Star Wars Roleplay: Chaos

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Approved Tech XV-100 'Sidewinder' Ion Pulse Missile

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OUT OF CHARACTER INFORMATION
  • | Intent | To submit a quick response anti-missile swarm/explosive solution.
  • | Image Source | Source
  • | Canon Link | N/A
  • | Permissions | N/A
  • | Primary Source | Ion Pulse Missile

PRODUCTION INFORMATION

TECHNICAL SPECIFICATIONS
  • | Classification | Ion Pulse Missile
  • | Size | Very Large
  • | Weight | Very Heavy
  • | Explosive Type | Ion Pulse
  • | Delivery Method | Launcher
  • | Effective Range | Battlefield
  • | Area Of Effect | Average
  • | Stopping Power | High

SPECIAL FEATURES
  • Onboard Targeting Computer
  • Additional Thrusters
  • Ion Pulse Generator

STRENGTHS |
  • | Ion Pulse Generator | The XV-100 'Sidewinder' is an excellent counter to neutralizing its more explosive and lethal cousins that take on the form of rockets or missiles carrying explosive payloads. Once they are airborne and detect anything within a 20m radius of them, the onboard ion field generators will activate, sending out a 40m radius ion pulse that can disable payloads, tracking systems, engines. Extent of damage will vary based upon how well any affected devices are protected against EMP.
  • | Fastballer | The XV-100 'Sidewinder' missile's numerous auxiliary thrusters allow it to fly through the air or space much more quickly than the opposition's missiles and rockets are meant to fly at. The Sidewinder has additional thrusters protected in a Faraday cage after the initial ones are burned out by the Ion Pulse Generator, thus leaving the Sidewinder to continue flying, albeit much slower to its final target.
  • | Anti-Swarm | The XV-100 'Sidewinder' missile is extremely effective in countering large missile/rocket swarms as the initial pulse is capable of neutralizing numerous warheads and essentially turning most missiles and rockets that don't have their payloads protected from ion pulses into useless rocks sailing through the air. If a metaphor would be made, it would be like a large net that catches a large swath of fish that get caught in it.
  • | Lights Out | The Ion Pulse that comes from the Sidewinder has just as much of an impact on vehicles and starfighters that get caught in its effective radius, inflicting the typical effects of ion weaponry on them as well. Once the Sidewinder hits the ground (Typically at the enemy's position), they act as disruptive EMP generators designed to fry the electronics of anything within its 30m effective radius.

WEAKNESSES |
  • | Boom? | The XV-100 'Sidewinder' is a purely defensive missile designed to shut down enemy munitions and vehicles, or anything that relies on electronics to function. It possesses no explosive payload in which to destroy or inflict any sort of harm upon the enemy unless it lands directly on top of them, in which case they will suffer from being crushed under it.
  • | Interceptor Intercepted | The XV-100 'Sidewinder' lacks any sort of defensive system against anything other than an ion or EMP based defense measure. As a result, it can be shot down before it reaches its final target or point of impact.
  • | Dropped Ordnance | The XV-100 'Sidewinder' is specifically meant to counter any missile or rocket-based projectile as well as vehicle or craft that rely on electronics to function. It is significantly less effective against munitions that come from mortars or are dropped as bombs because they are not as easily interceptable as the former variations of explosives.
  • | One at a Time | The XV-100 'Sidewinder' is susceptible to disabling any other Sidewinder in the air that is too close to it when the initial pulse is activated. As a result, Sidewinder missiles have to be fired at intervals that would put them outside of the previously launched Sidewinder's effective radius otherwise the inital thrusters used to propel the missile will be disabled and force the Sidewinder to fly on its singular backup thruster.
  • | Indiscriminate | The XV-100 'Sidewinder' has just as much of a chance to disable any friendly vehicles or fighters while in the air or by the ground where they land as it does the enemy. As a result, those who fire the Sidewinder must exercise caution in where it is aimed at.

DESCRIPTION

The XV-100 'Sidewinder' Ion Pulse Missile is a reliable solution to any airborne explosive threat that is capable of causing any significant damage. Similar to how 'droid poppers' were effective in shutting down large groups of droids, the Sidewinder is designed in a similar sense, focused on neutralizing missiles and airborne explosives. This can be effectively used both on the surface of a planet or in space.
There are numerous systems on the Sidewinder to make it an effective and efficient solution to neutralizing threats. Starting off, the XV-100 'Sidewinder' missile features an onboard tracking system that traces exhaust trails back to the source while in flight. This information directs the missile to follow the path back to its source like any other tracking missile. This onboard computer is protected by a Faraday cage to protect it from the effects of the payload carried by the missile. Information processed by the computer can be relayed back to the launcher, projecting its given location of where it is heading, serving to also highlight any enemy launcher's position.
The XV-100 'Sidewinder' missile is designed to be a rapid response counter to incoming munitions coming in at high velocities. As a result, the Sidewinder features a number of auxiliary thrusters to let it fly faster than most explosive rockets or missiles to intercept them before they are able to fully reach their intended and original targets. The Sidewinder features a backup thruster that is activated after the initial ion pulse wave to carry the missile to its final target. This backup thruster functions solely by itself, and as a result, once the initial pulse has been activated makes it a slow-flying missile.

The XV-100 'Sidewinder' missile payload is the Ion Pulse Generator mounted on it. The Sidewinder features a double triggered system; the first wave releases an initial ion pulse that can fry guidance/tracking/flight systems and disables explosive payloads when it comes within 20m of any electronics while airborne. The second wave releases a continuous series of electromagnetic pulses for over a minute or until it is disabled after it has impacted the ground. The EMP pulses released by the generator span a 30m radius and come in intervals rather than a steady generation.
 
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Fidavar Norn Fidavar Norn

Ion Pulse Generator
| The XV-100 'Sidewinder' is an excellent counter to neutralizing its more explosive and lethal cousins that take on the form of rockets or missiles carrying explosive payloads. Once they are airborne and detect anything within a 20m radius of them, the onboard ion field generators will activate, sending out a 40m radius ion pulse that can disable payloads, tracking systems, engines. Anything that is not protected by a Faraday cage or possess some form of EMP resistance will be affected by it.

You will need to relax the wording on this. Instead of "Anything that is not protected.... will be affected by it." Should be more along the lines of potential damage.

You mention in your first strength that the Ion pulse is at 40 meters, then in your last strength mention it at 30 Meters. Was this intentional, or accidental?
 
Vora Kaar Vora Kaar

I feel that it's fine the way it is. We've seen the effects of what a droid popper does to a B1 Battle droid; they just cease to exist entirely. The wording for it could be slightly altered to say 'affected to varying degrees based on what EMP protection they might have' but for addressing something that has nothing designed to protect it from an EMP burst (Which this is supposed to be aimed towards), of course it would make sense for it to get fried entirely.
As for the second bit, the way I visualized it is basically since it is designed to counter missile swarms, as it flies through the air it has a larger radius of effect to catch said missile swarms/explosives. Once it hits the ground it functions as a disruptive EMP generator with a smaller radius. If this needs further clarification I will be happy to oblige.
 
Fidavar Norn Fidavar Norn

What you have provided with "Affected by varying degrees" is what I am looking for. What is not allowed on the site, Per rules, is harsh language that would suggest that the person is required to take the hit, or required to receive damage. If the site worked on Dice Rolls, and DND rules, I would have been fine with it. However, Chaos does not operate as such. Its determined by the writer receiving the potential damage. Words that imply "forced damage" such as "Will take effect" and "anything that is not protected"

Of course, you would expect that should someone not have armor that is protective of EMP based weaponry. Would take the hit or at the very least, take damage. I understand your reasoning. However, I will still need you to edit that into the submission of course.

Ah okay. So the first pulse is just that. A singular pulse meant for a one time use to aid it in reaching its destination, where as the function upon the ground, is a constant pulse that prevents electronic usage when within 30 Meters of it. I get what you are throwing down. Thank you for the clarification.
 
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