Star Wars Roleplay: Chaos

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Approved Tech Saotome Kitik

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Sala'dine

Admiral of the Ghost Fleet
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
PHYSICAL SPECIFICATIONS
  • Classification: Metal
  • Weight: Extremely Heavy
  • Color: Black
  • Resistances:
    • Energy: Very High
    • Kinetic: Very High
    • Lightsabers: Very High
    • Other:
      • Sonic: Very High
      • Radiation: None
      • EMP/ION: Very High
    • Elemental:
      • Fire: High
      • Cryo: High
      • Acid: High
    • Force:
      • Lightside: None
      • Darkside: None
    • Vacuum: High
    • Disruptor: None
SPECIAL FEATURES
  • High Protection Levels
  • Self Repairing
STRENGTHS
  • Self Repairing: Designed to repair itself over time from small damage in minutes to hours to large damage in days.
  • Built in: Designed to be a highly protective shell that can protect a ship if the shields fall. De-ionizers and Cap Drains are used within a spread out area to reduce ion weapons being fired on the ship itself.
WEAKNESSES
  • Self repairing: While it can repair its own micro stress fractures the capabilities can take days to hours depending on how damaged they become from use.
  • Super Heavy: The design of the metal has made it extremely heavy to forge with.. it is able to be worrn as armor and mirrors magnus armor.
  • HAnger: In order to achieve the higher levels of protection that the armor system can have it covers its hangers and bridge viewports. Reducing main visibility or fighter capabilities. Retrieving fighters to jump out of the system becomes next to impossible when the ships armor system is active.
DESCRIPTION
Designed by Saotome with input from the second fleet. Adopting ideas from across the galaxy that are encountered. THe benefits of thermal gel for reducing kinetic impact were hard to ignore as most defensive shields focus on energy with advances in molecular shielding and siphoning technology. So an advanced ablative reduction armor using higher grade kinetic armor over nnth metal. With layered thermal gel. When impacted by mass drivers or hypervelocity rounds the gel hardens and absorbs the impact. THe absorption is not perfect but reducing slugs attacking a ship while shields work to handle the energy is helpful in improving the overall defensive capabilities of the armor. The main drawbacks is that the shell it creates obscures visual viewports and covers hanger bays preventing fighters being able to return or be deployed.

Owing much to the overhaul and latest rounds of technological upgrades. the ship armor was expanded with the capabilities to be installed on vehicles and droids or even with the right suit of armor personal equipment given the wearer has the strength and capabilities to lift and move it. The artmor itself was also upgraded for its protective qualities... higher resistances and improved design while sacrificing some fo the features like letting ships enter or exit the hanger when it is being used. It will also over time be able to repair itself but one needs to be careful of the plating and how much damage it takes as it isn't a catch all in terms of protection and is designed to only bolster but replace conventional shielding over defenses.
 
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