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Approved Tech Breshig War Forge Consolidated HJB-04 Heavy Jamming Beam Emplacement

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Shuklaar Kyrdol

CEO of Breshig War Forge Consolidated
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OUT OF CHARACTER INFORMATION
  • Intent: To create a powerful, directed electronic warfare emplacement for Breshig War Forge Consolidated, Strill Securities, Mandalorians and select others.
  • Image Source: Here.
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: Jamming Beam.
PRODUCTION INFORMATION
SPECIAL FEATURES
  • Manda Compatibility: Should the emplacement somehow fire at a friendly ship with the Manda tactical battlenet module, because of its compatibility with the Manda tactical module, the friendly ship will be unaffected.
STRENGTHS
  • Powerful: A single heavy jamming beam emplacement can create powerful enough interference that most ship's usually experience an increase in false positive contacts picked up by their sensor systems by at least 5%.
  • Cumulative Effect: The effect of having multiple heavy jamming emplacements on target dramatically increases the amount of potential false positive contacts that a target's sensor system might pick up by a notable amount, and in extreme cases might even cause an input buffer overflow of the enemy ship's sensors.
  • Manda Compatibility: Should the emplacement somehow fire at a friendly ship with the Manda tactical battlenet module, because of its compatibility with the Manda tactical module, the friendly ship will be unaffected.
  • Long Range: Under ideal circumstances, the emplacement has an extremely long range, and can potentially affect hostile vessels at a great distance from its host vessel. This potentially allows the host ship to either fire the first shot, or to dramatically decrease the amount of incoming fire from its opponent.
WEAKNESSES
  • Power Hungry: The beams are power hungry, and require a powerful reactor to keep them functioning, as such any ship that mounts these emplacements needs to either mount them in numbers that their reactor can sustain or have a powerful enough reactor to support these weapons.
  • Line of Sight: The emplacement needs to maintain line of sight to its target to affect it, anything that gets in the way from debris to other craft can depending on the size of the object as compared to the diameter of the beam either drastically affect its effectiveness or nullify the emplacement's effects completely.
  • Stellar Phenomenon: Stellar phenomenon such as dust clouds, nebulae and the like tend to interfere with the jamming beam, drastically reducing the emplacement's range and effectiveness.
  • Indiscriminate: The jamming beam will potentially affect whatever ship that it's oriented towards, friendly ships included should they not be equipped with a 'Manda' tactical battlenet module, or should for some reason that ship's module become disconnected from the network or otherwise non-functional.
DESCRIPTION
"I'm glad I'm not a systems tech on that ship."
- Anonymous Strill Securities Weapons Systems Operator.
The HJB-04 is the company's fourth foray into making jamming beam projectors to add onto their list of electronic warfare technology, having a keen understanding that a refusal to adapt to a changing battlefield is the surest way to death. The HJB-04 is intended for deployment on capital grade warships, giving vessels an additional means of ensuring that either they have a fire first capability or ensuring that the amount of incoming fire is reduced.

A single heavy jamming beam emplacement can create powerful enough interference that most ship's usually experience an increase in false positive contacts picked up by their sensor systems by at least 5%. It achieves this be emitting false electromagnetic signatures at high power such that the data is usually accepted by most targeting systems as an actual contact, rather than being aberrant background radiation. An increase in false positive targets makes target acquisition more difficult and engaging said targets more difficult. Even if a weapon systems operator can visually identify a target, engaging even a capital ship grade target with manual targeting is a nigh-on impossible task at anything but point-blank range.

To prevent easy analysis of the pattern of interference, the emplacement varies the pattern of interference on a pseudo-random basis, making it difficult for sensor operators or automated systems to analyze this and negate it in a meaningful amount of time.

The effect of having multiple heavy jamming emplacements on target, however, dramatically increases the amount of potential false positive contacts that a target's sensor system might pick up by a notable amount. In extreme cases, this might even cause an input buffer overflow of the enemy ship's sensors. Modern sensor data analysis algorithms make it difficult to 'jam out' an entire ship, but sensor systems that aren't quite up to standard, as well as those on a ship under the consistent effect of multiple jamming beams can potentially still be affected in this manner.

That said, the jamming beam will potentially affect whatever ship that it's oriented towards, friendly ships included should they not be equipped with a 'Manda' tactical battlenet module, or should for some reason that ship's module become disconnected from the network or otherwise non-functional. Should the emplacement somehow fire at a friendly ship with a functioning Manda tactical battlenet module, because of its compatibility with the Manda tactical module, the friendly ship will be unaffected. This is because the weapon's precise pattern of generated interference is shared with the other ships, allowing for those patterns to be added to the system's garbage data filter.

There are a number of other issues with the emplacement, however. For one, the beams are power hungry, and require a powerful reactor to keep them functioning, as such any ship that mounts these emplacements needs to either mount them in numbers that their reactor can sustain or have a powerful enough reactor to support these weapons. Secondly, the emplacement needs to maintain line of sight to its target to affect it, anything that gets in the way from debris to other craft can depending on the size of the object as compared to the diameter of the beam either drastically affect its effectiveness or nullify the emplacement's effects completely. Finally, stellar phenomenon such as dust clouds, nebulae and the like tend to interfere with the jamming beam, drastically reducing the emplacement's range and effectiveness.

These issues however, come with the nature of the weapon itself, and BWFC is confident that despite the weapon's flaws, it's benefits are far too useful in combat to discontinue the weapon line.
 
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