Star Wars Roleplay: Chaos

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Approved Species Spinners

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OUT OF CHARACTER INFORMATION
GENERAL INFORMATION
  • Name: Spinners
  • Designation: Sentient, although enthralled to the Lady of Secrets' will.
  • Homeworld: [SIZE=9pt]Valrar[/SIZE]
  • Language: Basic
  • Average Lifespan: 60 years
  • Estimated Population: Rare
  • Description: At a glance, the Spinner looks like a monstrous cross between an arachnid and centipede, with gray skin and bulging green sacs on their bodies.
PHYSICAL INFORMATION
  • Breathes: Type I
  • Average height of adults: 3 meters
  • Average length of adults: 4 meters
  • Skin color: Gray
  • Hair color: No hair color
  • Distinctions: The most defining physical traits for the Spinners are their many appendages, used to manipulate the bio-matter they collect and to spin the cocoons around victims to gain more bio-matter. The other defining feature of the Spinner are the green glowing sacs on their bodies that are essentially organic memory banks where they keep all of the stored DNA sequences they have obtained through consumption.
  • Races: No other races
  • Strengths:
  1. To achieve their main mission, the Spinner strain of Sithspawn have the unique ability to create other lesser Sithspawn strains out of bio-organic matter.
    Festerer
  2. Rupturer
  3. Horde Mother
  4. Ravager
  5. Cobra
  6. Blighter
  7. Wyvern

[*]To have access to the needed bio-organic matter, the Spinners can breakdown any lifeform into a basic bio-matter for their use by wrapping up an individual or creature in a cocoon that dissolves them into the material.
[*]The Spinners can learn how to create and manipulate other strains of Sithspawn by consuming a base template, allowing them to store the creature's DNA structure within their memory.
[*]The Lady of Secrets also granted Spinners a level of their original sentience to remain, albeit enslaved to her will completely, so they can experiment and improve upon the Sithspawn they know how to create.
  • Weaknesses:
  1. Spinners are not designed for combat in the slightest. Blasters, slugthrowers, lightsabers, and so on can all easily kill these creatures.
  2. Direct applications of the Light Side, even Force Healing, can kill these creatures.
  3. Higher tier Sithspawn, such as those that would require a Sith Master to be present to help create such as the Kakdjis Zuta, are beyond their abilities to create, much to their irritation.
  4. Depending on the size of the Sithspawn, it can take anywhere from a day (smaller creatures) to a week (larger creatures) to create the creature they are working on.
  5. While they can break down any organic lifeform, they cannot use materials like plants to create the bio-matter they need.
  6. Mentalist attacks can be particularly effective against them as they can potentially lose all of their stored DNA sequences even from a simple Mind Trick.
CULTURE
  • Diet: Carnivore
  • Communication: Basic
  • Technology level: No technology level
  • Religion/Beliefs: While they do not have an actual religion per se, the Spinners belief system is centered around one thing only: the acquisition of DNA to be used in creating new and current monsters for the Sith. This singular goal drives much of what they do as they attempt to please their Master, the Lady of Secrets.
  • General behavior: The general behavior of a Spinner is centered around their goal of creating new Sithspawn and replicating others that their Master desires them to create. When not under orders from their Master, they will typically hide themselves away in their lairs in the jungles and caves of Valrar to experiment on any creature, Sithspawn or not, that stumbles close. These experiments can vary from a simple consumption to see if their DNA was worth keeping a memory of to creating new lifeforms for their Sith Master to examine. They often work alone, and if they learn of another's work, they will attempt to consume and learn what their rivals are working on.
HISTORICAL INFORMATION

The Spinner strain began as more of a curiosity project for Eldaah and her Master. The Lady of Secrets had been pondering the question on whether or not a creature could be created that could create and experiment on Sithspawn itself, and she had determined that it was worth at least investigating. Giving secret orders, several Charon from Otherspace were kidnapped and brought to the world of Valrar to be experimented on due to their species adeptness in working in bio-organics.

The end result, heavily twisted and warped by the dark side alchemy employed, was the Spinner strain.

The new Spinners were able to take any organic lifeform, reduce them down to a basic bio-matter, and reshape that bio-matter into a living and breathing Sithspawn. They might be lesser forms of Sithspawn, but it was a proof of concept to the Lady of Secrets and Eldaah. The Spinners were also gifted the ability to consume new DNA sequences, storing them away in what her Master joked were organic memory banks so they could replicate the creatures. The final gift from the Lady of Secrets to the Spinners was allowing them to hold onto their original sentience, although she made sure they were completely enslaved to her will. Directing them to carve out lairs for themselves on the planet, she allowed the creatures free reign to experiment and develop new beasts for her approval.
 

Zeradias Mant

Democracy Dies in Darkness
[member="Eldaah Aderyn"]

The sub itself is sound, but my concern pertains moreso to the offspring of these creatures. What kinds of Sithspawn can this species create? It would help immensely if you could link to specific types approved by the Codex or from the Wiki.
 

Zeradias Mant

Democracy Dies in Darkness
[member="Eldaah Aderyn"]

Apologies for not catching it earlier, but please add a length to your species.

Also, while I'm sure it's not an instantaneous process, please add a rough time frame for how long it takes for these other Sithspawn to spawn. I'd recommend adding it as a weakness, citing the bigger the spawn the longer it takes along with the rough time frame.
 
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