Star Wars Roleplay: Chaos

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Approved Tech Support Nuetralizer Model 1

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  • Intent: To create a line of HRD's for field tactical support
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PRODUCTION INFORMATION
TECHNICAL INFORMATION
  • Classification: Fourth Degree
  • Weight: Average
  • Height: Average
  • Movement: Bipedal
  • Armaments:

BUILT IN:

SUPPLEMENTAL ARMAMENTS

SPECIAL FEATURES
  • Nuetralizer built for supporting platoons by manipulating gravity
  • Built in tools to repair Weapons, Armor, and Equipment
  • Crafted to look almost completely human--has the least tells of almost any human looking Nuetralizer that it is artificial
  • Full Range of Human Emotions--extremely smart and learns from every encounter
  • Fully Modular and Upgradeable...capable of customizing it's appearance
  • Immense Resistance to unconventional damage
  • Built in encrypted long range communication systems
  • Possesses twice the strength, speed, and reflexes of a human in peak condition athletically.
  • Capable of Self Repair due to Laminanium Chassis, Droid Self Sustaining Unit, and Automated Repair Upgrade
STRENGTHS
  • Event Horizon: it's capable of slowing opponents at a distance with it's advanced Gravity Generators, or in a radius around it with it's Repulsor Field
  • JUST DIE ALREADY!: Possesses excellent damage resistance unconventional attacks as well. A combination of a Laminanium Chassis, A Self sustaining unit, and automated Repair Upgrade allow for surprisingly quick repair times to 70 percent capability in 14 hours or less. The Rest must be fixed with repair kits. If it's main reactor is taken out, it has a back up Mini Fusion Furnace in it's skull that can be recharged every seven days while it searches for resources to fix itself.
  • To walk amongst flesh: Despite using only synthskin, it is by far one the most human looking Nuetralizers, even at close range. Only the flawless skin could arouse any sort of suspicion at a glance
  • The Brains Department: All Nuetralizers are highly intelligent, and due to its brain being taken from a Model 3, frighteningly so. Smart enough to freak out even a Model 1, and learns twice as fast against any enemy it faces. The same trick will rarely work more than once, and all databases can be updated. It can eventually become smarter than an Arc Trooper from The Clone Wars. It also possesses among the least tells of nearly any Nuetralizer as to its Artificial Nature, walking and moving like a normal Organic outside of combat, and will ace a Turing Test with flying colors
  • Protector: Programmed to protect species it is currently allied with as well as fanatically try to destroy all opposition, with stringent secondary algorithms that make it clear that the destruction of The enemy should not come at the cost of betraying allies, and are programmed to regard Laertia Io as their mother who must never be harmed and always be obeyed when present. These conditions are so ingrained into their very mental architecture and physical architecture that it is immensely difficult to reprogram or turn against House Io, even using The Force that trying to remove it has an extreme chance of causing the entire unit to fail. It would take extreme care and patience to reprogram it against the House. This makes them also extremely unlikely to rebel as they are naturally less inclined to sympathize with Droid attitudes hostile to any organics except The Enemy. It is also adept at improving security at military bases. Essentially built as a high end combat engineer
  • Athletic: Built twice as strong, fast, and reflexive as a human in peak condition
  • Born Killer: Despite being a support role it's still a Nuetralizer, and VERY capable of killing either a lone target or a squad of well trained soldiers
  • Multipurpose: It's reactor has multiple plug in and adapters, allowing it to serve as a Power Droid, and provide energy to small devices
  • Modular: Can be upgraded and all its components replaced if need be with Droid or cybernetic augmentation, along with possible genetically created skin alternatives for it's default skin sheath. It's appearance can also be customized, but not changed on the fly (Will require a new sub)
WEAKNESSES
  • Lightsabers: Has no ability to resist Lightsabers
  • Bullets: Bullets tear into it's frame and skin easily
  • Magnetics: Magnetic weapons scramble it's databases, making it difficult to think and strategize for about 7 minutes until it's databases reboot, rendering it sluggish and weak, and unable to use any weapons other than it's tractor organs. It can even be forcibly adhered to completely magnetic surfaces
  • Blasters: Blasters tear through it easily, forcing it to keep it's distance unless it has no choice.
  • Acid: Acid eats through it in seconds
  • Vibro: Absolutely no resistance to Vibroweapons weapons, which forces it to rely on its martial arts database and it's energy sword to defend itself
  • Masquerade: Absolutely cannot pass for human under a medical scanner
  • Attached: once it becomes embedded in a certain squad or unit for a long time, it tends to become extremely attached to them, so much so that if it should be the only survivor out of them, it will have extreme distress or survivor's guilt, and be in a state of Psychological Depression and shock that would be incredibly difficult to shake it from. It becomes fixated on the memories, and it's efficiency suffers while being re assigned for many weeks, often requiring regular exposure to emotion regulating software until it fully readjusts to being in another unit. If fresh from the tragedy, it will be barely responsive to further enemy aggression and may even actually be suicidal.
  • Intense focus: While repairing, it's focus is so intense due to a flaw in its onboard software that it's situation awareness is vastly reduced. This makes it easier to sneak up on and attack easily. This applies even during an active battlefield
  • Repair limits: Much of its strength speed and reflexes rely on artificial muscles and limbs developed for outright cyborgs. While it's reactor will allow the chassis itself to be repaired, allowing it to move around, the muscles and limbs are the other 30 percent it's onboard systems cannot repair on their own, and it will have less strength speed, and reflexes than an ordinary human until it repairs those, which are more time intensive than the rest of its systems and leaves if at severe disadvantages at close range
  • Phobia: It has a fear of great heights, and may have a panic attack being forced to operate somewhere high up that takes a long time to get through
  • Gravitic Limits: After using it's Droid Repulsor, the drain to its systems is such that it takes ten minutes to recharge, and it will be unable to use any built in weapons due to built in safety features to avoid overloading it's power plant.
  • Power Droid Limits: It can only be used to power only up to 3 external pieces of equipment like small engines, medium sized emplacement weapons like an E-Web or computers.
  • Weapon Repair times: It takes it longer to repair Weapons properly due to flaws in its software, as it obsessively checks for flaws in every weapon to make sure it will work properly. This can be mitigated with time and experience but remains a problem with the entire line, and is detrimental in the field.
  • OCD: Starts to suffer glitches in judgement and depression if if encounters tech it doesn't know how to fix, and will obsess over particularly complicated pieces even when it might be better to focus on something else. If it gets too frustrated with trying to repair a particular piece, it can make mistakes which also increase to longer repair times in the field than normal even for complicated tech
DESCRIPTION

The Support Nuetralizer was developed specifically for troop support conducting repairs and maintenance of weapons and communication, generating protective energy shields around troops and squads at a distance, or slowing enemies down with gravity fields. A cross between purely Organic and purely mechanical Nuetralizers, it's living tissue was taken from previous iterations of the Organic Nuetralizers and blended with the robotic, hard tech of a Model 3 to create something that makes House Io Soldiers potentially massively more difficult to kill, and also among the most human looking and acting Nuetralizers as of the moment
 
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Issues.

  • Material: Laminanium
Link the material.

BUILT IN:
No. There is to much going on here, way more than I want to admit so I am going to explain.

There is to many weapons attached to a singular individual. This is stuff that is closer to a Semi-Unique Assassin Droid. You don't have enough room on both arms, to contain the Bio Organic AND the Advanced Gravity Generators. Yes, I played KOTOR and yes, I know it is in the T3s head as a weapon popping out. There is to much here.

This is what I ask:
Bio Organic Tractor Pressor Organs OR the Advanced Gravity Generators. Cannot have them be in both arms, there is to much going on with just the AGGs.
Shield Disruptor OR Droid Repulsor in the Chest. Both need a power source close to it, pick one or the other. Both are very powerful in their own right and needs to be chosen.

How it stands, it is a war droid, a big war droid that still has weapon mounts that it can wield on top of this!



That is NOT what it is called from the link. RazBohan High-Encryption Comnlink. Please use the actual name if it is presented as such from the link, since this is a newer wookieepedia page that I don't have the book Brotherhood yet. New technology of any kind, needs that form of link.

  • Retinal Combat Implant (Left Eye)
  • Miniature Back Up Power Plant (Skull)
Link these please.

  • Nuetralizer built for supporting platoons by generating shields around them, suppressing weapon energy, and manipulating gravity and repulsor fields
  • Aegis: Capable of projecting a bubble shield over small squads, as well as emitting a large, 35 meter radial energy Suppression Field, that potentially reduces the damage potential for Incoming projectiles. As an extra measure, it's capable of slowing opponents at a distance with it's advanced Gravity Generator, or in a radius around it with it's Repulsor Field, and capable of crushing people and moving or catching large objects with it's tractor/pressor organs
  • Built in tools to repair Weapons, Armor, and Equipment
  • Built in Targeting jammers and miniaturized missile deactivators
  • Immense Resistance to damage
No, you are not generating shields at Mass Produced droids or suppressing the enemies weaponry at Mass Produced. Nor are you allowed to be practically a vehicle in this situation, in the form of a 105 foot radius. Your droid is not a vehicle and there is no room or any way, I am allowing this at Mass Produced. This is no longer Min/Max, this is trying to break it. You can't even attempt to kill it properly without it just outright not allowing missiles or things to target it when these are found in war droids twice its size WHILE it projects the shields. I will go further near the end on this but right now, Aegis is a No Go.

  • Protector: Programmed to protect species it is currently allied with as well as fanatically try to destroy all opposition, with stringent secondary algorithms that make it clear that the destruction of The enemy should not come at the cost of betraying allies, and are programmed to regard Laertia Io as their mother who must never be harmed and always be obeyed when present. These conditions are so ingrained into their very mental architecture that it cannot be overridden by ANY means. Even were it to be reprogrammed in every other respect, the "Do Not Kill or Disobey Laertia Io or her immediate allies" protocol is Beskar-Clad, and removing would cause cascade failures to the entire unit, eventually leading to shut down. This makes them also extremely unlikely to rebel as they are naturally less inclined to sympathize with Droid attitudes hostile to any organics except The Enemy. It is also adept at improving security at military bases. Essentially built as a high end combat engineer
Cannot use absolute language, rewrite on cannot be overridden. Anything can be or close to it.


This is just what I found right now on a skim. I am tempted to deny it or throw it straight into Pre-Factory for massive rework. This is not allowed for a droid this size, much less one of a human. This is trying everything at once, to be the best at everything it wants to be, powerful in a fight, supporting a role with others that already can be supported on top of it due to how numerous they are, and even have the ability to turn the tide of battle by just having multiple of the same model, do different functions, making it impossible to fight. Against a Player, they have the final say, no matter what but this makes it impossible for the player and forces them into a situation that they can't say it is against.


Let me know what you want to do,



EDIT: Stupid Keyboard, this was posted before the edit. Apologies if it looks weird.
 
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Several other things.

First, you need to add more weaknesses then simply your actual resistances. What are these droids more liable to be bad at or do?

Second,
  • Lightsabers: HA HA HA HA NO
I let this slide twice, no longer. This is unacceptable weakness description, much as a Joker laugh, I am not laughing. Write it correctly.

Lastly, this is more of a warning. I know your armor to possibly put over this for combat, which means all to negate a lot of your own weaknesses. If this gets reported, I am warning you that it can be considered min maxing. You been warned, don't need to do anything...but I have to say it.

Let me know when you get through this next part.
Laertia Io Laertia Io
 
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