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Approved Tech M.I. 'Halo' Jump Boots

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: Maji Ironworks
  • Affiliation: Maji Ironworks
  • Market Status: Closed-Market
  • Model: M.I. ‘Halo’ Jump Boots
  • Modularity: Slightly modular
  • Production: Minor
  • Material: Duranium, various other components
TECHNICAL SPECIFICATIONS
  • Classification: Miniature missile launcher
  • Size: Very Small
  • Weight: Very Light
  • Ammunition Type: Miniature armour piercing, high explosive missiles
  • Ammunition Capacity: Extremely Small = 12 per boot
  • Effective Range: Personal
  • Rate of Fire: Very Low
  • Damage Output: Very High
  • Recoil: Low
SPECIAL FEATURES
  • Secure wireless link between device and wearer. Missiles can be targeted using the user's HUD
  • Can be used underwater
  • Insulation against EMP and ion attacks
  • Features a “jump” mode and a “flight” mode.
  • 12 ”Whistling birds” in each sole
STRENGTHS
  • Compact: The jump boots are very small, light, and their sleek design keeps them out of the way.
  • Versatile: They can be used to fly around, boost a person in a jump, or utilized underwater.
  • Stealthy: The jump boots utilize a quiet repulsorlift system to operate, and have specialized propellers for stealthy underwater usage. Overall, the jump boots don’t give off any easy trace or sound to notify people or sensors of the user’s presence.
  • Surprise foot attack: In each sole of the boots are 12 tiny guided armour piercing missiles similar to what Mandalorians use for emergency offensive capabilities. Typically they are made of Durasteel or Duranium.
  • Clapped: The missiles are capable of piercing heavy armour and the explosive yield inside of the warhead is more than enough to annihilate a normal person's innards.
WEAKNESSES
  • Two-step: While the jump function can be used plenty of times, even in short bursts, the flying or hovering feature eats battery life and dramatically shortens operation time.
  • Grounded: The repulsorlifts don’t work outside of the atmosphere, so the boots don’t operate at all in space.
  • No backup: The boots have a learning curve to use properly, and the user can easily be knocked off balance in some situations.
  • Noticing you noticing me: The low profile of the boots might be able to fool most, but powerful sensors, alarm systems and people with sharper instincts will be able to hear the faint hiss of the boots or pick up on the heat signature the projectors give off. Underwater, the propellers can still be registered by powerful scanners, especially at close range.
  • Gimme a minute: After the missiles are fired, the boots need to be opened up and each new warhead needs to be individually slotted into their tiny tubes. Getting a second volley in any high stress situation will require a lot of time and patience that can likely not be afforded.
DESCRIPTION
Small and agile, the ‘Halo’ jump boots are designed to be a stealthy and quiet alternative to loud and bulky jetpacks. While they lack the versatility of a typical jetpack, they make up for it in response time and compactibility. The boots are also designed for stealth operations and don’t give off much noise or sensor profile unless someone was right by it while operating.

The boots also have some emergency combat capability in the form of small armour piercing missiles, practically identical in design, operation and usage to “whistling birds” used by Mandalorians, though the missiles are usually made from Duranium to save on costs. Though they are still highly capable of piercing typical armour and giving the receiving party an explosive surprise.
 
Last edited:
HPI AI; Terraris Command
Factory Judge
Shai Maji Shai Maji

Very interesting technology! I love it!
  • Because of the Stealthy strength, if the sensors can't detect it, this is a cloaking device, which is restrictded material. If you want to keep this in this form, you have to modify the production scale to Unique or Semi-unique. You can solve this with a weakness, for example, this is imperfect, and only able to deceive the low-grade sensors, etc.
  • The other, because of the Whistling birds, you need to add this to your submission (the ranged weapon fields):
    TECHNICAL SPECIFICATIONS
    • Classification: (Blaster, Disruptor, Ion/EMP, Slugthower, Rail/Coil/Gauss, Etc.)
    • Size: (Please choose a size between Extremely Large, Very Large, Large, Average, Small, Very Small, Extremely Small.)
    • Weight: (Please choose a weight between Extremely Heavy, Very Heavy, Heavy , Average, Light, Very Light, Extremely Light.)
    • Ammunition Type: (List the ammunition type: Power cell, gas canister, slugs, etc.)
    • Ammunition Capacity: (List the ammunition capacity. The more powerful and lighter the weapon, the lower the magazine capacity is likely to be. Please choose a size between Extremely Small, Very Small, Small, Average, Large, Very Large and Extremely Large. You may also include a number with the Rating)
    • Effective Range: (Effective range in relation to the weapon type. Remember that a carbine will have a longer range than a pistol, an assault rifle longer range than a carbine, and a sniper rifle longer than an assault rifle. Choose from None, Point Blank, Personal, Average, Long Range, Battlefield, and Extreme. Battlefield and Extreme will require justification in strengths and weaknesses.)
    • Rate of Fire: (How quickly the weapon fires. Choose from None, Very Low, Low, Average, High, Very High, and Extremely High. Very High and Extreme will require justification in the strengths and weaknesses.)
    • Damage Output: (How powerful the weapon is, in relation to its class. Choose from None, Very Low, Low, Average, High, Very High, and Extreme. Very High and Extreme will require justification in strengths and weaknesses.)
    • Recoil: (How much recoil does the weapon have? Generally speaking, the lighter the weapon and the more damage output it has, the more recoil it will have. Also, certain types of weapons will not have recoil. Choose from Extreme, Very High, High, Average, Low, Very Low, and None.)
 
Shai Maji Shai Maji

Very interesting technology! I love it!
  • Because of the Stealthy strength, if the sensors can't detect it, this is a cloaking device, which is restrictded material. If you want to keep this in this form, you have to modify the production scale to Unique or Semi-unique. You can solve this with a weakness, for example, this is imperfect, and only able to deceive the low-grade sensors, etc.
  • The other, because of the Whistling birds, you need to add this to your submission (the ranged weapon fields):
oh snap. Yeah I'll quickly balance it out with a weakness no prob. It's part of a type of stealth suit thing I'm working on so it's rather necessary.

As for the weapons thing, lemme go check the balance spreadsheet and stuff, then I'll drop that quote into the sub

Edit: Added a weakness for the stealth system. Gonna work on the weapons balance now
 
There we go MANIAC MANIAC

Added the weakness for stealth capability, added the technical specifications, and altered strengths and weaknesses accordingly for the damage output. Also dropped the number of whistling birds down to 12 instead of 20. On top of that, quickly added in the special features that the birds can be targeted with a person's HUD
 
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