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Approved Tech SI-C1 "BattleMind" Auxiliary AI

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OUT OF CHARACTER INFORMATION
  • Intent: A specialised AI to assist in everything from large-scale warfare to personal duels.
  • Image Source: Standard HUD Design by Ramiro Galan
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: Trivohld Technologies
  • Affiliation: Trivohld Technologies & Select Customers
  • Model: SI-C1 (Synthetic Intelligence Combat Model 1) "BattleMind" Auxiliary AI
  • Modularity: Limited; different models may or may not be loaded with different styles, tactical databanks, and personalities. The most advanced models require especially difficult to synthesise memory crystals and a higher degree of specially modified programming.
  • Production: Limited
  • Material: Software, Heuristic Processors, & a Specialised Memory Crystal
SPECIAL FEATURES
  • BattleMinds are simultaneously both master strategists and expert duelists, their advanced memory crystals containing truly vast repositories of military knowledge, the application of which is only honed as they bond with their user and adapt to their skills and preferences - a direct bonding, typically by directly implanting the necessary devices into a subject's skull and pairing it with a NeuroLink, is considered optimal, though the BattleMind can also be placed inside a portable device or a command ship - in the latter case probably being the beneficiary of entire processing hubs in order to assist in managing every aspect of a battle or even war.
STRENGTHS
  • Master Strategist: Pre-loaded with records of well over a hundred wars and ten thousand duels and skirmishes, a BattleMind is an incredible repository of tactical wisdom, able to respond to nearly any combat scenario in TriTech's databanks and adapt to new ones on the fly.
  • Guiding Hand: If paired with an MMI, such as TriTech's "Aperture" NeuroLink, a BattleMind can be permitted to directly guide one's actions, smoothing the flow of battle and optimising its reactions, in some ways functioning much like a Force User's prescience.
WEAKNESSES
  • Specialised: Tailored for the diverse theatres of war, BattleMinds are ill-suited for more civilian pursuits and more general matters, though their adaptability means that they can still be semi-useful when properly used. You could have one do your math homework, if you really wanted to.
  • Localised: Noting the well-founded concerns about an AI tailored to be a strategic mastermind going rogue (as well as equally well-founded concerns about unlicensed replication), TriTech designed its BattleMinds to be completely localised and singular; a transfer to a compatible device is possible, but one would need a skilled slicer indeed to copy instead of transfer - and a skilled lawyer/bodyguard to deflect TriTech's inevitable lawsuit/assassin.
  • Limited: Designed to supplement rather than replace outright, BattleMinds are limited by the capacity of the mind with which they are bonded.
DESCRIPTION
Widely known for its innovative, if invasive, cybernetics, TriTech has recently begun developing a long lineup of military products, seeing the war-torn state of the galaxy as both an unfortunate reality and an opportunity to be exploited.

Among the most interesting of these new, more militant, technologies are the BattleMinds. Master strategists and brilliant tacticians, they are made to assist an organic commander in a very different way from most tactical droids, with a direct neural link being the recommended alternative.

True to their colours, Erakhis' Federal Security Council immediately began implanting these into many of their finest strategists, as well as some of the small number of organic special forces employed to supplement their more "expendable" droid and clone forces. Making full use of the experience gained from these sales and their follow-up, TriTech began working on implementing the devices into a long-ongoing project of theirs, a project from which the
Xerxikeen was but the first seed to bloom.
 
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