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The Kainate

A hermetic shadow state led by Darth Carnifex and Darth Prazutis, Dark Lords of the Sith.

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Carnifex Workshop


OUT OF CHARACTER INFORMATION
  • Intent: Update a hidden Kainate world
  • Image Credit:
  • Canon: N/A
  • Permissions: N/A
  • Links:
GENERAL INFORMATION
  • Planet Name: Remnicore
  • Demonym: Remnicoran
  • Region: Wild Space
  • System Name: Remnicore System
  • System Features:
    • One Supergiant Star
      • Remnicore orbits an aging yellow-white supergiant roughly halfway through its stellar lifespan. Though stable for millions of years to come, astronomers estimate it will eventually end its life in a catastrophic supernova.
    • Two Moons
      • Aster: A largely intact rocky moon.
      • Kheros: A shattered satellite that lost nearly three-quarters of its mass during an ancient, undocumented cataclysm. Its fragmented remains form a sparse orbital debris field around the planet.
    • Four Planetary Bodies
      • Remnicore is the only habitable world in the system. The remaining planets are airless, geologically dead worlds devoid of permanent settlements.
    • Numerous ancient navigation beacons of unknown origin drift throughout the system, many predating recorded Sith exploration.
  • Location:
  • Major Imports:
    • Industrial machinery
    • Hypermatter fuel
    • Foodstuffs
    • Construction materials
    • Advanced electronics
    • Military equipment
    • Research personnel
  • Major Exports:
    • Reverse-engineered Sith and Zeffo technologies
    • Experimental weapons prototypes
    • Ancient archaeological intelligence
    • Alchemical artifacts
    • Sarassian Iron
  • Unexploited Resources:
    • Deep volcanic mineral veins
    • Untouched Sith archaeological sites
    • Buried Zeffo temple complexes
    • Unknown pre-Republic ruins beneath the planetary crust
GEOGRAPHIC INFORMATION
  • Gravity: Standard
  • Climate: Remnicore possesses an intensely arid volcanic climate shaped as much by its ancient cataclysm as by natural planetary processes. The world receives relatively little precipitation, and what atmosphere remains is exceptionally dry, carrying only sparse clouds across its charcoal skies. Vast temperature swings occur between day and night, with exposed basalt plains becoming blisteringly hot beneath the system's supergiant sun before rapidly cooling after sunset. Although volcanically active, much of the planet's geothermal energy escapes through immense fissures and sprawling white lava rivers rather than widespread eruptions, resulting in a landscape where pockets of intense heat are separated by surprisingly cold expanses of ash-covered stone.

    Atmospheric circulation is unusually weak, producing long periods of near-total stillness in which the air hangs heavy and silent, interrupted only by occasional dust storms generated by thermal updrafts around volcanic regions. The immense planetary Dark Side nexus subtly influences the environment as well; many visitors report an unnatural sense of oppression beneath the perpetually hazy sky, while localized temperature fluctuations, unexplained mists, and faint aurora-like phenomena occasionally manifest around ancient Sith and Zeffo ruins. Though technically survivable with standard environmental equipment, Remnicore's climate is unforgiving, offering little water, virtually no vegetation, and few natural resources capable of supporting life without extensive imported infrastructure.
  • Primary Terrain: Remnicore is a bleak volcanic world whose surface bears the scars of both natural upheaval and ancient civilization. Endless plains of charcoal-black basalt stretch across much of the planet, broken by jagged mountain ranges, collapsed calderas, and deep tectonic rifts where brilliant silver-white lava still flows beneath the crust. Much of the landscape is coated in layers of pale volcanic ash that have accumulated over thousands of years, partially burying shattered cities, battlefields, and monumental temples beneath windswept dunes. Towering mesas and sheer obsidian cliffs dominate the horizon, their faces carved with weathered stairways, statues, and forgotten sanctuaries constructed by the Remnicorans, Sith, and Zeffo alike.

    Despite its volcanic nature, the planet is unnervingly quiet; weak atmospheric circulation leaves many regions almost perfectly still, creating an oppressive silence broken only by distant geothermal rumbling. Beneath the barren surface lies an immense labyrinth of natural lava tubes, collapsed caverns, ancient catacombs, and modern Kainate excavations that together form an underground world many times larger than the sparse ruins visible above. Nearly every kilometer of Remnicore hides some remnant of its forgotten past, from colossal Zeffo observatories and Sith fortresses to vast necropolises, abandoned quarries, and fossilized battlefields where the final war of the ancient Remnicorans remains preserved beneath layers of ash and stone.
  • Atmosphere: Type I
LOCATION INFORMATION
  • Capital City: None
  • Planetary Features: Remnicore is a planetary necropolis where the remnants of multiple ancient civilizations lie preserved beneath millennia of volcanic ash and basalt. The surface is dominated by colossal Remnicoran cities reduced to silent ruins, immense Sith fortresses carved directly into mountainsides, and elegant Zeffo temples whose geometric spires still rise above the wasteland. Ancient highways, ceremonial avenues, and weathered monoliths connect many of these sites, hinting at a civilization that once flourished across the entire globe before its sudden annihilation.

    Countless battlefields remain frozen in time, littered with shattered weapons, broken fortifications, and the fossilized remains of the final conflict that consumed the planet. Cutting through this desolation are Remnicore's signature rivers of silver-white lava, whose luminous channels wind across black volcanic plains before vanishing into immense tectonic rifts and subterranean magma reservoirs. Towering obsidian cliffs, collapsed calderas, basalt mesas, and labyrinthine canyon systems divide the landscape into isolated regions, many of which have yet to be fully explored.

    Beneath the surface lies an even greater world. Thousands of kilometers of natural lava tubes, buried cities, ancient catacombs, forgotten vaults, and partially collapsed Zeffo and Sith complexes honeycomb the planet's crust, preserving an archaeological record spanning thousands of years. Since rediscovering Remnicore, the Kainate has carefully expanded this subterranean realm into a vast network of concealed research installations rather than industrial facilities. Archaeological institutes, xenohistorical laboratories, secure relic repositories, occult archives, containment vaults, preservation chambers, and Force research sanctums have been constructed within or around the ancient ruins, allowing scholars to study Remnicore's heritage without disturbing its integrity.

    Sophisticated maglev tunnels and secure transit corridors connect these hidden complexes beneath the planet's surface, while immense climate-controlled vaults safeguard thousands of recovered artifacts, manuscripts, and relics from both the Remnicoran civilization and their Sith and Zeffo predecessors. Nearly all permanent habitation is likewise underground, ensuring that the planet's surface remains largely untouched. To any outside observer, Remnicore appears to be little more than a forgotten ruin world, concealing what is in reality one of the Kainate's greatest centers of archaeological research, historical preservation, and esoteric scholarship.
  • Major Locations:
    • The Emperor's Sanctuary: Built into and rising from one of Remnicore's largest ruined pyramidal temples, the Emperor's Sanctuary serves as Darth Carnifex's private residence, command center, and seat of Kainate authority on the planet. Ancient Remnicoran architecture has been seamlessly fused with modern Sith-Imperial engineering, producing a fortress that is equal parts archaeological monument and military citadel. A towering obsidian spire rises high above the weathered pyramid, while concentric defensive rings, turbolaser batteries, shield generators, sensor arrays, and concealed hangars are carefully integrated into the surrounding ruins. Though imposing, much of the Sanctuary extends deep beneath the surface into a vast network of secure chambers, command centers, archives, and private sanctums.
    • Tor Valum's Mausoleum: Hidden beneath the Emperor's Sanctuary lies the immense tomb of the ancient Dark Lord Tor Valum. Constructed from black volcanic basalt joined by pale white mortar, the mausoleum contains sprawling halls covered in intricately carved pictographs recounting the complete history of Remnicore, from the arrival of the Zeffo and Sith to the planet's destruction. The deeper chambers are saturated by the Legacy of Tor Valum, making the mausoleum one of the strongest concentrations of Dark Side energy on the planet and a sacred destination for Kainate scholars and Sith pilgrims alike.
    • The Grand Necropolis: Once the capital city of the Remnicoran civilization, the Grand Necropolis now exists as an immense field of shattered monuments, collapsed temples, fractured pyramids, and abandoned ceremonial avenues stretching for hundreds of kilometers. Archaeological excavations continue throughout the city, uncovering government archives, libraries, military complexes, and forgotten relic vaults buried beneath layers of volcanic ash. The site represents the single greatest concentration of surviving Remnicoran history on the planet.
    • Remnicore Archaeological Institute: The Kainate's principal center for archaeological and historical research on Remnicore, the Institute is an immense subterranean complex hidden beneath the planet's ancient ruins. Its laboratories, archives, conservation vaults, and Force research chambers support the study of Remnicoran, Zeffo, and Sith civilization, while serving as the headquarters for every major excavation conducted across the world.
    • The Undercity Vaults: Beneath the ruined cities lies an immense subterranean labyrinth of preserved Remnicoran districts, ancient Zeffo enclaves, Sith catacombs, and naturally formed lava caverns. The Kainate has converted many of these spaces into highly secure research facilities, archaeological laboratories, climate-controlled artifact repositories, occult archives, and containment vaults for dangerous relics recovered across Remnicore. Hidden maglev transit lines connect the various installations while leaving the ancient structures themselves largely intact.
    • The White Chasms: A continent-spanning network of tectonic rifts where Remnicore's distinctive silver-white lava flows through immense volcanic canyons beneath towering obsidian cliffs. Numerous Sith shrines, meditation chambers, and excavation outposts overlook the glowing rivers, whose unusual mineral composition continues to be studied by Kainate geologists and alchemists.
    • The Fields of Silence: Vast fossilized battlefields marking the final campaigns fought during Tor Valum's reign. Thousands of broken fortifications, shattered temples, mass graves, and the petrified remains of Remnicoran warriors still litter the landscape exactly as they fell thousands of years ago. The Kainate has declared the entire region an archaeological preserve, permitting only carefully supervised expeditions.
    • The Hall of Sages: Buried beneath the ruins of the ancient Remnicoran capital, this monumental ceremonial complex once served as the seat of the Sages who governed the planet before Tor Valum's rise. Its grand chambers blend Zeffo geometric precision with Sith monumental stonework, preserving murals, inscriptions, and ceremonial artifacts that document Remnicore's unique era of balance between Light and Dark. It remains one of the most important historical sites on the planet.
    • The Silent Observatory: An enormous Zeffo astronomical and philosophical complex constructed atop one of Remnicore's highest volcanic plateaus. Massive stone mechanisms, celestial alignments, and Force-attuned meditation chambers remain remarkably intact despite the passage of millennia. Kainate researchers continue to study the observatory's sophisticated understanding of astronomy, hyperspace, and the Force, believing it still conceals undiscovered knowledge left behind by its Zeffo builders.
  • Force Nexus: The Legacy of Tor Valum is a planetary-scale Dark Side nexus born from the moment Tor Valum unleashed his life-draining superweapon, extinguishing every living being on Remnicore in a single catastrophic pulse. The unimaginable loss of life permanently scarred the Force itself, saturating the world with an oppressive Dark Side presence that permeates every mountain, ruin, cavern, and river of silver-white lava. While its influence is felt across the entire planet, it grows markedly stronger around Tor Valum's Mausoleum, the ancient battlefields, and the oldest Sith temples, where the boundaries between past and present seem to blur. Dark Side practitioners find their connection to the Force greatly amplified, often experiencing heightened clarity, power, and prophetic visions, while those aligned with the Light Side endure an almost suffocating spiritual weight that dulls their abilities and erodes their resolve. Visitors frequently report hearing whispered conversations in forgotten Sith and Zeffo dialects, witnessing vivid Force apparitions, and reliving fragments of the world's final days through powerful visions. To the Kainate, the nexus is both a sacred relic and an unparalleled subject of study, carefully preserved not merely as a source of power, but as a living monument to one of the greatest tragedies and most significant archaeological discoveries in galactic history.
  • Nexus Alignment: Dark Side
  • Size: Planetary
  • Strength: Strong
  • Accessibility: The nexus permeates the entire planet, though its influence becomes overwhelming near Tor Valum's Mausoleum, ancient Zeffo temples, and the oldest Sith ruins. Access to the strongest regions is tightly controlled by the Kainate.
  • Effects:
    • Significant empowerment of Dark Side Force users.
    • Suppression and fatigue experienced by Light Side practitioners.
    • Persistent whispers in forgotten Sith and Zeffo dialects.
    • Vivid prophetic dreams and Force visions.
    • Distortions of time perception within ancient ruins.
    • Increased sensitivity to ancient Force vergences and relics.
POPULATION
  • Native Species: Remnicorans (Extinct)
  • Immigrated Species:
    • Humans
    • Epicanthix
    • Rajakzânkut
    • Various Kainate Subject Species
  • Population: Sparse - Despite its planetary size, Remnicore supports only a small permanent population, with the overwhelming majority residing within heavily concealed subterranean facilities beneath the ancient ruins. The world has no civilian settlements or commercial population; instead, its inhabitants consist almost entirely of Kainate archaeologists, historians, xenologists, linguists, geologists, Force scholars, security personnel, engineers, and support staff assigned to long-term research missions. Most surface expeditions are temporary and carefully coordinated from underground research installations, while access to the planet itself is tightly controlled and restricted to individuals with the appropriate security clearance. The deliberately limited population helps preserve Remnicore's archaeological integrity, minimizes contamination of excavation sites, and ensures that the countless ruins, tombs, and relics scattered across the planet remain largely undisturbed. Outside of the Emperor's Sanctuary and the various research complexes hidden beneath the surface, much of Remnicore remains completely uninhabited, lending the world an eerie silence befitting its status as one of the greatest lost civilizations in galactic history.
  • Demographics: Nearly the entire population consists of military personnel, archaeologists, scientists, engineers, technicians, industrial workers, and members of various Kainate religious and security organizations.
    • Approximately 45% Human
    • Approximately 20% Epicanthix
    • Approximately 35% Rajakzânkut / Other Species
  • Primary Languages:
    • Galactic Basic
    • Epicant
    • ur-Kittât
  • Culture: Although Remnicore possesses no indigenous civilization in the modern era, it has developed a distinct institutional culture centered on scholarship, preservation, and disciplined inquiry. Every aspect of life on the planet revolves around uncovering, documenting, and safeguarding the legacy of the ancient Remnicorans, Zeffo, and Sith who once called the world home. Archaeological expeditions are treated with the precision of military operations, with every artifact meticulously catalogued, every excavation carefully planned, and every discovery subjected to rigorous historical, linguistic, and Force-based analysis before entering the Institute's archives. Researchers from a wide variety of academic disciplines work alongside Sith scholars, often spending years assigned to a single excavation or translation project, fostering an environment that prizes patience, intellectual rigor, and interdisciplinary collaboration.

    Despite the Kainate's deeply hierarchical nature, Remnicore's scholars are encouraged to challenge interpretations, debate competing theories, and pursue evidence wherever it leads, provided such work advances the Kainate's understanding of the galaxy's ancient past. This reverence for knowledge is balanced by an equally profound respect for the planet itself; many areas are considered sacred historical preserves where unnecessary disturbance is forbidden, and the ruins of the ancient civilization are regarded not merely as sources of information, but as an irreplaceable cultural inheritance entrusted to the Kainate's stewardship for future generations.

    From centuries of excavation and translation, the Kainate has reconstructed much of ancient Remnicoran society. Their civilization appears to have been built upon the ideal that strength and wisdom were inseparable virtues, with martial excellence expected to serve, rather than dominate, intellectual and spiritual growth. The arrival of the Zeffo and later the Sith did not erase this identity but instead transformed it into a unique synthesis, where both traditions were viewed as complementary paths toward understanding the Force. Government was entrusted to the Sages, philosopher-rulers selected for their mastery of both contemplation and leadership, who sought to preserve equilibrium between the Light and Dark rather than elevate one above the other.

    Remnicoran cities were organized around monumental temple complexes that functioned simultaneously as centers of governance, learning, worship, and military administration, reflecting a society in which civic life, religion, and scholarship were deeply intertwined. Their architecture emphasized permanence and cosmic order through immense pyramids, geometric plazas, towering monoliths, and carefully aligned ceremonial avenues, many of which correspond to astronomical events and Force vergences. Artistic works recovered from across the planet consistently depict themes of balance, ancestry, discipline, and enlightenment, suggesting a civilization that believed true greatness arose not from conquest alone, but from harmonizing opposing forces. It is this remarkably sophisticated and once-prosperous culture - ultimately annihilated by the ambition of Tor Valum - that the Kainate considers among the greatest lost civilizations in galactic history, making its preservation one of Remnicore's highest callings.
GOVERNMENT & ECONOMY
  • Government: Kainite Strato-Technocracy - Remnicore is administered as a system in which authority is derived from both institutional expertise and service to the Kainate rather than conventional civil governance. As an archaeological preserve and research world, the planet possesses no civilian government or elected administration. Instead, its affairs are overseen by a Planetary Directorate composed of senior officials from the Remnicore Archaeological Institute, representatives of the Kainate Grand Council, and military liaisons responsible for planetary security. Administrative authority is delegated according to academic specialization, technical competency, and demonstrated loyalty, allowing archaeologists, historians, Force scholars, engineers, and security officials to exercise jurisdiction within their respective fields. While the Emperor's Sanctuary serves as the symbolic seat of Kainite authority on the planet, day-to-day governance is carried out through a network of research directorates that coordinate excavations, regulate access to archaeological sites, oversee artifact preservation, authorize scientific investigations, and maintain the countless secure archives and vaults hidden beneath the surface. Every policy enacted on Remnicore ultimately serves a singular purpose: the preservation, understanding, and responsible exploitation of one of the galaxy's greatest repositories of ancient knowledge.
  • Affiliation: The Kainate
  • Wealth: Medium - While Remnicore generates little direct economic output and maintains virtually no commercial activity, it receives substantial and continuous investment from the Kainate due to its unparalleled historical and strategic significance. Funding is directed toward maintaining the Remnicore Archaeological Institute, preserving ancient ruins, expanding subterranean research facilities, supporting long-term excavation projects, and safeguarding the immense collections of artifacts housed within the planet's secure vaults. Although the world exports few tangible goods, the knowledge recovered from its ruins possesses immeasurable value, contributing to advances in Sith alchemy, Force philosophy, xenoarchaeology, linguistics, ancient engineering, and historical scholarship throughout the Kainate. Rare discoveries - including previously unknown technologies, ancient manuscripts, ceremonial relics, and lost Force techniques - are regarded as strategic assets rather than commodities, with access tightly restricted to authorized personnel. Consequently, Remnicore's prosperity is measured not by trade or industrial production, but by the immense intellectual and cultural wealth it contributes to the Kainate, making it one of the organization's most valuable research worlds despite its relatively modest material economy.
  • Stability: High - Remnicore is among the most stable worlds within the Kainate, owing to its highly specialized population, tightly regulated access, and singular institutional purpose. Unlike conventional colonies, the planet has no competing political interests, civilian population, or commercial sectors capable of generating internal unrest. Nearly every inhabitant is a vetted member of the Kainate's academic, scientific, military, or administrative establishment, selected through rigorous screening and assigned to clearly defined responsibilities. Security is maintained through a permanent garrison supported by sophisticated surveillance systems, strict compartmentalization of sensitive research, and carefully controlled movement between excavation sites and subterranean facilities. The planet's isolated location in Wild Space further insulates it from external interference, while access is limited to authorized vessels operating under Kainite supervision. Even the archaeological preserves themselves are governed by exhaustive preservation protocols, ensuring that research proceeds methodically with minimal disruption. As a result, Remnicore functions with exceptional order and continuity, allowing decades-long research projects to proceed uninterrupted in one of the galaxy's most secure scholarly environments.
  • Freedom & Oppression: Remnicore is neither a world of broad personal liberty nor one of overt authoritarian repression, but rather a tightly regulated research preserve where access, movement, and information are governed by necessity. Every individual on the planet is assigned a specific role within the Kainate's academic, scientific, military, or administrative hierarchy, and access to facilities, excavation sites, archives, and artifact vaults is determined by security clearance and professional expertise. The planet is closed to unauthorized visitors, with all arrivals, departures, and research activities subject to careful oversight to protect both personnel and irreplaceable archaeological resources. Strict preservation protocols prohibit unauthorized excavations, artifact removal, or disturbance of protected historical sites, while particularly dangerous relics and Dark Side phenomena remain confined within specialized containment facilities accessible only to select researchers. Despite these extensive restrictions, Remnicore's inhabitants enjoy considerable intellectual freedom within their respective disciplines. Scholars are encouraged to pursue competing historical interpretations, propose new theories, and engage in rigorous academic debate, provided their work adheres to established scientific standards and advances the Kainate's understanding of the planet's ancient civilizations. The result is a society in which individual movement is carefully controlled, but scholarly inquiry flourishes within the boundaries established to preserve one of the galaxy's greatest archaeological treasures.
MILITARY & TECHNOLOGY
  • Military: Although Remnicore is not a major military world, it is defended with a level of sophistication befitting one of the Kainate's most valuable repositories of ancient knowledge. Responsibility for the planet's security falls primarily to a designated Lord Commander, who maintains permanent garrisons of Blackblade Guards, Crownguard detachments, Koshûtaral Sentinels, and Immortal Legion personnel assigned to protect key installations, excavation sites, and research facilities. The Emperor's Sanctuary serves as the planetary command center, coordinating security operations through an extensive network of sensor arrays, encrypted communications systems, and underground command posts concealed beneath the ruins. Ancient pyramids and fortifications have been discreetly integrated with modern Sith-Imperial defenses, including shield generators, concealed turbolaser emplacements, anti-air batteries, hardened bunkers, and fortified checkpoints that blend seamlessly into the archaeological landscape. Beneath the surface, heavily secured transit corridors and blast doors compartmentalize the research complex, allowing individual sectors to be isolated in the event of containment breaches or hostile incursions. While Remnicore's defenses are formidable, their primary purpose is not to repel large-scale invasion, but to safeguard the planet's irreplaceable historical legacy, ensuring that its countless relics, archives, and archaeological sites remain protected from theft, sabotage, or destruction.
  • Technology:
HISTORICAL INFORMATION

 
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OUT OF CHARACTER INFORMATION
  • Intent: Make a Kainate exclusive version of a TSO starfighter
  • Image Source:
    • Generated By Me
    • Headers - Teresa
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source:
PRODUCTION INFORMATION
  • Manufacturer: Malsheem Hypernautics and Manufacturing - Hypernautic Staryards
  • Affiliation: The Kainate
  • Market Status: Closed-Market
  • Model:
  • Production: Limited
  • Material:
TECHNICAL SPECIFICATIONS
  • Classification:
  • Length:
  • Width:
  • Height:
  • Armament: High
  • Defenses: High
  • Squadron Count: High - 16
  • Maneuverability Rating: Very High (Normal) | Average (SLAM)
  • Speed Rating: Average (Normal) | Very High (SLAM)
  • Hyperdrive:
STANDARD FEATURES

ADVANCED SYSTEMS

STRENGTHS

WEAKNESSES


DESCRIPTION

 
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OUT OF CHARACTER INFORMATION
  • Intent: Update the Blackblades
  • Image Credit:
    • Generated By Me
    • Headers - Teresa
  • Role: Elite Soldiers
  • Permissions: N/A
  • Links:
    • Previous Version
GENERAL INFORMATION
  • Unit Name: The Blackblade Guard
  • Affiliation: The Kainate
  • Classification: Elite Mechanized Shock Infantry
  • Unit Symbol: The symbol of the Blackblade Guard is stark, deliberate, and uncompromising in its geometry, reflecting the nature of the force that bears it. At its core stands a single vertical blade, rendered as a long, rigid form tapering to a sharp point. This blade is not raised in challenge nor crossed in heraldry; it descends, evoking execution rather than combat. It represents judgment imposed from above; final, unilateral, and beyond appeal, mirroring the Blackblade Guard's role as the instrument through which decisions are not debated, but enforced.

    Encircling the upper portion of the blade is a broken ring, incomplete at its base and never fully enclosing what it surrounds. This fractured circle is often interpreted as a shattered halo or a severed cycle, symbolizing the denial of redemption, protection, or renewal. Where a complete ring might suggest unity or guardianship, its deliberate break communicates the opposite: containment has failed, mercy has been revoked, and the boundary between survival and annihilation has been breached. The blade piercing this broken ring reinforces the idea that no sanctity, religious, moral, or political, can withstand the Guard's mandate.
  • Description: The Blackblade Guard occupies a singular place in the collective fear of the galaxy, not merely as soldiers of the Sith, but as the clearest proof of what submission to absolute power produces when stripped of restraint, conscience, and humanity. To most populations, the Blackblades are not remembered as individuals or even as units, but as an event, an arrival that precedes mass death, cultural erasure, and irreversible ruin. Where they have marched, there are no heroic last stands, no redemptive survival narratives, and no distinction between the guilty and the innocent. The Guard exists to demonstrate, with uncompromising clarity, that resistance to the Zambrano sovereigns ends only one way.

    Those inducted into the Blackblade Guard are systematically unmade before they are reforged. Fear, shame, empathy, and self-preservation are not merely suppressed but surgically and psychologically excised, replaced with conditioned obedience and engineered aggression. Recruits are subjected to training regimens of extreme physical, mental, and moral attrition, designed to break all internal limits and destroy any remaining attachment to identity or life beyond service. The majority do not survive this process. Those who do emerge as Votaries are no longer bound by conventional ethical frameworks; they exist solely as instruments of will, capable of committing any act without hesitation if ordered. Mercy is not forbidden, it is simply no longer comprehensible to them.

    The Blackblade Guard's lethality is the result of both ancient tradition and relentless innovation. Their long history as Jedi-killers and Mandalorian slayers has produced an institutional memory of countering elite opponents, refined across centuries of warfare. This experience is continuously reinforced by meticulous research, battlefield data analysis, and the ruthless refinement of equipment and doctrine. Survivors of the training crucible are subjected to extensive cybernetic augmentation and biomechanical reconstruction, with organs replaced, reinforced, or enhanced to exceed organic limitations. These procedures are paired with controlled exposure to the Dark Side of the Force, not to grant mysticism, but to harden the mind, sharpen aggression, and further sever the subject from ordinary sentient experience.

    Command of the Blackblade Guard rests with the Highlord, the supreme authority over all Blackblade operations and the embodiment of the Guard's will. Elevated from among the most ancient and proven warriors, the Highlord answers only to the Zambrano sovereigns themselves. Beneath this singular authority sits a council of seven Thanatarchs, each responsible for a core axis of warfare and entrusted with oversight of operations spanning entire sectors. This structure allows the Guard to function with exceptional flexibility: rarely is more than a single legion required to achieve decisive results, yet the hierarchy is capable of assembling and dispersing forces with surgical precision as campaigns demand. Outside of major offensives, Blackblade units are constantly active, garrisoning key fortresses, securing vital interests, executing targeted strikes, and conducting operations whose existence is never officially acknowledged.

    Within the broader Kainate military apparatus, the Blackblade Guard serves as an elite mobile shock force entirely independent of conventional command structures. They are not line infantry, not occupation troops, and not a reserve to be committed piecemeal. Instead, they are deployed to deliver the coup de grâce: to shatter hardened defenses, annihilate critical nodes, or eradicate resistance that conventional forces cannot suppress efficiently. Their mechanized infantry doctrine, supported by repulsorlift vehicles and rapid-deployment assets, grants them exceptional mobility and operational reach, allowing them to strike across disparate battlefields without reliance on standard supply or transport chains.

    Despite their status as the most elite soldiers in Kainate service, the Blackblade Guard is never ubiquitous. Their scarcity is deliberate, their deployment a calculated escalation rather than a routine tactic. Unshackled from the authority of army generals and naval admirals, the Blackblades choose their engagements according to their own doctrine and objectives. Cooperation with other branches occurs only when it serves a clear purpose or advances the ambitions of their Dark Lords. In this way, the Blackblade Guard does not merely fight wars on behalf of the Kainate, they decide when wars are no longer meant to be fought, but ended.
COMBAT INFORMATION:
  • Unit Size: Medium - Blackblade formations are deliberately maintained at a moderate size, favoring concentrated lethality and operational flexibility over numerical mass. A typical Blackblade force is large enough to prosecute independent high-intensity operations, assault fortified objectives, and overwhelm strategically important concentrations of enemy troops, yet compact enough to deploy and redeploy rapidly across a theater. Rather than gathering the Guard into cumbersome mass formations, Blackblade doctrine divides its warriors into mobile legions capable of operating separately and then coalescing when heavier opposition demands greater strength. This organization reflects their purpose as a precision instrument of decisive warfare rather than a conventional army intended to populate an entire front.
  • Unit Availability: Rare - The Blackblade Guard exists in deliberately limited numbers owing to the extraordinary difficulty and expense involved in creating even a single fully qualified Blackblade. Candidates must survive extreme physical and psychological conditioning before undergoing extensive cybernetic augmentation, biomechanical reconstruction, indoctrination, and specialized combat training, with many failing or dying before the process is complete. Their sophisticated equipment and augmentation further consume resources far beyond those required for ordinary soldiers, while battlefield casualties cannot be rapidly replaced. Consequently, Blackblade formations are reserved for objectives of exceptional strategic importance, and their deployment represents a calculated escalation rather than a routine feature of Kainate warfare.
  • Unit Experience: Elite - Every surviving Blackblade represents the culmination of brutal conditioning, extensive augmentation, relentless live-fire training, and an institutional culture refined through centuries of warfare. The Guard possesses generations of accumulated experience fighting Jedi, Mandalorians, Republic soldiers, rival Sith forces, and numerous other exceptional adversaries, with battlefield reports continuously analyzed to refine doctrine, equipment, and tactical responses. Individual Blackblades are therefore expected to operate at a level far beyond conventional soldiers, maintaining cohesion and lethal effectiveness under conditions that would break ordinary troops. Their experience is not merely the product of training, but of a military institution that treats every engagement as another experiment from which the next generation of Blackblades must become more dangerous.
  • Equipment:
  • Combat Function: The Blackblade Guard exists not as a conventional military formation, but as a deliberately engineered force multiplier designed to decide wars at their point of rupture. Their purpose is not territorial conquest, population control, or prolonged engagement, but the rapid and irreversible collapse of enemy resistance at moments when a conflict reaches critical mass. Wherever the Kainate war machine encounters a hardened obstacle, a symbolic stronghold, or a front whose continued existence threatens operational momentum, the Blackblade Guard is unleashed to end the question entirely. Their arrival signals that the war has entered its terminal phase, where annihilation replaces maneuver and survival ceases to be a relevant objective for the enemy.

    Although the Blackblade Guard lacks the numerical mass to function as an army in its own right, it compensates through concentrated lethality, discipline, and overwhelming tactical coherence. Deployed as rapid-deployment shock infantry and mechanized shock cavalry, Blackblade units are inserted precisely where their destructive potential will cascade outward, shattering command nodes, collapsing defensive lines, or tearing open breaches that conventional forces cannot exploit alone. Against heavily fortified targets, they function as a battering ram, overwhelming defenses through speed, aggression, and coordinated violence; against weak or overextended fronts, they act as executioners, erasing resistance before it can consolidate or withdraw.

    The Guard's mechanized structure grants it exceptional operational mobility and independence. Repulsorlift vehicles, jump-capable elements, and modular transport assets allow Blackblade formations to redeploy faster than enemy intelligence can track them, striking across wide fronts with minimal warning. Unlike standard Kainate formations, the Guard is not tethered to established supply lines or rigid command chains, enabling it to exploit rapidly shifting battlefield conditions with ruthless efficiency. This autonomy allows Blackblade commanders to pursue opportunities for decisive violence without awaiting authorization or reinforcement, ensuring that momentum is never surrendered once contact is made.

    In practice, the Blackblade Guard serves as the final instrument by which the Zambrano sovereigns and their followers transform advantage into certainty. Conventional forces fix, attrit, and destabilize; the Blackblades arrive to finish, to annihilate, and to ensure that no meaningful resistance survives the engagement. Their combat function is therefore both tactical and symbolic: they destroy enemy formations while simultaneously demonstrating the futility of opposition. Where the Blackblade Guard has fought, the battlefield is not merely won, it is rendered conclusively dead, its outcome beyond reversal or recovery.
  • Force Abilities: N/A
COMPOSITION INFORMATION
  • Rank Structure:
    • Highlord: Supreme commander of the Blackblade Guard and final authority over its deployment, doctrine, and annihilation protocols. The Highlord embodies the will of the Zambrano sovereigns in war and may authorize apocalyptic operations without consultation.
    • Thanatarchs: A council of seven strategic commanders responsible for planning, oversight, and doctrinal enforcement across all Blackblade operations. Each Thanatarch governs a core axis of warfare and may independently deploy elite assets in pursuit of sanctioned extermination objectives.
      • Thanatarch of Dominion: Oversees campaigns of subjugation through overwhelming terror, mass executions, and demonstrative violence designed to break resistance without prolonged occupation. This Thanatarch ensures obedience is achieved through fear rather than governance.
      • Thanatarch of Silence: Directs assassination operations and total information suppression, eliminating leaders, witnesses, and records alike. Under their authority, wars end quietly as command structures, data archives, and memory itself are erased.
      • Thanatarch of Ruin: Commands operations focused on the systematic collapse of infrastructure, industry, and planetary systems. Their campaigns ensure that even victory leaves nothing functional behind.
      • Thanatarch of Wrath: Orchestrates shock warfare and rapid escalation, unleashing overwhelming force to shatter enemy formations before adaptation is possible. This Thanatarch governs the moment when restraint is discarded and annihilation becomes immediate.
      • Thanatarch of Contagion: Oversees attritional warfare through biological agents, psychological destabilization, and long-term degradation of enemy populations. Their methods ensure that resistance dies slowly, spreading collapse even after the Guard withdraws.
      • Thanatarch of Judgment: Enforces internal discipline, doctrinal purity, and absolute loyalty within the Blackblade Guard. This Thanatarch authorizes purges, executions, and corrective deployments to ensure the Guard never decays or deviates.
      • Thanatarch of Finality: Holds authority over apocalyptic escalation and the release of Eschatons in terminal campaigns. Their sanction signifies that a conflict has crossed the threshold beyond recovery or survival.
    • Eschatons: Rare elite warriors created through extreme augmentation and Dark Side saturation, employed as decisive execution assets in terminal campaigns. Eschatons serve as battlefield enforcers and living weapons whose presence signals irreversible escalation.
    • Votaries: The standard warriors of the Blackblade Guard, extensively augmented and indoctrinated for absolute obedience and lethal efficiency. Votaries form the bulk of Blackblade forces and are expected to function until mission completion or termination.
    • Thralls: Enslaved attendants bound to the Blackblade Guard, tasked with maintaining armor, weapons, cybernetics, and wargear under constant threat of execution. Thralls exist solely to support Votaries in preparation and recovery, and are considered expendable assets rather than personnel.
  • Specializations:
    • Environment-Specialized:
      • Arctic: Equipped with thermal regulation systems, cold-resistant armor seals, and mobility aids for combat in frozen, polar, and cryogenic environments.
      • Aquatic: Outfitted with pressure-rated armor, propulsion systems, and underwater-capable weapons for submerged and amphibious operations.
      • Desert: Configured with heat-resistant plating, particulate filtration, and hydration recycling systems for sustained combat in arid and sand-heavy terrain.
      • Forest: Optimized for dense terrain with enhanced sensors, camouflage modulation, and short-range weapons for limited-visibility engagements.
      • Magma: Equipped with extreme-heat shielding, reinforced structural plating, and thermal insulation for operations in volcanic or molten environments.
      • Subterranean: Specialized for underground warfare with reinforced armor, seismic sensors, breaching tools, and low-light combat systems.
      • Wet-Weather: Adapted with sealed electronics, traction-enhanced armor, and corrosion-resistant materials for combat in heavy rain, mud, and flood conditions.
      • High-Gravity: Augmented with reinforced musculature, stabilizers, and servo-assisted armor for sustained operations on extreme-gravity worlds.
      • Low-Gravity: Optimized for reduced-gravity environments with anchoring systems, recoil control, and enhanced maneuvering aids.
      • Zero Gravity: Outfitted with maneuvering thrusters, anchoring systems, and recoil-controlled weapons for combat in microgravity or vacuum environments.
      • Urban Ruin: Configured for combat in collapsed cities and megastructures, with rubble-navigation systems, structural sensors, and close-quarters optimization.
      • Toxic / Chemical: Equipped with fully sealed armor, advanced filtration, and toxin-resistant systems for operations in chemically saturated or industrial hazard zones.
      • Radiological: Outfitted with radiation-hardened armor, redundant electronics, and exposure-mitigation systems for combat in irradiated or reactor-compromised environments.
      • Void / Hard Vacuum: Specialized for combat in open space or decompressed environments, with vacuum-rated seals, maneuvering thrusters, and zero-atmosphere weapon systems.
      • Storm / Extreme Weather: Adapted for operations during severe atmospheric conditions, including superstorms, ion disturbances, and hurricane-force winds.
    • Role-Specialized:
      • Artillery: Operates portable mortar systems and indirect-fire launchers to deliver sustained explosive barrages against entrenched positions and area targets.
      • Grenadier: Equipped with shoulder-fired or underslung grenade launchers and multiple grenade types for area denial, room clearing, and formation disruption.
      • Incinerator: Carries flamethrower systems and incendiary munitions for clearing fortifications, flushing concealed enemies, and sterilizing enclosed environments.
      • Jump: Outfitted with jump or jet packs and rocket launchers to conduct rapid vertical assaults, flanking maneuvers, and strike operations against elevated or mobile targets.
      • Medic: Equipped with battlefield medical kits, trauma stabilizers, and defensive weaponry to sustain Blackblade units under heavy fire and recover wounded personnel.
      • Recon: Lightly armored scouts mounted on speeder bikes, equipped with sensor suites and communication gear to patrol, observe, and relay battlefield intelligence.
      • Sapper: Armed with high explosives, breaching charges, and entrenching tools to demolish fortifications, clear obstacles, and prepare defensive positions.
      • Sniper: Lightly armored marksmen equipped with long-range precision rifles and targeting optics to eliminate high-value targets and provide overwatch.
      • Breacher: Equipped with shielded assault armor, cutting torches, and close-range kinetic or plasma weapons for forced entry and interior clearing.
      • Suppressor: Armed with heavy repeating blasters and portable fire-control rigs to pin enemy formations and deny movement corridors.
      • Siege Engineer: Operates heavy emplacement weapons, portable turbolasers, and automated fire platforms during sustained assaults.
      • Pointbreaker: Equipped with high-penetration anti-armor weapons designed to destroy walkers, bunkers, and fortified positions.
      • Shock Trooper: Outfitted for close-quarters assault with enhanced strength augments, breaching charges, and short-range weapons.
      • Counter-Armor: Armed with guided missile systems and magnetic lance weapons to neutralize armored vehicles and shielded targets.
      • Electronic Warfare (EW): Equipped with signal-jamming, sensor-spoofing, and battlefield interference suites to blind enemy coordination.
      • Command Relay: Carries hardened communications and targeting systems to maintain Blackblade coordination in contested or jammed environments.
      • Chemical Warfare: Deploys gas, aerosolized toxins, and area-denial compounds in sealed or urban environments.
      • Hazard Operations: Equipped with reinforced seals and adaptive life-support for combat in radiation zones, toxic atmospheres, or vacuum breaches.
      • Tunnel Fighter: Specialized in subterranean warfare, armed with short-barrel weapons, seismic sensors, and demolition charges.
      • Urban Pacification: Equipped with riot-suppression weapons, drone support, and non-lethal-to-lethal escalation tools for population control prior to extermination.
      • Drone Controller: Operates combat, recon, and demolition drones to extend situational awareness and firepower beyond line of sight.
      • Hunter-Killer: Lightly armored pursuit specialists equipped with tracking sensors and rapid-fire weapons to eliminate fleeing or hidden targets.
  • Elite Subtypes:
    • Deathmark: The Deathmarks are the executioners of the Blackblade Guard, warriors selected from Votaries who demonstrate exceptional patience, precision, and emotional detachment. Unlike ordinary Blackblades, who excel in overwhelming assaults, Deathmarks specialize in the deliberate elimination of individuals whose deaths will unravel entire campaigns. Their targets include Jedi Masters, military commanders, political leaders, scientists, industrialists, crime lords, and rival Sith whose continued existence threatens Kainate objectives.

      Their training emphasizes infiltration, silent movement, psychological manipulation, and Teräs Käsi, allowing them to kill even when stripped of conventional weaponry. Bladed weapons are favored over firearms whenever operationally feasible, not for tradition's sake but because Deathmarks are expected to leave no ballistic evidence, no energy signatures, and often no witnesses. Many missions conclude with the victim's body deliberately displayed to maximize psychological impact.

      Deathmarks rarely fight as formations. They deploy individually or in pairs, often months ahead of larger campaigns, eliminating key personnel so that when the Blackblade Guard arrives, organized resistance has already begun to collapse.
    • Gorebound: Where ordinary Votaries represent the perfected Blackblade soldier, Gorebound represent the limits of what cybernetic reconstruction can achieve before humanity is effectively lost.

      Only veterans who have survived catastrophic injuries or displayed extraordinary physical resilience are considered. Their bodies are almost entirely rebuilt through successive generations of augmentation, reinforced skeletons, redundant organs, artificial musculature, integrated weapon systems, and experimental combat stimulants. Many retain less than twenty percent of their original biological tissue.

      The psychological conditioning of Gorebound is correspondingly more severe. Higher reasoning remains intact, but fear, fatigue, hesitation, and pain responses are almost completely absent. They willingly continue fighting despite catastrophic structural damage that would destroy ordinary soldiers.

      Gorebound are employed where sustained brute force is required. They breach fortress gates, lead boarding actions, defend critical choke points, and engage enemy heavy infantry or walkers at close range. Their appearance alone is intended to demonstrate the consequences of absolute devotion to the Zambrano sovereigns.
    • Ophidiae: The Ophidiae are the result of extensive Sith alchemy, genetic engineering, and biochemical experimentation intended to create the ultimate pursuit predator.

      Candidates receive the Ophidiae Serum, a carefully regulated mutagen that permanently alters their physiology. The transformation enhances musculature, flexibility, reaction speed, metabolism, sensory acuity, and toxin production while subtly reshaping the skeleton and musculature toward serpentine efficiency. The process is notoriously dangerous, and many candidates either perish or mutate uncontrollably before stabilization.

      The resulting warriors possess venomous fangs, toxin-secreting glands, enhanced infrared perception, accelerated healing, and remarkable stealth capabilities. Their venom exists in several engineered variants ranging from rapid paralysis to hallucinogenic neurotoxins and slow-acting hemorrhagic agents selected before deployment.

      Ophidiae excel in jungles, swamps, sewer systems, and dense urban environments where prolonged pursuit is required. Rather than overwhelming an enemy through direct assault, they stalk, isolate, exhaust, and ultimately eliminate their prey. Many resistance movements have disappeared without ever realizing Ophidiae had infiltrated their ranks weeks beforehand.
    • Nullbearer: Selected from veterans who demonstrate exceptional mental resilience, Nullbearers undergo invasive neurological reconstruction alongside the implantation of highly specialized nullification systems incorporating ysalamiri-derived biotechnology, Force-disruptive alloys, and Sith-engineered dampening matrices. These systems do not eliminate the Force itself, but significantly distort perception, weaken concentration, interfere with precognition, and reduce the effectiveness of many Force abilities within their operational radius.

      The augmentations place tremendous strain upon the bearer. Most Nullbearers suffer chronic neurological degeneration, sensory impairment, and shortened life expectancy, making them among the rarest specialists within the Guard.

      Nullbearers never operate alone. They function as force multipliers for conventional Blackblade units, creating localized zones in which Jedi lose many of the advantages that normally allow them to dominate conventional soldiers. Their role is not to defeat Force users single-handedly but to reduce them to a battlefield where disciplined mechanized infantry can kill them through conventional means.

      Because of their rarity, Nullbearers are committed only against the most dangerous Force-sensitive adversaries or during operations where Jedi intervention is considered inevitable.
    • Obliterants: These specialists combine military engineering, cyberwarfare, logistics analysis, artificial intelligence exploitation, orbital targeting, and infrastructure sabotage into a single operational discipline. They are recruited from individuals demonstrating exceptional technical aptitude before undergoing the same physical conditioning as ordinary Votaries.

      An Obliterant studies a world as a system rather than a battlefield. They identify electrical grids, communications relays, orbital elevators, water purification facilities, industrial centers, transportation hubs, financial archives, governmental databases, and supply networks. Their objective is not merely to destroy these assets but to collapse the interdependent systems that sustain organized society.

      During invasions, Obliterants typically precede the main assault. Power fails. Communications vanish. Orbital traffic becomes impossible. Defense grids cease functioning. Military command structures lose situational awareness. By the time Blackblade assault legions arrive, planetary civilization has already begun disintegrating under its own systemic failures.
Strengths:

Weaknesses:


HISTORICAL INFORMATION

 
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  • Intent: Create a unique artifact
  • Image Credit:
    • Click - CaseStudyno8@Thingiverse
    • Headers - Ingrid
  • Canon: N/A
  • Permissions: N/A
  • Links: N/A
PRODUCTION INFORMATION
  • Manufacturer:
  • Affiliation:
  • Market Status: Closed-Market
  • Model:
  • Modularity:
  • Production: Unique
  • Material:
TECHNICAL SPECIFICATIONS
  • Classification:
  • Size: Small
  • Weight: Extremely Light
SPECIAL FEATURES
STRENGTHS
WEAKNESSES

DESCRIPTION


 
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  • Intent: Create a synthesized Sith belief founded by Carnifex
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  • Religion Name: Carnifex Thought
  • Religion Type: Sith Synthesis Philosophy
  • Influence: Interplanetary
  • Influence Area: The largest concentration of Carnifex Thought could be found in the adherents of the Kainate, the hermetic nomadic fiefdom of technocrats, sycophants, and warriors loyal to Darth Carnifex. Outside of the Kainate, Carnifex Thought had remained a powerful underground influence in the former territory held by the defunct Sith Empire, practiced by civilians and military officials alike in various capacities. Hidden sects of Carnifex Thought followers could be found within other intergalactic powers, such as the Galactic Alliance and Confederacy of Independent Systems, silently carrying out the commandments of their Dark Master.
  • Symbol: Much like Carnifex Thought itself, the symbol associated with its belief is a synthesis of several symbols considered sacred to the Sith Order. The first is the Sith Sunburst, an ancient symbol dating back before the founding of the Sith Order on Korriban. Within the Sunburst is the Hex Charm of the Sith Eternal, an almost equally ancient cult that worshipped various Sith Lords over the course of galactic history. Framing both the Sunburst and the Hex Charm is a square quadrilateral meant to reference the octahedral Mortis Monolith.
  • Description: Encompassing the various teachings and writings of Darth Carnifex, Carnifex Thought came to embody the pervading ideology of the Sith Empire for the latter half of its existence leading up to its collapse. An entire generation of youth was raised to believe fully in the tenets of Carnifex Thought, instructed from birth that the galaxy was chaotic and disordered; and that only a strong authoritarian hand could bring the galaxy back into alignment.
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  • Founder: Darth Carnifex
  • Membership:
  • Sacred:
  • Dogma:
    • Strict adherence to the Code of the Sith;
      • Peace is a lie, there is only passion.
        Through passion, I gain strength.
        Through strength, I gain power.
        Through power, I gain victory.
        Through victory, my chains are broken.
        The Force shall free me.
    • The belief in the inherent superiority of Force Sensitives, specifically the Sith, over the non-Force Sensitive population of the galaxy, and that because of a Sith's status as Force Sensitive they were entitled to rule over others as they saw fit.
    • The belief that anger, hatred, and fear were powerful emotions to be harnessed and controlled rather than avoided and repressed.
  • Reputation:
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OUT OF CHARACTER INFORMATION
  • Intent: Create an NPC organization for TSE to use in stories
  • Image Credit:
    • Myself
  • Canon: N/A
  • Permissions: N/A
  • Links: N/A
GENERAL INFORMATION
  • Organization Name: Qokotsitsukut (lit. Path to Breaking the Chains / abrv. QKIK)
  • Classification: Ultranationalist Pro-Sith Insurgency
  • Affiliation: The Sith Empire
  • Organization Symbol:
  • Description:
GEOGRAPHICAL INFORMATION
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  • Notable Assets:
SOCIAL INFORMATION
  • Hierarchy:
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  • Climate:
  • Reputation:
  • Curios:
  • Rules:
  • Goals:
MEMBERS
HISTORICAL INFORMATION

 


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  • Intent: Flesh out the Kainate's Intelligence Apparatus
  • Image Credit:
    • Click - Brian Matyas
    • Click - Joshua James Shaw
    • Click - MeMyMine
    • Headers - Ingrid
  • Canon: N/A
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  • Organization Name: Reach of the Dark Lord
  • Classification: Intelligence Apparatus
  • Affiliation: The Kainate
  • Organization Symbol:
  • Description: The Reach of the Dark Lord was the designation given to the various assassination and intelligence agencies under the control of the Dark Lord Darth Carnifex. The Reach was separated into three distinct organizations, each one performing a similar but distinct role within and without the Kainate. The Reach was led by an assassin-spymaster known as the Specter, a position currently held by one of the Dark Lord's wives; Izaszh Zambrano.
Eidolon
The Eidolon is the omnipresent internal security apparatus of the Kainate's police state, empowered with the authority to enforce compliance, imprison subversives, and punish dissidents. Born from the remnants of the Sith Empire's Saaraishash, the Eidolon adopted much of its predecessor's organization and policies. The Eidolon was commanded by a Lord Inquisitor, appointed directly by the Dark Lord and only dismissable through their intercession. Unlike the Saaraishash, each member of the Eidolon was intentionally Force-Sensitive and was tutored in the Sith arts. Each operative wore armored uniforms that set them apart from the central bureaucratic agencies and the military wings of the Kainate, a distinction that made their appearance striking and terror-inducing.

The standard Inquisitors of the Eidolon carried red-bladed lightsabers and employed practical Force Powers, their skills never deviating beyond the core instructions. Inquisitors traveled in packs for the advantage of numbers and to ensure that no single Inquisitor could break from the system of compliance and control. Each Inquisitor was conditioned in a similar manner to those within the bureaucracy and military, their individuality suppressed through various psychological manipulations and chemical injections. Inquisitors who were brought in from the preceding Saaraishash organization had their names scrubbed and replaced with alphanumeric designations, ED-XXXX, while strand-cast Inquisitors always possessed such dehumanizing identification.

Beyond the standardization utilized by the rank-and-file Inquisitors, the Eidolon employed several specialized groups to maintain the Dark Lord's authority.

The first of these groups were the Truthsayers, Inquisitors whose natural affinity for empathy and telepathy had been harnessed through rigorous conditioning to serve as interrogators. This allowed the Truthsayers to accurately determine whether or not another individual was telling the truth or telling a lie, their powers extending to forcefully probing the thoughts of those under their scrutiny.

The second group was the Fleshmenders, Inquisitors gifted in the art of bodily manipulation and healing. Fleshmenders would often accompany standard Inquisitors on missions or stand by during Truthsayer interrogations. They could use their power to expertly mend their wounded allies or prolong a prisoner's suffering and prevent them from succumbing to their injuries during torture.

The third and final group was the Haemonculi, Inquisitors who were subjected to horrific surgery to replace the majority of their internal organs and extremities with advanced Yuuzhan Vong biomechanical implants. These implants were far more advanced than previous Yuuzhan Vong creations, for though they were biological in nature they could successfully interface with inorganic technology.

Technological the Eidolon benefited from the advances of the Kainate's research, possessing state-of-the-art armor, weapons, and starships that allowed them to travel unhindered throughout the territory of the Kainate.
Shikkari
The Shikkari are the anointed assassin-priests of the Kissai, bound by an ancient oath to serve the Dark Lord of the Sith and dispatch his enemies across the stars.
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  • Headquarters: Malsheem
  • Domain: The Reach holds tight sway over the disparate territories under the purview of the Kainate, maintaining constant vigilance over the subjects of the Kainate while dismantling its enemies wherever they are found.
  • Notable Assets:
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  • Hierarchy:
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  • Intent: Flesh out the Kainate's science and medical division
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  • Organization Name: Insight of the Dark Lord
  • Classification: Dark Side Alchemists and Scientists
  • Affiliation: The Kainate
  • Organization Symbol:
  • Description: Introduction

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    Kazqyâtyitkut

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    Lorekeepers

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    Shadow Mind
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  • Headquarters: Malsheem
  • Domain:
  • Notable Assets:
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  • Hierarchy:
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  • Intent: Create a slave soldier for the Kainate
  • Image Credit:
    • Click - Phillip Williams
    • Headers - Ingrid
  • Role: Slave Soldier
  • Permissions: N/A
  • Links: N/A
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  • Unit Name: Kyantuskagrotthu - Battle Thralls
  • Affiliation: The Kainate
  • Classification: Decraniated Slave Soldier
  • Description: The Kyantuskagrotthu (lit. Mind Slave) was an invention of Darth Carnifex and the mad scientist Prospero, the robotic simulacrum of the late Adrian Vandiir. To create a Kyantuskagrotthu involved the abduction of a Humanoid sentient, preferably an adult Human, who would then be subjected to the inhumane Decraniation process. The upper half of their head would be surgically removed and replaced with a cybernetic control device, transforming them into little more than an organic droid subservient to the commands of its creator. Experiments with cloned individuals being turned into Kyantuskagrotthu have been attempted, although preference for kidnapped individuals remains prominent.

    Once transformed, several Kyantuskagrotthu were remotely slaved to a
    Tsudakyr drone through alterations in the cybernetic programming and chemical injections into the spinal cord. Many Tsudakyr drones were controlled in turn by Overminds, aptly compared to the generals of an army whereas the drones were captains and the Kyantuskagrotthu were footsoldiers.

    The Kyantuskagrotthu were outfitted with rudimentary equipment that lacked complexity in its usages, such as mass-produced armor and point-and-shoot variable blaster rifles. Kyantuskagrotthu were prohibited from operating machinery and computers and were accompanied by
    PEX1-S Multi-Role Probots to bypass obstacles defended by software encryption or complicated locking mechanisms.

    Deployment alongside regular Kainate infantry units was common, utilizing the simplistic swarm-wave tactics of the Kyantuskagrotthu against an enemy in conjunction with the tightly refined mechanized warfare of the Grand Army. Transportation for the Kyantuskagrotthu was procured through the Shadow Armada, the Kainate's elusive naval arm, who utilized expendable transports to carry out deep strike insertions into enemy territory to rapidly disgorge Kyantuskagrotthu units before the enemy had a chance to solidify their defense.
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  • Unit Size: Large
  • Unit Availability: Common
  • Unit Experience: Rabble
  • Equipment:
  • Combat Function: The greatest advantage the Kyantuskagrotthu possessed was their numbers. The Kainate had processed hundreds upon hundreds of thousands of unwilling slaves into decraniated soldiers, with thousands more processed every galactic standard day. Lacking higher functions to perform complex actions, the Kyantuskagrotthu instead engaged in rampant swarm tactics to overwhelm enemies with sheer numbers. Lacking independent thought, Kyantuskagrotthu would attack regardless of the danger posed to them and would only cease if the Tsudakyr controlling them was destroyed or they were all expended in the attack.
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  • Intent: Update an old NPC sub
  • Image Credit:
    • Click - Tatiana Vetrova
    • Headers - Ingrid
  • Role: Master of Surgeries
  • Permissions: N/A
  • Links: N/A
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  • Age: 55 GSY
  • Force Sensitivity: Master
  • Species: Human (Atrisian)
  • Appearance: Odo Quiroga is a tall Humanoid covered from head-to-toe in leather and metal garments that conceal every inch of his skin from view. The only parts of him that are exposed are the wispy strands of greasy hair that hang down from the breaks in the leather skull-cap of his red mask.
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  • Name: Odo Quiroga
  • Loyalties:
  • Wealth:
  • Notable Possessions:
  • Skills:
  • Personality:
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  • Weapon of Choice:
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OUT OF CHARACTER INFORMATION
  • Intent: Create a flight suit for Kainate pilots
  • Image Source:
    • Click - Keith Christensen
    • Headers - Ingrid
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification:
  • Weight: Average
  • Resistances:
    • Energy: High
    • Kinetic: Average
    • Lightsabers: None
    • Sonic: Low
    • EM/Ionic: High
    • Cold Protection: Very High
    • Heat Protection: High
SPECIAL FEATURES
STRENGTHS
WEAKNESSES
DESCRIPTION

 
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  • Manufacturer: Malsheem Vehicle Manufactories
  • Affiliation: The Kainate
  • Market Status: Closed-Market
  • Model: KR-1 'Shyrack' Atmospheric Combat-Reconnaissance Craft
  • Modularity:
    • Seat Height, Petal Position, and Other Relevant Ergonomic Factors Automatically Adjust to Accommodate Riders of Virtually All Sizes, Species, and Builds.
    • Motion Interface System May be Substituted for a Similar Neural Interfacing Technology, Droid Interfacing, or Secure Technopathy.
    • Various Aesthetic Modifications and Permutations.
    • Variable Nose Turret, Side, and Gas Weapon Loadouts
      • One Nose Turret Hardpoint - One Primary Cannon
      • Two Retractable Side Hardpoints - One Launcher per Hardpoint
        • Variable Ordnance Loadouts
      • Two Universal Gas Launchers - One Gas Type per Launcher
    • Various Settings and Programming Alterations
  • Production: Minor
  • Material:
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  • Fast
  • Very Agile
  • Well-Armed
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  • Vulnerable Magnarotors
  • Front-Facing Weaponry Only
  • Only Useable In Atmosphere
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Ornithopter vehicles first became known to the technical minds of the Kainate during the reign of the One Sith. In 843 ABY, the One Sith launched an assault upon the Galactic Republic stronghold of Kashyyyk, a vital system at the crossroads of five hyperlanes; the Randon Run, the Trellan Trade Route, the Nigut Road, the Durkteel Loop, and the Great Kashyyyk Branch. A successful military operation against the Republic on Kashyyyk would break open the gate to the rest of the Republic, enabling the One Sith to strike any corner of the Republic's dwindling territory.

The Battle of Kashyyyk saw both the Republic and the Kingdom of Kashyyyk lose against the insurmountable onslaught of the One Sith. When the Republic was forced to withdraw, the native Wookiees continued to resist fervently against the occupying Sith. The vehicles employed by the Wookiees was unlike anything the Sith or their Imperial forces had seen before. They were propelled by wings connected to the craft by sophisticated magnorotors that allowed the airship to fly and maneuver without the aid of repulsorlifts.

Though the One Sith at the time did not pursue any research into this technology, the followers loyal to Darth Vornskr, who in later years would become Darth Carnifex, took note of the technology and apprehended several vehicles during the occupation. Even after the One Sith were forced to withdraw from Kashyyyk due to the mounting Akala Crisis, the design plans for Wookiee magnorotors would remain logged in Sith archives.


These plans weren't followed up until they were rediscovered by Kainate scientists during a combing of the Sith archives following the fall of the Sith Empire. Recognizing their potential, the plans were incorporated into the design of a new aerial combat craft. It was designated as the KR-1 Atmospheric Combat-Reconnaissance Craft (KR-1-ACRC), but was more colloquially known as the Shyrack; named after the flying creatures native to Korriban.

The KR-1 was designed as an atmospheric reconnaissance and assault craft, capable of nimbly navigating any atmosphere with the aid of eight magnorotors moving in concert with one another. The introduction of modifiable hardpoints allowed the KR-1 to be outfitted with an array of weapons in multiple configurations, allowing the craft to be extremely versatile for nearly any combat scenario.


 
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OUT OF CHARACTER INFORMATION
  • Intent: Create one of the Kainate's roving fleets
  • Image Credit:
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GENERAL INFORMATION
  • Fleet Name: First Shadow Fleet
  • Classification: Roving Fleet
  • Affiliation: The Kainate
  • Fleet Symbol:
  • Description:
SOCIAL INFORMATION
  • Headquarters: Malsheem
  • Ports of Call:
  • Goals:
  • Reputation:
COMPOSITION INFORMATION
MEMBERS
HISTORICAL INFORMATION
 
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OUT OF CHARACTER INFORMATION
  • Intent: Create a new baseline Star Destroyer
  • Image Source:
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer:
  • Affiliation:
  • Market Status: Closed-Market
  • Model: Star Destroyer
  • Production: Limited
  • Material:
TECHNICAL SPECIFICATIONS
STANDARD FEATURES
ADVANCED SYSTEMS

STRENGTHS
WEAKNESSES
DESCRIPTION


 
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  • Heavily Armed Starfighter
  • Powerful Ion Thrusters
  • Stealth Systems
  • Field Disruption System Allows For The Possibility Of Bypassing Shields
  • Hyperdrive Nav-System Allows For Finely Tuned Micro-Jumps
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  • Forward Facing Weapons
  • Gradual Loss of Rapid-Fire Accuracy
  • Requires Skilled Training In The Force To Pilot
  • Constant Use Of Micro-Jumps Can Overheat Hyperdrive And Cause Combustion
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Darth Carnifex, Dark Lord of the Sith and Eternal Father of the Kainate, had flown many starfighters in His storied career across multiple empires. Though having eschewed piloting in His later years, the Dark Lord was an accomplished dogfighter with many kills notched on His record. He flew in many campaigns during the era of the One Sith, maneuvering multiple starships against the fighter aces of the Galactic Republic and then the Galactic Alliance. During this period, He had never once been shot down.

After assuming the mantle of Sith Emperor, Carnifex began to gradually divorce Himself from the concept of piloting a starfighter in combat engagements. He still retained many of the models of starfighter He'd piloted previously, but many went unused or were divided among capable agents to be used to carry out their missions. Most were destroyed alongside the assigned agents, and plenty were missing following the downfall of the Sith Empire.

Now removed from the role of Emperor, Carnifex reinvested in the idea of a personal starfighter. He commissioned His brightest scientists and engineers, chief among them Darth Xyrah, to create a starfighter perfectly suited for Him. This new vessel, designated the SVRN-1, was built not only with the bleeding edge technology at the disposal of the Kainate, but also with the power of the Dark Side. Only a strong and trained Force-User, such as Carnifex, would ever be capable of piloting the craft.

After many test flights, the SVRN-1 was authorized for personal use by the Dark Lord. The ship's designation was lengthened to the SVRN-1 Saziliebm-class Space Superiority Fighter, saziliebm being the Epicant word for sovereign. Carnifex christened it with another name, the Nameless Fear, for this new vessel would instill such terror in all those on the receiving end of its hate.


 
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OUT OF CHARACTER INFORMATION
  • Intent: Create a new Netherworld location
  • Image Credit:
  • Canon: N/A
  • Permissions: N/A
  • Links: N/A
SETTING INFORMATION
  • Landmark Name: The Convergence
  • Classification: Leyline Nexus
  • Location: Netherworld of the Force
  • Affiliation: The Kainate
  • Size: Massive
  • Population: Uninhabited
  • Demographics: N/A
  • Accessibility: The Convergence can be accessed by traveling through the Netherworld of the Force to the place where the Kwa Priestess Akala was slain, a place so forlorn and desolate that few spirits and even fewer Nether-creatures dare to journey there.
  • Description: The Convergence appears as a massive swirling maelstrom of turbulent energies coalescing around a sinkhole, known as the Puncture, that leads out into oblivion. The energies surrounding the Puncture are drawn from all corners of the known Netherworld, the vast energies of spirits and Nether-creatures contributing to the endlessly churning chaos. All that energy swirls towards the center, dissipating into nothingness after passing through the Puncture. Nothing living nor dead can survive within the Convergence, for the energy currents are far too strong to resist and sweep anything down into certain annihilation.
NETHERWORLD INFORMATION
  • Lucidity: The laws governing the material galaxy do not apply in the Convergence, as the mess of energies crashing into and splitting from each other causes dangerous gravitational and thermodynamic distortions. Space is not only affected, time seems to sporadically distort as well.
  • Hostility: Nothing can survive within the Convergence, not even the natural denizens of the Netherworld. Those that dare to venture too close are lost forever, ground up by the chaotic energies, before being scattered into nothingness at its center.
  • IC Rules: So long as one stays well beyond the Convergence's effects, a living being or a spirit should be completely safe. To enter the Convergence courts certain death. The closer a living being nears the Convergence, the more fatigued and drained they begin to feel, and their ability to control the Force diminishes as well. Spirits are affected more dramatically, as their astral form starts to bend towards the Convergence the closer they are, as their energy is more rapidly drawn towards it than it would be elsewhere in the Netherworld.
POINTS OF INTEREST
  • Fortress Eternity: A massive fortress situated above the Puncture at the heart of the Convergence. Fortress Eternity was constructed at the behest of Darth Carnifex, who employed the aid of several Nether-spirits during His sojourns into the Netherworld. The Fortress levitates through the combination of Nether energies, the Dark Side of the Force, and Dathomiri magick.
  • Energy Research Stations: Darth Carnifex's first forays into the Netherworld during His tenure as Sith Emperor involved the establishment of several research outposts within the Nether. Many were erected across the Nether, but none became so important as those situated just beyond the Convergence's perimeter. From here, Carnifex's scientists experimented with the chaotic properties of the Convergence by monitoring its effects on people and objects. Concentrated beams of energy, fired through the Warlock Gate on Dathomir, were launched into the Convergence to test its effects on different forms of energy at different densities, compositions, and outputs. With the construction of Fortress Eternity, and the fall of the Sith Empire, these stations have largely been abandoned.
HISTORICAL INFORMATION

The Convergence was inadvertently created when the Kwa Priestess Akala died during the height of the Netherworld Crisis, her death breaking open a rift in the fabric of the Netherworld itself. Initially only a gaping wound, energy from the Netherworld would slowly begin to coalesce around the rift. This gradual accumulation of disparate energies started to encircle the rift, drawing more and more energy in until they began to violently crash against one another. This series of collisions magnified the distortive properties of the Netherworld around the rift, warping space and time until what became known as the Convergence was born.

Darth Carnifex would first discover the Convergence during His journey into the Netherworld to collect the spirit of Ra Vizsla. He'd note the phenomenon but wouldn't make any further inquiries until years later, and by then the Convergence had grown both in size and in turbulence. Noting the wide berth the Nether-beings and spirits gave the Convergence, Carnifex understood that it was immense dangerously; but in that danger lied potential.

Collecting a group of scientists that specialized in esoteric studies, Carnifex established several scientific outposts around the Convergence. There, His scientists began to study the Convergence, experimenting on it through various means. All data from these experiments was highly classified and stored in top secret vaults on Malsheem. When construction of the Fortress Eternal was underway, Carnifex decommissioned the outposts and briefly moved all Netherworld study to Malsheem before relocating it to the Fortress after it was completed.

To this day, the Convergence remains a dangerous location within the Netherworld; made even more so by the Kainate's presence in the Fortress Eternal.


 
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OUT OF CHARACTER INFORMATION
  • Intent: Create a Nether-fortress
  • Image Credit:
  • Canon: N/A
  • Permissions: N/A
  • Links: N/A
SETTING INFORMATION
  • Military Base Name: Fortress Eternity
  • Classification: Nether-Fortress
  • Location: The Convergence
  • Affiliation: The Kainate
  • Population: Moderate
  • Demographics: Fortress Eternity was primarily staffed by members of Kainate science divisions, all of whom were assigned to carry out specific experiments while based in the Fortress. The rest of the Fortress' population were the guards, both organic and mechanical, that routinely patrolled the Fortress grounds.
  • Accessibility:
  • Description:
POINTS OF INTEREST
SECURITY

  • Maximum
HISTORICAL INFORMATION

 
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  • Field Disruptor Allows Conventional Shield Penetration: Temporarily bypasses conventional deflector shields, allowing the Disciple to directly damage otherwise protected targets at the cost of disabling its own shields.
  • High Maneuverability: Excellent agility and responsive flight controls allow the fighter to outmaneuver most contemporary starfighters during standard flight.
  • SLAM System Provides A Burst Of Speed: The Sublight Acceleration Motor increases forward velocity for rapid interception, pursuit, or disengagement.
  • Advanced Electronic Warfare Suite: Integrated sensors, scanners, and jamming systems improve battlefield awareness while disrupting enemy targeting and communications.
  • Hyperdrive Navigation System Enables Precision Micro-Jumps: Advanced navigation software allows for tactical micro-jumps and hyperspace skipping to rapidly reposition during combat.
  • Neurocrown Integration: Direct neural interfacing significantly improves pilot reaction time, situational awareness, and overall control of the fighter.
  • Flexible Universal Missile Launchers: Four universal launchers can deploy a wide range of missile and torpedo payloads, allowing rapid mission customization.
  • Layered Defensive Systems: Polarized shields, composite armor, active protection systems, and specialized countermeasures provide balanced protection against a variety of threats.
  • Independent Hyperdrive Capability: Equipped with primary and backup hyperdrives, allowing long-range operations without requiring a carrier.
  • Integrated Active Protection Systems: Twin PDS-63 "Soteria" systems automatically intercept incoming missiles and other guided ordnance.
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  • Field Disruptor Disables Defensive Shields: Activating the Field Disruptor completely disables the fighter's shields, leaving it vulnerable until the system is deactivated.
  • SLAM Reduces Maneuverability: The acceleration of SLAM mode limits turning performance, diminished fighter efficiency for close-range dogfighting.
  • Gradual Loss of Rapid-Fire Accuracy: Sustained firing causes thermal buildup and weapon dispersion, reducing laser accuracy during prolonged engagements.
  • Electronic Warfare Can Affect Friendly Coordination: Broad-spectrum jamming may interfere with allied communications and targeting during large-scale operations.
  • Micro-Jump Overuse Risks Hyperdrive Damage: Excessive tactical micro-jumps can overheat the hyperdrive and potentially lead to catastrophic failure.
  • Neurocrown Causes Mental Fatigue: Extended synchronization between pilot and fighter places severe strain on the nervous system, risking exhaustion and cognitive impairment.
  • High Maintenance Requirements: Its sophisticated avionics, propulsion systems, and electronics require extensive servicing and highly trained technicians.
  • Limited Direct Firepower: With only two primary laser cannons, the Disciple relies on precision, missiles, and maneuverability rather than sustained gunfire.
  • Avionics Are Mission-Critical: Damage to the fighter's advanced sensors or electronic systems significantly reduces its combat effectiveness.
  • High Pilot Workload: Effectively managing the Field Disruptor, SLAM, electronic warfare, shields, weapons, and navigation systems demands exceptional skill and constant situational awareness.
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Innovation drove the engineers of the Kainate to produce greater and more technologically advanced products. Much like their previous creations, the Disciple-class Superiority Fighter, also known colloquially as the Banshee Interceptor, was manufactured with extreme technological efficiency in mind. The Disciple was thusly the culmination of many years of research and experience from designing other starfighters used by the Kainate.

Although developed entirely by the Kainate's industrial and scientific complex, the Disciple was never intended to remain an exclusively Kainate design. Recognizing the Eleventh Sith Empire's growing demand for a modern superiority fighter capable of meeting the challenges of contemporary naval warfare, the Kainate elected to manufacture the Disciple on the Empire's behalf as part of a broader strategic partnership between the two powers. This arrangement allowed the Eleventh Sith Empire to field one of the galaxy's most advanced starfighters without diverting its own industrial capacity toward an entirely new development program, while simultaneously strengthening military integration between the allied states. As production increased, the Disciple became a common sight within Empire's naval squadrons, where it rapidly earned a reputation as a formidable and technologically sophisticated interceptor.

Rather than serving as a general-purpose multirole craft, the Disciple was conceived as a dedicated superiority fighter intended to rapidly establish local space superiority through technological overmatch. It was designed to intercept hostile starfighters, escort high-value fleet assets, and aggressively contest orbital battlespace ahead of larger Sith-Imperial formations. Emphasizing adaptability, speed, and pilot performance over overwhelming firepower, the Disciple embodied the belief that superior technology and training could decisively outweigh numerical advantage in space combat.


In accordance with the Kainate's philosophy on naval strategy, the Disciple was equipped with an advanced compact hyperdrive system supplied in secret by the Globex Corporation. This hyperdrive system allowed the Disciple to move throughout the galaxy with relative ease, unmoored from capital ships and other carriers, and to perform complex maneuvers like microjumps and hyperspace skipping. A backup hyperdrive ensured that the fighter could still move about the galaxy, albeit without the provisions of more fanciful and esoteric maneuvers.

To maximize operational flexibility, the Disciple's wing assemblies were mounted upon reinforced rotary actuators that allowed them to fold inward against the fuselage when the craft was not in flight. This significantly reduced the fighter's storage footprint, allowing more aircraft to be accommodated aboard carriers, within underground hangars, and inside forward operating bases. The folding mechanism also lowered the craft's overall height while landed, simplifying maintenance and rearming operations without compromising the structural integrity of the wing assemblies once locked into their combat configuration. Heavy magnetic locking bolts and redundant mechanical braces ensured the wings remained completely rigid under the tremendous stresses of high-speed maneuvering and SLAM acceleration.

Aiding the pilot was a pair of independent control columns, which offered a higher range of motion and control over the starfighter with strong haptic feedback allowing the pilot to maintain a greater sense of their surroundings. The pilot also wore an Overseer-pattern Neurocrown, effectively melding their minds with the machine when in use. This allowed the pilot to work seamlessly with the fighter, acting almost as if they were one entity.

Rounding out the Disciple's weapon complement were two chin-mounted laser cannons, four universal missile launchers, and two PDS-63 class active protection systems provided by Jaeger Solutions. All of the universal missile launchers were concealed within the fighter's wing armatures, and had to be protracted on command to launch any payload. This robust armament made the Disciple a highly lethal starfighter, giving the pilot a wide variety of methods by which to destroy enemy starfighters. All of the Disciple's energy-based weapons were enhanced with kyber crystals, which magnified the energy generation by several degrees of magnitude.

The Disciple was equipped with an energy shield that protected the craft from conventional energy, solar ionization energy, ionic energy, and physical particulates. The energy shield was simultaneously polarized to allow the Disciple's laser cannons and missile launchers to bypass through the interior of the shield while keeping anything from bypassing the exterior of the shield.

Perhaps the most important aspect of the Disciple was its Field Disruptor system. This system, when activated, allowed the Disciple to physically bypass deflector shields of capital ships and planets to attack them directly. However, when the Field Disruptor system was activated it deactivated the Disciple's shielding, rendering the craft vulnerable to enemy fire until deactivated. The Field Disruptor system also could not bypass non-conventional shieldings like molecular shields and xythan force shields.

Twin turbo Ion Engines propelled the Disciple through the void of space, fine-tuned for exceptional and efficient energy output that pushed the fighter past what was considered normal speed without a great detraction in maneuverability. SubLight Acceleration Motors, also known as SLAM, allowed the fighter to entirely sacrifice maneuverability for extraordinary speed at the pilot's discretion. This sudden burst of speed was achieved by a brief injection of an extremely small amount of coaxium directly into the ion engine's fuel system.


 
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  • Classification: Light Freighter / Hunter Cutter
  • Length: 31.6m
  • Width:
  • Height:
  • Armament: Very High
  • Defenses: Very High
  • Squadron Count: None
  • Maneuverability Rating: Very High / Average (SLAM Engaged)
  • Speed Rating: High / Extreme (SLAM Engaged)
  • Hyperdrive: Yes
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