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The Kainate

A hermetic shadow state led by Darth Carnifex and Darth Prazutis, Dark Lords of the Sith.

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Dark Side
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Carnifex Workshop


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  • Intent: Create a new and advanced version of Deathmist as reverse engineered by Kainite scientists
  • Image Source:
    • ChatGPT - Generation By Me
    • Headers - Teresa
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source:
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  • Manufacturer: Malsheem Hypernautics and Manufacturing - Delmara Synthlabs
  • Affiliation: The Kainate
  • Market Status: Closed-Market
  • Model: VX-NX13 - Volatile Xenotoxin, Necrotransmutive Variant 13, "Nihilblight"
  • Modularity: No
  • Production: Limited
  • Material:
    • Core Compounds
      • Trihexalon - Hyper-toxic agent; induces rapid necrosis and cellular liquefaction.
      • Deathmist (IH-COC-8) - Primary molecular disassembler for carbon-based lifeforms.
      • Dimethylmercury (CH₃HgCH₃) - Highly penetrative compound that attacks the nervous system and brain.
      • Neuroparalytic Compound - A fast-acting nerve disruptor; causes seizures and paralysis.
      • Synox - Invisible neurotoxin that bypasses immune systems and causes rapid death.
      • Mycotoxin - Fungal toxin that causes internal bleeding, liver collapse, and systemic trauma.
      • Viper Kinrath Venom - Paralytic-corrosive venom that reinforces physical and sensory torment.
    • Sith Alchemy Components
      • Maalraas Ichor - Dark side predator extract; enhances Force-targeting accuracy of the gas.
      • Force-reactive Glitterstim - Adds Force-sensitivity detection; guides mist toward latent Force signatures.
      • Refined Blackwing Residue - Force-reactive viral necrotic agent; destabilizes the spiritual essence.
      • Rakghoul Viral Peptide - Mutagenic corruption vector; causes monstrous degeneration or disfigurement.
      • Rhak-skuri Ash - Ash of cursed creatures; stabilizes alchemical volatility and binds curses.
    • Stabilizers and Catalysts
      • Cesium Fluoride (CsF) - Catalytic agent for aggressive molecular reactions upon contact with flesh.
      • Perfluorobutane (C₄F₁₀) - Inert gas with heavy density; slows mist dispersal, preserves fog form.
      • Vaporized Phrik - Micro-particulate stabilizer that resists premature ignition or dispersal.
      • Sith Alchemical Binding Matrix - Sith-alchemical suspension gel; maintains cohesion of volatile components.
      • Clouzon-36 - Dense, inert atmospheric gas; allows the mist to sink and blanket terrain.
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  • Operational Features
    • Dual Vector Entry - Nihilblight is absorbed through the skin or lungs, but is especially lethal to Force-sensitives due to its affinity for midichlorian-rich tissue.
    • Bio-Alchemical Composition - The compound combines re-engineered Deathmist with Sith alchemical agents, enabling it to attack both physical cells and metaphysical life signatures.
    • Semi-Sentient Dispersal Pattern - It moves slowly but deliberately, drifting toward heat, movement, or life signs, behaving like a stalking predator.
    • Stealth Deployment Compatible - Easily weaponized through silent, low-profile delivery systems, making it ideal for covert extermination.
  • Environmental Behavior
    • Atmospheric Persistence - Remains active for up to 16 hours in dry, windless environments, with trace amounts staying lethal even after partial dispersal.
    • Hydrophobic Nature - Water neutralizes Nihilblight quickly, rendering it ineffective in downpours, underwater, or extremely humid regions.
    • Flammable Risk - While normally inert, if ignited by fire, plasma, or a lightsaber, Nihilblight combusts into a long-lasting, alchemically devouring flame. This unnatural fire clings to surfaces and living beings alike, consuming both flesh and spirit, and can burn for minutes without oxygen, often leaving behind scorched silhouettes and smoldering voids where victims once stood.
    • Shield-Penetrative Behavior - The vapor can seep through most energy and particle shields unless they are specifically designed to repel chemical agents.
    • Visible Signatures - It appears as a glowing green-violet mist, easily visible in low light and faintly pulsing with alchemical energy in darkness.
  • Biological Effects
    • Rapid Cell Disintegration - Destroys organic tissue within seconds of exposure, liquefying soft tissue and causing internal collapse.
    • Neural Cascade Failure - Victims suffer from seizures, nerve disruption, and total brain failure, often within twenty seconds.
    • Force-Essence Disruption ("Soul Rupture") - In Force-sensitive beings, it disrupts the spiritual essence, sometimes severing their connection to the Force or destroying it outright.
    • Residual Psychogenic Effects - Even low-level exposure may lead to immune collapse, necrosis, hallucinations, or lingering dark side corruption.
    • Skeleton & Equipment Remain - Leaves behind armor and bones, though skeletal remains may be partially melted or collapsed into sludge.
    • Taint Residue - Infected zones remain spiritually corrupted, useful for Sith rituals or lingering psychological warfare.
  • Limitations
    • Non-Effectiveness Against Non-Organics - It cannot affect silicon-based lifeforms, droids, or AI constructs.
    • Vulnerable to Purification - Heavy water, sustained UV radiation, or Force Light can neutralize or cleanse the compound completely.
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  • Dual Destruction – Physical and Spiritual - Nihilblight annihilates not just living tissue but also disrupts the metaphysical essence of its victims, especially Force-sensitives. This dual nature makes it uniquely effective against Jedi, Sith, and other entities bound to the Force, leaving behind soulless husks or psychic scars in its wake.
  • Semi-Sentient Dispersal Behavior - The gas exhibits an eerie, quasi-intelligent flow, tracking and trailing heat signatures, bioelectric fields, and even faint Force resonance. This allows it to bypass basic containment measures and "hunt" targets hiding in cover or sealed within structures.
  • Atmospheric Persistence - Once deployed, Nihilblight can linger for hours in dry, undisturbed environments, reshaping the battlefield by denying access to key locations, choke points, or infrastructure. Its ability to blanket terrain with lethal, soul-tainted fog transforms urban centers, trenches, or fortified zones into long-term kill zones, allowing Kainate forces to control movement and area denial without maintaining direct presence.
  • Persistent Taint and Ritual Utility - Areas exposed to Nihilblight are left spiritually corrupted, allowing Sith cultists to use the lingering residue for necromantic rites or battlefield enchantments. This gives it strategic value beyond simple extermination, as it converts slaughter into sorcerous advantage.
  • Combustion into Devouring Flame - When ignited, Nihilblight transforms into an alchemical fire that clings to flesh and burns through both body and spirit. This fire cannot be extinguished by normal means, creating a secondary effect more terrifying than the original gas.
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  • Vulnerability to Water and Humidity - Nihilblight is highly hydrophobic: heavy rain, water-based countermeasures, or high humidity rapidly destabilize the compound. This makes it impractical for aquatic or tropical theaters of war without supplementary deployment methods.
  • Purification Through Force Light and Force Nullification - Nihilblight is highly reactive to Force Light, which purges its alchemical structure and disrupts the compound's metaphysical cohesion, rendering it inert within moments of sustained exposure. Additionally, Force-nullifying fields, such as those projected by Ysalamiri, suppress the dark side resonance that sustains the weapon's spiritual lethality, dramatically weakening or halting its soul-disruptive properties.
  • Ineffectiveness Against Non-Organics - Droids, silicon-based lifeforms, and inorganic constructs are completely immune to Nihilblight. This limitation makes it unusable against mechanical armies or battlefields dominated by cybernetic or non-carbon combatants.
  • High Ritual Containment Requirements - Due to its unstable alchemical structure, Nihilblight requires ritualistically treated containers and precise handling procedures. Mishandling or exposure to uncontrolled Force energies can trigger premature ignition or accidental dispersal, endangering allied forces.
  • Visibly Ominous and Easily Detected - The mist glows faintly and emits low-frequency pulses, making it easily visible even in low-light conditions. Its obvious presence reduces its utility in stealth operations and gives enemies a small window to escape or take countermeasures.
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In the days of the Tenth Sith Empire, biological weapons were heavily standardized for use against enemy forces and rebellious populations. One of the most potent and highly valued chemical agents was Iron Helix Counter-Organic Compound 8, better known by it's scientific name IH-COC-8, and infamously as Deathmist. Use of the bio-weapon was widespread and common enough for the vast majority of warfleets within the Sith Navy to be equipped with a stockpile of Deathmist munitions, with Sith combat doctrine accounting for commander's proclivities in unleashing the weapon against enemy population centers.

After the Tenth Empire's fall, Deathmist munitions fell into the hands of warlords, bandits, and Sith loyalists all looking to carve out their own fiefdoms among the Empire's corpse. Use of the weapon skyrocketed, eclipsing the Empire's average deployment by several magnitude as all discipline and restraint was forgotten. Many worlds suffered from the toxic taint of Deathmist, some even becoming so saturated that to this day they remain uninhabitable. Several armed militias made it their mission to seek out and destroy any remaining Deathmist stockpiles, resulting in the destruction of the vast majority of the old Empire's stock.

On the margins of this chaos, the Kainate watched each warring state carefully. They'd only intervene to accelerate conflict, not to resolve it. Many Kainate strike forces swooped in and plundered weakened and destabilized systems, making off with whatever valuables they could hoard. Many of these forces found themselves in possession of Deathmist munitions, ones that hadn't yet been used by remnant factions. Returning with these valuable treasures to the Malsheem, they offloaded and sent into the waiting hands of Kainate scientists, who were more than eager to study Deathmist and improve it.

Deathmist fell into the clutches of the Alchemarch, the Kainate's secretive guild of Sith Alchemists. Under their guidance, they dismantled and studied each composite aspect of Deathmist, analyzing it's composition and studying how to reverse engineer the deadly bio-weapon. But it was the Arch-Alchemist Varn Klyvax who proposed the creation of a new weapon; a spirit-reactive gas that not only destroyed life, but split apart the cohesion of the soul. With the authorization of Darth Carnifex and Darth Prazutis, Project Black Vector commenced within the deepest cryptobiogenetics vaults of the Malsheem.

Dissection of Deathmist continued after the Project was approved, but with far greater reach and resources than previously allowed. Alchemists meticulously mapped the chemical composition of Deathmist's cell-disrupting matrix, extracting the Trihexalon which constituted the majority of the chemical compound. They successfully neutralized samples of Deathmist for study within the alchemical labs, and began to infuse the inert samples with distilled Maalraas ichor and Rhak-skuri ash. These ingrediants furthered the pursuit of spiritual reactivity in the gas, but the introduction of such volatile and potent Dark Side reagents resulted in the death of three alchemists, their souls never recovered.

Following this, further testing and research was conducted. The fleshshaper Vakhari was recruited to contribute to the secret project, the greater details kept hidden from the alchemist even as they contributed towards it's success. With her aid, samples of glitterstim, the Blackwing virus, and Rakghoul viral peptides were extracted and implemented into the chemical composition, creating the experimental weapon VX-NX11. The main aspect of VX-NX11 was that it caused severe neuromuscular trauma in living test subjects, furthering the cruel lethality of the weapon they were endeavoring to create.

It was during the VX-NX11 trials that the process of phantasmal eruptions in Force-sensitives was discovered, which were visible discharges of energy upon death due to the weapon. This convinced the Grand Council to authorized unrestricted live testing, initally on captured prisoners such as Jedi and Alliance soldiers, but it quickly advanced to field tests against predetermined targets. The targets first chosen were small towns and outposts, far removed from the convergences of major hyperspace lanes and trade routes. Following successful tests, any evidence of the Kainate's presence was scrubbed clean with phosphorus saturation.

Tests continued apace, a Sith Alchemical binding matrix was introduced to stabilize the metaphysical volatility of VX-NX11, creating VX-NX12. After several more field tests on civilian centers in the Outer Rim resulted in less than desirable gas permanence, Clouzon-36 and Perfluorobutane were integrated to enhance mist persistence and low-atmospheric saturation. This new variant, called VX-NX13, would be the final and most stable form of the bio-weapon. With the development phase concluded, true implementation of VX-NX13 began as canisters of aerosolized VX-NX13 were distributed to select task forces.

The first use of VX-NX13 in combat was administered during an extermination operation conducted by the Blackblade Guard. Remnants of the Mandalorian Enclave had been tracked down to a volcanic Outer Rim world where they'd constructed a ring-shaped keep inside the caldera of a dormant volcano. Thick stone-and-beskar walls made the fortress virtually impenetrable through conventional means, and a deflector shield erected around the fortress prevented orbital bombardment. Rather than mount a costly and dangeous forward assault, the Blackblade task force instead opted to utilize their new bio-weapon.

Kainate orbital dispersal drones were flown into the atmosphere, right over the shielded fortress. They deployed their payload at two thousand meters up, the coffin-like munitions falling before detonating three-hundred meters before hitting the fortress. VX-NX13 blanketed the whole basin, falling down like a funerary shroud to cover everything. Their shield, while impervious to energy and kinetic attacks, couldn't expel gaseous compounds. Most Mandalorians hadn't fully sealed their armor, too confident in the surety of their shield, and they died screaming.

By the time the Blackblade Guard landed troops on the planet, the garrison of the fortress had been reduced by ninety-five percent. Those that managed to survive the gaseous attack were not match for the mechanized brutality of the Blackblades, and so the fortress was conquered. They stripped the beskar off the emplacements, looted the dead, and burned what remained in a pyre in the central courtyard. Afterwards, they leveled the fortress from orbit, igniting the dormant volcano and destroying any trace of it beneath an avalanch of molten slag.

From this point on, VX-NX13 garnered the name of Nihilblight, and was entered as such into the Kainate Arsenal Registry. Further testing revealed the effectiveness of igniting Nihilblight as it blanketed an area, for once combusted it transformed into a voracious alchemical flame, devouring anything and everything in it's path. Kainate ritualists then discovered that post-burn sites were heavily seeped in Dark Side energies, and began to harvest those energies now left behind in Nihilblight's wake. The next big use of Nihilblight came when the Kainate assaulted a world sympathetic to the Galactic Alliance during the Planeshift Realignment.

Descending upon the world, they deployed Nihilblight over multiple civilian centers using orbital canisters carried in by fast-moving dispenser drones. Then, the Kainate warships in orbit opened fire and ignited the cloudbanks of Nihilblight, generating a firestorm that washed over thousands and thousands of kilometers of city and wildland. Millions died in the span of a few hours, with sustained orbital bombardment creeping over what Nihilblight hadn't reached. The entire world was thus shrouded in a thick miasma of Dark Side energy, which the Kainate began to accumulate for their own use thereafter.

Production of Nihilblight continued within the Malsheem, overseen by artificers of the Alchemarch. Research continued as well, as the Kainate ever sought evolution to it's preferred methods of annihilation. To the enemies of the Kainate, Nihilblight is a rumor. But as the Kainate prepared more and more Nihilblight for use in the conflict against the Galactic Alliance, that rumor was about to become hard fact.


 
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  • Classification: Heavy Sith Warplate
  • Weight: Extremely Heavy
  • Resistances:
    • Energy: Extreme
    • Kinetic: Extreme
    • Lightsabers: Extreme
    • The Force: Extreme
    • Force Light: Extreme
    • Sonic: Very Low
    • Electromagnetic: Very High
    • Elemental: Very High
    • Radiation: Very Low
    • Corrosives: Very High
    • Tensor: Very Low
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  • Crown
    • Telecrystalline Interlace - The Telecrystalline Interlace boosts the telepathic power of the armor's wearer, acting both as a relay and a conduit for psychic energy.
    • Rakatan Mindlock Node - A crystalline mindlock module, embedded in the armor's crown, allows Carnifex to entrap the consciousness of a targeted sentient being into an internal mental prison, rendering the victim catatonic or inert. The soul is imprisoned within a Prosperian Soulstone inlaid into the armor.
  • Armor
    • Sith Runes - Magical insignia that protect against Light Side-based abilities, most notably Force Light.
    • Prosperian Soulstones - The Prosperian Soulstones collect and store the soul, or consciousness, of living, spiritual, or interdimensional entities, and are capable of transferring souls from one vessel to another when compelled.
    • Runic Circuit Integration - Running throughout the metal plating of Carnifex's armor was a series of crystalline circuitry, fashioned with the power of the Dark Side and ancient Rakatan technology. These lattices of runic energy do not merely transfer power, they conduct will; channeling the Dark Side itself as an operating principle. The armor thus responds not only to thought, but to intention, turning Carnifex's emotions, instinct, and focus into dynamic control inputs for embedded enchantments and subsystems.
    • Reconstruction Runes - Darth Carnifex's armor "remembers" it's form and repairs itself slowly over time using residual dark side energy, forgoing the traditional period of lengthy manual repair. This can only be achieved through immersion in potent negative energy.
    • Crystallized Hatred Inlay - Small dark-side crystals embedded throughout the armor can be charged in combat. Once fully empowered, they release an explosive wave of psychic hatred or Force Fear.
    • Obsidian Voidshard Integration - Deep within the battle plate's plating lie razor-sharp Obsidian Voidshards, forged in Sith darkness and carved with ancient runes. These dark-side-infused shards resonate with the warrior's Force presence, lending the armor an eerie edge—visually manifesting as flickers of smoky black crystal across the cuirass, gauntlets, and pauldrons when the wearer channels rage or focus.
  • Cloak
    • The soft fabric is comprised of Shikkari Shadow-Silk, allowing for increased durability, resistance, and even granting limited stealth to the wearer.
    • Laced overtop of the Shikkari Shadow-Silk were various pieces of Beskar'gam, the armor worn by Mandalorian warriors. The armor pieces had been collected from the murdered dead of Mandalore during the Decimation, where the majority of the galactic Mandalorian people had been systematically murdered by the Sith.
    • Each piece of Beskar'gam still retained the identifying markers placed there by the previous wearers, creating a tapestry of broken lineages worn as an affront to the Mandalorians who survived the Decimation.
    • At the hem of the cloak were several long blades, each one nearly a foot in length, edged in sharpened Beskar. This gave each blade incredible cutting power, capable of piercing most common materials as well as damaging the Beskar'gam of Mandalorians.
    • Carnifex could utilize these blades by flourishing his cloak, manipulating each blade through the Force like a whirlwind of daggers.
  • Arms
    • Sith Runes - Magical insignia that protect against Light Side-based abilities, most notably Force Light.
    • Rakatan Mindspear Focus Array - A dormant Mindspear matrix can be activated to project a razor-sharp mental assault—a focused burst of psychic energy that pierces a target's mind, causing disorientation, pain, or loss of higher cognitive functions. By adjusting the matrix's functions, it can also be used to siphon the memories from a target individual and stored in a specialized soulstone.
    • Sith Amulets - Artifacts that channel and empower the Dark Side of the Force.
      • Healing Amulet - An amulet that stimulates the body's natural healing process, facilitating Force Healing in the midst of combat.
      • Shield Talisman - An amulet that protects the body from all forms of energy-based attacks, including the Force.
      • Talisman of Chains - An amulet that allows the user to permanently bind and subjugate another being to their will, allowing them to track their movement, communicate with them at vast distances, and compel their thoughts and actions.
      • Talisman of Concentration - An amulet that amplifies the wearer's ability to manipulate the Force, enabling them to wield vast quantities of Dark Side energy.
    • Nightsister Magical Enchantments
      • Touch of the Kiin'Dray - A Nightsister enchantment that imbues the wearer with the ability to apply a binding force to their hands to hold an individual or weapon in an unbreakable grip.
  • Legs
    • Sith Runes - Magical insignia that protect against Light Side-based abilities, most notably Force Light.
    • Nightsister Magical Enchantments
      • Speed of the Toocha - A Nightsister enchantment that imbues the wearer with short bursts of blindingly fast speeds, allowing them to make energized leaps to cover remarkable distances.
      • Touch of the Kiin'Dray - A Nightsister enchantment that imbues the wearer with the ability to apply a binding force to their feet to scale vertical surfaces or keep their balance.
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  • Sith-Alchemical Resistance - Forged of various metals steeped in Sith alchemy, the armor boasts exceptional resistance to lightsabers, kinetic force, and most elemental damage.
  • Resistance to Adversarial Force Powers - The menagerie of runic inscriptions and arcane wards defend the wearer against a wide variety of Force-based abilities targeting them.
  • Force Light Nullification - Embedded runes siphon and transmute Light Side energy, rendering powers such as Force Light inert or diffused upon contact with the armor.
  • Resistant Shadow Textiles - The Shikkari Shadow-Silk cape and Shikkari Death-Weave robes provide varying mystical obfuscation from natural and technological surveillance and significant insulation from blaster fire and physical weaponry.
  • Mystical Circuitry Network - A crystalline circuit network of Sith runes and ancient Rakatan logic matrices amplifies the wearer's intent, allowing reactive Force-powered effects, rerouting enchantments, and combat enhancements based on emotional states.
  • Dark Side Reconstitution Runes - When damaged, the armor gradually repairs itself over time by drawing upon ambient dark side energy or the death and suffering nearby—especially potent in warzones, tombs, or Sith nexuses.
  • Stored Hatred Capacitor - Runes and crystals embedded in the armor store dark side energy from combat, releasing it in an explosive burst or empowered strike when thresholds are reached.
  • Rakatan Soul-Binding - The armor can imprison the consciousness of a sentient target within an embedded crystal, rendering them catatonic and allowing their essence to be interrogated, drained, or ritualistically exploited.
  • Mindspear Disruption - A focused burst of artificial mental energy can overwhelm a target's mind, disrupting Force use, coordination, or perception to create critical openings in combat.
  • Weaponized Armor Plating - The embedded voidshards grant the Taralraiskaz armor passive cutting capability, allowing melee strikes or wrestling moves to leave jagged wounds and enabling the armor itself to slice or shred when close-quarters force is applied.
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  • Extreme Weight and Encumbrance - A heavily reinforced and overlayered construct, the armor is physically burdensome to non-augmented or non-Force-sensitive beings, demanding great strength or alchemical enhancement to move efficiently.
  • Technological Scarcity - Lacks integrated electronic systems or conventional shielding, making it highly susceptible to sonic, radiation, tensor, or technopathic attacks. No digital HUD or advanced sensory suite is present.
  • Emotionally Reactive Circuitry - The armor's mystical circuits are semi-sentient and psycho-reactive—overwhelming emotions, especially fear or confusion, can cause misfires, backlash, or unintended activation in combat.
  • Resonant Arcane Signature - The armor's integrated runic-circuit matrix and crystallized dark side reservoirs emit a constant magneto-mystical field—subtle to most, but painfully obvious to Force sensitives, droids with advanced sensors, or beings attuned to sorcery or alchemical anomalies.
  • Dark Side Reliant - The armor's most advanced features—the reconstitution, circuit enhancement, and spell-routing—depend on proximity to the Dark Side. In Light-aligned or neutral zones, these functions are hampered depending on the strength of the opposing energy.
  • Arcane Vulnerabilities - While formidable against conventional Force powers, the armor is susceptible to powerful neutralizing magicks, sorcerous disruption (e.g., Force Break, spellsevering talismans), or high-tier ritual countermeasures.
  • Slow Regeneration - Though self-repairing, the restoration process is slow—minutes to hours—and cannot match battlefield damage in real-time. Severely damaged systems must still be ritually restored between battles.
  • Mind Prison Mental Burden - Maintaining a trapped mind causes mounting psychic strain and emotional bleed-through, with powerful souls risking mental backlash, spiritual corruption, or attempted possession.
  • Mindspear Neural Feedback - Each use risks painful feedback and mental fatigue, and may be resisted or redirected by enemies with strong mental defenses or Force-based countermeasures.
  • Fragile Shard Integrity - Though potent, obsidian remains brittle: powerful kinetic impacts or concentrated lightsaber blows can cause voidshards to fracture, reducing their cutting potency and requiring arcane re-forging to restore maximal effect.
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Embroiled in the scalding flame of the Dark Side, the Dark Lord of the Sith toiled unceasingly at the Sith Forge he had erected on the blasted world of Remnicore. Having imported a vast quantity of Dark Side modified metal and ore, the Dark Lord Carnifex meticulously fashioned each piece of armor to his exact specification. Once a piece of the armor was fashioned from the blasphemous metal, it was treated to a chemical bath and further imbued with the power of Kazqyâtyit (Sith Alchemy) to be immune to degradation and become physically indestructible.

Upon the application of Sith Alchemy, the Dark Lord would inscribe icons written in the ancient runic language of the Sith. These wards would provide exceptional protection against the powers of the Light Side of the Force, particularly Force Light. In recent decades, the various Jedi Orders aligned against the Sith had invested much research and training into expanding their control over Force Light and had utilized the power against the Sith with dire consequences for the warriors of the Dark Side. Having recognized this, the Dark Lord spent considerable resources into uncovering new methods of counteracting the Jedi's advantage over the dark.

The solution was a series of interconnected runes inscribed upon Dark Side armor that could transmute the harmful powers of Force Light into harmless neutral energy, shunting the energy out and away from the wearer's body to impotently dissipate.

Afterward, the Dark Lord socketed Sith Amulets into each gauntlet that would grant him power over a variety of spells imbued into each talisman. He enclosed Prosperian Soulstones into the front and back chassis of the chestplate and inlaid shards of Telecrystalline into the fan-like crown attached to the nape of the neck guard. Both of these artifacts were provided to the Dark Lord in explicit secrecy by the Primyn Group and Adrian Vandiir. The final enchantments were imbued by the Nightsister mistress Pom, granting his sabatons incredible bursts of speed and allowing both them and his gauntlets to adhere to any surface or grasp any item with an unbreakable grip.

Furthermore, He bound every runic inscription and spellnode with a crystalline latticework of Dark Side energy running throughout the armor's metal plating. The whole system, running like nerves throughout the chestplate, gauntlets, and sabatons, could be controlled by Darth Carnifex's will alone. Not just thought, but instinct, could effortlessly summon forth powerful abilities and enhance them with the Dark Side. Carnifex could also, through intense focus or ritual, reroute magical circuits to "reprogram" what the runes could do.

By studying the secrets of the ancient Rakatan Infinite Empire, and meticulously plundering their ruins and treasure hoards, Carnifex became an expert in their lost technology. He incorporated whatever He found useful into His armor, such as a deconstructed Rakatan Mind Prison into the crown and Rakatan Mindspear focus arrays into each gauntlet. By melding ancient Sith Alchemy and Magic with ancient Rakatan technology, Darth Carnifex had achieved what very few had in this modern era; embodying the legacy of two ancient precursor civilizations.

Soft fabric elements, such as a magnetically tethered cape and a sleeveless greatcoat, were attached to the armor pieces and were manufactured from specially woven Shikkari Shadow-Silk and Death-Weave respectively. The weave, as well as the silk itself, was naturally energy resistant and could dissipate blaster bolts. More than that, was their ability to obfuscate the wearer's presence from others, both visually, technological, and through the Force.

Following the Decimation of the Mandalorian People, Carnifex had his servants collect the fallen Beskar'gam of the dead and bring him a piece from each scavenged set. He then took those pieces and wove them onto the cloak of his armor, creating a scintillating scale tapestry made from the broken armor of the dead. He then created a curtain of blades at the hem of the cloak, each blade edged with Beskar to give it nigh unparalleled cutting power.


 
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  • Classification: Sith Lightsaber
  • Size: Very Large
  • Weight: Very Heavy
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  • Zêrkaris Outer Frame - The outer chassis of the lightsaber is forged from Zêrkaris, a Sith-alchemized alloy that resists lightsaber strikes, blaster fire, and kinetic force. Its jagged, blackened emitter shroud doubles as a melee weapon, capable of tearing through flesh and armor during close quarters combat. The metal radiates an aura of dread, unnerving Force sensitives and strengthening the wielder's affinity with the Dark Side.
  • Blood-Forged Aurodium Inlays - The hilt is inlaid with streaks of Blood-Forged Aurodium, alchemically infused with sacrificial blood and Sith incantations. This material enhances the user's aggression and strength when enraged, feeding off pain and battle-lust. As blood is spilled in combat, the lightsaber becomes more energized, amplifying its destructive potential.
  • Obsidian Voidshards Core - Embedded within the inner workings of the hilt, Obsidian Voidshards shroud the lightsaber in Force-negating silence. When deactivated, the weapon becomes very difficult to detect through the Force, offering a strategic edge against Jedi and other Force sensitives. However, this same feature slightly dampens the user's connection to the blade unless actively fueled by powerful Dark Side focus.
  • Sith Rune-Inscribed Blackstone Accents - Sith runes carved into Blackstone along the hilt act as arcane conduits for ritual energy and Force augmentation. These inscriptions not only enhance the saber's resistance and longevity but also allow it to serve as a focus for Sith sorcery. In battle or ritual, the blade amplifies powers like Force Fear, Drain, and Sith spells with terrifying efficacy.
  • Jagged Split Emitter Claws - The emitter claws are carved from Sith Rune-Inscribed Blackstone, hewn directly from the remnants of a forgotten Sith shrine desecrated in ancient war. These claws are etched with enduring Sith runes that seethe with latent sorcery, allowing them to trap enemy lightsabers, tear through armor, or maim in close quarters. Each strike with them channels the malice of the shrine's long-dead priests, imbuing the weapon with a spiritual violence that lingers even after the wound is dealt.
  • Qapqorit Crystal Blade - The heart of the saber is a Qapqorit crystal, which produces a molten-red blade that appears thick and unstable, pulsing with raw energy. Its chaotic plasma composition interferes with shields, technology, and other lightsabers, often causing lockups or surges during contact. The visual intensity of the blade also intimidates and unsettles enemies, reinforcing the weapon's psychological dominance.
  • VT Disruptor Lens - The VT Disruptor Lens warps the saber's energy output, giving the blade a serrated edge and chaotic cutting pattern. Upon contact, it delivers a disruptive jolt that bypasses some forms of shielding and causes extreme nerve trauma. This makes injuries sustained from the blade difficult to heal and often psychologically scarring.
  • Bifurcating Cyclical-Ignition Pulse - This lightsaber is equipped with a bifurcating cyclical-ignition pulse, allowing the blade to function underwater without destabilizing. The ignition pulse regulates and splits the plasma stream through a modified magnetic containment field, maintaining blade integrity even when submerged. This feature ensures the saber remains a deadly and reliable weapon in aquatic environments, making it ideal for operations on oceanic worlds or during surprise amphibious assaults.
  • Dark Side Resonance Core - At its center, the lightsaber pulses with a core of Dark Side resonance, feeding on hatred, pain, and conflict. This core strengthens the wielder's connection to abilities like Force Rage, Fear, and Drain, acting as a living extension of their will. Light-sided users who attempt to wield it are overwhelmed by its malicious presence and find the blade nearly unusable.
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  • Indestructible Arsenal - The frame's incredible resilience makes it nearly impervious to physical and energy-based damage, allowing the wielder to use the hilt as a weapon in its own right.
  • Blood-Fueled Ferocity - The saber grows stronger and more vicious the longer it is used in combat, turning each drop of blood spilled into fuel for greater power.
  • Force Cloak - When deactivated, the lightsaber becomes difficult to detect through the Force, ideal for stealth operations or ambushes.
  • Ritual Conduit - These runes bolster Sith sorcery and dark Force powers, making the saber a formidable focus for rituals and destructive spells.
  • Blade Snare - The emitter claws can trap or tear through enemy blades and armor, delivering both physical and spiritual trauma through their shrine-born curse.
  • Chaos Incarnate - Its molten, unstable plasma can overwhelm shields, scramble enemy technology, and unnerve even seasoned combatants with its raw intensity.
  • Neural Shatter - Each strike delivers a jarring shock that can bypass defenses and causes lingering neurological trauma, even through partial armor.
  • Aquatic Superiority - Allows the lightsaber to operate flawlessly underwater, providing tactical superiority in aquatic or high-moisture environments.
  • Will Made Weapon - It amplifies the wielder's Dark Side abilities in combat, acting as a sentient extension of their rage, hatred, and will to dominate.
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  • Heaviness of Power - The dense, alchemized metal adds considerable weight to the saber, slightly reducing agility and increasing fatigue during prolonged combat.
  • Slave to Rage - Its power depends on the user's emotional volatility; in calm or controlled states, its enhancements are significantly diminished.
  • Dimming the Flame - The Force-dampening effect can slightly disrupt the user's reflexes and Force-channeling unless continuously overwhelmed with strong Dark Side intent.
  • Arcane Vulnerability - If damaged or disrupted, the corrupted inscriptions can backlash or destabilize the saber's energy field temporarily.
  • Clumsy Precision - The irregular claw design increases the saber's ignition time and can be cumbersome in confined or precision-based combat.
  • Unstable Core - The chaotic energy sometimes causes minor fluctuations in blade stability, requiring a skilled user to avoid self-injury or unintentional discharge.
  • Overload Risk - The unpredictable energy flow requires regular re-calibration, and a malfunctioning lens can emit distorted or misaligned blades.
  • Complex Mechanics - The modified ignition system is more complex than standard variants, making it more vulnerable to overload if critically damaged.
  • Rejection of the Light - Light-sided Force users cannot wield it without extreme resistance or backlash, making the weapon highly exclusive and potentially unstable in mixed-alignment environments.
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Following the Battle in the Wellspring, the newly revitalized Darth Carnifex returned to the galaxy with a new perspective on existence and the Force. His sword had been broken, and all but one of His lightsabers had returned with Him to realspace. Woljirtyûk had been destroyed during the fight, its crystal shattered and its energies dissipated. Only Kotsnwûl survived, albeit broken, and it was now left to the Dark Lord to repair His principle weapon.

Taking the pieces of Kotsnwûl with Him, the Dark Lord spent the next decade traveling across the galaxy. On His journey, He sought out convergences of powerful Force energies. He passed through ancient Sith tombs and decrepit Jedi temples alike, bouncing from one corner of the galaxy to the next, from the Deep Core to the depths of the Unknown Regions. During His travels, He collected mementos from each location, gathering them in His ship before moving onto the next; allowing the Dark Side of the Force to guide His path.

His long journey finally terminated on the world of Tash-Taral on the fringes of Wild Space. Touching down, the Dark Lord traveled across deserts of loose crystalline silt and seas of brine before finally coming to a deep valley. Within, carved into the walls of the canyon were rows of ancient Sith tombs, ground down by the sandstorms which blew through and scoured the canyon walls.

Killing the tomb's tuk'ata guardians, Carnifex passed into the burial mount. Within, He found an ancient Sith shrine made of black stone. Breaking the shrine, Carnifex took it's remains with Him to the hidden world of Remnicore. In the forges of His citadel, He set Himself to work rebuilding His lightsaber. Pouring all of His hate and malice into the metal as He forged, the Dark Lord created a weapon stronger and more attuned to the Dark Side than anything He'd wielded before.

The pieces of the shrine He'd plundered were fashioned into emitter claws, between which the crackling energy beam of His blade would pass. They were structurally reinforced to be weapons in their own right, punching through armor and flesh with equal ease. Sith runes were inscribed across the whole of the weapon, elevating it from a simple weapon to an object of ritual and power.

Returning to notoriety in the galaxy with Kotsnwûl at His side, the Dark Lord began to prepare for the next phase of His ambitions.


 
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  • Intent: Update Carnifex's battle helmet
  • Image Source:
    • ChatGPT - Generated by Me
    • Headers - Teresa
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source:
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  • Classification: Dark Side Augmented Battle Helmet
  • Weight: Extremely Heavy
  • Resistances:
    • Energy: Extreme
    • Kinetic: Extreme
    • Lightsabers: Extreme
    • Force Based Attacks: Extreme
    • Force Light: Extreme
    • Sonic: Very Low
    • Electromagnetic: Very High
    • Elemental: Very High
    • Radiation: Very Low
    • Corrosives: Very High
    • Tensor: Very Low
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  • Zîrkaris Crystalline Shell - The entire helmet is forged from solid Zîrkaris, a rare Sith-alchemized crystal-metal that harmonizes with the Force and stores psychic impressions. This material allows the helmet to resonate with lingering thoughts, emotions, and memories; making it not only physically durable but spiritually alive. The helm reflects its wearer's aura, grows more attuned over time, and passively absorbs the metaphysical weight of each soul encountered.
  • Blood-Forged Aurodium Inlay - Ornamental filigree and ritual channels throughout the helm are made from Blood-Forged Aurodium, a semi-sentient gold alloy forged through Sith blood rites. It responds to Carnifex's genetic signature and acts as a reservoir for incantations, curses, and binding spells; awakening when fed blood or hate.
  • Obsidian Voidshard Nodes - Obsidian Voidshards are embedded into the crown and interior brow, creating zones of Force-negation that devour light, emotion, and awareness. These shards deaden psychic fields around Carnifex, weakening enemy Force-users and disrupting mental clarity in his presence.
  • Emotion-Harvesting Alchemical Matrix - Zîrkaris amplifies this matrix, drawing upon battlefield despair, rage, and terror to feed into dark-side reservoirs housed within the helmet. This energy can be discharged in bursts of raw power, woven into alchemical attacks, or stored for ritual use.
  • Precognitive Sight Enhancer - The helmet sharpens precognitive sensitivity, using stored impressions within Zîrkaris to extrapolate future paths and outcomes. While clear in moments of violence, its accuracy degrades the further into time Carnifex attempts to see, often presenting layered or conflicting visions.
  • Runic Force Wards and Sigils - Sith runes inscribed throughout the Zîrkaris surface, combined with Blood-Forged Aurodium tracery, form a metaphysical lattice that guards against Force Light, exorcism, mind-affecting powers, and spiritual intrusion. These wards glow dimly when under strain, and can lash out with backlash if directly assaulted.
  • Sensory Deprivation Shell - The Visage blocks all natural senses, including sight, hearing, smell, and touch, inducing a profound void-state in the wearer. Carnifex must rely entirely on the Force to perceive reality, entering a deep meditative trance known as the Crucible of Silence, becoming a vessel of pure Will unanchored from flesh.
  • Blackstone Lattice Substructure - Zîrkaris is interwoven with a lattice of Blackstone filaments that suppress Carnifex's Force signature and shield his presence from sensing or detection. This combination of soul-resonance and void insulation makes the helmet simultaneously radiant to dark-siders and invisible to light.
  • Neural Overload Regulators - Alchemized focus nodes and organic heat-sinks are installed within the helm's interior, absorbing the strain of catastrophic Force usage. These regulators ensure Carnifex remains lucid even when channeling powers that would rupture a lesser Sith's mind.
  • Living Hemosteel Interface - The inner structure of the helmet is bonded with ritually altered blood-mixed steel that binds to Carnifex's skin when worn. This makes removal an ordeal without proper ritual, and ensures the helmet behaves more like a symbiotic parasite than an inert object.
  • Combat Spinal Relay Link - The base of the helm connects directly to the warplate's spinal armor, transferring Force-derived spatial awareness, emotional impressions, and danger signals in real time. This allows Carnifex to react instantly to attacks without needing to "see" them conventionally.
  • Ghoul-Speak Harmonic Circuitry - Etched in Ghoul-Speak glyphs, the helm functions as a conduit for encrypted psychic commands, delivered through subvocal harmonics, thought pulses, or gestural modulation. These messages can be received only by those implanted or indoctrinated into the Kainate's forbidden tongue.
  • Psychospiritual Feedback Loop - Zîrkaris naturally absorbs psychic residue, especially death echoes, sacrificial pain, and ancestral trauma, through its crystalline lattice. The helmet stores these impressions and gradually feeds them back into Carnifex's Force aura, making his presence heavier, more ancient, and increasingly oppressive the longer he remains in battle.
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  • Force-Conductive Zîrkaris Shell - The helmet's body is forged from Zîrkaris, enabling it to absorb and resonate with Force energies, psychic impressions, and the emotional residue of battle.
  • Soul-Attuned Psychometry - Through its crystal lattice, the helmet allows Carnifex to experience echoes of death, trauma, and memory, granting him insight into events, places, and minds long faded.
  • Voidshard Psychic Suppression - Obsidian Voidshards embedded within the helm radiate a nullifying field that weakens enemy Force-users nearby, eroding their will and severing subtle psychic threads.
  • Sensory Deprivation Trance - By sealing off all natural senses, the helmet forces Carnifex into a heightened Force state where instinct and will become the only guides, removing distractions and mortal hesitation.
  • Blood-Bound Ritual Enhancements - The Blood-Forged Aurodium channels ancient Sith rites, enabling the wearer to store, cast, or amplify alchemical spells and curses drawn from his lineage and sacrifice.
  • Immunity to Force Detection - Thanks to its Blackstone substructure, the helmet renders Carnifex metaphysically invisible, blocking most Force-based sensing, tracking, or precognitive targeting.
  • Resilience to Physical and Energy Assault - While crystalline in nature, Zîrkaris is reinforced through alchemical transmutation, granting it formidable resistance to lightsabers, blasters, and kinetic force.
  • Resistance to Force Light - The synergistic protection of Sith runes, Blood-Forged Aurodium, and Zîrkaris crystal plating grants the Visage a potent resistance to Force Light and purification rituals. Only rare consecrated relics or divine interventions can breach its layered metaphysical defenses.
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  • Heavy and Burdensome - Zîrkaris and Blackstone are dense, and the helmet's mass can strain even enhanced physiology during extended engagements without Force augmentation.
  • Total Sensory Isolation - The complete loss of sight, hearing, and touch requires constant Force immersion; a sudden disconnection from the Force can leave the wearer blind, deaf, and vulnerable.
  • Emotionally Corrosive - By channeling ambient agony and rage, the helmet risks overwhelming its wearer with psychic residue, especially in areas saturated with suffering, leading to visions, madness, or ego fracture.
  • Spell Storage is Finite - The Blood-Forged Aurodium can only hold a limited number of alchemical or ritual energies; excessive use requires recharging through sacrifice or ceremony.
  • Compulsion of the Mask - The Visage may develop semi-sentient impulses over time, especially when saturated with psychic death, leading to whispering compulsions or intrusive visions that test the wearer's will.
  • Requires Full Integration with Warplate - Several systems (combat relay, hemosteel interface, spinal link) only function properly when integrated with Carnifex's full armor. Without the warplate, the helmet loses tactical synergy and combat prediction capabilities.
  • Vulnerability to Void Saturation - In places utterly devoid of emotional or psychic energy, such as sterile environments, vacuum-voids, or alchemically "cleansed" zones, the helmet's resonance systems weaken significantly, leaving its emotion-fueled and psychometric features inert.
  • Susceptibility to Light-Side Empathy and Serenity - While resistant to Force Light and holy attack, the helmet's emotional saturation leaves it paradoxically vulnerable to acts of pure empathy, serenity, or passive communion. In rare cases, pacifying Force presences may cause temporary feedback, disorientation, or even psychic recoil as the mask violently rejects incompatible emotional states.
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Many years ago, the Core of the Galaxy was set aflame.

The One Sith arose from the Deep Core, spreading out across the heart of the Republic like a virus. Leading them was an enigmatic lord, Darth Sortis, who was only known by his followers as the Dark Lord. This Dark Lord was endowed with the gift of prophecy, his divination of the future shaping the One Sith's assault against the unbalanced Republic and their Jedi. In one foul swoop, the One Sith drove the Republic from Coruscant; the glimmering jewel of the galaxy.

Sequestered in his new center of power on Coruscant, the Dark Lord of the One Sith went about gathering onto him all manner of oracles, Sith artifacts, and ancient relics from precursor empires to a storehouse located deep below Coruscant's underbelly. The Dark Lord sought an end to the Eternal War between the Sith and the Jedi, and he believed that by seizing control of the flow of time was how victory for the Sith was to be achieved.

He delved too greedily into the Cosmic Force, and the Dark Lord's mind shattered.

What emerged from the depths of Coruscant was not the calculating tactician the One Sith had rallied under, but a broken and paranoid madman that killed just as many allies as he did enemies. Under his rule, the One Sith would endure certain destruction. A conspiracy was formed, plotted by the Dark Lord's closest allies and advisors, that would seen him toppled from the throne and destroyed. Darth Ophidia Darth Ophidia and Darth Vornskr ventured deep below Coruscant, and unsealed the Dark Lord's sanctum.

The battle that ensued broke the sanctum's gate and unroofed its halls, but in the end the Dark Lord was slain. He was cut down as he attempted to shift his spirit into another body, the combined might of Ophidia and Vornskr utterly annihilating his spirit in its entirety. With the Darth Sortis thus destroyed, Ophidia and Vornskr ransacked his sanctum and took for themselves great objects of power. Vornskr in particular took many items for himself, stealing away Sortis' cloning technology, and forcing his oracles to bend the knee before him. Greatest of all, however, was the helmet that once adorned Darth Sortis' brow, and thus Vornskr took that for himself.

With Sortis destroyed, the One Sith was reorganized, but it too would fall. Vornskr cast aside his old name, rechristening himself as Darth Carnifex. He continued many of Sortis' experiments, and he likewise became fascinated with unraveling the mysteries of the future. Henceforth, Darth Carnifex would wear the Visage of Darth Sortis, carrying on the legacy of a madman whose name was forever lost to history.

Decades later, Darth Carnifex improved upon the helmet's design by incorporation new alchemical components, restructuring the interior with a latticework of crystalline nodes and glyph circuitry. He bathed it in an alchemical bath, strengthening both the material and it's connection to the Dark Side. He further integrated the helmet with his armor, allowing for seamless connectivity when both are worn simultaneously.


 
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  • Classification: Sith Greatsword
  • Size: Extremely Large
  • Weight: Extremely Heavy
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  • Zîrkaris Core Structure - At the heart of Tosochkashai lies a semi-sentient Zîrkaris alloy that refuses entropy. This material enhances Force resonance, grants structural indestructibility, and allows the blade to anchor itself in psychic space. It serves as a spiritual spinal cord for the soul-trapping energies that flow throughout the blade.
  • Blood-Forged Aurodium Filigree - Veins of ritual-tempered Aurodium run through the hilt and blade, enhancing its ability to bind, torment, and consume souls. These strands glow faintly during combat, pulsing in rhythm with the pain of nearby enemies or dying victims. They strengthen the bond between blade and wielder, reinforcing dominance through sacrifice.
  • Obsidian Voidshard Inlays - These pitch-black shards, embedded along the jagged fracture and crossguard, nullify Light Side intrusion and sever psychic threads. They enhance the Black Eclipse Severance effect, disrupting spiritual cohesion and resisting astral projection, mind links, or Force healing. The shards hunger silently alongside the blade.
  • Kazqyâtyit-Treated Sarrassian Iron Shell - The outer chassis of the blade is made from a fortified, alchemically-sealed form of Sarrassian Iron, reinforced with Kazqyâtyit. It renders the sword lightsaber-resistant, thermally stable, and able to resist Force-based disintegration. The material gives the blade its unnatural weight and soul-pressure field.
  • Tal'Beskar Edges, Laced with Devaronian Blood-Poison - The edges, forged from impossibly hard Tal'Beskar, retain a supernaturally keen sharpness. They are coated with Devaronian Blood-Poison, potentially inflicting burning agony on contact and delirium upon wounding. Even glancing cuts echo with suffering in the Force.
  • Jagged Fracture Edge - Shattered in the Wellspring of the Force, the broken blade tip now ends in cruel, uneven fangs. These serrated edges can tear through armor and potentially cause wounds that resist healing, especially through the Force. They resonate with unspent rage and emit low, ghostly moans during combat.
  • The Phantasmal Fang - At moments of heightened wrath or soul saturation, the jagged broken tip of Tosochkashai becomes momentarily completed by a glowing red phantasmal extension, a blade of raw metaphysical energy. This Force-forged projection flickers into being like a ghost-flame, allowing for precision thrusts or reach extension. The spectral edge carries no weight but delivers immense cutting power, potentially bypassing armor and even striking incorporeal entities.
  • Leviathan Blister Trap - Tosochkashai devours the souls of those it slays, trapping them in a torturous internal plane. These trapped spirits empower the blade and offer fragments of knowledge or foresight to Carnifex. Each soul increases the blade's spiritual pressure and incites its growing sentience.
  • Sonic Discharge Cell - Every strike unleashes ultrasonic waves that can rupture flesh, rattle bones, and distort internal organs. This sonic force has the potential to bypass a good number of armor types and can potentially destabilize structures at close range. It is especially devastating when combined with Force-augmented blows.
  • Lightning Capacitor Core - Internal coils of black electrum absorb Force lightning and store it for later use. This energy can be redirected through strikes, turned into area-of-effect arcs, or expelled in a directed burst to overload electronics or disrupt Force abilities. The energy crackles visibly along the blade.
  • Soul-Bonded Signature - Bound exclusively to Darth Carnifex's essence, the blade responds only to his command. He can summon or dismiss it at will, perceive through its point of contact, and feel its pain as his own. Any unauthorized wielder suffers psychic backlash or possession by the blade's will.
  • Eternal Hunger - The blade exerts an oppressive spiritual field, radiating dread and despair within a wide radius. Force-sensitives and the spiritually inclined are prone to experiencing vertigo, hallucinations, or panic. The aura strengthens with each soul consumed.
  • Black Eclipse Severance - Strikes against Force-sensitives can eclipse their connection to the Force, temporarily cutting off access or severely disrupting it. Victims describe the effect as being plunged into an internal void, as if their power were swallowed by a black sun. The effect lasts longer if the strike is charged with lightning or performed at the blade's peak resonance.
  • Rupturing Feedback - The blade stores kinetic and plasmatic energy from parries and impacts. This charge can be unleashed in the next attack, rupturing shields, stunning Force constructs, or breaking through alchemized barriers. The effect grows exponentially with repeated use.
  • Parasomatic Memory Drain - Any wound inflicted allows the blade to siphon surface thoughts, memories, and emotional impressions. Carnifex can access these sensations instinctively, often using them to mock or unnerve his foe mid-duel. Particularly traumatic memories may empower the blade further.
  • Howl of the Damned - When swung with sufficient rage, the sword emits a banshee wail composed of the trapped souls' agony. This unholy shriek can disorient foes, can cause physical nausea, and can even temporarily destabilize Force concentration. The scream is inaudible to droids and most non-sentients.
  • Cataclysm Edge - When charged with lightning and rage, Tosochkashai has the potential to breach physical or energetic barriers. Alchemized gates, ray shields, and even Force-created walls may fall to a single catastrophic strike. The blade's broken tip serves as a wedge, concentrating destructive pressure.
  • Dirge of the Shattered God - During prolonged slaughter, the blade sings in a subharmonic frequency aligned with Sith thaumaturgy. This dirge emboldens nearby Sith and dark side users, sharpening their aggression and enhancing Force recovery.
  • Gravity Anchor Nodes - Micro-gravitic emitters in the hilt allow the sword to become immovable when planted. Carnifex can use this to brace against charges, pivot his entire body around the embedded blade, or stabilize it for ritual acts. The nodes activate only at his command.
  • Necroplasmic Buildup Surge - As the sword consumes spirits, it accrues necrotic energy that can be unleashed in a violent explosion of shadowflame. This surge damages corporeal foes and disrupts Force ghosts, reanimated dead, or spirits possessing others. It leaves an area metaphysically "scorched."
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  • Age: 20
  • Force Sensitivity: Force User
  • Species: Leviathan
  • Appearance: Xorvyrnog was a monstrous draconic leviathan, spanning nearly a hundred meters from the end of his snout to the tip of his tail. Unlike contemporary leviathans, Xorvyrnog more greatly resembled a giant lizard or wingless dragon. He was also a quadruped, walking on all four of his limbs rather than just the hind two. His hide was tough and practically impervious to anything short of a capital ship's turbolasers, not even a lightsaber could cut through or pierce his armored scales. His dorsal scales were darker in color and more visibly armored, with spiky protuberances jutting out all along his back, limbs, and tail. His ventral scales were lighter in color, being a grayish purple, and were segmented like laminar armor.

    His toothy maw was filled with rows of razor-sharp teeth, while his tongue was long and forked. Much like a lizard or a snake, Xorvyrnog's forked tongue was lined with olfactory sensors along the tips that were extremely sensitive to scent particles in the air. Xorvyrnog's senses were so fined tuned that they could differentiate over a dozen different smells at any given time, and could trace where they had originated from. His eyesight was no less impressive, capable of seeing in both light and dark environments, and perceiving objects at great distances with immense clarity.

    What was most frightening about Xorvyrnog was his intelligence. Unlike his mundane brethren, Xorvyrnog was entirely sentient and capable of independent thought, speech, and problem solving. His intellect was that he could hold prolonged conversations, although his knowledge of topics was certainly limited by his lack of exposure. However, he was imbued with the ability to consume the knowledge of those he devoured through the blisters that would protrude from beneath his scales when he fed on life essence. The more he consumed, the more knowledgeable and cunning he would become.

    Taking the research uncovered by Taeli Raaf, Xorvyrnog also possessed the power to devour the Force as exerted by Force Sensitives. Whenever an individual used the Force to perform feats or materialize energy like lightning or fire, Xorvyrnog could siphon that Force energy into his mouth. As he did this, the spaces between his ventral scales would glow in accordance to what kind of energy he was devouring. Typically, this manifested in two colors; gold for the powers of the Light Side, and purple for the powers of the Dark Side.

    However, Xorvyrnog could not endlessly consume Force energy, it would become highly dangerous and potentially lethal to do so. Rather, he would convert that energy into fire that he would then spew forth from his mouth. This fire would likewise assume the same color that was glowing from between his scales; golden fire or bright purple fire for the Light and Dark respectively. Xorvyrnog also had a rudimentary understanding of the Force and how to manipulate it as well, particularly in hypnosis and the weaving of hexes.
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  • Name: Xorvyrnog
  • Loyalties: Darth Carnifex
  • Notable Possessions: None
  • Personality: Xorvyrnog is a creation of monstrous intellect and ruinous majesty, an artificial leviathan birthed not by nature, but by the deliberate will of Darth Carnifex—Sith Emperor, alchemist, and dark god-king. Conceived in a crucible of sorcery, Sith alchemy, and genetic mastery, Xorvyrnog is more than a beast; he is a son forged from nightmare and calculation. His immense form, nearly a hundred meters long, masks a mind of profound clarity and intelligence. He is bound to Carnifex by something deeper than obedience—by a sculpted loyalty encoded into his soul, a devotion that is both reverent and inescapable.

    To most, he is a predator without peer: a sovereign of destruction and a devourer of the Force itself. But to Carnifex, he is an extension of will—a living weapon tempered in the crucible of empire. Xorvyrnog serves without hesitation, but not without thought. His mind is sharp and deliberate, capable of independent reasoning, reflection, and strategic insight. He is an executor of the Dark Lord's will, yet not mindless. He speaks rarely, but when he does, it is with the heavy, thunderous certainty of one who has inherited absolute purpose. Strength, domination, and control are not just ideals to him—they are the language of his existence.

    Though a creature engineered for obedience, Xorvyrnog possesses an unsettling depth of thought. His intellect, sharpened by the absorption of knowledge from those he consumes, has evolved into something approaching philosophical. He does not kill needlessly; instead, he studies, stalks, and waits. Knowledge is sustenance—every mind he devours, every Force-sensitive drained of essence, becomes another thread in his growing tapestry of understanding. He hungers not only for flesh, but for insight. Through this slow accumulation, he refines himself—not out of vanity, but to be a better tool, a more perfect son, a more enduring monument to his creator's legacy.

    Still, in the quiet spaces between orders, a flicker of existential thought stirs within him. Xorvyrnog is aware of his nature, aware that he was made and not born. This awareness has not bred rebellion—it would be heresy to consider defiance—but it has made him reflective. He ponders the nature of will, of freedom, of self. If every part of him was sculpted by another, is there any piece of him that is truly his own? These are not questions he would ever voice, but they linger deep in his mind like ancient embers refusing to die.

    Despite this inner complexity, Xorvyrnog is terrifyingly effective. In battle, he is deliberate and unrelenting, consuming Force powers and hurling them back as divine fire—golden for the Light, purple for the Dark. He is not reckless, for he knows excess can bring instability. Every act of violence is calculated, every movement purposeful. He judges opponents not just by strength, but by ideology, and shows a particular contempt for those who wield the Force without understanding its weight.

    To those who meet him, he is apocalypse incarnate. To Carnifex, he is a crowning achievement—obedient, ever-evolving, and incomparably deadly. But within the deep, armored mind of the leviathan, there exists something even more dangerous than fire or fangs: a sentience that thinks, remembers, and wonders. A being that was made to serve… but might, one day, ask why.
  • Training: The training Darth Carnifex bestowed upon Xorvyrnog was unlike any given to a Sith apprentice or a war beast—it was a fusion of brutal conditioning, metaphysical indoctrination, and alchemical refinement. As both creator and master, Carnifex shaped Xorvyrnog's mind and instincts from the moment of his unnatural birth. Where others saw a monstrous creature, Carnifex saw potential: a vessel of terror, intelligence, and Force sensitivity that could be cultivated into something far greater than a mere pet or a weapon. The training was total, invasive, and relentless—designed to mold Xorvyrnog into a living extension of Carnifex's own dark will.

    Physically, Xorvyrnog was trained in endurance, discipline, and obedience through ritualized pain and trial. Carnifex would expose his creation to overwhelming environmental extremes—searing volcanic pits, glacial tundras, void-like atmospheric pressures—forcing Xorvyrnog to adapt or die. Feeding was strictly regulated, and violence was earned through performance, conditioning the beast to associate success with nourishment, failure with agony. Carnifex often deployed Sithspawn and other alchemized horrors to challenge Xorvyrnog in arenas carved into the flesh of dying planets. These were not merely battles, but exercises in control: Xorvyrnog was taught to restrain his instincts, to act with patience, and to follow complex tactical commands issued through the Force and low-frequency sonic pulses.

    More than physical might, Carnifex instilled in Xorvyrnog a deep understanding of hierarchy, loyalty, and fear. Through Sith sorcery, he wove enchantments into the creature's mind—wards of domination, dreams of fire and iron, visions of servitude wrapped in apocalyptic glory. Xorvyrnog did not merely follow Carnifex; he believed in him, revered him as a father. The Dark Lord trained him to identify weakness in others, to read fear in the Force, and to exploit it mercilessly. Xorvyrnog learned that the weak exist to be consumed, and that each consumption elevated him further into the realm of power.

    As a Force-sensitive being, Xorvyrnog's training was far more esoteric. He was taught to feel the currents of the Dark Side as heat and rhythm, to follow its scent like prey. Carnifex tutored him in the rudiments of Force absorption and redirection, allowing Xorvyrnog to siphon Force energy from hostile actions—turning Jedi powers into fuel for his own breath of annihilation. Over time, Xorvyrnog became adept in force-feeding, draining energy not just through proximity, but through deliberate manipulation of his prey's emotional state: stoking fear, hatred, and desperation to make the Force bloom before ripping it free.

    Carnifex also instructed Xorvyrnog in the ancient arts of Sith sorcery—particularly hypnosis, illusion-crafting, and hex-weaving. Using a combination of vocal resonance, pheromonal projection, and low-level Force manipulation, Xorvyrnog learned to cloud the minds of lesser beings, influencing their perceptions or paralyzing them with dread. Though incapable of full spellwork like a Sith sorcerer, he was trained to cast rudimentary glamours over himself, mask his massive presence, or implant subtle compulsions in the minds of the weak-willed.

    Perhaps most chillingly, Carnifex exposed Xorvyrnog to captured Sith holocrons and memory-wraiths, forcing him to ingest and assimilate the knowledge of long-dead Lords. Sometimes the information was coherent—battle strategies, rituals, histories—but often it was madness, voices clawing at the walls of Xorvyrnog's mind. Yet he endured. Each psychic fragment added to the complexity of his personality, the weight of his insight. Carnifex taught him to filter truth from delusion, to distill wisdom from horror.

    In the end, Xorvyrnog's training was not about control alone—it was about ascension. Carnifex did not simply raise a beast to obey; he cultivated a being that could, in time, rule in his image. A terror not just of scale and flame, but of thought and philosophy. A leviathan of the Dark Side—devoted, deadly, and aware.
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  • Combat Function: Xorvyrnog was engineered to be a living engine of destruction, capable of overwhelming entire battlefields with his sheer presence. As an individual combatant, he operates with terrifying efficiency, blending the brute force of a titanic predator with the precision and cunning of a seasoned war general. His size alone makes him a cataclysmic force—nearly a hundred meters long from snout to tail, his footfalls shake the earth and send tremors through fortress walls. But unlike many titanic beasts, Xorvyrnog does not thrash or waste energy in mindless aggression. Every movement is deliberate. Every strike is calculated. He knows how to corner prey, how to dismantle armored formations, and how to sow terror before the killing even begins.

    His armored hide is nearly invulnerable, forged through Sith alchemy to resist conventional and exotic weaponry alike. Not even lightsabers can pierce his segmented ventral plating or the jagged dorsal armor that bristles with spiked protuberances. In combat, Xorvyrnog employs a wide array of natural weaponry: his jaws can tear through durasteel, his claws can rip tanks open like carrion, and his tail is a living battering ram, sweeping through entire squads with one whip-like motion. He also uses his environment as a tool, collapsing cliffs, shattering ice sheets, or using debris as makeshift cover. His enhanced senses—particularly his olfactory tongue—give him real-time tracking of enemy positions, identifying subtle shifts in troop movement or hidden Force users long before they reveal themselves.

    What truly sets Xorvyrnog apart is his ability to devour and redirect Force energy. He turns Jedi and Sith powers into sustenance, absorbing their energy through his armored ventral blisters and using it to fuel his deadly breath weapons. Golden fire for Light Side energy, purple fire for Dark—the result is a devastating cone of elemental destruction that can melt bunkers, incinerate shield generators, or purge entire city blocks. He can weaponize the enemy's power against them, creating moments of strategic horror that shatter morale and sow confusion. His presence on a battlefield is not simply a physical threat—it is a metaphysical one. He demoralizes through dominance and devastates through adaptability.

    As a ground mount for Darth Carnifex, Xorvyrnog becomes something even more fearsome: a war platform worthy of a Sith god. Carnifex rides upon his armored back like a conquering deity astride an apocalyptic steed, elevated high above the battlefield where he can survey and command with unchallenged authority. A customized battle saddle—wrought from blackened beskar and enchanted with Sith runes—sits nestled between Xorvyrnog's heavily armored shoulders, complete with gravity stabilizers and a reinforced command harness that allows Carnifex to control his creation through a combination of voice, gesture, and Force-linked thought.

    Together, they embody the terrifying union of mind and monster, master and creation. Carnifex can amplify Xorvyrnog's already devastating breath attacks through Force manipulation, or cloak them both in shrouds of darkness and illusion. While Carnifex unleashes Force storms, telekinetic devastation, or Sith sorcery from his perch, Xorvyrnog surges forward like a living siege engine, clearing paths through enemy formations, breaking defensive lines, and annihilating command centers. They are a two-headed apocalypse—one of raw power, the other of refined malevolence—unleashed in perfect, coordinated wrath.

    Few armies can withstand such a pairing. Fewer still survive long enough to comprehend what is killing them. For Xorvyrnog is not just a mount, nor merely a monster—he is a herald of Carnifex's will, a beast bred for domination, and a weapon forged for war without end.
  • Force Abilities (Force User Companions Only):
    • Force Drain (Life Essence) – Absorbs the life energy of nearby beings to nourish himself and increase his knowledge.
    • Force Drain (Force Energy) – Drains the active Force energy used by opponents (e.g., Force lightning, telekinesis) and metabolizes it into breath weapon fuel.
    • Force Feed – Similar to Darth Nihilus' technique; consumes ambient or channeled Force energy from weak or distracted Force-sensitives.
    • Energy Conversion – Converts absorbed Force energy into devastating breath attacks—golden fire for Light Side energy, purple fire for Dark.
    • Beast Hypnosis – Through gaze, scent, and low-frequency vocalizations, Xorvyrnog can lull weak-minded beings into stupor or submission.
    • Force Suggestion – Implants rudimentary commands or mental fog in sentient beings, especially effective when used in tandem with scent cues.
    • Mind Shroud – Masks his Force presence or lowers it to appear as an ordinary beast or dark void in the Force, aiding in ambush and deception.
    • Fear Projection – Instills overwhelming dread in sentient opponents, making them panic or flee; amplified by his massive presence and aura.
    • Hex Weaving – Can curse individuals or battlefield zones with debuffs such as disorientation, weakness, or pain over time.
    • Illusion Crafting – Creates fleeting illusions or mirages to mask his movements, confuse foes, or simulate reinforcements.
    • Warding Roar – A force-enhanced bellow that disperses mental attacks and can stagger or disorient Force-sensitive opponents.
    • Force Sense – Augmented by his natural sensory biology, can detect Force-users, lifeforms, and emotions from long distances.
    • Force Sight (Thermal/Empathic Blend) – Sees emotions as colored auras and can distinguish between intent and energy types (e.g., Jedi calm vs Sith fury).
    • Precognition (Battle Instincts) – Predicts enemy movement in the heat of battle, often manifesting as superior reflexes or preemptive strikes.
    • Force Scream (Sonic Burst) – Emits a shockwave of Force-enhanced sound capable of rupturing eardrums, cracking walls, and staggering enemies.
    • Force-enhanced Breath Weapon – Fires golden or purple flame empowered by absorbed Force energy, bypassing normal resistances and protections.
    • Force Repulse (Groundquake) – A massive area-of-effect blast that radiates from his body, capable of knocking back enemies and destabilizing terrain.
    • Kinetic Manipulation – Augments his own movements (leaps, charges, tail strikes) with telekinetic reinforcement, allowing him to shatter reinforced structures.
    • Force Bond (Carnifex only) – Shares a unique two-way Force link with Darth Carnifex, allowing silent commands and coordinated tactics.
    • Dark Side Alchemical Adaptation – May slowly mutate or evolve depending on what and whom he consumes, particularly if imbued with potent Force energy.
    • Echoes of Knowledge – Gains fragmented knowledge, memories, or skills from consumed Force-sensitives, possibly unlocking new powers temporarily.
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  • Blister Traps - Xorvyrnog's feeding blisters—hidden beneath armored plates—can latch onto victims to extract life essence and Force energy. These organic siphons function both as a feeding mechanism and as a trap, paralyzing targets while he drains them. Their placement beneath scale armor allows them to remain protected until activated.
  • Force Devourer - He can consume and metabolize Force energy used around him, redirecting it into devastating breath weapons. This makes him particularly dangerous to Force users, whose powers only serve to empower his own abilities. He turns their strength into his fire.
  • Extremely Resilient Hide - Forged through Sith alchemy, Xorvyrnog's armored scales are nearly impervious to lightsabers, blasters, and most conventional weaponry. Only capital-grade turbolasers or specialized siege-class weaponry pose a credible threat. His segmented laminar plating allows for flexibility without sacrificing defense.
  • Heightened Intelligence - Unlike most monstrous Sithspawn, Xorvyrnog is fully sentient and capable of abstract thought, conversation, and strategic reasoning. His intelligence allows him to recognize traps, ambushes, and manipulate lesser beings through speech or subtle use of the Force. He is not a beast of instinct—he is a tactician in a draconic form.
  • Multisensory Predator - With his forked olfactory tongue, enhanced eyesight, and Force sense, Xorvyrnog can track prey across vast distances. He can distinguish multiple scents at once and pinpoint the origin of Force usage, allowing him to locate hidden or cloaked Force-sensitives. Stealth is nearly useless against him.
  • Mount of Carnifex - When ridden by Darth Carnifex, Xorvyrnog becomes exponentially more dangerous. The two fight in perfect synergy through a Force bond, Carnifex commanding from his battle saddle while Xorvyrnog devastates enemies on the ground. Their combined presence inspires panic and annihilates resistance.
  • Dark Side Wellspring - Xorvyrnog is steeped in the Dark Side, his body and essence marinated in its power since creation. This saturation grants him a natural affinity for Dark Side sorcery, particularly in the manipulation of fear, pain, and corruption. His mere presence can weaken Light-aligned Force users and bolster other Sithspawn or Dark Side adherents near him, acting as a mobile nexus of malevolent energy.
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  • Damage to Blisters - While normally protected, Xorvyrnog's Force-feeding blisters are vulnerable during use. If targeted while exposed, they can be ruptured or cauterized, causing immense pain and disrupting his ability to absorb energy. Prolonged exposure of the blisters makes them a critical weak point.
  • Overconsumption - Absorbing too much Force energy too quickly can destabilize Xorvyrnog's internal systems. If he attempts to devour energy beyond his limit, it may result in violent feedback—seizures, internal ruptures, or an involuntary discharge of stored power. This risk forces him to pace his consumption or vent excess energy quickly via fire breath.
  • Capital-Grade Weaponry - While impervious to most weapons, Xorvyrnog is not invincible. Direct hits from orbital turbolasers, heavy proton torpedoes, or mass drivers can pierce or destroy sections of his armor. He must rely on movement, terrain, or shielding from Carnifex to avoid such attacks.
  • Means to Control - Though sentient, Xorvyrnog was bred to obey Darth Carnifex and bound by dark rituals and Force compulsions. Should another Sith or dark-side adept of comparable power to Carnifex exploit or replicate these bindings, they may be able to hijack control. He fears mental domination and sorcerous override more than any weapon.
  • Magic Vulnerability - Xorvyrnog's hide is impervious to physical damage, but Sith and Jedi battle magic—especially pure Force energy focused on disruption—can bypass or interfere with his internal systems. Techniques like Sever Force, Force Light, or sorcerous banishment have unpredictable and dangerous effects. He is especially wary of Light Side rituals designed to purge darkness.
  • Size and Mobility - His massive size makes him an unstoppable force—but also a target. In tight quarters, urban terrain, or zero-gravity environments, Xorvyrnog is slower and less effective. Agile enemies who can exploit his limited turning radius or blind spots may survive longer.
  • Ritual Dependency - While potent in the Dark Side, much of Xorvyrnog's power is stabilized through runes, rituals, and enchantments placed upon him by Darth Carnifex. If these bindings are disrupted—whether through anti-Sith magic, targeted ritual interference, or the death of Carnifex himself—Xorvyrnog may suffer catastrophic magical backlash. This could manifest as physical degeneration, psychic instability, or the uncontrollable leaking of Force energy in destructive bursts.
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Xorvyrnog began as an idea in the mind of Darth Carnifex long before he truly came into being, a Force-sensitive leviathan capable of siphoning life and the Force itself, one that could terrify even Jedi Masters and level cities as a walking engine of destruction. He would not merely be a weapon of war, he would be a living extension of Darth Carnifex's dark will; an apex predator born from the fusion of Sith Alchemy and dark science.

Carnifex rallied to His side the brightest genetic scientists and depraved Sith alchemists from among His following, bringing them to the barren hidden world of Remnicore. There, the Dark Lord oversaw the gene-splicing of various strains of Sith Leviathans, infused with alchemical metals, dark enchantments, and sacrificial rituals. Mutations were carefully cultivated by gene-engineering batches of Sithspawn whose sole purpose was to be harvested and studied by the Dark Lord's alchemists.

The most important aspect of Xorvyrnog's genesis was the gestation of Force-sensitive embryos in vats of molten black ichor, constantly suffused with the power of the Dark Side through days and nights of unceasing ritual. Tended to by the cultic alchemists, Xorvyrnog's viable embryo was grown in isolation and monitored closely as it progressed through the various stages of accelerated growth.

Upon gestation into a larvae, Xorvyrnog was brought before Carnifex and forcibly bound to the Dark Lord. Magical runes and Sith glyphs were carved into his bones and scale structure to stabilize his immense power and ensure obedience. To fuel Xorvyrnog's nascent sentience, he was fed prisoners and slaves especially captured Jedi. Xorvyrnog would not only drain their life essence, but also absorb their thoughts and memories and amalgamate them into his own mind. Soon, true thoughts and language sprung into his mind, and Xorvyrnog was thus named and raised up as the Dark Lord's monster.

To the young Xorvyrnog, awareness brought with it suffering. He was trained as a weapon by the Dark Lord, his mind growing as he fed and grew, shedding his larval form for a new draconic one. But he was no mere beast, and thus Xorvyrnog was instructed in the Sith arts. He was taught to speak, to reason, and above all else to obey, not through thought of reward, but through agonizing discipline and imprinting. In times when the Dark Lord was not physically present, He appeared to Xorvyrnog as a commanding voice within his mind, constantly pushing him towards obedience.

Training Xorvyrnog took many forms, chiefly in controlled environments where the young leviathan's power over the Dark Side could be shaped to the wishes of his master. He was taken to nexuses of great suffering; ancient temples, vergences in the Force, and the smoldering ruins of battlefields. Xorvyrnog fed upon the negative energy he was exposed to, growing in strength and awareness with each subsequent feeding. To test his aptitude against living prey, he was set upon captured Jedi and even rogue Sith, hunting them down and devouring their essence.

He fought other Sithspawn, killing and devouring them in pitched battles. Assassins hounded him through blackened labyrinths, promised greatness and riches for the one who could slay the monstrous beast. None of them prevailed, Xorvyrnog slew each and every last one set against him and devoured their essence. Each victory emboldened Xorvyrnog, but every failure came with it unimaginable suffering as his master carved power into his flesh and expelled weakness. Suffering gave rise to power in flame's form, as Xorvyrnog learned to channel his darkness and hate into a gout of colored flame from the depths of his maw.

Xorvyrnog was first deployed by Carnifex during an operation to uproot a remnant of the Outer Rim Coalition on D'Qar. The remnant had holed themselves up in a valley fortress, protected from orbital bombardment by a shield generation. To advance with conventional tactics would have demanded a greater price than the eradication of the remnant cell was worth, so the Dark Lord charged Xorvyrnog to prove his worth and eradicated the enemies of the Sith upon D'Qar.

Sith transport airdropped Xorvyrnog beyond the margins of the enemy shield dome, allowing the massive beast to advance through the verdant foothills and towards the valley. Though the fortress was commanded by a cadre of Jedi Knights, they proved no match against the monstrous leviathan as he descended upon them. Their meager weapons were little use against the beast's nigh impervious hide, and gleefully he did consume their Force energy and weave an assortment of hexes and illusions to confuse and disorient. When it was all over, none of the remnant cell survived, and Xorvyrnog had taken to sleeping inside the gutted ruins of their fortress.

More chances to display Xorvyrnog's ferocity came and went, the leviathan growing stronger and stronger with each feast. He was soon outfitted with a harness and saddle, Carnifex Himself riding the gargantuan beast in battle against the enemies of the Sith Empire. Xorvyrnog became a mainstay in shock assaults and planetary invasions, where overwhelming force was needed to break the enemy and leave them exposed to the rest of the Sith forces. He directly attacked enemy fortifications, paving the way for infantry and mechanized vehicles to pour in through the breaches he created.

In time, Xorvyrnog garnered a reputation as a monster, a living superweapon that lurked in Darth Carnifex's shadow. Bound to the Dark Lord, Xorvyrnog lies in wait for the next time he is called upon by his master, his father, to again sow terrible destruction and feast upon those foolish enough to stand against the Sith.


 
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer:
  • Affiliation:
  • Market Status: Closed-Market
  • Model:
  • Modularity:
  • Production: Minor
  • Material:
TECHNICAL SPECIFICATIONS
  • Classification: Blaster with Particle Beam Setting
  • Size: Large
  • Weight: Heavy
  • Ammunition Type: Power Cells and Gas Canisters
  • Ammunition Capacity: Large (Standard) | Average (Supercharged)
    • Large: 300 (Power Cell) / 200x3 (Gas Canisters)[/COLOR]
    • Average: 100 (Power Cell) / 200x3 (Gas Canisters)[/COLOR]
  • Effective Range: Average | Long Range | Battlefield
  • Rate of Fire: Variable
    • High: Full-Auto, Three-shot Bursts, Semi-Auto
    • Average: Three-shot Bursts, Semi-Auto
    • Low: Semi-Auto, only one shot per every three seconds
  • Damage Output: High (Standard) | Very High (Supercharged)
  • Recoil: Average
SPECIAL FEATURES
STRENGTHS
WEAKNESSES
DESCRIPTION


 

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