Star Wars Roleplay: Chaos

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Unreviewed Besk'jalya-Class Armored Expeditionary Corvette (AEC) | The Ironclad

Manufacturer: Kyr'bes Buy'ce
Market Status: Closed Market
Production: Unique
Length: High
Width: Average
Height: Average
Size: Large
Iron-Clad.png

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OUT OF CHARACTER INFORMATION
  • Intent: To create Sahan Dragr's unique personal starship for the Mythos Fleet: a heavily armored Mandalorian corvette, mobile forge, laboratory, compact trauma medbay, cargo vessel, beast hauler, Basilisk support platform, and automated home-base.
  • Image Source: Drake Ironclad Assault by Roberts Space Industries / Cloud Imperium Games; modified with ChatGPT.
  • Canon Link: N/A
  • Permissions:
  • Primary Source: N/A

PRODUCTION INFORMATION

TECHNICAL SPECIFICATIONS

STANDARD FEATURES

ADVANCED SYSTEMS

STRENGTHS
  • Armored Mobile Forge-Base: The Ironclad combines Sahan's home, forge, lab, compact medbay, cargo hold, animal habitat, vehicle bay, and Basilisk support berth in one combat-capable corvette.
  • Extreme Armored Survivability: Besk'jalya Beskar Superalloy, Ve'vut Beskar reinforcement, Digun armor, layered shields, shock absorption, fire suppression, sealing gels, shutters, and compartmentalized damage control make the ship extremely hard to destroy.
  • Crewless Operation: A limited ship AI, Sim'olan Droid Brain Core, Roble droid brains, SAMS, slave circuits, and onboard droids allow the ship to function without a conventional organic crew.
  • Fast and Agile for Its Size: Roble drives, Force-Tech maneuvering systems, AI-assisted thrust balancing, precision thrusters, and inertial compensation support High Speed and High Maneuverability.
  • Redundant Escape Systems: The Ironclad has multiple isolated FTL systems, high sublight performance, stealth options, and a last-resort plasma ram, giving it several ways to break contact or survive emergencies.
  • Stealth, EW, and Disguise Options: Stealth, holoshroud disguise, ECM, scan-jamming, rotating communications, and ansible support allow the ship to hide, spoof, jam, or mask its profile when conditions allow.

WEAKNESSES
  • Specialized, Not a Carrier: The Ironclad has Base 0 hangar space, no fighter squadrons, one single-craft berth, no barracks, and no mass-deployment facilities. Its forge, lab, medbay, habitat, cargo spaces, and Basilisk berth consume volume that could have supported larger military systems.
  • Automation Reliance: Ion damage, EMP, slicing, malware, AI disruption, droid-brain failure, or slave-circuit damage can severely degrade piloting, weapons, damage control, internal systems, cargo handling, and habitat management.
  • FTL Stack Limits: The isolation ring can lock damaged drives out until cleared or repaired, the ship cannot chain drives for repeated combat microjumps, the Astraios gravdrive depends on major gravity fields, and the OtherSlip system requires shields down for use.
  • Stealth and Signature Limits: Full stealth cannot be used during heavy weapons fire, plasma-ram charging, major drive stress, or heavy system damage. At 200 meters long and 87 meters wide, the Ironclad is a broad target when stealth is offline.
  • Sensor Suite Limits: The Ironclad's sensor systems can be degraded by jamming, stealth technology, ion/EMP damage, damaged arrays, heavy interference, unusual spatial phenomena, or loss of processing power. The Manda'hlirata Force Scanner is especially limited by range and cannot stop the Force.
  • Power System Hazards: The HARC core can cause catastrophic internal damage if containment fails. Backup reactors and kinetic generators can keep the ship alive, but they cannot sustain the HARC's full output and bring their own fuel, coolant, radiation, startup, and overload limits.
  • Plasma Ram Commitment: The Asmulr ram requires a direct approach, predictable commitment, power rerouting, and heavy post-use inspection. A failed or badly timed ram can damage or cripple the ship.
  • Custom Maintenance Burden: The Ironclad is a one-off vessel with rare alloys, exotic power systems, superconductive circuitry, sealing gels, custom droid networks, and unusual replacement parts. Serious repairs require expert technicians, proper facilities, and Sahan's own resources.
  • Viewports Are Still Viewports: Even Beskadetr panes are weaker than uninterrupted hull plating. Sustained fire, disruptors, sonic resonance, repeated impacts, compromised seals, or shutter failure can still damage or breach them.
  • Limited Support Facilities: The medbay can stabilize and recover patients but cannot replace a hospital, while animal capable habitats require space, power, feed, water, waste processing, and constant maintenance.

DESCRIPTION
The Besk'jalya-Class Armored Expeditionary Corvette, commonly called the Ironclad, was built by Sahan Dragr as a personal answer to a problem that ordinary transports could not solve. Sahan needed more than a ship that could move him from one battlefield, forge, or contract to the next and keep up with the Iron Covenant Mythos Fleet. He needed a hardened mobile base that could carry his tools, armor projects, droid systems, animals, medical equipment, and Clan Dragr belongings without depending on a full crew or a vulnerable support vessel.

At two hundred meters in length, the Ironclad is large enough to serve as a traveling forge-lodge, but still small enough to remain Sahan's personal corvette rather than a fleet carrier or troop ship. Its internal layout reflects that purpose. The ship contains a forge-workshop, technical laboratory, compact trauma medbay, cargo and vehicle hold, large-animal habitat section, universal single-craft berth, and compact living space for Sahan and a small group of trusted companions. It is meant to support long operations away from Kestri, not to deploy armies.

The vessel's structure is built around survival first. Its armored shell uses Besk'jalya Beskar Superalloy, reinforced by Ve'vut Beskar, Digun modular armor, heavy structural metals, layered shielding, internal blast bulkheads, sealing gels, fire suppression, shock absorption, and compartmentalized damage control. Its Beskadetr viewports are protected by armored shutters during combat lockdown, giving the ship better visibility than a sealed bunker without pretending its viewports are as strong as uninterrupted hull plating.

The Ironclad is heavily automated because Sahan designed it to function without a conventional crew. A limited ship AI, layered droid-brain network, slave circuits, astromechs, construction droids, and security droids can handle routine piloting, diagnostics, repairs, cargo work, internal security, habitat management, and emergency response. Organic stations and manual overrides remain available, but the ship is most comfortable operating as a machine-supported extension of Sahan's own workshop.

The single-craft berth is one of the ship's most important features. It is optimized for Ure'adtr (AKA "Gold"), Sahan's M.I. Howler Basilisk Droid, providing repair, recharge, launch, recovery, and rearm support for the war droid. The berth can accept another compatible Basilisk or small craft if needed, but it cannot support squadrons. This limitation is deliberate: the Ironclad is a personal support ship, not a carrier.

The ship's medical and habitat systems reflect the realities of Mandalorian life. The compact trauma medbay can stabilize wounded allies, support recovery, and handle limited surgery after dangerous work or battle. The large-animal section allows Sahan to transport a small number of Kestrisaurs or other large creatures with proper restraints, environmental support, feeding systems, and acclimation equipment. These spaces make the ship more useful to Sahan, but they also consume volume that could have been used for larger military systems.

Power and propulsion are deliberately overbuilt. A HARC Power Generator feeds the primary power architecture, while backup reactors and kinetic generators help keep critical systems alive if the main core must be isolated or repaired. Multiple transit systems are tied together through a protected FTL routing spine, allowing the Ironclad to rely on a primary hyperdrive, secondary Hyperviolet drive, auxiliary gravity-field drive, and OtherSlip contingency system without allowing one damaged drive to automatically doom the rest of the stack.

The Ironclad carries serious weapons, but its armament is intended for survival, deterrence, and hard withdrawals rather than conquest. Heavy laser, ion, turbolaser, railgun, torpedo, ordnance, and point-defense systems allow the vessel to fight above its size when necessary. A concealed Second Fleet Stealth Cannon gives it a hidden emergency weapon, while the Asmulr plasma ram provides a desperate breach or escape option. Both are dangerous tools, not casual tactics.

Inside, the Ironclad is unmistakably Sahan's ship. Armored Mandalorian engineering is softened by Kestrisaur hide upholstery, Kestri hardwood, Mandalorian timber accents, Clan Dragr war-dragon motifs, gold and red-orange trim, plasma-blue diagnostics, forge lighting, weapon displays, armor maintenance alcoves, and a rugged common room built for use rather than luxury. It is a warship, workshop, home, and sanctuary folded into one armored hull.

For all its strength, the Ironclad remains a specialized one-off vessel. It cannot carry squadrons, cannot mass-deploy troops, depends heavily on automation, and requires expensive maintenance from people who understand its unusual systems. In Sahan's hands, however, it is exactly what it was built to be: a fortified Mandalorian forge-base capable of carrying its master, his work, his allies, his wounded, his animals, and his Basilisk through dangerous space and back again.


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Out Of Character Info


Intent: To create Sahan Dragr's unique personal starship for the Mythos Fleet
Permissions: Listed

Technical Information


Affiliation: Sahan Dragr | Clan Dragr
Model: Besk'jalya-Class Armored Expeditionary Corvette (AEC)
Starship Class: Corvette (50-200m)
Starship Role: Other
Modular: Yes
Material: Listed
Armaments: Listed
Defense Rating: Extreme
Speed Rating: High
Maneuverability Rating:: High
Energy Resist: Extreme
Kinetic Resist: Very High
Radiation Resist: Very High
Other Resistance(s):

Listed

Minimum Crew: 0
Optimal Crew: 1
Passenger Capacity: 8
Cargo Capacity: Large
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