Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

IMPERA Factory Workshop

IMPERA

Glory to the Empire
WWV0CpO.png


gladiator43-removebg-preview.png

OUT OF CHARACTER INFORMATION
  • Intent: To create a Primary Capital Ship for the Emprie Reborn
  • Image Source: Here
  • Canon Link: (Please link the canon link if applicable canon item.)
  • Permissions: (Please link any Marketplace purchase approvals or other permissions to use other Writers' submissions as part of the submission)
  • Primary Source: (Please link and cite the sources which you are modifying for your use in your submission.)
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Assault Cruiser
  • Length: (Via Metric System. Max: 1,000 meters. Examples: MC40a Cruiser: 500 meters, Dreadnought-class Heavy Cruiser: 600 meters, Victory-class Star Destroyer: 900 meters)
  • Width: (Via Metric System. Max: 1,000 meters. Examples: MC40a Cruiser: 200 meters, Dreadnought-class Heavy Cruiser: 116.5 meters, Victory-class Star Destroyer: 450 meters)
  • Height: (Via Metric System. Max: 1,000 meters. Examples: MC40a Cruiser: 130 meters, Dreadnought-class Heavy Cruiser: 250 meters, Victory-class Star Destroyer: 270 meters)
  • Armament: (You may provide your armament in list format and must provide your vessel an Armament Rating. (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. Armament Ratings are scaled in relation to the class of ship, meaning a Starfighter will not equate to a Destroyer.Armament Ratings provide only basic weaponry (ex. turbolasers, ion cannons, concussion missiles. laser cannons, etc) unless the ship also has a description of weapons. Please link to all Factory subs used. Links: Starship Weapons, Approved Technology)
  • Defenses: (You may provide your shield and armor systems in list format and must provide your vessel a Defense Rating. (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. Where None is a man in a space suit hanging on to an engine, Average is typical defense, and Extreme is heaviest defense with heavy armor plating and multiple layers of powerful shields. Defensive Ratings are scaled in relation to the type of ship, meaning a Starfighter will not equate to a Destroyer. You should list particular systems under advanced systems. Please link to all Factory Submissions used. Links: Approved Technology)
  • Hangar Space: (Please provide the amount of fighters/support craft this submission can hold in it's hangar by count of Squadrons, which hold 12 average Starfighters. The higher your squadron count, the lower your Armament and number of advanced systems should be. )
500m [Base: 0 | Very Low: 1 | Low: 2 | Average: 3 | High: 4 | Very High: 5 | Extreme: 6 ]
750m [Base: 1 | Very Low: 2 | Low: 3 | Average: 4 | High: 5 | Very High: 7 | Extreme: 9 ]
1000m [Base: 1 | Very Low: 3 | Low: 4 | Average: 5 | High: 7 | Very High: 9 | Extreme: 11 ]

  • Hangar Allocations: (This is the allocated amounts of starfighters and support craft (dropships, shuttles,gunships,etc) this submission can hold in its hangar based on the maximum hangar space capacity listed above)
    • Starfighters: x squadrons
    • Support Craft: x squadrons
  • Maneuverability Rating: (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. How agile is your ship? Can it take tight turns? This is relative to the size of the vessel (e.g. a Corvette with Low Maneuverability will be more agile than a Star Destroyer with a Low rating.
  • Speed Rating: (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. How fast is your ship in normal space? How fast can it take off, how fast can it speed through a planet's atmosphere? This is relative to the size of the vessel (e.g. a Corvette with Low Speed will be quicker than a Star Destroyer with a Low Speed.)
  • Hyperdrive: (Does this ship have a hyperdrive? If this ship has a hyperdrive how fast is it? The lower the number, the faster the ship is, you may choose decimals. Any speed below 1.0 requires the hyperdrive to be added to the ship's strengths and accordingly balanced with weaknesses. Links: Hyperdrive, Hyperdrive Comparisons)
STANDARD FEATURES
  • (Provide all of your submission's standard features, including non-combat items, here in a list -or- alternatively simply state 'all standard features'. This includes all features that are common for vessels of this class. Please link to all Factory Submissions used. Links: Starship Weapons, Approved Technology, Shields, Engines)
ADVANCED SYSTEMS
  • (Provide all of your submission's advanced systems, including non-combat items and special weapons, here in a list. Please link to all Factory Submissions used. Stealth technology and other advanced systems may require other weaknesses or reduced ratings for balance. Ensure significant capabilities from systems are included in the Strengths and Weaknesses lists. Examples include: Stealth systems, Advanced ECM systems, Crystal gravfield traps, HIMS, Molecular shields. Links: Starship Weapons, Approved Technology, Shields, Engines)
STRENGTHS
  • (Provide, in list format, a minimum of 1 strength of this submission.)
WEAKNESSES
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
DESCRIPTION
(Describe some of the history behind the submission. Please provide a detailed account or link of each special feature that is listed in this submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. All miscellaneous descriptive elements go here, such as Cargo Capacity, Passengers, Consumables, Crew, etc. For especially powerful or ambitious submissions, a very thorough description is recommended.)


 
Last edited:

IMPERA

Glory to the Empire
WWV0CpO.png


image-removebg-preview-7.png

OUT OF CHARACTER INFORMATION
  • Intent: To create a Patrol Vessel for the Empire Reborn
  • Image Source: Here
  • Canon Link: N/A
  • Permissions: (Please link any Marketplace purchase approvals or other permissions to use other Writers' submissions as part of the submission)
  • Primary Source:
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Patrol Ship
  • Length: 200 meters
  • Width: 100 meters
  • Height: 72 meters
  • Armament: (You may provide your armament in list format and must provide your vessel an Armament Rating. (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. Armament Ratings are scaled in relation to the class of ship, meaning a Starfighter will not equate to a Destroyer.Armament Ratings provide only basic weaponry (ex. turbolasers, ion cannons, concussion missiles. laser cannons, etc) unless the ship also has a description of weapons. Please link to all Factory subs used. Links: Starship Weapons, Approved Technology)
  • Defenses: (You may provide your shield and armor systems in list format and must provide your vessel a Defense Rating. (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. Where None is a man in a space suit hanging on to an engine, Average is typical defense, and Extreme is heaviest defense with heavy armor plating and multiple layers of powerful shields. Defensive Ratings are scaled in relation to the type of ship, meaning a Starfighter will not equate to a Destroyer. You should list particular systems under advanced systems. Please link to all Factory Submissions used. Links: Approved Technology)
  • Hangar Space: Average
  • Hangar Allocations:
    • Starfighters: 1 squadrons
    • Support Craft: 0 squadrons
  • Single Craft Hangar: No
  • Maneuverability Rating: (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. How agile is your ship? Can it take tight turns? This is relative to the size of the vessel (e.g. a Corvette with Low Maneuverability will be more agile than a Star Destroyer with a Low rating.
  • Speed Rating: (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. How fast is your ship in normal space? How fast can it take off, how fast can it speed through a planet's atmosphere? This is relative to the size of the vessel (e.g. a Corvette with Low Speed will be quicker than a Star Destroyer with a Low Speed.)
  • Hyperdrive:
STANDARD FEATURES
  • (Provide all of your submission's standard features, including non-combat items, here in a list -or- alternatively simply state 'all standard features'. This includes all features that are common for vessels of this class. Please link to all Factory Submissions used. Links: Starship Weapons, Approved Technology, Shields, Engines)
ADVANCED SYSTEMS
  • (Provide all of your submission's advanced systems, including non-combat items and special weapons, here in a list. Please link to all Factory Submissions used. Stealth technology and other advanced systems may require other weaknesses or reduced ratings for balance. Ensure significant capabilities from systems are included in the Strengths and Weaknesses lists. Examples include: Stealth systems, Advanced ECM systems, Crystal gravfield traps, HIMS, Molecular shields. Links: Starship Weapons, Approved Technology, Shields, Engines)
STRENGTHS
  • (Provide, in list format, a minimum of 1 strength of this submission.)
WEAKNESSES
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
DESCRIPTION
(Describe some of the history behind the submission. Please provide a detailed account or link of each special feature that is listed in this submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. All miscellaneous descriptive elements go here, such as Cargo Capacity, Passengers, Consumables, Crew, etc. For especially powerful or ambitious submissions, a very thorough description is recommended.)


 
Last edited:

IMPERA

Glory to the Empire


image-removebg-preview-6.png

OUT OF CHARACTER INFORMATION
  • Intent: To create a Heavy Bomber for the Dark Empire
  • Image Source: Here
  • Canon Link: (Please link the canon link if applicable canon item.)
  • Permissions: (Please link any Marketplace purchase approvals or other permissions to use other Writers' submissions as part of the submission)
  • Primary Source: (Please link and cite the sources which you are modifying for your use in your submission.)
PRODUCTION INFORMATION
  • Manufacturer: (Kuat Drive Yards, BlasTech Industries, [Character Name], etc. Please ensure you link these accordingly. For Manufacturing limitations on who can make what, please see For more details see the Star Ship rules)
  • Affiliation: (Individual Character Name (an individual PC/NPC who is permitted to use this item), Company Name(s) (Companies authorised to use this submission), Faction Name(s) (Factions authorised to use this submission), other potential options include a submitted NPC unit, or another general organisation/group. For Affiliation limitations on who can field what, please see For more details see the Star Ship rules.)
  • Market Status: (Closed-Market (Any character can use this if they have explicit permission through, for example, a marketplace purchase), Open-Market (May be used by any character without permission from the Manufacturer))
  • Model: TIE/DE Demolisher
  • Production: The scale is Unique (Only One Character), Semi-Unique (A single small unit, squad, or squadron), Limited (Only one small group of characters. IE: A Single Minor Faction, Company, or Group within a faction.), Minor (Large groups of characters. (IE: A Single Major Faction, a few companies, or groups.), Mass-Produced. (Anyone.) Characters refer to NPCs & PCs.)
  • Material: (What is it made out of? Certain materials are more resistant, or vulnerable to certain weapons. Example: 'Durasteel, blaster components.' If this submission uses materials not found on wookieepedia, please link. You may also be asked to link materials that are obscure or difficult to find, e.g. exist as a byline in wikia entry)
TECHNICAL SPECIFICATIONS
  • Classification: (Starfighter, Bomber, Scout, Atmospheric Fighter, Atmospheric Bomber, Atmospheric Scout, Gunship, Dropship, Interceptor.)
  • Length: (Via Metric System. Max: 50 meters. Examples: X-wing: 12.5 meters, Y-wing: 16 meters, Millenium Falcon: 34.7 meters, Slave I: 21.5 meters)
  • Width: (Via Metric System. Max: 50 meters. Examples: Y-wing: 2.9 meters, Millenium Falcon: 25.61 meters, Slave I: 21.3 meters)
  • Height: (Via Metric System. Max: 50 meters. Examples: Y-wing: 7.9 meters, Millenium Falcon: 8.27 meters, Slave I: 7.8 meters)
  • Armament: (You may provide your armament in list format and must provide your vessel an Armament Rating. (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. Armament Ratings are scaled in relation to the class of ship, meaning a Starfighter will not equate to a Destroyer.Armament Ratings provide only basic weaponry (ex. turbolasers, ion cannons, concussion missiles. laser cannons, etc) unless the ship also has a description of weapons. Please link to all Factory subs used. Links: Starship Weapons, Approved Technology)
  • Defenses: (You may provide your shield and armor systems in list format and must provide your vessel a Defense Rating. (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. Where None is a man in a space suit hanging on to an engine, Average is typical defense, and Extreme is heaviest defense with heavy armor plating and multiple layers of powerful shields. Defensive Ratings are scaled in relation to the type of ship, meaning a Starfighter will not equate to a Destroyer. You should list particular systems under advanced systems. Please link to all Factory Submissions used. Links: Approved Technology)
  • Squadron Count: (Please provide the amount of fighters this submission would have in a squadron. The average squadron for any starfighter is 12, at lengths averaging 12.5 meters. The bigger the fighter, the smaller your Squadron Count should be. The smaller the fighter, the bigger your Squadron count can be. [None: 1 | Very Low: 4 | Low: 8 | Average: 12 | High: 16 | Very High: 20 | Extreme: 24 ] Squadron Sizes may be listed as just the rating.)
  • Maneuverability Rating: (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. How agile is your ship? Can it take tight turns? This is relative to the size of the vessel (e.g. a Corvette with Low Maneuverability will be more agile than a Star Destroyer with a Low rating.
  • Speed Rating: (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. How fast is your ship in normal space? How fast can it take off, how fast can it speed through a planet's atmosphere? This is relative to the size of the vessel (e.g. a Corvette with Low Speed will be quicker than a Star Destroyer with a Low Speed.)
  • Hyperdrive: (Does this ship have a hyperdrive? If this ship has a hyperdrive how fast is it? The lower the number, the faster the ship is, you may choose decimals. Any speed below 1.0 requires the hyperdrive to be added to the ship's strengths and accordingly balanced with weaknesses. Links: Hyperdrive, Hyperdrive Comparisons)
STANDARD FEATURES
  • (Provide all of your submission's standard features, including non-combat items, here in a list -or- alternatively simply state 'all standard features'. This includes all features that are common for vessels of this class. Please link to all Factory Submissions used. Links: Starship Weapons, Approved Technology, Shields, Engines)
ADVANCED SYSTEMS
  • (Provide all of your submission's advanced systems, including non-combat items and special weapons, here in a list. Please link to all Factory Submissions used. Stealth technology and other advanced systems may require other weaknesses or reduced ratings for balance. Ensure significant capabilities from systems are included in the Strengths and Weaknesses lists. Examples include: Stealth systems, Advanced ECM systems, Crystal gravfield traps, HIMS, Molecular shields. Links: Starship Weapons, Approved Technology, Shields, Engines)
STRENGTHS
  • (Provide, in list format, a minimum of 1 strength of this submission.)
WEAKNESSES
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
DESCRIPTION
(Describe some of the history behind the submission. Please provide a detailed account or link of each special feature that is listed in this submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. All miscellaneous descriptive elements go here, such as Cargo Capacity, Passengers, Consumables, Crew, etc. For especially powerful or ambitious submissions, a very thorough description is recommended.)


 
Last edited:

IMPERA

Glory to the Empire


neb69-scaled-removebg-preview-removebg-preview.png

OUT OF CHARACTER INFORMATION
  • Intent: To create a Light Frigate for the Empire Reborn
  • Image Source: Here
  • Canon Link: N/A
  • Permissions: (Please link any Marketplace purchase approvals or other permissions to use other Writers' submissions as part of the submission)
  • Primary Source:
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Patrol Frigate
  • Length: 400 meters
  • Width: 72 meters
  • Height: 160 meters
  • Armament: (You may provide your armament in list format and must provide your vessel an Armament Rating. (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. Armament Ratings are scaled in relation to the class of ship, meaning a Starfighter will not equate to a Destroyer.Armament Ratings provide only basic weaponry (ex. turbolasers, ion cannons, concussion missiles. laser cannons, etc) unless the ship also has a description of weapons. Please link to all Factory subs used. Links: Starship Weapons, Approved Technology)
  • Defenses: (You may provide your shield and armor systems in list format and must provide your vessel a Defense Rating. (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. Where None is a man in a space suit hanging on to an engine, Average is typical defense, and Extreme is heaviest defense with heavy armor plating and multiple layers of powerful shields. Defensive Ratings are scaled in relation to the type of ship, meaning a Starfighter will not equate to a Destroyer. You should list particular systems under advanced systems. Please link to all Factory Submissions used. Links: Approved Technology)
  • Hangar Space: High
  • Hangar Allocations:
    • Starfighters: 2 squadrons
    • Support Craft: 1 squadrons
  • Single Craft Hangar: No
  • Maneuverability Rating: (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. How agile is your ship? Can it take tight turns? This is relative to the size of the vessel (e.g. a Corvette with Low Maneuverability will be more agile than a Star Destroyer with a Low rating.
  • Speed Rating: (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. How fast is your ship in normal space? How fast can it take off, how fast can it speed through a planet's atmosphere? This is relative to the size of the vessel (e.g. a Corvette with Low Speed will be quicker than a Star Destroyer with a Low Speed.)
  • Hyperdrive:
STANDARD FEATURES
  • (Provide all of your submission's standard features, including non-combat items, here in a list -or- alternatively simply state 'all standard features'. This includes all features that are common for vessels of this class. Please link to all Factory Submissions used. Links: Starship Weapons, Approved Technology, Shields, Engines)
ADVANCED SYSTEMS
  • (Provide all of your submission's advanced systems, including non-combat items and special weapons, here in a list. Please link to all Factory Submissions used. Stealth technology and other advanced systems may require other weaknesses or reduced ratings for balance. Ensure significant capabilities from systems are included in the Strengths and Weaknesses lists. Examples include: Stealth systems, Advanced ECM systems, Crystal gravfield traps, HIMS, Molecular shields. Links: Starship Weapons, Approved Technology, Shields, Engines)
STRENGTHS
  • (Provide, in list format, a minimum of 1 strength of this submission.)
WEAKNESSES
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
DESCRIPTION
(Describe some of the history behind the submission. Please provide a detailed account or link of each special feature that is listed in this submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. All miscellaneous descriptive elements go here, such as Cargo Capacity, Passengers, Consumables, Crew, etc. For especially powerful or ambitious submissions, a very thorough description is recommended.)


[/div][/div]
 
Last edited:

IMPERA

Glory to the Empire


trexler-906-armored-marauder-by-ravendeviant-df56trg-fullview-removebg-preview.png

OUT OF CHARACTER INFORMATION
  • Intent: To create a standard Troop Transport for the Empire
  • Image Source: Here
  • Canon Link: N/A
  • Permissions: (Please link any Marketplace purchase approvals or other permissions to use other Writer's submissions as part of the submission)
  • Primary Source: N/A
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Repulsorcraft Troop transport
  • Role: Armored Personnel Carrier
  • Size: Small
  • Weight: Light
  • Armaments: Very High
  • Defenses: Very High
  • Maneuverability Rating: Low
  • Speed Rating: Average
  • Propulsion: Repulsorlift
  • Minimum Crew: 1 Pilot + 1 Gunner
  • Optimal Crew: 2 Pilots + 1 Gunner
  • Passenger Capacity: 24
  • Cargo Capacity: Very Low
SPECIAL FEATURES
  • (Detail briefly in a list format actual contents of the known abilities, special features, qualities of note. [Links: Vehicle Sensors, Approved Technology] If these are notable enough to be strengths, please add them to strengths)
STRENGTHS
  • (Provide, in list format, a minimum of 1 strength of this submission.)
WEAKNESSES
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
DESCRIPTION
(Describe some of the histories behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.)


 

IMPERA

Glory to the Empire


Predator-removebg-preview.png

OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
STANDARD FEATURES
ADVANCED SYSTEMS

STRENGTHS
  • Extreme Armament | Can Rival Most Enemy Warships including Dreadnoughts thanks to it's heavy array of both special weapons and other exotic weapons
  • Durability | Can withstand Attacks from numerous enemies at once through it's Shield Leech Weapons , Shield Force Multipliers and advanced Three Layer Shielding System in addition to possessing a hull made out of Phkalt Metal which is invulnerable to energy weapons
  • Stealth Ship | Can slip in and out of entire Systems undetected due to it's Advanced Stealth Systems, also holding the ability to maintain it's stealth systems while firing on enemy ships
  • Gravity Well Projectors | Can Trap Entire Enemy Fleets within a System via it's Gravity Wells to gain the advantage on the Battlefield
  • Large Fighter Capacity | Can hold Thousands of Starfighters via it's large amount of Ventral and Side Hangars
WEAKNESSES
  • Low Mobility | Takes alot of time for the Ship to turn around.
  • Big Profile , Easy to Target | Can be easily targeted by Enemy Warships and Starfighter Squadrons due to it's sheer size
  • Exposed Engines | Has few weapons covering it's rear engines which can be easily targeted by enemy starfighters and warships.
  • Kinetic Weapons | Due to it's Phkalt Metal Hull, the Predator is vulnerable to kinetic weapons which unlike energy weapons can tear apart the mighty warship's hull.
SIGNIFICANT WEAKNESSES
  • Chain Reaction | If one of the five special weapons are severely damaged or destroyed while exposed , it could cause a Chain Reaction that would disable the other special weapons and deal considerable damage to the Predator as a result.
  • Exposed Ventral Bulb | The Large Ventral Bulb of the Predator, is the location of the Vessel's Main Reactors. While it's Destruction would not be fatal it would expose numerous "Breaches" that when targeted could cause severe damage to the Hull of the Warship
DESCRIPTION

The Agitator-Class Super Heavy Battlecarrier, was a warship first envisioned by Marlon Sularen during his time in the New Imperial Order when he developed his "Battlecarrier" Doctrine, the idea of creating large fleets anchored around Battlecarriers, a type of warship that served both as a heavy battlecruiser and a fleet carrier at the same time. The first ship of it's class the INV Predator would be built during the Third Imperial Civil War, having a lengthy service record spanning over 50 years before it's eventual destruction during the Battle of Coruscant. Having been constantly upgrade by Sularen, the Predator by the time of it's destruction was a formidable warship, capable of standing up to Star Dreadnoughts and withstand serious punishment from enemy forces.

After the destruction of the Predator, Sularen switched to his secondary flagship the INV Tyuk, which while less powerful then the INV Predator was still a formidable warship in it's own right. However when the Dark Empire faced the risk of collapse, the Imperial Lord-Regent would begin to immediately work on developing a sister ship for the INV Predator, one that would be even more powerful then it's predecessor and capable of taking on entire enemy fleets on it's own. The result of this effort was the development of the INV Sularen's Revenge, the second ship of the Agitator-Class Super Heavy Battlecarrier line.

Using the INV Predator as a template, the INV Sularen's Revenge would be equipped with an extensive amount of standard and advanced systems while also being outfitted with a vast array of powerful modern armaments and defense that would grant it extra firepower and durability against enemy forces in combat, in addition to possessing a large amount of hangar capacity for starfighters, following Sularen's principles of Superior Firepower, Extreme Durability and Starfighter Supremacy regarding space combat. With the potential to surpass the INV Predator in every aspect possible, the INV Sularen's Revenge will soon have the chance to follow it's namesake by enforcing Sularen's will upon the galaxy, following the same cycle of constant upgrades and retrofits that will enable it to become the ultimate Warship in the galaxy.

So to those who think they can challenge Sularen's will and the might of the Imperial Navy.

BEWARE SULAREN'S REVENGE


 
Last edited:

IMPERA

Glory to the Empire


ansel-hsiao-hunter26-removebg-preview-removebg-preview.png
ansel-hsiao-hunter29-removebg-preview-removebg-preview.png

OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
STANDARD FEATURES
ADVANCED SYSTEMS
STRENGTHS
  • Speed and Agility
  • Heavy Firepower
  • Increased Durability
WEAKNESSES
  • Forward-Fixed Weaponry
  • Visual Blindspots [Side and Rear]
  • Expensive
DESCRIPTION
The TIE/IAx Advanced Interceptor is a interceptor-type starfighter designed by SularenCo for the Dark Empire as part of an ongoing effort to modernize and strengthen the military arsenal of the Dark Empire. Taking inspiration from the previous designs of the Final Dawn's TIE/fd Advanced and the New Imperial Order's TIE/INx Interceptor, the TIE/IAx combines the best aspect of both TIE models while further improving upon the design to create a powerful Interceptor for the Imperial Starfighter Corps. Featuring High Speed and Agility, Heavy Firepower and Increased Durability when compared to it's predecessors, the TIE/IAx Advanced Interceptor is a force to be reckoned with on the battlefield capable of taking on multiple foes on it's own and ensuring that the Empire can gain and maintain starfighter supremacy in every Naval Battle.


 
Last edited:

IMPERA

Glory to the Empire
WWV0CpO.png


Imp-Co-Symbol.png

I M P E R I A L C O O P E R A T I V E
OUT OF CHARACTER INFORMATION
CORPORATION INFORMATION
  • Corporation Name: Imperial Cooperative
  • Headquarters: Cademimu V
  • Locations:
  • Operations:
    • Construction
    • Financial Services
    • Information & Communication Services
    • Shipbuilding
    • Raw Material Extraction
    • Vehicle Production
    • Industrial Manufacturing
    • Agricultural Production
  • Parent Corporation: SularenCo
  • Subsidiaries: N/A
DESCRIPTION

Imperial Cooperative (ImpCo) is a consortium of former state-owned enterprises and worker cooperatives established in 902 ABY in the wake of the Dark Empire's collapse. It's origins could be traced back to the world of Cademimu V where a group of Imperial-aligned Capitalists and Merchants formed a conglomerate in a bid to monopolize as much of the former Imperial War Machine. As they expanded their reach across former Imperial space, this conglomerate would partner up with various localized worker cooperatives, a partnership that would eventually coalesce into ImpCo.

Following the model of the Corporation it aims to emulate, ImpCo source most of their technology components from worker cooperatives while also doing their best to responsibly source raw materials extracted from mineral-rich worlds. They strive to maintain a supply chain system that shares prosperity, and meets the material needs of all involved works along with the many Imperial communities they seek to uplift.

ImpCo accepts manufacturing requests from most governments, and more discretely, from Imperial factions dedicated to the restoration of Imperialism across the galaxy. While not loyal to any particular government, ImpCo is committed to preserving Imperialism across the galaxy and uplifting isolated communities left ignored and abandoned by self-righteous government in order to passively spread the ideas of Imperialism. Because of this ImpCo primarily contracts with organizations aligned with the principles of Imperialism. However, they're not above working with shadier corners of the Galaxy in order to meet their goals and objectives.

RATIONALE

When the Dark Empire collapsed, vast portions of it's former Military and Civilian Industries were left to the open free for the taking by opportunistic corporations and factions that might seek to exploit the resources once utilized to fuel the Imperial War Machine. Unwilling to accept this reality and allow these opportunistic groups of interests to take advantage of the collapse of the Dark Empire, Imperial elements under the direction of the former Lord-Regent Marlon Sularen moved quickly to grab control of as much of the Industries of the now defunct Dark Empire and organize them into a new corporation, one that could still serve Imperial interests while avoiding the wrath of the larger powers in the galaxy.

The result of this endeavor was the creation of Imperial Cooperative. Taking inspiration from the Core Worlds-based Federal Cooperative, Imperial Cooperative works to uplift Imperial communities that have been left isolated and vulnerable in the wake of the Dark Empire's collapse, often reinvesting into these communities and pursuing a people-driven policy while also beholding itself to it's workers in order to preserve the legacy of the Empire long after it's collapse. Furthermore, Imperial Cooperative has established an official stance of neutrality as to avoid direct retaliation from major factions and megacorporations that operate within the immediate vicinity of former Imperial Space while also facilitating it's integration into the galactic community.


 
Last edited:

IMPERA

Glory to the Empire
WWV0CpO.png


artoftrixie-pg073-topright-1584978185849-removebg-preview.png

OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Service Uniform
  • Weight: Light
  • Resistances:
    • Energy: Low
    • Kinetic: Average
    • Lightsabers: Low
    • Environment : High

SPECIAL FEATURES
  • Available in a variety of colours depending on the wearer's assignment :
    • Black -> Command & High Command
    • Light Gray -> Officers
    • Charcoal Gray -> Enlisted
    • White -> Imperial Intelligence & ISB
    • Navy Blue -> Moffs & Warlords
    • Sage Green -> Collaborators
  • Code cylinders
  • Rank insignia plaque
STRENGTHS
  • (Provide, in list format, a minimum of 1 strength of this submission.)
WEAKNESSES
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
DESCRIPTION

Following the collapse of the Dark Empire and the reorganization of it's remnants into the Empire Reborn, Marlon Sularen decided to begin the development of a new Military uniform in order to provide the newly established Imperial Faction with it's own new unique and powerful identity. In order to carry out this project, Sularen would proceed to hire a team of clothing designers and provide them with the past uniforms of the Dark Empire and New Imperial Order to give them something to work with when it came to developing this new line of military uniforms for the Empire Reborn.

As a result this team of designers would come up with a modern and robust design featuring a black tunic, flared-hipped breeches, and knee-high boots. Additional accessories would include a kepi hat with the crest of the Empire Reborn, a classic Imperial-style rank plague insignia and a belt with a polished buckle and an officer's disk. A far cry from the traditional designs of the New Imperial and Dark Imperial uniform designs, this new Imperial Uniform intends to highlight...


 
Last edited:

Users who are viewing this thread

Top Bottom