Star Wars Roleplay: Chaos

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Character [WIP] Kranak Vizsla





Name:
Kranak Vizsla

Faction:
The Mandalorian Enclave


Rank:
The Enclave: Si'kahya Alor'ad

Profession:
Bounty Hunter/Mercenary

Species:
Human

Age:
36

Sex:
Male

Blood Type:
O Rh+

Height:
210 centimeters (6.8 Feet)

Weight:
150 Kilograms (339 lbs),
185 Kilograms (407 lbs) with the beskar’gam & gear

Body Build:
Muscular, Mesomorph

Eyes:
Dark Brown

Hair:
Black

Hair Style:
A short, well maintained Flat-Top

Skin Color:
Caucasian, Light White

Force Sensitive:
No


Strengths and Weaknesses

  • +Mando: Like all Mandalorians, he received his education -Bajur- at an early age. Among many other things, he was taught to use a wide range of weapon platforms as soon as he could walk. As a result, Kranak is an excellent shot and familiar with many weapon platforms.

    +Kot: Frequent exercise, good diet and good rest helped Kranak shape into what he is today. Kranak also has a high pain tolerance compared to his peers due to extreme conditioning as he regularly pushed himself beyond his capabilities, making him harder to put down.

    +Dahymamika: Kranak developed an interest to learn to stay alive in the wilderness with limited resources. However, compared to other environments such as arid lands, Kranak is more attuned to surviving in Lush/Semi-Lush terrain and has less experience surviving in the former.

    +Jarkiv: Thanks to Kranak’s size and strength, his towering presence alone is often enough to instill fear into his foes and a sense of secureness to his friends and allies around him.
  • -Muninar: Due to his size, Kranak can stand out in crowds like a sore thumb, making it harder for him to keep a low profile in public places.

    -Iviin: Kranak may not be as fast as some of his bounties due to his inherent size and strength, but his physical conditioning and determination to honor the contract gives him the ability to pursue his target, albeit regrettably falling behind slightly.

    -Kando: As a result of Kranak’s intense physical training, he has become bulky and very heavy. In melee fights, fast moving opponents have an advantage over him. Due to his weight, it is hard for someone not fit enough to drag him behind cover in the event he goes unconscious during a firefight, especially with the added weight from his equipment.

    -Dha’werd: Due to his height and bulky nature, Kranak’s not the best at stealth. Not by a long shot. However, thanks to his survival knowledge he knows the means to be stealthy in order to hunt and kill his prey, but he cannot always apply the knowledge into practice successfully due to his inherent physical traits, limiting his stealth capabilities.


Skills


  • + Baar'ur: After gaining considerable experience by treating various types of battlefield casualties, as well as studying various types of medical procedures and applying the theoretical into practical in simulations -and sometimes cadavers when he was fortunate enough-, Kranak's medical skill has risen, on par with his Combat Medic counterparts.

    ~Vubetr Hokaanir: Albeit limited, Kranak has some knowledge he can utilize to slice open a locked door, disabling rayshield doors or gates and the likes. As he is not so experienced in the art of slicing a terminal, it would take Kranak more time to slice through a terminal or a console compared to more experienced slicers.

    ~Vubetr Teras Kasi D’ilyalahya: Kranak has started to learn the ways of Teras Kasi during his Bajur phase when he was young to defend himself better in melee fights. He has practiced enough to get the basics down, but he has not developed a technique yet. Kranak’s bulky nature and reliance on his brute force in melee fights does not help him develop his Teras Kasi skills, either. Moreover he lacks a trainer to guide him further into the martial art.


Augmentations
-1x Bacta Processing Implant

Personality
When out on a bounty mission or a contract, Kranak usually puts the success of his contract at the top. As a result, he cannot easily be swayed from his path while he is out on a bounty mission.

Despite the brutal nature of his line of work, Kranak still has some empathy left in him. He can easily establish empathy with the people he meets.

He has got a long fuse. He is patient about most things. But there can be times where his patience is depleted.

He can get very relentless in battle as the thrill of combat (or hunt) runs through his veins. He would only stay his hand if his opponent surrendered.

He has developed a disdain towards bandits and thugs as most of his bounties so far had him hunting down targets hiding in large cities, most of which resided in the cities least favorable parts with lots of crime on the streets. He is more than likely to fight them if he happens to see them preying on individuals that cannot defend themselves.

Not a fan of drinking or using psychoactive drugs as they come with generally unhealthy consequences and prefers to not lose control of his body while being under the effects of said substances.



Appearance
Kranak stands tall and proud, wearing his beskar’gam with his armor pieces painted primarily black. He has two white stripes on his helmet and his left pauldron painted fully white, with his vibro-knife on his chest and his Scatter Gun slinged on his back and his Westar-M5 slinged on his chest where he can reach it easily when needed. He wears a black kama on his war belt, with his tactical hatchet tucked under the belt, as well as several pouches on the belt. His kama features two holsters for his dual A-180's on either side.

On a few occasions, Kranak can be seen wearing a hooded light green poncho with webbing (usually with foliage inserted under the webbing, as well as strings and threads that match the colors of the environment he's in) on top of his armor, in order to blend in better with his environment when he is outdoors.



Biography: [WIP]

Ship: M-30S Krayt Gunship

Ship's Gun Cage:
-1x
ENCL-36 Paranaor Blaster Rifle
-1x Scatter Gun
-2x Westar-35c Particle Blaster Pistol
-1x Z-6 Rotary Blaster Cannon
-1x NT-242

-1x Crate full of Door-breaking charge
-1x Crate full of Detpacks
-1x
BR-6B Verpine Shatter Battle Rifle
-1x DR-04DB Class-D Disruptor Rifle
-1x
REC-RCG/01 Particle Beam Chainblaster; Reaper Pattern
-1x Goran's Stand (Claimed after The Enclave Thread "The Lunar Shroud")

Kills: N/A [Yet]

Bounties Collected: N/A [Yet]


Last Updated: 12/19/2021
 
Last edited:



Role-plays:



*Note: I have tried to compile the threads in order, but there may be some threads that I forgot to add or got the chronological order wrong.


Last Updated: 12/18/2021
 
Last edited:

Loadouts



Equipment And Gear


*Note: Armor, equipment, grenades, vibro-blade and the tactical hatchet are always worn/carried along regardless of the loadout choice unless specified.


Last Updated: 04/18/2022
 
Last edited:

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