Star Wars Roleplay: Chaos

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Approved Tech Saotome Bomblet Generator

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Sala'dine

Admiral of the Ghost Fleet
OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Bomblet Generator
  • Size: Average
  • Weight: Very Light
  • Ammunition Type: Energy
  • Ammunition Capacity: Average
  • Effective Range: Average
  • Rate of Fire: Very Low
  • Damage Output: Extreme
  • Recoil: Extreme
SPECIAL FEATURES
  • Variable Fire settings: Designed to switch the generator to make different energy bombs
    • Proton torpedo:
    • Energy bomb:
      • Ion bomb: Designed as a larger and more powerful version of the ion bomb designed to deliver a powerful ion shot that can break most shielding and disable ships if it can connect.
      • Energy bomb: A standard energy bomb, good range and grade of destruction to cause damage against ships. While not the strongest it is the basic setting to use and has an overcharged function making the bomb larger and stronger at the cost of larger power draw
    • Plasma bomb:
      • Plasma torpedo: A more destructive bomb to be deployed and used against unshielded ships or facilities. It releases Bremsstrahlung radiation on detonation which is strong against organic's or organic technology (vong, Aing-Tii)
      • Energy torpedo: A morre standard torpedo used for fighters.
STRENGTHS
  • Variable Settings
  • Laminanium: Designed to repair stress and from prrolonged use micro fractures. The repairing capabilities are not huge and it takes more time with the longer the bomblet is used.
WEAKNESSES
  • Energy Types: With certain selections the damage and risk of them can be changed.
    Ion Bomb: While supped up this is essentially an overcharged ion cannon. Meant to damage electronics and systems but it won't harm organics. At most those with non shielded cybernetics or implants (pacemakers) would be at risk.
  • Plasma Wave: Plasma bombs are less effective against energy shields cascading across them for a moment and damaging them over a larger area.
  • Self repairing: While it can repair its own micro stress fractures the capabilities can take days to hours depending on how damaged they become from use.
DESCRIPTION
Originally created for the second fleet the first stage of the bomblet generator was powerful but more raw in its appearance. With a variable setting and yield for the energy bombs it could create switching the type that could be made and putting the strain on the power itself. Sala'dine worked on many things with the improved designs and that was including what would become the newer materials... with ways to fix the micro stress fractures, a means to supply better power without each shot draining the ship and most importantly the internal storage bay of it to produce the bombs. It doens't hold as many as some of the older models instead having about half but.... it makes up for it with the ability to switch munition type and yield to create different types of energy based bombs and torpedos for a ship or vehicle. The second thing was to maintain its ability to be mounted on just about anything and there is a danger of rupturing the casing which would create a powerful explosion.
 
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