Star Wars Roleplay: Chaos

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Approved Starship The Nirvana

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OUT OF CHARACTER INFORMATION
  • Intent: To update and upgrade Sasori's ships and fighters
  • Image Source: Sol Bianca
  • Canon Link: N/A
  • Permissions: My Subs
  • Primary Source: N/A
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
500m Base: 0
STANDARD FEATURES
ADVANCED SYSTEMS
STRENGTHS
  • Exotic Matter: The ethereal nature of the metal makes it near weightless despite being and looking dense within the pocket dimension of dream. In realspace it can be grasped and there is a steady supply able to be used by Krass. When experimenting with the extent the design that has been refitted.
  • Choushin Class Uneti: The heart of the ship and a gift from the commonwealth for the jedi in their forging. Krass has one of the younger generation trees installed allowing the jedi to contact without communications other choushin class ships.
  • Seven Points: Throughout the ship, the amnioid fluid flows like a bloodstream throughout it which is duel edged. It it like a circulatory system that keeps the techno-organic systems of the ship flowing and feeds into the seedlings that are being grown for children ships. It shares a mitochondrial cell connecting the ships to the mother and are organelles that will take in nutrients then break them down and create energy rich molecules for the ship. The seven main points are points that can be accessed to connects with the ship so it is always running smoothly.
  • Bonding: The trees are finicky and require a jedi to bond with them locking out others. The duel nature of the starfighters sees them using a dwarfed tree intentionally small and within the control systems. The pilot bonds with it as the ship interior is grown.
  • Duel structure: Designed two fold, the first is the exterior exoskeleton that gives the appearance of a standard starfighter. The interior itself usually measuring in the module of the ship itself is techno-organic with the tree. Encased in the framework and superstructure of the exoskeleton for protection.
  • Advanced Systems: Designed with several notable systems installed on the shipsto improve their capabilities and turn the jedi into a needed operational fighter.
    • Saotome Advanced Tracking System: Designed to give hyperspace tracking capabilities to the ships systems.
    • Advanced Whammy Drive: Whammy Drives create an interdicition pulse that can trip the safeties of ships hyperdrives stalling them. They can't keep a fleet from jumping but for a moment those within range of the pulse can be stalled.
    • Saotome Car'das: Designed for micro jumps with high levels of precision and capabilities.
    • Cater Phalanx: Designed to strengthen the shielding of a squadron. A small team can bunch together and project a shield over themselves for additional protection.
    • Kyberite: At the heart of the jedi fighter giving it a mini lightside nexus and aura that enhances the jedi ewithin and creates a small bubble making darkside influnece over the ships harder.
    • Laminanium: Designed like a Quellian ship the hull of the orbital platforms has a thin layer of the material to improve repairs and over time depending on the amount of damage it is able to patch itself up.
    • Advanced Hyperdrive: Designed with an experimental hyperdrive that is meant to give them some of the fastest flight times across all of the galaxy.
    • Saotome Rhion: For the more limited production ships, the Rhion can upgrade and repair a ship by grabbing materials and breaking them down.
    • Saotome Maas Upgrade: Designed to mask a ship entering and exiting hyperspace by masking the radiation that is released.
    • Advanced Stealth Polymer: Advanced fallenassi cloaking for the ship that immerses the ship in the white current.
    • Saotome Stealth Package: Advanced collection of stealth systems to mask the ship from sensors.
    • TibannaX Propolsion: Stealthy solution for engines.
    • Crystal gravfield trap: Designed to give the ship ana dvantage of finding other stealth craft.
  • Lightside Aura: The choushin design is meant to make sure this is a lightside vessel. it radiates the lightside of the force to repel darksiders from entering and most who touch the darkside feel sick when inside of the ship. When on the ground it makes a bubble of force energy with the light about ten meters. The kyber crystal heart of the ship lets it emanate the force.
WEAKNESSES
  • Agena: Designed with the Agena to radiate the lightside of the force so that the academy is a beacon of the lightside to any and all force users.
  • Neural Net: THe neurral net of the academy allows connecting and automating a number of systemsbut for a skilled hacker who can get itno the biocomputers can hack it and cause havoc.
  • Sleg Reactors: Built with a massive series of sleg reactors, the power increase to allow the station to be mobile if even slowly can cause massive build up of energy that can cause the engines to explode.
  • Protective Qualities: Largely non protective in qualities as it doesn't fully adhere to the rules of physics. The metal looks dense and like it would be highly protective but it isn't.
  • Exotic Particles: Largely unknown and not seen in the galaxy before. It isn't invincible nor is it really strong but it reacts violently near dark and anti-matter which can disrupt and destroy it or even cause it to rupture and disintegrate.
  • Force Nullification: Composed of solidified energy from a pocket dimension. Within a force nullification field it becomes heavy. The molecular structure is super dense but able to skirt and not adhere to physics like gravity normally. Without the force to preform this it becomes almost impossibly heavy to lift.
  • Kyber crystals: Using the design of the finalizer and enhancing the power of the weapons with crystals gives the ships a secondary effect as the crystals used for weapons can be explosive if cracked.
  • Sleg: A powerful energy enhancer, the sleg absorbs and channels the excessive heat generated by the chassis of the speeder. Making them maintain a stronger level of power but also increases the chances that they could explode from the heat.
  • Hive Minded: A benefit in some ways allowing the ships to heal each others internal systems itself but it also means that they share pain. A strange effect is choushin ships can refuse to attack each other.
  • Organic: With the amnioid a skilled force user is able to properly stun and stop the functions in their tracks. As Satele Shan showed the fluid produced by the circuits can be manipulated and used to calm or disable the bodies for a time as long as there is concentration and knowledge of the fluid. Like a blood flow in the body it can be constricted and have build up of waste or gunk that damages the ship like a heart attack or even stroke.
  • Shared Pain: A danger and something felt from the onset and creation of them. The choushin share pain which can affect all of the ships from starfighters to capital ships.
  • Radiates the Lightside of the force like a beacon alerting others to its location.
  • Force Nullification: The ship is seeped in the lightside of the force and such it does not function well when the force is nullified. The choushin itself can be damaged or even die without the force over an extended period of time.
  • Orissa: Designed with the Orissa that is a solid plate covered in drop pods reducing underside defenses and cannon.
DESCRIPTION
Sleek, fast and designed for one purpose. To outrun everything in space, in atmosphere and to dip into the sun to slingshot around it. The Nirvana is a piece of work created by the Omega Protectorate and a joint project using an acquired Gree navigational computer above Mugg Fallow. The work of Captain Mistral and Aoyoshi wasn't missed or over seen.

Learning how to use the computer designed for a six limb being was a challenge but the infiltration and position of the Shi'ido Knight who was able to shift and use her limbs to properly play the notes of the controls. Learning slowly but the musical notes the Gree use underneath it. Even being thousands of years old the computers are tens of thousands years advanced. Operating one computer with the capabilities allowed their vessels to safely traverse turbulent regions of space that included vast asteroid fields and dangerous nebulae.

With the quarantining and purging of the computer the few people working on it went about gathering supplies. Madilon a material used to create strong, faster and more durable hyperdrives. Gadalinium to work on conducting the extreme heat with a powerful cooling system for the ship. A CIC shell of high heat resistant alloy, ardanium that with radiation becomes strong more protective and thanks to Domino on special order an advanced heat shield for protecting the ship.

They were not done however, with her work on Maramere the Protectorate member Katagiri with Stardust and Alli Wren acquired stygium crystals for use in a later ship design. Plans were formulated and using some contacts Knight met with the Queen of Kuat and owner of the driveyards. Her friendship with the Lord Protector getting Knight the meeting more then likely and the Exarch worked to make sure she left a good impression.

From the queen Knight got a small fleet of several blackbirds in a bulk order, enough for a protectorate stealth squad. The highly advanced and powerful Rassilon starfighter from Silk Holdings bought on a whim and because it was a powerful ship with the fastest hyperdrive in the galaxy. Letting all of the pieces fall into place Knight had a couple of the blackbirds cannibalized for their parts the stealth systems useful for her plan.

With work from the Silver jedi Maya Whitelight and Rianna Organa (now Ordo) who wished to get ships for their silver cross medical fleet. Knight used the chance to get materials with the jedi's company to talk with. Now slowly as additional pieces fell into place and contracting out to different companies to see what could be made. Overdrive and advanced thrusters, an advanced heat shielding and a back up navicomputer. The ship's power source was getting larger and larger requirements.

A bottom section of the ship in the designs being converted into a solar ionization reactor with a small hypermatter reactor stationed above it. Between the ships systems and reactors, the bulk of the three decks are used for space. Cargo space turned into ship systems and safeguards made so that a semi special feature of the ship can be used. The tri-functional mode.... hopefully something the Lord Protector would like.

The tri mode function is well to Knight trying to put as many things into one ship as possible. Using the stealth systems and the stygium cloak for stealth runs is one part of it. When it is activated the overdrive, advanced thrusters and advanced shielding is disabled so that all power can be dedicated to those systems.

The second mode of it is a standard mode, the heat shielding and cloak with attached systems are disabled in favor of overdrive and advanced thrusters. The ship uses standard shielding for protection but relies on the hardened by radiation plating to make itself more durable. The defense systems from Silk are brought online and able to be used for additional protection.

The final mode of the system diverts all power to the advanced heat shielding, a cryoban cooling system and shielding for systems to prevent heat damage. It makes the ship very vulnerable to attack but able to withstand the dangerous and high temperatures of the sun. The overdrive is disabled.

The last and only part of it all was putting the ship together and hoping it impressed the Lord Protector possibly one of the strongest Shipwrights in the galaxy. Knight was slightly scared... actually terrified because he normally made Protectorate ships for a purpose and not on a whim each and every one serving a purpose in their fleets.

The final product with the help of Old Red Ordo... a strange man but skilled soldier within the Protectorate. He brought a sense of patience and calm to the construction phase working with knight so she could finish completing it. A small bunk room for a single Pyre Squad to fit in and be inserted planetside.

An overdrive bank stores up energy from the reactor when it is being fully used and can release this energy. At a maximum output it could double sublight speed, shields, or firepower for almost ten minutes. However, use of the overdrive system overheats electrical systems and the ship will need a 30 minute cool down, during which time everything operates under 50% optimum power.

Over the decades since the Pyre fell the Nivana has not changed hands.. it has been overhauled and worked on but it has never once been lost. The gree technology changed out for new advances in systems and the work on the ship itself for the stealth systems vastly imp-roved. It is still one of the fastest ships but now has been really worked on to become a vastly superior ship.
 
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[member="Knight"]

Ok I'm not quite done reading through everything yet, just give me a little more time. I like what I see so far though and I only have one or two minor gripes but I also want to check in with a second opinion quick.
 
[member="Knight"]

Rather than explain the engines/shields are 50% faster/stronger can you just make the shield advanced since many people might not read the description fully. In addition if the 50% faster doesn't change your speed rating just drop that from the description altogether I think.

Also since you already have the gravitic modulator and photon absorber mind dropping the sensor negators? They all work towards the same job so its a little redundant and overly done.

Also not much of a real problem as few would bother with the hyperdrive in rp, but would you mind bumping it to .3-.5 or explain to me how its so much better than the .5 s which are already incredibly fast.

Also can you explain a little how the ship works in deploying troops as you mention it can be used to inset ground forces.

Aside from these I have no real problems. You've put in a lot of obviously decent work and made ample trade offs. I would be willing to allow a few weapons on this still unless its part of the gimmick and not because you were looking for lots of things to exchange for the heavy stealth applications. I could see a few point defense guns on this.
 
[member="Camellia Swift"]
Camellia Swift said:
Also can you explain a little how the ship works in deploying troops as you mention it can be used to inset ground forces.
In the old template there was the section for passengers and it could hold 8 troopers for missions.



Camellia Swift said:
Also not much of a real problem as few would bother with the hyperdrive in rp, but would you mind bumping it to .3-.5 or explain to me how its so much better than the .5 s which are already incredibly fast.
The hyperdrive is using madilon a material for stronger, smaller hyperdrives and it was built using Knight Rassilon-class Elite Starfighter a ship that boasts a .4 hyperdrive. The Gree are in legends canon considered one of the masters of navigation and their computers surpassed modern Imperial standards by thousands of years while still predating the Republic. In the thread we acquired one over Mugg Fallow and Knight spent multiple posts working with her shi'ido shape shifting to learn how to play the navigational computer. Something that can allow traversing areas of the galaxy.

http://starwars.wikia.com/wiki/Gree_%28species%29#Technology



Camellia Swift said:
Aside from these I have no real problems. You've put in a lot of obviously decent work and made ample trade offs. I would be willing to allow a few weapons on this still unless its part of the gimmick and not because you were looking for lots of things to exchange for the heavy stealth applications. I could see a few point defense guns on this.
The weapons are not needed in my opinion mostly because of the multiple systems in use and space taken. While materials can make the hyperdrive a lot smaller and add additional space this was a ship made with the idea of getting in quickly, dropping a team off and then getting away to go and hide only returning as needed while if caught being able to outrun pretty much any ship in the galaxy. Plus the weapons add weight and can reduce speed.

Edits to shield have been made and added in a part about the small squad.
 
[member="Knight"]

Ok I'm fine with most of that, actually would have allowed a few more troopers. Would you like to?

Also I am a little confused, are you saying its based on the Rassilion's hyperdrive design? Or using a modified one? Because hyperdrives are different sizes for the ships they're installed on so you wouldn't start off with a .4 froma Rassilion and be magnifying that. Just checking on this otherwise I think you're fine.
 
[member="Knight"]

Can we move it up to .3 or .35? That's still faster than most else, and I understand the hyperdrive is a minor nitpick, but the Falcon in canon ran a .5 for its size and had massive modifications. I'd like to judge a extensive hyperdrive based off that, anything better than even that would be a little strange.

Can we agree to .3-.35?
 
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