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House Io

A highly militarized society consisting of Refugees from the Bryn'adul and Maw invasions as well as fully sapient war droids and combat grade HRD units, equipped with some of the most advanced tech and ships in the Galaxy, together as a family.

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Quick Overview

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Military
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House Io Military Command Structure (WIP)

Military of The House


Welcome to the armed forces, Warrior, this dossier should get you good and familiar with the way your family wages war.
Our faction possesses some of the most advanced tech in the Galaxy, but we are not above utilizing the resources around us when available. Currently, we are a mix of new and old school but reliable tech with a. Army and Navy, relying on blitz tactics and guerilla warfare, rare indeed are the times we must muster the full might of our House



MILITARY LEADERS

Laertia Io/The Parliament
(Commander of all Armed Forces)

Founder of our House, Leader in our mission of justice, prosperity and vengeance, Laertia's vision, charisma, scientific genius, and overwhelming combat skill united groups whose long standing enmity towards one another would have normally had them at each other's throats. Mother to an army of murderous thousands of the most advanced mechanical and organic droids of this era, She is relentless in her drive to make our civilization able to survive and fight any horror the Galaxy throws at us, even if it means becoming a horror herself in the process.


The Battalion
(Matriarch of The Cult of The Brain Demon)
Wife of The Parliament, this deadly Sith Blademaster commands the most murderous and sadistic members of The House. Sworn to fight for our civilization and enlighten us to the Dark Side if at all possible, the respect and authority she commands is tied with that of Countess Arianna Belasko, and just under that of her wife, making her council and advice carry immense weight with her beloved spouse.

Countess Arianna Belasko
(Armed Forces CFO, Special Forces Chief Officer)
Adoptive Mother of Laertia, this wealthy member of Naboo royalty tutored the First Generation of Mechanical Nuetralizers in all manner of cruelty and subterfuge, as well as Jedi killing, while doting on them like a loving grandparent and is possessed of vast, inexhaustible wealth. Placed in command of The Serpents of Ashla, who were spared retribution after their first Leader, Darth Themis, was banished from Khemost for kidnapping The Battalion, Arianna's voice carries as much weight as The Battalion does, and her presence is essential to maintaining the standing of the secretive group of Heretical Light Sith, as well as overseeing the House financial system

Percival Io (House Speaker)
The Tripled Chaplain, Percival and his brothers have all died, but only Percival came back. The Son of Darth Xiphos and Darth Phyre, who hid in the body of The dreaded Amalgam while coding his mind, Percival is an utterly uniquely programmed Organic Droid, insane and passionate and brilliant, The Parliament loves every version of him (even if his feelings towards her become increasingly complicated in light of learning Phyre helped create him with her blessing), and has made him the speaker of The House and overseer of its Political meetings, and is in charge of how Chaplain Nuetralizers like him better integrate into military squads and lead Parishes

Alessandra Io (Chief Diplomat to Non House Droids)
Alessandra Io is one of the House's most driven, passionate creations of Laertia, her love for her fellow Droids and outreach efforts have made the Parliament dub her the Chief Diplomat to ALL non House Droids,

Akemi Io (Chief Data Security and Tech Specialist)
Akemi Io is The House's Chief Cybersecurity and Research Specialist, a visionary bent on creating a digital heaven to preserve the consciousness of droids. Critical of Laertia's mission at times, Akemi's loyalty to the House in spite of choosing free will when it was offered makes her very precious to The Parliament, who affords twice the budget Akemi needs for her research, and her influence and criticism has caused The Parliament to dial back her operations


Hadrian Io
(Prime General)
Firstborn Son of Laertia, The Prototype of all Nuetralizers is the primary commander in major ground and naval operations after Laertia, and it was his strategies that heavily cut down on what would otherwise have been devastating, crippling hits at the battle of Tython to Laertia's people. Less public than other members of our family, Hadrian's personal life is a great mystery, and he seems less connected to the disputes of the upper Leadership

Lyssa Io
(Prime Espionage General)
A silent Force in House Politics, Lyssa directs all espionage in enemy territory, feeding her terabytes of info that allows the House to stay a step ahead of its many enemies and be where they aren't. The Firstborn Daughter of Laertia, This lethal Nanite Assassin Droid Prototype eschews the feuds of the upper leadership, preferring to work quietly and keep a wary eye on all members of the Cult. And yes, recruit. We realize we are telling you this. There are no filters in this House. Pick your friends carefully.

NAVAL STRUCTURE
504th_Avn_Bn_crest_1.jpg


--Motto of House Io Navy

COLOSSUS CLASS

Currently Available: 2

Colossus Class Vessels are Stealth Equipped mobile city vessels, built for Continuity of civilization in the event of disaster. The House eschews living on planets, it's original citizens exposed one time too many to the perils and horrors of planetary invasion. All Colossus Class Vessels are unarmed, but are over ten thousand kilometers in length, and can be unbelievably fast and agile for such large ships. Citizens from all walks of life, from the humble refugee to the sadistic Brain Demon Cultists can be found here. Businesses are started, government run, and law are passed for our society on these ships, enduring symbols of our society's technological prowess

COLOSSUS OF SHADOWS
(Central Command Ship For Government and Military. Primary Capital of House Io)
The Colossus of Shadows is the Capital of our Society. Though unarmed, it is equipped with cloaking Technology and is of extreme difficulty to destroy. This extremely advanced mobile city houses many of our citizens, and is where Laertia herself can often be found, along with the rest of the leadership. High grade technology makes the life of every citizen here a haven before our obligations as warriors comes calling. Treasure every moment, Citizen

COLOSSUS OF TYTHON
(Primary Economic Command Ship. Secondary Capital of House Io)
Our Primary Economic Capital, and the ship Darth Themis has been banished to for the foreseeable future. Able to house thousands of people, It is capable of generating billions, possibly trillions in profits, more than enough to justify the cost of building it


LEVIATHAN CLASS

LEVIATHAN OF SEV TOK
First Born Warship of Laertia, This unsettling looking Battle Cruiser gained infamy in the Second Great Hyperspace War, when Laertia ordered it to destroy the Maw Worldship, an act that sent the Maw craft spiraling to its crumbling doom to the surface of the planet Rhand, the impact of it's flaming remains destroying Rhand's surface. Laertia's skill as an engineer was proven beyond question when the warship withered a punishing barrage from not just the Maw Navy in the process, but the ships of the CIS as well, as destroying the world craft killed thousands of slaves the CIS Navy had been trying to raid the worldship to rescue. The impact on the surface killed many thousands of then-allied CIS Personnel. Laertia was exiled from the faction as a result, but The Leviathan of Sev Tok retains its status as a Symbol of our Leader's determination and ruthlessness, and it's sentient nature makes it one of the earliest citizens

LEVIATHAN OF DANUTA
(Primary Command Battle Cruiser)
Constructed after the slaughter at Danuta, this 5000 meter Battle Cruiser was originally the prize vessel of Khemost's previous Sith rulers, Darth Mammon. Found adrift in the gas giant of the Khemost system, Laertia restored it to function and upgraded it, using it to help the defending fleets of Tython cripple the Maw's SSD, as well as helping bombard their superweapon, The Avatar of War. Flag Warship of House Io. Only the most talented officers, whose merits have been proven beyond all doubt, are assigned a role on the vessel

TYTHON CLASS LEVIATHAN
(Secondary Command Battle Cruisers)
Created to celebrate our success at Tython, The Tython Class Leviathan's power is so great, it alone can defend an entire planet from bombardment. To be assigned even a low ranking position in the crew aboard these ships is to be considered a great honor in our society

BATTLE CRUISERS

Battle Cruisers in House Naval Ops are referring to all warships over two thousand meters, but under the four to five thousand meter length/height/width to be declared a Leviathan Class. The House Battle Cruisers are built to function as mobile strongholds able to go potentially months or years without Drydock. Trust worthy, brave, and meritorious citizens who have proven themselves on other vessels often end up reassigned to battle cruisers where their talents can be more fully employed. Despite this, the House Navy prefers to use Battle Cruisers as Mobile Fortresses for our citizens to plan and launch their own schemes from. A particular House Battle Cruiser may be running operations independent of oversight from the leadership for years on end. This mindset is encouraged by our Leaders, who desire our populace be as self sufficient yet well equipped as can possibly be allowed for. In official fleet capacities, Battle Cruisers, like the Leviathan Class above them, are deployed for only the gravest circumstances

INEXPUGNABLE CLASS TACTICAL COMMAND SHIP

Currently available: 4

(Training Command Battle Cruisers)
The House is not above commandeering a powerful if outdated design for its own ends. These Warships are only deployed in grave emergencies, and often function as semi stationary naval academies for our 'Naturally' Organic Starfighter pilots, who are given the option of trying to splash their own flight instructor in a mock dog fight as a final test or offered the greater but potentially fatal glory of being deployed against a more numerous and well equipped foe in live combat as their final test, in a deliberately outdated craft. Those who choose and survive the latter have the potential to be the greatest of our naturally created pilots. Such a test is purely optional of course, but just as many pilots fail the non lethal option as they do the lethal one

RHAND CLASS BATTLE CRUISER

Currently available: 5

(Primary Battle Cruiser)
The Rhand Class Battle Cruiser proved itself in the conflict at Tython, a barrage from a particular example preventing pieces of Tython's falling moon from having an even more devastating effect on the surface, destroying many of the largest chunks of the crumbling moon as it fell. Serving on Rhand Class Warships are considered the final test before one is ready to serve on a Leviathan Class

SCION SERIES ADVANCED BATTLE CRUISER A-TYPE

Current Available: 7

(Secondary Battle Cruiser)
Promising Naval Personnel are entrusted with service aboard these new designs. These Cruisers may be called on for more sensitive Special Forces Missions

SCION SERIES BASIC BATTLE CRUISER

Currently Available: 14

(Tertiary Battle Cruiser)
Citizens who prove themselves worthy of running our larger warships on a semi permanent basis start here after re-qualifying on both our tertiary command battle Cruisers as well as our smaller, more mobile training Battle Cruisers, and put through extremely demanding tests of their capability. These our our most numerous Battle Cruisers, and the ones most likely to be called to service in an emergency more than other ships might.

CENTURION CLASS BATTLE CRUISER

Currently Available: 10
(Emergency/Training Battle Cruiser/Star Destroyer)
Citizens interested in life in deep space, running their own long term schemes and operations with House blessings (So long as their ability to serve and loyalty will not be compromised in the process), are encouraged to apply for extended training on these ancient warships, to get them used to getting them acclimated to interacting with some of the more dangerous members of the House Elite, who may task the ship they serve on with a mission of vital importance. Cooperation on a constant basis with thousands of others is a necessity in such events

DESTROYERS
The House uses it's destroyers more than its Battle Cruisers for it's aggressive missions. Unlike Battle Cruisers, the House more frequently rotates out it's citizens from service on these vessels, so that they will not become locked into a particular skill set. Those truly interested in more long term deep space operations must reapply to Our training Battle Cruisers after no less than a period of two years stationed on a Destroyer

HOUSE IO STAR DESTROYER
(Primary Command Star Destroyer)

Currently available: 28

The backbone of our Navy, House Citizens of great skill and merit are the only ones worthy to command these vessels, or serve on them. As they are our primary field Command Vessel, they will lead the attack of our basic fleet formations

SCION SERIES BASIC STAR DESTROYER
(Primary Star Destroyer)

Currently available:
By House Law, most Citizens must serve at least two years aboard a Star Destroyer. Most stationed aboard are then cycled out to other ships/space stations/planets the House may have interest in, or may opt for more extended service on a Command Destroyer, in which there is much honor to be had

ALYOSHA SERIES STAR DESTROYER
(Secondary Star Destroyer)

Currently Available: 14
Scion Mobile Shipyard's first ever warship. Still powerful and deadly years after their creation, they saw their most extensive use at the battle of Danuta. One has a chance of encountering House Elite in command of these vessels, and they are reserved only for very critical operations

I-CLASS INTERDICTOR STAR DESTROYER
(Tertiary Star Destroyer)

Currently Available: 5
Outdated but still powerful, The House Considers these vessel useful and often stations Special Forces groups aboard them.

SIENAR INTERDICTOR CLASS STAR DESTROYER
(Special Forces Star Destroyer)

Currently Available: 3
These Streamlined interdictors are reserved for only the most critical operations. All Staff are veterans

CRUISERS

The third most numerous class of vessel in the House Navy, our cruisers range from cutting edge to powerful relics that serve as immigration waypoints for refugees looking to be House Citizens. Many of our immigrants start their new life aboard these vessels, learning teamwork, cooperation and the messy, messy details of the upper leadership

OYOKAI CLASS CRUISER
(Primary Cruiser)

Currently available: 75
Citizens mainly interested in functioning as privateers or support units to larger ships often choose a position on these vessel. Their simplicity of operation means many of the larger House families with their own companies (or what 'passes' for a family in House life), often operate these vessels, and don't often have much contact with more dangerous House Members, though the occasional mechanical Nuetralizer is a fairly common sight

INTERDICTOR CLASS CRUISER
(Secondary/Training Cruiser)

Currently Available: 177
Our immigration/general purpose/training ship, most immigrants are placed on these old vessels while their backgrounds are thoroughly vetted. They are given basic military instruction and a rundown of House Culture. Loyalty is cultivated when found and sought heavily when not. Citizens come and go from these relics, and they are where most of the more common citizens can be found and the general immigrant population is given the proper amount of time to carefully consider whether life as a full on citizen is for them or not. Those who decide it isn't are let go without violence provided they submit to having their memory of their time aboard House vessels selectively wiped. Allies of the House are often given shelter here

LEVIATHAN TYPE INTERDICTOR
(Tertiary Cruiser)

Currently Available: 42
Leviathan-Type Interdictors, based on an ancient design from a Republic Traitor, are assigned to guard and escort Special House Warships on Special Operations. Organic Nuetralizers when first initialized, often spend their time learning how to interact with ordinary people without terrifying them aboard these ships, constantly scrutinized by Model 1 instructors

FRIGATE
Our second most numerous craft in our House, Frigates are the back bone of support for our larger ships when deployed in a fleet scenario. Multi-purpose, it's legal for a single House Citizen to privately own one of these provided they have the Coin

SARKA CLASS FRIGATE
(Primary Frigate)

Currently Available: 300

This trusty frigate has equal purpose where as a support warship or heavily armed merchant vessel carrying sensitive cargo. Can be the private stronghold of a single citizen or their family should they so wish

CORVETTES
Our single most numerous capital Ship, Corvettes are frequently owned and operated by smaller house families or otherwise private citizens. It's possible for all strata of House Society to interact with each other on these ships, provided the circumstances

HOUSE IO CORVETTE
(Primary Corvette)

Currently available: 2000
Developed for smaller groups of our citizens as a starting space craft, it's modern and Heavily defended, designed to keep it owners alive in dire circumstances

MOONLIGHTER HAULER (CIVIL AND MILITARY)
(Secondary Corvette)

Currently available: 1000
For citizens most interested in mercantile objectives or who need a tough warship in an emergency, look no further. Most are owned by Countess Belasko's shipping company, but the right coin in the right hand can make N exception, and the design is too useful for the House to ignore


MCV110 CORVETTE
(Tertiary Corvette)

Currently Available: 7000
Our single most numerous Corvette, bought or stolen by our citizens and military, the home of countless families in our society, budget friendly and cozy

STARFIGHTERS
Starfighter Pilots are an especially honored tradition of our house, and some of our families deliberately cultivate them in their bloodlines

HOUSE IO A-WING + NUETRALIZER TIE MODEL 1
(Primary Starfighter Interceptors)

The House A-Wing, once used mainly by General Purpose Nuetralizers and Citizens not Purpose built as starfighters, is now almost exclusively the Domain of the Pilot Nuetralizers, and this is our current mainstay as an interceptor

The Nuetralizer Tie is our original Space Superiority Starfighter, is as intelligent as any Organic pilot, yet with none of the weaknesses of a normal Organic. Still the bread and butter of our capital ship Defensive strategy


TIE/RET +BELBULLAB-22 HEAVY STARFIGHTER
(Secondary Starfighter Interceptors)

Cheap Fighters commonly available to all House citizens as a private purchase, the TIE Retrofit is the new primary interceptor of our naturally born citizens, often used as a training fighter

A classic from the Clone Wars, it's a preferable alternative for citizens who prefer defense and firepower over speed, and given how aggressive House Citizens usually are to the factions enemies, this is usually a justifiable choice


TIE/BA
(Primary Special Forces Interceptor)
The preferred fighter of our top aces, though sneered at by certain Brain Demon Cultists for not being a Royal Guard TIE

K-WING
(Primary Strike Fighter)
For when we want to drop any pretense of subtlety or finesse, or when we wish to splash fighters as much as punish ground or space targets

TIE/AD
(Secondary Strikefighter)

Used mainly by our veterans, such as Brain Demon Cultists, who favor any Starfighter known to have been favored by Ancient Sith

HOUSE IO HEAVY BOMBER + NUETRALIZER TIE BOMBER MODEL 1
(Primary Starfighter Bombers)

Our Heavy Bomber is for devastating powerful enemy ships and entrusted only to experienced pilots, or just Pilot Nuetralizers

The Nuetralizer TIE Bomber is our primary Starfighter Bomber, sapient and as Intelligent as a Organic Pilot, these Droid Fighters should never be underestimated


NAVAL DESIGNATIONS/BATTLE GROUP ARRANGEMENTS)

C= Colossus
CB= Command Battle Cruiser
SCB= Secondary Command Battle Cruiser
TCB= Tertiary Command Battle Cruiser
PB= Primary Battle Cruiser
SB- Secondary Battle Cruiser
TB= Tertiary Battle Cruiser
CD= Command Destroyer
PD= Primary Destroyer
SD= Secondary Destroyer
TD= Tertiary Destroyer
SFD= Special Forces Destroyer
PC= Primary Cruiser
SC= Secondary Cruiser
TC= Tertiary Cruiser
PF= Primary Frigate
C+= Primary Corvette
C++= Secondary Corvette
C+++= Tertiary Corvette
PI= Primary Interceptor
SI= Secondary Interceptor
SFI= Primary Special Forces Interceptor
S+= Primary Strike Fighter
S++= Secondary Strike Fighter
B= Primary Starfighter Bomber
∆1= House A-Wing
∆1•= Nuetralizer TIE
∆1×= TIE/RET
∆1-= Belbullab 22
∆2=K-Wing
∆2•=TIE/AD
∆3=House Io Heavy Bomber
∆3•=Nuetralizer TIE Bomber


Combat Group A-Type

CD
PD PD
PC PC PC
PF PF PF PF PF PF PF
C+ C+ C+


Combat Group B-Type

PD PD PD
SD SD SD
PF PF PF PF
C++ C++ C++ C++ C++


Combat Group C-Type

SD SD
PF PF PF PF
SC SC SC SC SC SC


Heavy Combat Group A-Type

PB
TB TB
CD
SD SD
C+ C+ C+
PF PF PF PF PF



Heavy Combat Group B-Type

TB TB TB
SD SD
PF PF PF PF PF

Heavy Combat Group C-Type

TB TB TB TB
PD PD
PF PF PF PF PF


Super Heavy Combat Group A Type

PB
TB TB TB
PD PD PD PD
SD SD
C++ C++ C++


Super Heavy Combat Group B-Type

TB TB TB TB
SD SD SD
PF PF PF PF PF PF
C+++ C+++ C+++ C+++ C+++


Special Forces Combat Group A-Type

TCB
TD
SD SD SD
PC PC PC

Special Forces Combat Group B-Type

TCB TCB
PD PD
SD SD SD
PC PC
PF PF PF PF PF


Special Forces Combat Group C-Type

PCB
SCB
TCB
TD TD TD
PC PC PC PC
PF PF PF PF PF



Armed Forces

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"By the Glory of The Matriarch are our foes felled!"

-Motto of The House Io Ground Forces

NOTE: "*" indicates experience of Soldier/Warrior deployed in conventional scenarios. More indicate greater experience . "^" indicates an officer
"°" indicates collective unit experience.
"[ ]" Indicates SF Designation around an individual/Group
*=Basic Conventional Armed Forces Member
**=Experienced Conventional Armed Forces Member
***=Veteran Conventional Armed Forces Member
****=Expert Conventional Armed Forces Member
*****= Senior Member of Conventional Armed Forces
^*=Basic Conventional Officer
^**= Experienced Conventional Officer
^***=Veteran Conventional Officer
^****=Expert Conventional Officer
^*****= Elite Conventional Officer
[^]*= Basic Special Forces Officer
[^]**= Experienced Special Forces Officer
[^]***= Veteran Special Forces Officer
[^]****= Expert Special Forces Officer
[^]*****= Elite Special Forces Officer
°= Basic Unit
°°= Experienced Unit
°°°= Veteran Unit
°°°°=Expert Unit
°°°°°=Senior Unit
[°]= Basic SF Unit
[°°]= Experienced SF Unit
[°°°]=Veteran SF Unit
[°°°°]= Expert SF Unit
[°°°°°]= Elite SF Unit

CBD "[ ]"= Cultists
SOA "[ ]"= Serpents
EA1 "[ ]"= Black Knights
EA2 "[ ]"= Death Instructors
FM1 "[ ]"= Fixer
M1 "[^]"= Model 1
AM1 "[^]"= Advanced Model 1
DM1"^"= Diplomatic Model 1
CM1"^"= Chaplain Model 1
CM+"^"= Civic Model 1
ISC"*"= Stormtroopers
SC"*"= Siren Corps
BC "[ ]"= Butterfly Corps
M2"*"= Model 2
M3"*"= Model 3
SM1"*"= Support Model 1
IM"*"= Io Mercenary
MM1"*"= Medic Model 1
C+1"*"= Crisis Model 1
GP1"*"= General Purpose Model 1
PM1"*"= Pilot Model 1
HS1= Fortress Model 1
HS2= Worm Model 1

COMMANDING OFFICERS

Cult of the Brain Demon
(Dark Side Users)
Our most vicious and sadistic members, most Cultists are the very picture of affability and cooperation to their fellow citizens. Allied with Laertia in the Bryn'adul wars, the Cult's assistance and cruelty has proven invaluable to our survival. Feel free to interact with them, as there is usually no danger, but do not pass pens to a Brain Demon Cultist. Do not pass pencils to a Brain Demon Cultist. No scissors or paperclips. If one of them offers you something, refuse it, in a timely and polite manner

Serpents of Ashla
(Light Side Users)
Secretive Heretical Sith, The Serpents of Ashla's serve as our spies in Light Side groups. Less seen than other Force Users in the House, The Serpents have become more active lately, asserting their presence in the House in spite of the controversy surrounding Darth Themis

Black Knights + Death Instructors
(Elite Assassins)

Black Knights are personal students of Laertia Io from her days as Darth Xiphos. Fanatical in their hatred of Jedi, they are deplyed to eliminate enemy Light Adepts with extreme prejudice

Death Instructors are non Force Sensitive Killers selected for their war trauma based insanity and given further instruction by Brain Demon Cultists, resulting in some of the most lethal warriors in the house, their psychotic behavior towards enemies exceeded only by that of their teachers


Black Knights
Base Equipment of All Black Knights

Black Knight Sharpshooter Armor
Black Knight Heavy Armor
Black Knight Melee Set
Grappling Hooks
Med Kit
Firecrackers
Poisoner's Kit
Disguise Kit


EA1[*]
Newly Minted Black Knights are already deadly to average Force Users, but have yet to truly climb the heights of experience. Their magic tricks are impressive against singular opponents. Veteran skill with starting ranged weapon and thrown projectiles
Black Knight Laser Crossbow

EA1[**]
More experienced Black Knights are now not only able to wield one blade at Master level, but can now wield two separate blades with expert proficiency. Magic tricks are now able to be used effectively against Multiple Opponents. Expert skill in starting ranged weapons and thrown projectiles, and Veteran skill in a secondary ranged weapon

EA1[***]
Highly Skilled Black Knights can now not only wield a single blade with Master level proficiency, but two separate blades with Master Proficiency, and Staff Weapons with Expert Proficiency. Their magic tricks are now highly effective against multiple opponents. Master Skill in Starting Ranged Weapon and thrown projectiles, expert skill level in secondary ranged weapon choice

EA1[****]
Expert Black Knights wield Single, dual blade, staff weapons with master proficiency, and rope weapons with expert proficiency. Their magic tricks are extremely effective against multiple opponents. Master Skill in Multiple Ranged Weapons and Thrown Projectiles

EA1[*****]
Grand Master Technique in all Taught skills

Fixer Model 1
(Cybersecurity, Tech Specialist)

Prototype Nuetralizer Daughters of the Parliament, they are used to formulate and penetrate extremely tough cyber security, and the tech they create is often the most advanced in the House

FM1
FM*

FM1**

FM1***

FM1****

FM1*****

Model 1
(Special Forces Officers)
The Original Nuetralizers, and once the most numerous. Nearly every Model 1 is a veteran of Dozens of conflicts, and often have the ear of the Parliament herself, who adores her firstborn Sons. Used mainly as Instructors and Special Forces Personnel, Model 1's are clever, accomplished killers of Force Users. Their minds created by scanning the brains of dying victims of the Bryn'adul who hated their killers the most, each Model 1 carries a universal desire to carry out the complete genocide of the Bryn'adul race. To cut down a Model 1 without just cause is an automatic death sentence in House Io, to be carried out on the spot towards the perpetrator on discovery once irrefutable proof of guilt has been established.

M1
[^]*
The Basic Model 1 is already lethal, with a quickly accumulated grasp of infantry and special forces tactics
T-7 Ion Disruptor
House Io C.D.M.D.C.
Type 11 Pistol
Nuetralizer Assault Concussion Rifle
Citizen Energy Sword
TIE/HU

[^]**
Experienced Model 1 units have likely engaged and killed Force Users, either in person, afar, or in space combat. These more experienced ones tend to wander the Galaxy as mercenaries

[^]***
Veteran Model 1's are crack Commando Droids who are vicious, intelligent, experienced, and will ruthlessly exploit any mistake made by an enemy

[^]****
These experienced Droids are entrusted with only the most high stakes operations. Proven killers of Force users, Light or Dark

[^]*****
The oldest of surviving Model 1's their invaluable combat experience is required dissemination for all mechanical Nuetralizers

Advanced Model 1
(Espionage Officers)
Elite Nano Assassin Spies, these first generation Daughters are precious to the Parliament, who does on them as much as she does the Model 1's

AM1
[^]*
These Units are extremely smart, deadly, learn very quickly and will ruthlessly butcher an enemy should they make the slightest mistake in one one one combat
Energy Bow Pistol
Itself

[^]**
These units have grown more use to relying on subterfuge, not as eager to engage in direct combat, relying more on stealth

[^]***
Having grown well versed in stealth, The Advanced Model 1 now turns their attention to mastering social Engineering while in disguise, and is more adept at mimicking victims, picking up on social cues, and generally being harder to detect while in disguise

[^]****
Ths Advanced Model 1 has mastered social manipulation while in disguise, and specializes in casting suspicion on others

[^]*****
Having master espionage, these units direct the spying operations of less experienced units and can even hatch schemes of their own

Diplomatic Model 1
(VIP)
Diplomatic Nuetralizers serve as voices of House Io to potential allies, and are often skilled merchants, in command of their own ships. Diplomats enjoy a retinue of guards where they travel, and are often the last resort for the House before conflict is resorted to

DM1
DM1***
Highly adept at forging relationships in the faction between citizens, and able to negotiate with low level authority figures in other cultures of equivalent capability technologically
Energy Bow Pistol
Citizen Energy Sword, Type 5

DM1****
Able to negotiate with high level authority figures, and observe vital social cues, picking up on deductions from facial expressions.

DM1*****
These experienced negotiators are deployed for only the most sensitive high level talks

Chaplain Model 1
(Military Chaplain)
Chaplains are powerful Anti-Force Adept Droids as well as Spiritual advisors to House Citizens, operating and tending to large groups of them called Parishes. A single Chaplain can have influence on multiple ships and are often deployed in squads that expect to fight and kill Force Users, though they are perfectly capable of slaughtering standard troops

CM1
CM1***
Passionate Community Organizers. These Chaplains hone their style of sermon in this stage of intellectual development, as well as what type of parish they have. Already a deadly threat to Force Users, Chaplains are Fanatical about defending House Io and it's citizens.
Citizen Energy Sword, Type 2
Armorweave Kimono

CM1****
Highly Experienced Chaplains act ass agent provocateurs in enemy territory, adept at turning crowds, especially ignorant or hurting ones, against their Jedi Protectors

CM1*****
Veteran Chaplains are Masters of exploiting their design to crush enemy Force Adepts, and can raise morale of their fellow citizens in even the darkest times

Civic Model 1
(Military Police)
Deployed as MP's in House Vessels and as general police units on planets, Civic Models are notoriously tough and deadly, a necessity considering the people they may have to occasionally arrest. Groups of them patrol the rim to hunt and kill criminals. They also doubles as defense lawyers/prosecutors in courthouses

CM+
CM+***
Judge, Jury, and often Executioner, These units cut their teeth on the deadly environments of Khemost or any ship/planet they are assigned to protect and serve on. They quickly get introduced to the number of bizarre Personalities in House Io, and make excellent lawyers
DC-15A
DC-15S
DC-15s
Ion Grenade
Stun
Adhesive Grenade
Plasma Grenade
Citizen Energy Sword, Type 3

CM+****
The more experienced models are used in riots and can be very effective prosecuters and Defense Lawyers

CM+*****
The best cops, deployed for heavy riots and unrest, or the most pressing of legal disputes

AVAILABLE UNITS

HOUSE IO STORMTROOPER CORPS + SIREN CORPS + BUTTERFLY CORPS
(Primary Organic Troops)
The House Stormtroopers are dedicated to Guerilla Warfare as opposed to the typical shock tactics of standard stormtroopers, though they can amass and fight Conventionally in an emergency.

ISC
Base Equipment of All Stormtroopers:
House Io Stormtrooper Armor
Citizen Energy Sword, Type 2
Equipment
Enviro-tent 2A
Medkit
Ration Kit

Stormtrooper Apprentice

Apprentices are trained first in the ins and outs of survival, weapon handling and basic tactics. Mental and Physical Acumen are constantly scrutinized, and discipline is enforced without exception. Those who do not pass the strenuous physical tests required, including being required to conduct an actual infantry operation against a live and dangerous enemy are washed out. Apprentices begin training in the brutal frozen wastes of Khemosts under the instruction of Model 2 Nuetralizers, who demand nothing less than excellence and thinking on the job. Punishing tests of stamina are conducted and the first seeds on the art of guerilla tactics are planted during the ruthless training process. Those who Excell are promoted to private third class

Stormtrooper Private Third Class*
Those promoted to private third class begin to hone in on their specialty, whether the dirty but cautious Infantry, the devious Sapper, the cold blooded sniper, or the cunning Scout. Infantry usually means a path as a Rifleman (One using a standard rifle with a heavy emphasis on ambush and hit and run tactics, skilled at Semi Auto Fire) A Commando (Using an equal Mix of Blasters and small explosives to defeat the enemy and a much more aggressive engagement strategy in general) Or an Automatic Rifleman (Skilled at using automatic weapons and laying down suppressive fire at chokepoints in the environment, or using automatic weapons in ambushes) Sapper usually means a Path as a Breacher (One skilled in using explosives to breach tough fortifications and armored doors, or even outright destroy Strongholds like Ships and Fortresses), Trapdoor (One skilled at hiding explosives and other traps on paths of travel, constructing them from scratch, as well as finding and disarming such), Combat Engineer (Using explosives to clear obstructions in the battlefield, create new pathways and fortify allied strongholds against explosive assault along with carefully destroying vital enemy assets and material, such as supplies) and EOD (Pure explosive detection and disarmament of booby-traps). Those picking the Sniper Path face a choice of Long Range Sniper (Attacking personnel from medium to extreme ranges with carefully planned coordination and slow fire and relocating) Or Designated Marksmen (Focusing on close to Medium Range Shooting and advancing relatively quickly with squad support)
Scouts face the path of Scout Sniper (Using Stealth and Subterfuge to approach an advantageous position from which to kill an HVT or observe critical proceedings unnoticed and relaying observations to Command. Long Range Scouts use primarily small arms and move rapidly to relay immediate environmental information and hazards to the Squad as well as laying small traps for enemy personnel.
All personnel in this rank must spend at least two years as a riflemen


This rank learns to use:
House Io Stormtrooper Blaster Rifle
House Io Stormtrooper Blaster Pistol
Detonation Pack (1)
Flex-5 Detonite Tape
HX2 Mine (3)
Type 007 Thermal Detonator

Stormtrooper Private Second Class**

The Stormtrooper has grown more skilled and now has the option to become an Automatic Rifleman as well as learn to use more advanced explosives in more complicated ways
This Rank learns to use:
Assault Radiation Repeating Blaster
RPS-6
Mini-Drone Explosive

Stormtrooper Private First Class***
The Stormtrooper is now a well rounded Guerilla Fighter, and can start on the path of a scout or sniper in earnest, in addition to learning to use complex explosives in devious ways

This rank learns:
Civil Defense Laser Disruptor
House Io Stormtrooper Subrepeater
House Io Sniping Launcher
Baradium Bomb


Stormtrooper Corporal****
This rank learns:
Type 1 DMR
Battle Scout Rifle
Laser Trip Mine
Can now Dual Wield Side Arms/Small Carbines
Corporals have proven leadership qualities and discipline, and are able to use more advanced weapons in their chosen career path. Skilled at dual wielding. Second in Command from a Sergeant, or even sometimes entrusted with command of a squad themselves


Stormtrooper Sergeant*****
The Stormtrooper often Leading Squads, their experience allows for immense group cohesion. Considered a master of their chosen specialty. They often lead engagements or assist officers in organizing larger Formations in guerilla efforts

This Rank learns:
House Io Stormtrooper Sniping Blaster
Dashade Sonic Disruptor
Type 007 Swell Detonator
Vibro Double Blade

OFFICER
(Typically Family Captains or higher)


Stormtrooper Cadet^*
Lowest of the Officer Rank, Cadets are Sergeant's whose Leadership is such that they are studying to be allowed to lead larger Formations of Stormtroopers. Cadet School is a strenuous test of one's skills at leading a mass, organized Guerilla Warfare Effort on a low scale
This Rank Learns:
Geonosian Sonic pistol

Stormtrooper Lieutenant^**
Incredible tests of leadership on highly dangerous guerilla missions has allowed the Officer to be promoted to a rank that allows him to command a platoon

This rank learns
Mandalorian Disintegrater

Stormtrooper Captain^***
Battle Hardened and crafty against numerically superior forces, Captains are not only highly experienced soldiers, but are now permitted command of a Company
Captains may choose to equip the following:

Stormtrooper Major^****
Among the most experienced and crafty guerilla warfare leaders, Major's are entrusted with the Leadership of whole Battalions of Stormtroopers



Stormtrooper Colonel^*****
Colonel's are entrusted with the Leadership of entire regiments of Guerilla Fighters. Two Colonels Command a Legion

Field Organization


Stormtrooper Specialty

Infantry-Rifleman
All Stormtroopers prove themselves in the most basic path of a House Io Stormtrooper--that of Mobile Guerilla, who uses a balanced mix of cunning and aggressive hit and run tactics against numerically superior and better equipped forces

Infantry-Automatic Rifleman
Automatic Riflemen are used to inflict casualties and suppress enemy formations with high rates of fire. Tending to be more stationary in engagements, these Guerillas must be masters of knowing when to strike to inflict the most casualties--and having the skills necessary to evade/survive the response

Infantry-Commando
Commando's are much more close range specialists, and use even more Aggressive hit and run tactics, they come heavily armed

Scout-Scout Sniper
Preferring to evade and use cover using subterfuge to reach an advantageous position to either kill an HVT or report on enemy positions from long ranges


Scout-Long Range
Scouts armed with small weapons, capable of traversing uneven or hostile terrain. Can act as couriers in cases where information is too dangerous to transmit

Sniper-Designated Marksman
This Sniper specializes in engaging targets at short to medium range in urban environments. Coordinates with other units in squad to zero in, isolate, and dispatch hostiles. Spotter required.


Sniper-Long Range
This sniper takes on targets at medium to extreme ranges using specialized sniper weapons. Heavy coordination and support required from multiple other units. Spotter required

Sapper-Breacher
This Storm Trooper specializes in using short range explosives and shaped charges to breach barriers and fortified entrances

Sapper-Trapdoor
This Stormtrooper specializes in laying mines and other forms of area denial weapons, whether factory bought or scavenged. Special care is taken to make roads and pathways a deadly hazard

Sapper-Combat Engineer
This Stormtrooper specializes in fortifying structures against sabotage and assault, and trains in attacking structures like bridges, natural barriers, as well constructing vital military structures for army traversal

Sapper-EOD
This Stormtrooper specializes in disabling explosive devices



Squad (10 Troopers)
Squads are the backbone of our general engagement. They can come in many varieties, depending on or needs

Platoon ( 5 Squads)
Platoons contain great flexibility, and can come with a wide variety of Stormtroopers to complete a particularly difficult operation

Company (4 Platoons)
Companies are a less common sight, but their presence is a strong indicator House Io intends to make taking a territory as absolutely frought with peril as possible

Battalion (4 Companies)
Far less common, Battalion's of House Io Stormtroopers are generally only assembled for difficult conventional assaults

Regiment (4 Battalions)
Regiments are a sign that not only does House Io intend to take control of a given area, they intend to make that entire territory a complete death trap

Legion (4 Regiments)
The Largest Gatherings of Storm Troopers are typically deployed with large quantities of other House Forces. These are a very rare sight and a sign all hell is to break loose



Infantry
Sapper
Sniper
Scout

Siren Corps are our primary vat grown infantry, fighting alongside House Droids. Deployed in areas where they make the best use of their training and superior genetic crafting to outperform typical organic infantry in other organizations. They are considered easier to interact with than droids in areas that might be extremely hostile to HRD units. Deployed conventionally, they are excellent, and professional, and many can grow just as skilled and deadly as even the most well designed Nuetralizer

SC:

The Butterfly Corps is the House Jump Trooper, capable of fighting in Space or Oceans as well. Savage Aerial Warriors, their demanding training limits them to equally demanding SF Ops

BC


MODEL 2 + MODEL 3 + SUPPORT MODEL 1 + HOUSE IO MERCENARY
(Primary Mechanical Infantry)

Model 2's are the Shock Troops of our mechanical infantry and the rest of our infantry in general. Large, strong, tough, and armed with devastating Anti-Personnel weapons. Their bulky bodies are often hid behind as they relentlessly advance. Not as smart as Model 1's or twos but no less sapient and capable of Intelligent conversation, few willing anger these deadly, powerful Droid Warriors

M2
*
Rifle
Nuetralizer Laser Cannon
DC-15A (Unofficial]
Pistol
Ordnance:
Itself
Melee
Vibro-Ax
Equipment:
Repair Kits

**
***
****
*****

Model 3's are smarter, extremely difficult to fool or trick, and learn so rapidly, the same trick rarely works more than once. This is balanced out by average defenses. But they are extremely adept at figuring out and countering the strategies of standard infantry. These Droids can become extremely experienced officers and commanders, increasing the threat they pose

M3
*
Rifle
Nuetralizer Laser Cannon
DC-15A (Unofficial)
Pistol
Nightsister Energy Bow Pistol
Ordnance
Type 007 Thermal Detonator
Melee
Citizen Energy Sword, Type 2
Equipment
Repair kits

**

***

****

*****

Support Model 1's, crafted to resemble beautiful women, are as intelligent as Model 3's but can pass far more easily as a human despite their nature than any other model of Nuetralizer. They repair weapons, act as comm officers, as well as Power Sources

SM1
*
Rifle
Automatic Civil Defense Laser Disruptor
Ordnance
Type 007 Swell Detonator
Melee
Citizen Energy Sword, Type 2
Equipment
Itself, various repair kits

**

***

****

*****

House Mercenaries are Heavily modded B1 Droids closer in concept to BX Commando Droids, with the added benefit of mass production. Used as a National Guard in the House, they primarily act as a money making branch, doing jobs for various non enemy factions

IM
*

Rifle
Io Series Laser Carbine
DC-15S
Pistol
DC-15s
Ordnance
Ion Grenades
Melee
Dauntless Blade
Equipment
Repair Kits

**

***

****

*****

MEDIC MODEL 1 + CRISIS MODEL 1 + GENERAL PURPOSE MODEL 1+ PILOT MODEL 1
(Primary Android Support)

The Primary Doctor of The House, the Medical Nuetralizers are embedded at the Squad Level, nicknamed affectionately as 'Angels' due to their extreme expertise in treating the wounded, and willingness and ability to kill as brutally as a Model 1 in the process of protecting their patients. Their blood and organs can be used as doner tissue, and emit a healing enzyme from their flesh as strong as Bacta

MM1
Base Equipment:
Rifle
Healing Blaster, Type A
DC-15A (Unofficial)
Pistol
Dashade Sonic Disruptor
Bacta Grenades
Vibrofoil
Medkits/Life Support Packs

Crisis Nuetralizers purge irradiated areas, absorbing lethal radiation into their bodies and breaking it down. Their blood can be used to counter a wide variety of ailments

C+1
Base Equipment
Assault Radiation Repeating Blaster
DC-15A (Unofficial)
DC-15s
Radiation Grenades
Citizen Energy Sword, Type 2



General Purpose Nuetralizers are ubiquitous in House Operations, serving as everything from bodyguards, light skirmish units and scouts, and were once the primary artificial pilot for use in starfighters due to their fast reflexes. They even serve as workers in hazardous operations.

GP1
Base Equipment
DC-15A (Unofficial)
DC-15s
Echani Vibrosword
Biotech Tool Kits

Pilot Nuetralizers serve as the Purpose Built Artificial Fighter Pilot for House Io. Drawing on recordings of countless dogfights, their high intelligence, reflexes, and creativity make them severe threats not just to even veteran standard pilots, but even the most skilled of Force User Pilots, potentially...

PM1

FORTRESS NUETRALIZER MODEL 1 + WORM MODEL 1

Deadly Droids created to destroy large heavy targets and Anti-Personnel, these Droids do not see deployment often

Worm Models burrow underground, created originally to hunt the giant burrower worms of the Bryn'adul, they are equally useful to ambush tanks and standard personnel from beneath
 
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