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Approved Starship Breshig War Forge Consolidated HSD-01M Beviin-class Heavy Star Destroyer

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Shuklaar Kyrdol

CEO of Breshig War Forge Consolidated

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OUT OF CHARACTER INFORMATION
  • Intent: To make a workhorse heavy star destroyer for Strill Securities.
  • Image Source: Video link here, here, here, here and here.
  • Canon Link: N/A.
  • Permissions: N/A.
  • Primary Source: N/A.
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
STANDARD FEATURES
ADVANCED SYSTEMS
STRENGTHS
  • Force to be Reckoned With: Beviin-class Heavy Star Destroyers pack an extremely heavy and versatile armament, allowing them to attack targets larger, smaller and of the same tonnage as them at all ranges with a variety of weapons that can adjust for changing battlefield circumstances whilst being able to deal with exotic armor materials. Though not as well shielded as some of its analogues, the Beviin is still capable of taking an absolute beating whilst dishing it back.
  • Advanced Sensors and Communications: The Beviin's powerful sensor suite that when combined with its Manda tactical battlenet module gives it advanced tracking and targeting capabilities as well as a notable ability to be able to analyze enemy craft to potentially ascertain any sort of weaknesses that the target might have. Its advanced, encrypted communications systems allow it to stay in contact with friendly forces even in the face of heavy enemy jamming.
  • Advanced Point-defense Suite: The Araniik emplacements on the Beviin's tracking speed, accuracy, and the devastating weapon systems that it utilizes give the Tra'phatir considerable ability to counter enemy missiles, starfighters, sub-capital craft and even small corvettes.
  • Self-Sufficient: The Beviin's salvage and repair/support foundry modules as well as it's ka'ra'vhetin aquaponics modules make the ship almost entirely self-sufficient provided it can salvage the right materials from the battlefield. Regardless, they greatly increase the ship's endurance.
WEAKNESSES
  • 'Fortress' Mode: Only with all power from engines diverted to shields can the Caritr shield generator activate its 'fortress' mode.
  • Full Power to Maneuvering Array: With full power to the maneuvering array, the shields do not have enough power to stay active.
  • Friendly Fire: Careful use of the cluster bomb launcher is required so as to not friendly fire friendly starfighters, which can be difficult in particularly chaotic close quarters engagements.
  • Maneuvering Fins: Though armored, the ship's maneuvering fins are still more vulnerable to enemy fire than the rest of the hull.
  • Limited Aft Defenses: Though comparatively well-defended against starfighters and incoming ordnance, more nimble warships will likely be able to exploit the relative lack of weapons that can face rearward.
DESCRIPTION
"Here's how it's going to work, Mandie. If you want to see that cargo again, you're going to let me get to jump distance, dump the cargo, and leave."
"Usen'ye."
- Pirate captain and Fleet Admiral (then Captain) Nyles Kote, prior to the latter instructing his crew to open fire with his ship's main battery.

The Beviin-class Heavy Star Destroyer has served as the workhorse for Strill Securities and the clans of Breshig for a decade prior to the latest fleet modernization program. The upgraded model is a complete redesign of the internal systems and layout with only the hull itself remaining mostly the same. Unfortunately, this largely prevented most existing vessels from being easily updated to the latest standard. The SDD-01M variant is still the second most produced capital ship by Breshig War Forge and the third most fielded warship by Strill Securities.

The Beviin's primary role is engaging enemy capital ships and defensive stations, a task made fairly straightforward by the sheer array of weapons that the crew of a Beviin have at their disposal. The Beviin is also fully capable of acting as a command ship for a detachment of smaller capital ships or escorting larger capital ships. A quartet of spinal UAC-01S ultra-heavy accelerator cannons, and a staggering array of both super-heavy and heavy class-D disruptor cannons backed up by eight assault-grade mass-driver rocket pods and twelve assault concussion missile launchers make for an armament that's more than able to give the Beviin the punch it needs to tackle warships heavier than itself whilst potentially quickly neutralizing smaller warships that stand between the crew and their objective.

To augment its own defensive capabilities, the thirty six Jahaatir decoy/electronic warfare probes and thirty six Ver'gebuir drone sentries. The former allows it to cover the launch of its own fighter squadrons by firing off probes to potentially confuse enemy sensors and targeting systems, while the electronic wafare capabilities of the probe allows the crew to take this a step further and capitalize on any deception they cause with a little mayhem in the way only electronic warfare can cause. Of course, being synced to the local Manda net, these probes will not cause any issues with friendly and host ship sensors or targeting systems. The latter provides a means for the Beviin to extend point defense coverage of either itself or another target, increasing the flexibility of its defensive capabilities.

While not the best defended starship when compared to its analogues, the Beviin boasts a notable array of defensive measures that give it notably above average defensive capabilities. Chief among them would be its tough frame and composite armor, lined with Agrinium and Thermal gel as additional measures. Cap drains and combat de-ionizers cover defense against Ion weapons, adding to the composite armor plating's ability to protect against EMP and Ion weapons. The Caritr shield generator provides defense against virtually all weapon systems that are encountered on the battlefield, and give the crew the ability to channel energy absorbed from incoming fire into other ship systems. Should it become necessary, all engine power can be diverted into the shields to greatly increase its strength and regeneration, turning the ship into a virtual fortress in the void.

The Beviin's defensive measures don't end with its armor and shields. A network of CL-02 countermeasure launchers provide a variety of anti-ordnance options, whilst also putting a number of tactical options at the crew's disposal. The countermeasure gas rockets typically loaded can disperse either Nagnol gas or a combination of anti-laser aerosol and blaster dampener gas to provide a veil of gas to potentially block enemy sensors or greatly reduce the effectiveness of energy weapons. The thirty two starship-grade Araniik turrets provide excellent defense against enemy starfighters, sub-capital craft, ordnance and even small corvettes, though it bears noting that the weapon systems made use of by the Araniik allow these weapons to be used in an offensive capacity against the aforementioned targets as well. Finally, for close-in defense, the Beviin has a number of cluster bomb launchers for use against starfighters, ordnance and light to medium armored sub-capital craft. Though shrapnel and grenades impacting critical locations have in the past damaged even heavily armored craft. Careful deployment of the above is required not to cause friendly fire incidents in pitched close quarters engagements.

The vessels transport contingent and drop pod bay gives commanders a number of differing ways to deploy the ship's ground and marine contingent to a variety of different locations whilst being able to account for varying mission requirements. While not small, the ship's hangar is designed to accommodate the larger Strill Securities fighter craft and transports, resulting in less overall numbers than many other analogues. The ship's hangar, however, is more than able to return even heavily damaged fighters to combat service in relatively short order, allowing crews to maximize the advantage the heavily armored and armed company craft provide.

The Beviin can carry an entire Strill Securities battalion along with a potentially accompanying command company and up to a company of commandos. The vessel's vehicle bay contains the facilities to maintain and store the contingent's vehicles till they need to be used, and is directly connected to the vessel's onboard training facility to more easily facilitate their involvement in training exercises. This training facility contains twenty eight holosimulators for the ship's pilots as well. Accommodation on board is the same as that aboard other company vessels, with an automated Mandalorian tapcaf providing both meals and off duty relaxation, with provision for the crew and passengers to cook for themselves or pour their own drinks if they so wish. Additionally, the Beviin can augment its own food stores with what is grown in its two automated and self-sustaining aquaponics modules. Finally, the Beviin has on board a fully equipped med bay which is ready to treat a staggering array of conditions from battlefield injuries to dangerous bio contagions.

To be able to convey crew and passengers around the ship, as well as move cargo between the various locations thanks to the internal transit tram and the ship's automated cargo management systems. These systems however, don't result in a compromise in security, which is handled by the ship's onboard Morutyc security suite, which has the potential to detect and put a stop to a significant array of infiltration and assault attempts. For handling prisoners, the ship's brig is equipped with interrogation cells and holding cells to process and hold everyone from the average pirate to dangerous force sensitives.


The myriad capabilities that the ship possesses without compromising on any of its primary functions has made it one of the mainstays of the Strill Securities fleet, and a bane of those who have to face it.

 
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