Star Wars Roleplay: Chaos

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Approved Starship Shaak Ti Class Jedi Frigate

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Emberlene's Daughter, The Jedi Generalist
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
500m Very High: 5
STANDARD FEATURES
ADVANCED SYSTEMS
STRENGTHS
  • Choushin Class Uneti: The heart of the ship and a gift from the commonwealth for her help in their forging. Krass has one of the younger generation trees but it allows her to remain in contact with the Atrisian commonwealth should she need assistance.
  • Seven Points: Throughout the ship, the amnioid fluid flows like a bloodstream throughout it which is duel edged. It it like a circulatory system that keeps the techno-organic systems of the ship flowing and feeds into the seedlings that are being grown for children ships. It shares a mitochondrial cell connecting the ships to the mother and are organelles that will take in nutrients then break them down and create energy rich molecules for the ship. The seven main points are points that can be accessed to connects with the ship so it is always running smoothly.
  • Bonding: deep within the central Uneti tree is a chamber filled with seedlings... where ship seeds are bonded with the captains of their ships and chosen. Thousands of seeds are there at a time and monthly the choosing process is able to be done with the seeds before they become inert and are absorbed back into the ship itself.
  • Duel structure: Designed two fold, the first is the exterior exoskeleton that gives the appearance of a standard starship. The interior itself usually measuring the length of the ship itself is techno-organic with the tree. Encased in the framework and superstructure of the exoskeleton for protection.
  • Hyperdrive: Fitted with an experimental hyperdrive the jedi fighters are able to achieve levels rarely seen for movement across the galaxy.
  • Advanced Systems: Designed with several notable systems installed on the shipsto improve their capabilities and turn the jedi into a needed operational fighter.
    • Saotome Advanced Tracking System: Designed to give hyperspace tracking capabilities to the ships systems.
    • Advanced Whammy Drive: Whammy Drives create an interdicition pulse that can trip the safeties of ships hyperdrives stalling them. They can't keep a fleet from jumping but for a moment those within range of the pulse can be stalled.
    • Saotome Car'das: Designed for micro jumps with high levels of precision and capabilities.
    • Cater Phalanx: Designed to strengthen the shielding of a squadron. A small team can bunch together and project a shield over themselves for additional protection.
    • Individual field Disruptor: Experimental and set up to replace the shielding systems of the ship forthe momentary ability to bypass shielding.
    • Kyberite: At the heart of the jedi fighter giving it a mini lightside nexus and aura that enhances the jedi ewithin and creates a small bubble making darkside influnece over the ships harder.
    • Laminanium: Designed like a Quellian ship the hull of the orbital platforms has a thin layer of the material to improve repairs and over time depending on the amount of damage it is able to patch itself up.
    • Orissa: Designed as the underbelly of the battlecruiser. The orissa system holds deployable droppods for commander centers, armor divisions and medical facilities.
    • Advanced Hyperdrive: Designed with an experimental hyperdrive that is meant to give them some of the fastest flight times and utalizing a path engine and sub-hyperdrive upgrade.
    • Vanguard Cannon: Designed with an advanced point defense cannon reverse engineered from a jedi vanguard speeded for close range and broadside attacks.
    • Catapult Pressor: Designed to launch fighters from the ship quickly and allow for the fighters to reach speeds they can't normally reach initially as they accelerate like a railgun out of the ship.
    • Advanced Stealth Polymer: Advanced coating to the exterior fo the ship allowing it to immerse itself into the white current and hide itself from sight and sensors. It can still be sensed with the force bbut white current users are needed to counter the long term illusion.
    • Saotome Stealth Package: Designed to reinforce the stealth capabilities of the ship and block it from most sensors.
    • Maas Upgrade: Masks ships radiation signature when entering or exiting hyperspace. it is not perfect but it does make it harder to detect.
  • Experimental Speeds: The hyperdrive is highly experimental and designed to push the limits of the technology. With the force enhancement to the ship it creates a Hyper tunneling effect that accelerates the ship to speeds previously unseen but it requires substantial recharges before it is able to be utilized again.
  • Powerful darksiders: The lightside nature of the ships make it harder to alter or target it with the darkside to all but the strongest of masters. However that means the ship itself is vulnerable to force attacks.
  • FIring from Cloak: As it does not use traditional cloaking the stealth polymer does remain active while cloaking the ship and won't be disrupted from weapons firing by way of disabling. Ripples and being able to follow the shots can still occur.
WEAKNESSES
  • Engineered: Overly engineered for being a balanced starship. It has defensive, offensive and support capabilities as well as a robust suite of internal and external use systems but it doesn't specialize in any area.
  • Kyber crystals: Using the design of the finalizer and enhancing the power of the armor with crystals gives the guns a secondary effect as the larger crystals used for weapons can be explosive if cracked.
  • Sleg: A powerful energy enhancer, the sleg absorbs and channels the excessive heat generated by the weapons to cool and power the shots. Making them maintain a stronger level of power but also increases the chances that they could explode exponentially turning each suit into a warhead.
  • Field Disruptor: The experimental disruptor is meant to be a small advantage but it has a magor drawback in it replaces when activated the shielding system of the ship leaving it exposed and vulnerable.
  • Lightside Aura: Designed with a kyber crystal at its core that gives it a powerful lightside aura making darkside influence around it much harder but also it is an exposed kyber crystal held in a suspension field. Striking it with a shot can blow up the ship or at least cause heavy internal damage.
  • Hive Minded: A benefit in some ways allowing the ships to heal each others internal systems itself but it also means that they share pain.
  • Organic: With the amnioid a skilled force user is able to properly stun and stop the functions in their tracks. As Satele Shan showed the fluid produced by the circuits can be manipulated and used to calm or disable the bodies for a time as long as there is concentration and knowledge of the fluid. Like a blood flow in the body it can be constricted and have build up of waste or gunk that damages the ship like a heart attack or even stroke.
  • Orissa: Designed with an Orissa deployment system which hold pods under the ship and prevents guns from being mounted under it creating a large blindspot.
  • Shared Pain: A danger and something felt from the onset and creation of them. The choushin share pain which can affect all of the ships from starfighters to capital ships.
  • Radiates the Lightside of the force like a beacon alerting others to its location.
  • Force Nullification: The ship is seeped in the lightside of the force and such it does not function well when the force is nullified. The choushin itself can be damaged or even die without the force over an extended period of time.
  • Limited Armament: Designed with self replenishing ordinance bays. While it can eventually restock its own bombs and missiles it isn't instant and the guns are designed with a rotating firing mechanism that only presents one third of the guns at a time.
  • Stealth Polymer: While it is designed to be stealthy the long term illusion can't be turned off and on. THe ships are in a permanent state of camo.
DESCRIPTION
Keeping with their theme of building and experimentation with the force Sasori's expanding efforts to provide the jedi themselves with the means to respond where needed... The SHaak Ti class was created, based upon a skilled jedi master of the old republic is it a surprisingly beefy and thicc craft for its purpose. The stealth upgrades and systems that have been used on it make it hard to detect and it has redundant systems in place to act as back ups to the stealth polymer. With its design of using the white current and specifically infused long term illusion stealth plates it is much harder to detect except with other white current users and it faces a problem... the polymer can't be turned off without disrupting the effects permanently. The jedi frigate is soemthing that Matsu oversaw using the seedlings of the Choushin to connect the lightside ships and network that has been made with the tree ships. The deep interior being quasi-organice with the exterior being a technological shell that is encased in the stealth systems. The ships have space for the limited run Sakuma class fighters which are used to lead some squadrons and Saotome Tomie MK.II vehicles that act as jedi transports. With the advances in the ship as well as the experimental speeds that have been being worked on for them the Shaak Ti class might be one of the more advanced stealth vessels meant to take on heavy hitters like the Reason class or even the larger choushin stealth vessels. Experiments with the kyber locked vanguard series cannons was also important for close range support and learning more about High Republic era technologies.
 
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HPI AI; Terraris Command
Factory Judge
Matsu Ike Matsu Ike

Again a very nice and detailed submission! I really like this ship series, and I love the method how you explained the Advanced systems to. The background and description is interesting reading too.

Approved.
 
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