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Approved Tech Saaotome Crew Module

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Sala'dine

Admiral of the Ghost Fleet
OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
SPECIAL FEATURES
STRENGTHS
  • Laminanium: Designed like a Quellian ship the hull of the orbital platforms has a thin layer of the material to improve repairs and over time depending on the amount of damage it is able to patch itself up.
  • Modular: WHile it comes with several areas built into it for various vehicles and walkers the drop pods themselves have an almost universal connector so they can be deployed from the underside of a number of ships.
  • Operating Base: Designed for rapid deployment and defensive measures, the pods can be dropped on a planet to crerate a grid and deploy vehicles as well as armor support.
  • Relative Space: Using molecular disruptors to reduce the size of inorganic objects such as ships.
  • Replenishing: Designed as a module and lab in ships for longer missions. THe lab is able to grow and augment Saotome and Lucerne Labs synthetic soldiers and personnel. It isn't perfect, the process can take time but to grow replacement crew in case of damage or loss of life it can become invaluable.
WEAKNESSES
  • Built in power source: Designed with its own internal power source that is long lasting but it is largely able to power the armor and systems of the vehicle but when damaged it is highly explosive.
  • Like a Rock: Designed as a deployable forward operating base. The pods are rarely abel to be recovered and are highly staationary.
  • Self Repairing: Built with a protective layer to patch the vehicle in the event of damage. The time table is dependent upon the amount of damage with smaller tears being easier and faster to repair then gashes which can take hours to reform.
    • Note: Only the layer can repair not the full plate armor itself the plating can be damaged still but the underlayer of Laminanium can reform and remain.
  • Cold Storage: Designed to hold ships without power to them, start up and checks are a big thing meaning taking a ship out wouldn't be able to let it work properly until it had full power to its systems.
  • Bigger and Dangerous: The capabilities of the molecular disruptor is impressive but when the mirrors are damaged their effects are removed and having a bunch of ships in the superstructure can damage the ship.
  • Organics: Designed to compress the molecules and shrunk crates and ships. Against organics it crushes bones and pops organs.
  • Time Table: The lab functions to make crew/staff for ships and facilities but it isn't something instant. It isn't even like a spaarti cloning tube that can take a few weeks, decent quality takes up to three months which can be dangerous if it doesn't have the resources from a damaged ship.
DESCRIPTION
Designed by Saotome as a modular series attachment, it is basically a way to grow biots on ships to crew it. Or to man facilities, the Saotome biots being a series of homegrown beings that display programming and a semi reasonable level of willpower. From the chamber they can grow them over the course of four months generally while giving them the mental programming and conditioning to handle the ship.

The process isn't fast like cloning but it is able to be accelerated in most cases. With a meeting between the Admirals of the Silver Jedi Navy. Sala'dine met Gir Quee of Lucerne labs who had synthetic soldiers who could serve a similar function. Modifications to the lab space so that it could be used to handle and provide over a course of weeks trained crew and defensive means to the ships or facilities.

As with the medical module created with the second fleet they have worked on the cloning labs module.. a crew module that can be used for ships to grow effectively new crew that can man the ship for long term exploration. The biot designs that have been updated and uploaded to it allow the ships to produce loyal crew to offset the smaller number of soldiers or trained ones that might be collectively smaller.
 
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