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N&Z Umbrella Corporation

Separate forum for N&Z Umbrella Corp players, allies and partners to discuss next steps, factory and codex entries and upgrades to both our facilities and products.

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Category
Mercantile
Total members
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Total discussions
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Credius N&Z Factory pre-subs



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Image Source: [X]
Permissions: HPI, FAE, Vandemar Techwrights


TECHNICAL SPECIFICATION
STANDARD FEATURES
ADVANCED SYSTEMS
STRENGTHS
  • .
  • Point Defense: With the addition of the Mono type point defense system, this ship has an excellent defense in comparison to lot of its contemporary competitors, making sure that it is a much longer lasting vessel and a fine addition to any fleet seeking to do long operations.
WEAKNESSES
  • Full Automation: While this ship has many advantages with the full automation, any issue with the ship's AI or internal processors may cause it to shut down, which if the crew is only the bare minimum, would drastically lower if not fully remove any operational capacity.
  • Sluggish: With lower power output for the engines, this ship is more focused on defense and space, less so about movement speed and maneuvrability.
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Image Source: [X]
Permissions: HPI, FAE, L&K, JS

TECHNICAL SPECIFICATION
STANDARD FEATURES
ADVANCED SYSTEMS
STRENGTHS
  • Powerhouse: It is an undeniable truth that the Dictator-class reaffirms itself as the most powerful ship within the N&Z's line up of starships, with the third iteration of the near legendary model line boasting a range of weaponry and defensive meassures never seen before in its class.
  • Variably Stealthy: Bringing stealth in the form of such a large starship as the Dictator class is a huge undertaking, but one made even more impressive when the ship has an impressive array of stealth capabilities, ranging from the mere heatsignature lowering coatings on the outer plating to the effective use of cloaking machines which render the ship naught but invisible to most electronic systems and radars.
  • Stealth Sniffer: Utilizing the patented anti-stealth technology in the form of the MTS Bloodhound sensors, the Dictator III - class can boast being one of the few ships around that is capable to detect even fully 'visually' cloaked and standard radar-detection- cloaked vessels, utilizing top of the line magnetic sensors and magnetic field detectors to effectively "sniff out its prey".
  • Full automation: This ship is fully automated and requires a much smaller crew for perfect operational capacity compared to other ships, allowing for a much larger contingent of passengers, troops, and other sorts of cargo.
WEAKNESSES
  • Full Automation: While this ship has many advantages with the full automation, any issue with the ship's AI or internal processors may cause it to shut down, which if the crew is only the bare minimum, would drastically lower if not fully remove any operational capacity.
  • Atmospheric Traversing: Due to its overal size and weight, the Dictator III class has a much harder time traversing within atmospheres of 1G or higher, lowering its speed and maneuvrability in these conditions by 1 rating each.
DESCRIPTION
The Dictator III - Class heavy (or sometimes also called Super) battlecruiser was already a planned replacement for the by now five decades old Dictator II- class battlecruiser during the chairmanship of Pelagus Nargath, father of the current chairman Tertius C. Nargath and was envisioned as the absolute Halo model within the wide range of ships the N&Z produces and had/has on offer.

Originally, the Dictator III class would utilize the same skeletal frame as the outgoing dictator II, but with the addition of newer materials, the company's widespread overhaul and the reorganization of the various internal divisions and subsidiaries, a new shell and skeleton had to be constructed, which ofcourse lead to severe delays and forced the company to continue selling the still powerful, but certainly outdated Dictator II class.

When the company managed to make serious inroads into the market of the Empire of the Lost though, with its financial status strengthened, the N&Z began approaching other suppliers of materials and technology such as the HPI and the FAE to form contracts as suppliers for various technological parts to the new design. Having used the Dictator II class 'Dominus' as a prototype for the enhancement of the weapons platforms and the automation of the internals the Dictator III started to take shape.

It's design was at the hand of dedicated military engineers from both the Diarchy's Naval Directory as well as from the Corps of Naval Engineers from the Empire of the Lost, resulting in an imposing, yet sleek design which perfectly fit with the imposing nature the battlecruiser needed to have on any battlefield.

Through additional contracts with Jaeger Solutions and Lock&Key, the Dictator III class can boast a very wide range of sensors and internal equipment to improve communication, detection and tracking, granting this vessel a status as a well-balanced juggernaut and quite possibly the best in class when it comes to multifunctionality and multirole capacity.
 
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OUT OF CHARACTER INFORMATION
  • Intent: To create a line of droids who will carry out assassinations for the crime lord known as the Seagull.
  • Image Source: N/A
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: Assassin droid
PRODUCTION INFORMATION
  • Manufacturer: The Seagull
  • Affiliation: The Seagull
  • Market Status: Closed-Market
  • Model: HK-series assassin droid
  • Production: Unique
  • Modularity: N/A
  • Material: Durasteel, droid components
TECHNICAL INFORMATION
  • Classification: Fourth Degree
  • Weight: Average
  • Height: Average
  • Movement: Bipedal
  • Armaments: Integrated modular weapon mounts
  • Misc. Equipment: Blaster rifle
  • Resistances
    • Energy: Very High
    • Kinetic: High
    • Lightsabers: Average
    • Other: EMP/Ion: Average
    • Other: Heat/Fire: High
SPECIAL FEATURES
  • Shoots targets at command of owner
STRENGTHS
  • Adept at marksmanship and fire rapidly
  • Much to their owner's delight, the droids are exceptionally faithful
WEAKNESSES
  • Only made as quick replacements for humans, the droids are low-quality in their design and thus easily hacked
  • Provided one can get close enough, the droids are not exceptionally durable
DESCRIPTION
Although the crime lord known as the Seagull greatly enjoyed bossing her employees about, there often came times when it was simply not convenient for a living being to eliminate her targets. When such situations arose, the woman decided to combat this problem by manufacturing a team of droids to do her bidding for her instead. Though lacking in the subtlety and finesse a sentient creature might bring to assassinations, her droids were unwaveringly loyal and equally as hard to trace to her as her human and alien assassins. It was a fair balance, she felt.
 
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OUT OF CHARACTER INFORMATION
  • Intent: To create a line of droids who will carry out assassinations for the crime lord known as the Seagull.
  • Image Source: N/A
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: Assassin droid
PRODUCTION INFORMATION
  • Manufacturer: The Seagull
  • Affiliation: The Seagull
  • Market Status: Closed-Market
  • Model: HK-series assassin droid
  • Production: Unique
  • Modularity: N/A
  • Material: Durasteel, droid components
TECHNICAL INFORMATION
  • Classification: Fourth Degree
  • Weight: Average
  • Height: Average
  • Movement: Bipedal
  • Armaments: Integrated modular weapon mounts
  • Misc. Equipment: Blaster rifle
  • Resistances
    • Energy: Very High
    • Kinetic: High
    • Lightsabers: Average
    • Other: EMP/Ion: Average
    • Other: Heat/Fire: High
SPECIAL FEATURES
  • Shoots targets at command of owner
STRENGTHS
  • Adept at marksmanship and fire rapidly
  • Much to their owner's delight, the droids are exceptionally faithful
WEAKNESSES
  • Only made as quick replacements for humans, the droids are low-quality in their design and thus easily hacked
  • Provided one can get close enough, the droids are not exceptionally durable
DESCRIPTION
Although the crime lord known as the Seagull greatly enjoyed bossing her employees about, there often came times when it was simply not convenient for a living being to eliminate her targets. When such situations arose, the woman decided to combat this problem by manufacturing a team of droids to do her bidding for her instead. Though lacking in the subtlety and finesse a sentient creature might bring to assassinations, her droids were unwaveringly loyal and equally as hard to trace to her as her human and alien assassins. It was a fair balance, she felt.
 

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Image Source: [X]
Permissions: HPI, FAE, Vandemar Techwrights

TECHNICAL SPECIFICATION
STANDARD FEATURES
ADVANCED SYSTEMS
STRENGTHS
  • Full automation: With full automation comes the fact that this ship will need much less than the average standard crew to be operated at a satisfactory level, as the AI and internal systems will take over most of the menial duties.
WEAKNESSES
  • Full Automation: While this ship has many advantages with the full automation, any issue with the ship's AI or internal processors may cause it to shut down, which if the crew is only the bare minimum, would drastically lower if not fully remove any operational capacity.
  • Exposed shield systems: With shuffling much of its standardly internally located systems to outwardly located positions, the shield system is now visible and therefore a bit of a liability should any fighter or shot fired from a vessel penetrate the shield system's own internal shielding.
DESCRIPTION
 
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OUT OF CHARACTER INFORMATION
  • Intent: (Example: 'A personal weapon for Darth Scabious' or 'an advanced armored personnel carrier for the Republic')
  • Image Source: (Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
  • Canon Link: (Please link the canon link if applicable canon item.)
  • Permissions: (Please link any Marketplace purchase approvals or other permissions to use other Writer's submissions as part of the submission)
  • Primary Source: (Please link and cite the sources which you are modifying for your use in your submission.)
PRODUCTION INFORMATION
  • Manufacturer: (Kuat Drive Yards, BlasTech Industries, [Character Name], etc. Please ensure you link these accordingly.)
  • Affiliation: (Individual Character Name (an individual PC/NPC who is permitted to use this item), Company Name(s) (Companies authorised to use this submission), Faction Name(s) (Factions authorised to use this submission), other potential options include a submitted NPC unit, or another general organisation/group.)
  • Market Status: (Closed-Market (Any character can use this if they have explicit permission through, for example, a marketplace purchase), Open-Market (May be used by any character without permission from the Manufacturer))
  • Model: (Example: E-11 Blaster Rifle. For submissions where a model wouldn't be appropriate, such as a custom walking stick, put 'N/A' for 'Not Applicable'.)
  • Modularity: (Can components of this submission be swapped out for other components? Is it especially easy to modify? For most submissions, put 'No'.)
  • Production: The scale is Unique (Only One Character), Semi-Unique (A single small unit, squad, or squadron), Limited (Only one small group of characters. IE: A Single Minor Faction, Company, or Group within a faction.), Minor (Large groups of characters. (IE: A Single Major Faction, a few companies, or groups.), Mass-Produced. (Anyone.) Characters refer to NPCs & PCs.)
  • Material: (What is it made out of? Certain materials are more resistant, or vulnerable to certain weapons. Example: 'Durasteel, blaster components.' If this submission uses materials not found on wookieepedia, please link. You may also be asked to link materials that are obscure or difficult to find, e.g. exist as a byline in wikia entry. )
TECHNICAL SPECIFICATIONS
  • Classification: (Blaster, Disruptor, Ion/EMP, Slugthower, Rail/Coil/Gauss, Etc.)
  • Size: (Please choose a size between Extremely Large, Very Large, Large, Average, Small, Very Small, Extremely Small.)
  • Weight: (Please choose a weight between Extremely Heavy, Very Heavy, Heavy , Average, Light, Very Light, Extremely Light.)
  • Ammunition Type: (List the ammunition type: Power cell, gas canister, slugs, etc.)
  • Ammunition Capacity: (List the ammunition capacity. The more powerful and lighter the weapon, the lower the magazine capacity is likely to be. Please choose a size between Extremely Small, Very Small, Small, Average, Large, Very Large and Extremely Large. You may also include a number with the Rating)
  • Effective Range: (Effective range in relation to the weapon type. Remember that a carbine will have a longer range than a pistol, an assault rifle longer range than a carbine, and a sniper rifle longer than an assault rifle. Choose from None, Point Blank, Personal, Average, Long Range, Battlefield, and Extreme. Battlefield and Extreme will require justification in strengths and weaknesses.)
  • Rate of Fire: (How quickly the weapon fires. Choose from None, Very Low, Low, Average, High, Very High, and Extremely High. Very High and Extreme will require justification in the strengths and weaknesses.)
  • Damage Output: (How powerful the weapon is, in relation to its class. Choose from None, Very Low, Low, Average, High, Very High, and Extreme. Very High and Extreme will require justification in strengths and weaknesses.)
  • Recoil: (How much recoil does the weapon have? Generally speaking, the lighter the weapon and the more damage output it has, the more recoil it will have. Also, certain types of weapons will not have recoil. Choose from Extreme, Very High, High, Average, Low, Very Low, and None.)
SPECIAL FEATURES
  • (Detail briefly in a list format actual contents of the known abilities, special features, qualities of note, etc. - If these are notable enough to be strengths, please add them to strengths. )
STRENGTHS
  • (Provide, in list format, a minimum of 1 strength of this submission.)
WEAKNESSES
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
DESCRIPTION
(Describe some of the histories behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.)
 

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Image Source: [X]
Permissions: HPI, FAE, Vandemar Techwrights

TECHNICAL SPECIFICATION
STANDARD FEATURES
ADVANCED SYSTEMS
STRENGTHS
  • Ample power: because the Claymore class does not have one, but two reactor systems within its belly, it is capable of much more strenious activity than most of its competitors at a much higher rate and at a longer duration. Allowing for such things as faster shield recycling, higher refresher rate of shields, lower chance of draining all power when utilizing all weaponry, easier diversion of power in emergency situations, etc
  • Point Defense: With the addition of the Mono type point defense system, this ship has an excellent defense in comparison to lot of its contemporary competitors, making sure that it is a much longer lasting vessel and a fine addition to any fleet seeking to do long operations. Thanks to the larger amount of FLAK and stormwarden turrets, this vessel has a very good overlapping defensive array.
  • Ventral hangar bay gate: While it does make the ship heavier, the ventral hangar gate does allow for a much easier point of entry and exit for allied starfighters and support squadrons, as with more space, more vessels could effectively leave the hangar bays at once.
  • Full automation: With full automation comes the fact that this ship will need much less than the average standard crew to be operated at a satisfactory level, as the AI and internal systems will take over most of the menial duties.
WEAKNESSES
  • Full Automation: While this ship has many advantages with the full automation, any issue with the ship's AI or internal processors may cause it to shut down, which if the crew is only the bare minimum, would drastically lower if not fully remove any operational capacity.
  • Sluggish: With lower power output for the engines, this ship is more focused on defense and space, less so about movement speed and maneuvrability.
  • Exposed shield systems: With shuffling much of its standardly internally located systems to outwardly located positions, the shield system is now visible and therefore a bit of a liability should any fighter or shot fired from a vessel penetrate the shield system's own internal shielding.
DESCRIPTION
 


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Image Source: [X]
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STANDARD FEATURES


SPECIAL FEATURES
  • Like any path engine, the NZ Metatron maintains the same functions and capabilities of most standard Hyperdrives, in this case it is based on the N&Z's very own NZ OS-HD3 Hyperdrive system with strengthened structural materials, added computing and regulating power, a larger memory capacity and a state of the art hypermatter reactor in order to overclock the capacity of the normal hyperdrive components.
  • Because it relies on the NZ OS-HD3 Hyperdrive system as a basis, it retains that particular hyperdrive's classifications in regards to speed and specialized capabilities such as the internal shielding, the capacity for microjumps and the insane durability.
  • Forces open closed pathways. While considered extremely dangerous and risky, with the use of the C.H.A.R.M. reactor, the Metatron Path engine is capacle of forcing itself into Hyperspace even in unstable or collapsed paths, as long as there is a trace of the effective path remaining, the Metatron can force any vessel it propulses into said pathway, though this is considered extremely dangerous, as so many things could go wrong and should not be done without an experienced pilot or a top of the line AI/navigation system.
  • While it could create a path of its own in hyperspace, it still follows the rules of hyperspace travel: meaning that even when not following the regular hyperlanes, one must be very careful in avoiding any large gravitational objects and bodies in realspace, which could effectively pull the vessel using the path engine out of hyperspace, which could have disastrous results. This again shows one needs expert naviogators or the top of the line navigational systems to fully exploit this piece of technology to the utmost of its abilities.
  • Slipstream: If any path engine had forced or followed a formerly unknown path through hyperspace, the Metatron could effectively detect it and utilize it. However, as long as stability is not guaranteed, but as it has the computational power and material strength to overcome the usual barriers that come with forcing open hyperspace routes that aren't frequently travelled or even considered...it is still a ways to traverse the galaxy in a whole new way.
STRENGTHS
  • Insanely durable
  • Internally shielded against EMP and ION residu
  • Electrical deflection with farraday cage
  • capable of utilizing unchartered and unstable hyperlanes
  • may force its utilizing vessel into hyperspace even without open entrypoint (though at great risk, see special features)
  • Falls under the Maintainance warranty of the N&Z Hyperdrive systems
WEAKNESSES
  • Rather unrefined system
  • Can't be used by people with little experience as pilots and navigators
  • Can still be pulled out of Hyperspace (no built-in HIMS)
  • Still follows standard hyperspace pathway logic, such as the danger of large gravitational objects within the route's path.
  • Overclocking system may result in shutdown due to overheating, especially when forcing open hyperspace routes with no entry point.
DESCRIPTION


 
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Image source: [X]
Permissions: HPI, FAE, Vandemar Techwrights

TECHNICAL SPECIFICATION
STANDARD FEATURES
ADVANCED SYSTEMS
STRENGTHS
  • Robust: Thanks to a serious effort placed in making this ship virtually untouchable by raiders and pirates, it boasts quite an array of defensive systems that allow it to shrug off most laser and kinetic damage types in order to safeguard the cargo and the ship's crew during transportations of goods.
  • Breacher: Because of the heavily reinforced and angular plated front end, this ship is capable of using it's stern as a battering ram in order to forcefully breach enemy positions or capital ships, which in combination with the forward located hangars allows for an easy invasion of breached positions.
  • Armed to the teeth: Befitting a heavy destroyer, the sunderer-I class boasts an impressive arsenal of weapon systems and an equally impressive number of those, making this the most versatile battering ram possible.
  • Highly Automated: This ship has an excellent AI which in its capacity controls the majority of the mundaine functions on the ship, but also assists in charting lanes, setting courses, priming weaponry, raising and directing shielding, etc. This allows for a significantly smaller crew to be necessary to functionally and efficiently operate with this ship.
WEAKNESSES
  • Sluggish: This ship has the downside of utter weight and bulk, which makes it rather tedious to maneuvre and handle, though once it does get going anything in its path may very well be made of spacedust.
  • Highly automated: As much of a boon the high automation of the ship is in general, this also has its obvious and quite important downsides. Mainly that should there be something wrong with the AI, such as its systems being fried or it being forced to reboot in case of direct EMP on its core, the requirement for optimal crew numbers may in reality not be enough considering a whole heap of otherwise automated fuctions must now be manually operated, which may stretch the previously optimal crew thin or even to inoperable reach.
DESCRIPTION
The original Sunderer class was meant to be a near unstoppable warmachine, designed to properly break up enemy formations with its overwhelming power, girth and bulk, but also with the ungodly number of weaponry attached to this true warship, this true destroyer. Over the course of its existence, the Sunderer quickly became overshadowed by new products, lacking the staying power many of the newer ships presented.

It was with this in mind that the engineers reworked theiur sketches and designs, deciding to start all over again, keeping only the base design, but exchanging components for better parts, utilizing newer materials and further expanding the massive star destroyer's military capacities in order to attract more interested buyers.


The Sunderer II was in essence a full rework and upgrade with the same basis in mind, exchanging most of the used materials for sturdier and in some cases lighter alloys, adding seigurium to the prow to further emphasize the ship's ramming capabilities, exchanging the Tiber 1 platform with the Tiber II platform for increased AI capacity and general safety and construction quality. The addition of the Spectre electrocannons in order to further boost the defensive capabilities and turning the Sunderer II-class into a truly versatile and multifunctional warship.

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Image source: [X]
Permissions: HPI, FAE, Vandemar Techwrights

TECHNICAL SPECIFICATION
STANDARD FEATURES
ADVANCED SYSTEMS
STRENGTHS
  • Robust: Thanks to a serious effort placed in making this ship virtually untouchable by raiders and pirates, it boasts quite an array of defensive systems that allow it to shrug off most laser and kinetic damage types in order to safeguard the cargo and the ship's crew during transportations of goods.
  • Breacher: Because of the heavily reinforced and angular plated front end, this ship is capable of using it's stern as a battering ram in order to forcefully breach enemy positions or capital ships, which in combination with the forward located hangars allows for an easy invasion of breached positions.
  • Fleet carrier: Any proper fleet that operates in entire sectors rather than just systems will need a carrier of some sort and this vessel is such a carrier, but where usual carriers act in a support role, this starship can be both a capital ship as well as a support ship. It can in a sense literally carry the fleet, for it combines adequate firepower with a surprisingly sturdy build and a large interior that allows for carrying ample squadrons of starfighters and support craft in a safety not many other carriers can provide.
WEAKNESSES
  • Sluggish: This ship has the downside of utter weight and bulk, which makes it rather tedious to maneuvre and handle, though once it does get going anything in its path may very well be made of spacedust.
  • Highly automated: As much of a boon the high automation of the ship is in general, this also has its obvious and quite important downsides. Mainly that should there be something wrong with the AI, such as its systems being fried or it being forced to reboot in case of direct EMP on its core, the requirement for optimal crew numbers may in reality not be enough considering a whole heap of otherwise automated fuctions must now be manually operated, which may stretch the previously optimal crew thin or even to inoperable reach.
DESCRIPTION
Just like the Sunderer class, the Hammer was well becoming a bit long in the tooth and was slated for a major overhaul, allowing it to gain a more modern system in the form of the ATHENA, granting it a better mix of alloys and compounds to further improve the rigidity and robustness of the ship. Alterations were also made by introducing the Tiber II platform, rearranging the mono-type point defense system's assets, which now included the Spectre electrocannons and improved ordinance for the FLAK turrets.

As being a more heavy and broad-shouldered sister-model to the new Sunderer II class, the Hammer II could boast one of the best defenses in its class, courtesy of the N&Z's upgraded shield systems and improved shipbuilding techniques. With up front once again a reinforced prow, this time with seigurium thrown into the mix in order to truly have a capable shipbreaking behemoth.

Capable of carrying up to twelve squadrons of small craft in the form of starfighters and support, this massive star carrier can be considered a staple in any navy and fleet with any respect for itself and strategic cohesion.

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Coilgun
  • Size: LARGE
  • Weight: HEAVY
  • Ammunition Type: Power Cell, w. specific Sanguine Power Cell advised for use, purchased seperately.
  • Ammunition Capacity: Can hold up to two power cells, with four shots per powercell, Six if the Sanguine Power Cell is used.
  • Effective Range: BATTLEFIELD
  • Rate of Fire: LOW
  • Damage Output: VERY HIGH
  • Recoil: VERY LOW
SPECIAL FEATURES
STRENGTHS
  • Battlefield range of the electrothermal coil energy shots, combined with long range electronic scoping system allows for insane precision shots from very long distances.
  • Can be used as a weapon placement for vehicles and small craft, with the added ability of being removable for handheld use.
  • Insanely low recoil: The linear power generation of the C.H.A.R.M. grants this gun an irrationally low recoil, with pushback being practically non-existent.
WEAKNESSES
  • Quite Cumbersome: This weapon is large and heavy, thus not exactly suitable of beginners and still somewhat cumbersome for uneducated and inexperienced professionals as well.
  • Slow firerate: the exchane of higher power for a lower firing rate is an expected trade-off.
DESCRIPTION
While initially, the N&Z Umbrella Corporation was looking at creating a replacement to the very succesful and well-known NZ RF-600 Rotary Blaster Canon, the basic frame of the initial designs for this replacement happened to also be very suitable for a new, more potent type of heavy weaponry. By request of the EnSol division, the prototype frames for this RF-600 replacement where produced in large quantities and shipped off to Bescane where changes were made to the structural rigidity of these frames.

The engineers utilized the knowledge gained on the workings of railguns, coilguns and gausguns from the NZ ER-1 Electrothermal Railgun in order to create a much smaller, modified version of the aforementioned railgun, but thus modify it in such a way that it would be more of a coilgun, utilizing coldoan copper electromagnetic coils to rapidly accelerate the discharged energy from a powercell in a devastating blast of energy with much greater stopping power than even conventional anti-material rifles, making this one heck of a heavy weapon for the likes of demo-units or heavy artillery and suppression fire units.

The weapon can also boast a near zero recoil thanks to the linear power the miniature CHARM reactor delivers and the precisely tuned and timed electronics, further assisted by the built-in Proton Auxiliary droid brain, which aids the scope system as well, providing a very smooth experience in the hand of experienced marksmen and professional heavy infantry.

The BCG 1.1 'Garuda' is in essence a slight improvement on the basic BCG 1.0, utilizing a few lighter materials such as ersteel 1333 in place of Ersteel 145 in combination with the top of the line RWOE-01/C scope system in order to further maximize the effectiveness of this weapon. Ofcourse, there is a reason for this improved version to exist, as it is solely distributed in smaller quantities to both the Diarchy and The Imperial Confederation as a token for their continued business with the company.

alex-senechal-main-shot-b.jpg

OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Coilgun
  • Size: LARGE
  • Weight: VERY HEAVY
  • Ammunition Type: Power Cell
  • Ammunition Capacity: Can hold up to two power cells, with four shots per powercell.
  • Effective Range: BATTLEFIELD
  • Rate of Fire: LOW
  • Damage Output: VERY HIGH
  • Recoil: VERY LOW
SPECIAL FEATURES
STRENGTHS
  • Battlefield range of the electrothermal coil energy shots, combined with long range analog scoping system allows for insane precision shots from very long distances.
  • Can be used as a weapon placement for vehicles and small craft, with the added ability of being removable for handheld use.
  • Insanely low recoil: The linear power generation of the C.H.A.R.M. grants this gun an irrationally low recoil, with pushback being practically non-existent.
WEAKNESSES
  • Cumbersome: This weapon is large and very heavy, thus not exactly suitable of beginners and still somewhat cumbersome for uneducated and inexperienced professionals as well.
  • Slow firerate: the exchange of higher power for a lower firing rate is an expected trade-off.
DESCRIPTION
While initially, the N&Z Umbrella Corporation was looking at creating a replacement to the very succesful and well-known NZ RF-600 Rotary Blaster Canon, the basic frame of the initial designs for this replacement happened to also be very suitable for a new, more potent type of heavy weaponry. By request of the EnSol division, the prototype frames for this RF-600 replacement where produced in large quantities and shipped off to Bescane where changes were made to the structural rigidity of these frames.

The engineers utilized the knowledge gained on the workings of railguns, coilguns and gausguns from the NZ ER-1 Electrothermal Railgun in order to create a much smaller, modified version of the aforementioned railgun, but thus modify it in such a way that it would be more of a coilgun, utilizing coldoan copper electromagnetic coils to rapidly accelerate the discharged energy from a powercell in a devastating blast of energy with much greater stopping power than even conventional anti-material rifles, making this one heck of a heavy weapon for the likes of demo-units or heavy artillery and suppression fire units.

The weapon can also boast a near zero recoil thanks to the linear power the miniature CHARM reactor delivers and the precisely tuned and timed electronics, further assisted by the built-in Proton Auxiliary droid brain, which aids the scope system as well, providing a very smooth experience in the hand of experienced marksmen and professional heavy infantry.

ansel-hsiao-sphere44.jpg


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Image Source: [X]
Permissions: HPI, FAE, Vandemar Techwrights

TECHNICAL SPECIFICATION
STANDARD FEATURES
ADVANCED SYSTEMS
STRENGTHS
  • Full automation: With full automation comes the fact that this ship will need much less than the average standard crew to be operated at a satisfactory level, as the AI and internal systems will take over most of the menial duties.
  • Astonishing maneuvrability for its size: Because of a whole array of thrusters, the advanced Hermes 760i fusial engines, the utilization of the SLAB and AIMS systems, this ship is capable of turning much faster and smoother, allowing for greater spatial maneuvres than most in its own weightclass can possibly achieve.
  • Dominating firepower: With a nearly outrageous number of missile pods and torpedo launchers, the Aggressor truly is a dominant force on the battlefield.
  • Detachable missile rings: While all weaponry apart from the defensive meassures linked to the ARD system and the Apollyon are all located on the rings, these rings can be detonated and securely detached from the central spine of the ship in order to lower the ship's profile and to allow for a higher chance of escaping a situation with no positive outlook.
  • Covered command bridge: The command bridge of the Agressor is located within the central sphere of the ship and thus less likely to be singled out by enemy fire and ordinance.
WEAKNESSES
  • Full Automation: While this ship has many advantages with the full automation, any issue with the ship's AI or internal processors may cause it to shut down, which if the crew is only the bare minimum, would drastically lower if not fully remove any operational capacity.
  • Exposed weaponry structure: With the main armament solely located on the three linked, yet individual rings, these are a clear target should there ever be an engagement with other capital ships.
  • Low hangar space: With much smaller hangars than other vessels within its class, the Agressor can only field a few starfighter squadrons and a single support craft squadron, meaning that it is less suited for planetary conquest and moreso for straight on space combat, lowering its overall utilizity within grand fleets.
DESCRIPTION
The Agressor I class sees its origin in the Tyrant IV-Cruiser also produced by the N&Z. With its known missile ring being the cruiser's main selling point, the engineers from Starworks and EnSol wondered if it was possible to make this single ring mobile and perhaps multiply the number of rings around a single superstructure. Work for the design begun in earnest after the collapse of both the Dark Empire and the Empire of the Lost, with internal intelligence of the company assessing that other factions would quickly attempt to fill this political and military void in the galaxy's political and military arena. As such, the N&Z hoped to first bring a small series of this vessel into production for the Diarchy, but hit a few snags with the crisis in the region, thus opting to work together with Vandemar Techwrights in establishing and finishing the first small batch of these vessels.

Designed in a spherical format, with three interlocked and movable rings around a solid central spine, the Agressor truly has a unique design that is unlike anything else found within the known galaxy, though it does have a resemblance to the ancient Death Star space stations infamous through history. with most sensors and shield systems located within the spine, they are very well hidden away from enemy fire, but as the rings are the mainstay of the ship's weaponry, losing these rings would mean losing most of its firepower, bar the point defense turrets and the massive IEPC tucked away within the central spine.

Eventually, only a dozen of these would be produced, as they are testing beds for future engineering ideas and the implementation thereof.
 
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STANDARD FEATURES:
Market status: Open-Market
Production status: Mass-Produced
Resistances:
  • Lightsabers: Average
  • Energy blasts: High
  • Kinetic energy: High
  • Thermal: Very High
  • Radiation: Average
  • Sonic: Very Low
  • EMP/ION: Low
  • Corrosive materials: Low


SPECIAL FEATURES:
  • Thermal absorbtion: In contrast to most metals and alloys which will either warp or singe when coming under an intense change of thermal activity (heat in the form of an explosion for instance, or cold due to liquid nitrogen being sprayed), Eridium absorbs and or redictributes the change of thermal energy throughout its crystalline structure, meaning it isn't just resistant to thermal influences but may actually avoid the results of these changes to pass through itself.
  • Thermal refraction (Heat): Eridium may actually be capable of refracting and resending extreme heat it had absorbed into itself, though this does not mean it can bounce off and send back explosions, it does mean it may start to exude the thermal energy it has in excess, which potentially may benefit the metal as an alternative defense as this extreme heat may for instance detonate incoming ordinance prematurely.
STRENGTHS
  • Physically beautiful: Eridium as an alloy has a quality midnight purple sheen to it, a characteristic which in fact makes it applicable not only in military applications, but also in jewelry and other detailing work which emphasizes its beautiful sheen.
  • Thermal solidity: Eridium alloy stands as one of the few metals to actively be used against thermal problems such as heatshielding and other applications where heat andf other thermal fluctuations tend to be an issue.
WEAKNESSES
  • No customization: Don't like rust brown, white, gray or beige... tough luck, because those are the only colors possible for zillonite to exist in.
  • Small quantities: due to its rarity and the production cost of the material, while it can be used for ship parts, it lacks the use for large pieces such as hulls of ships as it can't be welded together, being limited to personal armors, ship parts and at best large vehicles with some reach. As plates need to be bound, glued or riveted, they can't provide the same level of safety as metalic materials would be capable of doing for ships.
  • Low resistances against sonic weaponry
  • high thermal resistance does not mean it can act as a good insulation material, as its resistance is purely based on whether or not heat or cold damage it, not about how well it can stop heat or cold.
DESCRIPTION


 
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TECHNICAL SPECIFICATION
STANDARD FEATURES
ADVANCED SYSTEMS
STRENGTHS
WEAKNESSES
DESCRIPTION
 

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