Star Wars Roleplay: Chaos

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Approved Tech Fixer Nuetralizer Model 1

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  • Intent: To create a hacking and infiltration Nuetralizer
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PRODUCTION INFORMATION
TECHNICAL INFORMATION
SPECIAL FEATURES

In keeping with other rare models of Nuetralizer, the Fixer model has been programmed to perceive Laertia Io Laertia Io as their mother.

Bio Droid that is incredibly difficult to kill using solely conventional methods, able to survive all but the most mortal wounds, including massive organ damage or removal and even a broken neck. Can fight even if most of its brain has been destroyed

Heart doubles as a Dovin Basal, enabling it to generate gravity swells

Programmed to manages and maintain digital systems for House Io, spending significant time shifted in to networks hunting rogue code and infiltration attempts.

Extensive Bio Organic Firearms Database

Extensive Bio-Organic Melee Database

Engineered genetics enable it to project focused electrical discharges

Special organs engineered to mimic repulsorlift engines enable limited flight capability

Specially engineered organs in hands mimic extremely strong tractor beam projectors/Pressors

Numerous data connection ports in many configurations including wireless to allow interface with electronic systems

Highly Modular, able to accept both genetic and cybernetic upgrades, including ones that alter it's appearance, as well as a slew of new programming and updates via direct transfer to the Brain

Extreme, Speed and Reflexes due to Neuromesh brain and four times stronger than a normal human

Powerful Bio Reactor enables it to keep going in its own for up to four years before it must recharge - excessive use of the Mimetic generator and intrusions to or from powerful AI systems will reduce this significantly.

STRENGTHS

Why won't you die-Hard Mode: The regenerative nature of this Biot makes it immensely difficult to destroy using solely conventional weapons. It can still function and fight even through massive organ loss (It's unable to feel Pain) or even having half it's brain destroyed or it's neck getting broken. So long as at least half of its brain and at least fifteen percent of its body remains it will regenerate fully on its own over a matter of days. Exposure to Gamma Radiation can speed this up to hours. It heals quickly from minor wounds, in a span of three hours or less. Short of total decapitation or having it's brain and body completely destroyed, it is in general incredibly difficult to put a Nuetralizer down completely. The Fixer is more vulnerable to damage than most other similar Nuetralizers as it has more "vital systems" to perform its role. While very hard to completely destroy, these systems can be damaged and render the droid ineffective at its digital roles, without fully destroying it.

The Brains Department: Fully Sapient, with full scale Human Like Emotions, and learns very quickly from every encounter, be it combat related or social, with full combat databases like all Nuetralizers. The Fixer has enhanced RAM to allow it to perform calculations more rapidly than most Nuetralizers due to its desired role.

Protector: Programmed to regard all House Io Citizens as Family, who must never be harmed and always protected without question, or obeyed as necessary, with stringent secondary protocols and algorithms that dictate that fulfilling it's own programming should never come at the cost of betraying House Io's ideals, it's citizens, or it's leadership, with directives to shut down and manually reboot if forced to choose. This is so ingrained into it's mental architecture that it cannot be overridden, even temporarily, not even with the Force

Fitness: Four times stronger than a normal human and extreme speed and Reflexes

Digital Threat: This fast and tough bio-organic is dangerous but of particular threat to digital systems were it can interface both physically and remotely and potentially hijack them. Low level security systems are child's play to this machine and it can even prove a problem for some more sophisticated networks although larger systems will usually win out or chase it away before it goes too deep through sheer resource leverage. (OOC This is not intended to allow free reign to hack player subbed software, just a note to suggest to other writers that this is a particualry sophisticated attacker that may get a couple of steps further in RP)

Stealth capability: The Fixer has a Mimetic Generator, photoreactife cells and Emission dampening systems to allow it to infiltrate as required access ports are often protected. It regularly engages these systems in order to disguise and protect itself whilst hacking so it can concentrate on its job.

Modular: Capable of accepting Genetic or Cybernetic upgrades, even ones that drastically alter it's appearance as well as a slew of new programming and updates via direct transfer to the brain (Stealth, Anti Stealth upgrades require a new sub.)

Data Specialist: Is familiar with most House Io software and electrical systems so is capable of rapidly diagnosing and fixing faulty systems including other droids or hacked databases.

Energizer Bunny: A powerful Bio Reactor enables it to go for four years before needing to recharge for four days wirelessly by a power source

WEAKNESSES

Vong Tissue weakness: Alpha Red causes gradual necrotizing to take place unless treatment is immediately applied and Baffer Pollen causes intense swelling in the joints for up to fifteen minutes, heavily reducing it's Manueverability until the body purges it

Acid: Acid eats through it's tissue quickly

Vibro: low resistance to Vibroweapons

Conventional: Blasters and slugthrowers pierce it easily

Explosives: Explosives are your best chance to take it out on the first go. That said, you better pray it stands still long enough

Blunt: Blunt kinetic trauma from something like club stuns it

Tractor Limits: Can't move or catch anything bigger than a very large boulder

Constantly trying to connect: whilst the machine has its own powerful anti intrusion technology, its desire to connect to other systems readily is an exploitable vulnerability.

Electrical limits, can only discharge a seven second burst of electricity every seven seconds

Not human: No way a med scan wouldn't pick up on its Nature. None of its organs are human and it's blood is silver

Magnetics: High powered magnetic surfaces causes it's flesh to adhere to them until a way is found to break it's hold. Directed magnetic weapons scramble their databases for thirty seconds and slows their regeneration by half for an hour after and can also make it difficult for digital connections until a system reboot taking several minutes of complete inactivity. Fixers have slightly improved resistance to other Nuetralizers in this respect so it may take a larger field or more than one hit, but it remains a valid way to incapacitate them.

PERSONALITY

Friendly to House Io Citizens, as with most Neutralizers. Can sometimes be less talkative than other droids as it is used to deal with trillion word a second digital conversations and this can sometimes make organic conversations seem boring to it and it is easily distracted. Enjoys interactions with machines.

DESCRIPTION

Due to the significant cost of the high density processors, the Fixer Nuetralizer is less common than some other models and performs digital maintenance and oversight on behalf of the leadership of House Io. They are still formidable machines in combat, but lack the breath weapon due to space being dedicated to additional RAM and a personal stealth generator. The Stealth systems are typically used defensively to allow the machine to interface with other devices and focus on the task at hand rather than having to split focus, despite its ability as a droid to multi-task. Theh can however be used to disguise the droid for infiltration purposes.​
 
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Issues.

Ratings are three to high, reduce them.

Engineered genetics enable it to project focused electrical discharges
Special organs engineered to mimic repulsorlift engines enable limited flight capability
Specially engineered organs in hands mimic extremely strong tractor beam projectors/Pressors
These require submissions or links to them. Having this issue with other Io Submissions.

Extreme, Speed and Reflexes due to Neuromesh brain and four times stronger than a normal human
Fitness: Four times stronger than a normal human and extreme speed and Reflexes
Maximum is two times stronger than a human, this is not a unique droid.

Why won't you die-Hard Mode: The regenerative nature of this Biot makes it immensely difficult to destroy using solely conventional weapons. It can still function and fight even through massive organ loss (It's unable to feel Pain) or even having half it's brain destroyed or it's neck getting broken. So long as at least half of its brain and at least fifteen percent of its body remains it will regenerate fully on its own over a matter of days. Exposure to Gamma Radiation can speed this up to hours. It heals quickly from minor wounds, in a span of three hours or less. Short of total decapitation or having it's brain and body completely destroyed, it is in general incredibly difficult to put a Nuetralizer down completely. The Fixer is more vulnerable to damage than most other similar Nuetralizers as it has more "vital systems" to perform its role. While very hard to completely destroy, these systems can be damaged and render the droid ineffective at its digital roles, without fully destroying it.
You do not have extreme resistances to warrant this. Please rework this into saying it is just difficult to kill.


Let me know when these are done or just push it back to pre-factory.
Akemi Io Akemi Io
 
Listib Hibin Listib Hibin

Reduce lightsabers, flame and Sonic each by one Rating

These require submissions or links to them. Having this issue with other Io Submissions.
You may have already been reviewing this as I updated as I was watching the Chaplain version but the organs are linked in the Armaments section

Strength reduced to twice, is this a recent change as there are a lot of droids and for example Bryn with 20x human strength? Changed it but curious.

Laertia suggested linking General purpose droid as an example of where the survivability comes from. My version is does not have the splitting effect and I have described that it can be disabled more easily and is harder more vulnerable than other equivalents. So it isn't so much resisting damage as healing it back quickly.

Thanks
 
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