Star Wars Roleplay: Chaos

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Approved Starship House Io Corvette

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  • Intent: To create a Corvette for general use of House Io Citizens
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PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Heavy Corvette
  • Length: 75 meters
  • Width: 200 meters
  • Height: 50 meters
  • Armament: Very Low
Pulse Cannons (Corvette Grade, 4, turreted, two on top of hull, two on bottom)

Energy Torpedo Launchers (2, front facing)
  • Defenses: Very High
Heavy Deflector Shield

Durasteel Armor (Chemically treated for high resistance to Acid, Cold and Hot environments)

Enhanced Targeting Jammers

Enhanced Radiation Shielding

Enhanced Ion Shield

Biohazard sealing
  • Hangar Space: None
  • Hangar Allocations: 0
    • Starfighters: 0 Squadron
    • Support Craft: 0
    • Single Hangar Allocation: One Lambda Shuttle
  • Maneuverability Rating: Average
  • Speed Rating: High
  • Hyperdrive Class: Very Fast | 0.5
STANDARD FEATURES
  • Enhanced Communications Array
  • Heavy Deflector Shield Generator
  • Enhanced Hyperdrive
  • Enhanced Ion Engines
  • Advanced Life Support Systems
  • Standard Navigational Systems
  • Standard Repulsorlift Engines
  • Enhanced Sensor Array
  • Can operate underwater
  • Enhanced Targeting Systems
  • Can Enter Atmosphere and Land
  • Enhanced Power Plant
  • Heavy Duty Power Plant
  • Escape Pods
ADVANCED SYSTEMS

Advanced Med Bay with Field Bacta Tank

Advanced Radiation Scrubbers

Corvette Grade Molecular Furnace

Ship Wide Healing Field Generator

Highly sensitive scanners for detailed scientific analysis of space anomalies and hazards

Ship able to quickly analyze threats from other ships, damage to own ship, and run a list of possible solutions via a non networked micro super computer on the bridge especially hardened against EMP damage.

Sensors work at three times the range of other corvette sensors

Sealed against Biohazards

Enhanced Solar Shielding means it can get closer to Stars, hiding for up to 7 hours closer to one than other ships of its size could normally get.

All Electronics reinforced against Ion Damage, capable of quickly being repaired with minimal resources in the event this resistance is overwhelmed. Ship in general has Enhanced Ion Shielding

Equipped with onboard stasis pods

Highly modular.

Capable of self repair to minimal condition via repair drones

Miniaturized version of the Scion Solar Recovery System and power plant allow it to remain operable with enough energy for up to seven months before it needs to refuel, vastly cutting down on fuel and dry docks

Armory

Capable of operating underwater and high pressure atmospheres

Lots of emergency survival gear, including dive suits and space suits

Ability to hold up to 8 speederbikes

Multiple repair drones enable the ship to fix itself

Back up mini heavy duty power plant in case primary one takes damage

Spacious barracks Quarters that contain escape pods with stasis chamber technology capable of keeping up to six occupants alive for one and a half years in hibernation with a constant distress beacon.

Mini Electro-Sifters

Advanced Med Bay with optional Medical Nuetralizer Model 1

STRENGTHS

Why won't you die?: Heavy Shielding and Armor make this craft difficult to bring down via conventional means for most interceptors and even ships two to three times it's size may have trouble destroying it. It's Electronics are reinforced against Ion and EMP weapons, and capable of being restored quickly with minimal resources should this resistance be overwhelmed, and has Enhanced Ion Shielding in general

Self Reliant: Advanced Life support includes a ship wide healing field Generator that can treat severe injuries in under several hours, enhanced Radiation scrubbers to cleanse severe radiation exposure , stasis pods, a Molecular Furnace, miniaturized versions of the Scion Solar Recovery System and Power Plant, and a Molecular Furnace to fabricate repair parts to ship components and weapons, means this ship can keep it's occupants alive through overwhelming odds, and the ship itself without need for refueling or dry dock for potentially years. It's power plant can keep the ship going with all systems running for up to three years, and can take conventional fuel if necessary, but mostly refuels on Solar Energy. Also has a large armory space. Also Possesses a mini heavy duty back up powerplant in case the first one takes damage. A advance med bay with optional Medical Nuetralizer is included

Fixit: Onboard supply of repair drones can quickly restore ship to minimal function even if heavily damaged. As long as it has the proper resources...to repair to more than minimal function, the ship will need to dry dock...

Run everywhere: It's hull is made to operate in immensely hostile conditions, such as naturally hot planets, ice worlds like Hoth, underwater, even highly acidic or high pressure, even highly radioactive atmospheres for extended periods. Heavy Solar Shielding means it can hide closer to Stars than most other ships it's size., Up to three times closer and still be able to escape

Unlimited Ammo: It's Energy Torpedo Launcher has limitless ammo as long as the power plant works, and can fire once every ten seconds

Sensitive: Highly sensitive scanners based on scientific instruments enable it to detect various spatial hazards and anomalies as well as threats at three times the range of a typical corvette

Jammer: Enhanced Targeting Jammers make it difficult for most modern vessels to get a lock, even with missiles

Problem Solving: A non networked micro super computer, hardened against EMP and Ion damage, makes calculations for countering threats from enemy ships, space hazards, medical emergencies, and other dangers, as long as datatapes with the relevant information is fed into it. This computer can also store all ship logs and recordings and can be biometrically locked

Quality sensors: Can detect ships at three times the range of normal corvette

Fast shot: It's pulse cannon projectiles travel much faster than ordinary laser cannon bolts, offering almost no delay between firing and impact

Fast: It's Engines make it fast for a vessel this size, and are Enhanced to run at top speed three times longer than most other vessels in its Size Category. This also enables it to escape a sun's gravity pull in case it must get closer

Comfort Barracks: it's quarters are all large, up to seven, with two triple bunk beds in each welded to the floor, a refresher, and a mini kitchen. Room exists for personal decoration, but each has a wall safe to store emergency funds, and a miniature Electro Sifter and Water Survey Device . Each barrack/quarters also contains an escape pod capable of holding up to six occupants, and fitted with stasis tech that can keep them alive up to a year and a half with an onboard distress beacon

Comms: Encrypted Comm transmittermake it very difficult to intercept and translate it's ship to ship communication

WEAKNESSES

Agility: It's heavy armor reduces it's agility

Torpedo Recharge: After firing five consecutive shots from each launcher, it needs thirty seconds to recharge

Recharge Vulnerable: When it's recharging it's solar reserves is technically the best time to hit it, as it's shields will be down. Also, any damage it's collection reactors take will have a cascade effect on the power plant.

Solar Limits: Can only hide close to a star for up to 7 hours

Hydro limits: can only remain underwater for 28 hours

Rad Limits: Can only be in active conventionally irradiated areas for up to 28 hours

Hyperdrive Limits: After seven consecutive jumps, the drive needs four hours to cool down

Low Armament: It's guns are to help survived pitched skirmishes not win major battles

Torpedo Limits: Torpedoes are Dumbfired, and incapable of tracking targets.

Escape Pod Rescue Clause: Depending on if you have to use the hibernation feature, it may not be friendly forces that rescue you

Wide Profile: It's design makes for a large target

DESCRIPTION

A Citizen Corvette of House Io. Obsessed with survivability, These Corvettes are designed to take heavy damage from ships much larger than itself and flee to nearly any dangerous environment. Based off ancient Science Survey ships, these vessels, due to more streamlined, efficient manufacturing Techniques, can be made at only a quarter the cost of other ships in this category. Often used by House Citizens with large families that need to be out in deep space for extended periods. It's not unusual for House Citizens to be nomadic and swear by heavily defended and self reliant vessels, as experience with being planetside for Destructive Invasions have left sour tastes in their mouth. Only heavily defensible planets appeal to them beyond ships
 
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Two issues.

  • Hangar Space: Very Low
  • Hangar Allocations:
    • Starfighters: 0 Squadron
    • Support Craft: One Lambda shuttle, with 8 Speeder bikes
This is not how the Hanger Allocations works. Squadron counts only, please fix this. You can add in under Special Features the ability to hold speeder bikes.

Also the Single Hanger field is missing, please check the template over again.

Let me know when this is done. Also please check this over one last time before you ping me as you made plenty of new submissions since you started this one. Be sure that is everything before I approve.

Laertia Io Laertia Io
 
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