Star Wars Roleplay: Chaos

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Misc Custom Stuff

armored_dragon__colored__by_yuseiran-d5jm1vf.jpg
OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Beskar'gam
  • Size: Large
  • Weight: Very Heavy
  • Resistances:
    • Energy: Extreme
    • Kinetic: Extreme
    • Lightsabers: Extreme
    • Extreme Temperatures: Extreme
    • Ion/EMP: Average
    • Sonic: Low
    • Chemical: Low
    • Vacuum: None
SPECIAL FEATURES
STRENGTHS
  • The metals used in the alloy provide a lot of high protection.
WEAKNESSES
  • No vacuum seals.
  • Large, extremely heavy, and only wearable by a dragon.
  • Doesn't cover everywhere the entire body.
  • No protection against slicing.
DESCRIPTION
Yolaghun came across the Mandalorian Enclave on Rishi. He was rather intrigued by their ruthlessness and merciless slaughter of citizens (providing him with a tasty meal) and the fact that what he had thought was shiny carapace was actually metal armor. And so, he decided to join the Mandalorians.
The beskar'gam doesn't sport a lot of gadgetry, just the HUD, comlink, and whistling bird launcher. However, the metal used in it is an alloy of highly durable metals in addition the main beskar. The alloy keeps cool and can even absorb and dissipate most direct attacks from a variety of weapon types. However, due to it being open and having no vacuum sealed flightsuit or bodyglove underneath, it doesn't provide as much protection against certain damage types, such as sonic or chemical, and is not designed for space use.
The armor sports blades covering the dragon's claws and sharp spikes on the knees and elbows. These can be used as deadly weapons.
The armor also provides no protection against slicing into the system at all, seeing as how Yolaghun really had no computer knowledge or desire to learn.
 
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
SPECIAL FEATURES
STRENGTHS
  • Extra Penetration
  • Ion Damage
  • Blocks Lightsabers
WEAKNESSES
  • Very unwieldy for anyone not very large or very strong.
  • Vibro part of the blade requires at least one power cell to function.
  • Cannot deflect blaster bolts.
DESCRIPTION
Yolaghun came across the Mandalorian Enclave on Rishi. He was rather intrigued by their ruthlessness and merciless slaughter of citizens (providing him with a tasty meal) and the fact that what he had thought was shiny carapace was actually metal armor. And so, he decided to join the Mandalorians.
This beskad was forged by a Forgemaster along with Yolaghun's beskar'gam, Drahr'gam.
The sword is a wickedly large Dire Vibroblade with quadranium and ionite edging. It is extremely cool to the touch. It can drain the heat from energy that comes into contact with it, to a degree. This means it can block laser fire, but cannot deflect it. Even lightsaber blades seem to weaken due to heat loss when in contact with the blade.
 
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OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION
  • Manufacturer: Corbin Vasher
  • Affiliation: Mnoi Akûti
  • Market Status: Closed-Market
  • Model:
  • Modularity: (Can components of this submission be swapped out for other components? Is it especially easy to modify? For most submissions, put 'No'.)
  • Production: Semi-Unique
  • Material:
TECHNICAL SPECIFICATIONS
  • Classification: Cortosis Gauntlets
  • Weight: Heavy
  • Resistances:
    • Energy: High
    • Kinetic: High
    • Lightsabers: High
    • Extreme Cold: High
SPECIAL FEATURES
  • Force Imbuement: Cold Resistance
STRENGTHS
  • Higher resistances compared to standard cortosis gauntlets.
  • Cold resistance, atypical of standard cortosis gauntlets.
WEAKNESSES
  • Not suited for warm environments.
  • Very difficult to make.
DESCRIPTION
This type of cortosis gauntlet was commissioned by Mnoi Akûti to be used to fight against Sith in conjunction with his Mnirmi'ntima Dire Vibrosword.
It consists of a wampa leather glove woven with spun cortosis fibers covered with cortosis studded zillo beast scales to form a gauntlet. It is then imbued with extra cold resistance via the Force. Due to the working of zillo beast scales (not to mention their scarcity) and the use of Force imbuement, these kinds of gauntlets are very difficult to make.
 
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: War Hammer
  • Size: Very Large
  • Weight: Extremely Heavy
SPECIAL FEATURES
STRENGTHS
  • Deals Kinetic, Cold, and Ion damage.
  • Quadranium Edged spike on one side of the head allows for deeper puncturing.
  • Kinetite Generator stores up kinetic energy in the broad side of the head and can deliver it back for a more devastating blow in the spike side.
WEAKNESSES
  • Can cause frostbite, even to the user, if not handled/wrapped properly.
  • Very large and extremely heavy, causing it to quite unwieldy for anyone who isn't large or very strong.
  • Neither effective at range nor extremely close-quarters range. Best suited for a medium melee range, because it needs room to swing.
DESCRIPTION
Htagir'karyatr, or "Ice Hammer" in Mando'a, is an heirloom war hammer passed down through Clan Ísbjørn since Jökul Ísbjørn first founded the clan. It incorporates an alloy of beskar with plas-bonded ostrine and traces of starship materials to give it extra weight. The handle also has Mandalore's own veshok tree wood in the handle that is decorated in snow bear fur and wrapped in snow bear leather. The head has a broad end that absorbs kinetic energy, or kinetite, to be delivered back all in one blow via the spiked opposite side of the head. The spike had a quadranium edge added to it for deeper piercing strikes, and the entire head is laced with ionite to deliver ion damage with each strike. The war hammer is very large and extremely heavy, requiring extensive strength training to be able to wield. Due to its size and weight, it is very ineffective at close-quarters combat, requiring plenty of room to swing the hammer. The chilling effect of the ostrine can dop the surrounding temperature almost immediately, and the hammer should always be handled with heavy protection and stored in its fur-lined leather bag when not being used, lest someone accidentally develop frostbite from direct touch.
 
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: CryoBan Slug
  • Size: Average
  • Weight: Average
  • Explosive Type: CryoBan
  • Delivery Method: Fired from a slugthrower
  • Effective Range: Average (Dependent on the range of the slugthrower firing it.)
  • Area Of Effect: Personal
  • Damage Output: Extreme
SPECIAL FEATURES
STRENGTHS
  • CryoBan Cells and Plas-bonded Ostrine deliver a blast of extreme cold, effectively destroying organic tissue and anything not cold resistant
  • Armor-piercing Quadranium/Ionite Tip is extra effective against droids, shields, and other electronics.
WEAKNESSES
  • Must be handled with extreme caution and highly cold-resistant protection, because direct exposure can cause extreme frostbite to the handler.
  • Must also be stored in an extremely cold-resistant case.
DESCRIPTION
Developed by Clan Ísbjørn, these "ice bullets" feature a plas-bonded ostrine slug with cryoban cells inside that explade and release the cryoban upon impact, dealing massive freezing damage to the target. They have quadranium/ionite alloy tips, allowing it to pierce both armor and energy shields. A coating of cortosis protects the slugs from lightsabers.
Though this ammunition is incredibly dangerous to enemies, it is also very dangerous to the user as well. The plas-bonded ostrine shell can cause severe frostbite if handled improperly and without protection. Such an injury could lead to permanent injury, including amputation or worse.
The slugs can be made into just about any caliber size to fit a wide range of slugthrowers.
 
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OUT OF CHARACTER INFORMATION
  • Intent: (Example: 'A personal weapon for Darth Scabious' or 'an advanced armored personnel carrier for the Republic')
  • Image Source: (Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
  • Canon Link: (Please link the canon link if applicable canon item.)
  • Permissions: (Please link any Marketplace purchase approvals or other permissions to use other Writer's submissions as part of the submission)
  • Primary Source: (Please link and cite the sources which you are modifying for your use in your submission.)
PRODUCTION INFORMATION
  • Manufacturer: (Kuat Drive Yards, BlasTech Industries, [Character Name], etc. Please ensure you link these accordingly.)
  • Affiliation: (Individual Character Name (an individual PC/NPC who is permitted to use this item), Company Name(s) (Companies authorised to use this submission), Faction Name(s) (Factions authorised to use this submission), other potential options include a submitted NPC unit, or another general organisation/group.)
  • Market Status: (Closed-Market (Any character can use this if they have explicit permission through, for example, a marketplace purchase), Open-Market (May be used by any character without permission from the Manufacturer))
  • Model: (Example: E-11 Blaster Rifle. For submissions where a model wouldn't be appropriate, such as a custom walking stick, put 'N/A' for 'Not Applicable'.)
  • Modularity: (Can components of this submission be swapped out for other components? Is it especially easy to modify? For most submissions, put 'No'.)
  • Production: The scale is Unique (Only One Character), Semi-Unique (A single small unit, squad, or squadron), Limited (Only one small group of characters. IE: A Single Minor Faction, Company, or Group within a faction.), Minor (Large groups of characters. (IE: A Single Major Faction, a few companies, or groups.), Mass-Produced. (Anyone.) Characters refer to NPCs & PCs.)
  • Material: (What is it made out of? Certain materials are more resistant, or vulnerable to certain weapons. Example: 'Durasteel, blaster components.' If this submission uses materials not found on wookieepedia, please link. You may also be asked to link materials that are obscure or difficult to find, e.g. exist as a byline in wikia entry. )
TECHNICAL SPECIFICATIONS
  • Classification: (Blaster, Disruptor, Ion/EMP, Slugthower, Rail/Coil/Gauss, Etc.)
  • Size: (Please choose a size between Extremely Large, Very Large, Large, Average, Small, Very Small, Extremely Small.)
  • Weight: (Please choose a weight between Extremely Heavy, Very Heavy, Heavy , Average, Light, Very Light, Extremely Light.)
  • Ammunition Type: (List the ammunition type: Power cell, gas canister, slugs, etc.)
  • Ammunition Capacity: (List the ammunition capacity. The more powerful and lighter the weapon, the lower the magazine capacity is likely to be. Please choose a size between Extremely Small, Very Small, Small, Average, Large, Very Large and Extremely Large. You may also include a number with the Rating)
  • Effective Range: (Effective range in relation to the weapon type. Remember that a carbine will have a longer range than a pistol, an assault rifle longer range than a carbine, and a sniper rifle longer than an assault rifle. Choose from None, Point Blank, Personal, Average, Long Range, Battlefield, and Extreme. Battlefield and Extreme will require justification in strengths and weaknesses.)
  • Rate of Fire: (How quickly the weapon fires. Choose from None, Very Low, Low, Average, High, Very High, and Extremely High. Very High and Extreme will require justification in the strengths and weaknesses.)
  • Damage Output: (How powerful the weapon is, in relation to its class. Choose from None, Very Low, Low, Average, High, Very High, and Extreme. Very High and Extreme will require justification in strengths and weaknesses.)
  • Recoil: (How much recoil does the weapon have? Generally speaking, the lighter the weapon and the more damage output it has, the more recoil it will have. Also, certain types of weapons will not have recoil. Choose from Extreme, Very High, High, Average, Low, Very Low, and None.)
SPECIAL FEATURES
  • (Detail briefly in a list format actual contents of the known abilities, special features, qualities of note, etc. - If these are notable enough to be strengths, please add them to strengths. )
STRENGTHS
  • (Provide, in list format, a minimum of 1 strength of this submission.)
WEAKNESSES
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
DESCRIPTION
(Describe some of the histories behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.)
 


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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Beskar'gam
  • Weight: Average
  • Resistances:
    • Energy: High
    • Kinetic: High
    • Lightsabers: High
    • Disruptors: Low
    • Radiation: High
    • Extreme Temperatures: High
    • EMP/Ion: Average
    • Acid: Average
    • Elemental: Average
    • Sonic: Average
SPECIAL FEATURES
STRENGTHS
  • Designed for swift and agile flight!
  • Beskar'gam with great resistances.
WEAKNESSES
  • The armor is rather weak against disruptors.
  • The beskar parts don't cover the entire body, leaving some parts of the body a bit more vulnerable.
DESCRIPTION
Upon completing his verd'goten, Sahan Dragr obtained a M.I. Beskar'gam Mk.1 and set about modifying and upgrading it, as Mandalorians tend to do.
The suit is especially adept for aerial combat, being upgraded with better jetpack, gravpack, and repulsor boots, which suits Sahan's preference just nicely. The armor has been colored brown and grey, after the coloring of common falcons. The right pauldron has the symbol for Clan Dragr. Over all, the armor is pretty decent for use by a bounty hunter Mandalorian.

 
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OUT OF CHARACTER INFORMATION
  • Intent: Modify the super awesome Basilisk M.I. has for personal use.
  • Image Source:
  • Canon Link:
  • Permissions: Maji Ironworks
  • Primary Source: 'Howler' Basilisk War Droid
PRODUCTION INFORMATION
  • Manufacturer:
  • Affiliation: Kalðr
  • Market Status: Closed-Market
  • Model:
  • Production: Unique
  • Material:
TECHNICAL SPECIFICATIONS
  • Classification: Multi-Role Starfighter
  • Length: 18
  • Width: 15 | 5 meters folded
  • Height: 8 meters | 4 meters folded
  • Armament: High, Very High
  • Defenses: Very High
  • Squadron Count: None: 1
  • Maneuverability Rating: Very High
  • Speed Rating: High, Very High
  • Hyperdrive:
STANDARD FEATURES
ADVANCED SYSTEMS
STRENGTHS
  • (Provide, in list format, a minimum of 1 strength of this submission.)
WEAKNESSES
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
DESCRIPTION
(Describe some of the history behind the submission. Please provide a detailed account or link of each special feature that is listed in this submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. All miscellaneous descriptive elements go here, such as Cargo Capacity, Passengers, Consumables, Crew, etc. For especially powerful or ambitious submissions, a very thorough description is recommended.)
 
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL INFORMATION
SPECIAL FEATURES
STRENGTHS
  • Infinite power in a small form.
  • Protected from EMP/Ion Damage.
WEAKNESSES
  • If damaged, it could start a chain reaction that leads to a violent explosion with devastating effects reaching approximately 2,650,000 km in diameter.
DESCRIPTION
The Force-Tech HARC (Hypermatter Amplified Reactor Core) Power Generator is basically a smaller star core. It uses a s superconductor with a fusion chamber and a fission chamber to repeatedly fuse and split hypermatter particles to create massive energy. The power converter converts this energy into useable power for any device from computers to entire planets, though smaller products would really be a waste of potential with the product. The generator has materials that both protect it from EMPs and Ion damage, as well as protecting the user from the radiation produced. The housing is made of Zûtsina Cold Steel, which not only protects the device, but also keeps it cool without needing a dedicated cooling unit. This greatly decreases the amount of space needed, allowing for the smallest size possible for this kind of reactor. Condensed-matter composite keeps the vibrations reduced to not bother anyone who has it installed in a suit of power armor.

It should be noted that the generator should be kept protected as much as possible. Despite its small size, the energy it produces could decimate large cities if damaged. If this happens, anything within 250,000 kilometers will be completely incinerated, another 250,000 kilometers will be affected by radiation so powerful an estimated 50% of the population affected will die within a few hours to several weeks. The air blast will affect approximately 1,875,000 kilometers in diameter of the area, collapsing most residential buildings rupturing eardrums. The entire area within the 2,650,000-kilometer-wide mark will be flooded with ultraviolet radiation, causing third-degree burns that are often painless due to nerves being damaged. This can cause severe scarring or disablement and can require amputation.
 
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
SPECIAL FEATURES
STRENGTHS
WEAKNESSES
  • These 2 Weaknesses.
  • + Aside from standard slugs, specialized ammo is difficult to find and acquire for this weapon.
DESCRIPTION
Sahan Dragr brought this handgun to Corbin Vasher for modifications, personalizing it to better fit a Mandalorian bounty hunter. It sports tighter handling, boosted range and fire rate, and packs a bit more punch as a result. Condensed-matter composite even absorbs some of the kinetic vibration when firing, slightly reducing the recoil. FACTS gel seals the weapon, protecting it from environmental damage, such as sand, dirt, or water. This effectively erases one of the major design flaws of the original. A variety of the materials introduced in the modification provide substantial protection from ion damage and EMPs. It is generally very difficult to obtain specialized ammo for this handgun (perhaps maybe able to find one magazine now and then), though standard slugs work decently enough.
 
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS

STANDARD FEATURES
ADVANCED SYSTEMS
STRENGTHS
  • Hunter: The Beringr is a ship that is designed to be able to be taken on the offensive, with a very aggressive armament that allows it to deal heavy punches against enemies.
  • Interceptor: The Beringr is extremely fast and maneuverable, allowing it to function as a patrol and pursuit craft as well as a standard interceptor.
WEAKNESSES
  • Large Profile: The Beringr has a larger ship profile than most standard interceptors, meaning it's easier to target and hit purely because of its physical size.
  • Squadron Count: Each interceptor is its own 'squadron' making it a poor choice as a hangar complement.
DESCRIPTION
On their great exodus from Rhen Var, speed was of the utmost importance to Clan Kyron. It was the antithesis of stasis, the antithesis of their former homeworld encased in ice and snow. but this need for speed would greatly influence further design elements in Clan Kyron's designs and products, no more evident than in the KSTR-31 Beringr-class Interceptor.

Its design suggests that it may have been an influence on the later model of Kom'rk-class fighter produced during the days of the Clone Wars. Although it is not exactly known how the much older ship would've been discovered nearly three millennia later, there are many elements of design that are similar between the two models, most particularly the profile of the two ships. Yet the Beringr-class is much smaller with much less room for transport -- a mild-sized cargo hold, bunk for one, and a seating area are the only inhabitable parts of the ship other than the cockpit.

The Beringr-class is an extremely fast ship, and well-deserving of it's classing as an interceptor. Very high maneuverability and acceleration, as well as atmospheric speed, allow the Beringr to cut through blockades and asteroids with equal skill. It also is a fierce fighter, with a powerful armament that can pack a punch. These two traits make up for its average defensive capabilities and large profile that serves as a detriment for the ship. All in all, the Beringr-class is a testament to the skill of not only weapons-crafting but as starshipwrights as well.
Sahan Dragr purchased this ship through the Ji'yr Market and had modifications done by Force-Tech at their mobile shipyard. Swapped out the weapons, added shield upgrades, added a second hyperdrive, and various other systems. Various parts were replaced by stronger materials as well, then resealed with a rather unique Force-Tech sealing gel. He then had it recolored and the Enclave logo added as a decal on the ship.
 
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OUT OF CHARACTER INFORMATION
CORPORATION INFORMATION
  • Corporation Name: Kyr'bes Buy'ce
  • Headquarters: White Scar Post, Kestri
  • Locations: N/A
  • Operations: Mandalorian Equipment
  • Parent Corporation: Mandalorian Enclave
  • Subsidiaries: N/A
DESCRIPTION
Strictly deals in creating or modifying equipment for the Mandalorian Enclave exclusively.

RATIONALE
Sahan Dragr started Kyr'bes Buy'ce ("Skull Helmet") becuase he was tired of having to go to others to get any modifications done on his equipment or to get new equipment made. He often went to Force-Tech, but was concerned about where their loyalties might lie and if they might one day quit servicing the Enclave. To be prepared for in case that ever happened, Sahan cot together with Kalðr Ísbjørn Kalðr Ísbjørn and created this company exclusively for the Enclave.
 
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OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION
PHYSICAL SPECIFICATIONS
  • Classification: Leather
  • Weight: Average
  • Color: White on one side, black on the other. Can be dyed almost any color.
  • Resistances:
    • Energy Average
    • Kinetic: Average
    • Lightsabers: Average
    • Direct Force: Extreme
    • Indirect Force: None
    • Environmental: Extreme
SPECIAL FEATURES
  • Force Nullification
  • Environmental Protection
STRENGTHS
  • Protects the leather and wearer from Force powers that directly target either the leather or the wearer.
  • Provides protection from the environment, such as rain, sand, dirt, mud, snow, etc.
WEAKNESSES
  • No protection for Force Powers that do not directly target the leather or wearer.
  • A full suit or body glove provides the best effects, a small band will have no effect at all, except for the on the leather itself.
DESCRIPTION
There used to be a cloth called miriskin that could allegedly prevent Force Users from being able to use the Force on the wearer. It turned out to be a hoax, and the material did absolutely nothing except trick gullible people out of money.
Kyr'bes Buy'ce decided to see if it would be possible to create an authentic version of the miriskin. What they came up with was a leather made from a thin layer of vornskr skin glued to a layer of ysalamir skin with a paste made from a sealing gel, ysalamir mucus, and a small amount of void stone dust.
The void stone dust itself does give some small Force suppression, but oddly enough, the particular choice of skins and mucus actually did work. Normally, only living ysalamir can produce a bubble of Force suppression, yes this leather does indeed work without the presense of a living specimen.
It is theorized that this works because the mucus is taken from living specimens and the presence of vornskr skin - vornskrs being a natural predator of the ysalamir - prompts the mucus into releasing a small-scale version of the Force suppression bubble.
This does not extend past the leather itself, so only the leather is affected, along with any individual wearing enough of the leather.
However, the leather only protects from direct Force powers that target the leather or wearer, it does not protect against indirect powers. For example, it would protect against Mind Trick or Telekinesis directly targeting the wearer, but it does not protect against the Force User using Telekinesis to lift a rock and throw it at the wearer or using a pulse to blast the wearer with air.
 
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Beskar'gam
  • Weight: Average
  • Resistances:
    • Energy: High
    • Kinetic: High
    • Lightsabers: High
    • Disruptors: Low
    • Radiation: High
    • Extreme Temperatures: High
    • EMP/Ion: Average
    • Acid: Average
    • Elemental: Average
    • Sonic: Average
    • Direct Force: Extreme
    • Indirect Force: None
SPECIAL FEATURES
Body:
Helmet:
Arms:
Hands:
Feet:
STRENGTHS
  • Designed for swift and agile flight!
  • Beskar'gam with great resistances.
  • Protects the wearer from Force powers that directly target either the leather or the wearer.
WEAKNESSES
  • The armor is rather weak against disruptors.
  • The beskar parts don't cover the entire body, leaving some parts of the body a bit more vulnerable.
  • No protection for Force Powers that do not directly target the wearer.
DESCRIPTION
Upon completing his verd'goten, Sahan Dragr obtained a M.I. Beskar'gam Mk.1 and set about modifying and upgrading it, as Mandalorians tend to do.
The suit is especially adept for aerial combat, being upgraded with better jetpack, gravpack, and repulsor boots, which suits Sahan's preference just nicely. The armor has been colored brown and grey, after the coloring of common falcons. The right pauldron has the symbol for Clan Dragr. Overall, the armor is pretty decent for use by a bounty hunter Mandalorian.
The armor was later upgraded to a Mk II after Sahan opened Kyr'bes Buy'ce and completed some bounties.

 
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OUT OF CHARACTER INFORMATION
  • Intent: A smoke bomb grenade for the open market
  • Image Source: (Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
  • Canon Link: (Please link the canon link if applicable canon item.)
  • Permissions:
  • Primary Source: Smoke Grenade
PRODUCTION INFORMATION
  • Manufacturer: Force-Tech
  • Affiliation: Force-Tech
  • Market Status: Open-Market
  • Model:
  • Modularity: No
  • Production: Mass-Produced
  • Material:
TECHNICAL SPECIFICATIONS
  • Classification: Smoke Grenade
  • Size: Very Small
  • Weight: Average
  • Explosive Type: Smoke Cloud
  • Delivery Method: Thrown (or launched from an appropriately sized grenade launcher)
  • Effective Range: Average
  • Area Of Effect: Large
  • Damage Output: None
SPECIAL FEATURES
  • (Detail briefly in a list format actual contents of the known abilities, special features, qualities of note, etc. - If these are notable enough to be strengths, please add them to strengths. . )
STRENGTHS
  • (Provide, in list format, a minimum of 1 strength of this submission.)
WEAKNESSES
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
DESCRIPTION
(Describe some of the histories behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.)
 
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