Star Wars Roleplay: Chaos

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IMPERA Factory Workshop

COMMAF

Glory to the Empire
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OUT OF CHARACTER INFORMATION
  • Intent: To create a powerful warship for the Imperial Confederation
  • Image Source: Here
  • Canon Link: (Please link the canon link if applicable canon item.)
  • Permissions: (Please link any Marketplace purchase approvals or other permissions to use other Writers' submissions as part of the submission)
  • Primary Source: (Please link and cite the sources which you are modifying for your use in your submission.)
PRODUCTION INFORMATION
  • Manufacturer: SularenCo
  • Affiliation: Imperial Confederation
  • Market Status: Closed-Market
  • Model: Judgement-Class Heavy Battlecarrier
  • Production: Semi-Unique [3 Built]
    • INV Judgement
    • INV Executor
    • INV Punisher
  • Material:
TECHNICAL SPECIFICATIONS
  • Classification: Assault Cruiser
  • Length: (Via Metric System. Max: 1,000 meters. Examples: MC40a Cruiser: 500 meters, Dreadnought-class Heavy Cruiser: 600 meters, Victory-class Star Destroyer: 900 meters)
  • Width: (Via Metric System. Max: 1,000 meters. Examples: MC40a Cruiser: 200 meters, Dreadnought-class Heavy Cruiser: 116.5 meters, Victory-class Star Destroyer: 450 meters)
  • Height: (Via Metric System. Max: 1,000 meters. Examples: MC40a Cruiser: 130 meters, Dreadnought-class Heavy Cruiser: 250 meters, Victory-class Star Destroyer: 270 meters)
  • Armament: (You may provide your armament in list format and must provide your vessel an Armament Rating. (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. Armament Ratings are scaled in relation to the class of ship, meaning a Starfighter will not equate to a Destroyer.Armament Ratings provide only basic weaponry (ex. turbolasers, ion cannons, concussion missiles. laser cannons, etc) unless the ship also has a description of weapons. Please link to all Factory subs used. Links: Starship Weapons, Approved Technology)
  • Defenses: (You may provide your shield and armor systems in list format and must provide your vessel a Defense Rating. (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. Where None is a man in a space suit hanging on to an engine, Average is typical defense, and Extreme is heaviest defense with heavy armor plating and multiple layers of powerful shields. Defensive Ratings are scaled in relation to the type of ship, meaning a Starfighter will not equate to a Destroyer. You should list particular systems under advanced systems. Please link to all Factory Submissions used. Links: Approved Technology)
  • Hangar Space: (Please provide the amount of fighters/support craft this submission can hold in it's hangar by count of Squadrons, which hold 12 average Starfighters. The higher your squadron count, the lower your Armament and number of advanced systems should be. )
500m [Base: 0 | Very Low: 1 | Low: 2 | Average: 3 | High: 4 | Very High: 5 | Extreme: 6 ]
750m [Base: 1 | Very Low: 2 | Low: 3 | Average: 4 | High: 5 | Very High: 7 | Extreme: 9 ]
1000m [Base: 1 | Very Low: 3 | Low: 4 | Average: 5 | High: 7 | Very High: 9 | Extreme: 11 ]

  • Hangar Allocations: (This is the allocated amounts of starfighters and support craft (dropships, shuttles,gunships,etc) this submission can hold in its hangar based on the maximum hangar space capacity listed above)
    • Starfighters: x squadrons
    • Support Craft: x squadrons
  • Maneuverability Rating: (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. How agile is your ship? Can it take tight turns? This is relative to the size of the vessel (e.g. a Corvette with Low Maneuverability will be more agile than a Star Destroyer with a Low rating.
  • Speed Rating: (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. How fast is your ship in normal space? How fast can it take off, how fast can it speed through a planet's atmosphere? This is relative to the size of the vessel (e.g. a Corvette with Low Speed will be quicker than a Star Destroyer with a Low Speed.)
  • Hyperdrive: (Does this ship have a hyperdrive? If this ship has a hyperdrive how fast is it? The lower the number, the faster the ship is, you may choose decimals. Any speed below 1.0 requires the hyperdrive to be added to the ship's strengths and accordingly balanced with weaknesses. Links: Hyperdrive, Hyperdrive Comparisons)
STANDARD FEATURES
  • (Provide all of your submission's standard features, including non-combat items, here in a list -or- alternatively simply state 'all standard features'. This includes all features that are common for vessels of this class. Please link to all Factory Submissions used. Links: Starship Weapons, Approved Technology, Shields, Engines)
ADVANCED SYSTEMS
  • (Provide all of your submission's advanced systems, including non-combat items and special weapons, here in a list. Please link to all Factory Submissions used. Stealth technology and other advanced systems may require other weaknesses or reduced ratings for balance. Ensure significant capabilities from systems are included in the Strengths and Weaknesses lists. Examples include: Stealth systems, Advanced ECM systems, Crystal gravfield traps, HIMS, Molecular shields. Links: Starship Weapons, Approved Technology, Shields, Engines)
STRENGTHS
  • (Provide, in list format, a minimum of 1 strength of this submission.)
WEAKNESSES
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
DESCRIPTION
(Describe some of the history behind the submission. Please provide a detailed account or link of each special feature that is listed in this submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. All miscellaneous descriptive elements go here, such as Cargo Capacity, Passengers, Consumables, Crew, etc. For especially powerful or ambitious submissions, a very thorough description is recommended.)


 
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COMMAF

Glory to the Empire
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OUT OF CHARACTER INFORMATION
  • Intent: To create a upgraded variant of the Donnager-Class for the Imperial Confederation
  • Image Source: Here
  • Canon Link: N/A
  • Permissions: (Please link any Marketplace purchase approvals or other permissions to use other Writers' submissions as part of the submission)
  • Primary Source:
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Heavy Patrol/Escort Cruiser
  • Length: 800 meters
  • Width: 500 meters
  • Height: 310 meters
  • Armament: Very High
  • Defenses: High
  • Hangar Space: Average [4 Squadrons]
  • Hangar Allocations:
    • Starfighters: 4 squadrons
    • Support Craft: 0 squadrons
  • Single Craft Hangar: No
  • Maneuverability Rating: High
  • Speed Rating: High
  • Hyperdrive:
STANDARD FEATURES
  • (Provide all of your submission's standard features, including non-combat items, here in a list -or- alternatively simply state 'all standard features'. This includes all features that are common for vessels of this class. Please link to all Factory Submissions used. Links: Starship Weapons, Approved Technology, Shields, Engines)
ADVANCED SYSTEMS
  • (Provide all of your submission's advanced systems, including non-combat items and special weapons, here in a list. Please link to all Factory Submissions used. Stealth technology and other advanced systems may require other weaknesses or reduced ratings for balance. Ensure significant capabilities from systems are included in the Strengths and Weaknesses lists. Examples include: Stealth systems, Advanced ECM systems, Crystal gravfield traps, HIMS, Molecular shields. Links: Starship Weapons, Approved Technology, Shields, Engines)
STRENGTHS
  • Mobility |
  • Advanced Communications |
  • Versatility |
WEAKNESSES
  • Rear Blindspot |
  • Exposed Bridge |
  • Atmosphere |
DESCRIPTION

The Donnager III-Class Star Destroyer is a heavy patrol cruiser developed by SularenCo for the Imperial Confederation, modeled after Kuat Drive Yard's Open-Market Donnager I-Class Star Destroyer and the Old Empire's Donnager II-Class Star Destroyer. The Donnager III-Class is a result of the Imperial Navy's need of a suitable patrol and escort cruiser that would fit the Imperial aesthetic and which would improve the Imperial Confederation's naval power projection capabilities.

Taking inspiration from previous iterations of the Donnager line of Star Destroyers, the Donnager III is an improvement over it's predecessors featuring more offensive armaments, a larger hangar capacity and significant mobility in addition to retaining the Donnager I's advanced communications systems that were absent in the Donnager-II. While it shares the same major weaknesses as the Donnager I, the improvements made to the Donnager III are enough to give it the edge it needs to fulfill it's duties as a heavy duty hybrid patrol and escort cruiser with maximum efficiency.


 
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COMMAF

Glory to the Empire
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OUT OF CHARACTER INFORMATION
  • Intent: To create a new powerful TIE Series Fighter for the Imperial Confederation
  • Image Source: Here
  • Canon Link: N/A
  • Permissions: (Please link any Marketplace purchase approvals or other permissions to use other Writers' submissions as part of the submission)
  • Primary Source:
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
STANDARD FEATURES
ADVANCED SYSTEMS
STRENGTHS
  • (Provide, in list format, a minimum of 1 strength of this submission.)
WEAKNESSES
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
DESCRIPTION
(Describe some of the history behind the submission. Please provide a detailed account or link of each special feature that is listed in this submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. All miscellaneous descriptive elements go here, such as Cargo Capacity, Passengers, Consumables, Crew, etc. For especially powerful or ambitious submissions, a very thorough description is recommended.)


 
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COMMAF

Glory to the Empire
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OUT OF CHARACTER INFORMATION
  • Intent: To create a Light Frigate for the Empire Reborn
  • Image Source: Here
  • Canon Link: N/A
  • Permissions: (Please link any Marketplace purchase approvals or other permissions to use other Writers' submissions as part of the submission)
  • Primary Source:
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
STANDARD FEATURES
ADVANCED SYSTEMS
  • (Provide all of your submission's advanced systems, including non-combat items and special weapons, here in a list. Please link to all Factory Submissions used. Stealth technology and other advanced systems may require other weaknesses or reduced ratings for balance. Ensure significant capabilities from systems are included in the Strengths and Weaknesses lists. Examples include: Stealth systems, Advanced ECM systems, Crystal gravfield traps, HIMS, Molecular shields. Links: Starship Weapons, Approved Technology, Shields, Engines)
STRENGTHS
  • Heavy Hitter |
  • Hangar Capacity |
WEAKNESSES
  • Exposed Rear |
  • Mobility |
DESCRIPTION
(Describe some of the history behind the submission. Please provide a detailed account or link of each special feature that is listed in this submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. All miscellaneous descriptive elements go here, such as Cargo Capacity, Passengers, Consumables, Crew, etc. For especially powerful or ambitious submissions, a very thorough description is recommended.)


 
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COMMAF

Glory to the Empire
WWV0CpO.png


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OUT OF CHARACTER INFORMATION
  • Intent: To create a standard Troop Transport for the Empire
  • Image Source: Here
  • Canon Link: N/A
  • Permissions: (Please link any Marketplace purchase approvals or other permissions to use other Writer's submissions as part of the submission)
  • Primary Source: N/A
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Repulsorcraft Troop transport
  • Role: Armored Personnel Carrier
  • Size: Small
  • Weight: Light
  • Armaments: Very High
  • Defenses: Very High
  • Maneuverability Rating: Low
  • Speed Rating: Average
  • Propulsion: Repulsorlift
  • Minimum Crew: 1 Pilot + 1 Gunner
  • Optimal Crew: 2 Pilots + 1 Gunner
  • Passenger Capacity: 24
  • Cargo Capacity: Very Low
SPECIAL FEATURES
  • (Detail briefly in a list format actual contents of the known abilities, special features, qualities of note. [Links: Vehicle Sensors, Approved Technology] If these are notable enough to be strengths, please add them to strengths)
STRENGTHS
  • (Provide, in list format, a minimum of 1 strength of this submission.)
WEAKNESSES
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
DESCRIPTION
(Describe some of the histories behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.)


 
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COMMAF

Glory to the Empire
QPrk4Zd.png


onager-class-star-destroyer-portrait-by-ravendeviant-ddpy2yw-pre-removebg-preview.png

OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
STANDARD FEATURES
ADVANCED SYSTEMS
STRENGTHS
  • Heavy Sniper | Is equipped with extreme long-range weaponry that can engage most warships at far distances and deal significant damage before they can return fire.
  • Durability | Possesses strong resistance against energy-based weaponry and is equipped with extensive point-defense weaponry along with multi-layered shielding that allows it to withstand heavy punishment in battle.
  • Droid Assistance | Is equipped with a variety of computer brains and automated targeting systems that improves the efficiency and accuracy of the warship's weapons.
WEAKNESSES
  • Low Mobility | Like most warships of Imperial design, it is slow in terms speed and turning rate.
  • Exposed Rear | Lacks any significant weaponry on it's rear section, leaving the engines vulnerable to enemy flanking attacks.
  • Kinetic Weapons | The energy-resistant hull may be able to deflect turbolaser fire but can be torn apart easily by kinetic-based weaponry.
SIGNIFICANT WEAKNESSES
  • Chain Reaction | If the heavy sonic beam cannons are significant damaged or destroyed, it could cause a Chain Reaction that would deal considerable damage to the warship or even destroy it outright.
DESCRIPTION

After facing off against powerful long-range warships throughout the Second Great Hyperspace War, Marlon Sularen recognized the potential of "artillery" warships when it came to space-based warfare, given their ability to deal significant damage to enemy warships at a considerable distance without having to face any sort of retaliation. As a result, when he joined the Dark Empire he began working on the development of a new class of warship modeled after the Onager II-class Star Destroyer employed by the Old Empire known as the Aggressor-Class Star Destroyer.

The eruption of the Core Wars would result in the development of the Aggressor-Class being delayed multiple times as Sularen would find himself being preoccupied by other matters, with the project eventually being shelved after the collapse of the Dark Empire. However with the rise of the Imperial Confederation and Sularen's ascension as the Supreme Commander of it's Imperial Armed Forces, the Aggressor-Class project was revived with the development of the warship soon completed with the first ships soon entering production within the various shipyards controlled by the Confederation.

The Aggressor-Class Star Destroyer features a pair of extremely powerful heavy sonic beam cannons that can target enemy warships at considerable long distances and inflict serious damage to them before they could retaliate against it, in addition to being equipped with an extremely durable hull that can resist turbolaser fire and a vast array of point-defense weapons and countermeasures. These features along with computer brains and automated targeting systems have allowed for the Aggressor-Class to become a formidable force on the battlefield, capable of taking down entire naval formations at long distances and enabling larger fleets to control the movements of their enemies in battle.


 
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COMMAF

Glory to the Empire


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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
STANDARD FEATURES
ADVANCED SYSTEMS
STRENGTHS
  • Speed and Agility
  • Heavy Firepower
  • Increased Durability
WEAKNESSES
  • Forward-Fixed Weaponry
  • Visual Blindspots [Side and Rear]
  • Expensive
DESCRIPTION
The TIE/IAx Advanced Interceptor is a interceptor-type starfighter designed by SularenCo for the Dark Empire as part of an ongoing effort to modernize and strengthen the military arsenal of the Dark Empire. Taking inspiration from the previous designs of the Final Dawn's TIE/fd Advanced and the New Imperial Order's TIE/INx Interceptor, the TIE/IAx combines the best aspect of both TIE models while further improving upon the design to create a powerful Interceptor for the Imperial Starfighter Corps. Featuring High Speed and Agility, Heavy Firepower and Increased Durability when compared to it's predecessors, the TIE/IAx Advanced Interceptor is a force to be reckoned with on the battlefield capable of taking on multiple foes on it's own and ensuring that the Empire can gain and maintain starfighter supremacy in every Naval Battle.


 
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COMMAF

Glory to the Empire
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I M P E R I A L C O O P E R A T I V E
OUT OF CHARACTER INFORMATION
CORPORATION INFORMATION
  • Corporation Name: Imperial Cooperative
  • Headquarters: Cademimu V
  • Locations:
  • Operations:
    • Construction
    • Financial Services
    • Information & Communication Services
    • Shipbuilding
    • Raw Material Extraction
    • Vehicle Production
    • Industrial Manufacturing
    • Agricultural Production
  • Parent Corporation: SularenCo
  • Subsidiaries: N/A
DESCRIPTION

Imperial Cooperative (ImpCo) is a consortium of former state-owned enterprises and worker cooperatives established in 902 ABY in the wake of the Dark Empire's collapse. It's origins could be traced back to the world of Cademimu V where a group of Imperial-aligned Capitalists and Merchants formed a conglomerate in a bid to monopolize as much of the former Imperial War Machine. As they expanded their reach across former Imperial space, this conglomerate would partner up with various localized worker cooperatives, a partnership that would eventually coalesce into ImpCo.

Following the model of the Corporation it aims to emulate, ImpCo source most of their technology components from worker cooperatives while also doing their best to responsibly source raw materials extracted from mineral-rich worlds. They strive to maintain a supply chain system that shares prosperity, and meets the material needs of all involved works along with the many Imperial communities they seek to uplift.

ImpCo accepts manufacturing requests from most governments, and more discretely, from Imperial factions dedicated to the restoration of Imperialism across the galaxy. While not loyal to any particular government, ImpCo is committed to preserving Imperialism across the galaxy and uplifting isolated communities left ignored and abandoned by self-righteous government in order to passively spread the ideas of Imperialism. Because of this ImpCo primarily contracts with organizations aligned with the principles of Imperialism. However, they're not above working with shadier corners of the Galaxy in order to meet their goals and objectives.

RATIONALE

When the Dark Empire collapsed, vast portions of it's former Military and Civilian Industries were left to the open free for the taking by opportunistic corporations and factions that might seek to exploit the resources once utilized to fuel the Imperial War Machine. Unwilling to accept this reality and allow these opportunistic groups of interests to take advantage of the collapse of the Dark Empire, Imperial elements under the direction of the former Lord-Regent Marlon Sularen moved quickly to grab control of as much of the Industries of the now defunct Dark Empire and organize them into a new corporation, one that could still serve Imperial interests while avoiding the wrath of the larger powers in the galaxy.

The result of this endeavor was the creation of Imperial Cooperative. Taking inspiration from the Core Worlds-based Federal Cooperative, Imperial Cooperative works to uplift Imperial communities that have been left isolated and vulnerable in the wake of the Dark Empire's collapse, often reinvesting into these communities and pursuing a people-driven policy while also beholding itself to it's workers in order to preserve the legacy of the Empire long after it's collapse. Furthermore, Imperial Cooperative has established an official stance of neutrality as to avoid direct retaliation from major factions and megacorporations that operate within the immediate vicinity of former Imperial Space while also facilitating it's integration into the galactic community.


 
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COMMAF

Glory to the Empire
WWV0CpO.png


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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Service Uniform
  • Weight: Light
  • Resistances:
    • Energy: Low
    • Kinetic: Average
    • Lightsabers: Low
    • Environment : High

SPECIAL FEATURES
  • Available in a variety of colours depending on the wearer's assignment :
    • Black -> Command & High Command
    • Light Gray -> Officers
    • Charcoal Gray -> Enlisted
    • White -> Imperial Intelligence & ISB
    • Navy Blue -> Moffs & Warlords
    • Sage Green -> Collaborators
  • Code cylinders
  • Rank insignia plaque
STRENGTHS
  • Comfort | The Imperial Service Uniform is breathable, insulated and quick-drying to ensure maximum comfort in warm, cold or humid environments
  • Neo-Imperial Pride | The Imperial Service Uniform is meant to provide the Empire Reborn with a distinct Neo-Imperial identity separate from that of the Dark Empire and the New Imperial Order/Empire.
WEAKNESSES
  • Non-Combat | The Imperial Service Uniform is only designed for barracks, ceremonial and non-duty wear and offers little protection against any sort of weapon in combat situations
DESCRIPTION

Following the collapse of the Dark Empire and the reorganization of it's remnants into the Empire Reborn, Marlon Sularen decided to begin the development of a new Military uniform in order to provide the newly established Imperial Faction with it's own new unique and powerful identity. In order to carry out this project, Sularen would proceed to hire a team of clothing designers and provide them with the past uniforms of the Dark Empire and New Imperial Order to give them something to work with when it came to developing this new line of military uniforms for the Empire Reborn.

As a result this team of designers would come up with a modern and robust design featuring a black tunic, flared-hipped breeches, and knee-high boots. Additional accessories would include a kepi hat with the crest of the Empire Reborn, a classic Imperial-style rank plague insignia and a belt with a polished buckle and an officer's disk. A far cry from the traditional designs of the New Imperial and Dark Imperial uniform designs, this new Imperial Uniform intends to highlight the Empire Reborn's main themes of revenge and reclamation and reflect a new era of Imperialism as the symbol of the Empire Reborn's Neo-Imperial identity.


 
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