Star Wars Roleplay: Chaos

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L4000 WIP

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
STANDARD FEATURES
ADVANCED SYSTEMS
STRENGTHS
  • This ship is versatile in ship roles. It can act as a light freighter, transport, bounty hunter ship, police craft, etc.
  • This light transport handles like a light freighter despite being about twice the size, with speed, maneuverability, arms, and defense to rival most and exceed some.
WEAKNESSES
  • This ship needs 8 hours of regular maintenance a months to remain functioning at maximum capacity.
  • If Ion/EMP damage manages to bypass the ship's defenses, there's the potential to shut some or many of the ship's systems down.
  • Though extremely difficult, it is possible to slice into the ship's systems.
DESCRIPTION
  • Cadwell's Gold was originally used as a space lab. It was actually the lab where strandcast clone Django Parata was "born." The ship was raided and confiscated by RTL authorities for criminal activity. Later, Django Parata purchased the ship and commissioned Force-Tech to upgrade and modify it to basically be a police cruiser.
 
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
STANDARD FEATURES
ADVANCED SYSTEMS
STRENGTHS
  • Extreme maneuverability due to the array of additional thrusters that work seamlessly together.
  • Extremely proficient at micro-jumps.
WEAKNESSES
  • This ship needs 8 hours of regular maintenance a month to remain functioning at maximum capacity.
  • This is a unique personal ship and is not available to the public and has no Squadron count.
  • If Ion/EMP damage manages to bypass the ship's defenses, there's the potential to shut some or many of the ship's systems down.
  • Though extremely difficult, it is possible to slice into the ship's systems.
DESCRIPTION
  • The Cutlass-9 Patrol Fighter, also known as the SoroSuub Patrol Fighter, was a starfighter manufactured by SoroSuub Corporation prior to the Clone Wars. Being a very old ship made it very cheap to purchase, though it needed to be restored and upgraded. Django Parata commissioned Force-Tech of Yumfla, Susevfi to perform these upgrades and modifications. It sports upgraded parameters, with better armaments and defenses, putting it up above the standard for many for combat starfighters. Upgraded thrusters provide exceptional speed, and the additional maneuverability thrusters make it likely one of the most agile ships in existence. The Force-Tech Hyperviolet Hyperdrive is incredibly efficient at microjumping. All this together makes this starship an exceptional patrol ship for use by a "space cop" of the Rimward Trade League.
 
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
STANDARD FEATURES
ADVANCED SYSTEMS
STRENGTHS
  • The long width of the ship with added maneuverability thrusters makes it extremely maneuverable.
  • Lack of speed and armaments means the ship needs high defenses, which it has in abundance.
  • It also has lots of internal security as well external defense.
WEAKNESSES
  • Civilian vessel: No armaments or weaponry
  • Very slow vessel.
  • No stealth: This ship is easily visible.
DESCRIPTION
  • Crew: 50,000 [Ship Crew and Factory Workers]
  • Passengers: 5,000 [Customers]
  • Cargo: 75,000 Tons
  • Consumables: 5 Years [Potentially Indefinite with the 'Ka'ra'vhetin' Aquaponics Facility]
Unlimited Force Technologies (AKA Force-Tech) built this enormous ship as a mobile factory, allowing much more space for developing and building Force-Tech products than normally allowed at the small factory in Yumfla. Force-Tech is primarily a Jensaarai company, but it employs non-sensitives as well, especially for any roles that do not require use of the Force, like manning ship stations or customer assistance.
The ship sports various defenses to protect itself from potential threats, though it lacks any outright offensive capability. It also includes plenty of internal security.
The width of the ship, along with the spacing of the multiple engines, allows for extreme maneuverability relative to its size. This does not translate to speed, however, as the ship is not very fast at all. This usually isn't an issue, as the ship normally stays in the orbit of Suarbi 7. The ship does have a hyperdrive, but it is rarely used, except maybe to deliver rather large products.
The ship - which Corbin Vasher humorously dubbed 4STECK as a play on the company name - not only operates as a factory, but also as a shipyard and starport. Customers can get repairs or modifications on their ships, purchase Force-Tech products, and even sit down for a meal at the diner. There are comfortable waiting areas for the customers, including a small stage free to use for anyone wishing to perform, karaoke included. Sleeping areas are provided only for Force-Tech employees as needed (most employees live on Susevfi and take one of the two shuttles to and from Yumfla.)
The medical bay is typically for employee use (included at no cost as part of employee insurance program), but customers may pay to use it as well, if needed. Extreme medical emergencies may qualify for free medical care.
 
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OUT OF CHARACTER INFORMATION
  • Intent: (Example: 'A personal weapon for Darth Scabious' or 'an advanced armored personnel carrier for the Republic')
  • Image Source: (Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
  • Canon Link: (Please link the canon link if applicable canon item.)
  • Permissions: (Please link any Marketplace purchase approvals or other permissions to use other Writer's submissions as part of the submission)
  • Primary Source: (Please link and cite the sources which you are modifying for your use in your submission.)
PRODUCTION INFORMATION
  • Manufacturer: (Kuat Drive Yards, BlasTech Industries, [Character Name], etc. Please ensure you link these accordingly.)
  • Affiliation: (Individual Character Name (an individual PC/NPC who is permitted to use this item), Company Name(s) (Companies authorised to use this submission), Faction Name(s) (Factions authorised to use this submission), other potential options include a submitted NPC unit, or another general organisation/group.)
  • Market Status: (Closed-Market (Any character can use this if they have explicit permission through, for example, a marketplace purchase), Open-Market (May be used by any character without permission from the Manufacturer))
  • Model: (Example: E-11 Blaster Rifle. For submissions where a model wouldn't be appropriate, such as a custom walking stick, put 'N/A' for 'Not Applicable'.)
  • Modularity: (Can components of this submission be swapped out for other components? Is it especially easy to modify? For most submissions, put 'No'.)
  • Production: The scale is Unique (Only One Character), Semi-Unique (A single small unit, squad, or squadron), Limited (Only one small group of characters. IE: A Single Minor Faction, Company, or Group within a faction.), Minor (Large groups of characters. (IE: A Single Major Faction, a few companies, or groups.), Mass-Produced. (Anyone.) Characters refer to NPCs & PCs.)
  • Material: (What is it made out of? Certain materials are more resistant, or vulnerable to certain weapons. Example: 'Durasteel, blaster components.' If this submission uses materials not found on wookieepedia, please link. You may also be asked to link materials that are obscure or difficult to find, e.g. exist as a byline in wikia entry. )
TECHNICAL SPECIFICATIONS
  • Classification: (Blaster, Disruptor, Ion/EMP, Slugthower, Rail/Coil/Gauss, Etc.)
  • Size: (Please choose a size between Extremely Large, Very Large, Large, Average, Small, Very Small, Extremely Small.)
  • Weight: (Please choose a weight between Extremely Heavy, Very Heavy, Heavy , Average, Light, Very Light, Extremely Light.)
  • Ammunition Type: (List the ammunition type: Power cell, gas canister, slugs, etc.)
  • Ammunition Capacity: (List the ammunition capacity. The more powerful and lighter the weapon, the lower the magazine capacity is likely to be. Please choose a size between Extremely Small, Very Small, Small, Average, Large, Very Large and Extremely Large. You may also include a number with the Rating)
  • Effective Range: (Effective range in relation to the weapon type. Remember that a carbine will have a longer range than a pistol, an assault rifle longer range than a carbine, and a sniper rifle longer than an assault rifle. Choose from None, Point Blank, Personal, Average, Long Range, Battlefield, and Extreme. Battlefield and Extreme will require justification in strengths and weaknesses.)
  • Rate of Fire: (How quickly the weapon fires. Choose from None, Very Low, Low, Average, High, Very High, and Extremely High. Very High and Extreme will require justification in the strengths and weaknesses.)
  • Damage Output: (How powerful the weapon is, in relation to its class. Choose from None, Very Low, Low, Average, High, Very High, and Extreme. Very High and Extreme will require justification in strengths and weaknesses.)
  • Recoil: (How much recoil does the weapon have? Generally speaking, the lighter the weapon and the more damage output it has, the more recoil it will have. Also, certain types of weapons will not have recoil. Choose from Extreme, Very High, High, Average, Low, Very Low, and None.)
SPECIAL FEATURES
  • (Detail briefly in a list format actual contents of the known abilities, special features, qualities of note, etc. - If these are notable enough to be strengths, please add them to strengths. )
STRENGTHS
  • (Provide, in list format, a minimum of 1 strength of this submission.)
WEAKNESSES
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
DESCRIPTION
(Describe some of the histories behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.)
 
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Stealth Interceptor
  • Length: 10.5 Meters
  • Width: 7 Meters
  • Height: 2 Meters
  • Armament: None
  • Defenses: High
  • Squadron Count: None: 1
  • Maneuverability Rating: Extreme/Very High
  • Speed Rating: Very High/Extreme
  • Hyperdrive: Force-Tech Hyperviolet Series Class 0.01
STANDARD FEATURES
ADVANCED SYSTEMS
STRENGTHS
  • (Provide, in list format, a minimum of 1 strength of this submission.)
WEAKNESSES
  • Can only be repaired or modified by certified Force-Tech technicians.
DESCRIPTION
  • Crew: 1 Pilot
  • Cargo Capacity: 100 Kg
  • Consumables: 1 Month
(Describe some of the history behind the submission. Please provide a detailed account or link of each special feature that is listed in this submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. All miscellaneous descriptive elements go here, such as Cargo Capacity, Passengers, Consumables, Crew, etc. For especially powerful or ambitious submissions, a very thorough description is recommended.)
 
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OUT OF CHARACTER INFORMATION
  • Intent: A custom alloy for use in Force-Tech products.
  • Image Source: NexusMods
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: Lyadtr
PRODUCTION INFORMATION
PHYSICAL SPECIFICATIONS
  • Classification: Metal Alloy
  • Weight: Extremely Heavy
  • Color: Silvery Blue
  • Resistances:
    • Energy: High
    • Kinetic: Extreme
    • Lightsabers: High
    • Heat (Fire/High Temperatures): Extreme
    • Chemical: Low
    • Disruptor: Very Low
    • Sonic: None
    • Ion/EMP: High
    • Others: Average
SPECIAL FEATURES
  • Force Alchemy: Unique way to forge the metal and make it stronger.
  • Cold: Due to the Vardium and Plas-Bonded Ostrine, the metal gives a chill, causing it to be able to resist some of the most extreme high temperatures.
  • Agrinium: Gives it some Ion/EMP resistance.
  • Laminanium: Allows the metal to "repair" itself if damaged.
STRENGTHS
  • Very strong metal good for construction of anything from weapons to buildings to starships.
  • Gives off a chill that resists extremely high temperatures and makes it useful in products that need to be kept cool.
  • Can auto-mend if damaged.
WEAKNESSES
  • Unmachinable: This alloy is so hard that it cannot be machined or molded by normal means.
  • Not Magnetic: Weapons made from this alloy will not work with magnetic grip gauntlets.
  • Frost Bite: The icy chill it gives off can be potentially dangerous, especially if handled with bare flesh before it is properly formed into the final product.
DESCRIPTION
Force-Tech needed a custom, yet inexpensive metal for use in its products so it wouldn't need to keep importing metals for use in construction. Combining metallurgy with the Force, they created Zûtsina. This alloy combines many of the best characteristics of several types of metals and ores into one very strong metal that gives off an icy chill. This metal is especially useful for products that might easily overheat. The alloy is unmachinable by normal means and can only be made via Jensaarai Force Alchemy. The exact method of doing this is a closely guarded Force-Tech secret.
 
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OUT OF CHARACTER INFORMATION
  • Intent: Stealth suite for Force-Tech
  • Image Source: N/A
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: Cloaking Device
PRODUCTION INFORMATION
SPECIAL FEATURES
STRENGTHS
  • Stealth! It is quite literally the complete stealth package, capable of rendering the ship completely invisible.
WEAKNESSES
  • Though the Zûtsina alloy provides some Ion/EMP resistance, it is not impervious to it and can still be short-circuited by said damage.
  • Larger units can take longer to power up.
  • Requires sensor to function (not included)
  • Power hungry. Needs a dedicated power generator.
  • Stealth cannot be maintained at high speeds unless you have multiple powerful reactors (with even greater numbers needed with larger ships), and it still cannot completely hide engine signature at high speeds.
  • Will not function at all with SLAM active.
  • Needs monthly maintenance.
  • Currently no way to hide the presence of Force-sensitives from Force users with a strong Force Sense.
DESCRIPTION
This stealth suite was designed by Force-Tech for the Rimward Trade League, ultimately for the continued protection of Susevfi and her interests.
The Jensaarai engineers of Force-Tech were able to finely tune and miniaturize multiple components of varying types of stealth systems into one complete stealth suite package.
Zûtsina housing for the units provides extremely durable protection for the circuitry as well as constant unpowered cooling. Some of the materials used in the units themselves provide sensor blocking. The suite itself boasts a wide array of stealth capabilities: from sensor jamming, to scrambling of holocommunications, to cloaking itself in shadows, to disguising itself as another ship, to nullifying the physical presence of the ship, to minimizing the signature the engines give off. It is powerful enough to bend light, sound, electromagnetic waves, and even space itself around the ship to hide its presence. It can project surrounding readings - radiation, temperature, etc. - to mimic the background space as if it weren't there.
The greatest downsides of the stealth suite are the necessity of monthly maintenance to keep it in top shape and the need for a dedicated reactor.
 
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OUT OF CHARACTER INFORMATION
  • Intent: Mass-Produced version of the Force-Tech Prototype Shield System
  • Image Source: N/A
  • Canon Link: N/A
  • Permissions: Myself
  • Primary Source: Force-Tech Prototype Shield System
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Energy Shield
  • Size: Average
  • Weight: Heavy
  • Resistances:
    • Energy: Very High
    • Kinetic: Very High
    • Lightsabers: None
    • Ion/EMP: Very High
    • Radiation: Very High
    • Biological: None
    • Disruptors: Very High
    • Extreme Temperatures: None
    • All Others: Average
SPECIAL FEATURES
  • Zûtsina Casing Prevents Overheating
  • Combination Deflector, Ray, Ion Shield, and Particle Shield
  • Rapid Deployment and Recharge
  • Compatible with any Computer and Sensor Suite a Starship might have
STRENGTHS
  • Shield is very strong against Energy, Kinetic, Ion/EMP, and Disruptor, and Radiation damage.
  • The shield deployment and recharge cool down are extremely quick.
WEAKNESSES
  • Does not stop lightsabers from getting through and striking the hull of the ship.
  • Does not keep out anything biological, from viruses to people.
  • Provides no protection against any threats inside the shield.
  • Though the housing boasts some resistance, Ion/EMP damage done directly to the shield projector itself may still potentially shut down the shield.
  • Requires a pre-installed sensor array.
DESCRIPTION
After trying to order a shield system for his starship that seems to be discontinued, Corbin Vasher tasked Force-Tech with developing their own brand of shields. They presented Corbin with this prototype for him to test. It was painstakingly built with extreme attention to detail and developed into a compact and lightweight design. The prototype ended up being stronger than intended and is very strong against all sorts of oncoming damage. It has been tuned to ignore biological organism, so that Corbin could enter and exit his ship with the shields on. This has the unfortunate side-effect of allowing potentially enemies to easily breach the shield. It also does not keep out any biological weapons such as viruses. Also, to accommodate the fact that Corbin carries a lightsaber, the shield was designed to completely ignore lightsaber signatures, meaning any person with a lightsaber can effortlessly bypass the shield to hack at the ship's hull.
Agrinium mesh lining and chromium in the circuitry help protect the housing itself from Ion/EMP damage, but any that bypasses this limited protection could damage the shield, rendering it useless. This means that an enemy could potentially run right through the shield, into the ship, find the shield projector, and hit it with a crippling Ion blast. This would be more difficult to do in space, but is still possible.
The system itself consists of the main housing unit, which is about half the size of a standard shield generator, and tiny linked projectors placed at key points around the ship. The main unit produces the main field of the shields in a bubble surrounding the ship. The smaller units together produce a second shield inside the first that sits on top of the ship itself. Any attack that manages to bypass the first shield also has to get through the second shield, which makes this especially effective against Radiation, which the shields absorb and siphon out behind and away from the ship.
With compact design of the unit, and the tiny linked units, the system is actually rather energy efficient. It doesn't require any more energy than normal shield systems and boasts a rather quick deployment and recharge time.
After 32 attempts at different variations of the Force-Tech Prototype Shield System (mostly fine-tuning and choosing a suitable material for the housing), Force-Tech finally came up with a shield system it was satisfied with for mass-production (though the prototype still remains available to very select customers). The main difference is that the lyadtr steel housing of the prototype was replaced with Zûtsina, eliminating the need for any cooling units. This also brings the smaller size up to the standard size, with a little extra weight due to how heavy the metal is.
 
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Starfighter
  • Length: 14.3 Meters
  • Width: 7.5 Meters
  • Height: 6.9 Meters
  • Armament:
    • Warrior: Average
    • Executioner: High
  • Defenses:
    • Warrior:Average
    • Executioner: High
  • Squadron Count: Average: 12
  • Maneuverability Rating: High
  • Speed Rating: Average
  • Hyperdrive: Force-Tech Hyperviolet Series Class 1
STANDARD FEATURES
ADVANCED SYSTEMS
STRENGTHS
  • High maneuverability due to the array of additional thrusters that work seamlessly together.
  • Executioner only: Stealth system.
WEAKNESSES
  • If Ion/EMP damage manages to bypass the ship's defenses, there's the potential to shut some or many of the ship's systems down.
  • Recommended to have light maintenance be performed on each unit at least once every three months, even when not in use.
DESCRIPTION
Designed exclusively for the Rimward Trade League, the Wasp series starfighters are meant to invoke the fierceness of the warrior wasp and executioner wasp, after which each model was named. They boast high maneuverability, outclassing your average starfighter. The Executioner model also sports upgraded arms and defenses, as well as a stealth suite.
The Warrior model is meant to wear opponents down with numbers, while the Executioners come in to deal the final blow when needed.
 
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