The Parliament
NAME: Laertia Io
All I evuh wanntid wuz sumwun who couldz apppresheeatez meez fer meez...but, eh, therz alwayz duh next Syth Lahrd tuh gutt
FACTION: None
RANK: Wandering Magician (Former Jedi Shadow), Light Side Sith, Matriarch of House Io
SPECIES: Human (Born on Nar Shaddaa)
AGE: 39
SEX: Female
HEIGHT: Five feet nine inches
WEIGHT: 206 lbs
EYES: Dark Grey
HAIR: Dark Brown
SKIN: Pale
FORCE SENSITIVE: Yes
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STRENGTHS AND WEAKNESSES
Strengths (Laertia Io)
Strengths (Darth Xiphos)
Strengths (The Parliament)
Sith Warmaster
Sorceress
Mad Scientist
Strength
Weaknesses (Laertia Io)
Weaknesses (Darth Xiphos)
Weaknesses (The Parliament)
Nullification Resin
Force Voids
Long Range
Telekinetic Weakness
Enhancement Weakness
Teleport Limits
APPEARANCE:
Young looking and beautiful, but with scars on her face. Haircut to an unusual bob, and used to be fond of a spiked rancor leather ensemble that doubles as blaster armor, but now is commonly seen in her iconic, scuffed, scratched armor
Voice: Slightly high-pitched with crude grammar and pronunciation due to speech impediment
BIOGRAPHY:
Laertia Io, aka Lairtia Hades, aka Laersha Seurat, was once a small time hoodlum and street magician in the bowels of Nar Shaddaa. The Daughter of Jedi Knights Morris and Lysandra Crownwraithe (Of whom Morris would end up constructing a powerful lightsaber his Master 'Moya' would eventually pass on to Laertia), Laertia was born during the Gulag Plague, and to the horror of her parents, was a person of interest to the dreaded, sadistic Darth Phyre, who hunted The Crownwraithes relentlessly to obtain Julia. In desperation Morris turned to his old master Moya De Lifte, secretly the Light Side Sith Darth Themis, who used forbidden magics to affect the ship of the Crownwraithes, a Dynamic Class Freighter replica, and cause it to trigger a Slow Hyperspace Jump three hundred years into the Future, effectively putting her beyond Darth Phyre's reach. Laertia would then survive on as yet unknown means until she was old enough to walk. Skilled in both knife fighting and Force Teleportation at an early age, Laertia established herself as a thief who could penetrate even the most severe security measures. Laertia was the woman to go to when places considered impossible to rob needed to be robbed. However a job to steal a holocron put her in the path of a Jedi master and came dangerously close to defeating the Master with just pure knife skill before being knocked out with a stun blaster.Taken for examination, she was discovered to be Force Sensitive and encouraged to join a sect of Jedi Shadows known as The Marksman. This Master was Ursula Sandraven.
During training, Her Force affinity was revealed to be unusually specific but her true talent lay in what got her noticed by Ursula in the first place: Her amazing bladeship. She picked up and mastered core concepts of lightsaber combat very quickly, and within a year of being inducted into the marksman was regularly giving her peers and even her own master a run for their money with her use of Form 1 which she would stick to doggedly. Trained to be the lightsaber specialist who cut off retreat for powerful targets, Laertia racked up a frightening amount of victories, and fully believed in the mission statement of The Marksmen, and drove herself to impress Ursula to the point of exhaustion, having never had and secretly craving a parent figure, of which the normally formal and frosty Ursula served as for her, but was never able to get Ursula to express true approval which deeply hurt Laertia, and this emotional torment only increased once Uri Udinia was inducted, and immediately became Ursula's favorite, even getting her to display a warmth with Uri she never had with Laersha. This caused her considerable irritation and caused her to develop a deep seated, one sided rivalry with Uri, as it had been widely assumed that Laersha was next in line to assume leadership of the Marksmen, even with her limited knowledge of ranged weapons, but Uri had all but guaranteed that Laertia would be relegated to a secondary command role forever. Laertia began taking more dangerous operations, trying to win her master's respect, killing scores of some of the Jedi's worst enemies before being nearly killed in a strafing run from a gunship, which left her missing an eye and arm and with brain injuries that were permanent. Though she was heavily injured, Ursula never visited, even though the place Laertia was recovering in was in friendly territory. All she got was a letter saying she had been discharged from the Marksmen and Jedi Order under a medical basis. Ursula had not even signed the letter.
Finally disillusioned, Laertia decided to go underground, and became a traveling magician that is increasingly down on her luck. But Laertia has been lured back into the fight by a mysterious message from her former master with a simple instruction, with a carrot too cruel and tempting for Laertia to ignore: Find and retrieve the Shrodinger Box, a mysterious device of arcane power and deliver it to Coruscant based Marksmen hideout and Laertia will finally have the respect and pride she has always craved from Ursula...
EARLY LIFE
PERSONALITY
A crude, gruff woman with a serious need for validation for her previous actions, Laertia can be quite animated and able to con the weak minded, putting up the facade of a streetsmart hoodlum but is otherwise withdrawn and has a hard time forming new friendships. She is actually extremely smart, and able to come up with strategies that can border on being outright Machiavellian at times, when it comes to Small and Large Scale operations, though this primarily shows itself the most in her dueling ability, as she is able to switch between artistry and brute force at the drop of a hat. Is extremely skilled at concealing her true feelings on a matter, though is highly open and honest with those she loves or at the very least, trusts. She bears an intense jealousy towards her rival Uri and never quite forgave Uri for being the favorite student of Ursula until recently, the experience in this regard with Ursula's favoritism having shattered her confidence in herself and left with deep anxiety beyond her ability to utterly dominate at close range. Bears a special hatred for Inquistors and Sorcerers (With the noted exceptions of Darth Themis and Syd Celsius) and craved her former parent figure's approval to the point of taking dangerous risks to prove her devotion. Though she was jealous of Uri, there were hints that she may have harbored "big sister" type sentiments towards her rival, as even she was not totally immune to Uri's then-frosty charm. She will kill any enemy of the Jedi she comes across, though she will not go out of her way to pursue them as she used to unless they are directly involved with fulfilling Ursula's final request of her, and mainly prefers to make a living at stage magic doing shows in out of the way places to earn credits. Failing that she is also a mean card player and much of her magic tricks involve playing cards. She gives young and old one free magic act out of generosity and tries to help the injured and disabled when coming across them as well as those in need. Can suffer mild breakdowns during artillery bombardments
AS DARTH XIPHOS:
After her speech impediment was removed, Laertia's personality seemed to undergo a massive change. No longer having a Speech Impediment, she grew immensely confident (Some would say arrogant) and self assured. Now that there was nothing to keep her humble, Laertia became aggressive verbally with others, and began to experiment more in utilizing her charisma to sway others to her cause of fighting The Bryn'adul, growing more hostile to the Jedi Order when they chose to focus on the Sith. Unable to comprehend why, Laertia's disagreement with them grew so fierce that she eventually turned against them, believing their desire to stop the Sith first to be insane and selfish. Her rebellion turned to open violence against them at Dantooine, when she sided with The Sith Empire to prevent the NIO and GA from taking it, cutting down multiple members of the New Jedi Order and countless others, forever changing her. As the Order dug in its heels, Laertia dug in hers, growing more and more violent in her efforts. The battles against the Bryn'adul further changed her, the battle of Sarka leading to her surrendering to her Fanatical aspects and embracing the Persona of Darth Xiphos, a Light Sith.
By the end of the Third Imperial Civil War she completely hated The Jedi Order, vowing to punish them for refusing to do everything they could to stop the Bryn'adul.
Xiphos gives the impression of a fanatical brute at first glance, but her ability to evade multiple intelligence agencies hunting for her, surviving multiple capture and assassination attempts, as well as her putting together The deadly Nuetralizers and securing funding, suggest otherwise. Xiphos will not fight fair or honorably unless it's an opponent she respects. All other foes can expect the most brutal and pragmatic of combatants, who is willing to use whatever will kill an enemy the quickest. Despite her disfigurements, she can be oddly seductive to certain people, and is able to anticipate the actions of Sith. She has spies everywhere, and a massive grudge against the SJC and GA, and bears Genocidal hatred towards The Bryn'adul and Maw.
SHIPS
KILLS:
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BOUNTIES COLLECTED:
Post the names of any bounties you have delivered and the amount of money you gained for it. If possible, include a link to the thread in which it happened.
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ROLE-PLAYS:
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All I evuh wanntid wuz sumwun who couldz apppresheeatez meez fer meez...but, eh, therz alwayz duh next Syth Lahrd tuh gutt
FACTION: None
RANK: Wandering Magician (Former Jedi Shadow), Light Side Sith, Matriarch of House Io
SPECIES: Human (Born on Nar Shaddaa)
AGE: 39
SEX: Female
HEIGHT: Five feet nine inches
WEIGHT: 206 lbs
EYES: Dark Grey
HAIR: Dark Brown
SKIN: Pale
FORCE SENSITIVE: Yes
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STRENGTHS AND WEAKNESSES
Strengths (Laertia Io)
Swashbuckler: Laertia's knowledge of Lightsaber combat is immense. She has working knowledge of All seven styles, and their sub variants. She is a master of Single Bladed Lightsaber combat, Form 1, Form 5 and its sub varients Reverse Shien and Djem So, and all three styles from Luke Skywalker's Jedi Praxeum. However, she uses Form 1 mostly as a point of pride, her application of it rivaling even Kit Fisto himself. Her form one is so pure and so fluid it is extremely hard to predict and defend against, and she has used it to successfully duel and slay masters of every other form, only resorting to the other forms at her disposal when encountering opponents, either singular or en masse whose skill challenges even her Form 1. When forced to resort to splicing in techniques of other forms, however, she becomes a fighter capable of challenging even the greatest saber duelists of either side and having a fairly solid chance at prevailing and killing large numbers of lesser warriors. Her sub disciplines have only expanded and become more refined as she has engaged in frequent war, becoming a true champion Lightsaber and Sword Duelist who will not sneer at any weapon Variant do long as it is effective. She walks the Path of a Light Side Sith Marauder, after all, and must be as proficient in war as possible
Leader: At first merely a follower, participating in constant heavy warfare has made Laertia a Force capable of locking horns with even the savviest infantry Commander.
Magical: can learn and use Magic Spells and Rituals, due to close proximity to Syd Celsius unlocking her potential
Stage Magician: Laertia both loves and specializes in traditional stage magic. This gives her access to disciplines such as distraction, quick change artistry, card tricks, practical special effects, slight of hand, and knowledge of how to pull off advanced though purely optical illusions, and confidence games.
Vanishing act: Laertia has an uncanny affinity for Force Teleportation. She is capable of multiple teleportations in the span of a minute, making this very useful for both combat and traversal, and without inflicting significant strain on her reserves or body, but needs at least a minute to recover if having done multiple jumps. She is so skilled she can teleport through barriers so long as she knows whats on the other side
Strength: Laertia is an extremely physically strong individual, so strong that she is able to duel even individuals who are extremely strong themselves in a one handed fashion, yet is still able to deliver disarming blows. Her strength comes from the flesh for the most part, and while her cyber limb does provide increased strength, its never as strong as her real one
Mobile: The above reason leads directly to this. Because she is able to still deliver such punishing blows in a one handed fashion, Laertia is allowed more mobility with certain styles than otherwise.
Force Resistant: Laertia has an unusually high resistance to Force powers in general, due to being trained to take on and bring down enemies such as inquisitors.
Specialized Force powers: Laertia's application of other nonstandard Force abilities is also notable. She can also extend a defensive eight meter radius telekinetic field around her which attempts to forcibly lower the speed of any object passing through that field by a factor of fifty percent, and has immense skill in catching both blaster bolt and slug with The Force, as well as redirecting bolts with her palm. She also has considerable skill at Force Ionization, and reprogramming electronics with the Force. Her Lightsaber throwing is master level and is very adept at both creating Force Doppelgangers and telekinetic lightsaber combat
Close Ranged: Laertia's close combat focus extends to even her choice of weaponry. She can use nearly every kind of shotgun on the market today, and prefers throwing and wrist mounted weapons in particular.
Ace Pilot: Expert at piloting Frieghters, Micro Warships, Starfighters and airspeeders, but must wear brain regulating Equipment
Leader: At first merely a follower, participating in constant heavy warfare has made Laertia a Force capable of locking horns with even the savviest infantry Commander.
Magical: can learn and use Magic Spells and Rituals, due to close proximity to Syd Celsius unlocking her potential
Stage Magician: Laertia both loves and specializes in traditional stage magic. This gives her access to disciplines such as distraction, quick change artistry, card tricks, practical special effects, slight of hand, and knowledge of how to pull off advanced though purely optical illusions, and confidence games.
Vanishing act: Laertia has an uncanny affinity for Force Teleportation. She is capable of multiple teleportations in the span of a minute, making this very useful for both combat and traversal, and without inflicting significant strain on her reserves or body, but needs at least a minute to recover if having done multiple jumps. She is so skilled she can teleport through barriers so long as she knows whats on the other side
Strength: Laertia is an extremely physically strong individual, so strong that she is able to duel even individuals who are extremely strong themselves in a one handed fashion, yet is still able to deliver disarming blows. Her strength comes from the flesh for the most part, and while her cyber limb does provide increased strength, its never as strong as her real one
Mobile: The above reason leads directly to this. Because she is able to still deliver such punishing blows in a one handed fashion, Laertia is allowed more mobility with certain styles than otherwise.
Force Resistant: Laertia has an unusually high resistance to Force powers in general, due to being trained to take on and bring down enemies such as inquisitors.
Specialized Force powers: Laertia's application of other nonstandard Force abilities is also notable. She can also extend a defensive eight meter radius telekinetic field around her which attempts to forcibly lower the speed of any object passing through that field by a factor of fifty percent, and has immense skill in catching both blaster bolt and slug with The Force, as well as redirecting bolts with her palm. She also has considerable skill at Force Ionization, and reprogramming electronics with the Force. Her Lightsaber throwing is master level and is very adept at both creating Force Doppelgangers and telekinetic lightsaber combat
Close Ranged: Laertia's close combat focus extends to even her choice of weaponry. She can use nearly every kind of shotgun on the market today, and prefers throwing and wrist mounted weapons in particular.
Ace Pilot: Expert at piloting Frieghters, Micro Warships, Starfighters and airspeeders, but must wear brain regulating Equipment
Strengths (Darth Xiphos)
Sith Battle Master: Darth Xiphos is a truly exceptionally talented Lightsaber Duelist capable of going toe to toe with even the best duelist of either Jedi or Sith, and has not only a dangerously solid chance of prevailing but dominating the duel, having mastered Multiple forms of Saber Combat, as well as Conventional and unconventional Weaponry. Is a very savvy leader on the Field of Battle, comfortable at offence or defense and is an ace pilot. If there is a form of weapon, Xiphos wants to understand it as best she can
Crushing Strength: Naturally possesses crushing strength due to both Force Blessing and Genetic and cybernetic Modification, able to overpower even those considered extremely physically strong themselves in a one handed fashion, and this leads to her favoring power oriented styles
Mad Scientist: An out right genius level intellect capable of high tech research and discovery
Sorceress: Immensely Strong in the Force, with a wide Ranging command of esoteric Force powers, including an extremely powerful version of Force Teleportation, which allows her to teleport herself, and objects both large and small over large distances
Crushing Strength: Naturally possesses crushing strength due to both Force Blessing and Genetic and cybernetic Modification, able to overpower even those considered extremely physically strong themselves in a one handed fashion, and this leads to her favoring power oriented styles
Mad Scientist: An out right genius level intellect capable of high tech research and discovery
Sorceress: Immensely Strong in the Force, with a wide Ranging command of esoteric Force powers, including an extremely powerful version of Force Teleportation, which allows her to teleport herself, and objects both large and small over large distances
Strengths (The Parliament)
Sith Warmaster
Sorceress
Mad Scientist
Strength
Weaknesses (Laertia Io)
No Enhancement powers: Laersha seems deficient in learning body enhancing powers. This leads to her tiring out more quickly in lightsaber combat, meaning that without her teleportation skills, there are some styles she will never be able to fully employ with any degree of reliability, and though she can employ them in a pinch, she can never fully master, necessitating clever use of the Force Powers she does know, of using armor to compensate
Null vulnerability: Secretly, the source of Laersha's strength comes from an ancient Force Blessing known as The Heart of Memphus. It was obtained as a teen by interacting with an ancient spirit on Nar Shaddaa, greatly increasing her physical strength. However as this constant strength comes from a Spirit's blessing, if she enters a Force Null area her strength drops by twenty-five percent.
Its a powerful Force Blessing.
Offensive Force Weakness: Beyond Force Suppression, Lightsaber throwing, and telekinetic lightsaber combat, Laertia seems unable to learn or use offensive Force attacks unless wearing specialized armor that bypasses her brain's limitations
Whip Weakness: Of all the saber/Melee Weaponry variants, there is only one she genuinely, secretly fears: The Light Whip and vibrowhip, as they are styles she has great difficulty in employing and learning
No real stealth skill: Laertia was meant to fight up front, and while able to confuse with dopplegangers, has no ability to really remain hidden with the Force. She was meant to hold, dangerous, powerful Force users in place with relentless assault from all sides while other marksman lined up a shot. She can use her quick change artistry in a pinch but the disguise is usually blown once she speaks due to her speech impediment
Terrible at true hand to hand: Without a weapon she is a clutz in battle beyond a small repetoire, and must resort to trying to crudely overpower an opponent with her admittedly immense strength when whatever hand to hand martial arts she does know fails.
The Pressure of Command: While no longer bad at leading from the front, Commanding troops takes a toll on her psychologically. She feels every loss, and fights when it might be better to run
Monomania: As a Light Sith, Laertia is so consumed by the perceived necessity of her actions to correct galactic imbalances, she overlooks the cost to individuals for the Greater good.
Cyberized: Has a cybernetic left arm and eye, and both are vulnerable to emp and Ion attacks
War injuries: Brain damage from shrapnel has left her with severe migraines that hit at random as well as severe phantom pains from her lost eye and arm that come and go just as randomly. She also has occasional lapses in memory as well as mood swings.
These migraines have a very bad habit of screwing up her plans. When they come on, her reflexes slow and she cannot concentrate well enough to use her force powers, which can be very bad if they happen during a duel or piloting. This leads to Laertia being dependant on the caretaking skills of a specialized biot, as her brain damage may cause her to make poor judgment occasionally especially in financial matters, and tasks such as cooking become dangerous to to the randomness of the migraines. Without a caretaker, and more specifically, one she trusts and who has her best interests in mind, Laertia is worse off financially, and has trouble coping with day to day life and finding work. Prolonged combat increases chance of migraines and due to brain activity and chemical changes interacting with Laertia's damaged brain, the chance of a migraine increases every fifteen minutes Laertia is in prolonged lightsaber combat, leading her to try and end threats quickly by knife or by teleport trickery or by shotgun, and will usually try to avoid a lightsaber duel unless left with little other choice
It has also affected her Force Sense: Her ability to sense threats to her sides and behind her has vastly decreased to only a couple dozen meters partial radius at most. (Her ability and distance to sense threats directly in front of her has dramatically increased.) While the chance of migraines can be reduced or suppressed with medication, it also dulls her reflexes, knocks her strength in half and disrupts her focus in battle and the frequency with which she uses Force powers.
Vulnerable at long ranges: Due to her intense focus at close combat she suffers immensely trying to deal with a far away opponent properly equipped to eliminate her
Teleport limitations: Laertia can only execute twenty teleports in the span of a minute, and requires one to a few minutes of recovery if using the full reserve.
Also she cannot teleport too close to living beings. The closest she can get to a living being is five meters. Any piece of machinery though she can teleport to within three meters of. Also, when using medication or specialized equipment to suppress either migraines or phantom pains, The number of times she can teleport in a minute is cut by seventy five percent and requires triple the focus.
Null vulnerability: Secretly, the source of Laersha's strength comes from an ancient Force Blessing known as The Heart of Memphus. It was obtained as a teen by interacting with an ancient spirit on Nar Shaddaa, greatly increasing her physical strength. However as this constant strength comes from a Spirit's blessing, if she enters a Force Null area her strength drops by twenty-five percent.
Its a powerful Force Blessing.
Offensive Force Weakness: Beyond Force Suppression, Lightsaber throwing, and telekinetic lightsaber combat, Laertia seems unable to learn or use offensive Force attacks unless wearing specialized armor that bypasses her brain's limitations
Whip Weakness: Of all the saber/Melee Weaponry variants, there is only one she genuinely, secretly fears: The Light Whip and vibrowhip, as they are styles she has great difficulty in employing and learning
No real stealth skill: Laertia was meant to fight up front, and while able to confuse with dopplegangers, has no ability to really remain hidden with the Force. She was meant to hold, dangerous, powerful Force users in place with relentless assault from all sides while other marksman lined up a shot. She can use her quick change artistry in a pinch but the disguise is usually blown once she speaks due to her speech impediment
Terrible at true hand to hand: Without a weapon she is a clutz in battle beyond a small repetoire, and must resort to trying to crudely overpower an opponent with her admittedly immense strength when whatever hand to hand martial arts she does know fails.
The Pressure of Command: While no longer bad at leading from the front, Commanding troops takes a toll on her psychologically. She feels every loss, and fights when it might be better to run
Monomania: As a Light Sith, Laertia is so consumed by the perceived necessity of her actions to correct galactic imbalances, she overlooks the cost to individuals for the Greater good.
Cyberized: Has a cybernetic left arm and eye, and both are vulnerable to emp and Ion attacks
War injuries: Brain damage from shrapnel has left her with severe migraines that hit at random as well as severe phantom pains from her lost eye and arm that come and go just as randomly. She also has occasional lapses in memory as well as mood swings.
These migraines have a very bad habit of screwing up her plans. When they come on, her reflexes slow and she cannot concentrate well enough to use her force powers, which can be very bad if they happen during a duel or piloting. This leads to Laertia being dependant on the caretaking skills of a specialized biot, as her brain damage may cause her to make poor judgment occasionally especially in financial matters, and tasks such as cooking become dangerous to to the randomness of the migraines. Without a caretaker, and more specifically, one she trusts and who has her best interests in mind, Laertia is worse off financially, and has trouble coping with day to day life and finding work. Prolonged combat increases chance of migraines and due to brain activity and chemical changes interacting with Laertia's damaged brain, the chance of a migraine increases every fifteen minutes Laertia is in prolonged lightsaber combat, leading her to try and end threats quickly by knife or by teleport trickery or by shotgun, and will usually try to avoid a lightsaber duel unless left with little other choice
It has also affected her Force Sense: Her ability to sense threats to her sides and behind her has vastly decreased to only a couple dozen meters partial radius at most. (Her ability and distance to sense threats directly in front of her has dramatically increased.) While the chance of migraines can be reduced or suppressed with medication, it also dulls her reflexes, knocks her strength in half and disrupts her focus in battle and the frequency with which she uses Force powers.
Vulnerable at long ranges: Due to her intense focus at close combat she suffers immensely trying to deal with a far away opponent properly equipped to eliminate her
Teleport limitations: Laertia can only execute twenty teleports in the span of a minute, and requires one to a few minutes of recovery if using the full reserve.
Also she cannot teleport too close to living beings. The closest she can get to a living being is five meters. Any piece of machinery though she can teleport to within three meters of. Also, when using medication or specialized equipment to suppress either migraines or phantom pains, The number of times she can teleport in a minute is cut by seventy five percent and requires triple the focus.
Weaknesses (Darth Xiphos)
Blunted Connection: Due to recent injuries on Tython, Xiphos must expend twice as much energy to use defensive Force Powers when not using her specialized armors
Degradation: Years of forcing her brain to function in combat scenarios after it suffered severe injury years ago from a botched attempted Suicide via a Sith assault Shuttle (Which left her with constant, random migraines that cut off or heavily weaken her access to the Force when not using medication or tech to stifle the effects) with Brainwave Regulators in her armor has caused her to start having tactical lapses in judgement during battle such as getting frustrated more easily with particularly stubborn and resilient opponents and more difficulty and time required to develop advanced technology. Without drastic alternatives, Laertia is a woman very much on a downward spiral as her internal injuries pile up and make it more difficult to lead effectively, and her emotional trauma provokes her to antagonize her enemies as best as she can manage, even if it's detrimental to her goals in the long run
Invalid: Due to recent injuries on Tython, she is incredibly weak and for all her ability to crush an opponents skull, is losing strength to walk after being outside her armors for more than a few hours. She also tires far more easily without her armor
Teleport Limits: Due to injuries Can only teleport herself, others, or anything from large (Air Speeder Sized) or very small (Lightsaber, datapad) sized objects up to 7 times a minute with a five minute cool down between efforts
Slow: Due to needing to be in heavy armor she is slower, and has been forced to adjust her fighting style accordingly. (This may change depending on the Armor, especially if light or medium sized but the former is unlikely as she trusts only the maximum in personal protective gear)
Mobility: Her Mobility suffers somewhat, depending on the armor she is using and due to needing to be in Armor in general to fight
Bodily Powers: Due to nervous system alterations at birth she cannot learn or use body enhancing Force powers without some outside form of armor of gear altering her brain while wearing it
Offensive Powers. Due to alterations at birth, She can't learn most offensive powers without special gear or armor, Cryokinesis being one of the few exceptions
Degradation: Years of forcing her brain to function in combat scenarios after it suffered severe injury years ago from a botched attempted Suicide via a Sith assault Shuttle (Which left her with constant, random migraines that cut off or heavily weaken her access to the Force when not using medication or tech to stifle the effects) with Brainwave Regulators in her armor has caused her to start having tactical lapses in judgement during battle such as getting frustrated more easily with particularly stubborn and resilient opponents and more difficulty and time required to develop advanced technology. Without drastic alternatives, Laertia is a woman very much on a downward spiral as her internal injuries pile up and make it more difficult to lead effectively, and her emotional trauma provokes her to antagonize her enemies as best as she can manage, even if it's detrimental to her goals in the long run
Invalid: Due to recent injuries on Tython, she is incredibly weak and for all her ability to crush an opponents skull, is losing strength to walk after being outside her armors for more than a few hours. She also tires far more easily without her armor
Teleport Limits: Due to injuries Can only teleport herself, others, or anything from large (Air Speeder Sized) or very small (Lightsaber, datapad) sized objects up to 7 times a minute with a five minute cool down between efforts
Slow: Due to needing to be in heavy armor she is slower, and has been forced to adjust her fighting style accordingly. (This may change depending on the Armor, especially if light or medium sized but the former is unlikely as she trusts only the maximum in personal protective gear)
Mobility: Her Mobility suffers somewhat, depending on the armor she is using and due to needing to be in Armor in general to fight
Bodily Powers: Due to nervous system alterations at birth she cannot learn or use body enhancing Force powers without some outside form of armor of gear altering her brain while wearing it
Offensive Powers. Due to alterations at birth, She can't learn most offensive powers without special gear or armor, Cryokinesis being one of the few exceptions
Weaknesses (The Parliament)
Nullification Resin
Force Voids
Long Range
Telekinetic Weakness
Enhancement Weakness
Teleport Limits
APPEARANCE:
Young looking and beautiful, but with scars on her face. Haircut to an unusual bob, and used to be fond of a spiked rancor leather ensemble that doubles as blaster armor, but now is commonly seen in her iconic, scuffed, scratched armor
Voice: Slightly high-pitched with crude grammar and pronunciation due to speech impediment
BIOGRAPHY:
Laertia Io, aka Lairtia Hades, aka Laersha Seurat, was once a small time hoodlum and street magician in the bowels of Nar Shaddaa. The Daughter of Jedi Knights Morris and Lysandra Crownwraithe (Of whom Morris would end up constructing a powerful lightsaber his Master 'Moya' would eventually pass on to Laertia), Laertia was born during the Gulag Plague, and to the horror of her parents, was a person of interest to the dreaded, sadistic Darth Phyre, who hunted The Crownwraithes relentlessly to obtain Julia. In desperation Morris turned to his old master Moya De Lifte, secretly the Light Side Sith Darth Themis, who used forbidden magics to affect the ship of the Crownwraithes, a Dynamic Class Freighter replica, and cause it to trigger a Slow Hyperspace Jump three hundred years into the Future, effectively putting her beyond Darth Phyre's reach. Laertia would then survive on as yet unknown means until she was old enough to walk. Skilled in both knife fighting and Force Teleportation at an early age, Laertia established herself as a thief who could penetrate even the most severe security measures. Laertia was the woman to go to when places considered impossible to rob needed to be robbed. However a job to steal a holocron put her in the path of a Jedi master and came dangerously close to defeating the Master with just pure knife skill before being knocked out with a stun blaster.Taken for examination, she was discovered to be Force Sensitive and encouraged to join a sect of Jedi Shadows known as The Marksman. This Master was Ursula Sandraven.
During training, Her Force affinity was revealed to be unusually specific but her true talent lay in what got her noticed by Ursula in the first place: Her amazing bladeship. She picked up and mastered core concepts of lightsaber combat very quickly, and within a year of being inducted into the marksman was regularly giving her peers and even her own master a run for their money with her use of Form 1 which she would stick to doggedly. Trained to be the lightsaber specialist who cut off retreat for powerful targets, Laertia racked up a frightening amount of victories, and fully believed in the mission statement of The Marksmen, and drove herself to impress Ursula to the point of exhaustion, having never had and secretly craving a parent figure, of which the normally formal and frosty Ursula served as for her, but was never able to get Ursula to express true approval which deeply hurt Laertia, and this emotional torment only increased once Uri Udinia was inducted, and immediately became Ursula's favorite, even getting her to display a warmth with Uri she never had with Laersha. This caused her considerable irritation and caused her to develop a deep seated, one sided rivalry with Uri, as it had been widely assumed that Laersha was next in line to assume leadership of the Marksmen, even with her limited knowledge of ranged weapons, but Uri had all but guaranteed that Laertia would be relegated to a secondary command role forever. Laertia began taking more dangerous operations, trying to win her master's respect, killing scores of some of the Jedi's worst enemies before being nearly killed in a strafing run from a gunship, which left her missing an eye and arm and with brain injuries that were permanent. Though she was heavily injured, Ursula never visited, even though the place Laertia was recovering in was in friendly territory. All she got was a letter saying she had been discharged from the Marksmen and Jedi Order under a medical basis. Ursula had not even signed the letter.
Finally disillusioned, Laertia decided to go underground, and became a traveling magician that is increasingly down on her luck. But Laertia has been lured back into the fight by a mysterious message from her former master with a simple instruction, with a carrot too cruel and tempting for Laertia to ignore: Find and retrieve the Shrodinger Box, a mysterious device of arcane power and deliver it to Coruscant based Marksmen hideout and Laertia will finally have the respect and pride she has always craved from Ursula...
EARLY LIFE
PERSONALITY
A crude, gruff woman with a serious need for validation for her previous actions, Laertia can be quite animated and able to con the weak minded, putting up the facade of a streetsmart hoodlum but is otherwise withdrawn and has a hard time forming new friendships. She is actually extremely smart, and able to come up with strategies that can border on being outright Machiavellian at times, when it comes to Small and Large Scale operations, though this primarily shows itself the most in her dueling ability, as she is able to switch between artistry and brute force at the drop of a hat. Is extremely skilled at concealing her true feelings on a matter, though is highly open and honest with those she loves or at the very least, trusts. She bears an intense jealousy towards her rival Uri and never quite forgave Uri for being the favorite student of Ursula until recently, the experience in this regard with Ursula's favoritism having shattered her confidence in herself and left with deep anxiety beyond her ability to utterly dominate at close range. Bears a special hatred for Inquistors and Sorcerers (With the noted exceptions of Darth Themis and Syd Celsius) and craved her former parent figure's approval to the point of taking dangerous risks to prove her devotion. Though she was jealous of Uri, there were hints that she may have harbored "big sister" type sentiments towards her rival, as even she was not totally immune to Uri's then-frosty charm. She will kill any enemy of the Jedi she comes across, though she will not go out of her way to pursue them as she used to unless they are directly involved with fulfilling Ursula's final request of her, and mainly prefers to make a living at stage magic doing shows in out of the way places to earn credits. Failing that she is also a mean card player and much of her magic tricks involve playing cards. She gives young and old one free magic act out of generosity and tries to help the injured and disabled when coming across them as well as those in need. Can suffer mild breakdowns during artillery bombardments
AS DARTH XIPHOS:
After her speech impediment was removed, Laertia's personality seemed to undergo a massive change. No longer having a Speech Impediment, she grew immensely confident (Some would say arrogant) and self assured. Now that there was nothing to keep her humble, Laertia became aggressive verbally with others, and began to experiment more in utilizing her charisma to sway others to her cause of fighting The Bryn'adul, growing more hostile to the Jedi Order when they chose to focus on the Sith. Unable to comprehend why, Laertia's disagreement with them grew so fierce that she eventually turned against them, believing their desire to stop the Sith first to be insane and selfish. Her rebellion turned to open violence against them at Dantooine, when she sided with The Sith Empire to prevent the NIO and GA from taking it, cutting down multiple members of the New Jedi Order and countless others, forever changing her. As the Order dug in its heels, Laertia dug in hers, growing more and more violent in her efforts. The battles against the Bryn'adul further changed her, the battle of Sarka leading to her surrendering to her Fanatical aspects and embracing the Persona of Darth Xiphos, a Light Sith.
By the end of the Third Imperial Civil War she completely hated The Jedi Order, vowing to punish them for refusing to do everything they could to stop the Bryn'adul.
Xiphos gives the impression of a fanatical brute at first glance, but her ability to evade multiple intelligence agencies hunting for her, surviving multiple capture and assassination attempts, as well as her putting together The deadly Nuetralizers and securing funding, suggest otherwise. Xiphos will not fight fair or honorably unless it's an opponent she respects. All other foes can expect the most brutal and pragmatic of combatants, who is willing to use whatever will kill an enemy the quickest. Despite her disfigurements, she can be oddly seductive to certain people, and is able to anticipate the actions of Sith. She has spies everywhere, and a massive grudge against the SJC and GA, and bears Genocidal hatred towards The Bryn'adul and Maw.
SHIPS
NOTE: All ships above 500 meters are the concern of House Io and Scion Mobile Shipyards
High numbers indicate general production/scavenged, low numbers are stolen/experimental/unique
All Mandalorian Space Ships are in low numbers and are stolen or scavenged, used for deniable operations
Pursuer-Class Enforcement Ship (70)
Firespray-31 (50)
Mandalorian Dungeon Ship (3)
Kyramud Type Battle Ship (2)
Crusader Class Corvette (4)
Shaadlar Type Troop Ship (14)
Teroch Type Gunship (007)
Jehavey'ir Assault Ship (007)
Kom'rk Class Fighter (21)
Q-Carrier Ship (14)
G-Type Light Shuttle (7000)
Droid Gunship (2000)
Plug-6 Heavy Fighter (1500)
SS-54 Ship (2000)
Executive Shuttle (1000)
720 Freighter (2000)
Baleen Freighter (5)
KR-TB Ship (70)
GS-100 Salvage Ship (200)
XS Stock Freighter (400)
Shekelesh Gunship (100)
Hardcell Class Transport (400)
Star Galleon Frigate (100)
Mere Cruiser (21)
Quasar Fire Cruiser (30)
Captor Class Heavy Munitions Cruiser (35)
Broadside Cruiser (10)
Modified Strike Cruiser (5)
Raider Class Corvette (007)
Marauder Class Corvette (42)
Sphyrna Class Corvette (8)
Assassin Corvette (90)
Gozanti Assault Carrier (40)
IPV-2C Stealth Corvette (3)
Vengeance Class Frigate (4)
Imperial 2 Class Frigate (3)
Derriphan Class Ship (4)
MC-140 (3)
Nova Class Cruiser (4)
Carrack Class Cruiser (30)
418 Cruiser (10)
Core Ship (2)
Harrower Dreadnought (1)
Sabaoth Destroyer (2)
MC-80 Battleship (1)
Providence Class Destroyer (2)
Venator Class Destroyer (2)
Interdictor Destroyers (3)
Recusant Light Destroyer (4)
Lucrehulk Battleship (1)
Munificent Frigate (1)
Starhawk Mark 1 (1)
Cal Class Battleship (1)
The Blessing of Loste
The Shadow Bride
Flying Markets (007)
Deep Space Manufacturing Facility (21)
Golan 3 Space Defense Nova Gun (007)
XQ6 Platform (42)
Absolution Of Loste
House Io Corvette (10,000)
Sarka Class Frigate (10,000)
House Io Star Destroyer (14)
Leviathan of Sev Tok
Leviathan of Danuta
High numbers indicate general production/scavenged, low numbers are stolen/experimental/unique
All Mandalorian Space Ships are in low numbers and are stolen or scavenged, used for deniable operations
Pursuer-Class Enforcement Ship (70)
Firespray-31 (50)
Mandalorian Dungeon Ship (3)
Kyramud Type Battle Ship (2)
Crusader Class Corvette (4)
Shaadlar Type Troop Ship (14)
Teroch Type Gunship (007)
Jehavey'ir Assault Ship (007)
Kom'rk Class Fighter (21)
Q-Carrier Ship (14)
G-Type Light Shuttle (7000)
Droid Gunship (2000)
Plug-6 Heavy Fighter (1500)
SS-54 Ship (2000)
Executive Shuttle (1000)
720 Freighter (2000)
Baleen Freighter (5)
KR-TB Ship (70)
GS-100 Salvage Ship (200)
XS Stock Freighter (400)
Shekelesh Gunship (100)
Hardcell Class Transport (400)
Star Galleon Frigate (100)
Mere Cruiser (21)
Quasar Fire Cruiser (30)
Captor Class Heavy Munitions Cruiser (35)
Broadside Cruiser (10)
Modified Strike Cruiser (5)
Raider Class Corvette (007)
Marauder Class Corvette (42)
Sphyrna Class Corvette (8)
Assassin Corvette (90)
Gozanti Assault Carrier (40)
IPV-2C Stealth Corvette (3)
Vengeance Class Frigate (4)
Imperial 2 Class Frigate (3)
Derriphan Class Ship (4)
MC-140 (3)
Nova Class Cruiser (4)
Carrack Class Cruiser (30)
418 Cruiser (10)
Core Ship (2)
Harrower Dreadnought (1)
Sabaoth Destroyer (2)
MC-80 Battleship (1)
Providence Class Destroyer (2)
Venator Class Destroyer (2)
Interdictor Destroyers (3)
Recusant Light Destroyer (4)
Lucrehulk Battleship (1)
Munificent Frigate (1)
Starhawk Mark 1 (1)
Cal Class Battleship (1)
The Blessing of Loste
The Shadow Bride
Flying Markets (007)
Deep Space Manufacturing Facility (21)
Golan 3 Space Defense Nova Gun (007)
XQ6 Platform (42)
Absolution Of Loste
House Io Corvette (10,000)
Sarka Class Frigate (10,000)
House Io Star Destroyer (14)
Leviathan of Sev Tok
Leviathan of Danuta
KILLS:
Post the names of the PC characters (characters role-played by real people) that your character has killed. If possible, include a link to the thread in which your character killed him/her.
BOUNTIES COLLECTED:
Post the names of any bounties you have delivered and the amount of money you gained for it. If possible, include a link to the thread in which it happened.
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ROLE-PLAYS:
Post the links and the titles to all of your characters Role-Plays. To make things easier, post the link and name here as soon as you enter the Role-Play thread.
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