Star Wars Roleplay: Chaos

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Approved Tech House Io C.D.M.D.C.

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  • Intent: To create a new type of Disruptor Carbine
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PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Magnetics Based Disruptor Carbine
  • Size: Average
  • Weight: Heavy
  • Ammunition Type: Power cell
  • Ammunition Capacity: Very Low | 30 Shots
  • Effective Range: Average
  • Rate of Fire: Low
  • Damage Output: Very High
  • Recoil: High
SPECIAL FEATURES

Specialized Disruptor that fires coherent bolts of magnetic energy equivalent in strength to Class D Disruptors

Power Cell Clip is rechargable from nearly any power source or micro dynamo pack that comes with the rifle kit

Shockingly long range for a disruptor

Ruggedized to function in nearly all weather environments, including acidic ones

Can be fitted with scopes flashlights, foregrips or undermount weapons, such as rocket, shotguns, or grenade launchers

Capable of being repaired easily with minimal resources

Carbine, meaning it's good for indoor operations

Rugged and easily repaired to minimal function with minimal resources

Magnetic bends around a Lightsaber blade like a sonic bolt does, and cannot be deflected as a result.

High Accuracy

Bolt is very high speed, offering virtually no delay between firing and point of impact

STRENGTHS

Mr. Stark, I don't feel so good: The weapon fires a bolt of coherent magnetic energy so powerful it's equivalent in strength of a Class D Disruptor, and can ignore shields, potentially dissolving the target slowly in one shot, due to such a high amount of magnetic energy being released on the body it causes the natural electromagnetic forces in said body to go completely haywire and overload the cells, causing them to come apart at the Molecular level. This is, due to not being as instant as a normal Class D Disruptor, an even more hidiously painful death as it actually takes a few seconds for the target to break down into what is basically a meat puddle. So powerful it can even easily destroy Molecularly Compressed Tissue.

Rechargeable: The rifle comes with a micro dynamo pack that can recharge any spent power cell clip on one's person, the clips also come with universal adapters that allow them to be recharge via a small cord from nearly any power source

Apocalypse Proof: Made to function in nearly all environments, including Radiological or Acidic ones, and restored to minimal function with minimal resources

Anti Jedi: Bolt bends around a Lightsaber Blade like a Paddle Beam or Sonic Bolt

Modular: Can be fitted with scopes, foregrips or weapon undermounts, such as Shotguns, grenade and rocket launchers, all with highly customizable ammo

Indoor Shooting: Being a Carbine, it's great for indoors

Range: 84 meters is far higher than that of normal Disruptor Weapons

Accuracy: High Accuracy

High Speed: Bolt moves at the speed of a pulse bolt, making it extremely difficult to successfully evade

WEAKNESSES

Recoil: Better have strong arms while moving or be standing still and behind cover. It has a kick to it

Fire Rate: Takes about five seconds between every shot for the barrel to cool. Best to have a few buddies with you also armed with it to alternate fire.

Ammo: Very Low, only thirty shots. That said, on any other rifle, it's ammo count would be laughable. On a Disruptor, this weapon's ammo levels are horrifying

Gotta make the clips last: Typically three clips are issued to citizens who successfully trained with it, and the clips must be properly stored and accounted for, along with the Dynamo pack that recharges them (This is done by placing clip leads into a recepticle on the mini dynamo itself)

Recharge Time: Takes fifteen seconds to charge each clip

DESCRIPTION

After House Io became official, it was obvious to Xiphos that as fierce as she tried to make her people, being strong and vicious would never be enough to make their enemies think twice before invading their territory.

Seeing it as a matter of necessity, Xiphos legalized the use of Disruptors for all House Io citizens who passed the training course as a means of Civil Defense in the event of enemy incursion. Hidiously illegal AND immoral everywhere else, the Civil Defense Magnetic Disruptor Carbine flies in the face of traditional wisdom concerning Disruptors, and prevents a potent lethal obstacle for any who would invade House Io territory, Jedi, Sith, or otherwise.

House Io citizens carry this Disruptor outside their territory at their own risk, however, as Disruptors have always been a sign of great cruelty and ruthlessness. But the advantage it presents cannot be denied.
 
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Krass Wyms

Jedi Tech Division
Factory Judge
Laertia Io Laertia Io

Interesting but a few things.

Mass produced items with extreme ratings are a no go from the start. Even for a disruptor which can be powerful mass producing it won't get the rating. Lower the production to limited or change the rating for damage please.

Second disruptors while powerful could be blocked with the right shielding do keep this in mind as this screams abuse potential.
 

Krass Wyms

Jedi Tech Division
Factory Judge
Laertia Io Laertia Io

One or two things

Ammunition Capacity: Very Low | 30 Shots
Shockingly high ammo count for a disruptor

Your ammo capacity is very low but being called high. Which is it. A disruptor generally had as many shots as its power cell could provide and depending on the cell that could range from a handful to near unlimited if it was attached to a mounted model.
 
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