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Iron Fury: The Ha'rangir-class is a mighty capital ship, packing the power of a conventional star destroyer packed into the frame of a heavy cruiser.
Warforge: With its own complement of mining lasers, refining stations, molecular furnaces, fuel convertors and nanoforges as well as onboard production facilities and constructrion droids, the Ha'rangir is equipped to replenish itself and whatever complement it may carry indefinitely.
The Best Defense: The entire design of the heavy cruiser centers around its speed and maneuverability, and the Bes'drahr's defense is more centered around its small size as well as its speed and maneuverability, making it difficult to hit with heavy-hitting anti-capital weapons in the first place.
Firing Arcs: The hull design of the Ha'rangir-class limits its ability to bring its full firepower to bear on a single target at certain locations in space relative to the Star Destroyer.
Points of Access: The Ha'rangir-class has substandard manuverability, making it easier for nimbler craft to outmaneuver the Star Destroyer.
Kad Ha’rangir was the chief deity of ancient Mandalorian religion, the god of destruction and the gospel of war. Primitive Mandalorians waged ritualistic war as a means of pleasing their god, and saw his destruction as a catalyst that brought change to the Galaxy in opposition to idleness and stagnation.
Since it’s inception a decade and a half ago, the Mandalorian Enclave has had yet to field a capital ship truly worthy of the Mando’ade, aside from the mighty Darasuum Kote Star Dreadnought, flagship of the Mandalorian fleet. But with the introduction of the fearsome Ha’rangir-class Star Destroyer, that dynamic has been irrevocably changed.
To call the Ha’rangir-class a ‘Star Destroyer’ is an understatement. The warship was designed to be a flagship of a fleet, overwhelming its enemy with superior firepower while augmenting the rest of a fleet that complements it. It features top-of-the-line offensive technology, including the modernized M19 and M20 assault concussion missiles as well as the RSTA-3 STASIS Entropic Field Webifiers. Its boarding pod launchers allow the Ha'rangir to engage other ships in an unconventional means of naval warfare -- but one that is elementary to Mandalorians -- infantry combat.
But its numerous fleet-augmenting systems are what truly set it apart from other Star Destroyers. Its sensor suite module extends the range and capabilities of communications and sensors for itself and other friendly ships within its sphere. Its communications suppression module acts as a spatial jammer, while its field defense module and stealth field module boost the defensive capabilities of itself and other friendly ships in nearby proximity.
The Ha'rangir-class, much like the Kandosii dreadnaughts of old, is a behemoth meant to ferry armys large enough to conquer entire Star Systems. A hundred thousand Mandalorian warriors can fit comfortably into a Ha'rangir's class's many hangar bays, holds, and spartan barracks should the need arise. The Star Destroyer can also comfortably carry the necessary equipment, munitions, and vehicles to support said army, with the industrial facilities to easily self-replenish for long voyages with no friendly port in site.
The Ha'rangir-class is a triumphant accomplishment for the Mandalorian people and a herald of a new era for the Mando'ade, marking the return of Mandalorian military might that was thought lost with the Sith genocide. Once more shall the Mando'ade rule the stars.
Space Superiority: The Beviin features top-of-the-line thruster systems, as well as adjustable s-foils that allows a pilot to choose whether they want to prioritize manuverability or acceleration.
Iron Predator: The Beviin is suited for both dogfighting and anti-capital-ship warfare, and in addition to that has capable defensive systems that increases the survivability of the starfighter in tense situations.
Hyperdrive: The Beviin has an extremely fast hyperdrive grade, increasing its operational range and independence by decreasing its reliability on a capital ship for long-range travel.
Squadron Count: Squadrons of the Beviin have lower ships-per-squadron than the average starfighter squadron, meaning that each ship is more valuable and losing a ship in battle is more consequential.
Cramped: The Beviin is a traditional starfighter in that, outside of the craft's small cockpit, there is little hold space. This limits somewhat the long-range functionality of the craft with little room for supplies and storage, and also prevents the Beviin from carrying roles like transporting individuals or supplies.
DESCRIPTION It is a well-accepted fact among Military strategists that any battle is decided ultimately by space; for those who control a planet's atmosphere or orbit are the ultimate arbiters of a planet's access and travel to the outside galaxy. This was something known by Mandalorians of all ilks; Neo-Crusaders, Journeyman Protectors, Supercommandos, and lone warriors alike. Thus, the ability to competently pilot fighter craft and fly vessels of war is just as valued and respected in Mandalorian culture as are skills with a beskad and blaster.
For most of its existence, the Mandalorian Enclave did not need to rely on any coherent naval force to protect itself or its interest. With little access to large state of the art manufacturing facilities, ships produced by the Enclave were individual craft built for multi-role purposes, sold to hunters and travelers who called the Enclave home. But now as the Mandalorian Enclave began to reach out into the larger galaxy, fighting for the right to birth a Mandalorian Power once more, one thing became obvious: the need for a naval force to defend the Enclave's territory and extend their domain.
One of the first craft to be created in that program was the MNV-52 Beviin-class Space Superiority Starfighter; built along traditional Mandalorian design philosophy, the Beviin-class is designed to be fast, hard-hitting, and ultimately independent. With deployable s-foils, the Beviin can either be fast or maneuverable as a situation demands, adding to the flexibility that the starfighter has to offer. Ultimately, the Beviin is a next-generation fightercraft that will no doubt serve as a backbone component of the Mandalorian Enclave's influence in the galaxy.
Maneuverability: The Keldab features top-of-the-line thruster systems that are fitted on unique, multidirectional and adjustable mount that allow the four individual thrusters to immediately fire in whatever necessary direction. This allows the Keldab to perform maneuverability feats that would otherwise be impossible with a conventional thruster system.
Iron Shield: The Keldab is extremely well-armored and well defended, built to withstand the toughest of point-defense systems to safely ferry Mandalorians in and out of combat.
Hyperdrive: The Keldab has an extremely fast hyperdrive grade, increasing its operational range and independence by decreasing its reliability on a capital ship for long-range travel.
Squadron Count: Squadrons of the Keldab have lower ships-per-squadron than the average starfighter squadron, meaning that each ship is more valuable and losing a ship in battle is more consequential.
Dogfighting: With a large profile and poor offensive weapon systems, the Keldab is inadequate when it comes to offensive starfighter-to-starfighter combat.
DESCRIPTION To wage war as a Mandalorian is perhaps one of the most dangerous occupations in the galaxy. But something even riskier is the feat of ferrying in and out blood-soaked, war-crazed fighters while point defenses pound at you, starfighters strafe at you, and you can do nothing but hope that your ship holds through until the next combat mission.
That is why the Enclave designed the MNV-56 Keldab Assault Dropship, a traditional Mandalorian design with a conventional twist to make it a true citadel of a transport. With extremely tough armor, shields, and point-defenses, casualty rates of transports mid-battle are estimated to be extremely low, an impressive feat given the high focus that dropships and their crews experience in combat from enemy weapon systems. This can also be owed to the non-conventional thruster systems of the Keldab, designed to be able to move directionally to provide better maneuverability and directional control for the Keldab while in combat.
The Keldab is designed to ferry Mandalorians in and out of battle, and thus most of the ship's interior is allocated towards that purpose. Four entrances into the main hold give flexibility for deployment, and all blast doors are double-reinforced to provide extra durability. At its maximum, the Keldab can ferry eighteen Mandalorian soldiers into combat, or around twice as many Cernr-type droids. It is a extremely durable ship with high maneuverability, and will no doubt save many lives and prove vital in combat functions as the Mandalorian Enclave expands into the galaxy and brings its influence to bear.