Star Wars Roleplay: Chaos

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Character Darth Prospero, Lord of Progress

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"Lord Prospero is unhinged. Insane even. But he’s downright brilliant. The man could talk an Angel out of its halo."
- Darth Prazutis, Dark Lord of the Sith
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General Information:
  • Name: Adrian Terassi Vandiir
  • Aliases: Darth Prospero & Dex Ereni
  • Homeworld: Corellia and Serenno
  • Affiliation: The Sith Empire
  • Position: Dark Councilor
Physical Information:
  • Species: Doppelganger, formerly Human
  • Age: Mid-Twenties
  • Sex: Male (Variable)
  • Build: Lean (Variable)
  • Height: 1.96 m (Variable)
  • Eyes: Grey-Blue (Variable)
  • Skin: Caucasian (Variable)
Social Information:
Strengths & Weaknesses:
  • [+/-] Master of the Arcane: One does not become the Triumvir of Power by collecting bottlecaps - having dedicated himself fully to mastering the mysteries of the Force ever since his initiation into the Sith Order, Darth Prospero is a masterful Sorcerer and innovative Alchemist... and thoroughly dismissive of the "brutish, stupid, and uneducated", often to his own detriment.
  • [+/-] Tainted by the Dark: Having made numerous alchemical enhancements to his body over the years, Darth Prospero is, in his own words, "more than human"; the Force flows through his altered form with ease, though this also leaves him vulnerable to Force Light.
  • [+/-] Silver Tongue: Like many aristocrats, Darth Prospero has honed his persuasive abilities to perfection, abilities that are greatly aided by a talent for subtler mind tricks and his own twist on Dun Möch, which emphasises the intellectual dismantling of an opponent's world view; when such efforts fail, however, he is often caught flat-footed, for his swordsmanship is mediocre and his combat experience limited.
Skills & Abilities:
  • Force Prowess: Sith Lord
  • Favoured Form: Niman
  • Force Abilities:
    • Exceptional aptitude for Sith Sorcery and Sith Alchemy with a focus on innovation and nontraditional methods.
    • Significant aptitude for energy manipulation, especially Tutaminis, Force Lightning, and Force Blast.
    • Significant aptitude for subtler forms of mental manipulation and Drain Knowledge.
    • Significant aptitude for Force Barrier and subtler uses of Telekinesis.
    • Mediocre swordsmanship, only proficient in Form VI, Niman.
  • Mundane Abilities:
    • Academic proficiency in Basic, High Galactic, and ur-Kittât; basic fluency in Huttese and a few trade languages.
    • Significant historical, philosophical, and political knowledge, especially regarding Corellia, Serenno, the Sith Empire, the Sith in general, and the major civilisations of the galaxy, with a focus on "more civilised" cultures as opposed to "unwashed primitives".
    • Decent, if fairly inexperienced, pilot; only very rarely drives vehicles or pilots vessels himself.
  • Alchemical Alterations:
    • Enhancements:
      • Alterations to his flesh and runic engravings burned into his very bones significantly improve Prospero' ability to channel the Force and limit (somewhat) the negative effects of making use of the Dark Side.
    • Side Effects:
      • Prospero has developed a "mild allergy" to Force Light. Definitely nothing to worry about.
      • His flesh tends to visibly seethe when channelling extreme amounts of power or succumbing to intense emotion.
 
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Story and Threads:
Prelude, a Sheltered Upbringing:
Chapter Summary:
  • Born of Corellia: TBD
  • Shaped by Serenno: TBD
  • Folly of Youth: TBD
Chapters I - IV, Path to Power:
Threads:
Chapter Summary:
  • Three years of RP; this'll take a while, especially since it should be short and sweet.
Chapter V, Knowledge is Power:
Threads:
  1. Kings of Medicine [Private | Ongoing]: (Description)
  2. Tutka'va (Reformation) [Faction | Complete]: "Following the disastrous meeting in the Ascendant Hall and Adrian's own promotion to Triumvir of Power, he speaks his mind about the current reformations, but alas a violent intruder brings the meeting to a halt."
  3. A Show of Strength [Dominion | Complete]: "Adrian joins Telis Taharin, Pyramid of Military Command, and a pair of mercenaries (Rabbit & NPC) in looting a haunted tomb. The records of what transpired towards the end are unclear, but alchemical texts were recovered."
  4. Night of Passion [Faction | Complete]: "Adrian meets an old friend (she might say acquaintance, but then she's rather cold) and several characters of interest during the grand opening of his club, Passion."
  5. After the Twilight [Dominion | Semicomplete]: "Adrian studies Stone Mites. Chop chop."
  6. Schism's Dawn [Invasion | Complete]: "Waking up with a hangover in a stranger's bed, Adrian finds himself in the midst of a raging battle; after unleashing Sithspawn upon encroaching New Imperials, he is exposed to Voidstone and promptly runs away."
  7. Electric Sky [Private | Ongoing]: ...
  8. When the Cherries Blossom [Dominion | Complete]: "Attending a ball in the Eternal Empire as a representative of the Sith Empire, Adrian meets Ingrid L'lerim and spends the evening conversing with her, leaving the actual work to his subordinates."
  9. Freedom Cry [Invasion | Incomplete]: "Travelling to Taris in the hopes of dealing a crippling blow against Clan Australis and its supporters, Adrian is pleasantly surprised to find that the people of Taris have already overthrown the Mandalorian rabble."
  10. Poli-Sci 302 [Private | Semicomplete]: "Adrian meets with Jorryn Fordyce to discuss the woman's inquisitorial career, eventually agreeing to back her efforts to be appointed Lord Inquisitor."
  11. The Empire Strikes Back [Invasion | Complete]: "Adrian and Ingrid L'lerim journey to Wayland in the hopes of putting an end to the threat posed by Australis and his minions but are intercepted by a rather rude Echani; battle ending in a draw, she remains nameless. Following the Sith-Imperial victory, they convene in private to celebrate."
  12. The Silver Tower [Private | Complete]: "Visited by Inanna Hoole in his Kaas City penthouse, Adrian entertains her request for information only to flip the table on her with his knowledge of her (inadvertent) involvement in the theft of confidential data."
  13. A Perfect Circle [Faction | Complete]: "Darth Prospero attends an open meeting (open to the moderately important, anyway) discussing the future of the Sith Empire and expresses his own ideals and desires with a focus on meritocracy and responsible foreign affairs."
  14. It's a Hell of a Time [Private | Ongoing]: ...
  15. Iron Rain [Invasion | Complete]: "While in the process of evacuating exotic floral samples, Adrian is caught off guard by an attack by foreign rebels and then the Eternal Empire - avoiding the fighting, he meets up with Ingrid L'lerim and they depart together."
  16. Look What You Made Me Do [Invasion | Complete]: "Seeking to deal a devastating blow against the New Imperials, Adrian, Ingrid L'lerim, and the Sithspawn formerly known as Kiber Dorn venture forth aboard the doomed Star Destroyer HIMS Baleful. The conflict that erupts involves Khonsu Amon, the mighty and well-oiled leader of the Sun Guard; Adrian flees into the Nether as the ship goes down."
  17. Revenge of the Club II [Public | Incomplete]: "Adrian attends a party in the OPA, but alas, he only encounters rude people."
  18. Lessons (Never) Learned [Private | Complete]: "Holding a guest lecture on Sorcery in the Bastion Academy, Adrian answers several questions from Sylvia Virtos, constructs a sorcerous trinket for her to study, and pulls some strings to give her the training she needs."
Chapter Summary:
  • Elevated to Triumvir of Power and declaring himself a Sith Lord in the process, Adrian assumes the name of Darth Prospero and the domain of Lord of Progress, though he largely continues to use his given name outside of official Sith Order business; not long after, the departure of Kascalion Giedfield from the public eye sees him appointed to the Dark Council as the new head of the Pyramid of Scientific Advancement. Notable events include meeting Ingrid L'lerim Ingrid L'lerim , opening the Grand Spellbook of the Sith Empire, transforming himself into a Doppelganger, and various political schemes and alchemical projects.
Chapter VI, More Than Human:
Threads:
  1. A Different Kind of Dance [Private | Complete]: "Soon after his transformation into a Doppelganger, Adrian agrees with some reluctance to a martial training session with his lover Ingrid, a session which is interrupted when he learns of and sets out to study a genetic quirk of hers, specifically one that causes her parents skills to "carry over" to some extent."
  2. A Corporate Meeting [Private | Complete]: "Approached by Palm-Imer, a Geminaie Ambassador, Adrian manages to explain away an incident involving a stray survey probe, makes the initial arrangements for cooperation between the Globex Corporation and Viridens, and is introduced to the Soller-Navah, an unconventional sect of Force Users native to Geminidae."
  3. Dark Magic Is Fun! [Private | Ongoing]: ...
  4. A Matter of Perspective [Private | Ongoing]: ...
  5. Hush Please | Tales from the Empire Pt. 1 [Campaign | Complete]: "Adrian and Darth Xanesh join forces in order to study and contain an extradimensional incident precipitated by the Shadow Hand losing control following the death of Alekto aboard the HIMS Baleful (V.16.)."
  6. Rumors [Skirmish | Ongoing]:
  7. On This, the Day of Your Daughter's Celebration [Private | Ongoing]: ...
  8. Dead Men Tell Some Tales [Private | Ongoing]: ...
  9. The Greatest Lie Ever Told [Private | Ongoing]: ...
  10. The Pallid Wraith [Private | Ongoing]: ...
  11. Darkness Falls [Invasion | Complete]: "During the battle for Bastion Adrian negotiates with Darth Adekos for purely selfish reasons then joins forces with the Umbaran in response to NIO's Operation Kyber Dark - later, a Force Bond forms between him and Ingrid L'lerim."
  12. Alliance One More [Faction | Ongoing]: ...
  13. Meliora [Dominion / Faction | Ongoing]: ...
  14. Return of the Jedi [Invasion (Campaign) | Ongoing]: ...
  15. It Will Burn [Invasion (Campaign) | Ongoing]: ...
  16. Dance With Me [Invasion (Campaign) | Ongoing]: ...
  17. The Coronation [Faction | Ongoing]: ...
  18. Return of the Jedi [Invasion | Ongoing]: ...
  19. No Quarter [Invasion | Complete - ADRIAN DIES AT THE END]: ...
Chapter Summary:
  • ... (Started with becoming a Doppelganger, another Apprentice (?), Nida Perl, ...)

Adrian Terassi Vandiir, aka Darth Prospero - slain in the caverns of Dantooine during Operation: Harvest Dark; Death by Runi (and Amea).
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He died perfectly balanced, as all things should be.
 
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Possessions:
Creations:
  • (Sithspawn, Artefacts, etc. Add a summary of each, for convenience.)
Miscellaneous:
 
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Farah Farah
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OUT OF CHARACTER INFORMATION
SETTING INFORMATION
  • Structure Name: 'Second Chance' Criminal Reform Centres
  • Classification: Prison Compounds and in some cases Penal Arcologies.
  • Location: Various planets and jurisdictions; Denon hosts especially many.
  • Affiliation: The Globex Security Division or local planetary/interstellar governments.
  • Accessibility: 'Second Chance' Centres are guarded by surveillance systems, locked doors, and security droids. They are not freely open to the general public but there are few limits on visiting inmates. Journalists, influencers, and governmental representatives are given scripted tours.
  • Description: 'Second Chance' Centres strongly favour brutalist architecture with minimal windows and plentiful duracrete, at least as far as the exteriors are concerned. Their interiors are clean, tidy, and utterly impersonal. Utility sections are typically cramped, labyrinthine spaces staffed solely by droids; even the inhabited sections are mostly automated - the average prisoner to (organic) guard ratio is three hundred to one!
POINTS OF INTEREST
  • Habitation Hubs: Inmates are typically housed in small single-person cells or sleeping pods attached to communal areas shared by groups of eight to twenty-four individuals. These 'habhubs' are meant to encourage socialisation and foster 'a sense of community'. Only the worst of the worst are placed in isolation - Globex is confident in the efficacy of its anti-assault policy, namely electrocuting anyone who starts fighting.
  • Communal Recreation Areas: Habhubs are accessible throughout the day, but they are not the extent of a Centre's facilities - 'comrecs' are larger, more specialised facilities servicing multiple habhubs or even an entire centre. This includes but is not limited to libraries, gyms, and indoor gardens. If inmates have spiritual needs, these are met by bland multi-faith chambers and a databank of 'miscellaneous sacred texts'.
  • Vocational Training Facilities: To prepare inmates for their return to society, 'vocfacs' offer various forms of vocational training. Inmates are often encouraged to choose programs aimed at meeting local labour requirements. Globex sometimes headhunts new employees directly from its prisons - accepting a Globex position is considered proof of rehabilitation and typically leads to a commuted sentence.
  • Security Hubs: The few organic officers that staff a centre reside within the 'securihub' when their presence is not required elsewhere. Inmates are never permitted inside, for obvious reasons. In addition to rec rooms, armouries, and dormitories (if the facility has live-in staff) securihubs tend to house the central computer core for the Centre SIC - given the sheer degree of automation employed, cores are very heavily guarded.
POLICIES
  • Criminal Reform Centres generally house inmates of all species and genders, though restrictions may exist for habhubs if local customs make it advisable. Beings with unusual atmospheric requirements or other peculiarities that require special containment procedures (Pheromones, Force Abilities, etc.) are generally housed in separate centres or, if not sufficiently numerous, separated sections of normal centres.
  • Elaborate 'social credit' systems are used to encourage 'positive actions' like smiling, consensual hugging, talking about one's feelings, and so on. Conversely, 'negative actions' like insults, escape attempts, and damaging corporate property lower one's score. Rewards include but are not limited to better food, bigger rooms, and even early release, while a low score counts to one's detriment in a release hearing.
  • Criminal Reform Centres are administrated by Synthetic Intelligence Constructs programmed to provide an atmosphere conducive to personal growth. Naturally, the Disciplinarian and Crisis Response subroutines are less amicable. Quotes are provided below as an example.
    • "Your estimated remaining lifespan is forty years. While this is less than your sentence, that is no reason to abandon self-improvement."
    • "[Inmate Name], please be aware that this section is heavily restricted. Return to your quarters or lethal force will be employed."
    • "Greetings, [Inmate Name]. Your hormonal template is indicative of emotional distress. Have you considered exercise?"
    • "Good morning, [Inmate Name]. We hope you have a fine day and a bright future. We are all rooting for you."
    • "You are not in our system, trespasser. Failure to subject to identification will result in termination."
SECURITY
  • Security Rating: High
  • Defensive Systems:
    • Droids are employed based on 'the principle of proportional escalation'; Eyebots are omnipresent and Securibots are a fairly common sight, while Stryders and Synthmarines are only deployed in emergencies. Some centres have Avalanches and other war droids for truly dire scenarios; external threats are most commonly responded to by Skyhornets - for this reason, those seeking to break someone out would do well to do so stealthily or bring with them overwhelming firepower. Especiallyif storming a high-security centre.
      • More comfortable Centres / sections are likely to employ Scions as a more 'human' face for the facility; it is not unusual for them to pretend to have personalities to get close to the inmates, but they are almost universally directly controlled by the SIC.
    • Larger Centres are sometimes equipped with shield generators that can stand up to artillery or light planetary bombardment.
    • Rural Centres are often surrounded by LS-1 'Ordinator' Security Pylons - such grids are able to ward off everything from wildlife to the odd pirate raid. MAT1 'Fynock' Assault Gunships are often used by high-security Centres to transfer dangerous inmates.
HISTORICAL INFORMATION
The private industry, while profitable, has a reputation. Such a reputation, while not necessarily harmful for their profit margins, is unacceptable to a brand-conscious megacorporation like Globex - as such, when it began to extend its tendrils into the industry it did so in a truly unusual manner.

Instead of taking over privatised public prisons or purchasing failing rivals, the new Criminal Reform subdivision of the Globex Security Division only uses specialised facilities. By focusing entirely on highly-automated megascale imprisonment - the average Centre has about ten thousand inmates and operates completely independently of the local community - the corporation is able to provide a clean, efficient, and palatable service.

The metrics speak for themselves - recidivism rates are unusually low, serious violent incidents all but unheard of, and escape nearly impossible.

Naturally, this focus on numerical improvement has led to criticism that Centres are "cold, inhumane places where prisoners are lucky if they see a flesh-and-blood guard once a week". Such criticism is not necessarily unfair, but Globex insists that its AIs provide adequate emotional support.

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: The Globex Corporation
  • Affiliation: 'Second Chance' Centres
  • Market Status: Open-Market
  • Model: PT-C 'Penitent' Control Collar
  • Modularity: Aesthetics, shape (e.g., collar, bracelet, implant), etc.
    • Can incorporate some/all OmniLink functions if desired.
  • Production: Mass-Produced
  • Material: Padded Hexalloy
SPECIAL FEATURES
  • Conventional Control Collars utilise a mixture of electrocution and fast-acting sedatives to swiftly and humanely dissuade violent, criminal, or otherwise undesirable behaviour. Various other deterrents may be added to the versatile design, see below - some may activate if removed.
    • Explosive collars are brutally effective, or more aptly efficiently brutal. Most are designed to feature explosives facing inwards so as to limit the risk of collateral damage - the explosive decapitation of one rebellious slave penal worker is often enough to pacify the rest. It goes without saying that the Globex Security Division only use such inhumane control methods on the most horrid of beings.
    • Toxic collars are able to inject nasty concoctions above and beyond the usual sedatives. Fex-M3 is a particularly popular option, at least insofar as lethality is concerned - concoctions that induce hallucinations, intense pain, and the like are better suited for suppression.
  • Control Collars can be remotely activated, activated based on a prisoner's location (e.g., trespassing), or even tied to surveillance systems.
  • Control Collars come equipped with inbuilt tracers 'in order to prevent prisoners from harming themselves in their futile escape attempts.'
STRENGTHS & WEAKNESSES
  • Resistance is Futile: The Penitent is difficult to remove, can monitor its wearer's biometrics and location, and can safely apply a typically escalating series of humane and responsible resistance-reducing techniques, including electrocution, sedatives, or even summary execution.
  • OK, Not That Futile: The Penitent can be cut off, ionised, etc. Lethal anti-escape countermeasures may be in effect but can be avoided.
DESCRIPTION
While not exactly 'elegant' or 'popular', slaving collars are among the most cost-effective mechanisms for prisoner suppression; guards must be paid and require breaks and off time, while security droids are fairly expensive and require regular maintenance. A good shock collar, meanwhile, is more than capable of reliably standing by 24/7, electrocuting the wearer if they enter the wrong area or become violently agitated.

What wondrous efficiency! Unfortunately, such devices are associated with unpopular institutions such as slavery.

Globex's control collars have nothing to do with such nastiness, of course. The Penitent line is able to safely, swiftly, and humanely suppress violent tendencies and other undesirable activities. Using such devices on slaves would be met with the strong condemnation of the Globex Corporation!

Of course, it is not practically possible for a mere corporation to police its customers. That is the responsibility of governments.
 
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The Party Must Endure.
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Cocktails, snacks, and even 'illicit drugs' (one of many advantages of holding the party in deep space) flowed like water next to actual waterfalls in the wondrous Oasis Dome of the luxury starliner. Nobles, socialites, and more rough types rubbed elbows for the occasion - a podracer famous for never showing his (Or her? Speculation abounded.) face would reveal their identity at the event. Just as importantly, the drinks were free.

If rumours were to be believed, they were within this very dome, busily mingling under their true identity.

Before the announcement could take place, a scuffle broke out between a security guard and a waiter, a few people looked on in amusement, and a blaster was fired. It took a while to register, but it quickly became apparent that the guard, not the waiter, was slumping to the ground.

Across the room, other service staff suddenly produced weapons of their own, killing or incapacitating the startled security. A massive Trandoshan that had somehow passed as a sound technician took to the stage, pulled a shotgun from within the speaker system, and grabbed the microphone.

"Shut up and stop panicking. So long as we get what we want, no one else has to die. Where is MFDTU?"

Little did many in the crowd know, a massive bounty on podracers of all people had recently been announced.

It was somewhat unclear whether killing one outside an actual race counted, but these people certainly thought so.



This is what happens when two or more inspiration sources merge in my mind. Anyone can enter - you can be hostage takers, disarmed (or hiding in a vent like in Generic Action Movie) guards, guests (invited or otherwise), or even the anonymous podracer. Message me for the latter, though.

For obvious reasons, there can only be one. (And their name is Michelin-Tyre Fjord-Tuff Dodge-Rahm Tyota the Unstopptable.)
 
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