NATHAN BLOODSCRAWL
Above: Nathan in Ceremonial Armor, Gulag Era
Above: Nathan in the Modern Era
"A man without hope is a man without fear."
NAME: Nathan Arnold Bloodscrawl (Known Aliases: Morris Crownwraithe)
FACTION: None
RANK: None
SPECIES: Human (Essonian)
AGE: Over 3 centuries
SEX: Male
HEIGHT: Average
WEIGHT: Average
EYES: Green
HAIR: Dark Brown
SKIN: Caucasion
FORCE SENSITIVE: Yes (Knight Level Skill
STRENGTHS
Fortitude: Nathan's mental willpower is significant, with an unnatural tolerance for extreme psychological trauma. Very few things can rattle him emotionally, which makes it extremely difficult to torture him. If there is such a thing as fearless, Nathan is it.
Hardy: Nathan has significant physical resilience also. He can run and swim faster and remain awake longer than others could. He also seems to be unnaturally strong
Pilot: A strict, precise, and very aggressive fighter pilot, almost berserker like
Smart: Adept at working out solutions to problems
Master Duelist: Nathan is a Jedi Guardian, descended from temple guards. He specializes in Lightsabers, but specifically staff/spear weapons
Vanishing Act: Nathan comes from a family of Jedi who had an abnormally powerful form of Force Teleportation, able to teleport themselves as well as objects, at the cost of being unable to use Force Speed and Force Jump, as well as Telekinesis. Nathan is the first in his family to have overcome the limitation of not being able to use body enhancing powers, and his teleporting ability makes him an incredibly dangerous force multiplier, able to ambush multiple troops, sowing chaos as they are harassed and attacked, or attack a single opponent in a deadly "teleport flurry", attempting to teleport around the opponent as unpredictably as possible to strike at any exposed body part he can find
Esoteric: Nathan has regained a dangerous command of esoteric Force Powers, mostly light side in nature. His particular specialty beyond teleporting is Electric Judgement, which he possesses the command of a prodigy
WEAKNESSES
PTSD: Nathan may be fearless, but that doesn't mean certain things can't still get to him. Anything related to Dantooine, even seeing a picture of it triggers intense flashbacks and pain from when he was first murdered, interrupting his ability to focus on anything, and at times, actually reliving his and his wife's murder at the hands of Darth Phyre. He can fight through it, but its not easy.
Berzerk Buttons: Elaine Tear and Darth Phyre. Don't mention those names unless you want him to be in an extremely bad mood.
Secondary Berzerk Button: Ession. He may not show it, but he cannot stand the Ashlans, and may be prompted to folly for a chance at slighting them. Be prepared for the Mother of all Death Glares at even the mention of the Kaiserreich.
De-Leveled: Nathan was a powerful Force User, but the trauma of his death and being brought back has shattered his talents, and he has only just barely started getting his skill to knight level
APPEARANCE:
A handsome man in his late thirties to early forties. Sports a five o clock shadow, and loose hair, often clad in black biker clothes or a set of green armor. Has green eyes
BIOGRAPHY:
The last surviving member of a Force Sensitive Family massacred for concealing the secret location of an ancient Light Side Superweapon, Nathan escaped the murder of his family at the hands of a young Elaine Tear and fled his home planet of Ession, wandering until he was subsequently found by the Jedi Order. Concealing his identity and changing his name to Morris Crownwraithe, Nathan his amongst the Order for years and years, becoming a great and powerful Jedi keeping order during the lawlessness of the Gulag Era, even becoming a hero ironically to his own people once he made a mistake and let slip he was Essonian. Eventually, Nathan met and fell in love with a woman name Lysandra Li-Ves, a very deadly Jedi Duelist. For the first time in an almost joyless existence across a ravaged Galaxy, Nathan had hope that he might be able to gain back a tiny piece of what the Ashlans had taken from him years before. Alas, his master prophesied his and his wife's death at the hands of Darth Phyre, a fate that was unavoidable.
Deciding that, since he was to die, he would take Elaine with him, he leaked her location to the Cult and was dead at their hands himself a weak later in a painful and humiliating demise, being violently dismembered along with his wife.
The violent reality tears made by Darth Solipsis on Tython had far reaching consequences, many of which will not be fully realized for decades or even centuries, but the tears managed to affect Dantooine in a small way. As that was where he died, the reality tear that momentarily formed there effectively reversed his death, but leaving him a traumatized, guilt ridden wreck who could barely remember who he is, let alone anything about the Force...but only at first. Gradually, he rebuilt his strength and now seeks to resume his family mandated mission of combatting the Dark Side wherever found.
To this end, he has recently reestablished his house an in secret initiated war against all Sith aligned groups, feeding intelligence and resources anonymously to all light side groups. Though he is of low rank in the Alliance publicly, he is secretly the head of one of the most powerful medical corpos in Alliance Space, overseeing Galaxy Wide Humanitarian efforts and often donating to charity through proxies, all while he pursued and instigated a massive civil war in the Dark Side aligned House Io that caused the crippling of that faction.
PERSONALITY
Rattled and often mentally overburdened, Nathan has entered a world where all of his worst enemies designs have been realized and his own achievements and accomplishments lay swept to the wayside and forgotten. All of his worst nightmares have come true, in the worst ways they possibly could. This has left him very cynical. He remembers only certain things about his past life like who he, personally is, and still strongly remembers his and his wife's murder, but did not remember he has a daughter for a long time until his memories returned. He is not cold blooded however, and is willing to do the right thing. Most of the time.
All bets are off against The Cult of The Brain Demon, however...
Deep down, he is desperate to make up for his mistakes and is haunted and traumatized by his failures, and tirelessly supports the Jedi Order with assets from the lost Jedi World of Kytrand.
SHIP:
Lysandra's Coffin (XS Stock Light Freighter)
Luxury Station (Derelict) Docked with Derelict: MCV110 Corvette
Luxury Station Hangar Contents:
The Blessing of Loste
Absolution Of Loste
Stored Off-Site
Aurek-class Tactical Strikefighter (Lysandra-1)
TIE/Ret (1)
TIE/fo (1)
TIE/ad (1)
TIE/CG (1)
TIE/vn (1)
GIE/LN (1)
RZ-1 A-Wing (1)
RZ-1 A-Wing (Mint Condition, Classic) (1)
RZ-X A-Wing (1)
RZ-3 A-Wing (1)
Outback X-Wing (1)
Clone Z-95 Aftermarket (1)
T-451 "Pyromania" X-Wing (1)
R-Wing (1)
K-Wing (1)
NC-1000 Tandem X-Wing (1)
6th Generation Jedi Starfighter (1)
Djem So Class Jedi Starfighter (1)
Soresu Class Heavy Jedi Starfighter (1)
Ataru Class Jedi Starfighter (1)
ETA-2200 Jedi Interceptor (1)
Saber-Class X-Wing (1)
Jedi Vector MK II (1)
EPO-1 Delta (1)
T-71 X-Type Diana Blue (1)
Stormflash-Class Strike Fighter (1)
Naboo-Class Starfighter (1)
Razorfin-Class Racer (1)
T-50 Hurricane (1)
Gullwing-Class Starfighter (1)
MK 32 Solosuit (1)
Bandit-Class Starfighter (1)
MP4 Headhunter (1)
Ession-Class Delta (1)
Suncrown-Class Snubfighter (1)
Lancer-Class Snubfighter (1)
Thunderpetal-Class Starbomber (1)
Liberator-Class Interceptor (1)
Royal Naboo Republic Snubfighter (1)
Royal Naboo Republic Bomber (1)
WKST Super Heavy Interceptor (1)
WKST Heavy Sniping Interceptor (1)
Gunships
Throk-Class Dropship
Shuttles:
Silverlark Shuttle (1)
Hammer Class Blastboat (1)
RSSH Shuttle (1)
Skywalker Shuttle (1)
Comitari-Class Shuttle (1)
DD-Series Escort Shuttle (1)
Nenuphar-Class Shuttle (1)
SH-101 Shuttle (1)
Breeze-Class Shuttle (1)
Premion-Class Light Shuttle (1)
Jast Whisperlite Shuttle (1)
JV9 Escort Shuttle (1)
LL-1300 Shuttle (1)
EMV-16 Shuttle (1)
LLS-5 Shuttle (1)
Galaar-Class Shuttle (1)
Cutter-Class Luxury Shuttle (1)
Stock Lambda (1)
Couriers
YV-87 Star Courier (1)
Mercury-Class Star Courier (1)
Luminex-Class Star Yacht (1)
Karberiar-Class Fast Courier (1)
TIE/SRRET (1)
Lone Scout C-3 (1)
Freighters:
YT-950 Light Freighter (1)
Wrangler Light Freighter (1)
YV-2000 (1)
Gentes Bulk Freighter (1)
YX-48 Industrial Materials Freighter (1)
CT-34 Interstellar Tug (1)
AP-22 Charger (1)
FT-90 Light Tanker (1)
Freighters (Faction Use Only)
BFT-1 Bulk Freighter
Corvettes
Keren-Class Corvette (1)
Star-Raider-Class Corvette (1)
Vigilant-Class Corvette (1)
Gauntlet-Class Corvette (1)
Incursor-Class Light Corvette (1)
Longbow-Class Picket Corvette (1)
Mustafar-II Heavy Corvette (1)
NH-18 Blade Runner Corvette (1)
PS-1 Tagger Corvette (1)
SE-808 Albatross-Class Corvette (1)
CR90 MK VIII Assault Corvette (1)
CR-99 Cargo Corvette (1)
MCV110 Mon Calamari Corvette (1)
CR-10 Corellian Transport (1)
Frigates
Venture-Class Star Galleon (Atrisian Pathfinder)
Radiant Aegis-Class Frigate (1)
Gravastar-Class Interdiction Frigate (1)
Mandalorian Hammerhead (1)
Cruisers
Resort-Class Star Cruiser
Cruisers (Faction Use Only)
Pulseflare-Class Heavy Cannon Cruiser
Kashyyyk-Class Environmental Cruiser
Destroyers (Faction Use Only)
Veles-Class Star Destroyer
Bright Eye War-Class Star Destroyer
Intercessor-Class Star Destroyer
Correl-Class Star Destroyer
Carriers (Private Use Only)
CR-37 Farstar-Type Corellian Carrier
Sepulcher-Class Strike Carrier
Tramp-Class Support Carrier
RM-501 Superminer
Commenor-Class Freight Carrier
Carriers (Faction Use Only)
Battlecruisers (Faction Use Only)
Mon Mothma Class Starhawk
Jan Donna Class Starhawk
Bail Organa Class Starhawk
Space Stations (Private Use)
Vera-Class Trade Station
Eden-Class Astral Habitat
SpacePlex-Series Industrial Station
XQQ5-Series Outpost Platform
Isk-Ibbot-Series Luxury Station
Vulcan-Class Utility Station
Space Stations (Faction Use Only)
Golan Fighter Platform
XQ3 Platform
VT Archon-Class Repair Station
K'insevah-Class Space Station
Jast Service Support Station
Jast Salvage Station
Jast Trade Station
Guardian-Class Arsenal Station
OD-7B Automated Defense Platform
Gaia-Class Terraforming Sphere
Lysandra-Class Greenhouse
Olympus-Class Orbital Arcology
Paragon-Class Defense Platform
Seredda Automated Shipyards MK II
SSI Orbital Shipyard Complex
Vehicle:
Zephyr Skyhopper
270 Bike
TT-37
Prowler
Luxury Station Droids:
V-4 Utility Droid
SYM Droid (1) (Locked behind a security field)
KILLS:
Post the names of the PC characters (characters role-played by real people) that your character has killed. If possible, include a link to the thread in which your character killed him/her.
BOUNTIES COLLECTED:
Post the names of any bounties you have delivered and the amount of money you gained for it. If possible, include a link to the thread in which it happened.
ROLE-PLAYS:
Equipment
Interceptor Gear
Prototype Armor
Wild Knights Flight Suit
Jedi Jumpsuit (Black)
NJO Jumpsuit
Nathan's Robes
Ceremonial Stealth Robes
Morris Crownwraithe's Robes
NJO Robes
Enclave's Guardian
High Republic Robes
Dooku Pattern Armor (Blue and Black)
Alliance Jedi Guardian Armor
Unknown Jedi Armor
Bloodscrawl Jedi Armor
Lysandra's Protection
De Lifte Experimental Armor
Plague Era Jedi Power Armor
Jedi Grav Armor
Jedi Guardian Armor
Tranquility Armor
Kenobi-Pattern Jedi Armor
Templar-Class Jedi Warplate
Spare Armors
Ubese Environmental Suit
Baragwin Shadow Armor
Weapons:
Mercenary Slugthrower
Safe Owner's Pistol
Armai Model 41 Revolver
Type 11 Pistol
Epican Semi-Auto Pistol
Epican Semi-Auto Rifle
CQB Gun
Nightsister Energy Bow Pistol
WESTAR-81
R1 Repeating Blaster Pistol
Obsolete Blaster SMG
DC-15S
KV-33 Pulse Cycler
DC-15A Blaster Rifle
F-11D Stealth
Quality Jawa Ion Rifle
Laser Knife
Thermal Detonators
Obsolete Grenade Launcher
Lightsabers
Nathan's Training Lightsaber
Nathan's Jedi Lightsaber
Nathan's Lightsaber
Nathan's Saberstaff
Nathan's Synth Crystal Lightsaber
Nathan's Curved Hilt Lightsaber
Clandestine Blades
Bloodscrawl Lightsaber
Morris Crownwraithe's First Lightsaber
High Republic Lightsaber
Lysandra's Pike
Sword of Natalya Bloodscrawl
Lance of Ession
Needle of Csilla
Revenant's Sword
Confiscated Lightsabers
SynthBreaker
Momentary Discomfort
Confiscated Swords
War Sword of Darth Xiphos
Melee
Old Mercenary Set
Ancient Bloodscrawl Set
Yun Yammka Blade
Useful Articles
Open Market Stuff
Salvaged Weapon Shipment (Note: Restricted from usage until certain threshold of experience is past)
Firefist Compact Pistol
Individual FIeld Disruptor
Firespike Submachine Gun
Shadowstrike Battle Rifle
Firestrike Machine Gun
Hammerstrike Grenade Launcher
Hellfire Rocket Carbine
Coldstream Cryoban Rifle
Stronghand Compound Bow
Quietneedle Dart Caster
Hailstorm Flecheete Carbine
DROIDS
Salvaged HK-50
Salvaged R2 Unit
Salvaged Scion Synthetic:
FUEL
Current Refuels: 2
Supplies
Field Ration Kits: 3
Repair Kit: 3
Blaster Repair Kit: 7
Medkit: 4
Battle Rucksack: 1
SAVINGS
Galactic Standard Credits: 20000
Underworld Credits: 62,128
Gemstones: 14
Ingots: 0
Bonds: 0
Shadow Accounts: 0
Shares: 0
Transgalactic Coins: Gold/3, Silver/2
Drachma Currency: 12 Coins
EXTRACURRICULAR ACTIVITIES
Vaults Opened
Bacta Chambers Accessed
Safes Opened
Robberies
Smuggling
Assaults (People): 42
Temple Assaults
Base Assaults
Dungeons Cleared: 5
Tombs Raided:
Booby Traps Set
Booby Traps Disarmed
Dark Jedi Spared
Dark Jedi Killed: 1
Sith Spared
Sith Killed: At least 31
Brain Demon Witches Killed: 50
Enemies Killed: 2000
Enemies Spared: 100
Areas Snuck Through
Persuasion Successes
Times ordered from Pizza Hutt: 7
Pizza Hutt Order preference:
Ziro Stuffed Crust Pizza
Marlo Ice Cream (Strawberry)
Soft Drinks
Vasher Root Beer
BUSINESSES
Bacta-Works of Epica
ASSETS
Kytrand
Cybernetics
EYES
Light Scan Visor Technology
MFTA System Technology
SKILLS
Hit Points
♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡
FORCE
♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡
Force Defense
♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡
FORCE POWERS
Note: All of his skill at the Force has been erased and he must rebuild his connection from scratch. (WIP)
Techniques available:
Force Forms
Force Channel
Force Affinity
Force Potency
Force Mastery
RANKS. (PKMG)
INITIATE
PADAWAN
KNIGHT
MASTER
GRANDMASTER
Force Sense (****P*********K***************M---------------G)
Force Jump (****P*********K***************M---------------G)
Force Speed (****P*********K***************M---------------G)
Force Valor (****P*********K***************M---------------G)
Force Heal (****P***********K-------------M---------------G)
Poison Sense
Force Endure (****P*********K----------M---------------G)
Reduce Injury (****P*********K*************M---------------G)
Force Deflection (*****P*********K****************M---------------G)
Mind Trick (****P*******K***************M---------------G)
Force Resistance (****P*********K*************M---------------G)
Force Teleport (****P*********K**************M*****************G)
Force Concealment (****P*********K**************M***************G)
Force Stasis (*****P*********K***************M---------------G)
Force Flash (****P*********K****************M---------------G)
Force Light (****P***********K-------------M---------------G)
Tutaminus (****P*************K-------------M---------------G)
Force Suppression (****P**********K-------------M---------------G)
Pyrokinesis (****P*********K*************M---------------G)
Cryokinesis (*****P***********K-------------M---------------G)
Telekinesis
(*****P***********K-------------M---------------G)
Electric Judgement (****P*********K**************M***************G)
Plant Surge (****P***********K*************M---------------G)
Alter Environment (*****P*************K*************M---------------G)
Imbue Item (****P*******K*********M-----------------G)
Melee/Lightsaber
Techniques in constant effect:
Jedi Stance Discipline
Jedi Focus Discipline
Single Bladed Lightsaber.
(****P*********K**********M***************G)
Jar'Kai (****P*********K**********M***************G)
Double Bladed Lightsaber (****P*********K*******************M******************G)
Lightsaber Pike/Spear (****P*********K**********M***************G)
Rope Dart Lightsaber (****P*********K**********M***************G)
Light Whip
(****P*********K**********M***************G)
Form 1 (****P*********K**********M***************G)
Form 2 (****P**********K*************M******************G)
Form 3 (****P*********K**********M*******************G)
Form 4 (****P*********K-------------M---------------G)
Form 5 (****P************K-------------M---------------G)
Form 6
(****P*********K**********M***************G)
Form 7 (****P**********K-------------M---------------G)
PRAXEUM STYLES
Medium Style (****P*********K**********M***************G)
Fast Style (****P*********K**********M*******************G)
Strong Style (****P*********K**********M*******************G)
Ranged
Rifles (****P***************K-------------M---------------G)
Pistols (*****P**************K****************M****************G)
Grenade Launchers
(*******P************K-------------M---------------G)
MISC
Starfighters (****P*********K***************M***********************G)
Training Focus
Jedi Brute (Focus on Staff Weapons)
Jedi Investigator (Tracking enemy targets for long periods)
Jedi Hunter (Skilled at killing and eliminating Sith Spawn)
Niman Disciple (Seeking out Lightsaber Techniques)
Jedi Seeker (Mobile hunting of Sith)
ESOTERIC
Alchemy of Flesh (Novice, taught by Moya De Lifte)
Voss Healing Ritual (Novice)
Dathomir Language (Expert)
Balc (Expert)
Ur-Kittat (Expert)
Cheunh (Expert)
Colicoid (Novice)
Electrospeech (Novice)
Anzat (Expert)
Aqualish (Novice)
Bothese (Expert)
Caamasi (Novice)
Esh-Kha (Novice)
Huttese (Expert)
Mandoa (Expert)
Jedi Trials
Peace or Death (Trial of Skill, Trial of Courage)
Grandfather Versus Granddaughter (Trial of Flesh)
Above: Nathan in Ceremonial Armor, Gulag Era
Above: Nathan in the Modern Era
"A man without hope is a man without fear."
NAME: Nathan Arnold Bloodscrawl (Known Aliases: Morris Crownwraithe)
FACTION: None
RANK: None
SPECIES: Human (Essonian)
AGE: Over 3 centuries
SEX: Male
HEIGHT: Average
WEIGHT: Average
EYES: Green
HAIR: Dark Brown
SKIN: Caucasion
FORCE SENSITIVE: Yes (Knight Level Skill
STRENGTHS
Fortitude: Nathan's mental willpower is significant, with an unnatural tolerance for extreme psychological trauma. Very few things can rattle him emotionally, which makes it extremely difficult to torture him. If there is such a thing as fearless, Nathan is it.
Hardy: Nathan has significant physical resilience also. He can run and swim faster and remain awake longer than others could. He also seems to be unnaturally strong
Pilot: A strict, precise, and very aggressive fighter pilot, almost berserker like
Smart: Adept at working out solutions to problems
Master Duelist: Nathan is a Jedi Guardian, descended from temple guards. He specializes in Lightsabers, but specifically staff/spear weapons
Vanishing Act: Nathan comes from a family of Jedi who had an abnormally powerful form of Force Teleportation, able to teleport themselves as well as objects, at the cost of being unable to use Force Speed and Force Jump, as well as Telekinesis. Nathan is the first in his family to have overcome the limitation of not being able to use body enhancing powers, and his teleporting ability makes him an incredibly dangerous force multiplier, able to ambush multiple troops, sowing chaos as they are harassed and attacked, or attack a single opponent in a deadly "teleport flurry", attempting to teleport around the opponent as unpredictably as possible to strike at any exposed body part he can find
Esoteric: Nathan has regained a dangerous command of esoteric Force Powers, mostly light side in nature. His particular specialty beyond teleporting is Electric Judgement, which he possesses the command of a prodigy
WEAKNESSES
PTSD: Nathan may be fearless, but that doesn't mean certain things can't still get to him. Anything related to Dantooine, even seeing a picture of it triggers intense flashbacks and pain from when he was first murdered, interrupting his ability to focus on anything, and at times, actually reliving his and his wife's murder at the hands of Darth Phyre. He can fight through it, but its not easy.
Berzerk Buttons: Elaine Tear and Darth Phyre. Don't mention those names unless you want him to be in an extremely bad mood.
Secondary Berzerk Button: Ession. He may not show it, but he cannot stand the Ashlans, and may be prompted to folly for a chance at slighting them. Be prepared for the Mother of all Death Glares at even the mention of the Kaiserreich.
De-Leveled: Nathan was a powerful Force User, but the trauma of his death and being brought back has shattered his talents, and he has only just barely started getting his skill to knight level
APPEARANCE:
A handsome man in his late thirties to early forties. Sports a five o clock shadow, and loose hair, often clad in black biker clothes or a set of green armor. Has green eyes
BIOGRAPHY:
The last surviving member of a Force Sensitive Family massacred for concealing the secret location of an ancient Light Side Superweapon, Nathan escaped the murder of his family at the hands of a young Elaine Tear and fled his home planet of Ession, wandering until he was subsequently found by the Jedi Order. Concealing his identity and changing his name to Morris Crownwraithe, Nathan his amongst the Order for years and years, becoming a great and powerful Jedi keeping order during the lawlessness of the Gulag Era, even becoming a hero ironically to his own people once he made a mistake and let slip he was Essonian. Eventually, Nathan met and fell in love with a woman name Lysandra Li-Ves, a very deadly Jedi Duelist. For the first time in an almost joyless existence across a ravaged Galaxy, Nathan had hope that he might be able to gain back a tiny piece of what the Ashlans had taken from him years before. Alas, his master prophesied his and his wife's death at the hands of Darth Phyre, a fate that was unavoidable.
Deciding that, since he was to die, he would take Elaine with him, he leaked her location to the Cult and was dead at their hands himself a weak later in a painful and humiliating demise, being violently dismembered along with his wife.
The violent reality tears made by Darth Solipsis on Tython had far reaching consequences, many of which will not be fully realized for decades or even centuries, but the tears managed to affect Dantooine in a small way. As that was where he died, the reality tear that momentarily formed there effectively reversed his death, but leaving him a traumatized, guilt ridden wreck who could barely remember who he is, let alone anything about the Force...but only at first. Gradually, he rebuilt his strength and now seeks to resume his family mandated mission of combatting the Dark Side wherever found.
To this end, he has recently reestablished his house an in secret initiated war against all Sith aligned groups, feeding intelligence and resources anonymously to all light side groups. Though he is of low rank in the Alliance publicly, he is secretly the head of one of the most powerful medical corpos in Alliance Space, overseeing Galaxy Wide Humanitarian efforts and often donating to charity through proxies, all while he pursued and instigated a massive civil war in the Dark Side aligned House Io that caused the crippling of that faction.
PERSONALITY
Rattled and often mentally overburdened, Nathan has entered a world where all of his worst enemies designs have been realized and his own achievements and accomplishments lay swept to the wayside and forgotten. All of his worst nightmares have come true, in the worst ways they possibly could. This has left him very cynical. He remembers only certain things about his past life like who he, personally is, and still strongly remembers his and his wife's murder, but did not remember he has a daughter for a long time until his memories returned. He is not cold blooded however, and is willing to do the right thing. Most of the time.
All bets are off against The Cult of The Brain Demon, however...
Deep down, he is desperate to make up for his mistakes and is haunted and traumatized by his failures, and tirelessly supports the Jedi Order with assets from the lost Jedi World of Kytrand.
SHIP:
Lysandra's Coffin (XS Stock Light Freighter)
Luxury Station (Derelict) Docked with Derelict: MCV110 Corvette
Luxury Station Hangar Contents:
The Blessing of Loste
Absolution Of Loste
Stored Off-Site
Aurek-class Tactical Strikefighter (Lysandra-1)
TIE/Ret (1)
TIE/fo (1)
TIE/ad (1)
TIE/CG (1)
TIE/vn (1)
GIE/LN (1)
RZ-1 A-Wing (1)
RZ-1 A-Wing (Mint Condition, Classic) (1)
RZ-X A-Wing (1)
RZ-3 A-Wing (1)
Outback X-Wing (1)
Clone Z-95 Aftermarket (1)
T-451 "Pyromania" X-Wing (1)
R-Wing (1)
K-Wing (1)
NC-1000 Tandem X-Wing (1)
6th Generation Jedi Starfighter (1)
Djem So Class Jedi Starfighter (1)
Soresu Class Heavy Jedi Starfighter (1)
Ataru Class Jedi Starfighter (1)
ETA-2200 Jedi Interceptor (1)
Saber-Class X-Wing (1)
Jedi Vector MK II (1)
EPO-1 Delta (1)
T-71 X-Type Diana Blue (1)
Stormflash-Class Strike Fighter (1)
Naboo-Class Starfighter (1)
Razorfin-Class Racer (1)
T-50 Hurricane (1)
Gullwing-Class Starfighter (1)
MK 32 Solosuit (1)
Bandit-Class Starfighter (1)
MP4 Headhunter (1)
Ession-Class Delta (1)
Suncrown-Class Snubfighter (1)
Lancer-Class Snubfighter (1)
Thunderpetal-Class Starbomber (1)
Liberator-Class Interceptor (1)
Royal Naboo Republic Snubfighter (1)
Royal Naboo Republic Bomber (1)
WKST Super Heavy Interceptor (1)
WKST Heavy Sniping Interceptor (1)
Gunships
Throk-Class Dropship
Shuttles:
Silverlark Shuttle (1)
Hammer Class Blastboat (1)
RSSH Shuttle (1)
Skywalker Shuttle (1)
Comitari-Class Shuttle (1)
DD-Series Escort Shuttle (1)
Nenuphar-Class Shuttle (1)
SH-101 Shuttle (1)
Breeze-Class Shuttle (1)
Premion-Class Light Shuttle (1)
Jast Whisperlite Shuttle (1)
JV9 Escort Shuttle (1)
LL-1300 Shuttle (1)
EMV-16 Shuttle (1)
LLS-5 Shuttle (1)
Galaar-Class Shuttle (1)
Cutter-Class Luxury Shuttle (1)
Stock Lambda (1)
Couriers
YV-87 Star Courier (1)
Mercury-Class Star Courier (1)
Luminex-Class Star Yacht (1)
Karberiar-Class Fast Courier (1)
TIE/SRRET (1)
Lone Scout C-3 (1)
Freighters:
YT-950 Light Freighter (1)
Wrangler Light Freighter (1)
YV-2000 (1)
Gentes Bulk Freighter (1)
YX-48 Industrial Materials Freighter (1)
CT-34 Interstellar Tug (1)
AP-22 Charger (1)
FT-90 Light Tanker (1)
Freighters (Faction Use Only)
BFT-1 Bulk Freighter
Corvettes
Keren-Class Corvette (1)
Star-Raider-Class Corvette (1)
Vigilant-Class Corvette (1)
Gauntlet-Class Corvette (1)
Incursor-Class Light Corvette (1)
Longbow-Class Picket Corvette (1)
Mustafar-II Heavy Corvette (1)
NH-18 Blade Runner Corvette (1)
PS-1 Tagger Corvette (1)
SE-808 Albatross-Class Corvette (1)
CR90 MK VIII Assault Corvette (1)
CR-99 Cargo Corvette (1)
MCV110 Mon Calamari Corvette (1)
CR-10 Corellian Transport (1)
Frigates
Venture-Class Star Galleon (Atrisian Pathfinder)
Radiant Aegis-Class Frigate (1)
Gravastar-Class Interdiction Frigate (1)
Mandalorian Hammerhead (1)
Cruisers
Resort-Class Star Cruiser
Cruisers (Faction Use Only)
Pulseflare-Class Heavy Cannon Cruiser
Kashyyyk-Class Environmental Cruiser
Destroyers (Faction Use Only)
Veles-Class Star Destroyer
Bright Eye War-Class Star Destroyer
Intercessor-Class Star Destroyer
Correl-Class Star Destroyer
Carriers (Private Use Only)
CR-37 Farstar-Type Corellian Carrier
Sepulcher-Class Strike Carrier
Tramp-Class Support Carrier
RM-501 Superminer
Commenor-Class Freight Carrier
Carriers (Faction Use Only)
Battlecruisers (Faction Use Only)
Mon Mothma Class Starhawk
Jan Donna Class Starhawk
Bail Organa Class Starhawk
Space Stations (Private Use)
Vera-Class Trade Station
Eden-Class Astral Habitat
SpacePlex-Series Industrial Station
XQQ5-Series Outpost Platform
Isk-Ibbot-Series Luxury Station
Vulcan-Class Utility Station
Space Stations (Faction Use Only)
Golan Fighter Platform
XQ3 Platform
VT Archon-Class Repair Station
K'insevah-Class Space Station
Jast Service Support Station
Jast Salvage Station
Jast Trade Station
Guardian-Class Arsenal Station
OD-7B Automated Defense Platform
Gaia-Class Terraforming Sphere
Lysandra-Class Greenhouse
Olympus-Class Orbital Arcology
Paragon-Class Defense Platform
Seredda Automated Shipyards MK II
SSI Orbital Shipyard Complex
Vehicle:
Zephyr Skyhopper
270 Bike
TT-37
Prowler
Luxury Station Droids:
V-4 Utility Droid
SYM Droid (1) (Locked behind a security field)
KILLS:
Post the names of the PC characters (characters role-played by real people) that your character has killed. If possible, include a link to the thread in which your character killed him/her.
BOUNTIES COLLECTED:
Post the names of any bounties you have delivered and the amount of money you gained for it. If possible, include a link to the thread in which it happened.
ROLE-PLAYS:
Equipment
Interceptor Gear
Prototype Armor
Wild Knights Flight Suit
Jedi Jumpsuit (Black)
NJO Jumpsuit
Nathan's Robes
Ceremonial Stealth Robes
Morris Crownwraithe's Robes
NJO Robes
Enclave's Guardian
High Republic Robes
Dooku Pattern Armor (Blue and Black)
Alliance Jedi Guardian Armor
Unknown Jedi Armor
Bloodscrawl Jedi Armor
Lysandra's Protection
De Lifte Experimental Armor
Plague Era Jedi Power Armor
Jedi Grav Armor
Jedi Guardian Armor
Tranquility Armor
Kenobi-Pattern Jedi Armor
Templar-Class Jedi Warplate
Spare Armors
Ubese Environmental Suit
Baragwin Shadow Armor
Weapons:
Mercenary Slugthrower
Safe Owner's Pistol
Armai Model 41 Revolver
Type 11 Pistol
Epican Semi-Auto Pistol
Epican Semi-Auto Rifle
CQB Gun
Nightsister Energy Bow Pistol
WESTAR-81
R1 Repeating Blaster Pistol
Obsolete Blaster SMG
DC-15S
KV-33 Pulse Cycler
DC-15A Blaster Rifle
F-11D Stealth
Quality Jawa Ion Rifle
Laser Knife
Thermal Detonators
Obsolete Grenade Launcher
Lightsabers
Nathan's Training Lightsaber
Nathan's Jedi Lightsaber
Nathan's Lightsaber
Nathan's Saberstaff
Nathan's Synth Crystal Lightsaber
Nathan's Curved Hilt Lightsaber
Clandestine Blades
Bloodscrawl Lightsaber
Morris Crownwraithe's First Lightsaber
High Republic Lightsaber
Lysandra's Pike
Sword of Natalya Bloodscrawl
Lance of Ession
Needle of Csilla
Revenant's Sword
Confiscated Lightsabers
SynthBreaker
Momentary Discomfort
Confiscated Swords
War Sword of Darth Xiphos
Melee
Old Mercenary Set
Ancient Bloodscrawl Set
Yun Yammka Blade
Useful Articles
Open Market Stuff
Salvaged Weapon Shipment (Note: Restricted from usage until certain threshold of experience is past)
- Basic:
- BR-3 "Rowdy Rancor" Gatling Blaster | Mass-Produced / Open-Market || A brutish instrument for more dakka.
- BR-4 "Baleful Bantha" Blaster Rifle | Mass-Produced / Open-Market || Idiot proof & cheap; Space AK-47.
- KV33 Pulse Cycler | Mass-Produced / Open-Market|| Idiot proof & cheap; perfect for militias and the frontier.
- Comes in rifle and pistol variants; can be modified into functional sniper rifles and shotguns.
- Viper-series Multi-Role Blaster Rifle | Mass-Produced / Open-Market || Extremely versatile service rifle.
- KIIR-17 'Redeemer' Anti-Droid Rifle | Mass-Produced / Open-Market || Anti-droid/tech rifle; useless against flesh.
- KIIR-19 'Banshee' Sonic Carbine | Mass-Produced / Open-Market || Versatile and compact sonic carbine.
- KIIR-20 'Stormneedler' Sonic Sniper Rifle | Mass-Produced / Open-Market || Make hostile officers explode; fun.
- KIIR-24 'Stormclaw' Gauss Pistol | Mass-Produced / Open-Market || All-purpose sidearm; lots of specialised slugs.
- KIIR-25 'Thunderlance' Vibroharpoon Gun | Mass-Produced / Open-Market || A high-tech harpoon gun.
- KIIR-26 'Hellpyre' Flamethrower | Mass-Produced / Open-Market || Burn your enemies alive - or use other fuels!
- Melee:
- EK-6 'Enforcer' Electrokinetic Mace | Mass-Produced / Open-Market || Smack/taze wild animals/protesters.
- Exotic:
- X7-B 'Checkmate' Holdout Disruptor | Limited / Open-Market || Miniature disruptor, easily concealable.
- X8 'Gambit' Elite Disruptor Pistol | Limited / Open-Market || Fancy disruptor pistol for officers/aristocrats.
- X8-H 'Endgame' Elite Disruptor Rifle | Limited / Open-Market || Fancy disruptor rifle for officers/aristocrats.
- Deathwasp-series Type-S Antipersonnel Projectiles | Mass-Produced / Open-Market || 'Whistling birds at home.'
- Stormbaton / Stormpike | Minor / Open-Market* || High-quality weaponry for high-quality individuals. [ERROR]
- XA-4 'Sliverslash' Galvanic Whipblade | Limited / Open-Market* || Whip/Sword lightsaber alternative. Modular.
- would like the following, Alban Roble :
- Components
- RWA-M1 Integrated Weapons Scope | x | A unique and powerful weapons scope completely tricked out with all the necessary gadgets and gizmos to make that precise shot, including; a laser rangefinder, ballistic-drop compensation package, HUD system integration, flexible mount, lens hood protection from heat distortion and recoil-induced facial injuries, honeycomb and laser filters to prevent lens flare and eye damage from bright lights, and a convenient transit pouch for protection. Wrapped under a layer of duranium and liquid-aenite coating, the RWA-M1 is a very durable and useful tool for any self-respecting soldier wishing to upgrade his or her weapon.
- Ranged Weapons
- BAW-56 Blaster Pistol | x | Standard sized semi-automatic blaster pistol with two modes, normal and 'gunslinger' mode. Normal mode features a high rate of fire, up to how fast its user can pull the trigger with average stopping power. Gunslinger mode reduces the rate of fire to low, but in turn, makes the pistol's stopping power become very high. Note that the pistol carries six power cells that rotate in a revolver fashion, and one shot in gunslinger mode uses all of the power in a single cell, increasing the number of times the user must manually reload the pistol.
- BAW-55 Heavy Blaster Pistol | x | Heavy-duty sidearm recommended for field officers, with a high stopping power compared to most blaster pistols.
- BAW-57 Heavy Blaster Pistol | x | An upgraded version of the BAW-55, the BAW-57 features increased ammunition capacity as well as durability, and overall quality of life upgrades, as well as a change from the larger double-barreled design to a more manageable and discreet single-barreled design. A recommended base pistol for those wishing to order a custom model.
- BAW-63 Heavy Rotary Blaster Cannon | x | A heavy rotary blaster cannon, the BAW-63 is designed to mow down legions of enemies and chip through the hardest of armors. With great power comes great size, and firing is considered inaccurate when it is not deployed on its bipod.
- BAW-64 Light Repeating Blaster Cannon | x | A light repeating blaster cannon, designed to have the rate of fire of heavier repeating blasters but with the ability to be less of a hassle to be mobile with.
- BAW-77 Tactical Blaster Rifle | x | Tactical blaster intended for high-level security personnel, mercenaries, and military units. Features semi-auto and automatic rates of fire, and an advanced RWA-M1 Integrated Weapons Scope. The blaster rifle also is protected from overheating and features reduced recoil, as well as a reinforced chassis of duranium to protect it from wear-and-tear.
- BAW-78 Precision Rifle | x | With a low rate of fire, high range, and high stopping power, the BAW-78 is designed to deal precise damage over long ranges. A perfect medium between a blaster and a sniper rifle.
- BAW-89 Blaster Carbine | x | A lighter and more compact blaster rifle that trades range capabilities for reduced range, intended for security personnel, mercenaries, military units, and any other buyer. With a scope that can toggle between x2.0 and x4.0, lightweight and reduced recoil as well as a high rate of fire, it's an overall effective light alternate to heavier blaster rifles.
- BCR-X13 Compact Sniper Rifle | x | Designed to be a lighter yet still powerful sniper rifle, the BCR-X13 delivers lethal blows at battlefield ranges while also being able to fold its stock for easy and fast transportation. With an increased capability thanks to the RWA-M1 Integrated Weapons Scope, the BCR-X13 is a must for every sniper, assassin, or individual who wants to kill at ranges too far for the enemy to shoot back.
- Armor/Personal Defense
- JN-3 Auger Personal Shield | x | A small gauntlet that is worn by a user who, when needed, can activate a medium-sized personal shield that can deflect blaster bolts, kinetic rounds, and melee weapons such as vibroblades.
- Medical
- RMED-SI5 Stim Injector | x | Portable stim injector with multiple doses and ease-of-access interface.
- RMED-BI6 Bacta Injector | x | Portable bacta injector with multiple doses and ease-of-access interface.
- RMED-SB4 Portable Medpack | x | Portable medpack, designed to be able to cushion any happenstance damage.
- Components
Firefist Compact Pistol
Individual FIeld Disruptor
Firespike Submachine Gun
Shadowstrike Battle Rifle
Firestrike Machine Gun
Hammerstrike Grenade Launcher
Hellfire Rocket Carbine
Coldstream Cryoban Rifle
Stronghand Compound Bow
Quietneedle Dart Caster
Hailstorm Flecheete Carbine
DROIDS
Salvaged HK-50
Salvaged R2 Unit
Salvaged Scion Synthetic:
FUEL
Current Refuels: 2
Supplies
Field Ration Kits: 3
Repair Kit: 3
Blaster Repair Kit: 7
Medkit: 4
Battle Rucksack: 1
SAVINGS
Galactic Standard Credits: 20000
Underworld Credits: 62,128
Gemstones: 14
Ingots: 0
Bonds: 0
Shadow Accounts: 0
Shares: 0
Transgalactic Coins: Gold/3, Silver/2
Drachma Currency: 12 Coins
EXTRACURRICULAR ACTIVITIES
Vaults Opened
Bacta Chambers Accessed
Safes Opened
Robberies
Smuggling
Assaults (People): 42
Temple Assaults
Base Assaults
Dungeons Cleared: 5
Tombs Raided:
Booby Traps Set
Booby Traps Disarmed
Dark Jedi Spared
Dark Jedi Killed: 1
Sith Spared
Sith Killed: At least 31
Brain Demon Witches Killed: 50
Enemies Killed: 2000
Enemies Spared: 100
Areas Snuck Through
Persuasion Successes
Times ordered from Pizza Hutt: 7
Pizza Hutt Order preference:
Ziro Stuffed Crust Pizza
Marlo Ice Cream (Strawberry)
Soft Drinks
Vasher Root Beer
BUSINESSES
Bacta-Works of Epica
ASSETS
Kytrand
Cybernetics
EYES
Light Scan Visor Technology
MFTA System Technology
SKILLS
Hit Points
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FORCE
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Force Defense
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FORCE POWERS
Note: All of his skill at the Force has been erased and he must rebuild his connection from scratch. (WIP)
Techniques available:
Force Forms
Force Channel
Force Affinity
Force Potency
Force Mastery
RANKS. (PKMG)
INITIATE
PADAWAN
KNIGHT
MASTER
GRANDMASTER
Force Sense (****P*********K***************M---------------G)
Force Jump (****P*********K***************M---------------G)
Force Speed (****P*********K***************M---------------G)
Force Valor (****P*********K***************M---------------G)
Force Heal (****P***********K-------------M---------------G)
Poison Sense
Force Endure (****P*********K----------M---------------G)
Reduce Injury (****P*********K*************M---------------G)
Blaster: 75% Damage Reduction
Piercing: 40% Damage Reduction
Electricity: 60% Damage Reduction
Sonic: 70% Damage Reduction
Flame: 90% Damage Reduction
Cryo: 40% Damage Reduction
Acid: 70% Damage Reduction
Piercing: 40% Damage Reduction
Electricity: 60% Damage Reduction
Sonic: 70% Damage Reduction
Flame: 90% Damage Reduction
Cryo: 40% Damage Reduction
Acid: 70% Damage Reduction
Force Deflection (*****P*********K****************M---------------G)
Mind Trick (****P*******K***************M---------------G)
Force Resistance (****P*********K*************M---------------G)
Pushes/Pulls: 70% Damage Reduction
Choke/Crush: 90% Damage Reduction
Drain: 70% Damage Reduction
Tear Knowledge: 95% Damage Reduction
Kinetite: 30% Damage Reduction
Sith Magic: 50% Damage Reduction
Choke/Crush: 90% Damage Reduction
Drain: 70% Damage Reduction
Tear Knowledge: 95% Damage Reduction
Kinetite: 30% Damage Reduction
Sith Magic: 50% Damage Reduction
Force Teleport (****P*********K**************M*****************G)
Force Concealment (****P*********K**************M***************G)
Force Stasis (*****P*********K***************M---------------G)
Radius +1: Can now possibly put targets in a seven meter radius around the user in Stasis
Radius +2: Stasis Radius increased to 14 meters
Duration +1: Targets in Stasis might remain in Stasis longer
Duration +2: Targets in stasis might remain so a very long time
Stasis: Bolt Catching +1: Freeze up to two blaster bolts using Force Stasis
Bolt Catching +2: Freeze up to ten bolts
Bolt Catching +3: Catch up to twenty bolts
Wound Stasis +1 (Place heavily injured people into a Form of Stasis where their wounds will not get any worse for a period of 24 hours)
Radius +2: Stasis Radius increased to 14 meters
Duration +1: Targets in Stasis might remain in Stasis longer
Duration +2: Targets in stasis might remain so a very long time
Stasis: Bolt Catching +1: Freeze up to two blaster bolts using Force Stasis
Bolt Catching +2: Freeze up to ten bolts
Bolt Catching +3: Catch up to twenty bolts
Wound Stasis +1 (Place heavily injured people into a Form of Stasis where their wounds will not get any worse for a period of 24 hours)
Force Flash (****P*********K****************M---------------G)
Blindness Duration +1: Enemies who fail to resist such a power may be blinded slightly longer
Blindness Duration +2: Enemies may be blinded for long periods
Flash Trap + 1: Coalesce a globule of Force Energy Imbued with the aspect of Force Flash, a stick it on a wall, acting as a flash mine when anyone but the creator comes in proximity
Flash Trap +2: Conjure up to three globules
Disorient + 1: Enables blinded by the Force Flash may possibly also have their equilibrium disrupted for a few moments
Disorient +2: Equilibrium may be disrupted for up to a minute
Flash Repulse +1: Unleash a powerful burst of blinding light in a wide radius that may blind a lot of enemies temporarily
Blindness Duration +2: Enemies may be blinded for long periods
Flash Trap + 1: Coalesce a globule of Force Energy Imbued with the aspect of Force Flash, a stick it on a wall, acting as a flash mine when anyone but the creator comes in proximity
Flash Trap +2: Conjure up to three globules
Disorient + 1: Enables blinded by the Force Flash may possibly also have their equilibrium disrupted for a few moments
Disorient +2: Equilibrium may be disrupted for up to a minute
Flash Repulse +1: Unleash a powerful burst of blinding light in a wide radius that may blind a lot of enemies temporarily
Force Light (****P***********K-------------M---------------G)
Emit Light that harms dark side users, dark spirits, and dark side abominations
Focused Beam +1: Emit the light side as a focused Beam on a single target
Light Radius +1: Force Light radial range is up to ten meters around user
Focused Beam +1: Emit the light side as a focused Beam on a single target
Light Radius +1: Force Light radial range is up to ten meters around user
Tutaminus (****P*************K-------------M---------------G)
Absorb Bolts +1: Absorb pistol strength bolts
Absorb Bolts +2: Absorb rifle strength bolts
Absorb Bolts +2: Absorb rifle strength bolts
Force Suppression (****P**********K-------------M---------------G)
Suppress Sensitive +1: Potentially suppress Padawan level Force Users
Suppress Sensitive +2: Potentially suppress Knight Level Force Users
Suppression Range +1: Suppression range is twenty meters around the user
Suppress Sensitive +2: Potentially suppress Knight Level Force Users
Suppression Range +1: Suppression range is twenty meters around the user
Pyrokinesis (****P*********K*************M---------------G)
Stream Range +1 (Increases the range of manifested fire streams by ten meters)
Stream Range +2 (Range Increased by another twenty meters
Fire Ball +1 (Condensed mass of flames that, once launched, explode on contact)
Fire Ball +2 (Highly condensed mass of flames that explode with greater Radius and force)
Fiery Touch +1 (Touch can now literally burn people)
Fiery Touch +2 (Touch can now burn through metals)
Fiery Repulse (Explosion of flames from User that rivals the devastating effects of a Force Repulse)
Cohesion +1 (Greater cohesion of flame Constructs, allowing more precise shapes to be created)
Cohesion +2 (Even greater cohesion and precision of Flame Constructs)
Construct Duration +1 (Constructs of fire last longer)
Construct Duration +2 (Constructs last even longer than normal)
Construct Durability + 1 (Constructs are now harder to disperse)
Construct Durability +2 (Constructs are now much harder to disperse)
Stream Range +2 (Range Increased by another twenty meters
Fire Ball +1 (Condensed mass of flames that, once launched, explode on contact)
Fire Ball +2 (Highly condensed mass of flames that explode with greater Radius and force)
Fiery Touch +1 (Touch can now literally burn people)
Fiery Touch +2 (Touch can now burn through metals)
Fiery Repulse (Explosion of flames from User that rivals the devastating effects of a Force Repulse)
Cohesion +1 (Greater cohesion of flame Constructs, allowing more precise shapes to be created)
Cohesion +2 (Even greater cohesion and precision of Flame Constructs)
Construct Duration +1 (Constructs of fire last longer)
Construct Duration +2 (Constructs last even longer than normal)
Construct Durability + 1 (Constructs are now harder to disperse)
Construct Durability +2 (Constructs are now much harder to disperse)
Cryokinesis (*****P***********K-------------M---------------G)
Shard Range +1: Ice Spikes range increased by ten meters
Cooling Touch +1: Touch can freeze flesh and objects rapidly
Cooling Touch +1: Touch can freeze flesh and objects rapidly
Telekinesis
(*****P***********K-------------M---------------G)
With the exception of Laertia, and now Nathan, no Bloodscrawl has ever been able to use telekinesis, often having no ability at it all or having to strain themselves to the point of exhaustion or even nearly killing themselves to lift even a pencil. This was seen as a consequence of their extreme gifts at Force teleportation.
Nathan's choices have, however altered the very nature of his connection. He can now use telekinesis in addition to his teleporting. As skill grows, greater feats can be executed
Lift Objects +1: Lift very minor objects
Lift Objects +2: Lift Heavy Objects
Object Movement Speed +1: Minor increase in Object Movement Speed across the board
Object Movement Speed +2: Significant increase in all objects movement speed
Focus +1: Greater ease of using telekinesis
Focus +2: Much greater ease of using telekinesis
Duration +1: Can lift heavy objects longer
Duration +2 Can lift heavy objects much longer
Range +1: Greater range to all Force Pushes, Pulls and Repulse Attacks
Range +2: Much Greater Range to Push/Pull, Whirlwind, Wave, and Repulsr
Accuracy +1: Slightly greater Accuracy with long range telekinetic attacks
Accuracy +2: Much Greater Accuracy to all long range telekinesis attacks
Lightsaber Throw +1: Throw Lightsaber in a single, arcing spin before returning to thrower
Lightsaber Throw +2 Throw lightsaber in a a long, precise arc while spinning repeatedly
Saber Barrier +1: Lightsaber Spins in orbit around user for a short time
Saber Barrier +2 Multiple Lightsabers Spin in Orbit around User for a long length of time
Force Push +1: Launch Weak Force Push
Force Push +2: Launch Strong Force Push
Force Whirlwind +1: Launch Weak Force Whirlwind
Force Pull +1: Launch weak Force Pull
Force Pull +2: Launch Strong Force Pull
Force Wave + 1: Launch Strong Force Wave in a single direction
Force Repulse +1: Launch Strong Repulse around User omnidirectionally but in a short radius
Nathan's choices have, however altered the very nature of his connection. He can now use telekinesis in addition to his teleporting. As skill grows, greater feats can be executed
Lift Objects +1: Lift very minor objects
Lift Objects +2: Lift Heavy Objects
Object Movement Speed +1: Minor increase in Object Movement Speed across the board
Object Movement Speed +2: Significant increase in all objects movement speed
Focus +1: Greater ease of using telekinesis
Focus +2: Much greater ease of using telekinesis
Duration +1: Can lift heavy objects longer
Duration +2 Can lift heavy objects much longer
Range +1: Greater range to all Force Pushes, Pulls and Repulse Attacks
Range +2: Much Greater Range to Push/Pull, Whirlwind, Wave, and Repulsr
Accuracy +1: Slightly greater Accuracy with long range telekinetic attacks
Accuracy +2: Much Greater Accuracy to all long range telekinesis attacks
Lightsaber Throw +1: Throw Lightsaber in a single, arcing spin before returning to thrower
Lightsaber Throw +2 Throw lightsaber in a a long, precise arc while spinning repeatedly
Saber Barrier +1: Lightsaber Spins in orbit around user for a short time
Saber Barrier +2 Multiple Lightsabers Spin in Orbit around User for a long length of time
Force Push +1: Launch Weak Force Push
Force Push +2: Launch Strong Force Push
Force Whirlwind +1: Launch Weak Force Whirlwind
Force Pull +1: Launch weak Force Pull
Force Pull +2: Launch Strong Force Pull
Force Wave + 1: Launch Strong Force Wave in a single direction
Force Repulse +1: Launch Strong Repulse around User omnidirectionally but in a short radius
Electric Judgement (****P*********K**************M***************G)
Light Side lightning. Will painlessly stun and potentially knock out all non dark side users and non force sensitives. Can maim or kill only dark side users and harm Sith Spirits
Bolt Range + 1 (Ten Meter increase without cohesion loss)
Bolt Range +2: Twenty Meter Range without cohesion loss
Bolt Range +3: Thirty meter Range without cohesion loss
Bolt Range +4: Fifty Meter Range Without Cohesion loss
Bolt Range +5: Seventy Meter Range Without Cohesion Loss
Bolt Accuracy +1: Singular bolts are far more precise)
Bolt Accuracy +2: Singular Bolts are highly precise
Bolt Accuracy +3: Singular Bolts are very highly precise
Bolt Accuracy +4: Singular Bolts are extremely precise.
Multi-Bolt Accuracy +1: Multiple Bolts are more precise
Multi-Bolt Accuracy +2: Multiple Bolts are highly precise
Multi-Bolt Accuracy +3: Multiple Bolts are very highly precise
Bolt Chaining +1 Can chain up to three enemies with a single bolt
Bolt Chaining +2: Can chain up to five enemies with a single bolt
Bolt Chaining +3: Can chain up to eight enemies with a single bolt
Bolt Chaining +4: Can chain up to twelve enemies with a single bolt
Sphere Judgement + 1 Unleash a condensed ball of Electric Judgement, firing weak bolts off in random directions as it speeds past Caster is immune
Sphere Judgement +2: Condensed judgement ball fires strong bolts off in random directions. Caster is immune to projectiles
Sphere Judgement +3: Condensed ball fires off very strong bolts in random directions
Bolt Ricochet +1 Singular bolt streams ricochet off surfaces up to two times
Bolt Ricochet +2: Singular bolt streams ricochet off surfaces up to four times
Bolt Ricochet +3: Singular bolt streams ricochet off surfaces up to seven times
Sky Judgement +1 (Coalesce the Light Side into a singular, heavy bolt that erupts from the sky to the surface to incapacitate or kill Dark Side users (Only heavily stuns everyone else)
Sky Judgement +2: Three heavy bolts can be conjured from the sky
Sky Judgement +3: Seven Heavy bolts can be conjured from the sky
Judgement Storm +1: Multiple weak bolts of electric judgement rain down from the sky in a large radius
Judgement Storm +2: radius is now very large
Judgement Storm +3: Radius is now extremely large
Bolt Disarm +1: Directed streams have the chance to knock small weapons out of the enemy's hands
Bolt Disarm +2: Directed streams have the chance to knock medium sized weapons out of opponents hands
Bolt Disarm +3: Streams can now potentially knock very large weapons out of a users hands
Bolt Disarm +4: Bolts now have the chance to knock extremely large weapons out of the opponents hands
Bolt Range + 1 (Ten Meter increase without cohesion loss)
Bolt Range +2: Twenty Meter Range without cohesion loss
Bolt Range +3: Thirty meter Range without cohesion loss
Bolt Range +4: Fifty Meter Range Without Cohesion loss
Bolt Range +5: Seventy Meter Range Without Cohesion Loss
Bolt Accuracy +1: Singular bolts are far more precise)
Bolt Accuracy +2: Singular Bolts are highly precise
Bolt Accuracy +3: Singular Bolts are very highly precise
Bolt Accuracy +4: Singular Bolts are extremely precise.
Multi-Bolt Accuracy +1: Multiple Bolts are more precise
Multi-Bolt Accuracy +2: Multiple Bolts are highly precise
Multi-Bolt Accuracy +3: Multiple Bolts are very highly precise
Bolt Chaining +1 Can chain up to three enemies with a single bolt
Bolt Chaining +2: Can chain up to five enemies with a single bolt
Bolt Chaining +3: Can chain up to eight enemies with a single bolt
Bolt Chaining +4: Can chain up to twelve enemies with a single bolt
Sphere Judgement + 1 Unleash a condensed ball of Electric Judgement, firing weak bolts off in random directions as it speeds past Caster is immune
Sphere Judgement +2: Condensed judgement ball fires strong bolts off in random directions. Caster is immune to projectiles
Sphere Judgement +3: Condensed ball fires off very strong bolts in random directions
Bolt Ricochet +1 Singular bolt streams ricochet off surfaces up to two times
Bolt Ricochet +2: Singular bolt streams ricochet off surfaces up to four times
Bolt Ricochet +3: Singular bolt streams ricochet off surfaces up to seven times
Sky Judgement +1 (Coalesce the Light Side into a singular, heavy bolt that erupts from the sky to the surface to incapacitate or kill Dark Side users (Only heavily stuns everyone else)
Sky Judgement +2: Three heavy bolts can be conjured from the sky
Sky Judgement +3: Seven Heavy bolts can be conjured from the sky
Judgement Storm +1: Multiple weak bolts of electric judgement rain down from the sky in a large radius
Judgement Storm +2: radius is now very large
Judgement Storm +3: Radius is now extremely large
Bolt Disarm +1: Directed streams have the chance to knock small weapons out of the enemy's hands
Bolt Disarm +2: Directed streams have the chance to knock medium sized weapons out of opponents hands
Bolt Disarm +3: Streams can now potentially knock very large weapons out of a users hands
Bolt Disarm +4: Bolts now have the chance to knock extremely large weapons out of the opponents hands
Plant Surge (****P***********K*************M---------------G)
Plant Construction +1: Construct drone warriors made of hardened vegetation, small shelters, or temporary weapons
Plant Construction +2: Construct larger shelters, weapons, and create more plant drones
Plant Construction +3: Construct very large shelters, weapons, and summon numerous plant drones
Construct Durability +1: All plant constructs are now resistant to weapon damage
Construct Durability +2: All plant constructs now resistant to high damage weapons
Construct Durability +3: Constructs can now resist very high damage weapons
Plant Construction +2: Construct larger shelters, weapons, and create more plant drones
Plant Construction +3: Construct very large shelters, weapons, and summon numerous plant drones
Construct Durability +1: All plant constructs are now resistant to weapon damage
Construct Durability +2: All plant constructs now resistant to high damage weapons
Construct Durability +3: Constructs can now resist very high damage weapons
Alter Environment (*****P*************K*************M---------------G)
Alter weather patterns
Summon Storm +1: Summon minor storms, intense winds, fog, and lightning from the sky
Summon Storm +2: Summon average thunderstorms , very intense winds, fog, and heavier thunderbolts
Summon Tornados +1: Summon a single tornado
Summon Storm +1: Summon minor storms, intense winds, fog, and lightning from the sky
Summon Storm +2: Summon average thunderstorms , very intense winds, fog, and heavier thunderbolts
Summon Tornados +1: Summon a single tornado
Imbue Item (****P*******K*********M-----------------G)
Melee/Lightsaber
Techniques in constant effect:
Jedi Stance Discipline
Jedi Focus Discipline
Single Bladed Lightsaber.
(****P*********K**********M***************G)
Jar'Kai (****P*********K**********M***************G)
Double Bladed Lightsaber (****P*********K*******************M******************G)
Lightsaber Pike/Spear (****P*********K**********M***************G)
Rope Dart Lightsaber (****P*********K**********M***************G)
Light Whip
(****P*********K**********M***************G)
Form 1 (****P*********K**********M***************G)
Supplemented by:
Three Rings of Defense (Strong Style, Makes Form One more effective against singular Opponents)
Single Bladed Lightsabers: Raises all stats by "+"
Double Bladed Lightsabers: Adds one "+" to Horizontal, and Diagonal categories, and two to Defense, Blast Deflection and Counter Attacks. Lowers Vertical Attacks by one "+" if combined with this style
Lightsaber Pike (Spear): Raises thrust and Horizonal Attacks by three "+", Lowers vertical and Diagonal Attacks by two "+"
Lightsaber Pike (Temple Guard) : Lowers Vertical Attacks by one "+", Horizontal Attacks by one "+", raises Diagonal Attacks and defense by 3 "+", Blast Deflection by one "+"
Curved Hilt Lightsabers: Adds on "+" to Vertical, Horizontal, Thrust, and Counter Attacks if combined with this Style.
Light Whips : Adds 2 "+" to Diagonal Attacks, Horizontal, and Vertical. Lowers Defense, thrusts, Blast Deflection by one "+"
Jar Kai: Adds Three "+" to Horizontal, Vertical, and Diagonal Attacks, lowers Defense by one "+",
Jar Kai (Curved Hilts): Raises Diagonal Attacks, Counter Attacks, and Defense by two "+" , lowers Vertical Attacks by one "+"
Vertical Attacks : +++
Horizontal Attacks : +++
Diagonal Attacks : +++
Counter Attacks : ++
Thrusts: +
Defense : ++
Defense (Blast Deflection) : ++
Disarming Slash : +++
Sarlacc Sweep : +++
Sequence Linking +1: Basic linking of attacks to all target zones of opponent. Is equally adept at defending own target zones
Linking +2: Advanced linking of attacks to all target zones of opponent, advanced self target zones defense
Linking +3: Very highly advanced attack linking to all target zones and defense to own self's target zones
Linking +4: Extremely advanced linking attacks to enemy target zones and self defense of own target zones
Outnumbered +1: Can engage small groups of opponents at a time
Outnumbered +2: Can engage large groups of skilled opponents
Outnumbered +3: Can engage very large groups of very skilled opponents
Outnumbered +4: Can engage extremely large groups
Disarmament +1: Can recognize opportunities to disarm opponents
Disarmament +2: Can recognize and execute disarmament moves with great skill
Disarmament +3: Can recognize and execute disarmament moves with very great skill
Disarmament +4: Can recognize and execute disarmament moves with extremely great skill
Blast Deflection +1: Can deflect and redirect blaster bolts from singular opponents of great skill
Blast Deflection +2: Can deflect and redirect blaster bolts from singular opponents of very great skill
Blast Deflection +3: Can deflect and redirect blaster bolts from singular opponents of extremely great skill
Anti-Makashi +1: Can counter basic attacks and possibly penetrate basic defense of Makashi users
Anti-Makashi +2: Can counter advanced attacks and defenses of Makashi users
Anti-Makashi +3: Can counter very advanced attacks and defenses of Makashi Users
Anti-Makashi +4: Can counter Extremely advanced attacks and defenses of Makashi users
Three Rings of Defense (Strong Style, Makes Form One more effective against singular Opponents)
Single Bladed Lightsabers: Raises all stats by "+"
Double Bladed Lightsabers: Adds one "+" to Horizontal, and Diagonal categories, and two to Defense, Blast Deflection and Counter Attacks. Lowers Vertical Attacks by one "+" if combined with this style
Lightsaber Pike (Spear): Raises thrust and Horizonal Attacks by three "+", Lowers vertical and Diagonal Attacks by two "+"
Lightsaber Pike (Temple Guard) : Lowers Vertical Attacks by one "+", Horizontal Attacks by one "+", raises Diagonal Attacks and defense by 3 "+", Blast Deflection by one "+"
Curved Hilt Lightsabers: Adds on "+" to Vertical, Horizontal, Thrust, and Counter Attacks if combined with this Style.
Light Whips : Adds 2 "+" to Diagonal Attacks, Horizontal, and Vertical. Lowers Defense, thrusts, Blast Deflection by one "+"
Jar Kai: Adds Three "+" to Horizontal, Vertical, and Diagonal Attacks, lowers Defense by one "+",
Jar Kai (Curved Hilts): Raises Diagonal Attacks, Counter Attacks, and Defense by two "+" , lowers Vertical Attacks by one "+"
Vertical Attacks : +++
Horizontal Attacks : +++
Diagonal Attacks : +++
Counter Attacks : ++
Thrusts: +
Defense : ++
Defense (Blast Deflection) : ++
Disarming Slash : +++
Sarlacc Sweep : +++
Sequence Linking +1: Basic linking of attacks to all target zones of opponent. Is equally adept at defending own target zones
Linking +2: Advanced linking of attacks to all target zones of opponent, advanced self target zones defense
Linking +3: Very highly advanced attack linking to all target zones and defense to own self's target zones
Linking +4: Extremely advanced linking attacks to enemy target zones and self defense of own target zones
Outnumbered +1: Can engage small groups of opponents at a time
Outnumbered +2: Can engage large groups of skilled opponents
Outnumbered +3: Can engage very large groups of very skilled opponents
Outnumbered +4: Can engage extremely large groups
Disarmament +1: Can recognize opportunities to disarm opponents
Disarmament +2: Can recognize and execute disarmament moves with great skill
Disarmament +3: Can recognize and execute disarmament moves with very great skill
Disarmament +4: Can recognize and execute disarmament moves with extremely great skill
Blast Deflection +1: Can deflect and redirect blaster bolts from singular opponents of great skill
Blast Deflection +2: Can deflect and redirect blaster bolts from singular opponents of very great skill
Blast Deflection +3: Can deflect and redirect blaster bolts from singular opponents of extremely great skill
Anti-Makashi +1: Can counter basic attacks and possibly penetrate basic defense of Makashi users
Anti-Makashi +2: Can counter advanced attacks and defenses of Makashi users
Anti-Makashi +3: Can counter very advanced attacks and defenses of Makashi Users
Anti-Makashi +4: Can counter Extremely advanced attacks and defenses of Makashi users
Form 2 (****P**********K*************M******************G)
Supplemented by Three Rings of Defense (Medium Style, More Opponents can now be engaged)
Single Bladed Lightsaber: Raises Defense By three "+", Vertical and Diagonal Attacks by one "+", and Blast Deflection by one "+"
Curved Hilt: Raises Horizontal, Vertical, Counter Attacks, Riposte, and Disarming Slash by three "+", Lowers Defense by one "+" and Diagonal Attacks by one "+"
Double Bladed Lightsabers: Adds 1 "+" to Defense, Blast Deflection, Diagonal Attacks, and Counter Attacks. Lowers Thrusts, Riposte, and Disarming Slash by 2 "+"
Jar Kai: Adds two "+" Horizontal Attacks, Diagonal Attacks one "+" to Blast Deflection, Lowers Counter Attacks and thrusts by One "+", raises Riposte by two "+", raises Disarming Slash by three "+"
Jar Kai (Curved Hilts): Adds Three "+" to Horizontal, Diagonal, and Counter Attacks. Lowers defense by one "+*
Vertical Attacks : +
Horizontal Attacks : +
Counter Attacks : +++
Diagonal Attacks : ++++
Thrusts: +++
Defense : ++++
Defense (Blast Deflection) : +
Makashi Riposte : +++
Disarming Slash (Weapons) : ++++
Duelist +1: Can counter basic attacks and defenses of all lightsaber and sword fighting styles
Duelist +2: Can counter advanced attacks and defenses of all lightsaber and swordfighting styles. Can now engage up to two lightsaber duelists at once
Duelist +3: Can counter very advanced attacks and defenses of all lightsaber and sword fighting styles
Duelist +4 Can Counter extremely Advanced attacks and defenses of all lightsaber and sword fighting styles Can now engage up to three duelists at once
Bolt Deflection +1: Can deflect basic blaster attacks from a single opponent
Bolt Deflection +2: Can deflect advanced blaster attacks from a single opponent
Bolt Deflection +3: Can deflect advanced blaster attacks from a small group of opponents firing from a single direction
Bolt Deflection +4: Can counter very advanced blaster attacks from a small group of opponents firing from a single direction
Defense Penetration +1: Recognize basic flaws in another Lightsaber User's fighting style and ruthlessly exploit them at every opportunity
Defense Penetration +2: Advanced recognition of flaws in Lightsaber User's fighting style and greater ability to exploit said flaws
Defense Penetration +3: Very Advanced recognition of flaws in another Lightsaber User's fighting style with very great potential to exploit said flaws
Defense Penetration +4: Extremely advanced recognition of flaws in another Lightsaber User's style and potentially extremely great ability to exploit said flaws
Force Defense +1: Basic Ability to defend against the Force while using Makashi against a single opponent at the same time
Force Defense +2: Advanced ability to defend against The Force while Makashi at the same time
Force Defense +3: Very advanced Ability to defend against the Force while Makashi at the same time
Force Defense +4: Extremely advanced ability to defend against the Force while Makashi at the same time
Single Bladed Lightsaber: Raises Defense By three "+", Vertical and Diagonal Attacks by one "+", and Blast Deflection by one "+"
Curved Hilt: Raises Horizontal, Vertical, Counter Attacks, Riposte, and Disarming Slash by three "+", Lowers Defense by one "+" and Diagonal Attacks by one "+"
Double Bladed Lightsabers: Adds 1 "+" to Defense, Blast Deflection, Diagonal Attacks, and Counter Attacks. Lowers Thrusts, Riposte, and Disarming Slash by 2 "+"
Jar Kai: Adds two "+" Horizontal Attacks, Diagonal Attacks one "+" to Blast Deflection, Lowers Counter Attacks and thrusts by One "+", raises Riposte by two "+", raises Disarming Slash by three "+"
Jar Kai (Curved Hilts): Adds Three "+" to Horizontal, Diagonal, and Counter Attacks. Lowers defense by one "+*
Vertical Attacks : +
Horizontal Attacks : +
Counter Attacks : +++
Diagonal Attacks : ++++
Thrusts: +++
Defense : ++++
Defense (Blast Deflection) : +
Makashi Riposte : +++
Disarming Slash (Weapons) : ++++
Duelist +1: Can counter basic attacks and defenses of all lightsaber and sword fighting styles
Duelist +2: Can counter advanced attacks and defenses of all lightsaber and swordfighting styles. Can now engage up to two lightsaber duelists at once
Duelist +3: Can counter very advanced attacks and defenses of all lightsaber and sword fighting styles
Duelist +4 Can Counter extremely Advanced attacks and defenses of all lightsaber and sword fighting styles Can now engage up to three duelists at once
Bolt Deflection +1: Can deflect basic blaster attacks from a single opponent
Bolt Deflection +2: Can deflect advanced blaster attacks from a single opponent
Bolt Deflection +3: Can deflect advanced blaster attacks from a small group of opponents firing from a single direction
Bolt Deflection +4: Can counter very advanced blaster attacks from a small group of opponents firing from a single direction
Defense Penetration +1: Recognize basic flaws in another Lightsaber User's fighting style and ruthlessly exploit them at every opportunity
Defense Penetration +2: Advanced recognition of flaws in Lightsaber User's fighting style and greater ability to exploit said flaws
Defense Penetration +3: Very Advanced recognition of flaws in another Lightsaber User's fighting style with very great potential to exploit said flaws
Defense Penetration +4: Extremely advanced recognition of flaws in another Lightsaber User's style and potentially extremely great ability to exploit said flaws
Force Defense +1: Basic Ability to defend against the Force while using Makashi against a single opponent at the same time
Force Defense +2: Advanced ability to defend against The Force while Makashi at the same time
Force Defense +3: Very advanced Ability to defend against the Force while Makashi at the same time
Force Defense +4: Extremely advanced ability to defend against the Force while Makashi at the same time
Form 3 (****P*********K**********M*******************G)
Supplemented by Three Rings of Defense (Fast Style, now more effective in one on one combat)
Single Bladed Lightsaber: Raises stats by two "+" in every category
Curved Hilts: Raises Counter Attacks, Thrusts, and Defense by four "+". Lowers Blast Deflection, and Circle of Shelter by two
Double Bladed Lightsabers: Raises Defense, Blast Deflection, Deflecting Slash, and Circle of Shelter by four "+"
Jar Kai: Raises Counter Attacks, Horizontal Attacks, Diagonal Attacks, Defense, and Blast Deflection by two "+"
Jar Kai (Curved Hilts): Raises Counter Attacks, Diagonal Attacks, and Defense by two "+", Lowers Circle of Shelter, and Blast Deflection by two "+"
Vertical Attacks : +
Horizontal Attacks: +
Diagonal Attacks : +
Counter Attacks: ++++
Thrusts : +
Defense: +++++
Defense (Blast Deflection) : +++++
Deflecting Slash : +++
Circle of Shelter : +++
Lightsaber Defense +1: block and parry basic lightsaber and sword attacks from all styles from a single opponent
Lightsaber Defense +2: block and parry advanced lightsaber and sword attacks from a single opponent
Lightsaber Defense +3: block and parry very advanced lightsaber and sword attacks from multiple opponents (up to three opponents)
Lightsaber Defense +4: block and parry extremely advanced lightsaber and sword attacks from multiple opponents while surrounded (up to four)
Deflection +1: Deflect and redirect basic blaster attacks from all directions
Deflection +2: Deflect and redirect advanced blaster attacks from all directions
Deflection +3: Deflect and redirect very highly advanced blaster attacks from all directions
Deflection +4: Deflect and redirect extremely advanced blaster attacks from all directions
Counter-Attack +1: Recognize and execute basic counter attack opportunities against single opponents in a sword/lightsaber/pistol duel
Counter-Attack +2: Recognize and execute advanced counter attack opportunities against single opponents in a sword/lightsaber/pistol duel
Counter-Attack +3: Recognize and execute very advanced counter attacks opportunities against single opponents in sword/lightsaber/pistol duel
Counter-Attack +4: Recognize and execute extremely advanced counter attacks against two opponents in sword/lightsaber/pistol duel
Redirection Precision +1: Nathan has grown slightly more precise at redirecting deflected bolts with Soresu at vital areas of shooters
Redirection Precision +2: Nathan has grown highly precise at redirecting deflected blaster bolts at vital areas of shooters
Redirection Precision +3: Very advanced redirection of deflected bolts at vital areas of shooters
Redirection Precision +4: Extreme Precision of deflected bolts at vital areas
Deflecting Slash +1: Deflecting Slash can now be executed more fluidly and with less energy required
Deflecting Slash +2: Deflecting Slash can now be executed very fluidly with even less energy
Deflecting Slash +3: Deflecting Slash can now be executed extremely fluidly
Heavy Deflecting Slash +1: Nathan can now execute a Heavy Deflecting Slash, which has greater chance to turn aside Maser based energy projectiles that strike with greater kinetic force. Can also possibly turn aside melee based power Attacks
Heavy Deflecting Slash +2: Maser based Projectiles and melee power attacks can possibly be even more easily turned aside
Heavy Deflecting Slash +3: Maser based Projectiles and melee power attacks can possibly be turned aside extremely easily
Bolt Detection +1: Slightly greater ability to sense incoming projectiles and melee attacks
Bolt Detection +2: Much greater ability to sense incoming projectiles and Melee attacks
Bolt Detection +3: Extreme ability to sense incoming projectiles and Melee attacks
Single Bladed Lightsaber: Raises stats by two "+" in every category
Curved Hilts: Raises Counter Attacks, Thrusts, and Defense by four "+". Lowers Blast Deflection, and Circle of Shelter by two
Double Bladed Lightsabers: Raises Defense, Blast Deflection, Deflecting Slash, and Circle of Shelter by four "+"
Jar Kai: Raises Counter Attacks, Horizontal Attacks, Diagonal Attacks, Defense, and Blast Deflection by two "+"
Jar Kai (Curved Hilts): Raises Counter Attacks, Diagonal Attacks, and Defense by two "+", Lowers Circle of Shelter, and Blast Deflection by two "+"
Vertical Attacks : +
Horizontal Attacks: +
Diagonal Attacks : +
Counter Attacks: ++++
Thrusts : +
Defense: +++++
Defense (Blast Deflection) : +++++
Deflecting Slash : +++
Circle of Shelter : +++
Lightsaber Defense +1: block and parry basic lightsaber and sword attacks from all styles from a single opponent
Lightsaber Defense +2: block and parry advanced lightsaber and sword attacks from a single opponent
Lightsaber Defense +3: block and parry very advanced lightsaber and sword attacks from multiple opponents (up to three opponents)
Lightsaber Defense +4: block and parry extremely advanced lightsaber and sword attacks from multiple opponents while surrounded (up to four)
Deflection +1: Deflect and redirect basic blaster attacks from all directions
Deflection +2: Deflect and redirect advanced blaster attacks from all directions
Deflection +3: Deflect and redirect very highly advanced blaster attacks from all directions
Deflection +4: Deflect and redirect extremely advanced blaster attacks from all directions
Counter-Attack +1: Recognize and execute basic counter attack opportunities against single opponents in a sword/lightsaber/pistol duel
Counter-Attack +2: Recognize and execute advanced counter attack opportunities against single opponents in a sword/lightsaber/pistol duel
Counter-Attack +3: Recognize and execute very advanced counter attacks opportunities against single opponents in sword/lightsaber/pistol duel
Counter-Attack +4: Recognize and execute extremely advanced counter attacks against two opponents in sword/lightsaber/pistol duel
Redirection Precision +1: Nathan has grown slightly more precise at redirecting deflected bolts with Soresu at vital areas of shooters
Redirection Precision +2: Nathan has grown highly precise at redirecting deflected blaster bolts at vital areas of shooters
Redirection Precision +3: Very advanced redirection of deflected bolts at vital areas of shooters
Redirection Precision +4: Extreme Precision of deflected bolts at vital areas
Deflecting Slash +1: Deflecting Slash can now be executed more fluidly and with less energy required
Deflecting Slash +2: Deflecting Slash can now be executed very fluidly with even less energy
Deflecting Slash +3: Deflecting Slash can now be executed extremely fluidly
Heavy Deflecting Slash +1: Nathan can now execute a Heavy Deflecting Slash, which has greater chance to turn aside Maser based energy projectiles that strike with greater kinetic force. Can also possibly turn aside melee based power Attacks
Heavy Deflecting Slash +2: Maser based Projectiles and melee power attacks can possibly be even more easily turned aside
Heavy Deflecting Slash +3: Maser based Projectiles and melee power attacks can possibly be turned aside extremely easily
Bolt Detection +1: Slightly greater ability to sense incoming projectiles and melee attacks
Bolt Detection +2: Much greater ability to sense incoming projectiles and Melee attacks
Bolt Detection +3: Extreme ability to sense incoming projectiles and Melee attacks
Form 4 (****P*********K-------------M---------------G)
Supplemented by
Three Rings of Defense (Fast Style, Defensive Combat is slightly better against all enemies, Ataru Combat less physically taxing
NOTE: Vertical, Horizontal, Diagonal, Counter Attacks, Swoop, and Swarm are raised by "++++" whenever employing Body Enhancing Force Abilities. Defense is raised by one "+"
Single Bladed Lightsaber: All stats raised by one "+"
Curved Hilts: Vertical Attacks, Horizontal Attacks, Thrusts, and Defense are raised by two "+" Unable to use Hawk Bat Swoop.
Double Bladed Lightsaber: Diagonal Attacks, Counter Attacks, Horizontal Attacks are raised by three "+". Defense raised by one "+", Hawk Bat Swoop and Saber Swarm raised by two "+"
Jar Kai: Diagonal and Counter Attacks raised by Four "+". Horizontal Attacks raised by 2 "+" Saber Swarm and Hawk Bat Swoop raised by five "+"
Vertical Attacks: +
Horizontal Attacks: +
Diagonal Attacks: +
Counter Attacks: +
Thrusts: +
Defense: +
Defense (Blast Deflection): +
Hawk Bat Swoop: +
Saber Swarm: +
Constant Motion +1 Constant basic Acrobatic Attacks and Defenses against a single opponent
Constant Motion +2: Constant advanced Acrobatic attacks and defenses against single opponents
Constant Motion +3: Constant, very advanced Acrobatic attacks and defenses against a small group of highly skilled opponents and opponents of great skill
Saber Swarm +1: Basic skill at executing sudden lightsaber flurries against single opponents
Saber Swarm +2: Advanced skill at recognizing and executing opportunities to use the saber Swarm against single opponents
Three Rings of Defense (Fast Style, Defensive Combat is slightly better against all enemies, Ataru Combat less physically taxing
NOTE: Vertical, Horizontal, Diagonal, Counter Attacks, Swoop, and Swarm are raised by "++++" whenever employing Body Enhancing Force Abilities. Defense is raised by one "+"
Single Bladed Lightsaber: All stats raised by one "+"
Curved Hilts: Vertical Attacks, Horizontal Attacks, Thrusts, and Defense are raised by two "+" Unable to use Hawk Bat Swoop.
Double Bladed Lightsaber: Diagonal Attacks, Counter Attacks, Horizontal Attacks are raised by three "+". Defense raised by one "+", Hawk Bat Swoop and Saber Swarm raised by two "+"
Jar Kai: Diagonal and Counter Attacks raised by Four "+". Horizontal Attacks raised by 2 "+" Saber Swarm and Hawk Bat Swoop raised by five "+"
Vertical Attacks: +
Horizontal Attacks: +
Diagonal Attacks: +
Counter Attacks: +
Thrusts: +
Defense: +
Defense (Blast Deflection): +
Hawk Bat Swoop: +
Saber Swarm: +
Constant Motion +1 Constant basic Acrobatic Attacks and Defenses against a single opponent
Constant Motion +2: Constant advanced Acrobatic attacks and defenses against single opponents
Constant Motion +3: Constant, very advanced Acrobatic attacks and defenses against a small group of highly skilled opponents and opponents of great skill
Saber Swarm +1: Basic skill at executing sudden lightsaber flurries against single opponents
Saber Swarm +2: Advanced skill at recognizing and executing opportunities to use the saber Swarm against single opponents
Form 5 (****P************K-------------M---------------G)
Supplemented by Strong Style (Better Footwork employed, Can execute faster Vertical Attacks
Note: Single Bladed Lightsaber Variants Only
Shien: Adds Three "+" to Horizontal Attacks, Diagonal Attacks, Counter Attacks, one "+" to Blast Deflection, Thrusts.
Reverse Shien: Adds four "+" to Horizontal Attacks, Diagonal Attacks, Defense, and two "+" to Blast Deflection
Djem So: Adds four "+" to Vertical, Diagonal Attacks, Thrusts, and Defense, Lowers Blast Deflection by One
Body Enhancement Powers adds one "+" to all stats
Vertical Attacks : ++++
Horizontal Attacks +++
Diagonal Attacks ++++
Counter Attacks ++++
Thrusts ++
Defense ++
Defense (Blast Deflection) ++
Shien Deflection +++++
Barrier of Blades +++++
Falling Avalanche: +++
Fluid Riposte: +++
Counter Assault +1: Constant attacks and counter attacks against highly skilled melee and ranged attackers from a single direction
Counter Assault +2: Constant attacks and Counter Attacks against very highly skilled melee and ranged attackers from a single direction
Djem So +1: Use Form 5 to execute heavy power attacks, defenses, and counter attacks against a single Lightsaber user
Djem So +2: More easily execute heavy attacks, defenses and counter attacks against a single Lightsaber user. Greater focus on destroying lightsaber Defense in general
Reverse Shien +1: Execute basic unorthodox reverse bladed lightsaber attacks to catch melee and ranged opponents off guard. Easier blast Deflection and defense against Lightsabers from multiple opponents
Reverse Shien +2: Much easier blaster defense while surrounded and much easier lightsaber Defense and counter attacks from other lightsaber users
Note: Single Bladed Lightsaber Variants Only
Shien: Adds Three "+" to Horizontal Attacks, Diagonal Attacks, Counter Attacks, one "+" to Blast Deflection, Thrusts.
Reverse Shien: Adds four "+" to Horizontal Attacks, Diagonal Attacks, Defense, and two "+" to Blast Deflection
Djem So: Adds four "+" to Vertical, Diagonal Attacks, Thrusts, and Defense, Lowers Blast Deflection by One
Body Enhancement Powers adds one "+" to all stats
Vertical Attacks : ++++
Horizontal Attacks +++
Diagonal Attacks ++++
Counter Attacks ++++
Thrusts ++
Defense ++
Defense (Blast Deflection) ++
Shien Deflection +++++
Barrier of Blades +++++
Falling Avalanche: +++
Fluid Riposte: +++
Counter Assault +1: Constant attacks and counter attacks against highly skilled melee and ranged attackers from a single direction
Counter Assault +2: Constant attacks and Counter Attacks against very highly skilled melee and ranged attackers from a single direction
Djem So +1: Use Form 5 to execute heavy power attacks, defenses, and counter attacks against a single Lightsaber user
Djem So +2: More easily execute heavy attacks, defenses and counter attacks against a single Lightsaber user. Greater focus on destroying lightsaber Defense in general
Reverse Shien +1: Execute basic unorthodox reverse bladed lightsaber attacks to catch melee and ranged opponents off guard. Easier blast Deflection and defense against Lightsabers from multiple opponents
Reverse Shien +2: Much easier blaster defense while surrounded and much easier lightsaber Defense and counter attacks from other lightsaber users
Form 6
(****P*********K**********M***************G)
Supplemented by:
Form 1 (Horizontal Attacks, Multiple Enemies. Adds Disarming Slash)
Form 2 (Counter Attacks and Thrusts Adds Makashi Riposte)
Form 3 (Blast Deflection and Defense. Adds Circle of Shelter)
Form 4 (Body Enhancement. Adds Saber Swarm. Adds two "+" to all Diagonal and Horizonal Attacks when using Body Enhancement)
Form 5 (Adds Falling Avalanche, Adds Barrier of Blades)
Form 6 (Force Enhancement)
Form 7 (Attack and Defense more chaotic and unpredictable)
Single Bladed Lightsaber
Double Bladed Lightsaber
Vertical Attacks: ++
Horizontal Attacks: ++
Diagonal Attacks: ++
Counter Attacks: ++
Thrusts: ++
Defense: ++
Blast Deflection: ++
Disarming Slash, Deflecting Slash: ++
Makashi Riposte, Fluid Riposte: ++
Saber Swarm: ++
Barrier of Blades: ++
Falling Avalanche: ++
Force Attack Enhancement (Projectiles)
Slashing Judgement (Diagonal, Horizontal, or Vertical Lightsaber attack followed up by a bolt of Electric Judgement)
Slashing Fireball (Heavy Vertical or Horizontal Slash followed by Fire Ball Attack)
Slashing Light: Conjure Spear of pure Light Side energy to hurl at opponent, followed immediately by a leaping slash
Force Attack Enhancement (Blade Infusion)
Judgement Slashes (Infuse Blade with Electric Judgement, allowing Lightsabers to possibly damage Dark Beings)
Fiery Slashes (Infuse Lightsaber Blade With Incendiary Attacks)
Holy Slashes (Infuses Lightsaber with Force Light, allowing one to possibly Damage Alchemized and Force Imbued Materials)
Force Enhancement (Defense)
Judgement Barrier (Spin the Lightsaber elaborately around Ones Body, channeling electric judgement through the blade defensively in a sphere around user)
Fiery Barrier (Execute elaborate lightsaber spins and defensive slashes while a trio of fireball orbit practitioner)
Cryo Barrier: Lower temperature to a few degrees above Zero in immediate radius while using Defensive Lightsaber Spins
Open Combat +1: Execute advanced Defenses, and basic Counter-Attacks against small groups of skilled melee and ranged fighters in all directions
Open Combat +2: Execute basic Attacks, very advanced Defenses, and advanced Counter Attacks against small groups of highly skilled melee and ranged fighters in all directions
Open Combat +3: Execute Advanced Attacks, Extremely advanced Defenses, and very advanced Counter-Attacks against small groups of very highly skilled melee and ranged fighters in all directions
Open Combat +4: Execute Very advanced Attacks, Extreme Defenses, and Extreme Counter-Attacks against small sized groups of equally skilled opponents in all directions
Close Quarters +1: Execute basic Attacks, advanced Defenses, and advanced Counter Attacks against a single opponent of equal skill
Close Quarters +2: Execute advanced Attacks, Very Advanced Defenses and Very Advanced Counter-Attacks against a single opponent of equal skill
Close Quarters +3: Execute Very advanced Attacks, extremely skilled defenses, and Extremely skilled Counter-Attacks against a single opponent of equal skill
Close Quarters +4 Execute Very advanced attacks, defenses, and counter attacks against up to two opponents of similar skill
Form 1 (Horizontal Attacks, Multiple Enemies. Adds Disarming Slash)
Form 2 (Counter Attacks and Thrusts Adds Makashi Riposte)
Form 3 (Blast Deflection and Defense. Adds Circle of Shelter)
Form 4 (Body Enhancement. Adds Saber Swarm. Adds two "+" to all Diagonal and Horizonal Attacks when using Body Enhancement)
Form 5 (Adds Falling Avalanche, Adds Barrier of Blades)
Form 6 (Force Enhancement)
Form 7 (Attack and Defense more chaotic and unpredictable)
Single Bladed Lightsaber
Double Bladed Lightsaber
Vertical Attacks: ++
Horizontal Attacks: ++
Diagonal Attacks: ++
Counter Attacks: ++
Thrusts: ++
Defense: ++
Blast Deflection: ++
Disarming Slash, Deflecting Slash: ++
Makashi Riposte, Fluid Riposte: ++
Saber Swarm: ++
Barrier of Blades: ++
Falling Avalanche: ++
Force Attack Enhancement (Projectiles)
Slashing Judgement (Diagonal, Horizontal, or Vertical Lightsaber attack followed up by a bolt of Electric Judgement)
Slashing Fireball (Heavy Vertical or Horizontal Slash followed by Fire Ball Attack)
Slashing Light: Conjure Spear of pure Light Side energy to hurl at opponent, followed immediately by a leaping slash
Force Attack Enhancement (Blade Infusion)
Judgement Slashes (Infuse Blade with Electric Judgement, allowing Lightsabers to possibly damage Dark Beings)
Fiery Slashes (Infuse Lightsaber Blade With Incendiary Attacks)
Holy Slashes (Infuses Lightsaber with Force Light, allowing one to possibly Damage Alchemized and Force Imbued Materials)
Force Enhancement (Defense)
Judgement Barrier (Spin the Lightsaber elaborately around Ones Body, channeling electric judgement through the blade defensively in a sphere around user)
Fiery Barrier (Execute elaborate lightsaber spins and defensive slashes while a trio of fireball orbit practitioner)
Cryo Barrier: Lower temperature to a few degrees above Zero in immediate radius while using Defensive Lightsaber Spins
Open Combat +1: Execute advanced Defenses, and basic Counter-Attacks against small groups of skilled melee and ranged fighters in all directions
Open Combat +2: Execute basic Attacks, very advanced Defenses, and advanced Counter Attacks against small groups of highly skilled melee and ranged fighters in all directions
Open Combat +3: Execute Advanced Attacks, Extremely advanced Defenses, and very advanced Counter-Attacks against small groups of very highly skilled melee and ranged fighters in all directions
Open Combat +4: Execute Very advanced Attacks, Extreme Defenses, and Extreme Counter-Attacks against small sized groups of equally skilled opponents in all directions
Close Quarters +1: Execute basic Attacks, advanced Defenses, and advanced Counter Attacks against a single opponent of equal skill
Close Quarters +2: Execute advanced Attacks, Very Advanced Defenses and Very Advanced Counter-Attacks against a single opponent of equal skill
Close Quarters +3: Execute Very advanced Attacks, extremely skilled defenses, and Extremely skilled Counter-Attacks against a single opponent of equal skill
Close Quarters +4 Execute Very advanced attacks, defenses, and counter attacks against up to two opponents of similar skill
Form 7 (****P**********K-------------M---------------G)
Supplemented by
Strong Style (All attacks have greater strength applied)
Single Bladed Lightsaber: Raises all stats by one "+"
Double Bladed Lightsaber: Raises all Counter Attacks, Diagonal Attacks, Horizontal Attacks, Defense, Blast Deflection, and Techniques by two "+" Lowers Vertical Attacks by one "+", Thrusts by 3 "+", And Assured Strike, Swift Flank, and Tempered Aggression by - 3 "+"
Curved Hilts: Raises Vertical, Horizonal Attacks, and Defense by 3 "+", Swift Flank and assured Strike raised by 4 "+"
Light Whips
Vaapad
Vertical Attacks: ++
Horizontal Attacks: ++
Diagonal Attacks +++++
Counter Attacks: +++++
Thrusts: +
Defense: +
Defense (Blast Deflection): +
Assured Strike: ++
Vornskr's Ferocity: ++
Swift Flank: ++
Tempered Aggression: ++
Constant Assault +1: Constantly, relentlessly attack a single opponent in unpredictable ways by executing basic attacks
Constant Assault +2: Relentless attacks of a single opponent with advanced methods in unpredictable ways
Assured Strike +1: Recognize basic opportunities to execute the Assured Strike
Assured Strike +2: Recognize advanced opportunities to execute the Assured Strike
Vornskr's Ferocity +1: Execute sudden, vicious, unpredictable flurries with the lightsaber against all opponents in the immediate radius. Greater chance of turning aside attacks from lightsaber fighters
Vornskr's Ferocity +2: Execute more advanced unpredictable flurries against all opponents with greater chance of turning aside attacks from lightsaber fighters followed up by extremely fast counter attacks
Superconducting Loop +1: Loop an enemy force user's basic dark side based attacks back upon them
Superconducting Loop +2: Loop advanced Dark Side attacks back upon enemies who used them
Strong Style (All attacks have greater strength applied)
Single Bladed Lightsaber: Raises all stats by one "+"
Double Bladed Lightsaber: Raises all Counter Attacks, Diagonal Attacks, Horizontal Attacks, Defense, Blast Deflection, and Techniques by two "+" Lowers Vertical Attacks by one "+", Thrusts by 3 "+", And Assured Strike, Swift Flank, and Tempered Aggression by - 3 "+"
Curved Hilts: Raises Vertical, Horizonal Attacks, and Defense by 3 "+", Swift Flank and assured Strike raised by 4 "+"
Light Whips
Vaapad
Vertical Attacks: ++
Horizontal Attacks: ++
Diagonal Attacks +++++
Counter Attacks: +++++
Thrusts: +
Defense: +
Defense (Blast Deflection): +
Assured Strike: ++
Vornskr's Ferocity: ++
Swift Flank: ++
Tempered Aggression: ++
Constant Assault +1: Constantly, relentlessly attack a single opponent in unpredictable ways by executing basic attacks
Constant Assault +2: Relentless attacks of a single opponent with advanced methods in unpredictable ways
Assured Strike +1: Recognize basic opportunities to execute the Assured Strike
Assured Strike +2: Recognize advanced opportunities to execute the Assured Strike
Vornskr's Ferocity +1: Execute sudden, vicious, unpredictable flurries with the lightsaber against all opponents in the immediate radius. Greater chance of turning aside attacks from lightsaber fighters
Vornskr's Ferocity +2: Execute more advanced unpredictable flurries against all opponents with greater chance of turning aside attacks from lightsaber fighters followed up by extremely fast counter attacks
Superconducting Loop +1: Loop an enemy force user's basic dark side based attacks back upon them
Superconducting Loop +2: Loop advanced Dark Side attacks back upon enemies who used them
PRAXEUM STYLES
Medium Style (****P*********K**********M***************G)
Supplemented by
Body Enhancing Force Powers: adds 3 "+" to all Categories
Vertical Attacks: ++
Horizontal Attacks: ++
Diagonal Attacks ++
Counter Attacks +
Thrusts: +
Defense: ++
Defense (Blast Deflection): ++
All purpose +1: Good attack, defense, and counter attacks against medium amounts of ranged fighters but with limited skill at redirecting deflected blaster bolts. Good attack and blocking against lightsaber or sword fighters but with limited emphasis on parries and more on dodges and counter attacks.
All Purpose +2: Better attacks, defenses, and counter attacks against ranged opponents. Improved parrying techniques and counter attacks against melee or sword fighters, and improved assault on lightsaber fighters in particular
All purpose +3: Great attacks, defenses, and counter attacks against medium amounts of ranged fighters, and slightly improved skill at redirecting deflected blaster bolts. Potentially very great attacks, defenses, and counter attacks against singular lightsaber or sword fighters. Greatly improved parrying.
All purpose +4 Vastly improved defense against Lightsaber attacks from up to two opponents
Body Enhancing Force Powers: adds 3 "+" to all Categories
Vertical Attacks: ++
Horizontal Attacks: ++
Diagonal Attacks ++
Counter Attacks +
Thrusts: +
Defense: ++
Defense (Blast Deflection): ++
All purpose +1: Good attack, defense, and counter attacks against medium amounts of ranged fighters but with limited skill at redirecting deflected blaster bolts. Good attack and blocking against lightsaber or sword fighters but with limited emphasis on parries and more on dodges and counter attacks.
All Purpose +2: Better attacks, defenses, and counter attacks against ranged opponents. Improved parrying techniques and counter attacks against melee or sword fighters, and improved assault on lightsaber fighters in particular
All purpose +3: Great attacks, defenses, and counter attacks against medium amounts of ranged fighters, and slightly improved skill at redirecting deflected blaster bolts. Potentially very great attacks, defenses, and counter attacks against singular lightsaber or sword fighters. Greatly improved parrying.
All purpose +4 Vastly improved defense against Lightsaber attacks from up to two opponents
Fast Style (****P*********K**********M*******************G)
Body Enhancing Force Powers: adds 1 "+" to all Categories
Vertical Attacks: +
Horizontal Attacks: +
Diagonal Attacks +
Counter Attacks +++
Thrusts: +
Defense: ++
Defense (Blast Deflection): ++++
Focused Defenses +1: Great skill at defending against melee and ranged attacks in a wide fan in front of the user with an emphasis on controlled retreat: Can execute fast but weak attacks on singular opponents
Focused Defenses +2: Very Great defense against melee and ranged attacks in a wide fan in front of the user. Can execute very fast attacks on a single opponent
Focused Defenses +3: Extreme defense against melee and ranged opponents in a wide fan in front of the user. Extremely fast attacks on singular opponents
Vertical Attacks: +
Horizontal Attacks: +
Diagonal Attacks +
Counter Attacks +++
Thrusts: +
Defense: ++
Defense (Blast Deflection): ++++
Focused Defenses +1: Great skill at defending against melee and ranged attacks in a wide fan in front of the user with an emphasis on controlled retreat: Can execute fast but weak attacks on singular opponents
Focused Defenses +2: Very Great defense against melee and ranged attacks in a wide fan in front of the user. Can execute very fast attacks on a single opponent
Focused Defenses +3: Extreme defense against melee and ranged opponents in a wide fan in front of the user. Extremely fast attacks on singular opponents
Strong Style (****P*********K**********M*******************G)
Body Enhancing Force Powers: adds 1 "+" to all Categories
Vertical Attacks: +++++
Horizontal Attacks: ++
Diagonal Attacks +
Counter Attacks +
Thrusts: +++++
Defense: ++
Defense (Blast Deflection): +
Solid Offense +1: Fierce, heavy, but very slow lightsaber attacks with an emphasis on vertical assault against a single Lightsaber using opponent, designed to exhaust or disarm them. Thrusts and Vertical are potentially much more difficult to turn aside than in other styles
Solid Offense +2: Thrusts and vertical attacks now potentially much more difficult to turn aside than other styles. Improved parrying
Solid Offense +3: Thrusts and Vertical attacks are potentially very highly difficult to turn aside. Vertical attacks in particular have increased chance of disarming opponents. Slightly improved blast Deflection from enemies
Solid Offense +4: Thrusts and Vertical Attacks now are potentially extremely difficult to turn aside and have an even more improved chance of disarming opponents
Vertical Attacks: +++++
Horizontal Attacks: ++
Diagonal Attacks +
Counter Attacks +
Thrusts: +++++
Defense: ++
Defense (Blast Deflection): +
Solid Offense +1: Fierce, heavy, but very slow lightsaber attacks with an emphasis on vertical assault against a single Lightsaber using opponent, designed to exhaust or disarm them. Thrusts and Vertical are potentially much more difficult to turn aside than in other styles
Solid Offense +2: Thrusts and vertical attacks now potentially much more difficult to turn aside than other styles. Improved parrying
Solid Offense +3: Thrusts and Vertical attacks are potentially very highly difficult to turn aside. Vertical attacks in particular have increased chance of disarming opponents. Slightly improved blast Deflection from enemies
Solid Offense +4: Thrusts and Vertical Attacks now are potentially extremely difficult to turn aside and have an even more improved chance of disarming opponents
Ranged
Rifles (****P***************K-------------M---------------G)
Pistols (*****P**************K****************M****************G)
Grenade Launchers
(*******P************K-------------M---------------G)
MISC
Starfighters (****P*********K***************M***********************G)
Training Focus
Jedi Brute (Focus on Staff Weapons)
Jedi Investigator (Tracking enemy targets for long periods)
Jedi Hunter (Skilled at killing and eliminating Sith Spawn)
Niman Disciple (Seeking out Lightsaber Techniques)
Jedi Seeker (Mobile hunting of Sith)
ESOTERIC
Alchemy of Flesh (Novice, taught by Moya De Lifte)
Voss Healing Ritual (Novice)
Dathomir Language (Expert)
Balc (Expert)
Ur-Kittat (Expert)
Cheunh (Expert)
Colicoid (Novice)
Electrospeech (Novice)
Anzat (Expert)
Aqualish (Novice)
Bothese (Expert)
Caamasi (Novice)
Esh-Kha (Novice)
Huttese (Expert)
Mandoa (Expert)
Jedi Trials
Peace or Death (Trial of Skill, Trial of Courage)
Grandfather Versus Granddaughter (Trial of Flesh)
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