilation threads for the first 30 days after their application is approved, nor may a planet or hex that Major Faction controls be the target of an Annihilation during this time.

  • Label your faction's name, the hex or planet, and the opposing faction (if there is one) in the topic title.
  • A Major Faction may only start one Annihilation every 4 calendar months.
  • A Major Faction must give 7 days notice of their intention to Annihilate a planet.
  • Superweapons may be used without Admin approval in this thread. Superweapons used in successful Annihilation threads do not need to be destroyed and may be used in subsequent Annihilation threads.
  • Custom planets require the permission of the custom planet's creator to be targets of Annihilation threads.
  • Stampeding is not allowed.

    Stampeding is when several members of a Major Faction post repetitively without waiting for a proper response from the opposition.
    Stalling is also prohibited. Stalling is where any opposition deliberately seeks to under perform in order to shift the lion share of the work on the Annihilator. Annihilations can be intense, but they are also ultimately a collaborative experience. Treat them as such.
    There is a moratorium on Invasion and Annihilation threads between the 1st of December and the 8th of January. Invasions and Annihilations must be submitted for judging prior to December 1st, and may not begin before the 8th of January.


REQUESTING AID

1. Any number of factions and/or people may join this thread.




VICTORY DECLARATION

1. The thread must have a minimum total of 400 posts between all factions.

2. The attacking faction must have a minimum of 10 faction members supporting their side. If this faction cannot meet this requirement within 72 hours of the beginning of the Annihilation, that faction forfeits and the Annihilation is void.

3. The attacking faction may determine the length of the thread if there is no defending faction; otherwise, all parties must agree.

4. At any time, Faction Owners may request an Administrator to review an Annihilation for the purpose of forcing an early concession due to inactivity from any offending or defending Factions so long as all other Victory Conditions are met. If the claim is found valid, the Administrator may initiate an early Judgement deliberation with the presiding Roleplay Judges. If this method of Victory Declaration is found unsubstantiated, it may be provided to the presiding Roleplay Judges’ for consideration in their Judgement upon the natural conclusion of the Annihilation.


Once an Annihilation nears its completion, contact any Administrator(s) and they will inform the Role-play Judges. If neither faction concedes, the Roleplay Judges will decide the victor.




ANNIHILATION VICTORY

1. The victorious Major Faction may choose a single planet or location to destroy, and that planet or location will be removed from the SWRP Galactic Map.

2. Influence Cloud in the targeted hex is removed.






VICTORY CONDITIONS

The following will not be considered when judging an Annihilation.

  • Person vs Person Duels. The amount of duels won or lost in an Annihilation does not contribute to either faction’s victory.
  • Objectives. The amount of objectives won or lost in an Annihilation does not contribute to either faction’s victory.
  • Non-Player Characters. The actions of NPCs involved from either side in an Annihilation does not contribute to either faction’s victory.
The following will be considered when judging an Annihilation:
  • Participation. An Annihilation is a story of conflict between multiple factions, and the participation of all factions will contribute to their chances for victory. This is does not include the total contribution of posts from one faction as compared to another, nor the total amount of individual writers from one faction as compared to another. This does include, but is not limited to, the level of consistent activity of both factions throughout the course of the thread, the interaction between members of both factions with the opposition from the start of the Annihilation to the end, the steady responses between writing partners made in a reasonable frame of time, and the amount of cooperation and teamwork between members of each faction to achieve their goals.

  • Tension. Throughout Annihilations there will always be conflicts, large or small. This can be something as small as a Padawan and an Acolyte dueling and how their conflict plays out, or as large as the interaction of two massive fleets in orbit. These moments, as well as how members of both parties respond to and shape them, can contribute to a faction's chances for victory. This is not determined by the literal outcome of these moments. They will be decided by how unique these moments are, how fair and appropriate the moments that lead up to these interactions are, as well as how each individual and group handles these moments and either recovers or takes advantage of them in a fair and appropriate manner.

  • Story. At the heart of an Annihilation lies the stories woven by writers from the first post until its last, whether it is through a violent conflict, a peaceful diplomatic resolution, or anything that lies between. Actions made by individuals, groups, and the factions as a whole make up the fabric of this story and will contribute to each faction's chances for victory. This will not be determined by a summation of duels, objective wins, and general tallying of scores. This will be determined by subjects such as, but is not limited to, whether the actions of individuals and groups make sense in their given context, the expansion of a given location's lore and history, the general flow of the overarching story as it unfolds and is influenced by the actions of each faction, how engaging each individual and group's storyline is, and the impact felt by the gains and the losses of both factions - as well as the fair and balanced actions made by individuals of each faction.

  • Drama. While the focus of an Annihilation will always be the actions of each character and faction in-character, the interaction and the general behavior of writers of each faction out-of-character also create an impact on the flow of an Annihilation. The goal for every Annihilation is for members of both parties to have fun and enjoy their experience, and to create a fun and interesting story comprised of the actions of each character as individuals and participating factions as a whole; however, this can be derailed by behavior that is not conducive for such an ideal environment. It is our goal for this to always end as a tie, with both parties never showing examples of inappropriate and negative behavior, but any negative behavior instigated by either side, visibly, can negatively impact that faction's chances for victory in an Annihilation.