Shuklaar Kyrdol
CEO of Breshig War Forge Consolidated
Breshig War Forge
"Traditional Mandalorian Build Quality"
Mandalorian run and owned, and formerly located in the Breshig System, Breshig War Forge is dedicated to ensuring that the lessons of tradition are never forgotten in the pursuit of progress, and are dedicated in ensuring that the products we put on offer are what we ourselves would be willing to trust our lives with. Our company places a strong emphasis on tradition and solid build quality, ensuring that no matter what you purchase, you take it into battle confident that you've spent your credits well.
Services
Should our catalogue selection not meet your requirements, we're happy to create something to match your exact needs. Our company offers bespoke droid, ship, armor, vehicle, defensive emplacement and weapons manufacturing.
We reserve the right to deny service to any individual or group.
Completed commissions:
Catalogue
- Weapons
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Note: All solid projectile weapons have special ammunition. Please specify if extra magazines/power cells/gas canisters are required and how many. Also please specify if any special ammunition is required and the quantity required.
All Class-D disruptors do not immediately vaporize sufficiently unprotected targets. On impact, each bolt exothermically reacts in a manner visually similar to an explosion. Anything impacted by the cross-section of the bolt or caught in the reaction will molecularly disintegrate proportionately to the strength of the bonds between the material's molecules/the material's density.
Melee Handguns Rifle-sized Heavy Weapons Underbarrel Explosives Armor-mounted Weapon Systems Attachments-
These weapons feature a monomolecular edge, HUD-linked controls as well as manual controls, a Maalras hide wrapped grip, repulsor-assisted throwing and recovery (weapons that can be feasibly thrown only) and an ultrasonic vibration generator with multiple power settings, including an ion mode, a sonic discharge mode, a stun mode and an enhanced cutting mode.
The following are only available to Mandalorian customers.
- K-03 Kal - Small bladed weapon built in the style of a traditional Mandalorian Kal knife. a stun mode and an enhanced cutting mode.
- B-03 Beskad'ika - A shorter-bladed version of the Beskad designed by the clans of Breshig during the waning years of the Mandalorian Crusade under Mand'alor the Ultimate. It was designed to be lighter and easier to carry as well as wield alongside heavy sidearms than a traditional Beskad.
- B-02 Beskad - Traditional Mandalorian sword built to modern standards.
- B-04 Bes'phatir - An axe/hammer designed and used often by the Mandalorian clans of Bresig.
- B-05 Bevii'ragir - Traditional Mandalorian hunting spear built to modern standards.
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All handguns feature HUD linked targeting computers.
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RP-05A Ripper Pistol - A contemporary take on the Mandalorian Ripper pistol of old.
- These rounds are manufactured for every variant of Ripper manufactured by the company:
- GRR-F-series Guided Ripper Flechette Rounds
- GRR-series Guided Ripper Rounds - Variants of this round are manufactured for every round manufactured for the various weapons.
- These rounds are manufactured for every variant of Ripper manufactured by the company:
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LRH-5A Verpine Shatter Pistol - High caliber offensive Verpine sidearm.
- These rounds are manufactured for every variant of Ripper manufactured by the company:
- GVSR-F-series Guided Verpine Shatter Flechette Rounds
- GVSR-series Guided Verpine Shatter Rounds - Variants of this round are manufactured for every round manufactured for the various weapons.
- These rounds are manufactured for every variant of Ripper manufactured by the company:
- DP-02 Class-D Heavy Disruptor Pistol - Class-D disruptor in a handgun sized package.
- PBS-01 Particle Beam Sidearm - Dependable, no-nonsense high impact particle beam sidearm.
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RP-05A Ripper Pistol - A contemporary take on the Mandalorian Ripper pistol of old.
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All Verpine Shatter rifles feature an integrated gyro-gimbal and HUD linked targeting computer.
- AR-2CQB Verpine Assault Rifle - High caliber, rapid fire compact Verpine assault rifle.
- BR-6B Verpine Shatter Battle Rifle - Long-range high caliber Verpine Shatter battle rifle.
- SR-2M Verpine Shatter Sniper Rifle - Long-range high caliber Verpine Shatter sniper rifle.
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AMR-4M Verpine Shatter Anti-Materiel Rifle - Extremely powerful long-range high caliber Verpine Shatter anti-material rifle.
- These rounds are manufactured for every variant of Verpine Shatter weapons manufactured by the company:
- GVSR-F-series Guided Verpine Shatter Flechette Rounds
- GVSR-series Guided Verpine Shatter Rounds - Variants of this round are manufactured for every round manufactured for the various weapons.
- These rounds are manufactured for every variant of Verpine Shatter weapons manufactured by the company:
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- PC-02 Pulse Cannon - Powerful, long range high rate of fire plasma pulse weapon with an integrated gyro-gimbal and barrel cryo cooling lattice.
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RR-04B Ripper Rifle - High caliber Mandalorian Ripper rifle with a HUD linked targeting computer and integrated gyro-gimbal.
- These rounds are manufactured for every variant of Ripper manufactured by the company:
- GRR-F-series Guided Ripper Flechette Rounds
- GRR-series Guided Ripper Rounds - Variants of this round are manufactured for every round manufactured for the various weapons.
- These rounds are manufactured for every variant of Ripper manufactured by the company:
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RR-04B Ripper Rifle - High caliber Mandalorian Ripper rifle with a HUD linked targeting computer and integrated gyro-gimbal.
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- PBPDW-02 Particle Beam Personal Defense Weapon - Particle beam PDW for specialists, pilots, vehicle crews and the like, featuring a HUD linked targeting computer.
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- FL-01 Verpine Shatter Flechette Launcher - Semi-automatic target tracking Verpine Shatter flechette launcher with a gyro-gimbal. There are a number of special cannister loads for the launcher.
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All Class-D Disruptors feature an integrated gyro-gimbal and HUD linked targeting computer.
- DR-03 Class-D Disruptor Marksman's Rifle - Long range, accurate, Class-D disruptor weapon, not too much more needs to be said.
- DR-04DB Class-D Disruptor Rifle - Rapid fire, accurate dual barrel Class-D disruptor weapon. The less said, the better.
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Verpine Shatter Plasma Pulse Mandalorian Ripper Particle Verpine Shatter Flechette Class-D Disruptor Explosive Verpine Shatter Mortar-
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A-02 Verpine Shatter Autocannon - Man-portable Verpine Shatter autocannon with excellent anti-vehicle and anti-infantry capabilities, boasting the excellent range, armor penetration, accuracy and low-noise of Verpine Shatter weapons.
- These rounds are manufactured for every variant of Ripper manufactured by the company:
- GVSR-F-series Guided Verpine Shatter Flechette Rounds
- GVSR-series Guided Verpine Shatter Rounds - Variants of this round are manufactured for every round manufactured for the various weapons.
- These rounds are manufactured for every variant of Ripper manufactured by the company:
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A-02 Verpine Shatter Autocannon - Man-portable Verpine Shatter autocannon with excellent anti-vehicle and anti-infantry capabilities, boasting the excellent range, armor penetration, accuracy and low-noise of Verpine Shatter weapons.
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- HPC-02 Heavy Plasma Caster - HUD linked extreme temperature man-portable heavy incendiary plasma weapon with two operation modes. The first, mimics flamethrower operation, while the second is a longer ranged focused mode, perfect for cutting through obstacles and hardened targets.
- ETL-01M Man-portable Energy Torpedo Launcher - Man-portable, variable mode man-portable energy torpedo launcher for anti-personnel, anti-vehicle and anti-materiel use with its own dedicated cooling system.
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- PPC-01 Phased Pulse Cannon - Anti-material fusion plasma weapon with an extremely long range and high rate of fire. Features an integrated gyro-gimbal and cooling system to ensure optimum operation of the weapon system.
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- RR-03 Repeating Ripper - Heavy, yet viciously effective ripper-based support weapon with a high rate of fire and long-range. Features HUD linking capabilities, an integrated gyro-gimbal and a variety of special rounds.
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MHRR-02 Man-portable Heavy Repeating Ripper - Man-portable heavy repeating ripper with a high rate of fire and long range designed to deal with everything from heavy infantry in exotic armor to light and medium armored vehicles.
- These rounds are manufactured for every variant of Ripper manufactured by the company:
- GRR-F-series Guided Ripper Flechette Rounds
- GRR-series Guided Ripper Rounds - Variants of this round are manufactured for every round manufactured for the various weapons.
- These rounds are manufactured for every variant of Ripper manufactured by the company:
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- PBHR-01 Particle Beam Heavy Repeater - Quad-barreled particle beam support weapon with an integrated gyro-gimbal and cooling system.
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- HFL-02 Heavy Flechette Verpine Shatter Launcher Fully-automatic target tracking Verpine Shatter flechette launcher with a gyro-gimbal. There are a number of special cannister loads for the launcher.
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- MCDC-01 Man-portable Class-D Disruptor Cannon - Man-portable Class-D anti-armor weapon with a rapid fire setting. Also features a gyro-gimbal and an integrated cooling system.
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ML-04 Missile Launcher - 3-tube launcher with ordnance acceleration capabilities. Features a gyro-gimbal, dedicated sensor suite and an integrated advanced optic suite.
- The following missiles are manufactured for use with the launcher. These missiles are fast, maneuverable, low-profile, have good tracking, are highly resistant to EW and EMP/Ion means:
- Cirar'ruus'vhipir-class Brilliant Carbonite Missile - Carbonite plasma-based air bursting anti-infantry, creature, material, and light-medium missile.
- Tracyn'vhipir-class Brilliant Plasma Missile - Incendiary plasma-based air bursting anti-infantry, creature, material, and light-medium missile.
- Striilir-M-class Brilliant Missile - A anti-vehicle missile that can also engage low-flying targets with a modular ion/baradium charge (specify which at the time of purchase).
- Vhey'oya'karur-class Brilliant Interceptor Missile - A interceptor missile with an isotop-5 powerplant that gives it an essentially unlimited range.
- Vhey'oya'karur Tbarsr-class Brilliant Interceptor Missile - A cluster interceptor missile with an isotop-5 powerplant that gives it an essentially unlimited range. Perfect for overwhelming target defenses and engaging swarms of targets.
- Alan Sur'haaise-class Brilliant Dust Missile - A missile meant to disperse micro-tracker dust across an area for remote monitoring, target tracking and enhanced targeting.
- Vhey Birikad-class Brilliant Mine Dispersal Missile - Mine scattering missile used for remote minelaying.
- The following missiles are manufactured for use with the launcher. These missiles are fast, maneuverable, low-profile, have good tracking, are highly resistant to EW and EMP/Ion means:
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ML-04 Missile Launcher - 3-tube launcher with ordnance acceleration capabilities. Features a gyro-gimbal, dedicated sensor suite and an integrated advanced optic suite.
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- 'Tracyaat'ika Birgaan' Automated Backpack Mortar - A automated verpine shatter mortar that can autonomously fire on targets or fire at the user's discretion. The launcher comes in a backpack format and can be set up and will function on its own.
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VSAM-01 Verpine Shatter Automatic Mortar - A automated verpine shatter mortar that can autonomously fire on targets or fire at the user's discretion.
- The following rounds are manufactured for use with the above two launchers and can be used interchangeably. These rounds are guided and EW resistant:
- VSMR-HE High Explosive Mortar Round - Airburst/proximity detonating baradium high explosive mortar round.
- VSMR-PI Plasma Incendiary Mortar Round - Airbursting plasma incendiary mortar round.
- VSMR-T Trihexalon Mortar Round - Airburst/proximity detonating Trihexalon mortar round.
- VSMR-D Dust Mortar Round - A round meant to disperse micro-tracker dust across an area for remote monitoring, target tracking and enhanced targeting.
- VSMR-G Glop Mortar Round - A glop dispersal charge round meant to frustrate the progress of infantry formations.
- VSMR-LA Light Anti-tank Mortar Round - A dedicated anti-vehicle mortar round.
- VSMR-G/EM Gravity/Electromagnetic Mortar Round - The G/EM-01 Gravity/Electromagnetic Mine in mortar round form, considerably smaller area of effect but no diminished effectiveness.
- 'Haa'yam'ika' Deployable Sensor Beacon - The beacon packs a number of advanced, fused sensor system and is fully capable of networking with other sensors as well as connecting to and transmitting data using a battlenet like the 'Manda'.
- The following rounds are manufactured for use with the above two launchers and can be used interchangeably. These rounds are guided and EW resistant:
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UGL-02 Underbarrel Grenade Launcher - Grenade-launching Verpine Shatter weapon, quiet, accurate and long-ranged. Can be used mounted under a weapon's barrel or standalone.
- The following grenades are manufactured for use with the launcher. These grenades are all all largely immune to redirection via the force or by more conventional or esoteric means, and are also essentially immune to Ion/EMP weapons and Mechu Deru. Additionally, they can either be launched from a grenade launcher or thrown by hand:
- GG-02 Glop Grenade - The GG-02 is designed to be used for crowd control, capturing non-Force User high value targets and the like.
- BG-02 Baradium Grenade - The BG-02 grenade is a classic high explosive grenade, somewhere between grenades that use more traditional explosives and thermal detonators in lethality.
- PG-02 Incendiary Plasma Grenade - The PG-02 is excellent for dealing with large infantry formations or swarms of hostile creatures. While not great at area denial, it can technically do the job in a pinch.
- IG-02 Ion Grenade - Classic Ion grenade, perfect for use against equipment, droids, vehicles and the like.
- EG-02 Electronet Grenade - Electronet grenade for subduing high value targets, downing enemy recon droids or any other creative uses that the user can come up with.
- CG-02 CryoBan Grenade - The CG-02 is perfect for damaging equipment, droids, vehicles and the like not rated for extreme cold weather use as well as impromptu firefighting means.
- NGG-02 Nagnol Gas Grenade - The NGG-02 is designed to supplant smoke grenades as a screening and concealment tool. Nagnol gas has the benefit of being both visually obscuring and having the benefit of being able to block, sensors, scanners, targeting equipment and the like.
- AWCGG-02 Anti-Energy Weapon Countermeasure Gas Grenade - The AWCGG-02 can provide screening against energy weapons, including but not limited to blasters, disruptors, plasma pulse weapons and particle weapons. They're capable of reducing the energy of even heavy infantry portable weapons to nothing more than a light slap.
- TG-02 Trihexalon Grenade - Trihexalon in a grenade. Extremely lethal to organics not in sealed suits.
- SJG-02 Signal Jammer Grenade - The grenade acts like a long-lasting flashbang that affects sensor and scanner systems.
- Coming Soon! DG-01 - A grenade meant to disperse micro-tracker dust across an area for remote monitoring, target tracking and enhanced targeting.
- The following grenades are manufactured for use with the launcher. These grenades are all all largely immune to redirection via the force or by more conventional or esoteric means, and are also essentially immune to Ion/EMP weapons and Mechu Deru. Additionally, they can either be launched from a grenade launcher or thrown by hand:
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UGL-02 Underbarrel Grenade Launcher - Grenade-launching Verpine Shatter weapon, quiet, accurate and long-ranged. Can be used mounted under a weapon's barrel or standalone.
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- UPC-06 Underbarrel Plasma Caster - An underbarrel version of the PC-05V vambrace mounted plasma caster. The weapon is a HUD linked extreme temperature incendiary plasma weapon with two operation modes. The first, mimics flamethrower operation, while the second is a longer ranged focused mode, perfect for cutting through obstacles and hardened targets.
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- UFL-01 Underbarrel Flechette Launcher - An underbarrel verpine shatter flechette launcher to aid in close quarters operations.
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UML-01 Underbarrel Micro-ordnance Launcher -
- The following micro-missiles are manufactured for use with the launcher. These missiles are fast, maneuverable, low-profile, have good tracking, are highly resistant to EW and EMP/Ion means:
- Striilir'ika-M-class Brilliant Micro-missile - Anti-vehicle missile with a interchangeable ion/baradium charge (specify at time of purchase).
- Trat'aab Oya'karur-G-class Brilliant Glop Micro-missile - Anti-infantry missile with a glop dispersal charge. Perfect for bounty hunting or creating an opening for either withdrawal or an attack.
- Trat'aab Oya'karur-T-class Brilliant Trihexalon Micro-missile - Anti-organic target missile with a Trihexalon dispersal charge.
- Trat'aab Oya'karur-P-class Brilliant Plasma Micro-missile - Incendiary plasma-based proximity detonating/air bursting anti-infantry, creature, material, and light-medium missile.
- Iral Sur'haaise-class Brilliant Dust Missile - A micro-missile meant to disperse micro-tracker dust across an area for remote monitoring, target tracking and enhanced targeting.
- The following micro-missiles are manufactured for use with the launcher. These missiles are fast, maneuverable, low-profile, have good tracking, are highly resistant to EW and EMP/Ion means:
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UML-01 Underbarrel Micro-ordnance Launcher -
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These grenades are all all largely immune to redirection via the force or by more conventional or esoteric means, and are also essentially immune to Ion/EMP weapons and Mechu Deru. Additionally, they can either be launched from a grenade launcher or thrown by hand:
- GG-02 Glop Grenade - The GG-02 is designed to be used for crowd control, capturing non-Force User high value targets and the like.
- BG-02 Baradium Grenade - The BG-02 grenade is a classic high explosive grenade, somewhere between grenades that use more traditional explosives and thermal detonators in lethality.
- PG-02 Incendiary Plasma Grenade - The PG-02 is excellent for dealing with large infantry formations or swarms of hostile creatures. While not great at area denial, it can technically do the job in a pinch.
- IG-02 Ion Grenade - Classic Ion grenade, perfect for use against equipment, droids, vehicles and the like.
- EG-02 Electronet Grenade - Electronet grenade for subduing high value targets, downing enemy recon droids or any other creative uses that the user can come up with.
- CG-02 CryoBan Grenade - The CG-02 is perfect for damaging equipment, droids, vehicles and the like not rated for extreme cold weather use as well as impromptu firefighting means.
- NGG-02 Nagnol Gas Grenade - The NGG-02 is designed to supplant smoke grenades as a screening and concealment tool. Nagnol gas has the benefit of being both visually obscuring and having the benefit of being able to block, sensors, scanners, targeting equipment and the like.
- AWCGG-02 Anti-Energy Weapon Countermeasure Gas Grenade - The AWCGG-02 can provide screening against energy weapons, including but not limited to blasters, disruptors, plasma pulse weapons and particle weapons. They're capable of reducing the energy of even heavy infantry portable weapons to nothing more than a light slap.
- TG-02 Trihexalon Grenade - Trihexalon in a grenade. Extremely lethal to organics not in sealed suits.
- SJG-02 Signal Jammer Grenade - The grenade acts like a long-lasting flashbang that affects sensor and scanner systems.
- Coming Soon! DG-01 - A grenade meant to disperse micro-tracker dust across an area for remote monitoring, target tracking and enhanced targeting.
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- MDP-01 Multi-Geometry Detonation Pack - Tamper-resistant mulri-mode multi-geometry detonation pack with multiple attachment methods.
- TWDP-01 Thermal Well Detonation Pack - Thermal Well version of the MDP-01.
- SCDP-01 Seismic Charge Detonation Pack - Variably blast geometry seismic charge version of the MDP-01
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These missiles are fast, maneuverable, low-profile, have good tracking, are highly resistant to EW and EMP/Ion means:
- Striilir'ika-M-class Brilliant Micro-missile - Anti-vehicle missile with a interchangeable ion/baradium charge (specify at time of purchase).
- Trat'aab Oya'karur-G-class Brilliant Glop Micro-missile - Anti-infantry missile with a glop dispersal charge. Perfect for bounty hunting or creating an opening for either withdrawal or an attack.
- Trat'aab Oya'karur-T-class Brilliant Trihexalon Micro-missile - Anti-organic target missile with a Trihexalon dispersal charge.
- Trat'aab Oya'karur-P-class Brilliant Plasma Micro-missile - Incendiary plasma-based proximity detonating/air bursting anti-infantry, creature, material, and light-medium missile.
- Iral Sur'haaise-class Brilliant Dust Missile - A micro-missile meant to disperse micro-tracker dust across an area for remote monitoring, target tracking and enhanced targeting.
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- 'Yust'ad' Mine Controller - A battlenet compatible, networked, sensor-fused mine controller to automatically set off mines in a controlled manner based on battlefield stimuli or via manual override.
- MMM-01 Mass-driver Missile Launcher Mine - A mine that launches a single missile at targets autonomously. More autonomous missile launcher than 'mine'.
- MM-01R Micro-missile Mine - A mine that launches micro-missiles at targets autonomously. The smaller version of the MMM-01.
- PD/AM-01 Pursuit Denial/Anti-personnel Mine - Baradium mine deployed like a hand grenade or launched out of a grenade launcher with multiple detection methods. As a bonus, the mine links with other mines in the immediate area and links to the user's HUD suite or a data pad. The mine is also compatible with the 'Manda' Battlenet and will add to the combined sensor picture.
- AM-02 Anti-personnel Mine - A mine based on the PD/AM-01 Pursuit Denial/Anti-personnel Mine for use as a dedicated anti-personnel mine.
- AMS-01 Anti-deployment Mine - A mine designed to defend against the insertion of hostile forces.
- ASM-01 Anti-vehicle Seismic Mine - Tamper-resistant anti-vehicle seismic mine.
- G/EM-01 Gravity/Electromagnetic Mine - A repulsorlift trap/EMP mine. Also functions as a repulsorlift jammer against hostile vehicles. Attempting to disable the mine with weapons fire or explosives will result in the Isotope-5 core detonating.
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- TWT-01 Thermal Well Tape - Creates a thermal ignition that can punch through around a meter of most hardened materials with a single layer. Perfect for hatch cracking and getting through blast doors.
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- These missiles are fast, maneuverable, low-profile, have good tracking, are highly resistant to EW and EMP/Ion means:
- Cirar'ruus'vhipir-class Brilliant Carbonite Missile - Carbonite plasma-based air bursting anti-infantry, creature, material, and light-medium missile.
- Tracyn'vhipir-class Brilliant Plasma Missile - Incendiary plasma-based air bursting anti-infantry, creature, material, and light-medium missile.
- Striilir-M-class Brilliant Missile - A anti-vehicle missile that can also engage low-flying targets with a modular ion/baradium charge (specify which at the time of purchase).
- Vhey'oya'karur-class Brilliant Interceptor Missile - A interceptor missile with an isotop-5 powerplant that gives it an essentially unlimited range.
- Vhey'oya'karur Tbarsr-class Brilliant Interceptor Missile - A cluster interceptor missile with an isotop-5 powerplant that gives it an essentially unlimited range. Perfect for overwhelming target defenses and engaging swarms of targets.
- Alan Sur'haaise-class Brilliant Dust Missile - A missile meant to disperse micro-tracker dust across an area for remote monitoring, target tracking and enhanced targeting.
- Vhey Birikad-class Brilliant Mine Dispersal Missile - Mine scattering missile used for remote minelaying.
- These missiles are fast, maneuverable, low-profile, have good tracking, are highly resistant to EW and EMP/Ion means:
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- NML-02VTB Nano missile Launcher - Similar in technology to the colloquially referred to 'Whistling Birds', this weapon system can unleash a literal swarm of high impact target seeking nano-missiles at one or multiple targets (up to three).
- CP-03V CryoBan Projector - HUD linked CryoBan projector with enough fuel for three minutes of continuous fire or twenty five bursts, whichever comes first.
- TBP-01V Tractor-Pressor Beam Projector - Combination tractor/pressor beam projector that can be used as a grapple line stand-in and is useful in putting distance between the user and potential hostiles.
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MML-01V Miniaturized Missile Launcher - Compact, light, high capacity HUD linked projectile launcher capable of firing darts, micro-rockets and small missiles.
- The following micro-missiles are manufactured for use with the launcher. These missiles are fast, maneuverable, low-profile, have good tracking, are highly resistant to EW and EMP/Ion means:
- Striilir'ika-M-class Brilliant Micro-missile - Anti-vehicle missile with a interchangeable ion/baradium charge (specify at time of purchase).
- Trat'aab Oya'karur-G-class Brilliant Glop Micro-missile - Anti-infantry missile with a glop dispersal charge. Perfect for bounty hunting or creating an opening for either withdrawal or an attack.
- Trat'aab Oya'karur-T-class Brilliant Trihexalon Micro-missile - Anti-organic target missile with a Trihexalon dispersal charge.
- Trat'aab Oya'karur-P-class Brilliant Plasma Micro-missile - Incendiary plasma-based proximity detonating/air bursting anti-infantry, creature, material, and light-medium missile.
- Iral Sur'haaise-class Brilliant Dust Missile - A micro-missile meant to disperse micro-tracker dust across an area for remote monitoring, target tracking and enhanced targeting.
- The following micro-missiles are manufactured for use with the launcher. These missiles are fast, maneuverable, low-profile, have good tracking, are highly resistant to EW and EMP/Ion means:
- METL-02V Micro Energy Torpedo Launcher - Vambrace-mounted energy torpedo launcher, putting a powerful, accurate deadly anti-vehicle weapon with a long-range, high velocity projectile and an essentially unlimited ammunition supply.
- PC-05V Plasma Caster - HUD linked extreme temperature vambrace-mounted incendiary plasma weapon with two operation modes. The first, mimics flamethrower operation, while the second is a longer ranged focused mode, perfect for cutting through obstacles.
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The following system feature a dedicated optic system to allow targeting and engaging of targets from behind or around cover.
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MML-02SM Miniaturized Missile Launcher - Larger, back-mounted, articulated version of the MML-02V with double the ammunition capacity.
- The following micro-missiles are manufactured for use with the launcher. These missiles are fast, maneuverable, low-profile, have good tracking, are highly resistant to EW and EMP/Ion means:
- Striilir'ika-M-class Brilliant Micro-missile - Anti-vehicle missile with a interchangeable ion/baradium charge (specify at time of purchase).
- Trat'aab Oya'karur-G-class Brilliant Glop Micro-missile - Anti-infantry missile with a glop dispersal charge. Perfect for bounty hunting or creating an opening for either withdrawal or an attack.
- Trat'aab Oya'karur-T-class Brilliant Trihexalon Micro-missile - Anti-organic target missile with a Trihexalon dispersal charge.
- Trat'aab Oya'karur-P-class Brilliant Plasma Micro-missile - Incendiary plasma-based proximity detonating/air bursting anti-infantry, creature, material, and light-medium missile.
- Iral Sur'haaise-class Brilliant Dust Missile - A micro-missile meant to disperse micro-tracker dust across an area for remote monitoring, target tracking and enhanced targeting.
- The following micro-missiles are manufactured for use with the launcher. These missiles are fast, maneuverable, low-profile, have good tracking, are highly resistant to EW and EMP/Ion means:
- A-03S Verpine Shatter Autocannon - Back-mounted, articulated Verpine Shatter Autocannon.
- ETL-02S Energy Torpedo Launcher - Back-mounted, articulated Energy Torpedo Launcher capable of firing different types of energy torpedoes.
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OL-02S Ordnance Launcher - Back-mounted, articulated ordnance launcher capable of firing both guided and unguided ordnance. The launcher can function like a mass-driver missile launcher or as a standard ordnance launcher. The user can choose to have up to three tubes attached to the armature.
- The following missiles are manufactured for use with the launcher. These missiles are fast, maneuverable, low-profile, have good tracking, are highly resistant to EW and EMP/Ion means:
- Cirar'ruus'vhipir-class Brilliant Carbonite Missile - Carbonite plasma-based air bursting anti-infantry, creature, material, and light-medium missile.
- Tracyn'vhipir-class Brilliant Plasma Missile - Incendiary plasma-based air bursting anti-infantry, creature, material, and light-medium missile.
- Striilir-M-class Brilliant Missile - A anti-vehicle missile that can also engage low-flying targets with a modular ion/baradium charge (specify which at the time of purchase).
- Vhey'oya'karur-class Brilliant Interceptor Missile - A interceptor missile with an isotop-5 powerplant that gives it an essentially unlimited range.
- Vhey'oya'karur Tbarsr-class Brilliant Interceptor Missile - A cluster interceptor missile with an isotop-5 powerplant that gives it an essentially unlimited range. Perfect for overwhelming target defenses and engaging swarms of targets.
- Alan Sur'haaise-class Brilliant Dust Missile - A missile meant to disperse micro-tracker dust across an area for remote monitoring, target tracking and enhanced targeting.
- Vhey Birikad-class Brilliant Mine Dispersal Missile - Mine scattering missile used for remote minelaying.
- The following missiles are manufactured for use with the launcher. These missiles are fast, maneuverable, low-profile, have good tracking, are highly resistant to EW and EMP/Ion means:
- MHRR-02S Man-portable Heavy Repeating Ripper - A back-mounted, articulated , shorter barreled version of the MHRR-02.
- PC-03S Pulse Cannon - Back-mounted, articulated, fully-automatic pulse weapon.
- RR-05S Repeating Ripper - Back-mounted, articulated, fully-automatic repeating ripper weapon. Best used with an ammunition backpack.
- FL-01S Verpine Shatter Flechette Launcher - Back-mounted, articulated, fully-automatic repeating ripper weapon.
- HPC-02S Heavy Plasma Caster - Back-mounted, articulated, fully-automatic repeating ripper weapon.
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MML-02SM Miniaturized Missile Launcher - Larger, back-mounted, articulated version of the MML-02V with double the ammunition capacity.
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- 'Kyrayc Sur'haai-M' Optics System - Variable zoom optic system with a number of integrated targeting systems and scanners, including a wall-scope function allowing the user to see through certain obstacles. There are different variable zoom range models available.
- 'Drala Sur'haai' Targeting Laser/Illuminator - A laser targeting/illumination combination unit with configurable settings and HUD/optic sync.
- PWCU-01 Pulse Weapon Chassis Upgrade - A chassis upgrade to improve the weapons' capabilities without changing any of it's core functioning .
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- Tools
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- 'Tran'naubriik' Pulse-torch - Plasma welder, cutter, Beamdrill, Variable Mode Energy Entrenching Tool and Pulse Pistol all in one.
- VMEET-01 Variable Mode Energy Entrenching Tool - Energy based terrain clearing/adjustment tool.
- Combat Drugs
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- "Oyayc" Revival Serum - A serum that can revive those that it is administered to from a number of near death states as long as whoever it is administered to's head is fully intact and body is at least mostly functional.
- 'Ruusaanyc Gaane' Motor Control Booster - A combat drug that boosts the user's motor control at the cost of decreased sensitivity and being more outwardly cold.
- 'Pir'kyram Oya'karur' Anti-Poison Antidote - A fast-acting, species agnostic, broad-spectrum antidote.
- Cybernetics
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- 'Agol'ja'had'-R Medical Implant System - A health package implant with bacta processing to increase the effectiveness of bacta, nanodroids to increase healing and oxygen distribution, vein and artery clips to prevent the user from fatally bleeding out and can power itself from the body's own biochemical processes.
- 'Ori'aal'briik' Nervous System Enhancer- A HUD backup, retinal tracker, reflex, dexterity and motor control boosters, sensory, memory and cognition enhancements, strength and constitution enhancements. The implant also draws power from the body's own biochemical processes.
- 'Nejah Oya'karur' Full-spectrum Immunity Booster - A heuristically learning bio-stabilizer implant at its core, this implant can filter out a number of toxins, is compatible with other implants and can keep the user from being inebriated. The implant also is powered by the body's biochemical processes.
- Breshig War Forge Consolidated 'Agol'gam' Muscle and Bone Enhancement - Increased muscle fibers, reinforced muscle anchors and a protective phrik ultramesh lattice around their bones.
- 'Sur'haai Haata'got' Optical Cyberware Interface - Nanodroids that can create an interface for the user to adjust their cybernetics.
- 'Gar Tkiriyr' Neural Interface - Two-way direct neural interface to allow users to connect to and interface with computers, droids, vehicles, armor, vehicles, starships and a number of other compatible systems.
- Droids/Drones and Droid Components
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Droids Drones Processors and Memory Modules Sensors/Computers Comms Power Rocket-Repulsor Packs Shields Other Defensive Systems Utility Movement-
- BMD-01MR 'Vhe'viin' Battlefield Mechanic Droid - Compact, heuristically learning repair droid with a constantly updating pre-loaded repair database and datalink to ship/installation computers and other droids of their kind and possesses advanced self-repair capabilities.
- Coming Soon! MCD-01M Gar'gotabor Maintenance/Construction Droid - Heuristically learning repair/construction droid with a self-updating pre-loaded repair database, datalink to ship/installation computers, other droids of their kind and ship/installation internal security scanner and advanced self-repair capabilities.
- RD-01R 'Gar Sur'haai' Recon Droid - Small, low profile reconnaissance droid with a sound dampened repulsor drive, with an advanced visual detection, sensor and scanner suite and a powerful, encrypted, frequency hopping comms suite to boot.
- SD-01R 'Gar Ram'ser' Siege Droid - Massive, siege droid with modular weapon mounts, massive scaled up and B-04 Bes'phatir. The droid is also equipped with an active protection system, is highly resistant EMP/Ion weapons and is equipped with rocket-repulsor pack and a energy shield.
- R/S-01MR 'Nuhaatyc' Reconnaissance/Support Droid - Stealth recon/infantry support droid with a variable weapons loadout to deal with all manner of different loadouts. The platform is fully shielded and features an active protection system. Perfect for supporting infantry and acting as a scout unit.
- MD-01 'Bes'buurenaar' Mortar Droid - A droid made to provide entirely automated mortar support with some manual target prioritization capabilities.
- HD-01 'Tra'gaal'ika' Hunter-Killer Droid - A mine layer deployable hunter-killer droid meant to engage enemy starfighters and to board enemy vessels. Perfect for customs duties.
- ID-01MR 'Gar Verd' Infantry Droid - Sentient combat droid programmed with advanced armed and unarmed combat techniques, fitted with powerful sensors and fitted with the company's CNT musculature to give it nigh on unparalleled agility and strength for a droid. Equipped with characteristically tough armor and a shield generator and featuring not only a number of modular weapon attachment points compatible with armor-mounted weapon systems but a number of inbuilt weapons, the droid is ready for any combat situation. The droid comes standard with the Shev'la Ori'gteditr Rocket Pack.
- CMD-02 'Gar Sol'akaan Baar'ur' Combat Medical Droid - Sentient combat medical droid/surgeon droid programmed and equipped to deal with a staggering array of injuries and built to withstand battlefield conditions while more than pulling it's own weight in combat. The Gar Cayatr can go from fighting in the thick of it with their organic comrades to working on them without any pause. The droid comes standard with the Shev'la Gteditr rocket pack.
- NS/SD-02 'Gar Gayi'kartay Verd' Network Security/Slicer Droid - Sentient slicer/network security droid programmed with advanced slicing and counter-slicing techniques as well as considerable armed and unarmed close-combat abilities. The droid's chassis is combat-rated and is fitted with a number of utility functions. The droid comes standard with the Shev'la Gteditr rocket pack.
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- DS-03 'Ver'gebuir' Drone Sentry - Networked, resilient, agile drone sentry armed with a pair of 'Araniik' Point-Defense System turrets. Perfect for extending point-defense and electronic warfare coverage.
- RP-01/01S 'Sur'ulur' Recon Probe - Low-profile reconnaissance drone equipped with a powerful array of sensors and secure, jam-resistant communications suite to facilitate communication of information as well as allow remote operation by the host ship. Additionally, a powerful electronic warfare suite can serve to both aid in defense against detection as well as harass the enemy. RP-01S model only sold to trusted customers.
- D/EWP-01 'Jahaatir' Decoy/Electronic Warfare Probe - Electronic warfare and decoy probe capable of mimicking the EM signature, transponder code and appearance (by way of a solid-state holographic emitter) of any ship up to fifty meters in length that the host ship has detailed scans of.
- D/EWP-02 'Nehaa'taycir' Electronic Warfare Probe - Electronic warfare probe with a fighter-grade jamming beam, allowing it to greatly support ships by potentially increasing the detection and targeting delays of enemy warships.
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- 'Gar'mirshe'-R Droid Brain - Sentient, extremely advanced, heuristically learning droid brain with multiple interchangeable memory modules that allow it to perform different functions, with or without combat training.
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'Gar'mirshe'ika'-R Droid Brain
- Gar'mirshe'ika Siege Memory Module - A memory module for the Gar'mirshe'ika that has the procedures and protocols of a siege platform.
- Gar'mirshe'ika Piloting Memory Module - A memory module to provide all the data and protocols a droid starfighter platform might require.
- Gar'mirshe'ika Artillery Memory Module - Designed for droid based artillery platforms.
- Gar'mirshe'ika Tactical Support Memory Module - A memory module containing the protocols of providing tactical support to allied units.
- Gar'mirshe'ika Reconnaissance Memory Module - A memory module containing the protocols of providing conducting reconnaissance.
- Gar'mirshe'ika Maintenance and Repair Memory Module - A memory module containing data and protocols of conducting maintenance and repair for vehicles, starships/installations and the like.
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- 'Manda-GM' Tactical Battlenet - A networked battlenet system that provides both networked and platform local sensor data analysis, creation of adaptive targeting matrixes, intelligent target tracking and threat analysis, sub-system automation and predictive analysis. Connected units can also share sensor data, all but preventing blind spots and eliminating the effects of electronic warfare and environmental effects in formations. The updated version features an updated comms suite and upgraded data processing capabilities.
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- 'Utrel'a'nayr'ika' Communications Suite - An advanced frequency hopping, auto-negotiating communications suite with a backup PTP-link, communications jamming, automatic translation software, an advanced security suite and even the Harmonia system from Locke and Key.
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- 'Argu'a'ika' Isotope-5 Reactor - Compact stabilized Isotope-5 reactor with a hardened case, emergency failsafe and an advanced diagnostic and power management suite.
- 'Argu'a' Isotope-5 Reactor - Larger version of the Argu'a'ika with a higher power output, meant for larger droid platforms such as droid vehicles and the like.
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- 'Shev'la Ori'gteditr' Rocket Pack - Large, sound and IR suppressed rocket-repulsor pack offering nigh-on true flight capabilities.
- 'Shev'la Gteditr' Rocket Pack - Smaller version that sacrifices of flight capabilities for a smaller form factor, allowing the use of the back armor panel for mounting other equipment.
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- 'Gata'dr' Personal Energy Shield - Combination shield generator featuring a molecular, verpine, electric and kinetic capacitance shield. Features multiple modes that shunt more power to the generators depending on immediate need. Includes the Atiniir.
- 'Atiniir' Kinetic Capacitance Shield - The Atiniir Kinetic Capacitance shield functions precisely as a molecular shield does, only rather than neutralize, convert and then store the energy from energy weapon attacks, it does the same for kinetic strikes.
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- 'Kyr'dir' Infantry Active Protection System - A hard-kill active protection system that can defend against incoming ordnance or even be manually fired if the user so wishes.
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'Haaranovor' Soft-kill Active Protection System - A soft-kill active protection system that can fire specialized ordnance to create a double-blind smoke screen
- NF-01 Nano-flares - Nano-missiles that act as both APS and Heat Traps for incoming ordnance.
- Ga'yusr'ika' Electronic Countermeasure Suite - An infantry-scale electronic warfare suite that has battlenet compatibility to prevent affecting allies on the same net.
- 'Sapan'dral Beskar'gam' Electric Defense Network - A defensive system that can store electricity directed at it to use it to boost other systems,
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- 'Du'baar Kut'tay' Utility Belt - Modular, adjustable utility belt that like the above load-bearing rig features a wide variety of different pouches and can attach to the above rig to better distribute weight. The belt also includes a dissuasion field generator that can be set to track friendly IFFs and not activate when they're in proximity.
- 'Jurar Tay'gaane' Load-bearing Rig - Modular, adjustable load-bearing rig with a wide variety of pouches available. The rig also features the ability to refill spent gas canisters and recharge spent power cells from an included gas canister and a high capacity Rylith power cell. Additionally, small, medium, large and extra-large gription panels are available to attach weapons to for easier, hands-free conveyance.
- 'Sapanyc Gaa'kaan'yaim' Magnetic Retention Holster - A HUD-linked magnetically accelerated quick draw universal retention holster capable of storing a variety of melee weapons or sidearms.
- Tebec Birgaan' Modular Ammunition Backpack - Modular ammunition pack that provides power and ammunition feed that can be reconfigured to feed ordnance, solid projectiles or gas to a weapon system. The pack is made to handle damage that might be encountered on the battlefield and features both weight reduction and weight distribution systems.
- 'Usen'ye'-class Field Disruptor - A powerful adaptive field disruptor that can 'learn' to punch through various types of shields.
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- 'Gar Agol' CNT Synthetic Muscle Fiber - The CNT muscle fiber when correctly engineered into an undersuit can greatly increase the wearer's dexterity, agility and strength.
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- Armor and Armor Components
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Armor Undersuit Under Armor Wear Gauntlets/Vambraces Boots Medical Systems Comms Sensors/Computers Power Rocket-Repulsor Packs Shields Other Defensive Systems Movement-
Mandalorian customers only:
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- 'Ori'kute'-MR2 Armored Bodyglove - A strength, reflex and dexterity enhancing undersuit with a built-in medical suite with modular drug storage, computer-controlled temperature controls, self-resealing foam, full body osmotic field, the ability to be sealed and the reprocessing of liquid waste and the conversion of solid waste to energy.
- 'Prudii'kute'-MR2 Armored Bodyglove - A stealth-focused, Reflec coated sound dampened version of the 'Ori'kute'-MR2.
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- 'Kute Chur'haaran' Bodyglove Liner - Removes the necessity for chemical cleaner and odor remover sprays to keep bodygloves clean by having a breathable, moisture wicking as a liner layer.
- 'Chur Kute' Active Wear - Made to preference under armor active wear made from a breathable, moisture wicking fabric.
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Mandalorian Customers Only:
- 'Verd b' Marev' Gauntlet and Vambrace - Advanced crushgaunt/vambrace combination unit with a number of additional functions for the crushgaunt, modular tool and weapon limbs, a powerful integrated datapad with backup communication systems, integrated medical regulator and repulsor-based strength enhancement system.
- 'Solegot'keenur b' Marev' Gauntlet and Vambrace - Modified version of the 'Verd b' Marev' catering to slicers that features a retractable replaceable computer spike, retractable universal computer interface and an automated remote interface.
- 'Gotabor b' Marev' Gauntlet and Vambrace - Modified version of the 'Verd b' Marev' catering to engineers that features four retractable, articulated micro-tool mounts, modular tool limbs and a number of sensor and scanners to aid in repairs and maintenance.
- 'Sol'akaan Baar'ur b' Marev' Gauntlet and Vambrace - Modified version of the 'Verd b' Marev' catering to combat medics that features six retractable, articulated micro-tool mounts, modular medical equipment limbs , an integrated medical computer and a number of sensors and scanners to aid the duties of combat medics.
- 'Sol'akaan Gotabor b' Marev' Gauntlet and Vambrace - Modified version of the 'Verd b' Marev' catering to combat engineers. The articulated micro-tool limbs The tool arms are small enough and have enough articulation points to be able to maneuver in the close confines of the inside of an electronic device or an explosive and they are extremely precise to boot.
- 'Verd b' Surhaai'-R Gauntlet and Vambrace - This particular gauntlet and vambrace model is designed to provide aids to increase the wearer's battlefield situational awareness. It notably features an extendable, articulated, steerable electro photo receptor nanocam and a RD-01 'Gar Sur'haai' Recon Droid docking station.
- 'Rammikad b' Marev' Gauntlet and Vambrace - Modified version of the 'Verd b' Marev' designed for commandos and other special operations personnel. The model comes stock with a number of features catered toward aforementioned personnel, including but not limited to a retractable vibropick, a surveillance tagger launcher and monitor, an automated slicing system and a gauntlet dartcaster.
- These models will be adapted for export soon.
- 'Verd b' Marev'-E Gauntlet and Vambrace - Advanced gauntlet/vambrace combination unit with a number of additional functions for the gauntlet, modular tool and weapon mounts, a powerful integrated datapad with backup communication systems, integrated medical regulator and repulsor-based strength enhancement system.
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- 'Sen'tra'ika' Combat Boots - The 'Sen'tra'ika' adds a number of changes to the 'Nasreyc', notably limited flight and hover capabilities as well as unarmed combat enhancements
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- 'Gar Baar'ur'-MR Integrated Med-system - An armor-integrated med-system capable of administering stims, combating toxins and disease, repairing bones, featuring a pressor field generator, full-body gavitic bandage coverage, localized laser cauterizers, magsealed retractable panel covered injection ports, localized carapace knitter injectors, replar splints, the Blackwing virus vaccine and administering bacta via a bacta pump that filters the bacta that allows it to be reused
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- 'Verd b' Jorad' Communications Suite - An advanced frequency hopping, auto-negotiating communications suite with a backup PTP-link, communications jamming, automatic translation software, an advanced security suite and even the Harmonia system from Locke and Key.
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'Sapan'got Sur'haai'-M Combat Suite - The updated version of the Sapan'got Sur'haai features a better protected case and is updated to feature the ne Manda-GM tactical battlenet system. The new system like the previous version can be integrated into existing armor systems as a replacement for similar systems if existing. Additional communications, sensors, scanners, targeting and tracking systems may be added on to the system. The system can also interface with a number of combat peripherals such as integrated weapon systems, jet/jump packs, medical systems, electronic warfare suites, datapads (integrated, wired or over a wireless connection), slicing tools and the like.
- 'Sol'akaan Gotabor Shushai Besbe' Combat Engineer Sensor Kit - A drop sensor addon kit designed to cater to the needs of combat engineers.
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'Manda-GM' Tactical Battlenet - A networked battlenet system that provides both networked and platform local sensor data analysis, creation of adaptive targeting matrixes, intelligent target tracking and threat analysis, sub-system automation and predictive analysis. Connected units can also share sensor data, all but preventing blind spots and eliminating the effects of electronic warfare and environmental effects in formations. The updated version features an updated comms suite and upgraded data processing capabilities.
- 'Manda' Battlenet Bridge Module - Module designed to bridge the ground and space models of the Manda battlenet such that the user would be able to see targets and utilize information from both.
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'Sapan'got Sur'haai'-M Combat Suite - The updated version of the Sapan'got Sur'haai features a better protected case and is updated to feature the ne Manda-GM tactical battlenet system. The new system like the previous version can be integrated into existing armor systems as a replacement for similar systems if existing. Additional communications, sensors, scanners, targeting and tracking systems may be added on to the system. The system can also interface with a number of combat peripherals such as integrated weapon systems, jet/jump packs, medical systems, electronic warfare suites, datapads (integrated, wired or over a wireless connection), slicing tools and the like.
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- 'Argu'a'ika' Isotope-5 Reactor - Compact stabilized Isotope-5 reactor with a hardened case, emergency failsafe and an advanced diagnostic and power management suite.
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- 'Shev'la Ori'gteditr' Rocket Pack - Large, sound and IR suppressed rocket-repulsor pack offering nigh-on true flight capabilities.
- 'Shev'la Gteditr' Rocket Pack - Smaller version that sacrifices of flight capabilities for a smaller form factor, allowing the use of the back armor panel for mounting other equipment.
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- 'Gata'dr' Personal Energy Shield - Combination shield generator featuring a molecular, verpine, electric and kinetic capacitance shield. Features multiple modes that shunt more power to the generators depending on immediate need. Includes the Atiniir.
- 'Atiniir' Kinetic Capacitance Shield - The Atiniir Kinetic Capacitance shield functions precisely as a molecular shield does, only rather than neutralize, convert and then store the energy from energy weapon attacks, it does the same for kinetic strikes.
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- 'Kyr'dir' Infantry Active Protection System - A hard-kill active protection system that can defend against incoming ordnance or even be manually fired if the user so wishes.
- Ga'yusr'ika' Electronic Countermeasure Suite - An infantry-scale electronic warfare suite that has battlenet compatibility to prevent affecting allies on the same net.
- 'Sapan'dral Beskar'gam' Electric Defense Network - A defensive system that can store electricity directed at it to use it to boost other systems,
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- 'Gar Agol' CNT Synthetic Muscle Fiber - The CNT muscle fiber when correctly engineered into an undersuit can greatly increase the wearer's dexterity, agility and strength.
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- Vehicles and Vehicle Components
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Only the 'export version' of the following vehicles are available for non-Mandalorian customers. There is almost no functional difference between the two models besides the materials used.
- SPAA-01 'Kyral'buurenaar' - The vehicle integrates the 'Araniik'-M2 and the IFV-01M Trataab'morut Infantry Fighting Vehicle to create an SPAA system to provide troops both offensive and defensive anti-air and anti-ordnance capabilities.
- RS-01M Haran'calyr Recon Speeder - fast, maneuverable, well-armored, well-armed speeder with a comprehensive sensor suite and a powerful sensor jammer, minelayer and optional mortar attachment.
- IFV-01M Trataab'morut Infantry Fighting Vehicle - A deep modernization of the IFV-01 that served with valor at Yurb and during numerous other deployments, the IFV-01M brings years of improvements with it. A lighter structure and a new track system enable the newer model to be a truly all-terrain vehicle. The new terrain clearing system installed enablers it to deal with most terrain it can't cross. The use of newer smaller repair droids and an advanced new damage control system along with the new lightened frame has allowed the company to allocate more space for spares, ammunition and the like. The new troop bay has also been expanded, allowing for passenger conveyance beyond its complement, a lesson learned during service with the CIS and the mission to Kayri III. Finally, years of counter-insurgency duty led to the creation of a new mine/explosive detection and neutralization system. All in all the company is confident that the new vehicle will be just as beloved as the old.
- SIFV-01 Trataab'bral Super-heavy Infantry Fighting Vehicle - The Trataab'bral was designed as a command vehicle for mechanized infantry battalions that could transport a vast portion if not the entirety of a platoon if required. The vehicle is designed to spear head assaults without escorting infantry having to worry about its safety while being able to lay down a wall of fire to aid them with their objectives. The vehicle is certainly fast enough to do so and packs the same active protection features and mine detection and neutralization system the smaller IFV-01M does.
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Verpine Shatter Mass-driver Mass-driver Ordnance Launcher Class-D Disruptor Mandalorian Ripper Plasma Point-defense-
- AC-07 Verpine Shatter Autocannon - Whisper-silent, pinpoint accurate, deadly, high-caliber Verpine Shatter autocannon with a respectable rate of fire.
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- MA-02 Mass-driver Autocannon-
- RHM-03 Repeating Heavy Mass-driver -
- RHM-05 Repeating Heavy Mass-driver -
- These rounds are manufactured for every variant of Mass-driver weapons manufactured by the company:
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- HRR-02 Heavy Repeating Ripper - Long-barrel, large caliber repeating ripper weapon, best used against low-flying targets, light-medium vehicles, creatures and infantry.
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- QETL-03 Quad Energy Torpedo Launcher - A quad accelerator energy torpedo launcher that can fire multiple types of 'torpedoes'. Features a dedicated cooling system.
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- 'Araniik'-M2 SPAA Vehicle Variant - Highly advanced gun, missile, jamming beam and tractor-pressor beam anti-aircraft and ordnance system capable of engaging even the most agile and nimble targets.
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- 'Gata'dr' Personal Energy Shield - Combination shield generator featuring a molecular, verpine, electric and kinetic capacitance shield. Features multiple modes that shunt more power to the generators depending on immediate need. Includes the Atiniir.
- 'Atiniir' Kinetic Capacitance Shield - The Atiniir Kinetic Capacitance shield functions precisely as a molecular shield does, only rather than neutralize, convert and then store the energy from energy weapon attacks, it does the same for kinetic strikes.
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- 'Ori'ky'dir' Active Protection System - A hard-kill active protection system that can defend against incoming ordnance or even be manually fired if the user so wishes.
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'Haaranovor' Soft-kill Active Protection System - A soft-kill active protection system that can fire specialized ordnance to create a double-blind smoke screen
- NF-01 Nano-flares - Nano-missiles that act as both APS and Heat Traps for incoming ordnance.
- Ga'yusr'ika' Electronic Countermeasure Suite - An infantry-scale electronic warfare suite that has battlenet compatibility to prevent affecting allies on the same net.
- 'Sapan'dral Beskar'gam' Electric Defense Network - A defensive system that can store electricity directed at it to use it to boost other systems,
- 'Naubriik'Burenaar' Point-Defense Directed Countermeasure - A directed laser and electro photo receptor projector. The system is designed to blind or burn out the seeker head of ordnance.
- 'Ja'haal'got' Cap Drain - A cap drain than can convert energy from EMPs and Connor nets back into usable energy that is then stored for use by the platform.
- 'Tracyn'ga'yam' Explosive Reactive Armor - Developed to protect vehicles from ordnance, kinetic penetrators and to provide some manner of temporary defense against energy based weapon systems including disruptors.
- 'Akk Dog' Mine Detection and Neutralization System - The system uses a combination of EMP emittters, mine deactivation transmitters, a retractable mine clearing drum, a ground penetrating radar and a demolition sensor to detect and deal with mines, IEDs and the like.
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- 'Argu'a' Isotope-5 Reactor - Powerful stabilized Isotope-5 reactor with advanced droid-brain governed diagnostic and power management functions. Additional emergency shutdown and ejection functions mitigate any damage done in the unlikely case of a reactor overload.
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- 'Strill Sur'haai' Sensor, Scanner, Targeting and Tracking Suite - Highly advanced fused sensor, scanner, tracking and targeting suite that can easily share data, provide navigation, mapping, early warning and a number of other features. The system is highly jam resistant and is capable of detecting all manner of targets in a variety of environments and conditions.
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'Manda-GM' Tactical Battlenet - A networked battlenet system that provides both networked and platform local sensor data analysis, creation of adaptive targeting matrixes, intelligent target tracking and threat analysis, sub-system automation and predictive analysis. Connected units can also share sensor data, all but preventing blind spots and eliminating the effects of electronic warfare and environmental effects in formations. The updated version features an updated comms suite and upgraded data processing capabilities.
- 'Manda' Battlenet Bridge Module - Module designed to bridge the ground and space models of the Manda battlenet such that the user would be able to see targets and utilize information from both.
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- 'Bes'jah'ad'ika' Damage Control System - A basic damage control and monitoring system, requires dedicated repair droids to coordinate to be truly effective.
- 'Utreyar Vheh' Terrain Clearance System - The 'clear ground' system was designed to allow company troops to deal with terrain on otherwise problematic planets.
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- 'Bes'uliik b' Bes'cetare' Track System - A track system developed to counter most of the problems tracked vehicles tend to face while not being overtly difficult to replace on that battlefield.
- 'Muun'haal' Repulsorlift System - The Muun'haal or glue in galactic standard basic is a high-traction, low-profile repulsor system with a number of utility feature that give it an edge on the battlefield.
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- 'Ga'yusr'ika' Electronic Countermeasure Suite - A scaled down version of the company's starship/installation security suite with a variety of detection methods and defensive means.
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- Starships, Stations, Installations and Components
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Ships Weapons Electronic Warfare Countermeasures/Defensive Systems Other Defensive Systems Shields Utility Turrret Power Computers, Communications, Detection, Targeting and Tracking Life Support and Environmental Systems Propulsion Systems Hyperdrive Cargo, Fabrication and Maintenance Security and Safety Deployment Systems Crew Facilities-
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Only the 'export version' of the following vehicles are available for non-Mandalorian customers. There is almost no functional difference between the two models besides the materials used.
- SMF-04M Kyr'galaar-class Stealth Multi-role Fighter - A advanced new modernization of the company's fighter that packs all manner of advanced detection, targeting and tracking, lethal weapon systems and ordnance into a fast, highly agile, well-protected package.
- SMDF-01 Gar Oya'karur-class Stealth Multi-role Droid Fighter - A deadly, agile, maneuverable, heuristically learning droid fighter with predictive analytics, deadly weapon systems, advanced detection, targeting and tracking, lethal weapon systems and ordnance into a fast, highly agile, well-protected package. This makes the fighter perfect for 'loyal wingman' duties.
- SSF-01R Jai'galaar-class Stealth Strike Fighter - A lethally agile and nimble strike fighter that packs advanced detection, targeting and tracking, lethal weapon systems and ordnance into a well-armored and shielded platform.
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- Coming soon! LES-02 Tra Oya'karur-class Light Enforcement Ship - Highly agile, fast, heavily armed heavy fighter with a prisoner transport pod. Perfect for law enforcement and bounty hunters alike.
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- Coming soon! Cuyan-M-class Lifeboat
- Coming soon! B/DP-01M2 Chekar-class Boarding/Drop Pod
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All listed weapons can be used as emplaced weapon systems when mounted in the 'Morut' Modular Turret System.
All Class-D disruptors do not immediately vaporize sufficiently unprotected targets. On impact, each bolt exothermically reacts in a manner visually similar to an explosion. Anything impacted by the cross-section of the bolt or caught in the reaction will molecularly disintegrate proportionately to the strength of the bonds between the material's molecules/the material's density.
Accelerator Cannon (Mass-driver/Energy Torpedo hybrid) Disruptors Plasma Ion Cannon Jamming/Tractor/Pressor Beams Mass-drivers Mass-driver Ordnance Launcher Minelayer Missiles/Torpedoes Mines Point-defense-
Accelerator cannons are mass-driver/energy torpedo hybrid weapons that can either function as a mass-driver, a energy torpedo launcher or a weapon that fires energy torpedo sheathed mass-driver rounds.
- SAC-02S Super-heavy Accelerator Cannon - Extremely large emplacement-grade, very large caliber accelerator cannon. The SAC-02S boasts high accuracy, extremely high damage and armor-piercing potential and two different fire modes that trade rate of fire for range or vice-versa for long-range or close quarters engagements respectively.
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HAC-03H Heavy Accelerator Cannon - Very large emplacement-grade, large caliber accelerator cannon. Like the SAC-02S, the HAC-03H boasts high accuracy, extremely high damage and armor-piercing potential and two different fire modes that trade rate of fire for range or vice-versa for long-range or close quarters engagements respectively.
- These rounds are manufactured for every variant of Ripper manufactured by the company:
- These rounds are manufactured to function with the above weapons:
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- SCDC-02S Super-Heavy Class-D Disruptor Cannon - Extremely large, accurate, extremely long range, high velocity, deadly armor piercing Class-D disruptor weapon with two different fire modes that trade rate of fire for range or vice-versa for long-range or close quarters engagements respectively.
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HCDC-02S Heavy Class-D Disruptor Cannon - Very large, accurate, high velocity, deadly armor piercing Class-D disruptor weapon with two different fire modes that trade rate of fire for range or vice-versa for long-range or close quarters engagements respectively.
- These rounds are manufactured for every variant of Ripper manufactured by the company:
- These rounds are manufactured to function with the above weapons:
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- ETL-04M Energy Torpedo Launchers - Powerful energy torpedo launcher that can switch from firing 'standard' fusion plasma to incendiary plasma and packets of ion energy.
- HETL-05S Heavy Energy Torpedo Launcher - Capital-grade version of the ETL-04M, retaining the former's ability to switch from firing 'standard' fusion plasma to incendiary plasma and packets of ion energy.
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- SIC-01 Super-Heavy Ion Cannon - Long-range, accurate, potent, ion railgun intended for fixed mounting on small craft designed to engage larger vessels to soften up energy shields or disable subsystems.
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- HJB-03P Heavy Jamming Beam Projector - Powerful fighter mounted long-range jamming beam projector that can significantly interfere with targeting and tracking systems of sub-corvette sized craft.
- HJB-04 Heavy Jamming Beam - Capital-grade version of the smaller HJB-03P.
- 'Shereshir' Heavy Long-range Tractor/Pressor Beam Projectors - Long-range, powerful Magnite-enhanced tractor/pressor beam with multi and single target capabilities.
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RHM-04 Repeating Heavy Mass-driver - Small craft mounted rapid fire, pinpoint accurate hard hitting mass-driver cannon with impressive armor-piercing potential meant for engaging other small craft.
- These rounds are manufactured for every variant of Ripper manufactured by the company:
- These rounds are manufactured to function with the above weapons:
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RSM-01 Repeating Super-Heavy Mass-driver - Small craft mounted rapid fire, pinpoint accurate super-heavy mass-driver cannon with impressive armor-penetrating capabilities intended for use against larger vessels and hardpoints on larger vessels such as exposed weapons systems.
- These rounds are manufactured for every variant of Ripper manufactured by the company:
- These rounds are manufactured to function with the above weapons:
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RHM-04 Repeating Heavy Mass-driver - Small craft mounted rapid fire, pinpoint accurate hard hitting mass-driver cannon with impressive armor-piercing potential meant for engaging other small craft.
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- MMOL-02 Modular Mass-driver Ordnance Launcher - Mass-driver FlexTube ordnance launcher with a large ammunition capacity that is capable of performing magnetically accelerated hot or cold launches of any compatible loaded ordnance, thereby increasing range of loaded ordnance.
- MMOL-03C Modular Mass-driver Ordnance Launcher - Capital version of the MMOL-02.
- MMOL-02C Modular Mass-driver Ordnance Launcher - Assault-grade version of the MMOL-02.
- MRP-01 Mass-driver Rocket Pod - Mass-driver rocket pod that increases, range, velocity and armor-penetration of loaded ordnance.
- Assault-grade MRP-01 Mass-driver Rocket Pod - Assault-grade version of the above launcher.
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- M-01 Minelayer - A more advanced minelayer bay designed by Breshig War Forge Consolidated for use with its new series of mines for use on their latest wave of modernized craft. The minelayer features a carousel loader to allow users to select what manner of mine they would like to deploy at any time. The minelayer also features an ammunition loader to take advantage of the company's minelayer deployable droid, allowing minelaying craft to resupply these droids' spent ammunition.
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Tra'beviin-class Brilliant Missile - Agile, high speed, low profile, powerful missile with excellent, intelligent tracking that features home on jam and a choice between a baradium or ion warhead.
- Tra'beviin-I - Ion warhead version of the above missile.
- Tra'beviin-B - High-yield Baradium charge warhead version of the above missile.
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Getna-class Anti-Armor Brilliant Missile
- Getna-BT-class Anti-Armor Brilliant Missile - A tandem Baradium charge version of the above missile.
- Getna-HEKP-class Anti-Armor Brilliant Missile - A Baradium High Explosive Depleted Baradium Penetrator warhead version of the above missile.
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Tra'kal-class Brilliant Missile - Both of the missile's warheads' large blast radius and high yield make them well suited to area saturation attacks, structure demolition, assault on hostile troop and vehicle formations, capital ship assault and a number of other tasks.
- Tra'kal-I - Ion warhead version of the above missile.
- Tra'kal-B - High-yield Baradium charge warhead version of the above missile.
- Dar'jetii'aad Oya'karur-class Brilliant Trihexalon Missile - Designed as be used against both low-flying and ground-based Sithspawn in particular but all high priority organic targets.
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Shev'la Kyram-class Glide Bomb - The Shev'la Kyram or Silent Death in basic is a large variable payload bomb designed to take on structures, large enemy formations of both mixed and uniform composition and in more desperate circumstances it can also be used against large slow moving starships and stations.
- Shev'la Kyram-I - Ion version of the above bomb.
- Shev'la Kyram-B - Baradium version of the above bomb.
- Shev'la Kyram-S - Seismic Charge version of the above bomb.
- Dar'jetii'aad Oya'karur-class Brilliant Trihexalon Missile - Long-range, fast tracking missile with a Trihexalon payload designed to engage Sithspawn and other large creatures at both ground-level and low above-ground altitudes.
- Getnayark'a-class Guided Air-to-Ground Plasma Missile - Long-range, fast tracking missile that switches between air-bursting or detonating on impact depending on whether it is engaging infantry or vehicles/structures.
- Tbarsr-class Guided Baradium Cluster Missile - Agile, high speed, low profile, powerful guided submunitions missile with excellent, intelligent tracking that features home on jam to mitigate enemy jamming.
- Juryam-class Brilliant Seismic Missile - Agile, high speed, low profile, powerful missile with excellent, intelligent tracking that features home on jam and a variable blast geometry seismic charge warhead.
- Ruu'y'asa-class Anti-Sensor Missile - Fast, low profile missile with an extemely long range made to home in on stationary or mobile active sensor or jamming signals. Useful for clearing landing zones of AA before an assault or engaging stationary defensive positions or even loitering EW vessels.
- Vhey'oya'karur-class Brilliant Interceptor Missile - A interceptor missile with an isotop-5 powerplant that gives it an essentially unlimited range.
- Vhey'oya'karur Tbarsr-class Brilliant Interceptor Missile - A cluster interceptor missile with an isotop-5 powerplant that gives it an essentially unlimited range. Perfect for overwhelming target defenses and engaging swarms of targets.
- Assault Grade Ordnance:
- Tra'ragir-class Assault Brilliant Missile - Assault-grade version of the Tra'beviin, equipped with a field disruptor to potentially pass through target shields.
- Assault Grade Tbarsr-class Guided Baradium Cluster Missile - Assault-grade version of the Tbarsr missile, ideal for targeting hardpoints on capital ships.
- Assault Grade Juryam-class Brilliant Seismic Missile - Assault-grade version of the Juryam missile, ideal for engaging capital ships, stations and structures both on the ground and in space.
- Rockets:
- Getsr-class Baradium Anti-Armor Rocket - High velocity, tandem baradium charge armor-piercing rockets perfect for dealing with hardened structures and vehicles, especially those with reactive armor.
- Gtasada-class Incendiary Plasma Rocket - High velocity incendiary plasma missile designed to engage infantry and light vehicles.
- Assault Grade Getsr-class Baradium Anti-Armor Rocket - Assault-grade version designed for use on capital ships or super-heavy artillery.
- Assault Grade Gtasada-class Incendiary Plasma Rocket - Assault-grade version designed for use on capital ships or super-heavy artillery.
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Tra'beviin-class Brilliant Missile - Agile, high speed, low profile, powerful missile with excellent, intelligent tracking that features home on jam and a choice between a baradium or ion warhead.
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- SM-01B Baradium Space Mine - Self dispersing and station keeping, networked Baradium charge Space Mine,
- SM-01I Ion Space Mine - Self dispersing and station keeping, networked Ion Space Mine,
- SM-01F Firecracker Space Mine - Self dispersing and station keeping, networked Firecracked Charge Space Mine,
- SM-02G Gravity Mine - Self dispersing and station keeping, networked Gravity Space Mine used for interdiction.
- SM-03C Conner Net Mine - Self dispersing and station keeping, networked Connor Net Space Mine,
- MNRD-01 'Vhey'oya'karur' Mine Neutralization and Retrieval Droid - A droid for the retrieval and neutralization of space-borne minefields.
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- 'Araniik'-M Point-Defense System - Highly advanced gun, missile, jamming beam and tractor-pressor beam anti-aircraft and ordnance system capable of engaging even the most agile and nimble targets.
- Coming soon! Ori'naubriik'Burenaar' Point-Defense Directed Countermeasure Suite
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- 'Ori'ga'yusr' Electronic Warfare Suite - Potent capital ship and installation based droid brain managed electronic warfare suite that features both passive and active signature spoofing and disguising, communications and sensor detection, spoofing and jamming.
- 'Ga'yusr' Electronic Countermeasure Suite - Starfighter and small craft based electronic warfare suite that features both passive and active signature spoofing and disguising, communications and sensor detection, spoofing and jamming.
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- PCBL-01 Point-defense Cluster Bomb Launcher - Close-in point-defense cluster bomb launcher against missiles, rockets, torpedoes and starfighters with its own dedicated sensor and targeting suite, predictive targeting and a fast-track turret with a fast autoloader.
- Coming soon! PCBL-01M
- CL-02 Countermeasure Launcher - Capital-grade countermeasures launcher for chaff, flares, EM probes, tractor shrouds and snti-laser aerosol and dampener aerosol or nagnol gas rockets. The launchers are fast track and have their own dedicated sensor suites.
- Coming soon! CL-02M
- 'Carud Dha'haase'-M Countermeasure Suite - Fighter-grade countermeasure suite that deploys flares, chaff, tractor shrouds, electronic decoys, nagnol and dampener aerosol gas cannisters and EM probes at the direction of an organic crew member or another automated system. The modernized version features a heristically learning gunnery droid brain with preloaded threat profiles in control of the system by default.
- 'Vheh'buurenaar' Gas Countermeasure Launcher - Gas countermeasure launcher that is meant to give the pilot more tactical options and prevents them from having to dip into defensive gas countermeasure stocks.
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- 'Sapan'dral Beskar'gam' Electric Defense Network - A defensive system that can store electricity directed at it to use it to boost other systems,
- 'Ja'haal'got' Cap Drain - A cap drain than can convert energy from EMPs and Connor nets back into usable energy that is then stored for use by the platform.
- 'Tracyn'ga'yam' Explosive Reactive Armor - Developed to protect vehicles from ordnance, kinetic penetrators and to provide some manner of temporary defense against energy based weapon systems including disruptors.
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- 'Caritr' Shield Generator - The Caritr generates molecular, kinetic capacitance and anti-concussion fields with point-of-impact pressor and EM fields and a number of utility shields. The shield features a number of utility modes, grab safety and micropole reinforced emitters.
- Includes the Atiniir.
- 'Atiniir' Kinetic Capacitance Shield - The Atiniir Kinetic Capacitance shield functions precisely as a molecular shield does, only rather than neutralize, convert and then store the energy from energy weapon attacks, it does the same for kinetic strikes.
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- 'Bes'jah'ad'ika' Damage Control System - A basic damage control and monitoring system, requires dedicated repair droids to coordinate to be truly effective.
- 'Utreyar Vheh' Terrain Clearance System - The 'clear ground' system was designed to allow company troops to deal with terrain on otherwise problematic planets.
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- 'Morut' Modular Turret System - Well-protected fast-track modular turret with it's own sensor and targeting suite and a quartet of repair droids. Starship and Station versions are mounted inside an open toped armored bunker integrated into the vessel's hull.
- Coming soon! 'Morut'-M Modular Turret System.
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- 'Argu'a' Isotope-5 Reactor - Powerful stabilized Isotope-5 reactor with advanced droid-brain governed diagnostic and power management functions. Additional emergency shutdown and ejection functions mitigate any damage done in the unlikely case of a reactor overload.
- 'Ori'argu'a' Isotope-5 Reactor - Frigate and larger version of the smaller, less powerful Argu'a reactor.
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- 'Jai'galaar Sur'haai'-M Sensor, Scanner, Targeting and Targeting Suite - Comprehensive, long-range sensor and targeting suite capable of tracking and simultaneously engaging a number of differing targets under a number of differing battlefield conditions including heavy ECM. The modernized version can lock onto jamming signals and also features an early warning system.
- 'Utrel'a'nayr' Communications Suite - Auto-negotiating, frequency hopping, location spoofing system with a self-modulating encryption key, making it extremely resistant to jamming and interception. Also includes a number of utility functions, backup ptp link and laser-flash signaller with a gravitic pulse coder and Locke and Key's Harmonia system as alternative communication means.
- 'Sragivagr' Control Suite - Highly customizable control interface for everything from speeder bikes to starships or stations and even groundside installations. Controls can be linked to the user's HUD, controlled via cybernetic link, gestures, voice commands or some combination of the above. One of the most notable features is the holographic augmented view which utilizes sensor data to generate an augmented reality holographic view of the world outside of the ship. The system can create tactical and strategic maps that are overlaid over the real-time sensor composite image. The suite also features a number of quality of life features and utility functions such as landing/docking assistance and automated handling of waste management and life support.
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'Manda'-M Tactical Battlenet - A networked battlenet system that provides both networked and platform local sensor data analysis, creation of adaptive targeting matrixes, intelligent target tracking and threat analysis, sub-system automation and predictive analysis. Connected units can also share sensor data, all but preventing blind spots and eliminating the effects of electronic warfare and environmental effects on formations. The updated version features an updated comms suite and upgraded data processing capabilities.
- 'Manda' Battlenet Bridge Module - Module designed to bridge the ground and space models of the Manda battlenet such that the user would be able to see targets and utilize information from both.
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'Manda'ika' Battlenet Relay - Allows ships to share data both from their own systems and from other ships in the same battlenet with other vessels that do not have a compatible or existing battlenet system.
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- 'Buurenaar'aran' Environmental Shield System - Automatic weather/condition monitoring system that can protect against inclement weather and various pests.
- 'Btare Ar' Life Support System - Comprehensive, automated life support system with redundant systems that features automatic waste disposal and biohazard containment and disposal.
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- 'Ori'sarutaya' Engine - The Ori'sarutaya started life as a scaled up version of the company's successful Sarutaya engine but over the course of its development cycle featured the inclusion of a number of advanced features that took it from a powerful, low profile, efficient, maneuverable engine to a true utility in the hands of any starship captain. These features include a deployable hyperspace beacon, a tensor-based wide area speed boost, the ability to transfer engine power to shields and an 'interdiction' system that slows down hostile ships for a short period of time around the host vessel.
- 'Haal'miit' Ion-Atmospheric Hybrid Drive - Low profile, sound suppressed Tibanna-X burning engines that function in atmosphere with scramjet thrusters and SLAM. The engines feature full thrust vectoring thanks to the use of vectrals. It also features a heuristically learning flight computer that allows it to adapt to he pilot's flying style as well as for any aftermarket modifications and changing environmental factors. The flight computer is pre-loaded with flight data for the specific craft that it is installed on.
- Coming soon! Ori'haal'miit Ion-Atmospheric Hybrid Drive
- 'Redalur' Maneuvering Thruster Array and Inertial Compensator System - Low-profile. powerful maneuvering system that features emergency vectoring, precision control allowing for computer assisted mid-course rotation in all any direction relative and without deviation from the craft's flight path and re-routing of power to the maneuvering thrusters.
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- 'Ori'karbakar' Advanced Hyperdrive-Navicomputer Module - Advanced hyperdrive with an integrated navicomputer that features an early warning system with automated compensation functions, micro-jump capabilities, integrated asteroid drift chart and compensation for the same, interstellar jump schedule and detailed astrogation charts of known space. The drive itself features a slow reversion function and an advanced geometry hyperspace bubble to significantly lower the chances of setting off gemcutters, reversion sensors, hyperspace early warning systems, hyperwave monitors, signal interceptors and similar technology. Additionally, the drive features jump capacitors and an emergency s-thread booster which in the absence of a viable route, the drive can force open a tunnel between two known safe locations using nav data from the integrated navicomputer.
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- 'Iu'yaniyasa Gar'birgaan' Automated Cargo Management System - Automated cargo management system that can automatically load and unload as well sort cargo into a number of varied storage methods as well as full compatibility with the company's on-board fabrication and ammunition storage/handling systems and can also work with similar systems manufactured by other companies.
- 'Iu'yaniyasa Larda' Automated Ammunition Handling System - De-centralized ammunition handling system that automatically monitors ammunition levels and dispatches fresh ammunition supplies to the various batteries and launchers without crew intervention.
- 'Iu'yaniyasa Ga'napr' Automated Modular Foundry - Modular system for salvage, and fabrication modules. The first of the modules is a repair/support foundry that can produce spare parts, ammunition and the like, while the second is a full-fledged factory that can produce whole vehicles or starfighters.
- 'Bes'jah'ad'ika' Damage Control System - Small craft maintenance and repair system that features it's own internal comm and sensor net to track and manage maintenance and repair issues as well as the droids and/or organic personnel assigned to remedy those issues.
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- 'Ka'ra'mircin' Modular Brig - Modular brig facility with dedicated. redundant security, life support and reactor. The brig in default configuration features a warden room with riot control gear, a force user containment cell and an interrogation cell with a one year contract for the company's combat medical droid.
- Coming soon! 'Ka'ra'mircin'-M Modular Brig
- 'Morut'yc' Security System - The Morutyc system is a multi-access level, heuristically learning security system with it's own internal security net. It features turrets, shock fields at entrances, exclision grids in high security hallways, gas dispersal systems and a number of sensors and scanners to detect intruders and track crew.
- Coming soon! 'Morut'yc'-M Security System
- 'T'ad Jate'bana' Ejector Seat - Atmospheric re-entry rated ejection seat for starfighters, bomber, gunships, transports and the like. The seat features a number of comfort features as well to make long-flights more comfortable. A number of safety devices and an emergency deflector shield ensure the pilot's safety in a number of scenarios.
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- 'Can'gal Morut' Modular Hangar - Hangar bay with fully automated maintenance functions, defenses, backup life support, dedicated security and full compatibility with company manufactured ammunition and cargo handling systems as well as on-board fabrication systems or similar analogues.
- Coming soon!
- 'Me'sen Morut' Modular Deployment Bay - Corvette and larger vessel deployment bay with fully automated maintenance functions, defenses, backup life support, dedicated security and full compatibility with company manufactured ammunition and cargo handling systems as well as on-board fabrication systems or similar analogues.
- Coming soon! 'Me'sen Morut'-M Modular Deployment Bay
- 'Jayeritr Morut' Modular Vehicle Bay - Vehicle bay with fully automated maintenance functions, defenses, backup life support, dedicated security and full compatibility with company manufactured ammunition and cargo handling systems as well as on-board fabrication systems or similar analogues.
- Coming soon!'Jayeritr Morut'-M Modular Vehicle Bay
- 'Heyr'latr Morut' Modular Drop/Boarding Pod Bay - Automated (with manual override) boarding pod launch tubes with a retrieval bay that automatically prepares retrieved pods for subsquernt launches.
- Coming soon! 'Heyr'latr Morut'-M Modular Drop/Boarding Pod Bay
- 'Beskar'ad'ika Morut' Modular Probe/Drone Bay - Carousel loaded probe/drone launch tube with tractor/pressor assisted launch/recovery. Storage, maintenance and rearmament and/or refueling is handled by hangars located in the loader's 'spaces', and is handled by company manufactured MCD-01 droids. The system features full integration with the company's ammunition store and on-board factory module. For additional security, each module features its own security system that can react with another company manufactured security suite or compatible similar system.
- Coming soon! 'Beskar'ad'ika Morut'-M Modular Probe/Drone Bay
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- 'Ka'ra'yaim' Modular Quarters - The Ka'ra'yaim is designed to provide a home away from home for crew serving on long tours of duty whilst providing them all the facilities that most Mandalorians expect out of living space, notably plenty of storage for weapons, armor and space to work on them. Additionally, the system features full integration with life support and security systems.
- Coming soon! 'Ka'ra'yaim' Modular Quarters
- 'Ka'ra'tapcaf' Droid-assisted Mess Hall - Automated cafeteria and/or bar that can assist organic personnel with meal and beverage preparation or function on its own. Meal preparation and planning can be handled automatically by the system. The facility can be styled in a number of different ways, from a military mess to a traditional Mandalore tapcaf styled after the Oyu'baat. Features full integration
- 'Iu'yaniyasa Nukciur' Automated Modular Medical Bay - Advanced automated heuristically learning medical system that can treat virtually any kind of injury with its automated med unit and bacta tank(s). The system can instruct those without medical training to assist with prepping the patient for treatment or immersion in a bacta tank, or can assist trained personnel with their tasks, vastly reducing stress on said personnel in emergency situations.
- Coming soon! 'Iu'yaniyasa Nukciur'-M Automated Modular Medical Bay
- 'Ka'ra'vhetin' Aquaponics Facility - Heuristically learning droid brain controlled self sufficient (once set up and running) aquaponics module. An optional Mandalorian endemic plant life module is available. Features full integration with company manufactured cargo and security systems or other similar systems.
- Aryarir-class Internal Transit Monorail - Automated arterial transit monorail that features full integration with company manufactured cargo and security systems or other similar systems. The train has its own backup power, life support and atmospheric containment systems.
- Coming soon! 'Aryarir'-M Internal Transit Monorail
- 'Mirshe'drashaar'yamika' Modular Variable Environment Training Facility - An advanced, scalable training environment that can replicate a number of environments and opponents, the latter of which can learn from previous simulations to provide an increasing challenge level in later simulations. Can optionally include holosimulators for pilots.
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- Equipment
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- 'Mircit' Restraint Harness - Advanced means of restraint for force sensitive and other dangerous prisoners that can ideally keep them sedated, pliant and generally easy to handle.
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- 'Sapanyc Gaa'kaan'yaim' Magnetic Retention Holster - A HUD-linked magnetically accelerated quick draw universal retention holster capable of storing a variety of melee weapons or sidearms.
- 'Jurar Tay'gaane' Load-bearing Rig - Modular, adjustable load-bearing rig with a wide variety of pouches available. The rig also features the ability to refill spent gas canisters and recharge spent power cells from an included gas canister and a high capacity Rylith power cell. Additionally, small, medium, large and extra-large gription panels are available to attach weapons to for easier, hands-free conveyance.
- 'Du'baar Kut'tay' Utility Belt - Modular, adjustable utility belt that like the above load-bearing rig features a wide variety of different pouches and can attach to the above rig to better distribute weight. The belt also includes a dissuasion field generator that can be set to track friendly IFFs and not activate when they're in proximity.
- 'Tebec Birgaan' Modular Ammunition Backpack - Modular ammunition pack that provides power and ammunition feed that can be reconfigured to feed ordnance, solid projectiles or gas to a weapon system. The pack is made to handle damage that might be encountered on the battlefield and features both weight reduction and weight distribution systems.
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- 'Shushai Rugam' Sensor Sphere - Deployable sensor sphere with a low sensor profile and anm in-built sonic and high intensity spot-luma non-lethal weapon.
- 'Haa'yam'ika' Deployable Sensor Beacon - In addition to other deployment methods, the Haa'yam'ika can be tossed like a hand grenade. The beacon packs a number of advanced, fused sensor system and is fully capable of networking with other sensors as well as connecting to and transmitting data using a battlenet like the 'Manda'.
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