Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Approved Starship Colossus of Shadows

Status
Not open for further replies.
  • Intent: To Construct a Massive Civilian Starship to serve as the Mobile Capital of House Io
supremacy__mega_super_star_destroyer__by_quantumdesignsaz_dd5puro-fullview.jpg


supremacy__mega_super_star_destroyer__by_quantumdesignsaz_dd5pujc-fullview.jpg


supremacy__mega_super_star_destroyer__by_quantumdesignsaz_dd5pupk-fullview.jpg



PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Super Star City (Mobile Spaceship /Space Station)
  • Length: 7500 Meters
  • Width: 20,000 meters
  • Height: 1500 meters
  • Armament: None
  • Defenses: Extreme
SSD Grade Deflector Shield (Enhanced)
SSD Grade Ion Shield (Enhanced)
SSD Grade Particle Shield (Enhanced)
SSD Grade Gravitic Shield (Enhanced)
SSD Grade Solar Shield (Enhanced)
SSD Grade Weapon Suppression Field (Enhanced)
SSD Grade Shroud Dispenser
SSD Grade Hyperwave Inertial Momentum Sustainer
SSD Grade Dovin Basals (Enhanced)
Vast internal Defenses
SSD Grade Stygium Crystal Cloak (Enhanced)
SSD Grade Sound Dampening Unit (Enhanced)
SSD Grade Anti-Mind Control Device
SSD Grade Conductive Net Technology (Enhanced)
SSD Grade Storm Barrier Generator
SSD Grade Electrostatic Repeller (Enhanced)
SSD Hydrostatic Bubble (Enhanced)
SSD Grade EM Field Generator
Vast Internal Defenses with Ion Paddle Beam Turrets ,Tanglefoot Field Generators
SSD Grade Anti Concussion Field (Enhanced)
SSD Grade Energy Suppression Field (Enhanced)
SSD Grade Missile Deactivators (Enhanced)
SSD Grade Targeting Jammers (Enhanced)
Durasteel Molecularly Bonded Armor (Triple Layered)
  • Hangar Space: Very High / 90
  • Hangar Allocations:
    • Starfighters: 0 squadrons
    • Support Craft: 90 squadrons (unarmed)
  • Maneuverability Rating: High
  • Speed Rating: High
  • Hyperdrive: Very Fast / 0.1 (Path Engine)
STANDARD FEATURES



Heavily Encryptedintar-Ship and Ship To Ship Communications Array
Enhanced Sensor Array
Enhanced Barracks
Advanced Life Support Systems
Enhanced Neuroengines
Enhanced Dovin Basals
Enhanced Repulsorlift Engines
Capable of descending, landing and hovering in Atmosphere.
Submersible
Escape Pods
Multiple Training Facilities
Multiple Recreational Facilities
Banking Facilities
Diplomatic Conference Centers
Holographic Senate Area
Tactical Command Center
Government Offices
Prison Deck containing Universal Energy Cages
Multiple standard and enhanced fail-safes to contain fires and hull breaches
Vast Physical and Computer Library Containing Unrestricted Knowledge on virtually any known Scientific Subject, Historical Incident, Warfare, Social, or Weapons knowledge
Multiple Research Labs, both Public and Black Ops
Cybernetic Upgrade Labs

Crew Compliments:

Total crew necessary to run the ship (10,000)
Total amount of possible Passengers/Inhabitants : 250,000
Nuetralizer Model 1 (700, Security Force Commanders)
Nuetralizer Model 2 (14,000, Internal Security Force
Nuetralizer Model 3 (35,000, Internal Security Force)
Civic Nuetralizer Model 1 (42,000, Military Police)
General Purpose Nuetralizer Model 1 (35,000, Engineering, Staff Duties, Transportation, Processing)
Medical Nuetralizer Model 1 (14000)
Chaplain Nuetralizer Model 1 (8000)
Crisis Nuetralizer Model 1 (8000)
Diplomatic Nuetralizer Model 1 (8000)

ADVANCED SYSTEMS

1. Mobile City in Space with extreme, SSD Grade Defenses, allowing it to withstand Planetary scale Bombardment from a Massive Fleet. All Shields modified to have extreme resistance to attempts to drain them, whether biological or technological in nature, and regenerate three times faster than most shields on other SSD sized vessels
2. Multiple Stealth Systems that can remain active for days or weeks
3. Multiple Molecular Furnace Factories and Bacta Production Facilities
4. Massive Legions of repair drones and Laminanium Repair Nanites, capable of restoring the ship to 70 percent functionality within 72 hours, even after suffering severe damage
5. SSD sized version of the Leviathan of Sev Tok's Power Plant, allowing it to refuel by absorbing massive amounts of Solar Energy, allowing it to go up to a Decade without refueling or Dry Dock.
6. Able to get far, far closer to both Stars and Black Holes than should normally be possible due to its Dovin Basal, Solar, and Gravitic Shield.
7. Unlike nearly any other ship this size, is able to descend and hover in atmosphere and "land" by generating highly localized repulsorlift fields reinforced by a combination of Gravitic Shielding and it's Dovin Basals, which warp and twist gravity around it to not only do this but to allow it to actually submerge in Water due to its SSD Grade Hydrostatic Bubble.
8. Shocking Speed and Maneuverability for a ship this size
9. No Networking for Main Computer Systems to prevent one system being compromised from affecting all the others
10. Miles of self healing bio Organic electric wires and cables that are self healing
11. Multiple SSD Grade Force Cylinder Travel Points, allowing users to to transfer over to another ship without physically docking. Cylinder Fields are so powerful they can even beam a person all the way to a planet through a normal atmosphere
12. All Sensitive Equipment protected by miniaturized Pulsefield Generator tech, making them extremely difficult to destroy via direct means
13. Enhanced sensors, allowing it to spot threats at three times the range of other ships this size.

STRENGTHS
  • Why won't you die: The vast Defenses of this Ship make it extraordinarily difficult to bring down, even for very large fleets delivering planetary scale bombardment upon it all at once. Its Deflector, Particle, Ion, Singularity, Anti-Concussion, Conductive Net Technology And Weapon Suppression Fields have all had critical modifications and enhancements, allowing them to withstand truly vicious, unrelenting Salvos such as Energy Cannons both standard and Ion, Missiles, Bombs, rail cannons, and shield leaching attempts, and the standard shields have been enhanced to regenerate at a high speed. Furthermore, it's weapon Suppression Field is so powerful that not only can it possibly severely dampen the effects of most weapons not tuned to the security system (Even Lightsabers are incredibly vulnerable to this protection), the field extends 70 meters out from the hull itself, possibly severely reducing the strength of whatever does hit it. Most conventional forms of damage and bombardment can be shrugged off, and if all else fails it's Triple Layered Molecularly Bonded Durasteel hull is capable of withstanding tremendous amounts of punishment over a long, sustained period. It's Targeting Jammers are so powerful that even the best targeting systems are almost certain to face continual frustration as they try to fight off extremely aggressive jamming and hacking attempts, and it's missile deactivaters are capable of bringing down even the most well programmed missile. All interior sensitive equipment is protected by Pulsefield Generators making them very difficult to damage and destroy via direct means. Tanglefoot Field Generators and Ion Paddle Beam Turrets make for an equally effective defense against soldiers, droids, or Force Adepts. It possesses a considerable network of microphones and Closed Circuits security viewers in multiple, security checkpoints monitoring every area of the ship with exceptions made for Civilian dwellings and businesses by law. It also has a powerful upscaled Anti Mind Control Device capable of momentarily paralyzing the part of the brain of unauthorized Force Adepts that tries to use mind powers, with even extremely mentally resilient Force Adepts extremely vulnerable to it, directed via multiple emitters with wide radius signal strength placed strategically on every deck, with an EM Field Generator rounding out the last of it's missile defense ability and an SSD Grade Electrostatic Repeller to keep sand away while on desert worlds. In short, only the most determined, well equipped, and numerous threats can stand a chance of seizing or destroying this vessel
  • Mobile Capital City: A fully functional Capital City and Mobile Center of Government for House Io, designed to ensure that there is always a capital and training facility to go to in case planets are lost to the enemy. It has recreational facilities, like holotheaters, sporting facilities, fast food areas (No luxury dining establishments however, to avoid vanity setting in), repair shops, trading areas, banking facilities, a treasury, government management facilities such as Directorates for Warfare, Intelligence, Financial Management and Law, along with Supplies and Procurement and City Planning. The interior is easily modular, designed to allow for removal and replacement of any of a number of modules, whether civilian or government. Each resident has an assigned apartment, and the place has a fully functional police force in the form of Civic Neutralizers, and a fully functional defensive army in the form of every other form of humanoid Nuetralizer, biological or mechanical. The Chaplains function as both spiritual leaders and therapists, While Crisis and Medical Nuetralizers handle disasters and medical emergencies. Diplomatic Nuetralizers handle affairs of state and often have low to mid tier functions in government offices, while General Purpose Nuetralizers handle everything from maintaining sensitive electronics and engineering to banking, and light security duties. Each are full citizens in their own right and are fully Programmed for interior ship combat. It possesses enclaves for the two principal Force Orders of House Io, The Serpents of Ashla, and The Cult of The Brain Demon, and magical Rituals and study regularly occur
  • City in Shadows: It's stealth capabilities are extraordinary. It's got an SSD grade Stygium Crystal Cloak, upgraded to be able to hide the ship for up to several weeks in a standard cloaking field, while an SSD Grade Sound Dampening field quiets any noise it makes in atmosphere to almost nothing, able to be active at the same time for the same amount of time
  • Self Reliant. Possesses a massively upscaled version of the same kind of powerplant as The Leviathan of Sev Tok, enabling it to go up to a decade with all systems running solely absorbing enough solar energy from a star over the course of 14 days. It can also take in limited amounts of Hypermatter to keep fully fueled and functional for up to 3 years (Only a quarter of what it would take to fuel other ships in this size.) It has multiple Molecular Furnaces for manufacturing repair parts, armor and personal Weaponry, Garment Fabricators, Food Synthesizers and Bacta Production Facilities, Research Labs and Tech Support Facilities like Cybernetic Upgrade Labs. It Possesses legions of repair droids and supplies of Laminanium Repair Nanites of the same kind found in the Nuetralizer Model 1, delivered via special channels across the ship to heavily damaged areas. This combination of systems can allow the ship to be restored to fifty percent operational capacity within several days even after suffering extensive damage. This, along with an advanced Life support system with multiple safety redundancies, atmospheric processing, enhanced radiation scrubbers, enlarged healing field generators on every deck, med bays with Multiple Bacta Pods with automated surgery programming, and reinforced blast doors to contain fires and hull breaches, mean it can survive and thrive in deep space for years, hidden, without a dry dock. It's electrical wiring system is composed of Bio Organic tissue, capable of self repair
  • Fast Travel: Shockingly fast and maneuverable for a ship this size. Might be one of the fastest ships in the Galaxy at the size it is. It's 0.5 Path engine can take it nearly anywhere through hyperspace routes normally impossible, capable of making up to 21 jumps in a row. It possesses Enhanced Force Cylinder Travel points which transfer another person or small group through space to another ship, and is powerful enough to transfer them even though Atmosphere
  • Go Anywhere: It's Enhanced Solar and Gravitic Shielding allow it to get much, much closer to Stars and Black holes than nearly any other ship this size in the Galaxy could, and remain where most other ships cannot reach it for weeks. It's Storm barrier Generator allows it to remain in both electricity ridden and acidic atmospheres. It's Dovin Basals, combined with it's enhanced Repulsorlift engines , allow it to descend and hover in atmosphere for weeks and "land" by generating highly localized repulsorlift fields reinforced by a combination of Gravitic Shielding and it's Dovin Basals, which warp and twist gravity around it to not only do this but to allow it to actually submerge in Water due to its SSD Grade Hydrostatic Bubble. (Note: Incapable of mounting an Invasion Force due to lacking essential equipment for invasions and due to being more geared at defense)
  • Speak No Evil: It's inter ship and ship to ship communications are so secured scrambled that even the best decryption computer systems may struggle severely to decrypt it
  • Can't hold me: It's Shroud Dispensers and hyperwave inertial momentum sustainer, give it a very high chance to escape even the strongest tractor beams or Gravity Wells
  • No Network: It's systems are handled by separate A.I. Brains, taken from Model 3 Nuetralizers and heavily upgraded to be extremely resistant to direct or wireless hacking attempts, each monitoring separate, vital systems (Tactical, Defense, Manufacturing, Engineering, Propulsion, Medical, Financial Regulation and Examination, Record Keeping, Book Keeping, Government Research, Black Operations, Civil Defense, and Misc.) None are networked so that if one is successfully hacked, it will not compromise the other systems
  • Enhanced: All Civilian Apartments are essentially high grade barracks, with their own Escape Pods, Each capable of taking up to ten occupants with built in Stasis Chamber Technology that can preserve adrift occupants up to seven months. Each apartment contains all standard apartment facilities such as sonic shower, refresher, Mini Moisture Vaporator, mini emergency power generator, reflec Coated cabinets and chambers to prevent scans of what they possess, and a micro armory. There is room to modify the Barracks to one's liking, and Citizens can actually buy up other Civilian Apartments or businesses based on prior legal agreements between both parties
  • See no evil: Can detect threats at three times the range of other ships this size.
WEAKNESSES
  • No Weapons: Absolutely no weapons aboard to focus on more exotic systems
  • Stealth Limits: The main Stealth field, once it has been used for as long as possible, needs seven days to cool down and safely recharge. The Sound Dampening system needs the same. Also, while active, none of its standard shields save the singularity shields made by its Dovin Basals are active, rendering it more vulnerable to attack. It also takes about ten minutes to safely turn on all standard shielding after Stealth System has been active. It's also vulnerable to detection by Crystal Grav field Traps
  • Repair Limits: Ideally it can restore itself to fifty percent condition with the raw materials, but doing this once will usually totally eat up it's supplies reserved for repairs, such as high density carbon and sensitive electronics, meaning it must gather these en masse through salvage before the rest of the repairs can be conducted
  • Boarding Attempts: As it has no exterior weapons it is highly vulnerable to boarding attempts. That said, whoever does had better be a badass because for anyone less than a total badass, this option is usually suicide
  • Spot Focus: The shields are great but concentrated, focused fire from multiple ships concentrated on singular, small areas in two different areas taxes the shields greatly, making it very difficult to compensate against this attack
  • Stellar Limits: Can remain incredibly close to a star for only three weeks before it must escape and recharge the special shields that allow it to do that (This takes up to three days)
  • Underwater Limits: Can remain fully submerged for only a month
  • Flats: It must have a very flat place to land, making landing points predictable, also, while descending or taking off, all standard shield strength is reduced to low
  • Seismic: Seismic Charges whittle it's shields down at a slow but significant rate.
  • Master: Megamaser Weapons do more damage to it's Deflector Shield and armor than most other weapons, and it's the one weapon it's mass weapon Suppression Field cannot reduce the strength of
  • Asteroids: Irregular shaped masses like asteroids can do significant damage to its armor and shields
  • Recharge Vulnerable. The best time to hit it is when it's recharging over a star, as any damage it's solar collectors suffer will have a cascade effect on the power plant for heavy damage
DESCRIPTION

The Colossus of Shadows is a ship based off schematics and a unfinished construction project Xiphos stole from First Order Space in the Aftermath of its collapse. In the wake of finding Khemost and Xiphos and Scion Mobile Shipyards greatly improved understanding of manufacturing, The Colossus was completed for the cost of only a quarter what a vessel this size normally cost, also accounting for the fact a large portion of the ship (The Skeleton) was already completed. A Mobile Super City and Mobile Capital of House Io, the Colossus Of Shadows ensures only the most determined, numerous, and well equipped of fleets could hope to bring it down and likely at a considerable, bordering on impractical expense.

A fully functional and Mobile City, This is part of a brand new Classification Darth Xiphos terms a "Super Star City"--an unarmed city with military grade stealth and defensive measures, to ensure survival of both populace and culture... exposure to planetary invasion has taught the Heretical Sith that it's very unwise to put all her eggs in one basket...
 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom