Star Wars Roleplay: Chaos

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Approved Tech House Io Battle Scout Rifle

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  • Intent: To create an open market slugthrower battle rifle
M1-Garand-Rifle.jpg

PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Slugthrower Scout Rifle
  • Size: Average
  • Weight: Average
  • Ammunition Type: 7.62x51mm
  • Ammunition Capacity: Very Small | 8 rounds
  • Effective Range: Long (450 meters)
  • Rate of Fire: Average (Semi Auto Only)
  • Damage Output: Very High
  • Recoil: Average
SPECIAL FEATURES
  • Capable of accepting all ammo variants of the Sword Herald Special Purpose Enterprises 7.62x51 mm Ammo Series
  • Easily Maintained with minimal effort
  • Easily restored to working condition with minimal resources
  • Production nearly impossible to disrupt due to relatively simplistic design
  • Match Grade Accuracy
  • Capable of operating in nearly any weather environment
STRENGTHS
  • Deathblow: It fires powerful ammunition, and no matter the variety, all are capable of very high damage
  • Modularity: Capable of accepting a wide variety of variant ammo from Sword Herald's 7.62x51 mm Ammo Line, along with various scopes. Even common 7.62x51 mm Ammo from other manufacturers is acceptable
  • Apocalypse Proof: Capable of operating in nearly any weather or environmental condition, capable of firing even after full immersion in mud, sand, snow, or water. In general it's incredibly easy to maintain and repair to full condition, even with minimal resources
  • Range: High Range of 450 meters
  • Accuracy: Match Grade Accuracy
  • Common Parts: Common Parts: Designed so that parts to make it could be found literally in junkyards and made even with very out of date tools in a home made fashion...it's nearly impossible to disrupt production, especially for very determined resistances (However, garage or junkyard built examples may vary in quality, causing listed statistics to drop by a rating)
  • Mage Killer: Lightsabers have very great difficulty blocking it's shots, which melt and cause possible splash damage, or even possibly explode on contact, depending on the ammo variants used
WEAKNESSES
  • Low Ammo Count: Pathetically small eight shots, loaded by en bloc clips. Weight and ammo size limits amount that can be carried
  • Cannot be silenced: It's design prevents it from being silenced
  • Variant ammo issues: Using more exotic Ammo Types may result in loss of range and penetrative power
DESCRIPTION

A solid, well built battle/scout rifle designed to take Multiple forms of ammo and scopes, this rifle works equally well at all ranges, due to its intense stopping power. Designed by Maple Harte for the open market, The Battle Rifle's versatile nature renders it highly lethal in the hands of a well trained Marksman. Factory made examples are built to much more exacting, yet exceedingly efficient standards than other slugthrower weapons, resulting in a superior Semi-Auto Rifle that can serve Multiple Purposes while garage built knockoffs may vary in quality. That said, even garage built examples have to try pretty hard to mess such a design up.

An elegant weapon, for a more civilized age.
 
Last edited:

Krass Wyms

Jedi Tech Division
Factory Judge
Maple Harte Maple Harte

Effective Range: High

This will need a correct rating
Effective Range: (Effective range in relation to the weapon type. Remember that a carbine will have a longer range than a pistol, an assault rifle longer range than a carbine, and a sniper rifle longer than an assault rifle. Choose from None, Point Blank, Personal, Average, Long Range, Battlefield, and Extreme. Battlefield and Extreme will require justification in strengths and weaknesses.)

Capable of accepting multiple types of Ammunition (Standard Armor Piercing, Cryonic, Incendiary, Explosive, Tranquilizer, Electrified, Corrosive, Tracking, Radioactive, Poison, Hollow Point), as well as scopes
Slugthrower rounds, no matter what variant save tranquilizer cause splash or explosive damage coming into contact with Lightsabers
Mage Killer: Lightsabers cannot block it's shots, which melt and cause possible splash damage, or even explode on contact, depending on the ammo variants used

As these ammo types are being made heavily modified they require a factory sub to balance them. Normal slugthrowers are hard to block but can still be blocked with a skilled user and correct application of force abilities. So having automatic splash damage comes off as attempts to autohit and call damage on your opponent.

Please let me know when edits are done.
 
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