Star Wars Roleplay: Chaos

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Character Nathan Bloodscrawl

NATHAN BLOODSCRAWL

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Above: Nathan in Ceremonial Armor, Gulag Era


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Above: Nathan in the Modern Era

"A man without hope is a man without fear."


NAME: Nathan Arnold Bloodscrawl (Known Aliases: Morris Crownwraithe)

FACTION: None

RANK:
None

SPECIES: Human (Essonian)

AGE: Over 3 centuries

SEX: Male

HEIGHT: Average

WEIGHT: Average

EYES: Green

HAIR: Dark Brown

SKIN: Caucasion

FORCE SENSITIVE: Yes (Knight Level Skill



STRENGTHS

Fortitude: Nathan's mental willpower is significant, with an unnatural tolerance for extreme psychological trauma. Very few things can rattle him emotionally, which makes it extremely difficult to torture him. If there is such a thing as fearless, Nathan is it.

Hardy: Nathan has significant physical resilience also. He can run and swim faster and remain awake longer than others could. He also seems to be unnaturally strong

Pilot: A strict, precise, and very aggressive fighter pilot, almost berserker like

Smart: Adept at working out solutions to problems

Duelist: Nathan is a Jedi Guardian, descended from temple guards. He specializes in Lightsabers, but specifically staff/spear weapons

Vanishing Act: Nathan comes from a family of Jedi who had an abnormally powerful form of Force Teleportation, able to teleport themselves as well as objects, at the cost of being unable to use Force Speed and Force Jump, as well as Telekinesis. Nathan is the first in his family to have overcome the limitation of not being able to use body enhancing powers, and his teleporting ability makes him an incredibly dangerous force multiplier, able to ambush multiple troops, sowing chaos as they are harassed and attacked, or attack a single opponent in a deadly "teleport flurry", attempting to teleport around the opponent as unpredictably as possible to strike at any exposed body part he can find

Esoteric: Nathan is starting to regain a dangerous command of esoteric Force Powers



WEAKNESSES

PTSD: Nathan may be fearless, but that doesn't mean certain things can't still get to him. Anything related to Dantooine, even seeing a picture of it triggers intense flashbacks and pain from when he was first murdered, interrupting his ability to focus on anything, and at times, actually reliving his and his wife's murder at the hands of Darth Phyre. He can fight through it, but its not easy.

Berzerk Buttons: Elaine Tear and Darth Phyre. Don't mention those names unless you want him to lift you up by the neck with one arm to try and strangle you. It's not that he actually wants to hurt you, but hearing those names triggers such intense, murderous rage in him he can't help but seek out something to strangle. just on sheer instinct. Seeing Cultists, any cultists, will have him frothing at the mouth almost.

Secondary Berzerk Button: Ession. He may not show it, but he cannot stand the Ashlans, and may be prompted to folly for a chance at slighting them. Be prepared for the Mother of all Death Glares at even the mention of the Kaiserreich.


De-Leveled: Nathan was a powerful Force User, but the trauma of his death and being brought back has shattered his talents, and he has only just barely started getting his skill to knight level


APPEARANCE:

A handsome man in his late thirties to early forties. Sports a five o clock shadow, and loose hair, often clad in black biker clothes or a set of green armor. Has green eyes



BIOGRAPHY:

The last surviving member of a Force Sensitive Family massacred for concealing the secret location of an ancient Light Side Superweapon, Nathan escaped the murder of his family at the hands of a young Elaine Tear and fled his home planet of Ession, wandering until he was subsequently found by the Jedi Order. Concealing his identity and changing his name to Morris Crownwraithe, Nathan his amongst the Order for years and years, becoming a great and powerful Jedi keeping order during the lawlessness of the Gulag Era, even becoming a hero ironically to his own people once he made a mistake and let slip he was Essonian. Eventually, Nathan met and fell in love with a woman name Lysandra Li-Ves, a very deadly Jedi Duelist. For the first time in an almost joyless existence across a ravaged Galaxy, Nathan had hope that he might be able to gain back a tiny piece of what the Ashlans had taken from him years before. Alas, his master prophesied his and his wife's death at the hands of Darth Phyre, a fate that was unavoidable.

Deciding that, since he was to die, he would take Elaine with him, he leaked her location to the Cult and was dead at their hands himself a weak later in a painful and humiliating demise, being violently dismembered along with his wife.

The violent reality tears made by Darth Solipsis on Tython had far reaching consequences, many of which will not be fully realized for decades or even centuries, but the tears managed to affect Dantooine in a small way. As that was where he died, the reality tear that momentarily formed there effectively reversed his death, but leaving him a traumatized, guilt ridden wreck who can barely remember who he is, let alone anything about the Force...

PERSONALITY

Rattled and mentally overburdened, Nathan has entered a world where all of his worst enemies designs have been realized and his own achievements and accomplishments lay swept to the wayside and forgotten. All of his worst nightmares have come true, in the worst ways they possibly could. This has left him very cynical. He remembers only certain things about his past life like who he, personally is, and still strongly remembers his and his wife's murder, but does not remember he has a daughter. He is not cold blooded however, and is willing to do the right thing. Most of the time.

All bets are off against his worst enemies however...

SHIP:

Lysandra's Coffin (XS Stock Light Freighter)


Luxury Station (Derelict) Docked with Derelict: MCV110 Corvette

The Blessing of Loste

Absolution Of Loste

Luxury Station Hangar Contents:

Aurek-class Tactical Strikefighter (Lysandra-1)

TIE/Ret (1)

TIE/fo (1) (Locked Behind Security Force Field)

TIE/ad (1) (Locked Behind Security Force Field)

TIE/CG (1) (Locked Behind Security Force Field)

TIE/vn (1) (Unlocked)

RZ-1 A-Wing (1)

RZ-X A-Wing (1) (Locked behind Security Force Field)

RZ-3 A-Wing (1) (Locked Behind Security Force Field)

Outback X-Wing (1)

T-451 "Pyromania" X-Wing (1) (Locked Behind Security Force Field)

R-Wing (1)

K-Wing (1)

Shuttles:

Silverlark Shuttle (1)



Luxury Station Droids:

V-4 Utility Droid

SYM Droid (1) (Locked behind a security field)

KILLS:
Post the names of the PC characters (characters role-played by real people) that your character has killed. If possible, include a link to the thread in which your character killed him/her.

BOUNTIES COLLECTED:
Post the names of any bounties you have delivered and the amount of money you gained for it. If possible, include a link to the thread in which it happened.



ROLE-PLAYS:




Equipment

Interceptor Gear
Prototype Armor
Wild Knights Flight Suit
Jedi Jumpsuit (Black)
Dooku Pattern Armor (Blue and Black)
Alliance Jedi Guardian Armor
Unknown Jedi Armor
Bloodscrawl Jedi Armor
Lysandra's Protection




Weapons:
Mercenary Slugthrower
Safe Owner's Pistol
Armai Model 41 Revolver
Type 11 Pistol
Epican Semi-Auto Pistol
Epican Semi-Auto Rifle
CQB Gun
Nightsister Energy Bow Pistol
WESTAR-81
R1 Repeating Blaster Pistol
Obsolete Blaster SMG
DC-15S
DC-15A Blaster Rifle

Laser Knife

Thermal Detonators

Obsolete Grenade Launcher

Lightsabers
Nathan's Lightsaber
Nathan's Saberstaff
Nathan's Synth Crystal Lightsaber
Bloodscrawl Lightsaber
Sword of Natalya Bloodscrawl
Lance of Ession
Needle of Csilla


Melee

Old Mercenary Set
Ancient Bloodscrawl Set
Yun Yammka Blade


Salvaged Weapon Shipment (Note: Restricted from usage until certain threshold of experience is past)

  • Basic:
  • Melee:
  • Exotic:
    • X7-B 'Checkmate' Holdout Disruptor | Limited / Open-Market || Miniature disruptor, easily concealable.
    • X8 'Gambit' Elite Disruptor Pistol | Limited / Open-Market || Fancy disruptor pistol for officers/aristocrats.
    • X8-H 'Endgame' Elite Disruptor Rifle | Limited / Open-Market || Fancy disruptor rifle for officers/aristocrats.
    • Deathwasp-series Type-S Antipersonnel Projectiles | Mass-Produced / Open-Market || 'Whistling birds at home.'
    • Stormbaton / Stormpike | Minor / Open-Market* || High-quality weaponry for high-quality individuals. [ERROR]
    • XA-4 'Sliverslash' Galvanic Whipblade | Limited / Open-Market* || Whip/Sword lightsaber alternative. Modular.
    • would like the following, Alban Roble :
      • Components
        • RWA-M1 Integrated Weapons Scope | x | A unique and powerful weapons scope completely tricked out with all the necessary gadgets and gizmos to make that precise shot, including; a laser rangefinder, ballistic-drop compensation package, HUD system integration, flexible mount, lens hood protection from heat distortion and recoil-induced facial injuries, honeycomb and laser filters to prevent lens flare and eye damage from bright lights, and a convenient transit pouch for protection. Wrapped under a layer of duranium and liquid-aenite coating, the RWA-M1 is a very durable and useful tool for any self-respecting soldier wishing to upgrade his or her weapon.
      • Ranged Weapons
        • BAW-56 Blaster Pistol | x | Standard sized semi-automatic blaster pistol with two modes, normal and 'gunslinger' mode. Normal mode features a high rate of fire, up to how fast its user can pull the trigger with average stopping power. Gunslinger mode reduces the rate of fire to low, but in turn, makes the pistol's stopping power become very high. Note that the pistol carries six power cells that rotate in a revolver fashion, and one shot in gunslinger mode uses all of the power in a single cell, increasing the number of times the user must manually reload the pistol.
        • BAW-55 Heavy Blaster Pistol | x | Heavy-duty sidearm recommended for field officers, with a high stopping power compared to most blaster pistols.
        • BAW-57 Heavy Blaster Pistol | x | An upgraded version of the BAW-55, the BAW-57 features increased ammunition capacity as well as durability, and overall quality of life upgrades, as well as a change from the larger double-barreled design to a more manageable and discreet single-barreled design. A recommended base pistol for those wishing to order a custom model.
        • BAW-63 Heavy Rotary Blaster Cannon | x | A heavy rotary blaster cannon, the BAW-63 is designed to mow down legions of enemies and chip through the hardest of armors. With great power comes great size, and firing is considered inaccurate when it is not deployed on its bipod.
        • BAW-64 Light Repeating Blaster Cannon | x | A light repeating blaster cannon, designed to have the rate of fire of heavier repeating blasters but with the ability to be less of a hassle to be mobile with.
        • BAW-77 Tactical Blaster Rifle | x | Tactical blaster intended for high-level security personnel, mercenaries, and military units. Features semi-auto and automatic rates of fire, and an advanced RWA-M1 Integrated Weapons Scope. The blaster rifle also is protected from overheating and features reduced recoil, as well as a reinforced chassis of duranium to protect it from wear-and-tear.
        • BAW-78 Precision Rifle | x | With a low rate of fire, high range, and high stopping power, the BAW-78 is designed to deal precise damage over long ranges. A perfect medium between a blaster and a sniper rifle.
        • BAW-89 Blaster Carbine | x | A lighter and more compact blaster rifle that trades range capabilities for reduced range, intended for security personnel, mercenaries, military units, and any other buyer. With a scope that can toggle between x2.0 and x4.0, lightweight and reduced recoil as well as a high rate of fire, it's an overall effective light alternate to heavier blaster rifles.
        • BCR-X13 Compact Sniper Rifle | x | Designed to be a lighter yet still powerful sniper rifle, the BCR-X13 delivers lethal blows at battlefield ranges while also being able to fold its stock for easy and fast transportation. With an increased capability thanks to the RWA-M1 Integrated Weapons Scope, the BCR-X13 is a must for every sniper, assassin, or individual who wants to kill at ranges too far for the enemy to shoot back.
      • Armor/Personal Defense
        • JN-3 Auger Personal Shield | x | A small gauntlet that is worn by a user who, when needed, can activate a medium-sized personal shield that can deflect blaster bolts, kinetic rounds, and melee weapons such as vibroblades.
      • Medical
        • RMED-SI5 Stim Injector | x | Portable stim injector with multiple doses and ease-of-access interface.
        • RMED-BI6 Bacta Injector | x | Portable bacta injector with multiple doses and ease-of-access interface.
        • RMED-SB4 Portable Medpack | x | Portable medpack, designed to be able to cushion any happenstance damage.
Valkyrie War Lance
Firefist Compact Pistol
Individual FIeld Disruptor
Firespike Submachine Gun
Shadowstrike Battle Rifle
Firestrike Machine Gun
Hammerstrike Grenade Launcher
Hellfire Rocket Carbine
Coldstream Cryoban Rifle
Stronghand Compound Bow
Quietneedle Dart Caster
Hailstorm Flecheete Carbine

DROIDS

Salvaged HK-50

Salvaged R2 Unit

Salvaged Scion Synthetic:




FUEL

Current Refuels: 2

Supplies

Field Ration Kits: 3

Repair Kit: 3

Blaster Repair Kit: 7

Medkit: 4

Battle Rucksack: 1

SAVINGS

Galactic Standard Credits: 20000

Underworld Credits: 62,128

Gemstones: 14

Ingots: 0

Bonds: 0

Shadow Accounts: 0

Shares: 0

Transgalactic Coins: Gold/3, Silver/2

Drachma Currency: 12 Coins


EXTRACURRICULAR ACTIVITIES

Vaults Opened

Bacta Chambers Accessed

Safes Opened

Robberies

Smuggling

Assaults (People): 21

Temple Assaults

Base Assaults

Dungeons Cleared: 1

Tombs Raided

Booby Traps Set

Booby Traps Disarmed

Dark Jedi Spared

Dark Jedi Killed: 1

Sith Spared

Sith Killed: 3

Brain Demon Witches Killed: 14

Enemies Killed: 70

Enemies Spared: 100

Areas Snuck Through

Persuasion Successes

Times ordered from Pizza Hutt: 7

Pizza Hutt Order preference:

Ziro Stuffed Crust Pizza

Marlo Ice Cream (Strawberry)

Soft Drinks

Vasher Root Beer




BUSINESSES

Bacta-Works of Epica

SKILLS

Hit Points
♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡

FORCE

♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡

Force Defense

♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡♡


FORCE POWERS

Note: All of his skill at the Force has been erased and he must rebuild his connection from scratch. (WIP)

Techniques available:

Force Forms
Force Channel
Force Affinity
Force Potency
Force Mastery

RANKS. (PKMG)

INITIATE

PADAWAN

KNIGHT

MASTER

GRANDMASTER


Force Sense (****P*********K-------------M---------------G)

Poison Sense

Force Endure (****P*********K----------M---------------G)

Reduce Injury (****P*********K-------------M---------------G)

Blaster: 45% Damage Reduction

Piercing: 10% Damage Reduction

Electricity: 30% Damage Reduction

Sonic: 60% Damage Reduction

Flame: 10% Damage Reduction

Cryo: 10% Damage Reduction

Acid: 30% Damage Reduction

Force Deflection (*----P---------K-------------M---------------G)

Mind Trick (*----P---------K-------------M---------------G)

Force Resistance
(****P*********K-------------M---------------G)

Pushes/Pulls: 30% Damage Reduction

Choke/Crush: 70% Damage Reduction

Drain: 50% Damage Reduction

Tear Knowledge: 90% Damage Reduction

Kinetite: 10% Damage Reduction

Sith Magic: 20% Damage Reduction

Force Teleport (****P*********K**************M-----------------G)

Force Concealment (****P*********K-------------M---------------G)


Force Stasis (*****P*********K-------------M---------------G)
Radius + 1 (Can now possibly put targets in a seven meter radius around the user in Stasis)

Duration +1 (Targets in Stasis might remain in Stasis longer)

Stasis: Bolt Catching +1 (Freeze up to two blaster bolts using Force Stasis)

Wound Stasis +1 (Place heavily injured people into a Form of Stasis where their wounds will not get any worse for a period of 24 hours)

Force Flash (****P*********K-------------M---------------G)

Blindness Duration +1 (Enemies who fail to resist such a power may be blinded slightly longer)

Flash Trap + 1 (Coalesce a globule of Force Energy Imbued with the aspect of Force Flash) a stick it on a wall, acting as a flash mine when anyone but the creator comes in proximity)

Disorient + 1 (Enables blinded by the Force Flash may possibly also have their equilibrium disrupted for a few moments)

Flash Repulse +1 (Unleash a powerful burst of blinding light in a wide radius that may blind a lot of enemies temporarily)

Force Light (****P---------K-------------M---------------G)

Tutaminus (****P---------K-------------M---------------G)

Force Suppression (****P---------K-------------M---------------G)

Pyrokinesis (****P*********K-------------M---------------G)

Stream Range +1 (Increases the range of manifested fire streams by ten meters)

Fire Ball +1 (Condensed mass of flames that, once launched, explode on contact)

Fiery Touch +1 (Touch can now literally burn people)

Fiery Repulse (Explosion of flames from User that rivals the devastating effects of a Force Repulse

Cohesion +1 (Greater cohesion of flame Constructs, allowing more precise shapes to be created

Construct Duration +1 (Constructs of fire last longer)

Construct Durability + 1 (Constructs are now harder to disperse)

Cryokinesis (*****P---------K-------------M---------------G)

Electric Judgement (****P*********K-------------M---------------G)

Bolt Range + 1 (Ten Meter increase without cohesion loss)

Bolt Accuracy + 1 (Singular bolts are far more precise)

Bolt Chaining (Can chain up to three enemies with a single bolt)

Sphere Judgement + 1 (Unleash a condensed ball of Electric Judgement, firing weak bolts off in random directions as it speeds past)

Bolt Ricochet +1 (Singular bolts ricochet off surfaces up to two times)

Sky Judgement +1 (Coalesce the Light Side into a singular, heavy bolt that erupts from the sky to the surface to incapacitate or kill Dark Side users (Only heavily stuns everyone else)

Plant Surge (****P---------K-------------M---------------G)

Alter Environment (*****P---------K-------------M---------------G)


Imbue Item (****P*******K*********M-----------------G)

Melee/Lightsaber

Techniques in constant effect:
Jedi Stance Discipline
Jedi Focus Discipline

Single Bladed Lightsaber (P*****K***********M---------------G)

Double Bladed Lightsaber (****P*********K*******************M---------------G)

Lightsaber Pike/Spear (****P*********K-------------M---------------G)

Rope Dart Lightsaber (****P*********K-------------M---------------G)


Form 1 (****P*********K**********M---------------G)

Supplemented by:

Three Rings of Defense (Strong Style, Makes Form One more effective against singular Opponents)

Single Bladed Lightsabers: Raises all stats by "+"

Double Bladed Lightsabers: Adds one "+" to Horizontal, and Diagonal categories, and two to Defense, Blast Deflection and Counter Attacks. Lowers Vertical Attacks by one "+" if combined with this style

Lightsaber Pike (Spear): Raises thrust and Horizonal Attacks by three "+", Lowers vertical and Diagonal Attacks by two "+"

Lightsaber Pike (Temple Guard) : Lowers Vertical Attacks by one "+", Horizontal Attacks by one "+", raises Diagonal Attacks and defense by 3 "+", Blast Deflection by one "+"

Curved Hilt Lightsabers: Adds on "+" to Vertical, Horizontal, Thrust, and Counter Attacks if combined with this Style.

Light Whips : Adds 2 "+" to Diagonal Attacks, Horizontal, and Vertical. Lowers Defense, thrusts, Blast Deflection by one "+"

Jar Kai: Adds Three "+" to Horizontal, Vertical, and Diagonal Attacks, lowers Defense by one "+",


Jar Kai (Curved Hilts): Raises Diagonal Attacks, Counter Attacks, and Defense by two "+" , lowers Vertical Attacks by one "+"

Vertical Attacks : +++

Horizontal Attacks : +++

Diagonal Attacks : +++

Counter Attacks : ++

Thrusts: +

Defense : ++

Defense (Blast Deflection) : +

Disarming Slash : +++

Sarlacc Sweep : +++

Form 2 (****P**********K-------------M---------------G)

Supplemented by Three Rings of Defense (Medium Style, More Opponents can now be engaged)

Single Bladed Lightsaber: Raises Defense By three "+", Vertical and Diagonal Attacks by one "+", and Blast Deflection by one "+"

Curved Hilt: Raises Horizontal, Vertical, Counter Attacks, Riposte, and Disarming Slash by three "+", Lowers Defense by one "+" and Diagonal Attacks by one "+"

Double Bladed Lightsabers: Adds 1 "+" to Defense, Blast Deflection, Diagonal Attacks, and Counter Attacks. Lowers Thrusts, Riposte, and Disarming Slash by 2 "+"

Jar Kai: Adds two "+" Horizontal Attacks, Diagonal Attacks one "+" to Blast Deflection, Lowers Counter Attacks and thrusts by One "+", raises Riposte by two "+", raises Disarming Slash by three "+"

Jar Kai (Curved Hilts): Adds Three "+" to Horizontal, Diagonal, and Counter Attacks. Lowers defense by one "+*

Vertical Attacks : +

Horizontal Attacks : +

Counter Attacks : +++

Diagonal Attacks : ++

Thrusts: +++

Defense : ++

Defense (Blast Deflection) : +

Makashi Riposte : +++

Disarming Slash (Weapons) : ++++


Form 3 (****P*********K**********M---------------G)

Supplemented by Three Rings of Defense (Fast Style, now more effective in one on one combat)

Single Bladed Lightsaber: Raises stats by two "+" in every category

Curved Hilts: Raises Counter Attacks, Thrusts, and Defense by four "+". Lowers Blast Deflection, and Circle of Shelter by two

Double Bladed Lightsabers: Raises Defense, Blast Deflection, Deflecting Slash, and Circle of Shelter by four "+"

Jar Kai: Raises Counter Attacks, Horizontal Attacks, Diagonal Attacks, Defense, and Blast Deflection by two "+"

Jar Kai (Curved Hilts): Raises Counter Attacks, Diagonal Attacks, and Defense by two "+", Lowers Circle of Shelter, and Blast Deflection by two "+"


Vertical Attacks : +

Horizontal Attacks: +

Diagonal Attacks : +

Counter Attacks: ++

Thrusts : +

Defense: +++

Defense (Blast Deflection) : +++

Deflecting Slash : +++

Circle of Shelter : +++

Redirection Precision +1: Nathan has grown slightly more precise at redirecting deflected bolts with Soresu.

Multi-Target Deflection +1: Nathan can now redirect fired Blaster bolts at two different targets

Deflecting Slash +1: Deflecting Slash can now be executed more fluidly and with less energy required

Heavy Deflecting Slash +1: Nathan can now execute a Heavy Deflecting Slash, which has greater chance to turn aside Maser based energy projectiles that strike with greater kinetic force. Can also possibly turn aside melee based power Attacks

Bolt Detection +1: Slightly greater ability to sense incoming Blaster Bolts

Form 4 (****P---------K-------------M---------------G)

Supplemented by

Three Rings of Defense (Fast Style, Defensive Combat is slightly better against all enemies, Ataru Combat less physically taxing

NOTE: Vertical, Horizontal, Diagonal, Counter Attacks, Swoop, and Swarm are raised by "++++" whenever employing Body Enhancing Force Abilities. Defense is raised by one "+"

Single Bladed Lightsaber: All stats raised by one "+"

Curved Hilts: Vertical Attacks, Horizontal Attacks, Thrusts, and Defense are raised by two "+" Unable to use Hawk Bat Swoop.

Double Bladed Lightsaber: Diagonal Attacks, Counter Attacks, Horizontal Attacks are raised by three "+". Defense raised by one "+", Hawk Bat Swoop and Saber Swarm raised by two "+"

Jar Kai: Diagonal and Counter Attacks raised by Four "+". Horizontal Attacks raised by 2 "+" Saber Swarm and Hawk Bat Swoop raised by five "+"


Vertical Attacks: +

Horizontal Attacks: +

Diagonal Attacks: +

Counter Attacks: +

Thrusts: +

Defense: +

Defense (Blast Deflection): +

Hawk Bat Swoop: +

Saber Swarm: +





Form 5 (****P---------K-------------M---------------G)

Supplemented by Strong Style (Better Footwork employed, Can execute faster Vertical Attacks

Note: Single Bladed Lightsaber Variants Only

Shien: Adds Three "+" to Horizontal Attacks, Diagonal Attacks, Counter Attacks, one "+" to Blast Deflection, Thrusts.

Reverse Shien: Adds four "+" to Horizontal Attacks, Diagonal Attacks, Defense, and two "+" to Blast Deflection

Djem So: Adds four "+" to Vertical, Diagonal Attacks, Thrusts, and Defense, Lowers Blast Deflection by One

Body Enhancement Powers adds one "+" to all stats


Vertical Attacks : ++

Horizontal Attacks ++

Diagonal Attacks ++

Counter Attacks ++++

Thrusts ++

Defense ++

Defense (Blast Deflection) ++

Shien Deflection +++++

Barrier of Blades +++++

Falling Avalanche: +++

Fluid Riposte: +++


Form 6 (****P**********K-------------M---------------G)

Supplemented by:

Form 1 (Horizontal Attacks, Multiple Enemies. Adds Disarming Slash)

Form 2 (Counter Attacks and Thrusts Adds Makashi Riposte)

Form 3 (Blast Deflection and Defense. Adds Circle of Shelter)

Form 4 (Body Enhancement. Adds Saber Swarm. Adds two "+" to all Diagonal and Horizonal Attacks when using Body Enhancement)

Form 5 (Adds Falling Avalanche, Adds Barrier of Blades)

Form 6 (Force Enhancement)

Form 7 (Attack and Defense more chaotic and unpredictable)

Single Bladed Lightsaber

Double Bladed Lightsaber

Vertical Attacks: ++

Horizontal Attacks: ++

Diagonal Attacks: ++

Counter Attacks: ++

Thrusts: ++

Defense: +++

Blast Deflection: +++

Disarming Slash, Deflecting Slash: +++

Makashi Riposte, Fluid Riposte: +++

Saber Swarm: +++

Barrier of Blades: +++

Falling Avalanche: ++

Force Attack Enhancement (Projectiles)

Slashing Judgement (Diagonal, Horizontal, or Vertical Lightsaber attack followed up by a bolt of Electric Judgement)

Slashing Fireball (Heavy Vertical or Horizontal Slash followed by Fire Ball Attack)

Slashing Light: Conjure Spear of pure Light Side energy to hurl at opponent, followed immediately by a leaping slash

Force Attack Enhancement (Blade Infusion)

Judgement Slashes (Infuse Blade with Electric Judgement, allowing Lightsabers to possibly damage Dark Beings)

Fiery Slashes (Infuse Lightsaber Blade With Incendiary Attacks)

Holy Slashes (Infuses Lightsaber with Force Light, allowing one to possibly Damage Alchemized and Force Imbued Materials)

Force Enhancement (Defense)

Judgement Barrier (Spin the Lightsaber elaborately around Ones Body, channeling electric judgement through the blade defensively in a sphere around user)

Fiery Barrier (Execute elaborate lightsaber spins and defensive slashes while a trio of fireball orbit practitioner)

Cryo Barrier: Lower temperature to a few degrees above Zero in immediate radius while using Defensive Lightsaber Spins

Form 7 (****P**********K-------------M---------------G)

Supplemented by

Strong Style (All attacks have greater strength applied)

Single Bladed Lightsaber: Raises all stats by one "+"

Double Bladed Lightsaber: Raises all Counter Attacks, Diagonal Attacks, Horizontal Attacks, Defense, Blast Deflection, and Techniques by two "+" Lowers Vertical Attacks by one "+", Thrusts by 3 "+", And Assured Strike, Swift Flank, and Tempered Aggression by - 3 "+"

Curved Hilts: Raises Vertical, Horizonal Attacks, and Defense by 3 "+", Swift Flank and assured Strike raised by 4 "+"

Light Whips

Vaapad

Vertical Attacks: ++

Horizontal Attacks: ++

Diagonal Attacks ++++

Counter Attacks: ++++

Thrusts: ++++

Defense: +

Defense (Blast Deflection): +

Assured Strike: ++

Vornskr's Ferocity: ++

Swift Flank: ++

Tempered Aggression: ++


PRAXEUM STYLES

Medium Style (****P**********K-------------M---------------G)

Supplemented by

Body Enhancing Force Powers: adds 3 "+" to all Categories

Vertical Attacks: ++

Horizontal Attacks: ++

Diagonal Attacks ++

Counter Attacks +

Thrusts: +

Defense: ++

Defense (Blast Deflection): ++


Ranged

Rifles (****P---------K-------------M---------------G)

Pistols (*****P---------K-------------M---------------G)

Grenade Launchers

(*----P---------K-------------M---------------G)

MISC

Starfighters (****P*********K-------------M---------------G)


Training Focus

Jedi Brute (Focus on Staff Weapons)

Jedi Investigator (Tracking enemy targets for long periods)
Jedi Hunter (Skilled at killing and eliminating Sith Spawn)
Niman Disciple (Seeking out Lightsaber Techniques)
Jedi Seeker (Mobile hunting of Sith)

ESOTERIC

Alchemy of Flesh (Novice, taught by Moya De Lifte)
Voss Healing Ritual (Novice)
Dathomir Language (Expert)
Balc (Expert)
Ur-Kittat (Expert)
Cheunh (Expert)
Colicoid (Novice)
Electrospeech (Novice)
Anzat (Expert)
Aqualish (Novice)
Bothese (Expert)
Caamasi (Novice)
Esh-Kha (Novice)
Huttese (Expert)
Mandoa (Expert)


Jedi Trials

Peace or Death (Trial of Skill, Trial of Courage)

Grandfather Versus Granddaughter (Trial of Flesh)
 
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