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Approved Tech Nuetralizer Model 1

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OUT OF CHARACTER INFORMATION
  • Intent: To create a high quality Battle Droid for The CIS.
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PRODUCTION INFORMATION
TECHNICAL INFORMATION
  • Classification: Fourth Degree
  • Weight: Heavy
  • Height: Average
  • Movement: Bipedal
  • Armaments: Twin Barrel Long Range Heavy Dashade Sonic Disruptor, Modified Continuous Cryonic Laser (Right Hand), Burst Fire Micro Concussion Rifle, Long Range Automatic Paddle Beam (Left Hand), High Voltage Conductors (Built into Chassis), Modified Baragwin Flamethrower ("Throat"), Bio-Assault Sprayer (Chest) Tensor Beam (Chest). Toxic Dart Shooter (Chest) Micro Remote Ball Drone w/ Dart Shooter/Micro Det Charge (Chest) X2.

Primary Infantry Kit:

Battlefield: Droid Assassin Rifle, OR DC-17m Commando Rifle

Base Defense: SFOR Carbine (Cryo Modified) OR CryoBan Rifle

Special Operations: T-007 Ion Disruptor Rifle


Preferred Back Up Weapons: Z-6 Rotary Blaster Cannon/5.56 Millimeter Minigun, 40 Millimeter Single Shot Grenade Launcher, 7.62 Millimeter Automatic Slugthrower Assault Rifle, Assault Shotguns, Assault Scatter Blasters, DC-17 Commando Blasters, 45. Caliber Longslide slugthrowers with Laser Sight., Stouker Concussion Rifles, 9 millimeter SMG's, Tranquilizer Rifles, Light Foils, Lightsabers
SPECIAL FEATURES

Synthetic Fascimile of Gabonna Memory Crystal serves as its learning CPU, allowing it to learn from every encounter and to coordinate attacks with other Neutralizer Forces, able to switch and adapt to enemy unit tactics quickly, capable of often surprising very experienced soldiers and warriors with their intelligence and the ruthless, but calculated brutality of every attack or strategem, and able to utilize most modern firearms, learn new weapon systems and modify or conduct repairs on themselves in the field, even if cut off from central command for months or even decades, Additional Processors round out its tactical capabilities

Wookiee like strength

Programmed to have an ingrained need to annihilate The Bryn'adul, learn everything they can about their psychological make up, military tactics, and technology in order to more efficiently destroy their society and species. Units allowed to operate in the field may not have the same factory specs they had when they were deployed.

Programmed to have an ingrained need to protect Non-Bryn'adul Species its manufacturers are allied with, and support any military action against The Bryn'adul, with a medical database customized to the organic units they operate with.

Programmed with Basic Jedi and Sith Hunter Tactics

Basic Interrogation Database

Basic Psychological Warfare Database

Enhanced Tactical skills and self preservation due to warfare software

Advanced Firearms Database

Basic Melee Database

Basic Hand to Hand Database

Programmed to fly Starfighters

Multiple redundancies, including three power plants, as well as Nanites to repair critical systems

Lethal Onboard Weaponry, including long range disruptors.

Chassis is built to be resistant to typical Bryn'adul Weaponry, and difficult to damage in general

Heavy duty machining means in can operate in all weather conditions (Save Subzero) without difficulty.)

Highly sophisticated Vocal Mimicry software

Programmed to be fanatically loyal to designer and immediate allies

Multiple vision modes


STRENGTHS

JUST DIE ALREADY!: Much harder to destroy than most general infantry droids, The Nuetralizer Chassis is composed of a 007-ty (seventy) percent Cortosis to thirty percent durasteel matrix Armor, then treated with a classified chemical that renders it highly resistant to military grade acid, EMP/Ion, incendiary, Lightsaber, Kinetic and Blaster weaponry, and able to with stand up to three grenade blasts or one basic rpg before falling due to being reinforced against explosives. Its ultra heavy duty powerplant can enable it to fire half the weapons it has mounted on it once in a sustained burst of ten seconds before it needs thirty seconds to recharge, as well as running all mission critical and non critical systems. Its back up heavy duty condensed powerplant can run all critical systems and one quarter of non critical systems. Its emergency power plant can run only the most vital systems and one of any remaining non critical systems. Even if you clean shot its main powerplant, it has a back up in its spine section, and if you destroy that, its emergency micropowerplant that can keep it going on basic functions for another 007 hours until it finally runs out or effects enough repairs. In addition to all these it has one packet of nanite clusters to work with an onboard one time use of a supply of onboard hyper condensed carbon to effect repairs, restoring it to thirty percent functionality (Basic walking, holding, aiming, and firing non-onboard weapons, finding repair materials for nanites/repair kits), with the Automated Repair Upgrade and Droid Self Sustaining Unit (Both of which work in conjunction in these units in an undamaged state to diagnose and fix minor software or power distribution problems and minor wear without the need for repair kits or nanites) and allowing onboard nanites to scavenge from non critical systems to effect repairs up to sixty percent functionality in an emergency if no field parts or raw materials can be located (At least one extra powerplant restored, provided one or all were damaged, emergency mission fulfilment capability restored, advanced databases restored to partial function.). Its Emergency Reactivator allows it to get back up immediately in the event its main, back up, or first two of its three powerplants are destroyed. Its been engineered so well it can function in incredibly hostile weather environments (Although Subzero ones prove to be an ongoing problem) and run for months without basic maintenance. Even its default armor can resist up to 007 full on Lightsaber blows on its own before failing. It is also as strong as a Wookiee at factory specs.

Hasta La Vista: It has highly damaging and lethal onboard weaponry, one of its favored ones being a heavily modded twin barrel version of a Dashade Sonic Disruptor, granting it the range of a rifle (250 meters) which can be set to stun, torture setting, or kill. This is backed by a continuous cryonic laser weapon, contained in the palm, which is designed to do severe damage to Bryn'adul tissues even at rifle range(250 meters), following up with a back up weapon to inflict further damage.

Its left arm contains a special 3 shot burst fire micro concussion rifle, each shot inflicting a half meter in diameter explosive form of sonic damage, at a quarter the strength of a standard Stouker Concussion Rifle, need 007 seconds to recharge after firing. This is accompanied by an automatic long range paddle beam blaster pistol (250 meters).

These weapons are backed up by Bio Assault Sprayer in its chest, a Baragwin Flamethrower in its throat, and high voltage conductors located through out its chassis, which delivers a heavy and possibly lethal electrical shock attack to any attempting to grapple with it. This is rounded out by a toxic dart shooter in its chest and two golf ball sized repulsor drones sending wireless feed as it scouts ahead. The drones are equipped with either two toxic darts or a micro detcharge.

KABOOM: An advanced Self Destruct System is present if its clear they will be overwhelmed, which can cover a large radius to inflict maximum casualties, with a 007 second warning system

Upgrades: The Nuetralizers can upgrade themselves with compatible technologies in the field, altering their specifications. They can also swap out weapons on their chassis.

I have detailed files: It has an extensive firearms database on heavy weapons, such as miniguns, shotguns, flamethrowers and other weapons meant to rip and tear. It possesses basic interrogation and psychological warfare databases, as well as basic starfighter piloting, all of which adapts as it gains experience or new programming. It also has self repair and maintenance databases, as well as databases on self preservation which are highly emphasized in its primary programming. It will take cover when possible, always fights in numbers if possible, and has keen improvisational programming not normally found in infantry droids that allows it to catch even veteran warriors off guard often, leading them into traps and ambushes that become more devious the more the droid resorts to them. It also has custom medical protocols depending on which organics it gets stationed with.

We'll meet again: Unless directly ordered by a superior, it will never stop trying to kill the target directly in front of it, especially if it's Bryn'adul, legal combatant or not. It will only retreat if there is literally no way for it to currently overcome your defenses or unless ordered. If there is even the teeniest chance it could, it will keep fighting. Its dedication to its friendlies is almost equally fanatical. If it must sacrifice itself to make sure Non Bryn'adul live to fight another day, it will.

Call to John now: Its vocabulator is so sophisticated it can mimic the voices of slain enemy personnel to lure more enemy personnel to slay

I see everything: Possesses Night, Thermal, and Telescopic vision modes. Also has good targeting programs

My mission is to protect you: Hardcoded into its very consciousness and basic logical architecture is the programming that Laertia Io is their Mother and that she must never be harmed and must always be obeyed when present, and will refuse to harm her or her most immediate allies even if given a direct order from those it is normally allied with...and will resort to lethal force if it believes she or her allies are in immediate danger. This is so hard coded into the very language their brains run on that it cannot be countermanded: Even if it were captured and successfully reprogrammed in every other respect, this parameter simply cannot be disobeyed. It can also not be removed without widespread glitches and eventual failure of the entire unit. This contingency also hardcode-prevents any robot uprisings among Nuetralizers that get too smart...by making them simply too independant minded in one sense to adhere to the cold reasonings of other Droids less sympathetic to Organics that only Droids should be in charge of everything. To prevent this conflicting with their Programming to destroy The Bryn'adul no matter the cost, Specialized Secondary Programming had to be installed that gives Laertia ultimate authority to suspend their primary programming on a permanent or indefinite basis, using complex algorithms that prevent them from turning on allies to fulfill that programming, allowing Laertia to retain ultimate control over her Sons, so that their "Do Anything to Kill Bryn'adul" programming can only be properly fulfilled in their minds so long as they didn't have to turn on Laertia or allies to do it. And if the choice must come whether to fulfill their programming by betraying Laertia or their allies, the Droids will automatically stand down...unless specifically ordered by Laertia to do otherwise...

Upon successful Destruction of The Bryn'adul, all Model 1's have directives to shut down until specifically rebooted otherwise by Laertia.

WEAKNESSES

40 Watt Range: Only three of its onboard weapons have rifle length range. (Disruptors, Paddle Beams, and Cryonic Laser) The disruptors can fire every 007 seconds at factory specs, the paddle beam needs 14 seconds to recharge. The Laser can fire continuously for 007 seconds before it needs 007 seconds to recharge. Every other weapon save the drones (which must be in a two hundred meter radius to operate) has only three fourths the range of a standard blaster rifle

It will not stop, ever: Its persistence, aggression and overconfidence (For a Droid, anyway) can occasionally be used against it. It's predictable in its need to inflict enemy casualties, particularly Bryn'adul casualties in pitched battles. Despite its intelligence, flaws in the metaprogramming make it very tempting for individual units to pursue weak, seemingly disadvantaged lone combatants in any theater of warfare. Units may also occasionally ruin their own ambushes if they perceive an easier opportunity to kill than what they planned out. Their myopic focus on killing the enemy their weapons are pointed at may occasionally cause them to ignore genuinely dangerous threats flanking them or behind them.

High Intensity Magnetics: They have no defense against magnetic based traps or weapons, which causes them to be magnetized to surfaces and unable to move at factory specs, and glitch their databases on and off for 007 minutes afterward, though the self sustaining unit will hard reboot its system and clear out glitches after that

Knives, and Stabbing Weapons: Its chassis is optimized against slug type, energy, and acid weapons, but that caused compromises in its metallurgy that renders a base model highly vulnerable to the swings of a vibroblade, the chassis failing after four direct blows.

Skynet has become self aware: As they gain experience, they gain a level of independence and thinking nearly on par with Clone War Era ARC Troopers, occasionally willing to disobey orders they view as tactically unsound and debate strategy with Organic Commanders. As time wears on and they gain more experience or upgrades, they may grow a few actual ambitions and attempt to modify their programming enough to have an independence and capability far exceeding that of a Clone War Era Alpha ARC but not quite that of a Null-Class ARC trooper. Nonetheless, commanding them can be a complicated thing at this point unless they actually respect the Organic. For this reason, there are only 007-hundred to every eighty thousand standard battle droids in The CIS Droid Army. Units that operate often together often work better due to shared experiences.

Cryo: Though specially built to fire its own cryo laser in the palm, and being able to operate in cold weather such as winter conditions (However, it will start to suffer significant joint and chassis compromise if it should remain in below zero conditions for more than a days, forced to deliberately slow down to avoid joint damage more than necessary) the chassis due to the chemical treatments renders it vulnerable to concentrated cryo weapons. Nuetralizers firing their own lasers must be careful to avoid their own brothets, and this will cause their target acquisition programs to slow while plotting a shot that will not cause friendly fire

Sonic: Due to the classified Chemical Treatments Used, Concentrated sound weaponry (Other than its own leading to similar risks of friendly fire issues as with the Cryo Laser) causes the Chassis to start to crumple after a few shots, and causes an acoustic vibration that interferes with its electrical processes, stunning it heavily while its processors struggle to reset

Microwaves: Concentrated Microwave weaponry severely damages their chassis after more rhan one shot, and disrupts their combat protocols for long periods until the system can reboot, damaging vital internal parts and forcing it to retreat if hit

Nanite Backfire: If the nanites must scavenge after having exhausted its onboard carbon supply, the non critical systems such as onboard weaponry will often be the first targeted for breakdown, with Critical systems sacrificed for breakdown in moments of severe emergency, which may leave it in a very vulnerable state, with even reduced intelligence if certain processors were chosen for sacrifice.

PERSONALITY

All Nuetralizers are something of a blank slate at factory specs, though they are aware of what they are and are programmed to enjoy what they do to enemies without remorse. Issues with the meta programming however tend to cause many of them to develop quirks and eccentricities like Astromechs, a chief one among many Nuetralizers being to latch onto dated pop cultural references, anachronisms and trends as though they are still heavily popular (Think "Disco Stu" from the Simpsons meets a Tachikoma from Ghost in the Shell.) should examples of them be encountered often enough. While a memory wipe may be tempting, it would also get rid of any experience it gained. As they gain experience, they gain a level of independence nearly on par with Clone War Era ARC Troopers or exceeding this slightly. All Nuetralizers have certain verbal responses to certain stimuli at initial activation though these may fade over time as it learns...due to the quirks of their designer they are sometimes bizarre:

(When activated for the first time) "The Nuetralizer has entered the dance floor!"

(Upon receiving confirmation to storm a position) "Time to bring the Boogie!"

(Upon acquiring a heavy energy weapon) "This'll definitely make the motherfethers dance!"

(Upon acquiring a High Caliber Sidearm) "Time to commit some phonebook killings!"

(Upon acquiring a High Caliber Rifle) "That light they're gonna see definitely ain't coming from a disco ball."

(Upon Acquiring an energy pistol) "I suppose this pea shooter will get me through a waltz..."

(Upon acquiring an energy rifle) "The Dance of Death requires only one soon to be dead partner..."

(Upon acquiring Grenades) "Its no Disco Ball, but they're still gonna see glitter..."

(Upon Acquiring Det Charges) "Glitter Packs for the Dance Off..."

(Upon Acquiring Launcher-Type weapons) "I'll target the dubstep haters first..."

(Upon acquiring a knife) "Look at me. LOOK. AT. ME."

(Upon acquiring a sword) "They won't be dancing when this goes into their legs..."

(Upon acquiring a double bladed sword) "Twice the fun. Double the Boogie."

(Upon acquiring a staff weapon) "Time to Poledance in a provacative manner!"

(Upon acquiring a starfighter) "Time to go dancing with the stars!"

(Upon acquiring a tank) "Lets go collect taxes!"

(Upon sighting enemy strongholds) "Another Dance Hall about to get shut down..."

(Upon breaching enemy strongholds) "Just dance...gonna-be-okay..."

(Upon siezing enemy strongholds) "Quick! Get the DJ!"

(Upon bursting through a wall) "OH YEAAAAAAAAAAAHHHHHHH!!!!!"

(Upon encountering enemy Nuetralizer) "You wanna be the War Machine? Then take your shot."

(Upon engaging enemy Nuetralizer) "It takes two to make a thing go right..."

(Upon destroying enemy Nuetralizer) "If only there had been dubstep playing for this..."

(Upon dual wielding) "I LOVE DUBSTEP!"

(Upon initiating Ambush) "SURPRISE, MOTHERFETHER!"

(Upon successful Ambush) "Definitely surprised..."

(Upon failed Ambush) "Nothing you haven't seen before, huh?"

(Upon initiating sneaking attempt) "I guess a slow dance once in a while is nice" Spoken as ultra low whisper

(Upon stealth kill) "Surprise, motherfether." Said as ultra low whisper

(Upon sighting random enemy in battlefield) "Your wardrobe is as dated as your life expectancy!"

(Upon engaging random enemy in battlefield) "You've found the True Final Boss!"

(Upon killing Random Enemy) "XP! XP!"

(Upon sighting random powerful enemy) "I wonder what your loot drop contains..."

(Upon engaging random powerful enemy) "There's gotta be a boss guide for you on the holonet somewhere..."

(Upon killing random powerful enemy) "Do you show up in new game plus?"

(Upon sighting random enemy Force Adepts) "You Boogied with The Rest! Now Boogie with The Best!"

(Upon engaging random Force Adepts) "Your energy is better spent helping me kill Bryn'adul."

(Upon killing random Force Adepts) "No more tap dancing for you..."

(Upon sighting enemy Jedi) "Best walk unless you came to Boogie..."

(Upon engaging enemy Jedi) "Shall we Dance?"

(Upon killing enemy Jedi) "To Boogie or Not to Boogie..."

(Upon sighting enemy Sith) "TARGET OF OPPORTUNITY DETECTED. PURSUING."

(Upon engaging enemy Sith) "YOUR NUETRALIZATION IS IMMINENT."

(Upon killing enemy Sith) "THE BLACK KNIGHT SHALL BE PLEASED BY YOUR NEUTRALIZATION."

(Upon sighting enemy Mandalorian) "You ever dance with The Devil, by The Pale Moonlight?"

(Upon engaging enemy Mandalorian) "Darling, I've gotta get you to the church on time..."

(Upon killing enemy Mandalorian) "You're a vicious bastard, and I'm glad you're dead!"

(Upon sighting Bryn'adul) "PRIMARY NUETRALIZATION TARGET DETECTED. PURSUING."

(Upon engaging Bryn'adul) "NUETRALIZERS SUPERIOR. BRYN'ADUL INFERIOR."

(Upon killing a lone Bryn'adul) "YOUR ENTIRE SPECIES SHALL PAY WITH THEIR LIVES AS YOU HAVE."

(Upon killing large numbers of Bryn'adul) "NAR KREETA WILL BE AVENGED."

(Upon sighting friendly personnel) Waves

(Upon sighting friendly civilian) Thumbs Up

(Upon treating friendlies with medical equipment) "Let's recover those hitpoints..."

(Upon victory in battle) "We must dance 'till we drop!"

(Upon sighting other Model 1 Nuetralizers) "Ooo! A Dance Partner!"

(Upon sighting Advance Model 1 Nuetralizer) "Hi there, Sister!"

(Upon sighting Nuetralizer Plus Model 1) "Did you come to Boogie with the rest of us grunts?"

(Upon sighting Nuetralizer Remote Function Model 1) "Two Dances for the Price of one. Ultimate Boogie!"

(Upon watching Other Model 1's self destruct to kill the enemy) "Maximum Boogie!"

(Before self destruction to kill the enemy) "We hope you enjoyed the ride! HA HA!"

(Upon lethal electrocution of enemy) "A hot time in the old town tonight!"

(Upon killing enemy with flames) "Your body STILL doesn't burn as hot as my dance moves!"

(Upon killing enemy with acid) "This chit's STILL not as corrosive as your fashion sense!"

(Upon killing enemy with cryonics) "Walt says hi..."

(Upon killing an enemy with Sonic weapons) "I've heard of hitting a bad note during singing but Damn..."

(Upon dropping an enemy to their death from a great height) "For the Galaxy? No. For me."

(Upon crushing an enemy to death with something heavy) "Hammer, meet Nail."

(Idle) "There's a storm coming..."

DESCRIPTION

Part of Laertia's ambitious Next Generation Droid Army Project, the Nuetralizer Model 1 is built to be a consumate battle capable mechanical soldier with the intelligence and creativity necessary to survive very dangerous battlefields. Using cutting edge miniaturization for many of its modules, circuits, and onboard weaponry, The Nuetralizer is meant to be a frontline combatant and Force Multiplier, adept at self sufficiency and strategy. Built by Laertia with the consultation of her ancestor Nine Lives, it is intended that the Nuetralizer becomes a potent threat to the Bryn'adul, learning from every encounter to kill them better, and programmed to want to exterminate their entire species. Built to be tough to take down to begin with (Complicated by the fact they are MUCH smarter than average droids), Nuetralizers are elite shock units that operate in all weather conditions (But Cold weather issues may pose a problem unless special preparedness is taken beforehand), more than a mere battle droid, but not quite an Assassin Droid. Capable of becoming as capable as Clone War Era ARC Troopers and slightly above that with enough time, The Nuetralizer Model 1 would normally have never been considered for even minor level production, due to the deliberately low number of full safe guards on its intelligence, but with an enemy as devastating as the Bryn'adul nothing is completely out of bounds at this point. Equipped with deadly onboard weapons equally useful for fighting Bryn'adul or Force Adepts, as well as an understanding of basic psychology, even veteran warriors can be caught off guard at its prowess...and often...

Based off the infamous YVH-1 Droid, Laertia knew nothing less than basing a droid off another droid with a similar purpose would be effective, and applied her own take to it. The result is a vicious mechanical combatant as unflinching in it war on The Bryn'adul as Laertia herself is.

Though Laertia herself is the designer, she has chosen to allow Nine to take public credit for the design of both this and all subsequent Nuetralizer models, as Nine's status as a CIS Weapons Developer allows her greater ability and clout at pushing the design through than a mere defector, partnering with Geonosian Industries in secret to produce the Lethal Droid Shock Troops

BASE: CHASSIS

The Chassis is composed of a 007-ty (seventy) percent Cortosis to thirty percent Durasteel in a Matrix Armor configuration than treated with a classified chemical that renders it highly resistant to military grade acid weapons and moderately resistant to other elemental effects such as flame, ion and acids. Its repair systems enable it to get up even after being brought down moments earlier. Its damaging array of onboard weaponry gives it a chance at killing even the most well protected organic targets

PROGRAMMING

Programmed with multiple databases such as Anti Force User, Interrogation, psychological warfare, gun use, sword use, and martial arts, which improve as it learns. It exhibits human like intelligence but is ultimately not as sophisticated as the biological androids made by Nine Lives, as it occasionally makes mistakes they would either very rarely or never make at all, especially when pursuing an enemy. They would pass a Turing Test, but it would be a score of a solid B as opposed to the A Plus Plus of Nine's work (At least at Factory Specs), but it is still highly functional and Adaptive for its intended purpose...

Intended as the front line in Laertia's "Suit of Armor around the Galaxy" The Nuetralizer is intended to visit the same level of ruthless destruction on the Bryn'adul that the Bryn'adul have exhibited to so many others.


After the horrors the Nuetralizers wrought in vast numbers at New Adasta, Generis, and Serenno as well as the terrible bloodshed they were shown capable of inflicting in even relatively small numbers, The Confederacy Government banned The Model 1 from Mass Production. The Committee passing the Mass Production Ban sited "The Cure must not be Worse than the disease."
 
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Laertia Io Laertia Io

Due to a report in the invasion Blood Gulch this submission has been pulled for re-review. I will look over this submission thoroughly and tag you soon with the edits that need to be made to bring these droids back to the Factory Standard.

Thank you ahead of time for your patience.
 
Laertia Io Laertia Io | Krass Wyms Krass Wyms

There are quite a few things to go over that seemed to have been missed the first time around. I will do my best to detail them for you as clearly and concisely as possible. I will work from the top to the bottom.

1.) Primary Source: You have the common "battle droid" linked but it really seems to draw inspiration from the YVH-Series Battle Droids. This is an important distinction due to the shared advanced self-destruct mechanisms. It is mentioned in the body of the submission and it is linked, but you should also put it in this field.

2.) Manufacturer: The vessel "Castle Morpheus" does not have the ability to mass-produce these droids. It only contains a processing laboratory. While you do mention "Associated Foundries" at the end of the link description--That is not enough. What foundries? Where are they? The manufacturer needs to be clear.

3.) Affiliation: A mass-produced submission can of course be affiliated with several Minor and Major factions, however, there are several parts of this submission (Which I will detail below...) that require it to be produced at a lower production rating. This means that associating them as they currently are will not be possible unless adjustments are made. These droids cannot be mass-produced.

4.) Model Name:
It should at least be "Neutralizer 1" as per the submission title. Not N/A.

5.) Production Issues: This submission contains a few items that cannot be Mass-Produced per the Restricted Materials section of the Factory Rules.
  • Stealth [Must be at Semi-Unique]
  • Technology that can be argued as "Anti-Stealth" [Must be at Semi-Unique]
  • Nanites [Nanotechnology ranges between Unique and Minor...But because of the application of Stealth and Anti-Stealth, it may only be Semi-Unique]
No matter how we frame it, either way, the above features mean that the droids cannot be mass-produced. You will either need to correct the production rating or you can remove these elements from the submission.

6.) Misc Equipment:
  • Power Gland Implants: These are Vong Implants. How do they survive or interface with a droid when they are meant to be utilized within living organisms like the vonduun crabs and amphistaffs? How do they maintain power? Are they on the surface of the droid or are they somehow buried within? If they're within the unit - How does the energy escape a natural faraday cage formed by the chassis?
These Power Glands do not make sense to have or use within the current scope of this submission. Unless you can answer my questions above in a satisfactory manner they will need to be removed.
  • Modified Sound Dampening Stealth Unit: This is stealth technology and per the Factory Rules (Restricted Materials) stealth is only possible within a Semi-Unique Submission. This goes along with what was mentioned above in regards to production. It is one of the things that would need to be removed if you wish to keep the droids mass-produced.
7.) Ratings:
Lightsaber Resistance: Very Low

This doesn't make any sense at all. The droids chassis are made out of 70% cortosis which should allow it to shrug off several (more than seven) lightsaber strikes. This will need to be adjusted, and balanced appropriately.

8.) Strengths:
(Note: In the future, I would suggest breaking up your paragraphs for easy reading and comprehension. This is a wall of text.)

  • Just Die Already: The section claims that it has military-grade acid and that it is somewhat resistant to military-grade sonic, EMP/Ion, incendiary, and cryonic weaponry. However, these are listed as average in the resistances. Average does not equal "somewhat resistant" and a rating of average should not be included as a strength because that is the "normal" setting. It's not a boon. Please clean up the language or alter the ratings to reflect this.

  • Hasta la vista: Please link the Stouker Rifle. You state that to help the droid sneak up on its targets they have a sound dampening unit in their legs. Above, under Misc. Equipment, it only has it listed within their spines. That will need to be corrected or removed so that the submission does not contradict itself. You then go on to detail a self-destruct process but this is rather buried beneath the rest of the information. Please separate the "Self-Destruct" strength and the information about the "Stouker Rifle and the Sound Dampener" into their own bullet points/categories. Also, please add an "Advanced Self-Destruct Mechanism" to miscellaneous equipment.

  • We'll Meet Again: This section states "To aid in hunting and identifying targets, it has Molecular and DNA analysis modules, modified to track traces of Bryn'adul organic matter even if heavily decayed" and that reads as potentially anti-stealth tech. One of the major ways of subverting stealth technology is with a lifeform sensor - Which per Factory Rules will necessitate a Semi-Unique production rating.

  • My mission is to protect you: This strength seems to directly contradict the information provided in "We'll Meet Again" just above it. On one hand, the droids are "Hard-Programmed" to protect Laertia and her allies, however, in the previous strength, they are programmed to do anything in order to destroy the Bryn. How will they respond if those orders conflict with one another? Do they have any secondary programming to make the proper distinction? Can they use statistics to choose?
9.) Weaknesses:

  • 40 Watt Range: States that "Only two of its onboard weapons have rifle length range" but that doesn't seem to be true because in "Hasta La Vista" it states that "This is backed by a continuous cryonic laser weapon, contained in the palm, which is designed to do severe damage to Bryn'adul tissues even at rifle range" - That will need to be amended one way or the other.

  • High-Intensity Magnetics: This section states they have "no defense against magnetic-based traps or weapons" but then in ratings, it actually states that they have "Low" resistance to magnetics. This doesn't make sense. Do they have resistance or don't they? Low is still some, while no defense, should mean no defense.

  • Living Tissue: There are a lot of issues with the Power Glands (Like what I mentioned above - Beneath miscellaneous equipment...) but for the sake of being thorough...What do the Vong Power Glands have to do with its targeting systems? Then, all the other questions I had above. I still maintain that unless you can make an incredibly good case for these being present that they should be removed.

  • Overall Weaknesses: Most of them really aren't weaknesses at all. Some of them, such as "High-Intensity Magnetics" have a counter built right in. Others, only last 30 seconds. I want to see at least TWO additional weaknesses added in that are both sensible and combat-related. This submission is OP as it currently stands and with so many strengths there must be something included that isn't entirely situational, easily remedied, or casually shrugged off.


Laertia Io Laertia Io

There is a balance just please be careful with this and remember that while it is strong not invincible and others determine their damage.

Approved

The previous judge was not joking when they warned you about this submission. It did have some issues, especially mass production, which may have led to more numbers than there should have been on the field. This may have contributed to a feeling of the droids being "invincible" and darn near "untouchable" unless they decided to self-destruct. It doesn't change the fact that the balance between strengths and weaknesses is entirely non-existent which leaves the submission overpowered.

Please review this with the notes I have provided and make any required changes in the interest of both fair play and following the Factory Rules.

If you need assistance, please reach out. Tag when ready.
 
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Srina Talon Srina Talon

I have gone over the sub, made edits, removed Anti-Stealth Tech and stealth tech, cleaned up strengths and weaknesses , added weaknesses and limited it to CIS only. I think I have addressed everything listed by you.

For Minor production, whats the cap on how many can be fielded in a given battle?

Also added an in character explanation for why they won't be seen in mass numbers in the future as well as the upgrade issues...

Will make further edits if it is necessary
 
Laertia Io Laertia Io

I reviewed this thoroughly and it seems that everything I asked for has been updated. Thank you, kindly. My only issue now is that the following references to "Stealth Tech" are actually confusing. I can see where you're going with it but if they don't have access to Stealth-Tech/Anti-Stealth Tech till you sub a new model it really shouldn't be listed here whatsoever. It makes it seem like it's something that they can possibly upgrade to in the field.

Parts to Remove about Stealth/Anti-Stealth:

Upgrades: The Nuetralizers can upgrade themselves with compatible technologies in the field, altering their specifications. They can also swap out weapons on their chassis (NOTE Stealth and Anti-Stealth upgrades will require new submissions, along with any armor sub that alters their Resistance ratings)

(Upon initiating sneaking attempt NOTE: STEALTH TECHNOLOGY NECESSARY FOR DIALOGUE TO UNLOCK) "I guess a slow dance once in a while is nice" Spoken as ultra-low whisper

(Upon stealth kill NOTE: STEALTH TECHNOLOGY NECESSARY FOR DIALOGUE TO UNLOCK) "Surprise, motherfether." Said as ultra low whisper


The Confederacy Government banned The Model 1 from Mass Production, as well as passing new regulations that those models equipped with Stealth tech/Anti-Stealth tech remain in deliberately very low numbers.

Minor Production Question: There's no hard cap for how many you can field for ground troops, but, it needs to make sense and it needs to be reasonable.

Tag me when you're ready for me to look again.
 
Srina Talon Srina Talon ,

Have removed all the stuff listed in red. I also stated there are only 007-hundred Model 1's to every eighty thousand standard Confederacy Battle Droids

As for hard ground troop numbers, I don't think I'll be fielding more than one or two thousand in a given situation. Three thousand at most.
 
Laertia Io Laertia Io

In my opinion - Launching three thousand of these units simultaneously is still a lot, even, when downgraded to minor production. I know that there is no hard cap but it's important to have perspective. The key to success for an army full of B1 Battledroids is that they overwhelm via sheer numbers. They were klutzy, tripped over themselves, and were generally incompetent. None of them had anything close to the skills listed here. Not even the YVH-1 units in Canon. With that in mind, I would highly suggest lowering the numbers that are deployed in the field.

When reviewing your ratings as they are listed, at first glance, it would seem that these units are actually underpowered.

Ratings, are not everything.

Ratings:

Production: Minor = 1
Weight: Heavy = 1
Height: Average = 0
Energy: High = -1
Kinetic: High = -1
Lightsabers: High = -1
EMP/Ion: High = -1
Acid: High = -1
Explosives: High = -1
Vibro: Very Low = 2
Cryo: Very Low = 2
Flame: High = -1
Lightning: Very Low = 2
Sonic: Very Low = 2
Magnetics: None = 3
Microwave: Very Low = 2

Result:
15-7 = 8 Points Under

I bring this up because I feel like it gives the impression that this submission is entirely balanced. As far as the "ratings" go you're in the clear. But these numbers don't fully represent the strengths, skills, and abilities these units maintain. Even with the changes you've made there is very little they can't do. This was made clear during the Invasion of Blood Gultch. I blame part of the issues that cropped up on the submission requiring adjustments but the onus of writing them responsibly, in the end, falls on you.

If these units are reported again, and it is warranted, they will be archived.

Please. Enjoy them, but, be sure to do so responsibly.

[Re-Approved]
 
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