Star Wars Roleplay: Chaos

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Approved Starship Sword of the Jedi

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Emberlene's Daughter, The Jedi Generalist
traquia__sword_of_the_stars_by_vince_t-d2voj3u.jpg
OUT OF CHARACTER INFORMATION
  • Intent: To update and upgrade Sasori's ships and fighters
  • Image Source: Traquia Sword of the Stars
  • Canon Link: N/A
  • Permissions: My Subs
  • Primary Source: N/A
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
STANDARD FEATURES
ADVANCED SYSTEMS
STRENGTHS
  • Exotic Matter: The ethereal nature of the metal makes it near weightless despite being and looking dense within the pocket dimension of dream. In realspace it can be grasped and there is a steady supply able to be used by Krass. When experimenting with the extent the design that has been refitted.
  • Choushin Class Uneti: The heart of the ship and a gift from the commonwealth for the jedi in their forging. Krass has one of the younger generation trees installed allowing the jedi to contact without communications other choushin class ships.
  • Seven Points: Throughout the ship, the amnioid fluid flows like a bloodstream throughout it which is duel edged. It it like a circulatory system that keeps the techno-organic systems of the ship flowing and feeds into the seedlings that are being grown for children ships. It shares a mitochondrial cell connecting the ships to the mother and are organelles that will take in nutrients then break them down and create energy rich molecules for the ship. The seven main points are points that can be accessed to connects with the ship so it is always running smoothly.
  • Bonding: The trees are finicky and require a jedi to bond with them locking out others. The duel nature of the starfighters sees them using a dwarfed tree intentionally small and within the control systems. The pilot bonds with it as the ship interior is grown.
  • Duel structure: Designed two fold, the first is the exterior exoskeleton that gives the appearance of a standard starfighter. The interior itself usually measuring in the module of the ship itself is techno-organic with the tree. Encased in the framework and superstructure of the exoskeleton for protection.
  • Advanced Systems: Designed with several notable systems installed on the shipsto improve their capabilities and turn the jedi into a needed operational fighter.
    • Saotome Advanced Tracking System: Designed to give hyperspace tracking capabilities to the ships systems.
    • Advanced Whammy Drive: Whammy Drives create an interdicition pulse that can trip the safeties of ships hyperdrives stalling them. They can't keep a fleet from jumping but for a moment those within range of the pulse can be stalled.
    • Saotome Car'das: Designed for micro jumps with high levels of precision and capabilities.
    • Cater Phalanx: Designed to strengthen the shielding of a squadron. A small team can bunch together and project a shield over themselves for additional protection.
    • Kyberite: At the heart of the jedi fighter giving it a mini lightside nexus and aura that enhances the jedi ewithin and creates a small bubble making darkside influnece over the ships harder.
    • Laminanium: Designed like a Quellian ship the hull of the orbital platforms has a thin layer of the material to improve repairs and over time depending on the amount of damage it is able to patch itself up.
    • Advanced Hyperdrive: Designed with an experimental hyperdrive that is meant to give them some of the fastest flight times across all of the galaxy.
    • Saotome Rhion: For the more limited production ships, the Rhion can upgrade and repair a ship by grabbing materials and breaking them down.
  • Lightside Aura: The choushin design is meant to make sure this is a lightside vessel. it radiates the lightside of the force to repel darksiders from entering and most who touch the darkside feel sick when inside of the ship. When on the ground it makes a bubble of force energy with the light about ten meters. The kyber crystal heart of the ship lets it emanate the force.
WEAKNESSES
  • Agena: Designed with the Agena to radiate the lightside of the force so that the academy is a beacon of the lightside to any and all force users.
  • Neural Net: THe neurral net of the academy allows connecting and automating a number of systemsbut for a skilled hacker who can get itno the biocomputers can hack it and cause havoc.
  • Sleg Reactors: Built with a massive series of sleg reactors, the power increase to allow the station to be mobile if even slowly can cause massive build up of energy that can cause the engines to explode.
  • Protective Qualities: Largely non protective in qualities as it doesn't fully adhere to the rules of physics. The metal looks dense and like it would be highly protective but it isn't.
  • Exotic Particles: Largely unknown and not seen in the galaxy before. It isn't invincible nor is it really strong but it reacts violently near dark and anti-matter which can disrupt and destroy it or even cause it to rupture and disintegrate.
  • Force Nullification: Composed of solidified energy from a pocket dimension. Within a force nullification field it becomes heavy. The molecular structure is super dense but able to skirt and not adhere to physics like gravity normally. Without the force to preform this it becomes almost impossibly heavy to lift.
  • Kyber crystals: Using the design of the finalizer and enhancing the power of the weapons with crystals gives the ships a secondary effect as the crystals used for weapons can be explosive if cracked.
  • Sleg: A powerful energy enhancer, the sleg absorbs and channels the excessive heat generated by the chassis of the speeder. Making them maintain a stronger level of power but also increases the chances that they could explode from the heat.
  • Hive Minded: A benefit in some ways allowing the ships to heal each others internal systems itself but it also means that they share pain. A strange effect is choushin ships can refuse to attack each other.
  • Organic: With the amnioid a skilled force user is able to properly stun and stop the functions in their tracks. As Satele Shan showed the fluid produced by the circuits can be manipulated and used to calm or disable the bodies for a time as long as there is concentration and knowledge of the fluid. Like a blood flow in the body it can be constricted and have build up of waste or gunk that damages the ship like a heart attack or even stroke.
  • Shared Pain: A danger and something felt from the onset and creation of them. The choushin share pain which can affect all of the ships from starfighters to capital ships.
  • Radiates the Lightside of the force like a beacon alerting others to its location.
  • Force Nullification: The ship is seeped in the lightside of the force and such it does not function well when the force is nullified. The choushin itself can be damaged or even die without the force over an extended period of time.
  • Orissa: Designed with the Orissa that is a solid plate covered in drop pods reducing underside defenses and cannon.
DESCRIPTION
Redesigned by Sasori based off of the carrier, the Sword of the Jedi is one of the pillars of the Kenobi fleet. With designs based on becoming the sword to the shield that is the Warden class dreadnaught and under the direction of the Skywalker class. THey refit the carrier model that was used as it hadf fallen by the wayside and brandishing new technologies to give it an edge it was turned into a powerhbouse within the Kenobi fleet... With sleek lines and wide firing arcs for its guns as well as an underside full of deployable pods that can bring jedi and paladins to a fight as needed. The Sword is a feat of engineering created for defending the jedi enclaves if they can and for added defensive means it can deply flowers around which provide additional weapon platforms for a time in an area.
 
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<p>Hello, I'll be the factory judge reviewing your submission. If you have questions, please feel free to respond to this thread once we are underway.</p>
 
Matsu Ike said:
Sasori Synthweave
The synthweave's features and so on are not listed anywhere here. Simply to give other members the full picture, could you elaborate on its purpose/usefulness to the carrier in the description?

Matsu Ike said:
Hangar:
2x Advanced Jedi Star Fighter Squadron
2x Saotome Interceptor Squadron
2x Saotome Bomber Squadron
2x Saotome Multi-Role Fighter Squadron
While this is in accordance with the template, lined up with the other ratings there's not enough balance. When the other features/ratings are higher, others need to be toned down to keep the overall balance of the ship reasonable.

  • Armament Ratings are scaled in relation to the class of ship, meaning a Starfighter will not equate to a Destroyer. Armament Ratings provide only basic weaponry unless the ship also has a breakdown of weapons. Typically requires development: Anything above 8 for a max size vessel.
  • Defensive Ratings are scaled in relation to the type of ship, meaning a Starfighter will not equate to a Destroyer. You should list particular systems under special features. Please link to all Factory Submissions used. Typically requires development: Anything above 14 for a max size vessel.
    Hangar: (Please provide the amount of fighters this submission can hold in it's hangar by count of Squadrons, which hold 12 average Starfighters. The higher your squadron count, the lower your Armament and number of Special Features should be. Typically requires development: Anything above 10 for a max size vessel with low armament.
Next to the armament and defense ratings, the hangar is too big. Could you dial it down to six squadrons, please? Alternatively, you can lower armament and defense and keep the hangar.

Matsu Ike said:
Speed Rating: 12 (normal) 10 (booster)
In the same vein, please bring the speed to 14. As per the speed chart (using the cruiser as the closest thing to the carrier) considering the size of the ship is only 950m, 12 is too fast.

[member="Matsu Ike"]
 
Emberlene's Daughter, The Jedi Generalist
[member="Aria Vale"]

added the strength of the synthweave to the strengths
altered the speed
lowered the guns but for a ship this size with little to no real capital weapons it can only be so effective. As Cyrus said here what is strong for a starfighter is not going to be effective against ships that can mount turbolasers and quad laser cannons are the same guns found on the falcon. The ion taggers are great against fighters but anything larger would be able to handle the tags and energy bombs are not guided. Against fighters swarming it this could be great but against most ships that can use a turbolaser it is vulnerable
Defenses numbers lowered
 
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