Star Wars Roleplay: Chaos

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Work In Progress Kyr'bes Buy'ce | Factory WIPs

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
SPECIAL FEATURES
STRENGTHS
  • "Verpine Shatter Gun: As with most Verpine Shatter Gun platforms, this one is capable of delivering extreme amounts of kinetic damage with a minimally weighted round. Even with minimal training, a relatively untrained user of the handgun would be able to fire with excellent accuracy at a great distance given their control of the heavy status of the weapon. This makes it an excellent weapon for personal security, officers, and mainline sidearms for regular infantry. In addition, its nearly soundless design and deadly precision make it an excellent choice for would be assassins and killers across the galaxy. Given only a moment's notice, and the proper aim, a murder could be committed with minimal effort or attention brought to the area of the crime. Truly an excellent handgun for the ages."
  • "Smart: Using technology borrowed from an infamous flechette pistol, it incorporates a miniature laser tracking system that tagged the target with an electronic homing signature. This enables the weapon's pellets to track and follow the target's movements, adjusting mid-flight. These electronic homing signals are capable of being linked together through the wearer's HUD (if worn) and shared with allies."
  • Can us a wide variety of slugs and slug-like ammunitions.
  • + Anti-Force materials to keep FUs from telekinetically stealing or discharging the weapon.
WEAKNESSES
  • "Time to Track: When utilizing the tracking functionality, a clear line of sight is required. Aiming the barrel at an enemy isn't good enough for the electronic signal to be tagged, it takes a full five seconds of unobscured sight to successfully place a tag. While the weapon can be fired without the electronic homing signal, operators will notice greatly reduced accuracy."
  • + Aside from standard slugs, specialized ammo is difficult to find and acquire for this weapon.
  • +Colds half the ammo capacity of a standard verpine shatter gun.
  • +The anti-Force materials only affect the gun itself, not the ammunition.
DESCRIPTION
Sahan Dragr brought this handgun to Corbin Vasher for modifications, personalizing it to better fit a Mandalorian bounty hunter. It sports tighter handling, boosted range and fire rate, and packs a bit more punch as a result. Condensed-matter composite even absorbs some of the kinetic vibration when firing, slightly reducing the recoil. FACTS gel seals the weapon, protecting it from environmental damage, such as sand, dirt, or water. This effectively erases one of the major design flaws of the original. A variety of the materials introduced in the modification provide substantial protection from ion damage and EMPs. It is generally very difficult to obtain specialized ammo for this handgun (perhaps maybe able to find one magazine now and then), though standard slugs work decently enough.

After becoming a Forgemaster himself, Sahan modified the gun himself, adding in some upgrades that boost damage. He even reforged the frame, adding voidsteel and case-hardening it with vong bonemeal, so that the gun would resist attempts by enemy Force users from attempting to telekinetically steal the weapon.

 
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Beskar'gam
  • Weight: Light
  • Resistances:
    • Energy: High
    • Kinetic: High
    • Lightsabers: High
    • Disruptors: None
    • Tensor: None
    • Radiation: High
    • Extreme Elemental: High
    • EMP/Ion: High
    • Acid/Chemical: Average
    • Sonic: Average
    • The Force: Extreme
SPECIAL FEATURES
Body:
Helmet:
Arms:
Hands:
Legs:
Feet:
STRENGTHS
  • Beskar'gam with great resistances, including Force resistance almost on par with Force Dead creatures.
  • Stealth capability equivalent to a Death Trooper
WEAKNESSES
  • The armor is rather weak against disruptors.
  • The armor does not stop tensor weapons.
  • The beskar parts don't cover the entire body, leaving some parts of the body a bit more vulnerable.
  • Force resist also includes beneficial powers like Force Valor.
DESCRIPTION
Being the newly appointed Forgemaster for Clan Dragr, Sahan Dragr forged this beskar'gam for his cousin Suvi. It was made in the Dragr style, employing anti-Force materials and blood poison vibrospines. Incorporating a flight system in addition to the jetpack, the armor is more maneuverable than most beskar'gam. The golden armor has been coated with reflec polymer to color it black and enhance stealth capabilities. The Gar Tkiriyr Neural Interface system allows Sahan to control the armor systems, including the flight systems and weapons, with thought. The underlining has a layer of metal that absorbs heat to prevent overheating. The armor sports defensive systems like a shockweb and upgraded cortosis crushgaunts. The gauntlets also each contain an antitamper field that can drain energy. The gauntlets also have lightning glove and disruption glove capabilities for unarmed combat, all in addition to the standard capabilities of the Resa'geriuvr Crushgaunt, another item common to Dragr armors.
Taking cue from his own armor, Sahan also added a MGL to his jetpack and magno-locks to his holsters that could easily be controlled via the neural link in his suit. The right pauldron has the symbol for Clan Dragr, and the left has the Enclave symbol. Overall, the armor is pretty decent for use by a bounty hunter Mandalorian especially one who faces down dangerous Force users.
 
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OUT OF CHARACTER INFORMATION
  • Intent: (Example: 'An advanced protocol droid for the Kathol Republic')
  • Image Source: (Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
  • Canon Link: (Please link the canon link if applicable canon item.)
  • Permissions: (Please link any Marketplace purchase approvals or other permissions to use other Writer’s submissions as part of the submission)
  • Primary Source: (Please link and cite the sources which you are modifying for your use in the submission.)
PRODUCTION INFORMATION
  • Manufacturer: (Kuat Drive Yards, BlasTech Industries, [Character Name], etc. Please ensure you link these accordingly.)
  • Affiliation: (Individual Character Name (an individual PC/NPC who is permitted to use this item), Company Name(s) (Companies authorised to use this submission), Faction Name(s) (Factions authorised to use this submission), other potential options include a submitted NPC unit, or another general organisation/group.)
  • Market Status: (Closed-Market (Any character can use this if they have explicit permission through, for example, a marketplace purchase), Open-Market (May be used by any character without permission from the Manufacturer))
  • Model: (Example: E-11 Blaster Rifle. For submissions where a model wouldn't be appropriate, such as a custom walking stick, put 'N/A' for 'Not Applicable'.)
  • Modularity: (Can components of this submission be swapped out for other components? Is it especially easy to modify? For most submissions, put 'No'.)
  • Production: The scale is Unique (Only One Character), Semi-Unique (A single small unit, squad, or squadron), Limited (Only one small group of characters. IE: A Single Minor Faction, Company, or Group within a faction.), Minor (Large groups of characters. (IE: A Single Major Faction, a few companies, or groups.), Mass-Produced. (Anyone.) Characters refer to NPCs & PCs.)
  • Material: (What is it made out of? Certain materials are more resistant, or vulnerable to certain weapons. Example: 'Durasteel, blaster components.' If this submission uses materials not found on wookieepedia, please link. You may also be asked to link materials that are obscure or difficult to find, e.g. exist as a byline in wikia entry. )
TECHNICAL INFORMATION
  • Classification: (First Degree, Second Degree, Third Degree, Fourth Degree, or Fifth Degree)
  • Weight: (Please choose a weight between Extremely Heavy, Very Heavy, Heavy, Average, Light, Very Light, Extremely Light)
  • Height: (Please choose a weight between Extremely Small, Very Small, Small, Average, Large, Very Large and Extremely Large.)
  • Movement: (Repulsorlift, Wheels, Tracks, Bipedal, Quadrupedal)
  • Armaments: (What weapons does the droid possess, if any?)
  • Misc. Equipment: (Sensors, scanners, shields, etc.)
  • Resistances (Optional): This is suggested for Battle Droids and other Droids intended to participate heavily in direct combat. (For each category choose from: None, Very Low, Low, Average, High, Very High, Extreme. Ratings of High, Very High, and Extreme will need to be added as strengths with elaboration.) Resistance Ratings Extreme will require the submission to be Unique.
    • Energy (And other Blaster type weapons): How much protection does the armor provide against this type of damage?
    • Kinetic: How much protection does the armor provide against this type of damage?
    • Lightsabers: How much protection does the armor provide against this type of damage?
    • Other: How much protection does the armor provide against this type of damage? (Examples: Sonic, EMP/ION, Elemental. You must disclose each specific type that applies to this submission with its own rating.)
SPECIAL FEATURES
  • (Detail briefly in a list format actual contents of the known abilities, special features, qualities of note, etc. - If these are notable enough to be strengths, please add them to strengths )
STRENGTHS
  • (Provide, in list format, a minimum of 1 strength of this submission.)
WEAKNESSES
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
DESCRIPTION
(Describe some of the histories behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.) All droid characters must be approved through the Factory if their droid models are not canon.
 
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
SPECIAL FEATURES
  • Drains Force energy from Force users into a Kyber crystal.
STRENGTHS
  • Can weaken Force users, depending on how strong their Force connection is. Particularly strong individuals may not notice much drainage, while weak users or non-sensitives may feel weakened or sickly from it.
  • Can provide extra energy to stabilize used Kyr'lyatr Crystals or potentially turn Kyber crystals into new Kyr'lyatr Crystals.
WEAKNESSES
  • Does not work on Force Dead creatures.
  • Affected by Force nullification.
  • A Kyber crystal must be present to contain the energy absorbed.
DESCRIPTION
The Runes (inscribed by Mandokarla Shaman, not Sith) and Force Imbuement allow the antitamper field generator to siphon Force essence instead of normal energy, which is transferred into a Kyber crystal. If it is a regular Kyber crystal, with enough Force essence, the crystal can be transformed into a Kyr'lyatr Crystal. If it is already a Kyr'lyatr Crystal, it can strengthen and replenish its energy, causing a used crystal to stabilize.
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