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Approved Starship A/Z-95-MP4 'Headhunter' Multirole Starfighter

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d2EptOi.jpg


OUT OF CHARACTER INFORMATION
Image Credit: AdamKop
Intent: To create a somewhat more standard snubfighter for PC's.
Canon Link: N/A
Restricted Missions: N/A
Primary Source: N/A


PRODUCTION INFORMATION
Manufacturer: Sanctuary Systems Liberation Army, Various Organizations
Model: A/Z-95-MP4 (Advanced) 'Headhunter'
Affiliation: Sanctuary Systems Liberation Armyhttp://starwarsrp.net/groups/1314-sanctuary-systems-liberation-army/
http://starwarsrp.net/groups/1314-sanctuary-systems-liberation-army/
http://starwarsrp.net/groups/1314-sanctuary-systems-liberation-army/, Open-Market
Modularity: See Below
Production: Mass-Produced
Material: Durasteel Hull, Alusteel Armor Plating, Glassteel and Transparisteel cockpit.

TECHNICAL SPECIFICATIONS
Classification: Fighter, Mid-sized
Role: Multirole Snubfighter
Length: 11.9m
Width: 11.7m
Height: 2.0m
Power Core Generator/Reactor: LP3d-1(V) Solar Ionization Reactor
Hyperdrive Rating: 2.0
Crew: 1 + Astromech
Passenger Capacity: N/A
Consumables: Survival Kit
Sublight Speed: Average

Maneuverability: Average

ARMAMENT
Armament Rating: Average


  • 2 x MX14 Linked Heavy Laser Cannons

  • 1 x Ion Cannon (retractable, mounted under the fuselage)

  • 2 x Multipurpose Warhead Launchers (3 warheads each)
Defense Rating: High
Squadron Count: Low - 8

NON-COMBAT ATTACHMENTS
  • Standard Combat Ray Shielding
  • Standard Combat Particle Shielding

  • Standard Starfighter Sensor Package

  • Standard Encrypted Communications Package

  • Advanced TAT and BAC Combat System Package

  • Ionic Shielding Package

    Ion Shields

  • Cap Drains

  • Duraplast Plating

  • Energy Sinks

[*]
Standard Electronics Warfare/Countermeasure Package

SPECIAL FEATURES
  • None


Strengths:
  • Legendarily Resiliant: The A/Z-95 is incredibly tough, while sacrificing little in the way of agility or firepower from it's predecessor. Granted it wasn't exceptional in that regard in the first place, but it's a durable little fighter that can hold its own.
Weaknesses:
  • The Baseline: Legendary Headhunter resilience aside, there's not too much special about the new Z-95.


DESCRIPTION
If one wants to protect the great trade lanes of the galaxy, at some point they will realize that the best way to do it is to have a highly mobile, low-supply strike force that can be deployed and operate independent of embedded support structures. In modern space warfare, that means snubfighters. The A/Z-95-MP4 (Advanced) Headhunter is the first major effort of the Mara-Perlemian Trade Council to create a hyperspace capable fighter that will become the shining beacon of safety and security.

Based off the venerable but still surprisingly effective design of the classic Z-95, the A/Z-95 holds true to what the relic did well and makes little effort to expand beyond that. This is not totally intentional, much to the surprise of the engineers and researchers employed by the MPTC, even with modern technology it proved extraordinarily difficult to make the fighter any more durable or tough than its predecessors.

What could be improved was power generation (by utilizing a proprietary LP-series Solar Ionization Reactor) and weapon systems. With shielding kept at normal levels extra power could be diverted to weapons, most notably vastly improved laser cannons and a single fuselage mounted retractable Ion Cannon, giving the fighter a non-lethal option for police and security work. While these weapon systems are powerful, the fighter suffers from being envisioned in multiple roles, and would struggle against a dedicated dogfighter.

As with most snubfighters, the advanced Headhunter carries a hyperdrive but lacks the advance navicomputers necessary to make complex or long-distance jumps. Either a pilot must memorize the routes (which is dicey) or an Astromech Droid is carried to act in that role. MPTC Headhunters come with the droid as standard, though in a minor change the droid is concealed in an internal compartment rather than being exposed.

Sleeker and more refined perhaps, than its ancestor, the A/Z-95-MP4 holds true to the old while polishing around the edges, to make a quality mass production fighter.

After many years in MPTC service, the plans for the A/Z-95-MP4 were leaked, and the fighter has subsequently been seen in use across the galaxy as a replacement for the more venerable Z-95. It also sees regular use by the Sanctuary Systems Liberation Army in the Unknown Regions.
 
[member="Edwin Mad-Thane"]

Sorry for the long wait before this got picked back up.

For Suggestions I see,



Edwin Mad-Thane said:
Small Squadron Size: While not strictly an expensive fighter, the A/Z-95 is somewhat temperamental to learn to fly, resulting in long training times, and few deployed across the sector than the MPTC would prefer.

Edwin Mad-Thane said:
Squadron Count: 12
First off, this weakness doesn't really represent the submission. If you could remove it that'd be fine.

The ratings are a little off, as you are 2 shifts over what is normally considered balance. You could lower production or reduce some of the ratings a touch, or include some exploitable weaknesses if you wanted.
 
Good Morning [member="Mordred B'Haran"]

This submissions looks really good, there is just one thing I'll need you to clear up before I can approve it.

Squadron Count



Mordred B'Haran said:
Squadron Count: 10

Could you please use the ratings given, average low etc in addition to a number?

Furthermore, if you check the template, I have copy and pasted the relevant section below, the number of small craft in a low squadron are 8, not 10. In order to balance the submission you'd need to bring the number down by a further two craft.

Squadron Count: (Please provide the amount of fighters this submission would have in a squadron. The average squadron for any starfighter is 12, at lengths averaging 12.5 meters. The bigger the fighter, the smaller your Squadron Count should be. The smaller the fighter, the bigger your Squadron count can be. [None: 1 | Very Low: 4 | Low: 8 | Average: 12 | Moderate: 16 | High: 20 | Very High: 24 | Extreme: 28] Squadron Sizes may be listed as just the rating.)

Please tag me back when you have made these changes.
 
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