Star Wars Roleplay: Chaos

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Work In Progress Imperius' Workshop



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==={ THE EXECUTOR'S FORTRESS }===

OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Mobile Headquarters
  • Length: 4,200 meters
  • Width: 4,200 meters
  • Height: 5,000 meters
  • Armament: Very High
  • Defenses: Extreme
  • Hangar Space: Extreme [50]
  • Hangar Allocations:
    • Starfighters: 40 squadrons
    • Support Craft: 10 squadrons
  • Maneuverability Rating: None
  • Speed Rating: Very Low
  • Hyperdrive: Class 2.0
STANDARD FEATURES
ADVANCED SYSTEMS
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STRENGTHS
  • (Provide, in list format, a minimum of 1 strength of this submission.)
WEAKNESSES
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
DESCRIPTION
"The Emperor's space station is as much temple as fortress. Built by the Empire's finest
engineers--many of whom never left their creation--the station is a blend of modern

and incredibly ancient technology. The cloaking device which keeps the station invisible
uses Gree technology, while the station's power core and security features are Rakata
in design. The station is vast, comprising an unknown number of decks and chambers.
Dozens of rooms store artifacts the Emperor gathered over the centuries, while prisoners
whose identities are long forgotten float in stasis chambers. Traditionally, the privileged
few who had audiences on the station were brought there by the Emperor's servants, with
no memories of the journey. In the hands of Darth Malgus, the space station has become
a new and terrible weapon--but one with many secrets yet to be unlocked. Malgus
and his servants have much to learn about their headquarters and its full capabilities."

It was destroyed. Destroyed by the actions of those oblivious to the truths told by its last owner, Malgus. Yet its plans endured, its ideals persisted. And under the shroud of darkness, the cover of secrets, it was reforged, rebuilt in the heart of shadows. To serve yet again as the source of infinite power, ultimate strength and seat of the primordial truth: nature is war.

The EXECUTOR'S FORTRESS is a vast military space station and Dark side temple, serving as an arsenal and headquarters of the DARK PRAETORIANS under Imperius Anathema Imperius Anathema and as his personal temple dedicated towards the cleansing fire that is conflict, the purpose of life, the fundamental truth of the Force itself. The fire burns in every living soul and until the set Galaxy has been set aflame, the goal, the truth will not be in every heart. The Fortress serves as a tool for this end, it is dedicated to producing for war, hosting legions and teach the truth of the Force.

But it holds more than what the eye can see. More than you will able to explore in a life time. For it was made by those who are dead, designed by those who have seen the true face of the Dark side. Its deepest vaults and darkest corridors only permit those of pure purpose to dwell unchallenged, to see what only few have seen. The Dark side is a part of the Fortress just as the Fortress is now a part of the Dark side. It runs through its conduits, like veins, it beats in its reactors, like hearts, it strikes at the unworthy, like clenched fists.

To the mere eye the Fortress is heavily armed and defended, turbolaser batteries, ion cannons, deflector shields, meters of armorplating, swarms of starfighters are giving a challenge to any attacker before they would even set foot on the station. But once in, they would find the might of what the Dark Praetorians offer face to face, disciplined shock troopers, skilled guardsmen and destructive warmachines. Trained, based and operating from there, transferred to the ships of the Praetorian Armada, they venture into the stars to set them on fire.

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OUT OF CHARACTER INFORMATION
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PRODUCTION INFORMATION
  • Manufacturer: (Kuat Drive Yards, BlasTech Industries, [Character Name], etc. Please ensure you link these accordingly.)
  • Affiliation: Dark Empire
  • Market Status: Open-Market
  • Model: DPA-02b Shock Legion Armor
  • Modularity: Variants
    • /i Infantry, standard issue
    • /t Tank Crew
    • /h Heavy
    • /hh Heavy/Hostile
  • Production: Mass-Produced
  • Material: Gammaplast, Armorweave, Synthmesh
TECHNICAL SPECIFICATIONS
  • Classification: Multipurpose
  • Weight:
    • /i = Average
    • /t = Light
    • /h = Heavy
    • /hh = Very Heavy
  • Resistances:
Resistance/Variant/i Infantry/t Tanker/h Heavy/hh Heavy Hostile
Energy:Very HighHighVery HighVery High
Kinetic:HighAverageVery HighVery High
Lightsabers:Very LowVery LowVery LowVery Low
Environmental:AverageAverageAverageVery High
Sonic:LowLowLowLow
Force:NoneNoneNoneNone
Acid/Corrosive:AverageLowAverageAverage
Ion:LowLowLowLow

SPECIAL FEATURES
STRENGTHS
  1. Strong Utility
  2. Strong Energy Protection
  3. Decent Protection against Environment
WEAKNESSES
  1. No Force Protection
  2. Meagre Lightsaber Protection
  3. Systems weak to Ion attacks
DESCRIPTION
The Shock Legion Armor was designed after earlier models of armor and improving on their shortcomings as well as outdated technologies. Its rather pragmatic and straight forward design are meant to replicate the idea of those wearing it, they are soldiers, warriors who strife for war, who understand that war is a way of life and embrace the ideals of conquest, conviction and domination.

Its standard issue is a dark grey metallic color with red highlights, but various units will adopt various styles and color schemes to show their individual personalities. These freedoms are granted by the commanders and leaders for it serves the purpose of making the enemy remember a unit, install dread into the hearts of the opponents when they once more meet their doombringers. But also to reinforce the soldiery, while fighting for an Empire and ideal which values the goal above any individual, soldiers are comrades and they value to know the one fighting by their side. They are not a faceless horde, zealous cultists or blind marauders. They are professional troopers, disciplined and trained to bring death to the enemy and war to the Galaxy.

 
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HHA-02b Legion Armor
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  • Manufacturer: Olympian Armorsmiths
  • Affiliation: Hand of the Heir, Kainate
  • Market Status: Closed-Market
  • Model: HHA-02b Legion Armor
  • Modularity:
    • Variants
      • /i Infantry, standard issue
      • /t Tank Crew
      • /h Heavy
      • /hh Heavy/Hostile
    • Hard-Points
      • Thigh, Arm, Chest, Back
    • Rank Insignia
      • Pauldrons
  • Production: Mass Produced
  • Material: Gammaplast, Armorweave, Synthmesh
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  • Classification: Multipurpose
  • Weight:
    • /i = Average
    • /t = Light
    • /h = Heavy
    • /hh = Very Heavy
  • Resistances:
Resistance/Variant/i Infantry/t Tanker/h Heavy/hh Heavy Hostile
Energy:Very HighHighVery HighVery High
Kinetic:HighAverageVery HighVery High
Lightsabers:Very LowVery LowVery LowVery Low
Environmental:AverageAverageAverageVery High
Sonic:LowLowLowLow
Force:HighHighHighHigh
Acid/Corrosive:AverageLowAverageAverage
Ion:LowLowLowLow

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  • Strong Utility
  • Strong Energy Protection
  • Decent Protection against Environment
  • Good Mental Protection
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  • Meagre Lightsaber Protection
  • Systems weak to Ion attacks
  • Wearer susceptible to Sonic attacks
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The Legion Armor was designed after earlier models of armor and improving on their shortcomings as well as outdated technologies. Its rather pragmatic and straight forward design are meant to replicate the idea of those wearing it, they are soldiers, warriors who strife for war, who understand that war is a way of life and embrace the ideals of conquest, conviction and domination.

Its standard issue is a black metallic color with red highlights, but various units will adopt various styles and color schemes to show their individual personalities. These freedoms are granted by the commanders and leaders for it serves the purpose of making the enemy remember a unit, install dread into the hearts of the opponents when they once more meet their doombringers. But also to reinforce the soldiery, while fighting for an Empire and ideal which values the goal above any individual, soldiers are comrades and they value to know the one fighting by their side. They are not a faceless horde, zealous cultists or blind marauders. They are professional troopers, disciplined and trained to bring death to the enemy and war to the Galaxy.



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Scourge-class Assault Shuttle

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  • Intent: To create the standard assault shuttle and close air support of the Knights Tenebrus and Custodian Guard.
  • Image Source: Wookie
  • Canon Link: N/A
  • Permissions: Roble, Jaeger
  • Primary Source: N/A
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  • Strong Offensive Power
  • Tough Defences
  • Very Good Speed
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  • Very Vulnerable to Dogfighting
  • Exposed Rear
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The Scourge-class Assault Shuttle is designed with the purpose to deliver the elite of the Hand into battle and give them adequate fire support. Based on the Phi-class Shuttle design but equipped with better systems as well as weapon upgrades, it is now the personnel shuttle of the Knights Tenebrus as well as the Custodian Guard of the Heir.

Designed in a dual function, it is meant to deliver troops very swiftly into hot zones with the potential to annihilate local defences and pave a way for its passengers and then afterwards to be ready to provide the deployed troops with strafing runs of missiles as well as its guns. Highly effective in rampaging fortifications, armored formations or even ships several times its size, the Scourge is named in honor of the first Emperor's Wrath.




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  • Intent: To create the mobile military training facilities for the Hand of the Heir under the Kainate.
  • Image Source: Wookie
  • Canon Link: Arxeum
  • Permissions: Roble
  • Primary Source: N/A
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  • Extremely Tough
  • Cloaking Device
  • Gravity Wells
  • Can Escape Gravity Wells s
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  • Toothless
  • Huge
  • Slow and Cumbersome s
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The Arks Arxeum are huge facilities dedicated to the training of military personnel as well as military and science research, development and testing. The vast stations are mobile hubs of martial progress and prowess, supplying both the Kainate and Hand of the Heir with valuable research and trained soldiers. Envisioned by Imperius Indomitus Imperius Indomitus they are to be a testament of pragmatism and mobility, offering not only deployable facilities but also difficult to locate ones, believing that certain assets will profit from decentralisation.

Aboard these massive stations are vast complexes for training and equipping soldiers, ranging from the Youth Centers where the fresh recruits are brought to be taken care of, to vast simulated landscapes where they can conduct life-fire maneuvers against each other. Vast barracks and armories hold the soldiers and their equipment and provide a seemingly insurmountable defence when one of these vessels should get boarded.

Further, separated from the training facilities, are scientific research divisions to bring forward the technology of the Sith and provide ever more devastating and deadly weapons. Through a network connection between the Arks, research is done in perfect coordination and support of each division to maximise effects and outcomes as well as speed.

The station has various hangars for supply ships at its flanks and docking places, ventral and dorsal, for military vessels to load weapons or soldiers. Every Ark is overseen by a Commander of the Knights Tenebrus to ensure its absolute obedience and loyalty.


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The Dark King
Flagship of the Heir

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  • Intent: To create the new flagship of Darth Imperius as member of the Sith Order and Kainate.
  • Image Source: Deviantart
  • Canon Link: N/A
  • Permissions: Roble, Jaeger, Jaeger 2
  • Primary Source: N/A
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  • Extreme Punch
  • Very Resilient
  • Hyperspace Weaponisation
  • Utility Interior
  • Vessel of the Dark Side s
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  • Large Target
  • Slow and Cumbersome
  • Exposed Rear
  • Small Starfighter Complement
  • Corrupting Nature s
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The Dark King was commissioned at the same time as the Titan was, as lead ship of the new Armageddon-class Battleships, though with significantly larger dimensions to make it a capable flagship. The design was based on Imperial predecessors and offered very little innovation in terms of shape and external structure, though followed a very determined pattern for its interior. Its production was done swiftly and secretly, offering little in terms of exposure to anyone but those who actually built and the one who designed. Who happened to be the one who would call it his new flagship: Imperius Indomitus Imperius Indomitus .

Its weapons and defensive systems are made to directly engage enemy capital ships and entire fleet formations on its own, its armament capable of bringing swift destruction to even heavily armored adversaries while its multi-layered shielding, turtleback armor scheme covering the vital interiors with advantageous armor angles and honeycomb structure make it extremely durable. Though its purpose is to serve as a flagship and ship of the line, its complement and large storage are designed to serve as a mobile base of operations.

The Dark King can hold multiple Army Corps worth of organic ground forces, their accompanying vehciles and an even larger number of droids. It is designed to carry the might of the Hand of the Heir to where its destiny lies: in victory. Its compact industrial complexes can support its operations for as long as they are fed raw materials, while its soldiers can wage wars of conquest with just the Dark King in orbit supporting it. Aided by large hangars full of drop and assault ships as well as rows upon rows of drop pods, the flagship of the Heir is a dark apostle of what is to come. A herald of conquest.

The design and its construction are not merely feats of engineering though. They are the will of its master made manifest. Through the research and application of ancient techniques and technologes used by the Rakata, the ship itself draws power from the Dark side of the Force and subsequently spreads its influence on everyone who is aboard. Slowly but surely every soul aboard will embrace the truth of nature, the reality of conflict. The Galaxy must burn to cleanse the weakness.

In its heart lies the Sanctum of Darth Imperius, vast archives full of ancient relics and empty shelf-spaces which will be filled soon, a Sith meditation sphere that was forged through arcane Alchemy and multiplies the Dark Lords concentration and potency, the personal armouries of the Heir and his forges.




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Sith Eradicator Suit

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  • Intent: To create a Sith Armor which is easy to obtain and offers some versatility.
  • Image Source: SWTOR
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
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  • Classification: Multipurpose Battlearmor
  • Weight: Average
  • Resistances:
    • Energy: Very High
    • Kinetic: Very High
    • Lightsabers: High
    • Sonic: Average
    • EMP/Ion: Very Low
    • Elemental: Average
    • Corrosive: Low
    • Disruptor: Very Low
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  • Good Common Damage Protection
  • Utility
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  • Jack of all Trades
  • Very Weak Against Disruptors and Ion
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The Sith Eradicator Armor suit is designed to fit and supply any Sith and Acolyte that requires a simple and effective battle attire. Designed with a broad usage in mind, though excelling in hand to hand combat, it is an ideal balance between protection and agility, supporting all combat styles and preferences. Its armorweave robe also ensures a certain environmental comfort, especially due to its enviro-weave inlay as well as an anonymity and shrouded appearance if wanted or needed. The mask is built with a great variety of systems to support many in- and out-of-combat needs.

The armor plates are folded gammaplast with thin phrik reinforcements to ensure a very good kinetic and energy defence, but also sufficient lightsaber protection. The vambraces are made out of pure phrik to allow the wearer to parry or block lightsabers with their bare hands.

Easy to use, cheap to purchase and simple to maintain or replace parts, the Eradicator Armor suit is made for the aspiring Sith Lord!
 
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Sith Warlord Battle Suit

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  • Intent: To create a Sith Armor for dedicated Warriors.
  • Image Source: Wookie, Deviantart
  • Canon Link: N/A
  • Permissions: Jaeger
  • Primary Source: N/A
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  • Classification: Multipurpose Battle Suit
  • Weight: Average
  • Resistances:
    • Energy: Very High
    • Kinetic: Very High
    • Lightsabers: Very High
    • Sonic: Low
    • EMP/Ion: Average
    • Elemental: Low
    • Corrosive: Very Low
    • Disruptor: None
    • Force: Very High
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  • Very Good Protection
  • Utility
  • Physical Amplification
  • Force Enhancements
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  • Force Light
  • Corrosive Damage
  • Does not give any Force Powers
  • Enhancements work only for Dark side
  • Very Weak Against Disruptors
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The Sith Warlord Battle Suit is individually crafted to suit the individual wearer. Inspired by the great Sith Lord and Dark Councillor Darth Marr who made this sort of suit popular among contemporary Sith Warriors, it is now fitted with up to date utilities and technologies to provide a great amount of battlefield awareness to its wearer and connect them with their troops.

Using high end materials and the arcane art of Sith Alchemy, the suits are not only highly resistant to common damage, but also potent protectors against the Force. Further it will amplify certain powers the wearer wishes and already has to a significant degree, making them an even more potent enemy on the field of battle. Its relatively light weight will add to this versatility and offers its wearer easy compliance with all Lightsaber combat Forms.

From legs to arms the reactive fibers support the wearers movements, increasing speed, strength and reflexes to a substantial degree, while the inbuilt exoskeleton further amplifies them, making the wearer, even without the Force, a vastly superior physical warrior.
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Sith Warrior Armor

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  • Intent: To create a Sith Armor for dedicated Warriors.
  • Image Source: SWTOR
  • Canon Link: N/A
  • Permissions: Jaeger
  • Primary Source: N/A
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  • Classification: Battlearmor
  • Weight: Very High
  • Resistances:
    • Energy: Very High
    • Kinetic: Very High
    • Lightsabers: Very High
    • Sonic: Average
    • EMP/Ion: High
    • Elemental: Low
    • Corrosive: Low
    • Disruptor: Very Low
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  • Very Good Protection
  • Utility
  • Physical Amplification
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  • Heavy Piece
  • Very Weak Against Disruptors
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The Sith Warrior Armor, simple and to the point just as its name, is the armor for frontline usage and direct confrontations. Featuring the very strong Dral Kayatr as main component, it is designed to endure the most punishing damage and keeping its wearer alive. Aided by improved gauntlets, plated with cortosis shield, it is now not only possible to catch enemies lightsabers, but short them off.

With an improved bodyglove that is working in conjunction with an exoskeleton, the armor now amplifies physical strength in addition to its overall utility. It comes at a high weight, but a Sith Warrior is expected to endure this, get used to it and embrace the armor as a second skin that makes them stronger, harder, triumphant. The increase in direct strength support and plating comes at cost of reduced material usage and only the heavy cape features an ultra-thin layer of enviroweave to protect against the elements.
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Armageddon-class Battleship

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  • Intent: To create a new battleship for the Sith Order and Kainate.
  • Image Source: Deviantart
  • Canon Link: N/A
  • Permissions: Roble, Jaeger, Jaeger 2
  • Primary Source: N/A
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  • Strong Armament
  • Very Resilient
  • Large Hangar
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  • Large Target
  • Slow and Cumbersome
  • Exposed Rear
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The new Armageddon-class Battleships followed the pattern of its lead-ship, the Dark King, yet in a smaller and more naval warfare oriented duty. The design was based on Imperial predecessors and offered very little innovation in terms of shape and external structure, though followed a very determined pattern for its interior. Its production started swiftly and secretly after Darth Imperius appeared on Sith Order's stage.

Its weapons and defensive systems are made to directly engage enemy capital ships and entire fleet formations on its own, its armament capable of bringing swift destruction to even heavily armored adversaries while its multi-layered shielding, turtleback armor scheme covering the vital interiors with advantageous armor angles and honeycomb structure make it extremely durable.

The Armageddon-class can hold two Army Corps worth of organic ground forces, their accompanying vehicles and an even larger number of droids. It is designed to carry the might of the Hand of the Heir to where its destiny lies: in victory. Aided by large hangars with both starfighters as well as drop and assault ships as well as rows upon rows of drop pods, the Armageddon-class is well suited for supporting planetary invasions.

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Vehemence
Darth Imperius Personal Shuttle
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  • Intent: To create the personal shuttle of Darth Imperius.
  • Image Source: Wookie
  • Canon Link: N/A
  • Permissions: Roble, Jaeger
  • Primary Source: N/A
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  • Strong Offensive Power
  • Tough Defences
  • Very Good Speed
  • Cloaking Device
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  • Vulnerable to Dogfighting
  • Exposed Rear
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The Scourge-class Assault Shuttle is designed with the purpose to deliver the elite of the Hand into battle and give them adequate fire support. Based on the Phi-class Shuttle design but equipped with better systems as well as weapon upgrades, it is now the personnel shuttle of the Knights Tenebrus as well as the Imperial Custodian Guard of the Heir.

Designed in a dual function, it is meant to deliver troops very swiftly into hot zones with the potential to annihilate local defences and pave a way for its passengers and then afterwards to be ready to provide the deployed troops with strafing runs of missiles as well as its guns. Highly effective in rampaging fortifications, armored formations or even ships several times its size, the Scourge is named in honor of the first Emperor's Wrath.

The Vehemence is a slightly enlarged version of the Scourge-class, equipped with a cloaking device and vastly improved defences.

 
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Ascension
Fortress of the Ascendant Order
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  • Classification: Space Station [Civil] / Command Station / Garrison
  • Length: 18,000 meters
  • Width: 18,000 meters
  • Height: 24,000 meters
  • Armament: None
  • Defenses: Extreme
  • Hangar Space:
    • Capital Ship Drydocks
      • Four Battlecruisers
      • or eight Star Destroyers
    • Escort Ship Drydocks
      • Ten Frigate Drydocks
    • Many smaller hangars for supply, support and personal craft
  • Maneuverability Rating: Very Low
  • Speed Rating: Very Low
  • Hyperdrive: Class 2.0 [Primary], Class 10.0 [Secondary], Class 15.0 [Reserve]
  • Ground Compliment:
    • Military Personnel (Security & Operational Compliment):
      • 500,000 Soldiers
      • 3,000,000 Battle Droids
    • Vehicle Compliment:
      • Various Options, up 80,000 Heavy Vehicles
  • Cargo Capacity: 1,500,000 Metric Tons
  • Consumables: 10 Years
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  • Extremely Resilient
  • Huge Garrison
  • Hyperspace Weaponry
  • Mobile Drydock
  • Dark Side Corruption
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  • Huge Target
  • Extremely Slow and Cumbersome
  • No weapons at all
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The Ascension, formerly known as Waystation Oasis, was recently captured by the forces of the Sith Ascendant Order and subsequently cleansed and rebuilt under the skillful eyes of the Sith Mechanicum and Imperius Indomitus Imperius Indomitus himself.

Considering the devastation and barbarism that the structure experienced, it was more than mere chance that would lead to let Darth Imperius oversee the reconstruction not only with conventional means, but also use the residue of Dark side sentiment and will to infuse the station itself with it. Through significant reinforcements of framework, structure, hull, defenses and systems, the station was deemed worthy to be accepted as new mobile headquarters for the Sith Ascendant Order and renamed into Ascension.

The headquarters was designed not as a battle station, but to support the operations of the Order. With massive garrisons occupying the inside space, supporting barracks, armories, training facilities and academies, it is meant to provide a base for campaigns to expand the Sith Empire. Further the drydocks and countless hangars offer a home not only to small support and supply vessels, but also to capital ships including battlecruisers. Ascension, if fed enough raw materials, will also provide weapons, armor, tech and energy to supply and support all its operations independently.

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Sith Ascendant Order Domain
The Ascendant Order is a growing force within the Sith Empire and has selected Ascension as its mobile headquarters. The station supports both private quarters for Sith Knights with minimal amenities and quarters for Sith Lords with vastly more chance of customisation and space, allowing them to live on the station when required without having to mingle with their lessers. For the Sith that have neither favor, nor power or influence, there are bunk rooms to provide basic sleeping conditions within the Academy, separated from Acolytes, but not much more.

The Academy on board the Ascension is very much designed from memory by Darth Imperius who had been to the old Korriban Academy that had been rebuilt at the onslaught of the Great Galactic War. Providing archives, training halls and classrooms for the Acolytes, it offers a simple but efficient foundation to recruit, educate and ascend new generations of Sith.

As heart of the Ascendant Order command and control network are the Council Chambers where the Ascendant Council convenes when required, either through physical or holographic attendance.


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Sith War Droid Mk. I [R]
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  • Intent: To recreate a classic.
  • Image Source:
  • Canon Link: Sith War Droid Mk 1
  • Permissions: (Please link any Marketplace purchase approvals or other permissions to use other Writer's submissions as part of the submission)
  • Primary Source: (Please link and cite the sources which you are modifying for your use in your submission.)
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  • Manufacturer: Sith Mechanicum
  • Affiliation:
    • Sith Order
    • Sith Ascendant Order
  • Market Status: Closed-Market
  • Model: Sith War Droid Mk. I [R]
  • Modularity: No
  • Production: Mass-Produced
  • Material: Titanium, Droid Components
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  • N/A
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  • Effective in support or large numbers
  • Better at defence
  • Good protection
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  • Simple Programming
  • Maneuverability & Speed
  • Weak on their own
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While the Legions of the Sith Empire are composed of organic soldiers, drilled and conditioned to serve as one, large cohesive force of perfect soldiers - there is always the need for cheap reinforcements that can be thrown in for rearguard actions, to delay the enemy, to suppress a revolt or to simply boost numbers for a garrison and expand patrols. Since the Confederacy of Independent Systems showed the lethality of Battle Droids, nobody would question their use again. And the Sith Empire, bound to its Outer Rim stages, direly requires reinforcements that complement manpower. Therefore the Sith Mechanicum has revived an old design with new equipment and technology to add to the roster it provides for the Sith and their imperial ambitions.

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Corvus II-class Commando Destroyer

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  • Very Strong Armament
  • Resilient
  • Stealthy
  • Interdictor and Interceptor
  • Reinforced containment and prison
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  • Large Target
  • Exposed Rear
  • Relatively small complement
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The Corvus II-class Commando Destroyer is a direct evolution of its predecessor, providing a special operations capable Star Destroyer as well as a high value transport for the Sith Empire and especially Sith Intelligence.

Designed to punch a hole in enemy defenses, be it ships or planetary, deliver commandos or Special Operations units to the target, secure or destroy it and return before the enemy has time to react. The ships stealth capabilities plus its high speed are perfectly suited for these kind of operations, intended by design of course. With a staggeringly strong armament suit, the Corvus II is more than capable to destroy local security forces or even capital ships which come in its way, but should not linger for prolonged combat with other capital ships. Additionally the ship is equipped with a wide array of disabling and neutralising weaponry to catch and disable targeted ships before boarding them.

In addition to its use by Special Operations units, the Commando Destroyer also acts as a prison and delivery ship for extremely high value or dangerous goods and individuals. Its detention block has been strongly reinforced to hold strong Force users and normal prisoners alike.

 
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Darth Halcyon's Armor

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  • Classification: Multipurpose
  • Weight: Very Heavy
  • Resistances:
    • Kinetic Weaponry: Very High
    • Energy Weaponry: Very High
    • Electrical / Ion Weaponry: High
    • Lightsabers: Very High
    • Sonic Weaponry: Low
    • Disruptor: Very Low
    • The Force: Average
    • Elemental: Average
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  • Very High Common Damage Resistances
  • High Ion and EMP Resistance
  • Great Utility
  • Dark Side Imbued
  • Physical Enhancements
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  • Very Heavy
  • Very Low Disruptor Resistance
  • Low Sonic Resistance
  • Force Nullification
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It was rare, if not unheard of, that Darth Imperius accepted a request to craft an armor for another individual. It was less of a principle to not share craft and potential insights, more the fact that the Dark Lord himself would never consider handing responsibility for his life to someone else. And his equipment, was his life. So the request of The Lord of Hunger The Lord of Hunger for a new suit of armor, was hesitantly accepted.

With measurements taken, the movement and fighting analysed already in their duel on Vjun and preferences of the recipient noted, Darth Imperius crafted an armor that was more than meeting the requirements which were shared beforehand. Incorporating advanced technologies for awareness, control and utility, enhancing the wearers strength and physical capabilities and of course, forging the ancient mysteries of Alchemy into its very plates, giving it an unnatural resilience as well as a very familiar sense of dread that spread around it.

Even though the result was far more flamboyant than what Darth Imperius would consider reasonable, he was extremely satisfied with the result and made sure to make the wearer aware of a debt that mounted with every time the armor proved its capabilities.
 
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Nemesis Thunder Sword
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  • Classification: Longsword
  • Weight: Light
  • Size: Large
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  • Can Cut Almost Everything
  • Force Lightning
  • Lightsaber Resistant
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  • Large
  • Force Nullification
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The versatility and strengths offered by a simple sword are almost unmatched. Even more so when the weaknesses are negated by superior design, craft and technology. The Thunder Sword bears the similar enchantment to the other weapons from the Nemesis Knight Armories, making it almost indestructible, lightsaber resistant and able to discharge lightning upon hitting its mark. Further, advanced technologies and components make the weapon extremely versatile and deadly even without its Force enhancements.

 
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Questor-type Nemesis Armor

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  • Classification: Multipurpose
  • Weight: Heavy
  • Resistances:
    • Kinetic Weaponry: Very High
    • Energy Weaponry: Very High
    • Electrical / Ion Weaponry: Average
    • Lightsabers: Very High
    • Sonic Weaponry: None
    • Disruptor: Average
    • The Force: High
    • Elemental: Very Low
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  • Very High Common Damage Resistances
  • High Mobility
  • Great Utility
  • Dark side enhancements
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  • Heavy
  • No Sonic Resistance
  • Very Low Environmental Resistance
  • Force nullification gradually decreases its Force effects upon getting closer
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The Nemesis Questors are the Nemesis Legions eyes, ears and invisible executioners, their trade dealing blows to enemies that do not appear as such and are hidden in plain sight or in the deepest shadows. They hunt, investigate, interrogate and eliminate enemies of the Legion and Empire without remorse, hesitation and without seeking any glory other than victory.

Equipped with a multitude of systems to support the wearer in most operations, the Questor-type armor is perfectly suited for the kind of operations it is intended for. Offering a strong suit of utility equipment against both sentient and technological obstacles as well as supporting the wearers overall strength, senses and of course, protection.

Forged to avoid detection, the armor offers a subtle buried presence for the Force user and the armor itself, making it difficult to detect through the Force. That is also supplemented by common stealth field generator to prevent detection by mere eye and sensors or scanners, to make the wearer one with the shadows they operate in.

The armor offers a generally wide range of cosmetic customisations to suit the wearer and reflect rank or standing. Some choose to use a less detailed style with bare plates, exposed wiring and blank plates while others may choose a more decorated style to reflect their Sith origins or even share their achievements and pride.
 
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Out of Character Information

Intent:
To create a new metal for weapons, armor, vehicles and ships.
Image Source:Skyrim
Canon Link:N/A
Permission:N/A
Primary Source:Adamantium
Production Information

Manufacturer:Vandemarian Techwrights
Affiliation:Vandemarian Techwrights
Market Status:Closed-Market
Model:Project M3 147/07 "Adamantium"
Modularity:No
Production:Mass-Produced
Materials:Adamantium Ore
Special Features

Extreme DurabilityAdamantium is an extremely durable metal, notable for its extraordinary density which creates an almost impenetrable hardness without suffering from brittleness, further it absorbs most forms of vibration. It offers very strong resistances to kinetic, energy, heat and radiation.
One MindedNot only does it require extreme heat to be forged, but once it is forged, it will not yield to another shape or form. It is very resistant to heat and energy due to this and instead of reforging or mending faulty or damaged products, they have to be replaced.
Highly MagneticLarge concentrations of Adamantium react disturbingly to magnetic fields and areas and are highly detectable and magnetic itself.
SecularDue to its high density and rather extreme physical properties, Adamantium proves very challenging to use for Force imbuement or Alchemy.
ColorAdamantium is usually of a dark grey, black or blue-black color.
Extraction and RefinementAdamantium is won from Adamantium Ore, which is then purified in extreme heat and pressure and processed into ingots.
AlloysAdamantium on its own requires high tech procedures to be worked but once liquid, can be combined with other metals, sacrificing its durability exponentially by decreasing percentage.
Strengths

DurabilityAdamantium is highly durable against all forms of common damage.
VersatilityDespite its unyielding nature, it is a very versatile material and can be used in many technologies, weapons, armor, construction and engineering.
Weaknesses

MagnetismBoth magnetism in the sense of weaponised as well as the passive disturbances it creates, Adamantium is very reactive. It is very easy to detect through magnetic-based sensors and can dramatically influence even planetary magnetic fields if entered in sudden way (like a ship entering atmosphere).
Break or NotParts that are damaged, chipped or broken cannot be fixed or repaired, only replaced.
Description

Discovered by the Vandemarian Techwrights in various systems following the Planeshift, they have found and created ways to extract and refine it and use it in their new generation of products. With a focus on military applications, it is only a matter of time till the first armors and ships are commissioned that will feature this material. Its civilian use at this point is not entirely explored, but one pillar will be construction.

Adamantium is an ultra-dense, synthetic metal alloy renowned for its near-impenetrable durability. It exhibits exceptional resistance to kinetic force, energy-based attacks, heat, and radiation while maintaining structural integrity without becoming brittle. Its unique molecular structure allows it to absorb and dissipate vibrations, making it highly effective for impact-resistant applications.

Once forged, Adamantium cannot be reshaped or repaired—any defects require complete replacement rather than reworking. It is highly responsive to magnetic fields, making it detectable and manipulable under strong magnetism. Due to its extreme density, Adamantium resists conventional force-based enhancements (e.g., alchemical or energy imbuing) and is typically dark gray to blue-black in appearance.

The metal is refined from raw Adamantium ore through high-temperature, high-pressure processing, yielding ingots that can only be liquefied and alloyed using advanced technology. However, blending it with other metals drastically reduces its durability proportionally to the dilution.

Its properties make it ideal for specialized armor, structural components, or high-stress tools, though its inflexibility and magnetic sensitivity impose operational constraints.

 
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Seeds of Rage

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  • Blood Sacrifices
    • Blood of the Betrayer - Taken from the one murdered by a close friend.
    • Blood of the Manslayer - Taken from the one who murdered by accident.
    • Blood of the Insane - Taken from the one who lost their mind.
    • Blood of the Outlander - Taken from the one exiled from their society.
    • Blood of the Risen - Taken from the one who enacted revenge and rejoiced.
  • Infused Crystal - The Blackwing Crystal has been infused with the Blood Sacrifices in a ritual that replicated and enhanced the original concept of the Seeds of Rage. Emitting a maddening and rage-inducing aura, amplified by its transmitters, it lays bare the darkest deeds and thoughts of those in its area of effect and makes them act upon it. It triggers adrenaline, and its analogue in other species, to induce restlessness and requirement for activity. The effect starts with simple restlessness, develops into short temper and then into violent aggression.
  • Low Frequency Transmitter - Programmed to transmit on a very low frequency that it cannot be heard except for by some species of animals but easily reaches several kilometers far and through most common construction methods (concrete, wood, stone).
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  • Rage and violence inducing area of effect s
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  • Force Light
  • Limited local area
  • Effect ends when removed s
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OUT OF CHARACTER INFORMATION
  • Intent: (Example: 'A personal weapon for Darth Scabious' or 'an advanced armored personnel carrier for the Republic')
  • Image Source: (Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
  • Canon Link: (Please link the canon link if applicable canon item.)
  • Permissions: (Please link any Marketplace purchase approvals or other permissions to use other Writer's submissions as part of the submission)
  • Primary Source: (Please link and cite the sources which you are modifying for your use in your submission.)
PRODUCTION INFORMATION
  • Manufacturer: (Kuat Drive Yards, BlasTech Industries, [Character Name], etc. Please ensure you link these accordingly.)
  • Affiliation: (Individual Character Name (an individual PC/NPC who is permitted to use this item), Company Name(s) (Companies authorised to use this submission), Faction Name(s) (Factions authorised to use this submission), other potential options include a submitted NPC unit, or another general organisation/group.)
  • Market Status: (Closed-Market (Any character can use this if they have explicit permission through, for example, a marketplace purchase), Open-Market (May be used by any character without permission from the Manufacturer))
  • Model: (Example: E-11 Blaster Rifle. For submissions where a model wouldn't be appropriate, such as a custom walking stick, put 'N/A' for 'Not Applicable'.)
  • Modularity: (Can components of this submission be swapped out for other components? Is it especially easy to modify? For most submissions, put 'No'.)
  • Production: The scale is Unique (Only One Character), Semi-Unique (A single small unit, squad, or squadron), Limited (Only one small group of characters. IE: A Single Minor Faction, Company, or Group within a faction.), Minor (Large groups of characters. (IE: A Single Major Faction, a few companies, or groups.), Mass-Produced. (Anyone.) Characters refer to NPCs & PCs.)
  • Material: (What is it made out of? Certain materials are more resistant, or vulnerable to certain weapons. Example: 'Durasteel, blaster components.' If this submission uses materials not found on wookieepedia, please link. You may also be asked to link materials that are obscure or difficult to find, e.g. exist as a byline in wikia entry. )
SPECIAL FEATURES
  • (Detail briefly in a list format actual contents of the known abilities, special features, qualities of note, etc. If these are notable enough to be strengths, please add them to strengths)
STRENGTHS
  • (Provide, in list format, a minimum of 1 strength of this submission.)
WEAKNESSES
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
DESCRIPTION
(Describe some of the histories behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.)

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Out of Character Information

Intent:
To create a new metal for weapons, armor, vehicles and ships.
Image Source:
Canon Link:
Permission:
Primary Source:
Production Information

Manufacturer:
Affiliation:
Market Status:
Model:
Modularity:
Production:
Materials:
Special Features

List features
Strengths

Weaknesses

Description


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Out of Character Information

Intent:
To create a new metal for almost any application.
Image Source:Skyrim
Canon Link:N/A
Permission:N/A
Primary Source:N/A
Production Information

Manufacturer:Vandemarian Techwrights
Affiliation:Vandemarian Techwrights
Market Status:Closed-Market
Model:Project M3 147/82 "Vandemarian Cerasteel"
Modularity:Yes
Production:Mass-Produced
Materials:Durasteel, Songsteel, Laminasteel, Duralium
Special Features

VersatilityCerasteel is created as a light foundation for personal, vehicle or ship armor and will be easily combined with other metals to create stronger bonds and reinforce each others properties.
Hard but toughWith the combination of metals, Vandemarian Cerasteel is meant to be tougher than hard, but strikes a very effective balance.
ColorVandemarian Cerasteel is usually of silver or steel color with a blue hue.
Extraction and RefinementVandemarian Cerasteel is an alloy created from various common metals and alloys of the Galaxy. It is refined by adhering to a precise formula.
AlloysCerasteel, once refined, can be used with almost any other material and will create a mutual enhancement.
Strengths

DurabilityAdamantium is highly durable against all forms of common damage.
VersatilityDespite its unyielding nature, it is a very versatile material and can be used in many technologies, weapons, armor, construction and engineering.
Weaknesses

MagnetismBoth magnetism in the sense of weaponised as well as the passive disturbances it creates, Adamantium is very reactive. It is very easy to detect through magnetic-based sensors and can dramatically influence even planetary magnetic fields if entered in sudden way (like a ship entering atmosphere).
Break or NotParts that are damaged, chipped or broken cannot be fixed or repaired, only replaced.
Description

Discovered by the Vandemarian Techwrights in various systems following the Planeshift, they have found and created ways to extract and refine it and use it in their new generation of products. With a focus on military applications, it is only a matter of time till the first armors and ships are commissioned that will feature this material. Its civilian use at this point is not entirely explored, but one pillar will be construction.

Adamantium is an ultra-dense, synthetic metal alloy renowned for its near-impenetrable durability. It exhibits exceptional resistance to kinetic force, energy-based attacks, heat, and radiation while maintaining structural integrity without becoming brittle. Its unique molecular structure allows it to absorb and dissipate vibrations, making it highly effective for impact-resistant applications.

Once forged, Adamantium cannot be reshaped or repaired—any defects require complete replacement rather than reworking. It is highly responsive to magnetic fields, making it detectable and manipulable under strong magnetism. Due to its extreme density, Adamantium resists conventional force-based enhancements (e.g., alchemical or energy imbuing) and is typically dark gray to blue-black in appearance.

The metal is refined from raw Adamantium ore through high-temperature, high-pressure processing, yielding ingots that can only be liquefied and alloyed using advanced technology. However, blending it with other metals drastically reduces its durability proportionally to the dilution.

Its properties make it ideal for specialized armor, structural components, or high-stress tools, though its inflexibility and magnetic sensitivity impose operational constraints.

 
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  • Intent: (Example: 'To create a medical ship to support the growing crisis in the Outer Rim.')
  • Image Source: (Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
  • Canon Link: (Please link the canon link if applicable canon item.)
  • Permissions: (Please link any Marketplace purchase approvals or other permissions to use other Writers' submissions as part of the submission)
  • Primary Source: (Please link and cite the sources which you are modifying for your use in your submission.)
DE-info-headers-production-info.png

  • Manufacturer: Sith Mechanicum
  • Affiliation:
  • Market Status: Closed-Market
  • Model: (Example: TIE (Twin Ion Engine). For submissions where a model wouldn't be appropriate, such as a custom walking stick, put 'N/A' for 'Not Applicable'.)
  • Production: The scale is Unique (Only One Character), Semi-Unique (A single small unit, squad, or squadron), Limited (Only one small group of characters. IE: A Single Minor Faction, Company, or Group within a faction.), Minor (Large groups of characters. (IE: A Single Major Faction, a few companies, or groups.), Mass-Produced. (Anyone.) Characters refer to NPCs & PCs.)
  • Material: (What is it made out of? Certain materials are more resistant, or vulnerable to certain weapons. Example: 'Durasteel, blaster components.' If this submission uses materials not found on wookieepedia, please link. You may also be asked to link materials that are obscure or difficult to find, e.g. exist as a byline in wikia entry)
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  • Classification: (Cruiser, Assault, Anti-Starfighter, Escort, Exploration, Heavy Cruiser, Medical, Patrol, Transport)
  • Length: (Via Metric System. Max: 1,000 meters. Examples: MC40a Cruiser: 500 meters, Dreadnought-class Heavy Cruiser: 600 meters, Victory-class Star Destroyer: 900 meters)
  • Width: (Via Metric System. Max: 1,000 meters. Examples: MC40a Cruiser: 200 meters, Dreadnought-class Heavy Cruiser: 116.5 meters, Victory-class Star Destroyer: 450 meters)
  • Height: (Via Metric System. Max: 1,000 meters. Examples: MC40a Cruiser: 130 meters, Dreadnought-class Heavy Cruiser: 250 meters, Victory-class Star Destroyer: 270 meters)
  • Armament: (You may provide your armament in list format and must provide your vessel an Armament Rating. (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. Armament Ratings are scaled in relation to the class of ship, meaning a Starfighter will not equate to a Destroyer.Armament Ratings provide only basic weaponry (ex. turbolasers, ion cannons, concussion missiles. laser cannons, etc) unless the ship also has a description of weapons. Please link to all Factory subs used. Links: Starship Weapons, Approved Technology)
  • Defenses: (You may provide your shield and armor systems in list format and must provide your vessel a Defense Rating. (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. Where None is a man in a space suit hanging on to an engine, Average is typical defense, and Extreme is heaviest defense with heavy armor plating and multiple layers of powerful shields. Defensive Ratings are scaled in relation to the type of ship, meaning a Starfighter will not equate to a Destroyer. You should list particular systems under advanced systems. Please link to all Factory Submissions used. Links: Approved Technology)
  • Hangar Space: (Please provide the amount of fighters/support craft this submission can hold in it's hangar by count of Squadrons, which hold 12 average Starfighters. The higher your squadron count, the lower your Armament and number of advanced systems should be. )
500m [Base: 0 | Very Low: 1 | Low: 2 | Average: 3 | High: 4 | Very High: 5 | Extreme: 6 ]
750m [Base: 1 | Very Low: 2 | Low: 3 | Average: 4 | High: 5 | Very High: 7 | Extreme: 9 ]
1000m [Base: 1 | Very Low: 3 | Low: 4 | Average: 5 | High: 7 | Very High: 9 | Extreme: 11 ]
  • Hangar Allocations: (This is the allocated amounts of starfighters and support craft (dropships, shuttles,gunships,etc) this submission can hold in its hangar based on the maximum hangar space capacity listed above)
    • Starfighters: x squadrons
    • Support Craft: x squadrons
  • Maneuverability Rating: (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. How agile is your ship? Can it take tight turns? This is relative to the size of the vessel (e.g. a Corvette with Low Maneuverability will be more agile than a Star Destroyer with a Low rating.
  • Speed Rating: (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. How fast is your ship in normal space? How fast can it take off, how fast can it speed through a planet's atmosphere? This is relative to the size of the vessel (e.g. a Corvette with Low Speed will be quicker than a Star Destroyer with a Low Speed.)
  • Hyperdrive: (Does this ship have a hyperdrive? If this ship has a hyperdrive how fast is it? The lower the number, the faster the ship is, you may choose decimals. Any speed below 1.0 requires the hyperdrive to be added to the ship's strengths and accordingly balanced with weaknesses. Links: Hyperdrive, Hyperdrive Comparisons)
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  • (Provide all of your submission's standard features, including non-combat items, here in a list -or- alternatively simply state 'all standard features'. This includes all features that are common for vessels of this class. Please link to all Factory Submissions used. Links: Starship Weapons, Approved Technology, Shields, Engines)
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  • (Provide all of your submission's advanced systems, including non-combat items and special weapons, here in a list. Please link to all Factory Submissions used. Stealth technology and other advanced systems may require other weaknesses or reduced ratings for balance. Ensure significant capabilities from systems are included in the Strengths and Weaknesses lists. Examples include: Stealth systems, Advanced ECM systems, Crystal gravfield traps, HIMS, Molecular shields. Links: Starship Weapons, Approved Technology, Shields, Engines)
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  • (Provide, in list format, a minimum of 1 strength of this submission.)
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  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
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(Describe some of the history behind the submission. Please provide a detailed account or link of each special feature that is listed in this submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. All miscellaneous descriptive elements go here, such as Cargo Capacity, Passengers, Consumables, Crew, etc. For especially powerful or ambitious submissions, a very thorough description is recommended.)



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  • Intent: (Example: 'A personal armor for Djingly Phett')
  • Image Source: (Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
  • Canon Link: (Please link the canon link if applicable canon item.)
  • Permissions: (Please link any Marketplace purchase approvals or other permissions to use other Writer's submissions as part of the submission)
  • Primary Source: (Please link and cite the sources which you are modifying for your use in your submission.)
DE-info-headers-production-info.png

  • Manufacturer: (Kuat Drive Yards, BlasTech Industries, [Character Name], etc. Please ensure you link these accordingly.)
  • Affiliation: (Individual Character Name (an individual PC/NPC who is permitted to use this item), Company Name(s) (Companies authorised to use this submission), Faction Name(s) (Factions authorised to use this submission), other potential options include a submitted NPC unit, or another general organisation/group.)
  • Market Status: (Closed-Market (Any character can use this if they have explicit permission through, for example, a marketplace purchase), Open-Market (May be used by any character without permission from the Manufacturer))
  • Model: (Example: E-11 Blaster Rifle. For submissions where a model wouldn't be appropriate, such as a custom walking stick, put 'N/A' for 'Not Applicable'.)
  • Modularity: (Can components of this submission be swapped out for other components? Is it especially easy to modify? For most submissions, put 'No'.)
  • Production: The scale is Unique (Only One Character), Semi-Unique (A single small unit, squad, or squadron), Limited (Only one small group of characters. IE: A Single Minor Faction, Company, or Group within a faction.), Minor (Large groups of characters. (IE: A Single Major Faction, a few companies, or groups.), Mass-Produced. (Anyone.) Characters refer to NPCs & PCs.)
  • Material: (What is it made out of? Certain materials are more resistant, or vulnerable to certain weapons. Example: 'Durasteel, blaster components.' If this submission uses materials not found on wookieepedia, please link. You may also be asked to link materials that are obscure or difficult to find, e.g. exist as a byline in wikia entry. )
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  • Classification: (Anti-Blaster, Anti-Ballistic, Multipurpose, Other)
  • Weight: (Please choose a weight between Extreme, Very Heavy, Heavy, Average, Light, Very Light and Weightless.)
  • Resistances: (For each category choose from: None, Very Low, Low, Average, High, Very High, Extreme. Ratings of High, Very High, and Extreme will need to be added as strengths with elaboration.) Resistance Ratings Extreme will require the submission to be Semi-Unique. This Resistance Rating is considered very strong and are usually dealing with unique items that should be restricted to Player Charactersonly.
    • Energy: (And other Blaster type weapons) How much protection does the armor provide against this type of damage?
    • Kinetic: How much protection does the armor provide against this type of damage?
    • Lightsabers: How much protection does the armor provide against this type of damage?
    • Other: How much protection does the armor provide against this type of damage? (Examples: Sonic, EMP/ION, Elemental. You must disclose each specific type that applies to this submission with its own rating.)
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  • (Short brief detail list on any advanced systems with a respective link to the technology if available. What are the types of advanced systems that this armor has? This includes stealth, Bio-restorative technology, power armor, Force Enhancements, Alchemy Enhancements, Force Imbuement enhancements, or any similar or equivalent Force or technologies that may be rare or specialized. - If these are notable enough to be strengths, you must add them to strengths)
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  • (Provide, in list format, a minimum of 1 strength of this submission. Any resistance ratings of High, Very High, and Extreme will need to be added as strengths with elaboration.)
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  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)(If your armour is vulnerable to specific types of attack (e.g. Ion/EMP/Lightsabers) please list these here)
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(Describe some of the histories behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.)




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Terminus-type Tenebrus Armor

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  • Classification: Multipurpose/Hazardous Armor
  • Weight: Very Heavy
  • Resistances:
    • Energy: High
    • Kinetic: High
    • Lightsabers: Average
    • Sonic: Average
    • EMP/Ion: High
    • Elemental: Extreme
    • Corrosive: Very High
    • Disruptor: None
    • The Force: Very Low
    • Radiation: Very High
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  • Extreme Environmental protection
  • Very High Corrosion and Radiation resistances
  • High overall resistances
  • Enhanced communication and utility
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  • No Disruptor resistance
  • Low protection against Force abilities
  • Very Heavy
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The Terminus Chamber of the Knights Tenebrus has one purpose: extermination. Its armor is reflecting that purpose by providing a strong all-around suit of toughness but focuses on the effects the Terminus Chamber wields, shielding them against heat, cold, radiation, biological and chemical hazards. It excels at keeping the wearer sealed off from even the worst effects of weapons of mass-destruction the Knights deploy to not only gain victory, but to achieve the total annihilation of the enemy.

Featuring a dark design that aims to intimidate, it is derived from Darth Krayts infamous Sith Troopers armor, but received a complete make-over in technology, components and materials. An alloy of Dral Kayatr, Agrinium and Neuranium provides the base armor plate material, while relatively thin due to the density, it is less formidable at protecting from common types of damage, but secures the wearer from influences much more sinister. A heavy overcoat for the bodyglove from armorweave and synthmesh which is worn under the plates, adds additional hazard protection while the bodyglove is inlaid with enviroweave to protect from the most simple of weather conditions.

Completely sealed and with a strong rebreather suit and internal oxygen supply, having mag-boots and a gravity belt, the armor was also quite useable in space, quite in harmony with its idea to protect from any deadly environment.

The primary drawback of the armor was its weight, making the Tenebrus Knight quite cumbersome, quite seriously protected, but slow. It was not designed for the Terminus Chamber to engage in protracted battle, but end wars with their mere threat of presence. Unlike other heavier plate armors, this one had the primary goal of being sealed, not to strike a balance for agility and protection in combat.



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Kilran-type Sith Trooper Armor

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  • Manufacturer: Sith Mechanicum
  • Affiliation:
  • Market Status: Closed-Market
  • Model: Kilran-type Sith Trooper Armor
  • Modularity: Yes
    • Unit Designations
      • Markings
      • Numbers
    • Officer Markings
      • Pauldrons
      • Coloring
    • Plate Carrier Mount
    • Helmet Side Mounts
    • Hardpoints
      • Four small/two medium on each thigh
      • Two small on each arm
      • One large on the back
    • Visor Mounts
    • Cloak/Kama Mounts
    • Jet/Jump Pack Mount
  • Production: Minor
  • Material:
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  • Classification: Multipurpose Sith Trooper Armor
  • Weight: Average
  • Resistances:
    • Energy: Very High
    • Kinetic: Very High
    • Lightsabers: High
    • Sonic: Average
    • EMP/Ion: High
    • Elemental: High
    • Corrosive: Very Low
    • Disruptor: None
    • The Force: Very Low
    • Radiation: Low
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  • Very High Kinetic and Energy resistances
  • High EMP / Ion resistance
  • High Environmental Protection s
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  • Low Corrosive and Sonic resistances
  • No Disruptor resistance
  • Low protection against Force abilities s
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The Kilran-type Sith Trooper Armor is designed to be the latest and most versatile standard trooper armor for the Sith Empire and its various sub-groups. Even though the statement from the Sith Mechanicum towards its release is quite direct:

"This armor shall serve as the foundation of a military united in purpose and direction against the enemies of the Sith Empire."

Therefore it is to be assumed that its design is not to supply further civil war or infighting, but to send the Crimson Legions against the enemy of the Sith - to bring them to their knees and crush every last bit of resistance. The Sith Troopers stand at the side of the Sith for battles uncounted and shall do so for generations to come, generations that see once again the conquest of the Galaxy by their rightful rulers.

The versatility and integrated combat systems of the Kilran-type speak for its fidelity, protection and value. It is designed for direct frontline combat, active communication and information sharing, a decent wearing comfort, to operate in difficult terrains and environments as well as versatility.
 
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Gage-class Transport

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  • Intent: To create an all around transport for the Ascendant Order and Dark Empire.
  • Image Source: Here
  • Canon Link: Gage-class Transport
  • Permissions: Roble, N&Z
  • Primary Source: N/A
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  • Strong Defences
  • Good Speed
  • Excellent Transport Craft
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  • Cumbersome
  • Exposed Rear
  • Master of None
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The Gage-class Transport, utilized by the Dark Empire and Ascendant Order, is a versatile and heavily armored vessel designed for both troop deployment and cargo transport. Its robust, utilitarian design features a blocky, angular hull with reinforced plating, allowing it to withstand significant damage in hostile environments. The ship is equipped with multiple thrusters for minimum maneuverability and a spacious interior capable of accommodating large numbers of troops, vehicles, or supplies. Its dual-purpose functionality makes it a critical asset for the Empire's military logistics and ground operations.

The primary purpose of the Gage-class Transport is to support the Empire's expansionist campaigns by delivering reinforcements and resources to the front lines. It is often deployed in conjunction with larger fleets, serving as a reliable workhorse for planetary invasions and supply chains. The vessel's design prioritizes durability and efficiency over armament, ensuring it can operate effectively in contested zones. Additionally, its modular interior allows for customization based on mission requirements, whether transporting infantry, heavy machinery, or prisoners, raw materials, fuel or any other cargo. This adaptability underscores its importance in maintaining the Empire's dominance across the galaxy.


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