Star Wars Roleplay: Chaos

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Valrar [Canon]

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OUT OF CHARACTER INFORMATION
GENERAL INFORMATION
  • Planet Name: Valrar
  • Demonym: Valrari
  • Region: Mid Rim
  • System Name: Valrar System
  • System Features:
    Star - One Sun (original name unknown, renamed by Taeli as Aleema in honor of the Krath witch who destroyed the Cron Cluster)
  • Moons - Three Moons (original names unknown, renamed by Taeli as Sorzus, Karness, and Dreypa)
  • Planets - No other planets
  • Asteroid Belts - One close to the sun, the theory being it is the remains of a planet destroyed by some long forgotten calamity
  • Orbital Position - Habitable Zone
  • Rotational Period - 25 Galactic Standard Hours
  • Orbital Period - 382 Galactic Standard Days

Location: In between Iridonia and Fornax within the Fornax hex
Major Imports:
  • Scientific Technology and Compounds
  • Experimental Specimens
  • Food Stuffs

Major Exports:
  • Alchemical Creations (Sithspawn, poisons, etc.)
  • Genetic and Biological Treatments and Serums
  • Experimental Weapons

Unexploited Resources:
  • Rainforest Woods

GEOGRAPHIC INFORMATION
  • Gravity: Standard
  • Climate: Temperate verging onto a lushly humid
  • Primary Terrain: Rainforest/Jungle, Mountains, Oceans
  • Atmosphere: Type I
LOCATION INFORMATION
  • Capital City: There is no settlement on the planet that would classify as a city, however, all experimental outposts dot the surface to examine the various experiments that are ongoing in the jungle and all of them report to the main laboratory at the Cradle of Secrets
  • Planetary Features: The planet has mostly been left in a wild state, all the better to study the released Sithspawn on the world and to retain untainted testing grounds for new experiments.
  • Major Locations:
    Cradle of Secrets - The primary laboratory and base on the planet for the Lady of Secrets' organization, the Order of Shadows. The facility is heavily guarded and produces the monsters that have now come to populate the world. Most of the planet's current population reside at or near the facility, with all of them either being security or the scientists, alchemists, and other followers of the Lady of Secrets.
  • Outpost A-X3 - The northern most scientific outpost on the planet. The facility, located near the northern pole of the world, plays host to a large hunting preserve for Sith or other invited gusts to hunt the creatures that can be found on the world. The researchers here also specialize in anatomy and taxidermy as some invited guests want trophies to take home for display.
  • Outpost W-X25 - A scientific outpost located on an island in the middle of the world's western ocean. The facility is the primary aquatic Sithspawn creation facility on the planet, populated by alchemists and marine biologists. Underwater holding cells contain their experiments while the oceans have slowly started to fill up with their finished works, the researchers tagging creatures to study their migration patterns... and their savageness.

Force Nexus (Optional):
  • Intent: Due to the ongoing experiments with Sith alchemy and sorcery on the world, and the widespread proliferation of Sithspawn on the world, the planet has gained a darker edge within the Force. The motive is simply to provide added atmosphere to visitors to the planet.
    Nexus Name: N/A
  • Nexus Alignment: Dark
  • Size: Planetary
  • Strength: Weak
  • Accessibility: N/A due to Planetary rating
  • Effects: For most beings that set foot on the world, they will have a general sense of unease, like that anxious feeling one gets in the pit of their stomach, but they won't know why. Dark side wielders will find the planet gives them a sense of inspiration, like the wildest ideas they have had about their abilities are within reach. Light side wielders will be uncomfortable on world, the atmosphere oppressive to them and their connection to the Force slightly muted like a fog settling over somewhere.
POPULATION

Population: Sparse (This is in regards to the researchers, alchemists, etc. that make up the Order of Shadows presence on the planet)
Demographics
:
  • Human - 87%
  • Kaminoan - 3%
  • Pureblood Sith - 2%
  • Various Other Alien Species such as Togruta, Umbaran, Anomid - 8%

Primary Languages: Galactic Basic, High Sith
Culture:
  • The culture of the researchers is a combination of the lives of those living as citizens within the Sith Empire and the amoral and competitive nature of the Order of Shadows. Their daily lives are centered around the various research projects and experiments they conduct on the planet, both for themselves and on behalf of their dark master. Scientific minded, almost to a fault, many on the world have no cares about such, what they consider, trivialities as sports, arts, or other entertainment. Leisure time, at least for a decent chunk of those on world, are spent reading articles or texts from the galactic scientific community, debating their fellows, practicing their dark arts if they are among the Sith present, or spending time with their families if they are present.
  • In regards to religion, all of the population living on the world subscribe to that of the Sith Empire, mainly the veneration of the Emperor and the high ranking Sith and the Rule of Order that was created to codify the Brotherhood of the Sith. However, main are not deeply religious or motivated out of a sacred duty, but rather the pursuit of science and many may very call them agnostic or atheistic in that regard.

GOVERNMENT & ECONOMY
  • Government: Theocratic Magocracy (As an extension of the Sith Empire, they operate under its system of government even if the planet is not a formal part of the Empire)
  • Affiliation: While it is currently in neutral space, the Order of Shadows and by extension the Sith Empire, have extensive influence over the world bordering on complete control of the system as an unattached enclave.
  • Wealth: Wealthy - While the planet does not have a booming economy or actual trade with other worlds, the facilities on world are able to draw upon the vast resources of Taeli Raaf's company Aurora Industries and the Sith Empire to fund their work and procure materials and specimens for their experiments.
  • Stability: High - Due to the only sentient beings on the planet being part of the Order of Shadows and under the rule of the Lady of Secrets and the Sith Empire.
  • Freedom & Oppression: The scientists and alchemists on the world have all the rights and freedoms of those citizens living within the Sith Empire as outlined within the Sith Empire's Codex of laws, with additional freedoms to pursue whatever projects they so desire. They answer to the Lady of Secrets, Taeli Raaf, as her role as leader of the organization. While they are in neutral space, their work and research would likely be illegal within Jedi controlled or affiliated space as it stretches well past moral and ethical boundaries.
MILITARY & TECHNOLOGY
  • Military: The planet is not heavily fortified, but the facilities are protected by the Shadow Legion, the personal army of the Lady of Secrets, and the Sithspawn on world can be used by their Sith creators in defense of the world. Heavier weaponry such as ground based turbolasers and more extensive defenses such as a cloaking field and deflector shield are centered around the Cradle of Secrets.
  • Technology: The planet is slightly above Galactic Standard in certain fields due to the advanced research into genetics, cloning, biology, and alchemy, and the creation of bleeding edge technologies centered on those fields. In other regards, the planet is at Galactic Standard currently.
HISTORICAL INFORMATION

The planet of Valrar has generally been left alone by the galaxy at large throughout its history, with major galactic events passing over the world in favor of its more famous neighbors in the Glythe Sector such as Vortex, Fornax, and Iridonia. Mentions of the world can be found in surviving records from the first Galactic Empire founded by Sheev Palpatine, mainly from the Imperial Remnant led by Grand Admiral Thrawn as a world incompetent officers or favored servants that failed in their missions would be assigned to guard for their failures. Once Thrawn was defeated, the world was abandoned by the Imperials and left to its forgettable existence as scans had not revealed any exploitable resources such as doonium under those thick jungle canopies.

Attempts were made to colonize the world over the next years, but none them ever panned out either because they found no resources desired by Core Worlds or galactic conglomerates or support for the project ran dry and the colonists left for better worlds in the Mid Rim. Those that remained tried to eke out a living by harvesting exotic woods for use in furniture and other luxury goods, but their corner of the market remained small due to the abundance of Kashyyyk wroshyr wood on the markets. By the time the Gulag Plague came to the world on a trade ship, the latest colony was already on the verge of failing. With the arrival of the devastating disease, the planet was left without sentient life for the next four hundred years.

As galactic society recovered, Valrar remained untouched by the emerging powers. Falling within the sphere of influence of the resurgent Galactic Republic by 835 ABY, the planet was once again ignored for its fellows in the sector, mainly Iridonia in this time of galactic war and upheaval. After the Akala Incident in 844 ABY, the planet and the Glythe Sector found itself under the control of the One Sith Empire. It was during this time that a young and recently promoted Sith Lady Darth Arcanix or Taeli Raaf discovered the world while leading Sith forces to take the world of Iridonia. While it might not be important to the One Sith Empire, Taeli saw the planet as a potential location for her experiments to remain undiscovered, both by her fellow Sith and the Jedi once she began her mission to infiltrate them.

The first facility was begun as Taeli made preparations to infiltrate the Republic and Jedi, known as the Cradle of Secrets, and established her power base on the world. All through her infiltration mission, both with the Republic and its successor the Galactic Alliance, the facility and its experiments grew. Outposts were established across the planet, specimens were released for study in the wild and to eliminate natives species, and the world became a dark place of amoral experimentation all towards the goal of furthering the practices of Sith alchemy, genetic manipulation, and biological research. The planet, now in neutral space once again, has effectively become an enclave of the new Sith Empire through the Lady of Secrets, Darth Arcanix's new title.

Submission Modifications
Re-did all links found within the submission
Removed Festerer, Wasps, and Horde Mothers
Added Suppuraters, Hornets, and Horde Matriarchs
 
Last edited:
[member="Taeli Raaf"]

So after mulling it over for a little bit, bout the only suggestion I can find to make is maybe making a reference to the Humans/Sith/Other under immigrated species. Otherwise, it's looking solid. Ping me back with your decision on that suggestion and I'll kick it up to level 2.
 
Since they are mentioned in the submission as having influence on the planet, please provide a hyperlink to the Sith Empire's faction page.


  • Immigrated Species: Due to their created status, the Sithspawn that roam the planet are classified as immigrated by the Order of Shadows for now.
    Humans
  • Sith Purebloods
  • Kaminoan
  • Togruta
  • Umbaran
  • Anomid
Since they are very obscure, please hyperlink Anomid. Also add a hyperlink for Umbaran.


[*]Force Nexus (Optional): There is no actual nexus on the planet, but due to the massive numbers of Sithspawn creation on the worlds and the experiments taking place, the planet has a general dark feeling within the Force for those that can sense such things.

Either it is a Force Nexus or it is not. So you will either have to remove this section or add and fill out the the other sections of the planet template pertaining to a Force Nexus.
  • Intent: [ Provide the reasoning and motive for this force nexus. A request for a force nexus may be denied on this premise alone. ]
    Nexus Name: [ Name of the nexus if applicable. ]
  • Nexus Alignment: [ Light, Dark, Neutral, Other (explain). ]
  • Size: [ Small (A small location on a world much like a grove or oasis. Ex. Dark Grove), Medium (A moderately sized area, large compounds, lake, etc Ex. Great Temple), Large (A location that spans a large area, a valley, mountain ranges, etc. Ex. Valley of the Jedi). Planetary (Influences everything on the planet. Ex. Byss). ]
  • Strength: [ How strong is the Nexus? How much influence does it exert on those near it? Weaker nexus are easier to overlook, while stronger ones are impossible to miss. Stronger Nexus will be more closely scrutinized for balance and fairness during judging. Choose one: Weak (A weak influence on the area and the people on it. A fragile nexus that can potentially be altered by people or events, i.e. a lightside nexus could be corrupted by atrocity or a dark side nexus cleansed by the actions of a mass of Jedi.), Moderate (A moderate influence on the area and the people on it. Could be altered with a great enough event.), Strong (A strong influence on the area and the people on it. Powerful enough to be renewed in the event of a great cataclysm, and unlikely to be altered.) ]
  • Accessibility: [ For Small, Medium, or Large Nexus only. Describe logistical information on how easy it is to find/access this location. Is it hidden? Is it isolated from society or is it in the middle of civilization? Is it guarded? Open to the public or private access only? Keep in mind that the Strength of the Nexus above must be reflected in this field. ]
  • Effects: [ What sort of effects does this Nexus confer? An aura of fear? Reinvigorating those on the world? Perhaps it induced tricks of the mind, to test the visitors. These effects can be positive, neutral, or negative, and should reflect the nature and history of the Nexus. ]
Taeli Raaf Taeli Raaf
 
Taeli Raaf Taeli Raaf

A very detailed submission and a solid plan for all of your beasties. Nice!

Just a few things:

Under OOC Info: You're missing the "Permissions" field.​
Location: In between Iridonia and Fornax within the Fornax hex - Please link these planets.​
Accessibility: N/A due to Planetary rating - I might have missed it, or, misunderstood but what does "planetary rating" refer to? Please clarify.​
Sith Empire Affiliation Link: Elpsis Kerrigan Elpsis Kerrigan asked for it previously, but, I don't see that this was edited: "Since they are mentioned in the submission as having influence on the planet, please provide a hyperlink to the Sith Empire's faction page."

That's all - Please tag me when you're ready for me to take another look. Thank you!

 
Srina Talon Srina Talon

Added in the missing field, and the hyperlinks (must have missed the Sith Empire request woops!)

And I put N/A due to planetary rating because the nexus is across the entire planet so it can't really be accessed at any specific location like the Valley of the Jedi or such.
 

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