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Character Connel Aric Vanagor 2.1

Walking myth, warning label, and mild HR violation

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Connel Aric Vanagor

AgeAdult
SpeciesOne-Half Human / One-Half Sorrusian
GenderMale
[TR]
[TD]Height
6'5
Weight312 lbs. (metric required)
Force SensitiveYes - Very


PHYSICAL DESCRIPTION

Once of average height and demeanor, Connel Vanagor was a quiet, dutiful Jedi Knight — until the battle that nearly destroyed him. Now, he stands as a towering 6'5" figure of cybernetic resilience and scar-forged strength. Much of his body has been rebuilt with implants and internal prosthetics after a devastating defeat — not as a concession, but as a declaration: he refused to fall.

The son of Master Caltin Vanagor, Connel inherited more than stature — he carries the legacy of guardianship, justice, and the unbreakable will to protect. Though he's not quite as massive as his father, Connel bears the same imposing presence — intensified by the faint glow of his cybernetic eyes and the hardened calm in his voice.

Where once stood an awkward, well-meaning Knight, there now walks a silent sentinel. The mask he wears in the field is more than armor — it is the crucible of his rage, forged into control. It is a constant reminder of the battles he has fought and the discipline he has mastered. The Jedi's measured silence speaks of focus, his every move deliberate, as he channels his inner turmoil into purpose, protecting those who cannot protect themselves with an unrelenting determination.

Even without the gear, Connel is an imposing figure of a Jedi, strong stoic, quiet.

His voice quieter, his actions sharper. War has changed him. But not broken him.
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INVENTORY

◈ SHIPS / TRANSPORTATION

◈ WEAPONS
◈ COMPANIONS / DROIDS
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PERSONALITY AND BELIEFS
"I fight to protect those who cannot protect themselves.
I fight because honor, duty, and loyalty are not ideals — they're oxygen. My past is paved with loss. My very life is built from it. But I don't run from pain. I sharpen it. I carry it. I wield it.
The battle won't end. Maybe it never will. But as long as I can stand — as long as there's still someone to stand against — I will meet it. Not with speeches. With action."


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STRENGTHS
Jedi Knight Connel Vanagor is defined by an unyielding dedication to the ideals of the Jedi Order. To him, being a Jedi is not a title to be held, but a path to be chosen—again and again, no matter the cost. Though marked by setbacks, loss, and moments of doubt, he remains resolute in his belief in the Light, even when he questions his own worthiness to stand within it.

Where once his strength was driven by a fierce hatred of the Sith, that fire has evolved into something far more deliberate. Connel no longer fights against darkness—he fights for something greater. His anger and frustration are not suppressed, but tempered, forged into discipline through relentless training and purpose.

That same drive compels him beyond himself. More than victory, more than survival, Connel seeks to remind others of what they are capable of—of what it truly means to be Jedi. Not perfect. Not infallible. But better. Always striving to be better.

1. Unbreakable Willpower: Connel's greatest weapon isn't his blade or cybernetics — it's his refusal to give in. It is his unwavering commitment to his principles, his ability to endure pain and loss without faltering, and his determination to rise each time he falls. This inner strength sustains him through trials, enabling him to inspire others and embody the resilience that defines the Jedi way.

2. Cybernetic Enhancements: It’s not the fact that he has the enhancements, it’s how he uses them. Some of their benefits include:

  • Infrared and motion-sensitive vision
  • Rapid muscle-response feedback
  • Increased stamina, pain resistance, and kinetic absorption
  • Tactical overlay mapping
3. Evolved: Maybe it was just growing up, maybe it was finding someone, maybe it was finally being able to do things by himself without his father’s influence, it does not matter. What does is that while he does have his “Ariel” persona while among Omega Squad, it is just a persona now. It is a part of him, but not his whole.

4. Psychological Warfare & Presence: His silence is his weapon. His mask projects dread. His glare projects a future you do not want to be on the wrong side of. He has a clear distinction of Moral Clarity with Tactical Ruthlessness.


WEAKNESSES
Connel’s effectiveness in the field has given rise to something larger than himself. The name Ariel carries weight now—spoken in hushed tones among enemies and allies alike. It is a presence, a reputation, a certainty. And while that reputation has saved lives, it has also begun to eclipse the man beneath it.

Where others see precision and control, there are moments where Connel feels the distance growing. The mask is easier to wear than to remove. Silence is easier than explanation. Acting is easier than trusting. What began as discipline has, at times, hardened into isolation.

He has a tendency to carry burdens alone, not out of pride, but out of belief—that it is simply more efficient, more reliable, less risky to others. In doing so, he often denies those closest to him the chance to stand beside him, even when they are willing. This self-imposed distance can leave him disconnected from the very people he seeks to protect.

His drive for justice, while unwavering, is not without cost. Connel can become so focused on the outcome—on stopping the threat, on ensuring no one else suffers—that he risks overlooking the emotional and moral weight carried by those around him. He sees the battlefield clearly, but not always the hearts within it.

He is aware of these faults. That is what makes them difficult. Connel does not lack insight—he struggles with permission. Permission to slow down. To lean on others. To be more than what the mission requires of him.

And so he walks a narrow line: striving to be the Jedi he believes the galaxy needs… while quietly questioning whether, in becoming that, he is losing the man he once was.

1. Emotional Suppression & Repressed Rage: He’s strong willed, but he is only now dealing with it. His control remains strong, but if that control slips... so might his balance with the Light. His “Justice, not Vengeance” is and has been his life for so long, it is his reputation as well. He may one day justify something unforgivable — and not even realize it. If no one can reach him, no one can pull him back if he starts to fall. He is working on this, trying his best to be a symbol or something greater, but the past is often too easy to fall back on.

2. "Second Chance Syndrome" Survivor's Guilt: He dives headfirst into danger, valuing others' survival above his own. Noble, but if he falls, who will take his place? This selflessness can backfire if he becomes incapacitated or dies, leaving his team or mission without a leader. His absence might create a power vacuum or demoralize others, potentially worsening the situation. Balancing bravery with self-preservation is crucial to ensure long-term effectiveness and the safety of those he protects.

3. Inner Resentment Toward the Jedi Council: He respects the Code. He doesn't always respect those who preach it. It means something to him to be a Jedi, but does it mean the same to others? He questions whether the Council's actions align with the ideals they uphold. This tension fuels his internal conflict, as he struggles to reconcile his loyalty to the Order with his doubts about its leadership. His frustration highlights the complexity of his character and his evolving perspective on the Jedi way. After all, a Council let his father die for nothing.

4. (Often) Crippling Social Anxiety:
In a fight, Connel is earning his status. In a social situation, he is often frozen in “fear”. Fear of pushing people away, saying the wrong thing, frightening someone he intended not to.
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HISTORY
Born to Jedi Master Caltin Vanagor and Lady Chrysothemis, Connel inherited something few ever asked for: expectation. To the Order, Caltin was more than a Jedi. He was a symbol. To Connel, he was a standard that never seemed to lower.

He did not resent the legacy. That would have been easier.Instead, he feared it—quietly, constantly. Not that he would fail himself… but that he would fail the name. Vendaxa should have been the end of that story.

It wasn’t.

When Connel emerged from the Bacta tank nearly a year later, he was alive… but not restored. Directionless. Disconnected. Whatever certainty he once had was gone, replaced by something he could not name—only feel.

A presence. Persistent. Unrelenting.

It followed him into sleep. Into silence. Into thought. His adoptive uncle Thurion Heavenshield Thurion Heavenshield discovered it. It was Valery Noble Valery Noble who helped him see it for what it was: Not an external darkness.

But a part of himself he had buried so deeply it learned to speak without him.

THE FRACTURE — LEGACY BECOMES BURDEN

Caltin’s death during the defense of Coruscant was remembered as a sacrifice. Connel remembered something else.

Absence.

Where others found meaning, he found finality—the moment the Vanagor name became something he no longer felt worthy to carry. From then on, his choices changed. Not guided by belief… but by avoidance. Every mission became repayment. Every success, insufficient. Every failure, confirmation.

He did not see himself as a Jedi.

He saw himself as someone trying, and often failing, not to betray the idea of one.

THE SHADOW — ARIEL

Connel did not fall. No, that would have been simple. Instead, he adapted. Under the codename “Ariel”, he operated where the Order hesitated—embracing methods that required precision, restraint, and a willingness to stand closer to the line than most would accept.

Stealth. Psychological pressure. Controlled violence.

Not chaos. Never chaos. He told himself it was control that separated him from the darkness. Most days, that was true.

Some days… it wasn’t.

To his enemies, Ariel was not a figure. He was a pattern. Something that appeared only when it was already too late to matter. To his allies, he was effective.

To himself, he was necessary.

And that distinction mattered more than he liked to admit.

THE PARADOX — A JEDI BY CHOICE

Connel came to reject a simple idea:

That one is a Jedi. To him, that was never true.

A Jedi was something you chose. Repeatedly. Especially when it would be easier not to. He did not deny the darkness within him. He denied its authority. That was the difference. Not purity. Not perfection.

Choice.

THE BREAKING POINT — THE FATHER’S COUNSEL

The moment that changed him did not happen in battle.

It happened when there was nothing left to fight. After relinquishing his father’s lightsaber to @Ala Quin—an act he justified as humility but understood as doubt—Connel was left with something unfamiliar:

Stillness.

And in that stillness, no enemy remained.

Only himself.

What he found there was not judgment. Not expectation. Just a truth he had spent years avoiding: Caltin had never asked him to become him. Only to become something worthy of choosing the same path. The difference was small. It changed everything. The fracture did not disappear.

But it began to hold.

ASCENSION — THE WARDEN

Recognition did not come as validation of who Connel had been.

It came as acknowledgment of who he had become.

The Warden does not operate in shadow. He does not disappear. He stands.

Visible. Accountable. Present.

Where Ariel was precision in darkness, the Warden was endurance in light. For the first time since his father’s death, Connel allowed himself something unfamiliar: Not responsibility. Something quieter.

Relief.

And when it came, it did not break him.

It let him breathe.

THE EVOLUTION

Connel no longer sees himself in fragments.

Not because they are gone, but because he understands them. The Jedi who teaches. The Shadow who acts. The Warden who endures. These are not masks. They are decisions, and for the first time, they are aligned. Not perfectly...

… but honestly.

THE FUTURE

What comes next is not a reinvention, but a continuation. Connel does not seek to carry a legacy. He intends to build one of his own.

Not from expectation, nor from fear, but from the same principle that carried him through everything else. That power is not something inherited. It is something chosen.

FINAL NOTE

There are those who fear what Connel Vanagor is becoming. Others misunderstand it entirely. He is not the continuation of a legend. He is the result of someone who stopped trying to live up to one—and decided, instead, to define what comes after.
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From fear, he found strength.
From scars, he forged purpose.
FAMILY/FRIENDS

Chrysa Vanagor Chrysa Vanagor - Mother
Caltin Vanagor Caltin Vanagor - Father (RIP)

Michael Angellus Michael Angellus - Cousin
Jax Thio Jax Thio - Cousin
Jairdain Ismet-Thio Jairdain Ismet-Thio - Cousin n law(is that a thing?)
Jayna Ismet-Thio Jayna Ismet-Thio - Second Cousin n law(is THAT a thing?)

Ala Quin Ala Quin - Aunt
Thurion Heavenshield Thurion Heavenshield - Uncle

Cartri Keswoll Cartri Keswoll - Padawan

Corazona von Ascania Corazona von Ascania - Friend ("Little Sister")
Valery Noble Valery Noble - Mentor/Friend
Matsu Ike Matsu Ike - Friend/Mentor
Jonyna Si Jonyna Si - Competitive Friend
Lily Decoria Lily Decoria - The "I tell Michael about her just to make him jealous and drool" friend.
Andromeda Demir Andromeda Demir - A "The polar opposite of useless" friend.
Katarine Ryiah Katarine Ryiah - I don't know what she is.
Feng Huang Feng Huang - Silly Goose Ship-nut friend
 
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Walking myth, warning label, and mild HR violation
Walking myth, warning label, and mild HR violation
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Voices of the Galaxy on Jedi Knight Connel Vanagor

As archived in Jedi Council records, New Republic logs, and oral retellings from liberated worlds




Jedi Master Aric Siasides (Kesha Enclave)

"He walks the line no one else dares to. Not out of pride — but because someone has to. That's what makes him dangerous… and irreplaceable."



Senator Veyna Orul (Galactic Alliance Senate Address)

"Some Jedi protect with wisdom. Others with diplomacy.
Connel Vanagor protects with presence.
He arrives, and tyranny knows its time is up."


Kasha Renn (civilian medic from the Varkis evacuation)

"He didn't say anything. Just covered us with his shield, even when the blasts were falling. I didn't know who he was then. But I remember thinking — that's what a Jedi is supposed to look like."


Jedi Historian Velt Lorra (Archivist, Kesha Temple)

"Vanagor's story is not one of rise and fall — it's of impact.
Where he walks, the Force leaves a wake."


Master Shadi Varn (Togruta Lightsaber Form Specialist)

"He doesn't move like a duelist. He moves like he's already survived the worst day of his life — and refuses to let anyone else live theirs."


Surviving Sith Acolyte Interrogation Report (Unverified)

"He didn't glare. He didn't roar.
He just looked at me… like I had already lost."


Youngling Sari Noma (age 9, rescued from Heshin Outpost)

"He has scary eyes… but they weren't scary to me.
They looked sad. Like he didn't want to hurt anyone… unless he had to."


Rogue Trader Vellix Mourn (formerly neutral smuggler turned Republic ally)


"I've met bounty hunters, enforcers, warlords…
That guy in black? He's the first Jedi I've met that made them all think twice."

 
Walking myth, warning label, and mild HR violation
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OUT OF CHARACTER INFORMATION
  • Intent: To create an GADF Special Forces team for story purposes and to fill holes in events to assist the GADF.
  • Image Credit: Here
  • Role: The rest of the team as I will be playing the team leader (Lt. Bren Alazar)
  • Permissions: Galactic Alliance
  • Links: Galactic Alliance, Aien Mueller "Azrael"(A former account that is now NPC)
GENERAL INFORMATION
  • Unit Name: Galactic Alliance 305th Special Forces Unit - Code Name "Omega Squad"
  • Affiliation: Galactic Alliance, Royal Naboo Republic./Team Leader and brother.
  • Classification: Sweeper/Tactical Special Forces Unit (Wetwork, Demolitions, Rendition)
  • Description: They are a seven-man team.
COMBAT INFORMATION: They are a five-man team, one team leader/pathfinder, two snipers/overwatch, one slicer/communications/second in command, one combat medic, one demo/one heavy gunner
Weapons
Sniper Rifles:
Heavy Weapons:
Underbarrel/Wristmounted Attachments:
Grenades/Explosives:
Transports/Support:
Communications:
Miscellaneous:
Defense:
STRENGTHS:
  • Know each other well- These guys have worked together since the Imperial Academy, they are not brothers by blood, but by experience and choice. They don't have to "be" on the same page, they are naturally, often knowing each other's positions without having to speak.
  • Brutal but effective- The only "civies" that matter to them are Silvers. Anyone else is either "expendable" or a "package". This outlook gives them a more effective result in the field.
  • Strong knowledge of planetary cultures- None of them are "university-educated experts" mind you, but their experiences have allowed Omega Squad to learn about the cultures of different planets and factions. This is an immense help when it comes to extraction.
WEAKNESSES
  • You're on your own- The problem with being effective in this line of work is you do not get the support others might need. You are trained to get yourselves out because you will be disavowed if caught.
  • I don't know who I am anymore- The extensive wetwork(assassinations) and other similar types of assignments naturally take their toll on the psyche of an individual. Omega Squad is no different. None of them are very social and when not in a briefing are often drunk in a bar or worse.
  • Target on your back- They may be unsung SJC heroes, but Omega Squad's actions have brought them a lot of enemies.
HISTORICAL INFORMATION
Former Imperial sweeper team, straight out the Imperial Academy, Omega Squad made a name for themselves with assassinations and sabotage of enemy stations and shipyards. They followed orders, completed their missions, and did not question anything. It was all a part of the job and ideology was best left to the politicians.

It was when they were ordered to extract an Imperial citizen from a CIS occupied world that things changed and they carried an embattled political leader, in danger of assassination by militia forces, across border lines against orders. The team never disobeyed orders before, but that was when they believed that there was nothing to question, that they were in the loop at all times and had all the intel they needed.

This put the target on their backs. Leaving Imperial space for the Unknown Regions the team, fighting the odds to stay as one came across a Silver Concord Jedi, who shall remain nameless. He told them of Redemption and how it was never out of reach if they just reached for it.

This was a lot of "Jedi Hooey" to them, but they took the offer to come with him back into Silver Space. All members were segregated and debriefed fully before being offered to continue their work for the SJC. This was not ideal, but it was honest work that was more straight forward.

They justify their work in a culture that looks down on violence as this is what allows the populace to stay above it. They are not good people, and they know it, but they are actually getting used to the idea of doing the wrong things for the right reasons. Bren Alazar is the only acrive member, now in command of the unit, most of the others either KIA or retired, he embarks with the Galactic Alliance with a whole new unit learning what Aien Mueller taught him.
 
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Walking myth, warning label, and mild HR violation
Team Members -

OMEGA SQUAD MASTER FILE // CLASSIFIED LEVEL 77

UNIT DESIGNATION: Former GADF 305th Special Forces Unit CALLSIGN: OMEGA SQUAD TYPE: Multi-Role Elite Tactical Strike Team OPERATIONAL MANDATE: High-risk, high-value target neutralization. Urban and wilderness infiltration. Strategic sabotage. Personnel recovery. Cultural disruption. Jedi-Special Forces integration.


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TEAM COMPOSITION (8 OPERATORS)


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1. MICHAEL
Name: Lieutenant Bren Alazar
Role: Team Leader / Pathfinder / Demolitions
Specializations: Breach leadership, terrain-forward tactics, explosive entry, combat coordination.
Notes: Bold, intuitive, and deeply bonded with the team. Relies on tactical instinct and fluid maneuvering. Moral compass and action catalyst.


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2. GABRIEL
Name: 2nd Lieutenant Talyn Rynda Cronumul
Role: Team Second / Engineer / Corpsman / Sniper / Comms
Specializations: Field repair, slicer operations, overwatch stabilization, advanced medical intervention.
Notes: Quietly tactical. Balances Michael's aggression with methodical calculation. Handles squad infrastructure.


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3. URIEL
Name: Jedi Knight Connel Vanagor
Role: Jedi Shadow / Combat Specialist / Anchor
Specializations: Lightsaber combat, Force-based infiltration, leadership support, morale anchor.
Notes: Not the team's commander, but a spiritual and strategic pillar. Mythic presence. Operates as the conscience and fury of the team.


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4. RAPHAEL
Name: Master Chief Taryn Kandel
Role: Heavy Weapons / Corpsman / Pathfinder / Tech
Specializations: Suppressive fire, fortification breach, medical extraction, brute force problem-solving.
Notes: Protective and imposing. Backbone of any push through enemy lines.


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5. SARIEL
Name: Senior Chief Tauren Saryl
Role: Sniper / Corpsman / Demolitions / Pathfinder
Specializations: Long-range silent kills, stealth demolitions, secondary field medic.
Notes: Quiet and surgical. The ghost between the moments. Often paired with Azrael or Gabriel.

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6. JEREMIEL
Name: Chief Zev Tantor
Role: Assault / Tech / Heavy Weapons / Sniper
Specializations: High-intensity close quarters assault, breach-and-clear leadership, flexible tactical insertion.
Notes: Versatile brute force with precision. Now able to operate more fluidly thanks to Raguel.

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7. RAGUEL
Name: Sergeant Major Calyx Sorrin
Role: Combat Medic / Assault / Pathfinder
Specializations: Battlefield triage, close-quarters control, trauma recovery under fire.
Notes: Brings stability and battlefield morale. Has a 'patch you up or drop you' approach. Efficient and fearless.

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8. REMIEL
Name: Chief Operative Nyla Pouihl
Role: Recon / Infiltration / Counterintel / Pathfinder
Specializations: Shapeshifting, impersonation, infiltration, signal disruption.
Notes: Possibly related to Captain Rojuhr Pouihl. Operates at the edge of trust—but always delivers. Offers capabilities no other squad in the galaxy possesses.

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OTHER NOTABLES :
Connel Vanagor - "Ariel" "NOT the Leader!"
Michael Angellus - "Jophiel" - Transport/Gunship Pilot
COMMAND NOTE: Omega Squad functions not as a hierarchy, but as a dynamic strike cell. Michael leads with combat instinct. Gabriel provides balance and systems control. Uriel serves as anchor and mythic flame. Azrael, Raphael, and Sariel form the weaponized backbone. Jeremiel, Raguel, and Remiel complete the wheel—force, restoration, and shadow.

RESTRICTIONS:

Deployment only under High Command, Jedi Council, or RNR Authority approval.

Unauthorized replication of this document constitutes High Treason.


FILE ENCRYPTED // ACCESS LEVEL 77


RIDES:

Loadouts:

Michael

Gabriel
Azrael
Raphael

Sariel
Jeremiel
 
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