The Golden Dragon
- Intent: To create Sahan Dragr's unique personal starship for the Mythos Fleet: a heavily armored Mandalorian corvette, mobile forge, laboratory, compact trauma medbay, cargo vessel, beast hauler, Basilisk support platform, and automated home-base.
- Image Source: Drake Ironclad Assault by Roberts Space Industries / Cloud Imperium Games; modified with ChatGPT.
- Canon Link: N/A
- Permissions:
- Primary Source: N/A
PRODUCTION INFORMATION
- Manufacturer:
Sahan Dragr
& Kyr'bes Buy'ce - Affiliation: Sahan Dragr | Clan Dragr
- Market Status: Closed-Market
- Model: Besk'jalya-Class Armored Expeditionary Corvette (AEC)
- Common Name: Ironclad
- Production: Unique
- Material: Besk'jalya Beskar Superalloy, Ve'vut Beskar, Digun-type Modular Armor Components, quadanium steel, impervium, duranium, doonium, turadium, Beskadetr Transparent Armor Composite, Haysian smelt / ultrachrome superconductive circuitry, Liquid-Aenite coating, Durasteel-421A, Durasteel-421S, SACG-23S Shock-Absorbent Gel, FACTS Gel, Force-Tech Environmental Sealing Gel, transparisteel where necessary, starship components, shield components, hyperdrive components, reactor components, droid brain components, HARC power core components, Kestrisaur hide upholstery, Kestri hardwood / Mandalorian timber interior accents.
TECHNICAL SPECIFICATIONS
- Classification: Corvette, Personal Transport, Heavy Transport, Mobile Base, Armored Expeditionary Corvette
- Length: 200 meters
- Width: 87 meters
- Height: 33 meters
- Armament: Very High
- 1x Force-Tech LC-X01 Advanced Heavy Laser Cannon
- 1x Force-Tech IC-Z01 Advanced Heavy Ion Cannon
- 2x Force-Tech LC-X05 Heavy Laser Cannons
- 2x Force-Tech IC-Z03 Heavy Ion Cannons
- 1x Force-Tech TL-L1 Torpedo Launcher
- 2x Force-Tech TL-L2 Torpedo Launchers
- Celyr'ika Torpedoes, limited reserve munitions
- 4x M.I. Model 48 Heavy Quad-Laser Cannons
- 2x M.I. Model 50-series Turbolaser Cannons
- 2x M.I. Model 70-series Ion Cannons
- 4x M.I. Model 60-series General Purpose Ordnance Launchers
- 2x M.I. Model 100-series Railguns
- 6x RMAF-M2 Point-Defense Cannons
- 4x RMAF-M9 Accelerated Flak Cannons
- 2x LS2 Valentine Point-Defense Octets
- 2x LS3 Armato Ventral Missile Cannons
- 1x Second Fleet Stealth Cannon
- 1x Asmulr-type Plasma Ram, last-resort prow system
- Defenses: Extreme
- Besk'jalya Beskar Superalloy armored hull
- Ve'vut Beskar specialized reinforcement
- Digun-type Modular Armor Components
- Beskadetr Transparent Armor Composite viewports
- Internal blast bulkheads, turadium shutters, and compartmentalized damage-control architecture
- Roble MRS-01 Eir Defense System
- Force-Tech ES-32 Shield System
- Force-Tech Prototype Shield System
- Roble MRS-04D Omvendt Ablative Inertial Damper
- Roble RMV-APS14 Saladin Anti-Projectile Countermeasure System
- Hangar Space: Base: 0
- Hangar Allocations:
- Starfighters: 0 squadrons
- Support Craft: 0 squadrons
- Single Craft Hangar: Yes. One universal berth for a single starfighter-scale craft or equivalent large droid platform. Optimized for an M.I. Howler or Mangonel Basilisk Droid, but compatible with other Basilisks or small craft.
- Maneuverability Rating: High
- Speed Rating: High
- Hyperdrive: Class 1.0 Primary / Class 1.0 Secondary / Linked Multi-Drive FTL Routing Spine
- Integrated Transit Systems:
- Primary Hyperdrive: Roble RMR-H11 Meili Hyperdrive — Class 1.0
- Secondary Hyperdrive: Force-Tech Hyperviolet Drive — Class 1.0
- Auxiliary Gravity-Field Drive: Roble RMR-HX22 Astraios Gravdrive
- Exotic Contingency Drive: Angelus Arms OtherSlip Hyperdrive Add-On
- Integrated Transit Systems:
- Cargo Capacity: Large | 8,000 metric tons, divided between cargo pallets, vehicle space, spare parts, beast supplies, forge stock, armory reserves, salvage, and mission equipment.
- Resistances:
- Energy: Extreme
- Kinetic: Very High
- Lightsabers: Very High
- Ion/EMP: High
- Thermal: Extreme
- Radiation: Very High
- Acid / Corrosion: High
- Tensors: High
- Sonic / Vibration / Resonance: Low
- Disruptors: Average
- The Force: None
STANDARD FEATURES
- All standard corvette systems
- Standard life support and environmental controls
- Standard communications array, sensor array, targeting systems, navigation systems, and navicomputer
- Standard landing gear, boarding ramp, repulsorlifts, attitude thrusters, maneuvering thrusters, and inertial compensators
- Standard backup power systems, escape pods, airlocks, docking collar, docking clamps, cargo ports, and umbilical ports
- Standard galley, common area, refresher facilities, compact quarters, cargo handling equipment, internal lifts, blast doors, and armored shutters
- M.I. Multi-Fuel Fission Reactor
- M.I. Kinetic Power Generators
- Roble FES-HRE18 Fire Suppression System
- Roble RMT-TR8 Hamada Tractor Beam
- Roble RMT-TR10 Lofoten Energy Clamp
ADVANCED SYSTEMS
- Limited Ironclad AI Pilot: A ship-specific limited AI coordinates piloting, system management, emergency response, voice interface, and command routing. It is not a free-roaming general intelligence.
- Layered Droid-Brain Network: A Sim'olan Droid Brain Core cluster acts as the main Mandalorian command-cognition layer, supported by Roble SAMS, Odin processors, Anhur piloting brains, Aeanyx combat brains, and Feyr utility brains.
- Shipboard Droid Support: Roble DB-Series Astromechs, TVL-17 construction droids, and TVX-16S Cylai security droids support repairs, diagnostics, cargo handling, internal security, habitat management, and anti-boarding response.
- HARC Power Core: A Force-Tech HARC Power Generator feeds the Ironclad's primary power architecture, supporting propulsion, shields, weapons, stealth systems, automation, workshop systems, laboratory equipment, and plasma-ram charging.
- Backup Power Suite: The M.I. Multi-Fuel Fission Reactor and M.I. Kinetic Power Generators provide conventional backup and emergency electrical power if the HARC core is offline, isolated, throttled, or under repair.
- Besk'jalya Armored Superstructure: The Ironclad's hull, pressure bulkheads, docking collar reinforcement, prow armor, and critical compartments are forged primarily from Besk'jalya Beskar Superalloy. Ve'vut Beskar, Digun modular armor, quadanium steel, impervium, duranium, doonium, and turadium provide specialized reinforcement.
- Beskadetr Ga'alyr Viewports: The viewports use Beskadetr Transparent Armor Composite set into Besk'jalya frames and protected by turadium shutters during combat lockdown.
- Gel-Layered System Protection: FACTS Gel, Force-Tech Environmental Sealing Gel, SACG-23S Shock-Absorbent Gel, and Liquid-Aenite coating protect sensitive systems from heat, vibration, dust, water, impacts, and electronic stress.
- Haysian Smelt / Ultrachrome Circuitry: Superconductive circuitry is used through key power, shield, stealth, droid-brain, hyperdrive, sensor, and weapons systems for high-load power transfer and fast system response.
- Linked Multi-Drive FTL Routing Spine: A hardened navigation and control spine links the Meili hyperdrive, Hyperviolet drive, Astraios gravdrive, and OtherSlip contingency drive. The systems share navigation data and shipmind oversight while remaining physically and electronically isolated.
- Redundant FTL Isolation Ring: Isolation breakers, armored conduits, independent nav-data channels, and safety interlocks allow the shipmind to quarantine a damaged or unstable drive before failure spreads to the rest of the FTL stack.
- Roble / Force-Tech Drive Package: Roble RX-D13 and RX-D13X drives combine with the Force-Tech MS-16b Motile Maneuverability System Suite for strong thrust-vectoring, atmospheric handling, landing stability, and precision maneuvering.
- Layered Shield Matrix: Roble and Force-Tech shield systems are integrated into a layered defense against energy, kinetic, ion/EMP, radiation, and disruptor threats.
- Stealth, EW, and Disguise Suite: The Force-Tech HM-05 Stealth Suite, HS-7S Starship Holoshroud, Roble Alviss ECM, Roble Tactical Ordnance Jammer, M.I. Scan-Jam Package, M.I. Rotating Communications System, and Temiye Ansible Comm System give the Ironclad stealth, spoofing, jamming, secure communications, and profile-disguise options.
- Advanced Sensor and Navigation Suite: A Roble MXC-R13 Saja-class Sensor Array acts as the Ironclad's primary all-in-one sensor array, supported by an MXC-T25 Vahla Sensor Suite Module for enhanced range and anti-jamming support. A NAV-RH1 Interdiction Countermeasures Package assists the navicomputer by scanning planned hyperspace routes for gravity wells, interdiction fields, obstructions, and hyperspace anomalies.
- Manda'hlirata Force Scanner: A ship-integrated Manda'hlirata Force Scanner alerts the Ironclad to nearby Force-sensitive presences, active Force use, and unusual Force-based disturbances within its detection limits. It is a scanner and warning system, not Force resistance, Force nullification, or perfect tracking.
- Weapon Control Suite: The M.I. Hunter-Seeker Fire Control System, Roble Astraea Integrated Targeting Package, and M.I. Universal Ammunition Feed coordinate the ship's mixed laser, ion, turbolaser, railgun, torpedo, ordnance, and point-defense systems.
- Second Fleet Stealth Cannon: A single concealed Second Fleet Stealth Cannon gives the Ironclad a hidden signature weapon for emergency disabling shots, opening strikes, or ambush response.
- Asmulr Last-Resort Plasma Ram: The prow incorporates an Asmulr-type Plasma Ram for desperate breach or escape maneuvers. It is an emergency system, not a standard combat tactic.
- Universal Single-Craft Berth: A reinforced service berth holds one starfighter-scale craft or equivalent large droid platform. It is optimized for Basilisk droids, with repair, recharge, launch, recovery, and rearm support.
- Forge-Workshop Bay: A heavy workshop uses industrial equipment such as a Roble Mackinaw Molecular Furnace, Noctis Solid Fuel Converter, Mandalorian Cryo-Furnace, and compact Orca Refining Station support for armor repair, weapon maintenance, droid servicing, vehicle repair, Basilisk maintenance, fabrication, diagnostics, and experimental component work.
- Technical Laboratory: A dedicated lab supports Sahan's technical research, AI/droid diagnostics, materials testing, sensor analysis, prototype development, secure experiment storage, and limited biological work using tools such as a Roble Cell Substructure Splicer, and other cloning technologies.
- Compact Trauma Medbay: A dedicated medbay includes four diagnostic/trauma beds, two horizontal bacta recovery tanks, one Auto Doc surgical station, one stasis tube, one quarantine/sterilization alcove, bio-sterilization fields, a healing field generator, two AZR Emergency Medical Droids, pharmpacs, medpacs, Roble RMED-SB4 Portable Medpacks, RMED-BI6 Bacta Injectors, and RMED-SI5 Stim Injectors. It can stabilize wounded crew, passengers, animals, and Mandalorian allies, but it is not a full hospital.
- Large-Animal Habitat Section: Reinforced habitat pens can transport a small number of large animals, including Kestrisaurs. These spaces include environmental controls, feed and water storage, waste processing, restraint systems, veterinary support, and Sasori Junjita acclimation support.
- Cargo and Vehicle Hold: A configurable hold carries vehicles, cargo pallets, salvage, beast supplies, spare parts, armory stock, workshop materials, and mission equipment. Gold can also move through or rest here when not using the berth.
- Docking and Recovery Systems: Standard docking hardware is reinforced by the Roble Lofoten Energy Clamp, Roble Hamada Tractor Beam, cargo transfer ports, and power/data umbilical hardpoints.
- Personal Interior Package: The interior uses Kestrisaur hide upholstery, Kestri hardwood and Mandalorian timber accents, Clan Dragr war-dragon motifs, forge lighting, gold/red-orange trim, plasma-blue diagnostics, and rugged lodge-style common spaces.
STRENGTHS
- Armored Mobile Forge-Base: The Ironclad combines Sahan's home, forge, lab, compact medbay, cargo hold, animal habitat, vehicle bay, and Basilisk support berth in one combat-capable corvette.
- Extreme Armored Survivability: Besk'jalya Beskar Superalloy, Ve'vut Beskar reinforcement, Digun armor, layered shields, shock absorption, fire suppression, sealing gels, shutters, and compartmentalized damage control make the ship extremely hard to destroy.
- Crewless Operation: A limited ship AI, Sim'olan Droid Brain Core, Roble droid brains, SAMS, slave circuits, and onboard droids allow the ship to function without a conventional organic crew.
- Fast and Agile for Its Size: Roble drives, Force-Tech maneuvering systems, AI-assisted thrust balancing, precision thrusters, and inertial compensation support High Speed and High Maneuverability.
- Redundant Escape Systems: The Ironclad has multiple isolated FTL systems, high sublight performance, stealth options, and a last-resort plasma ram, giving it several ways to break contact or survive emergencies.
- Stealth, EW, and Disguise Options: Stealth, holoshroud disguise, ECM, scan-jamming, rotating communications, and ansible support allow the ship to hide, spoof, jam, or mask its profile when conditions allow.
WEAKNESSES
- Specialized, Not a Carrier: The Ironclad has Base 0 hangar space, no fighter squadrons, one single-craft berth, no barracks, and no mass-deployment facilities. Its forge, lab, medbay, habitat, cargo spaces, and Basilisk berth consume volume that could have supported larger military systems.
- Automation Reliance: Ion damage, EMP, slicing, malware, AI disruption, droid-brain failure, or slave-circuit damage can severely degrade piloting, weapons, damage control, internal systems, cargo handling, and habitat management.
- FTL Stack Limits: The isolation ring can lock damaged drives out until cleared or repaired, the ship cannot chain drives for repeated combat microjumps, the Astraios gravdrive depends on major gravity fields, and the OtherSlip system requires shields down for use.
- Stealth and Signature Limits: Full stealth cannot be used during heavy weapons fire, plasma-ram charging, major drive stress, or heavy system damage. At 200 meters long and 87 meters wide, the Ironclad is a broad target when stealth is offline.
- Sensor Suite Limits: The Ironclad's sensor systems can be degraded by jamming, stealth technology, ion/EMP damage, damaged arrays, heavy interference, unusual spatial phenomena, or loss of processing power. The Manda'hlirata Force Scanner is especially limited by range and cannot stop the Force.
- Power System Hazards: The HARC core can cause catastrophic internal damage if containment fails. Backup reactors and kinetic generators can keep the ship alive, but they cannot sustain the HARC's full output and bring their own fuel, coolant, radiation, startup, and overload limits.
- Plasma Ram Commitment: The Asmulr ram requires a direct approach, predictable commitment, power rerouting, and heavy post-use inspection. A failed or badly timed ram can damage or cripple the ship.
- Custom Maintenance Burden: The Ironclad is a one-off vessel with rare alloys, exotic power systems, superconductive circuitry, sealing gels, custom droid networks, and unusual replacement parts. Serious repairs require expert technicians, proper facilities, and Sahan's own resources.
- Viewports Are Still Viewports: Even Beskadetr panes are weaker than uninterrupted hull plating. Sustained fire, disruptors, sonic resonance, repeated impacts, compromised seals, or shutter failure can still damage or breach them.
- Limited Support Facilities: The medbay can stabilize and recover patients but cannot replace a hospital, while animal capable habitats require space, power, feed, water, waste processing, and constant maintenance.
DESCRIPTION
The Besk'jalya-Class Armored Expeditionary Corvette, commonly called the Ironclad, was built by Sahan Dragr as a personal answer to a problem that ordinary transports could not solve. Sahan needed more than a ship that could move him from one battlefield, forge, or contract to the next and keep up with the Iron Covenant Mythos Fleet. He needed a hardened mobile base that could carry his tools, armor projects, droid systems, animals, medical equipment, and Clan Dragr belongings without depending on a full crew or a vulnerable support vessel.
At two hundred meters in length, the Ironclad is large enough to serve as a traveling forge-lodge, but still small enough to remain Sahan's personal corvette rather than a fleet carrier or troop ship. Its internal layout reflects that purpose. The ship contains a forge-workshop, technical laboratory, compact trauma medbay, cargo and vehicle hold, large-animal habitat section, universal single-craft berth, and compact living space for Sahan and a small group of trusted companions. It is meant to support long operations away from Kestri, not to deploy armies.
The vessel's structure is built around survival first. Its armored shell uses Besk'jalya Beskar Superalloy, reinforced by Ve'vut Beskar, Digun modular armor, heavy structural metals, layered shielding, internal blast bulkheads, sealing gels, fire suppression, shock absorption, and compartmentalized damage control. Its Beskadetr viewports are protected by armored shutters during combat lockdown, giving the ship better visibility than a sealed bunker without pretending its viewports are as strong as uninterrupted hull plating.
The Ironclad is heavily automated because Sahan designed it to function without a conventional crew. A limited ship AI, layered droid-brain network, slave circuits, astromechs, construction droids, and security droids can handle routine piloting, diagnostics, repairs, cargo work, internal security, habitat management, and emergency response. Organic stations and manual overrides remain available, but the ship is most comfortable operating as a machine-supported extension of Sahan's own workshop.
The single-craft berth is one of the ship's most important features. It is optimized for Ure'adtr (AKA "Gold"), Sahan's M.I. Howler Basilisk Droid, providing repair, recharge, launch, recovery, and rearm support for the war droid. The berth can accept another compatible Basilisk or small craft if needed, but it cannot support squadrons. This limitation is deliberate: the Ironclad is a personal support ship, not a carrier.
The ship's medical and habitat systems reflect the realities of Mandalorian life. The compact trauma medbay can stabilize wounded allies, support recovery, and handle limited surgery after dangerous work or battle. The large-animal section allows Sahan to transport a small number of Kestrisaurs or other large creatures with proper restraints, environmental support, feeding systems, and acclimation equipment. These spaces make the ship more useful to Sahan, but they also consume volume that could have been used for larger military systems.
Power and propulsion are deliberately overbuilt. A HARC Power Generator feeds the primary power architecture, while backup reactors and kinetic generators help keep critical systems alive if the main core must be isolated or repaired. Multiple transit systems are tied together through a protected FTL routing spine, allowing the Ironclad to rely on a primary hyperdrive, secondary Hyperviolet drive, auxiliary gravity-field drive, and OtherSlip contingency system without allowing one damaged drive to automatically doom the rest of the stack.
The Ironclad carries serious weapons, but its armament is intended for survival, deterrence, and hard withdrawals rather than conquest. Heavy laser, ion, turbolaser, railgun, torpedo, ordnance, and point-defense systems allow the vessel to fight above its size when necessary. A concealed Second Fleet Stealth Cannon gives it a hidden emergency weapon, while the Asmulr plasma ram provides a desperate breach or escape option. Both are dangerous tools, not casual tactics.
Inside, the Ironclad is unmistakably Sahan's ship. Armored Mandalorian engineering is softened by Kestrisaur hide upholstery, Kestri hardwood, Mandalorian timber accents, Clan Dragr war-dragon motifs, gold and red-orange trim, plasma-blue diagnostics, forge lighting, weapon displays, armor maintenance alcoves, and a rugged common room built for use rather than luxury. It is a warship, workshop, home, and sanctuary folded into one armored hull.
For all its strength, the Ironclad remains a specialized one-off vessel. It cannot carry squadrons, cannot mass-deploy troops, depends heavily on automation, and requires expensive maintenance from people who understand its unusual systems. In Sahan's hands, however, it is exactly what it was built to be: a fortified Mandalorian forge-base capable of carrying its master, his work, his allies, his wounded, his animals, and his Basilisk through dangerous space and back again.
Out Of Character Info
Intent:
To create Sahan Dragr's unique personal starship for the Mythos Fleet
Permissions:
Listed
Technical Information
Affiliation:
Sahan Dragr | Clan Dragr
Model:
Besk'jalya-Class Armored Expeditionary Corvette (AEC)
Starship Class:
Corvette (50-200m)
Starship Role:
Other
Modular:
Yes
Material:
Listed
Armaments:
Listed
Defense Rating:
Extreme
Speed Rating:
High
Maneuverability Rating::
High
Energy Resist:
Extreme
Kinetic Resist:
Very High
Radiation Resist:
Very High
Other Resistance(s):
Listed
Minimum Crew:
0
Optimal Crew:
1
Passenger Capacity:
8
Cargo Capacity:
Large
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