Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Approved Starship TIE/Ret

Status
Not open for further replies.
OUT OF CHARACTER INFORMATION
  • Intent: To create a Retrofit Starfighter for the Open Market
dc2f8wd-ac7eec40-11eb-41cd-84fb-b21b0744f4d8.jpg

PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Starfighter
  • Length: 7.24 meters
  • Width: 6.7 meters
  • Height: 8.82 meters
  • Armament: Very Low (None in SLAM Mode, as it cannot fire its weapons when SLAM is Engaged)
L-s1 Laser Cannons (2) (Modified for double range) OR L-s7.2 Laser Cannons (2) (Modified for double fire rates) OR Mk III Cycling Ion Cannons (2) (Modified for Double Accuracy)
  • Defenses: Very Low (Average in Defense Mode)
Titanium Hull

Deflector Shield OR Targeting Jammers OR Ion Shield
  • Squadron Count: Average | 12
  • Maneuverability Rating: Very High (High in Defense Mode)
  • Speed Rating: Very High (Extreme in SLAM mode, High in Defense Mode)
  • Hyperdrive Class: Average | 2.0
STANDARD FEATURES
ADVANCED SYSTEMS
  • Retrofitted Imperial Fighters with increased survivability and modularity, including the ability to go into hyperspace
  • Two of its weapon variants have been heavily modified for either increased range or fire rate or accuracy
STRENGTHS
  • Retrofitted: Retrofitted with a Hyperdrive, Deflector shield, and life support system to increase it's utility
  • Modularity: It's systems can be switched from SLAM Mode (Which increases its speed to extreme at the cost of being unable to use it's weapons), or defense Mode (Which increases the strength of its shields or jamming capability to average at the cost of speed and agility, though both are still High, it can also take Multiple weapon types, With it's first laser option modified for increased range, is second for increased fire rates, and is third for increased accuracy. It's defensive options can fit either a deflector shield or Ion Shield, or a Targeting Jammer
  • Speed Force: Naturally High Speed and agility befitting a TIE
  • Classic Controls: Extremely easy to learn and use, but difficult to master
WEAKNESSES
  • Fragility: Any Shield it mounts can only take one hit in its default mode to maintain it's speed advantage.
  • Weapon Issues: The first cannon option has a slower fire rate than standard, the second option's cannons overheat if fired for more than several seconds and the third option has only three Fourths the range of the standard limit
  • Modularity limits: Though it has multiple options for offense and defense, the fighter only has room for weapon system and one Defensive system in each category
  • Still outdated: It's Electronics are easily jammed
  • Overshoot: In SLAM mode it's speed slightly exceeds it's agility, leading
DESCRIPTION

As enduring as the TIE Series is, the classic TIE/ln itself has long since been surpassed and is rarely deployed anymore except as a reserve planetary defense Starfighter (which is still a very useful niche all the same due to its cheapness). The TIE/Ret, or TIE Retrofit, aims to make the classic TIE a popular option for beginner pilots, and a potentially deadly hazard when deployed en masse due to its increased survivability. Being a TIE pilot is now slightly less of a death wish.

Emphasis on slightly.
 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom