Star Wars Roleplay: Chaos

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Tor Valum Industrial Works | Mandalorian Pre-Factory



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H A ' R A N G I R
C L A S S
"Go ahead, pray to your gods. Beg them to answer. To hear our gods, all we have to do is look up."
- Jos Krayt


OUT OF CHARACTER INFORMATION

  • Intent: To create a star destroyer for the Mandalorian Enclave.
  • Image Source: x
  • Canon Link: N/A
  • Permissions:
  • Primary Source: N/A
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
STANDARD FEATURES
ADVANCED SYSTEMS
STRENGTHS
  • Iron Fury: The Ha'rangir-class is a mighty capital ship, packing the power of a conventional star destroyer packed into the frame of a heavy cruiser.
  • Warforge: With its own complement of mining lasers, refining stations, molecular furnaces, fuel convertors and nanoforges as well as onboard production facilities and constructrion droids, the Ha'rangir is equipped to replenish itself and whatever complement it may carry indefinitely.
  • The Best Defense: The entire design of the heavy cruiser centers around its speed and maneuverability, and the Bes'drahr's defense is more centered around its small size as well as its speed and maneuverability, making it difficult to hit with heavy-hitting anti-capital weapons in the first place.
WEAKNESSES
  • Firing Arcs: The hull design of the Ha'rangir-class limits its ability to bring its full firepower to bear on a single target at certain locations in space relative to the Star Destroyer.
  • Points of Access: The Ha'rangir-class has substandard manuverability, making it easier for nimbler craft to outmaneuver the Star Destroyer.
DESCRIPTION
Kad Ha’rangir was the chief deity of ancient Mandalorian religion, the god of destruction and the gospel of war. Primitive Mandalorians waged ritualistic war as a means of pleasing their god, and saw his destruction as a catalyst that brought change to the Galaxy in opposition to idleness and stagnation.

Since it’s inception a decade and a half ago, the Mandalorian Enclave has had yet to field a capital ship truly worthy of the Mando’ade, aside from the mighty Darasuum Kote Star Dreadnought, flagship of the Mandalorian fleet. But with the introduction of the fearsome Ha’rangir-class Star Destroyer, that dynamic has been irrevocably changed.

To call the Ha’rangir-class a ‘Star Destroyer’ is an understatement. The warship was designed to be a flagship of a fleet, overwhelming its enemy with superior firepower while augmenting the rest of a fleet that complements it. It features top-of-the-line offensive technology, including the modernized M19 and M20 assault concussion missiles as well as the RSTA-3 STASIS Entropic Field Webifiers. Its boarding pod launchers allow the Ha'rangir to engage other ships in an unconventional means of naval warfare -- but one that is elementary to Mandalorians -- infantry combat.

But its numerous fleet-augmenting systems are what truly set it apart from other Star Destroyers. Its sensor suite module extends the range and capabilities of communications and sensors for itself and other friendly ships within its sphere. Its communications suppression module acts as a spatial jammer, while its field defense module and stealth field module boost the defensive capabilities of itself and other friendly ships in nearby proximity.

The Ha'rangir-class, much like the Kandosii dreadnaughts of old, is a behemoth meant to ferry armys large enough to conquer entire Star Systems. A hundred thousand Mandalorian warriors can fit comfortably into a Ha'rangir's class's many hangar bays, holds, and spartan barracks should the need arise. The Star Destroyer can also comfortably carry the necessary equipment, munitions, and vehicles to support said army, with the industrial facilities to easily self-replenish for long voyages with no friendly port in site.

The Ha'rangir-class is a triumphant accomplishment for the Mandalorian people and a herald of a new era for the Mando'ade, marking the return of Mandalorian military might that was thought lost with the Sith genocide. Once more shall the Mando'ade rule the stars.

 
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M N V - 5 2
B E V I I N
"You are iron spears amongst stars. Fly like it."
- Romul Saxon, to in-training Mandalorian Pilots

OUT OF CHARACTER INFORMATION

  • Intent: To create a next-generation starfighter for the Mandalorian Enclave.
  • Image Source: x
  • Canon Link: N/A
  • Permissions:
  • Primary Source: N/A
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
STANDARD FEATURES
ADVANCED SYSTEMS
STRENGTHS
  • Space Superiority: The Beviin features top-of-the-line thruster systems, as well as adjustable s-foils that allows a pilot to choose whether they want to prioritize manuverability or acceleration.
  • Iron Predator: The Beviin is suited for both dogfighting and anti-capital-ship warfare, and in addition to that has capable defensive systems that increases the survivability of the starfighter in tense situations.
  • Hyperdrive: The Beviin has an extremely fast hyperdrive grade, increasing its operational range and independence by decreasing its reliability on a capital ship for long-range travel.
WEAKNESSES
  • Squadron Count: Squadrons of the Beviin have lower ships-per-squadron than the average starfighter squadron, meaning that each ship is more valuable and losing a ship in battle is more consequential.
  • Cramped: The Beviin is a traditional starfighter in that, outside of the craft's small cockpit, there is little hold space. This limits somewhat the long-range functionality of the craft with little room for supplies and storage, and also prevents the Beviin from carrying roles like transporting individuals or supplies.
DESCRIPTION
It is a well-accepted fact among Military strategists that any battle is decided ultimately by space; for those who control a planet's atmosphere or orbit are the ultimate arbiters of a planet's access and travel to the outside galaxy. This was something known by Mandalorians of all ilks; Neo-Crusaders, Journeyman Protectors, Supercommandos, and lone warriors alike. Thus, the ability to competently pilot fighter craft and fly vessels of war is just as valued and respected in Mandalorian culture as are skills with a beskad and blaster.

For most of its existence, the Mandalorian Enclave did not need to rely on any coherent naval force to protect itself or its interest. With little access to large state of the art manufacturing facilities, ships produced by the Enclave were individual craft built for multi-role purposes, sold to hunters and travelers who called the Enclave home. But now as the Mandalorian Enclave began to reach out into the larger galaxy, fighting for the right to birth a Mandalorian Power once more, one thing became obvious: the need for a naval force to defend the Enclave's territory and extend their domain.

One of the first craft to be created in that program was the MNV-52 Beviin-class Space Superiority Starfighter; built along traditional Mandalorian design philosophy, the Beviin-class is designed to be fast, hard-hitting, and ultimately independent. With deployable s-foils, the Beviin can either be fast or maneuverable as a situation demands, adding to the flexibility that the starfighter has to offer. Ultimately, the Beviin is a next-generation fightercraft that will no doubt serve as a backbone component of the Mandalorian Enclave's influence in the galaxy.

Changes Made: Links, Formatting

 


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C V T - 6 1
S T A T H A S

"The Stathas are benign on the outside, but deadly and venomous when they strike. No, I'm not talking about the animal."
- Anonymous Karjr Guildmaster

OUT OF CHARACTER INFORMATION

  • Intent: To create a Mandalorian bounty hunting ship.
  • Image Source: x
  • Canon Link: N/A
  • Permissions:
  • Primary Source: N/A
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
STANDARD FEATURES
ADVANCED SYSTEMS
STRENGTHS
  • Venomous Strike: The armament of the Scathas is highly tuned for its size, boasting laser cannons and a retractable point-defense ventral missile launcher to catch attacking ships unawares.
  • Iron Shield: The Scathas is very well armored and features a wide variety of defensive and EWAR technologies.
  • Stealth Ship: The Scathas is able to utilize cloaking and stealth technology to avoid capture and patrols, and to take 0pponents out unaware.
WEAKNESSES
  • Squadron Count: Squadron count of the Scathas is 1, making it a poor ship to load carriers with.
  • Dogfighting: The larger profile of the Scathas makes it an easier target and less nimble when compared to sleeker, smaller starfighters.
DESCRIPTION
A culture feared and respected for their martial prowess, some of the galaxy's most infamous Bounty Hunters have been scions of Mandalore. Their enhanced survival skills and unsurpassed ability in combat have blended them to become dangerous predators, and it is known throughout the galaxy that if you are the target of a Mandalorian hunter, you are already as good as dead.

The Karjr serve as the deputized law enforcement on the Enclave, in function similar to bounty hunters or wild west sheriffs. Unlike the military-minded Si'kayha branch, who work as a team to take down large threats, the Karjr are self-sufficient and often times operate better alone. Recognizing the need for a dedicated ship from which Karjr could operate, Kestri Hypernautics is proud to introduce the CVT-61 Stathas Assault Dropship, a cross between a military ship and light freighter designed to be the perfect operating starship for any Karjr.

Named after the venomous reptile native to the Mandalorian system, the Stathas has the outward appearance of a light freighter, benign and unthreatening. But underneath that exterior is a hard, war-forged predator. The Stathas features top-of-the-line offensive and defensive systems allowing it to entangle itself in a wide variety of possible scenarios and ensure that it comes out on top. From patrolling lawless regions of wild space to encounters with criminal cartels, the Stathas are able to weather any type of storm. Its extensive stealth technology adds an extra advantage, allowing it to slip past blockades or catch opponents unaware. The Stathas also features core bounty-hunting technologies, such as an onboard carbon-freezing chamber, a holding cell with a built-in containment field, and deployable surveillance drones for recon activities.

Altogether the Stathas is a powerful and versatile ship that enhances the capabilities of any Mandalorian utilizing it and will be a staple feature of the Karjr guild for many years to come.

 
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C V T - 6 1
S T A T H A S

"The Stathas are benign on the outside, but deadly and venomous when they strike. No, I'm not talking about the animal."
- Anonymous Karjr Guildmaster

OUT OF CHARACTER INFORMATION

  • Intent: To create a Mandalorian bounty hunting ship.
  • Image Source: x
  • Canon Link: N/A
  • Permissions:
  • Primary Source: N/A
PRODUCTION INFORMATION

SPECIAL FEATURES
STRENGTHS
  • Venomous Strike: The armament of the Scathas is highly tuned for its size, boasting laser cannons and a retractable point-defense ventral missile launcher to catch attacking ships unawares.
  • Iron Shield: The Scathas is very well armored and features a wide variety of defensive and EWAR technologies.
  • Stealth Ship: The Scathas is able to utilize cloaking and stealth technology to avoid capture and patrols, and to take 0pponents out unaware.
WEAKNESSES
  • Squadron Count: Squadron count of the Scathas is 1, making it a poor ship to load carriers with.
  • Dogfighting: The larger profile of the Scathas makes it an easier target and less nimble when compared to sleeker, smaller starfighters.
DESCRIPTION


 


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E N C L - S 1 4
P A R A D O X A L
"Know your weapon and know yourself. Learn its limitations and your own, learn its strengths and your own. If you know your weapon and yourself, you will never fail each other."
- Proverb taught to Foundlings at the Enclave

OUT OF CHARACTER INFORMATION

  • Intent: To create a slugthrower for the Enclave.
  • Image Source: x
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Slugthrower
  • Size: Average
  • Weight: Very Light
  • Ammunition Type: Depleted Baradium Pellets
  • Ammunition Capacity: Very Small
  • Effective Range: Average
  • Rate of Fire: High
  • Stopping Power: Extreme
  • Recoil: High
SPECIAL FEATURES
  • Accurized barrel choke creates a tighter bullet spread.
  • Depleted Baradium Pellets
    • Produce low-yield explosion on impact, effective against lightsabers
    • High penetrative properties against armor
  • Enhanced grips and shock-absorbent gel for decreased recoil.
  • Glowrod attachment on the bottom of the barrel.
  • Aesthetic enhancements
    • Aurodium numeral engraving on beryllius slide.
    • Vornskr Claw
STRENGTHS
  • Scattershot Slugthrower: The Paradoxal utilizes depleted baradium pellets to shoot in a scattershot-manner, that is able to do high amounts of damage at close range.
  • Accurized: Advanced craftsmanship of the Paradoxal gives it a tighter and more uniform bullet spread, increasing its accuracy and effective range when compared to other scattershot weapons.
  • High-Worth: The expensive aurodium and beryllius plating of the Paradoxal, as well as it's relative scarcity in the galaxy, makes it a valuable weapon to have.
WEAKNESSES
  • Long Ranges: Due to the spread of the scattershot pellets of the Paradoxal, it is ineffective at nearly any long range.
  • Low Ammunition: The Paradoxal has a very small magazine, and each slug has to be manually reloaded one at a time.
  • Slow-Firing: The low firing rate of the Paradoxal makes it not ideal against a large crowd of targets.
DESCRIPTION
There are many who consider the slugthrower to be a crude, obsolete weapon of a more barbaric time. In their eyes, blasters are more efficient, they cost less ammunition to operate and are more modern when compared to a slugthrower. But then again, there is nothing quite like the report of a projectile leaving the chamber, the recoil in your hands as a bullet combusts and propels itself forward, and the satisfaction of an actual projectile impacting against an enemy versus a radiating blaster bolt. There is no weapon like a slugthrower. There is no slugthrower like a scattergun, shooting a spread of deadly pellets that slice into unsuspecting foes at close range.

And there is no scattergun like the Paradoxal.

The ENCL-S14 Paradoxal Slugthower is a weapon crafted by the gunsmiths of the Enclave, almost exotic given its rarity. Although the slugthrower has truly awesome power, only a few are ever manufactured given the much more complicated process of making a weapon that shoots a multitude of projectiles. Armed with depleted baradium slugs, an accurate barrel allows the slugthrower to shoot in a spread that is deadly but controlled and tighter than standard scatterguns, increasing the effective range of the weapon. Of course, by virtue of the weapons design, the Paradoxal is ineffective at long ranges, constantly needs reloading and spare ammunition, and has a less-than-ideal fire rate, but the payoff is an extremely powerful close-range weapon that can rip into nearly any armor.
 
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R E S A ' G E R I U V R
C R U S H G U A N T
C a b u r - T y p e

OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Force-powered Crushgaunt
Gauntlet
  • Weight: Very Heavy
  • Resistances:
    • Energy: Very High
    • Kinetic: Very High
    • EMP/Ion: High
    • Lightsabers: Very High
    • Pressure: High
    • Extreme Heat: High
    • Extreme Cold: High
    • Elemental (Other): Low
    • Force: Low
    • Witch Magic: None
    • Disruptors: Average
    • Sonic: Average
    • Radiation: Average
    • Corrosion: Average
Code of the Protector
  • Weight: Extremely Heavy [Effectively Immobile]
  • Resistances:
    • Energy: Extreme
    • Kinetic: Extreme
    • EMP/Ion: High
    • Lightsabers: Very High
    • Pressure: High
    • Extreme Heat: High
    • Extreme Cold: High
    • Elemental (Other): Low
    • Force: Very Low
    • Witch Magic: None
    • Disruptors: Average
    • Sonic: Average
    • Radiation: Average
    • Corrosion: Average
Code of the Deathseeker
  • Size: Small
  • Weight: Light
Code of the Annihilator
  • Size: Very Large
  • Weight: Very Heavy
  • Explosive Type: Force & Netherworld Energy Bomb
  • Delivery Method: Thrown
  • Effective Range: Long Range
  • Area Of Effect: Extreme
  • Damage Output: Extreme
SPECIAL FEATURES
  • Polymer-enhanced beskar grants crushing grip, able to break bones and block lightsabers among other feats.
  • Ability to change between different ability set, or 'codes.' Each code features unique abilities.
  • The crushgaunt must be given time to cool down or ‘reset’. Resetting 'Code' resets crushguant charge as well.
  • Code of the Protector:
    • Summons a large shield-bubble of shimmering netherworld energy. Shield can fend off most types of attacks, but will only stay active for a limited amount of time.
  • Code of the Deathseeker:
    • Allows the user to go invisible when activated, disappearing between the folds of reality and oblivion.
    • Creates two gleaming knives of dark netherworld energy to be dual-wielded as temporary melee weapons when activated.
    • Constructs of netherworld energy, the knives dissipate when the deathseeker's charge runs out.
    • Knives have similar penetrative power and resistance to beskar.
    • Only active for a limited amount of time.
  • Code of the Annihilator:
    • Summon a gigantic bomb of destructive netherworld energy to hurl at an enemy. Does extreme damage across a large area-of-effect.
STRENGTHS
  • Lightfury: The Resa'geriuvr Crushgaunt grants the user force powers with an extreme destructive or defensive potential. Whether it be summoning massive force bombs, impenetrable force shields, or dissolving into the night to hunt a target, the Resa'geriuvr seriously increases the dangerousness of its wielder.
  • Crushgaunt: Outside of its force-power-granting abilities, the crushgaunt is still very powerful as a crushgaunt alone, able to crush bone and counter lightsabers, greatly increasing the melee capabilities of its wielder.
WEAKNESSES
  • Cooldown: The crushgaunt must be allowed time to cool down between uses, during which force powers of it will be unable to be activated until crystal stability is reached.
  • Power Dissipation: The powers of the gauntlet are only able to be activated for a limited amount of time (the exact time dependent on the type of code activated). After a certain amount of time, the amount of Force Energy being channeled through the crushgaunt's crystal is too much that it risks the crystal's stability, and must be allowed time to cool down.
  • Force Nullification: The Force-using aspects of this gauntlet are affected by all force nullification technologies, which have the ability to prohibit or cut of the gauntlet's access to the Force.
DESCRIPTION
The Resa'geriuvr Crushgaunt. A new creation, capable of both terrifying destruction and unbreakable defense.

Forged using the extreme technological capabilities and intelligence of the Mind Forge, an ancient semi-omniscient Mandalorian superintelligence, the Resa'geriuvr is an armor piece unlike any other seen in the galaxy before, Mandalorian or not. Through the use of the rare Force-channeling Kyr'lyatr crystal and advanced electronics, the Resa'geriuvr allows its user to wield the mystical power of the force, albeit temporarily.


At first glance, the crushgaunt is like any other crushgaunt; it has a terrifying 'crushing' strength, able to break bone, metal and even stop the plasma blades of the Jedi sorcerers.

Alone, that makes the crushgaunt a portent weapon with defensive capabilities, but that is only the tip of the gauntlet's great power. Because, through a kyber crystal, the Resa'geriuvr is able to grant its user abilities for a limited amount of time, to destroy, hunt, or protect as its user wishes.

The first of these abilities is the Code of the Protector. When activated, a medium-sized shield bubble of shimmering-purple Force energy is summoned around the user, able to protect the user and anyone else inside from harm. The shield bubble does not last forever and will dissipate after a moderate amount of time but will be able to withstand most types of damage, and is large enough to fit an average squad of soldiers inside. The Code of the Protector allows the user to be a defensive wall, protecting themselves and their allies from all manner of attack.

The second set of abilities a user may choose is the Code of the Deathseeker, geared for those who hunt in the dead of night for their prey. When activated, the user is granted the ability to temporarily go invisible at will for the time in which the ability is activated, concealing themselves from detection by slipping between the folds of reality and traveling through the
Spirit World, a semi-parallel dimension few can access. The gauntlet is able to arm the user with two deadly blades crafted out of Force energy, similar in cutting ability to that of a beskad. The blades will dissipate with the rest of the ability when the gauntlet's charge expires but still allows the user deadly melee capabilities.

The third ability is the Code of the Annihilator; a user is able to summon a mega-destructive bomb of Force energy, hurling it at opponents to deal devastating amounts of area-of-effect damage akin to Force Destruction or Force Shockwave. The bomb travels slowly and is 'thrown' by the user, limiting its range and practicality in tight areas (summoning it in the interior of a starship or close quarters has more potential to hurt themselves than others) but when used in the right situations it is extremely destructive, as the code would suggest.


Each of these abilities is extremely useful in its own way, but when compared to a standard force user still does not measure up fully. A wearer of the Resa'geriuvr is limited by the long cool-down time of the crushgaunt's crystal before Force Energy can be channeled through again, and Force Energy can only be channeled for a short amount of time before crystal instability is too high. Thus, the use of these powers is less a constant variable to be relied on, and more a temporary ability that can be activated to change the tide in a battle, or as a last resort.

Ultimately, the Resa'geriuvr is a powerful tool that will no doubt be instrumental to the success of all Mandalorians who wield it. And it will once more strike fear in the hearts of the Mando'ade's enemies.
 


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C V T - 6 1
S T A T H A S

"The Stathas are benign on the outside, but deadly and venomous when they strike. No, I'm not talking about the animal."
- Anonymous Karjr Guildmaster

OUT OF CHARACTER INFORMATION

  • Intent: To create a Mandalorian bounty hunting ship.
  • Image Source: x
  • Canon Link: N/A
  • Permissions:
  • Primary Source: N/A
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
STANDARD FEATURES
ADVANCED SYSTEMS
STRENGTHS
  • Venomous Strike: The armament of the Scathas is highly tuned for its size, boasting laser cannons and a retractable point-defense ventral missile launcher to catch attacking ships unawares.
  • Iron Shield: The Scathas is very well armored and features a wide variety of defensive and EWAR technologies.
  • Stealth Ship: The Scathas is able to utilize cloaking and stealth technology to avoid capture and patrols, and to take 0pponents out unaware.
WEAKNESSES
  • Squadron Count: Squadron count of the Scathas is 1, making it a poor ship to load carriers with.
  • Dogfighting: The larger profile of the Scathas makes it an easier target and less nimble when compared to sleeker, smaller starfighters.
DESCRIPTION
A culture feared and respected for their martial prowess, some of the galaxy's most infamous Bounty Hunters have been scions of Mandalore. Their enhanced survival skills and unsurpassed ability in combat have blended them to become dangerous predators, and it is known throughout the galaxy that if you are the target of a Mandalorian hunter, you are already as good as dead.

The Karjr serve as the deputized law enforcement on the Enclave, in function similar to bounty hunters or wild west sheriffs. Unlike the military-minded Si'kayha branch, who work as a team to take down large threats, the Karjr are self-sufficient and often times operate better alone. Recognizing the need for a dedicated ship from which Karjr could operate, Kestri Hypernautics is proud to introduce the CVT-61 Stathas Assault Dropship, a cross between a military ship and light freighter designed to be the perfect operating starship for any Karjr.

Named after the venomous reptile native to the Mandalorian system, the Stathas has the outward appearance of a light freighter, benign and unthreatening. But underneath that exterior is a hard, war-forged predator. The Stathas features top-of-the-line offensive and defensive systems allowing it to entangle itself in a wide variety of possible scenarios and ensure that it comes out on top. From patrolling lawless regions of wild space to encounters with criminal cartels, the Stathas are able to weather any type of storm. Its extensive stealth technology adds an extra advantage, allowing it to slip past blockades or catch opponents unaware. The Stathas also features core bounty-hunting technologies, such as an onboard carbon-freezing chamber, a holding cell with a built-in containment field, and deployable surveillance drones for recon activities.

Altogether the Stathas is a powerful and versatile ship that enhances the capabilities of any Mandalorian utilizing it and will be a staple feature of the Karjr guild for many years to come.

 
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S I ' K A H Y A
B E S K A R ' G A M


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"For the strength of the pack is the wolf, and the strength of the wolf is the pack."
- Common saying among Rekr Warriors

OUT OF CHARACTER INFORMATION

  • Intent: To create a Rekr variant of the Si'kahya beskar'gam for the Mandalorian Enclave.
  • Image Source: Midjourney
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Armor Set | Beskar'gam
  • Weight: Average
  • Resistances:
    • Energy: Very High
    • Kinetic: High
    • Concussive: Average
    • EMP/Ion: Average
    • Electrical: High
    • Lightsabers: Very High
    • Extreme Elemental: Average
    • The Force: Average
    • Chemical: Very Low
    • Biological: Very Low
SPECIAL FEATURES
  • Structural
    • Multilayer-composite Bodysuit, Atmospheric and Pressure-sealed
      • Layer I - Plastoceramic Plating [Disperse Kinetic Impact]
      • Layer II - Ablative Inertial Damper Electronic Wiring [Disperse Kinetic Impact]
      • Layer III - Armorweave Bodyglove [Disperse Energy Impact]
    • Life Support Monitoring Systems
      • Adrenal Stim Autoinjection System [Limited Quantity, Refillable]
      • Supplementary Bacta Injection [Limited Quantity, Refillable]
    • Altitude and Environmental Protective System
      • De-Icing
      • Heat Resistance
      • Wind Resistance
      • Pressure Resistance
    • Thermal Insulation Fabric
    • Integrated Heat Sinks, Ion Dispersal Coils
    • Electro-resistant grounding sinks, dispersion mechanics
    • Ablative Anti-Rad Shielding
    • Rust Inhibition System
  • Helmet
    • Rebreather, Envirofilter
    • Atmospheric Pressure Seal
    • HUD System
      • Long-Range Audio Detector
      • Heat Signature Sensor
      • Biometric Display
      • Optic Zoom Function [Enhanced Magnification]
      • Tracking Fob Integrator
      • Biometric Scan & Indent
      • Field-of-View Enhancement [up to 360 degrees]
    • Sensor/Receptor Systems [EMF/EM/FS/DE]
    • Hydration Dispenser
    • Holo/Video Recording Systems
    • HoloNet Scan & Uplink
    • Rangefinder
      • Enhanced Long-Range Systems
    • Encrypted Long-Range Transmitter
  • Chest
    • ENCL-JR5 Striking Falcon Jetpack
      • Flight Stabilizing Boosters
    • Digital Life-Support Readout
    • Backplate-Mounted Power Cells, Rechargeable [Solar-Ionization]
    • Modular Equipment Mount
    • Beskad Sheath [Back]
  • Vambrace [Right Arm]
  • Vambrace [Left Arm]
  • Utility Belt
  • Lower Body
    • Knife Sheathe [Left Shin Plate]
      • Survival Knife
    • Magno-Lock Soles
STRENGTHS
  • Iron Shield: The comprehensive beskar plating of the armor is extremely durable and protective, made to withstand most types of direct damage. Areas that are not covered by the beskar plating are protected through lesser materials that still offer strength.
  • Modular Fighter: Many modules expand the combat capabilities of the wearer; the customizable nature of the armor allows for a great amount of versatility depending on the situation.
WEAKNESSES
  • Exposed Parts: Gaps in the armor offer points for enemies to exploit.
  • The Force: The beskar'gam offers no protection from force-based attacks or alchemy-based attacks, leaving its user vulnerable to those types of damage.
  • Biological Hazards: The beskar'gam offers no direct protection from biological weapons.
DESCRIPTION
Created for those among the Si'kayha that follow the order of the Rekr, the Rekr variant beskar'gam is the closest to a standard set of beskar'gam produced by the Mandalorian Enclave. It is adequately defensive; a large understatement for an armor set designed with one of the most exclusive materials in the galaxy, beskar. The defining Mandalorian material to some, beskar plating is utillized in most places of the armor to provide comprehensive defense against energy, kinetic, and lightsaber damage types among others.

The
Rekr variant plays all to the strengths of a traditional Mandalorian armor, and as such may be seen as standard or 'boring' when compared to the more specialized variants available to other Si'kayha orders. However, small additions like a beskad sheath on the back of the armor or on the hip (modifiable depending on user desire) acknowledge the unique assets available to Rekr warriors. Ultimately, the beskar'gam is protective, functional in combat, and will serve its warrior well. Although there are no defenses against the Force and there are some exposed parts to exploit, ultimately the beskar'gam is well rounded and will serve warriors well in combat.

Changes Made: Strengths, Weaknesses, Special Features, Resistances


 

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