Star Wars Roleplay: Chaos

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Work In Progress Force-Tech Ship Factory

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
STANDARD FEATURES
ADVANCED SYSTEMS
STRENGTHS
  • Versatile Use.
  • Decent degree of Ion/EMP protection.
WEAKNESSES
  • Like any ship, it is potentially susceptible to Ion/EMP damage that manages to bypass defenses.
  • Only one shield system can be deployed at once, with the others remaining in reserve.
DESCRIPTION
  • Cargo Capacity: ~1000 Tons
  • Passengers: ~900 Troops
  • Consumables: ~1 Week - 6 Months
  • Crew: ~300 - 800
The Force-Tech ATMF Epaulette-Class Assault Frigate is a versatile starship with lots of space for transporting cargo, troops, supplies, etc. and can even provide ground support in addition to artillery.
The amphibious modification makes it able to travel underwater as well, allowing a variety of tactical approaches to combat.
The frigate can carry approximately 900 troops and deploy about a third of them at once in dropships.
The cargo space can be used to carry additional troops, vehicles, supplies, etc.
Good offensive and defensive capabilities, including against electronic warfare.

This line of ships was the second, and largest, major endeavor Force-Tech underwent using its new "4STECK" Mobile Factory/Shipyards.
 
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
STANDARD FEATURES
ADVANCED SYSTEMS
  • Easy to modify and add your own Advanced Systems.
STRENGTHS
  • Reliable and versatile.
  • Very easy to modify and personalize.
WEAKNESSES
  • Not useable within a squadron, meant to be a personal vessel.
DESCRIPTION
  • Cargo Capacity: 100 Tons
  • Passengers: 5
  • Consumables: 3 months
  • Crew: 1-3

This light freighter doubles as a yacht. It has luxury furnishings and is a perfect home for anyone who travels a lot.
The ship is very reliable and comes with a one-year guarantee of free maintenance at the "4STECK" Force-Tech Mobile Factory/Shipyards.
Useable as a light freighter or luxury yacht, this series of ships is highly modifiable, designed specifically for people who love personalizing their ships over stock ships.
 
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OUT OF CHARACTER INFORMATION[/FONT]
  • Intent: (Example: 'To create a pirate vessel for the Skulldagger Brotherhood.')
  • Image Source: Homeworld
  • Canon Link: (Please link the canon link if applicable canon item.)
  • Permissions: (Please link any Marketplace purchase approvals or other permissions to use other Writers' submissions as part of the submission)
  • Primary Source: (Please link and cite the sources which you are modifying for your use in your submission.)
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
STANDARD FEATURES
ADVANCED SYSTEMS
STRENGTHS
  • (Provide, in list format, a minimum of 1 strength of this submission.)
WEAKNESSES
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
DESCRIPTION
(Describe some of the history behind the submission. Please provide a detailed account or link of each special feature that is listed in this submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. All miscellaneous descriptive elements go here, such as Cargo Capacity, Passengers, Consumables, Crew, etc. For especially powerful or ambitious submissions, a very thorough description is recommended.)
 
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
STANDARD FEATURES
ADVANCED SYSTEMS
STRENGTHS
  • Powerful weapons.
  • Powerful defenses including against EMP/Ion and Radiation.
WEAKNESSES
  • All weapons are forward facing.
  • Trying to fire all cannons at once can cause the ship to spin wildly out of control.
DESCRIPTION
This series of gunship was designed by Corbin Vasher and built by Force-Tech exclusively for the Mandalorian Enclave.
It features three massive tri-cannons, two laser on the sides and one ion at the bottom. The cannons do swivel a little, to help aim up shots, but they ultimately only face forward and cannot be fired in any direction other than in front of the ship. It sports four torpedo launchers in the front that can support a wide variety of torpedoes and torpedo-like ordnance. Like the cannons, the launchers are fixed to the front and only fire forward, though guided torpedoes may possibly still be able to hit opponents to the side, above, or below.

The ship series is largely to be play an escort/anti-strike role, with four ships in a squadron to protect larger ships with their high offensive and defensive capabilities.

 
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OUT OF CHARACTER INFORMATION
  • Intent: To make a maneuverability system suite for future starship subs.
  • Image Source: N/A
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: Starship Maneuvering Components
PRODUCTION INFORMATION
SPECIAL FEATURES
STRENGTHS
  • Boosts maneuverability of the ship.
  • Ion/EMP protection where needed.
WEAKNESSES
  • Dependent upon power source of the ship
  • Effect dependent upon the size and shape of the ship.
  • Does not improve pilot quality.
DESCRIPTION
Put simply, this maneuverability system is a starship upgrade to boost a ship's maneuverability. Starship maneuverability can be very important, from avoiding space debris to dodging enemy fire. It features a whole suite of added thrusters, fins, controls, etc., as well as materials that reduce unnecessary vibrations and give necessary ion protection.
 
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Out of Character Information

  • Intent: (Example: 'To create a medical ship to support the growing crisis in the Outer Rim.')
  • Image Source: (Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
  • Canon Link: (Please link the canon link if applicable canon item.)
  • Permissions: (Please link any Marketplace purchase approvals or other permissions to use other Writers' submissions as part of the submission)
  • Primary Source: (Please link and cite the sources which you are modifying for your use in your submission.)
Production Information

  • Manufacturer: (Kuat Drive Yards, BlasTech Industries, [Character Name], etc. Please ensure you link these accordingly. For Manufacturing limitations on who can make what, please see For more details see the Star Ship rules)
  • Affiliation: (Individual Character Name (an individual PC/NPC who is permitted to use this item), Company Name(s) (Companies authorised to use this submission), Faction Name(s) (Factions authorised to use this submission), other potential options include a submitted NPC unit, or another general organisation/group. For Affiliation limitations on who can field what, please see For more details see the Star Ship rules.)
  • Market Status: (Closed-Market (Any character can use this if they have explicit permission through, for example, a marketplace purchase), Open-Market (May be used by any character without permission from the Manufacturer))
  • Model: (Example: TIE (Twin Ion Engine). For submissions where a model wouldn't be appropriate, such as a custom walking stick, put 'N/A' for 'Not Applicable'.)
  • Production: The scale is Unique (Only One Character), Semi-Unique (A single small unit, squad, or squadron), Limited (Only one small group of characters. IE: A Single Minor Faction, Company, or Group within a faction.), Minor (Large groups of characters. (IE: A Single Major Faction, a few companies, or groups.), Mass-Produced. (Anyone.) Characters refer to NPCs & PCs.)
  • Material: (What is it made out of? Certain materials are more resistant, or vulnerable to certain weapons. Example: 'Durasteel, blaster components.' If this submission uses materials not found on wookieepedia, please link. You may also be asked to link materials that are obscure or difficult to find, e.g. exist as a byline in wikia entry)
Technical Specifications

  • Size:
    Classification​
    (Cruiser, Assault, Anti-Starfighter, Escort, Exploration, Heavy Cruiser, Medical, Patrol, Transport)​
    Length​
    (Via Metric System. Max: 2,000 meters. Examples: Venator-class Star Destroyer: 1,137 meters, Imperial-class Star Destroyer: 1,600 meters)​
    Width​
    (Via Metric System. Max: 2,000 meters. Examples: Venator-class Star Destroyer: 548 meters meters, Imperial-class Star Destroyer: 900 meters)​
    Height​
    (Via Metric System. Max: 2,000 meters. Examples: Venator-class Star Destroyer: 268 meters, Imperial-class Star Destroyer: 400 meters)​

  • Armament:
    (In this format, you should provide your armament in list format in the tables below and you must provide your vessel an Armament Rating. (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. Armament Ratings are scaled in relation to the class of ship, meaning a Starfighter will not equate to a Destroyer. Armament Ratings provide only basic weaponry (ex. turbolasers, ion cannons, concussion missiles. laser cannons, etc) unless the ship also has a description of weapons. Please link to all Factory subs used. Links: Starship Weapons, Approved Technology)
    Gunnery weaponsGuided Weapons
    • list unguided weapon types such as turbolasers, lasers, ION canons, rails guns, etc. If none, then put N/A
    • List guided weapons such as missiles, torpedoes, suicide drones, etc. If none, then put N/A
    Immobilizing Weapons Exotic Armaments
    • list restricting-type weapons such as tractor beams, harpoon & towcables, gravity well generators, predator interdiction drives, etc. If none, then put N/A
    • List unusual weapons such as ramming heads, cyber warfare suites, cutting lasers, etc. If none, then put N/A

  • Defenses:
    (In this format, you should provide your shield and armor systems in list format in the tables below and must provide your vessel a Defense Rating. (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. Where None is a man in a space suit hanging on to an engine, Average is typical defense, and Extreme is heaviest defense with heavy armor plating and multiple layers of powerful shields. Defensive Ratings are scaled in relation to the type of ship, meaning a Starfighter will not equate to a Destroyer. You should list particular systems under advanced systems. Please link to all Factory Submissions used. Links: Approved Technology)
    Barrier DefensesCountermeasure Defenses
    • List barrier-type defenses such as shields and armor here. If none, then put N/A
    • List countermeasure defenses such as point defense turrets and chaff here. If none, then put N/A
    Electronic DefensesAnti-Boarding Defenses
    • List electronic defenses such as ECM, de-ionizers, Missile deactivation transmitters and anti-malware defenses here. If none, then put N/A
    • List anti-boarding systems here such as troops and security measures. If none, then put N/A. (note: many PvP fleeting threads end up in boarding actions so this section can be particularly helpful.)

  • Hangar Space:
    (Please provide the amount of fighters/support craft that this submission can hold in its hangar by count of Squadrons, which hold 12 average Starfighters. The higher your squadron count, the lower your Armament and number of advanced systems should be. )
    50m [Base: 0 | Very Low: 0 | Low: 0 | Average: 0 | High: 0 | Very High: 0 | Extreme: 0 ] 100m [Base: 0 | Very Low: 0 | Low: 0 | Average: 0 | High: 0 | Very High: 1 | Extreme: 2 ] 200m [Base: 0 | Very Low: 0 | Low: 0 | Average: 1 | High: 2 | Very High: 3 | Extreme: 4 ] 350m [Base: 0 | Very Low: 0 | Low: 1 | Average: 2 | High: 3 | Very High: 4 | Extreme: 5 ] 500m [Base: 0 | Very Low: 1 | Low: 2 | Average: 3 | High: 4 | Very High: 1 | Extreme: 2 ] 750m [Base: 2 | Very Low: 4 | Low: 3 | Average: 4 | High: 5 | Very High: 7 | Extreme: 9] 1000m [Base: 1 | Very Low: 3 | Low: 4 | Average: 5 | High: 7 | Very High: 9 | Extreme: 11] 1500m [Base: 2 | Very Low: 4 | Low: 6 | Average: 8 | High: 10 | Very High: 12 | Extreme: 15] 2000m [Base: 2 | Very Low: 5 | Low: 8 | Average: 11 | High: 14 | Very High: 22 | Extreme: 25] 2500m [Base: 3 | Very Low: 6 | Low: 10 | Average: 14 | High: 18 | Very High: 22 | Extreme: 25] 3000m [Base: 3 | Very Low: 7 | Low: 12 | Average: 16 | High: 21 | Very High: 25 | Extreme: 30] 3500m [Base: 4 | Very Low: 9 | Low: 14 | Average: 19 | High: 24 | Very High: 29 | Extreme: 35] 4000m [Base: 4 | Very Low: 10 | Low: 16 | Average: 22 | High: 28 | Very High: 34 | Extreme: 40] 4500m [Base: 5 | Very Low: 11 | Low: 18 | Average: 25 | High: 32 | Very High: 39 | Extreme: 45] 5000m [Base: 5 | Very Low: 12 | Low: 20 | Average: 28 | High: 35 | Very High: 42 | Extreme: 50] 6km [Base: 6 | Very Low: 15 | Low: 24 | Average: 32 | High: 40 | Very High: 49 | Extreme: 57] 7km [Base: 7 | Very Low: 18 | Low: 28 | Average: 38 | High: 48 | Very High: 57 | Extreme: 66] 8km [Base: 8 | Very Low: 20 | Low: 32 | Average: 44 | High: 54 | Very High: 66 | Extreme: 78] 9km [Base: 9 | Very Low: 24 | Low: 36 | Average: 50 | High: 64 | Very High: 78 | Extreme: 90] 10km [Base: 10 | Very Low: 25 | Low: 42 | Average: 56 | High: 72 | Very High: 90 | Extreme: 104]
    Hangar Allocations:
    (This is the allocated amounts of starfighters and support craft (dropships, shuttles,gunships,etc) this submission can hold in its hangar based on the maximum hangar space capacity listed above. )
    Starfighters: (# of squadrons)Support Craft: (# of squadrons)
    • List the types of fighters this ship carries, and perhaps describe special details of this part of the hangar if you wish to do so
    • List the types of support craft this ship carries, and perhaps describe special details of this part of the hangar if you wish to do so.
    • (Note: this is usually where players will first come when visiting this ship in a social thread, so a detailed description of this hangar could be beneficial in future RP.)
    Capital Ships: (Meters worth of capital ships that this ship can hold. If none, put 0)Vehicle garage: (Put Yes or No)
    • Some capital ships can carry smaller capital ships, much like how the ISD can carry a corellian corvette. According to the rules of chaos, 100 meters worth of capital ship carrying space (always rounding down) can be gained for every 1 squadron's worth of hangar space sacrificed. List the types of capital ships that this ship carries and perhaps describe special details of this part of the hangar if you wish to do so
    • List the types of ground vehicles that this ship carries and perhaps describe special details of this part of the hangar if you wish to do so.
    • Note: this section does not count towards your hangar space rating, but the judges will ask the writer to make appropriate changes if they feel like this section is being abused.

  • Mobility Information
    Maneuverability Rating:
    (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. How agile is your ship? Can it take tight turns? This is relative to the size of the vessel (e.g. a Corvette with Low Maneuverability will be more agile than a Star Destroyer with a Low rating.)
    • Here, list maneuverability systems such as maneuvering thrusters, etheric rudders, thrust vectoring engines, etc
    Speed Rating:
    (Choose from: None, Very Low, Low, Average, High, Very High, Extreme. How fast is your ship in normal space? How fast can it take off, how fast can it speed through a planet's atmosphere? This is relative to the size of the vessel (e.g. a Corvette with Low Speed will be quicker than a Star Destroyer with a Low Speed.)
    • Here, list propulsion systems such as ion engines, repulsors, solar sales, dovin basals, etc.
    Hyperdrive:
    (Does this ship have a hyperdrive? If this ship has a hyperdrive how fast is it? The lower the number, the faster the ship is, you may choose decimals. Any speed below 1.0 requires the hyperdrive to be added to the ship's strengths and accordingly balanced with weaknesses. Links: Hyperdrive, Hyperdrive Comparisons)
    • Here, list specific hyperdrive links, indicate hyperdrive class, any applicable hyperdrive related systems, including navigation computer, if you wish.​
Standard Features

(Feel free to add-to or remove from these categories as you see fit) Communications Systems​
  • (List communication systems such as holonet transmitters, hyperwave comms, radios, laser comms, smoke signals, etc. as you see fit. If not applicable, remove this section or put N/A)​
Life Support Systems​
  • (List life support systems such as algae cylinders, artificial gravity, radiation shields, etc. as you see fit. If not applicable, simply remove this section or put N/A)​
Navigational Systems​
  • (List navigational systems such as crew divisions, computers, software, maps, droids, etc. as you see fit. If not applicable, sinply remove this section or put N/A)​
Sensor Systems​
  • (List sensor systems such as radar, LiDAR, sonar, a dude with a telescope, a chamber full of force-sensing slaves, etc. as you see fit If not applicable, simply remove this section or put N/A)​
Targeting Systems​
  • (List targeting systems such as computers, targeting lasers, specific sensors, software, a set of "iron sights", etc. as you see fit. If not applicable, simply remove this section or put N/A)​
Landing Systems​
  • (List specific landing systems such as landing gear, special navigation components, emergency snow skids, etc. as you see fit. If not applicable, simply remove this section or put N/A)​
Emergency Abort Systems​
  • (List abort systems such as escape pods, ejection seats, emergency airlocks, emergency spacesuit lockers, etc. as you see fit. If not applicable, simply remove this section or put N/A)
Advanced Systems
(Provide all of your submission's advanced systems, including non-combat items and special weapons, here in a list. Please link to all Factory Submissions used. Stealth technology and other advanced systems may require other weaknesses or reduced ratings for balance. Ensure significant capabilities from systems are included in the Strengths and Weaknesses lists. Examples include: Stealth systems, Advanced ECM systems, Crystal gravfield traps, HIMS, Molecular shields. Links: Starship Weapons, Approved Technology, Shields, Engines)
(Additional note: Feel free to add-to or remove-from these categories as you see fit) Communications Systems​
  • (List communication systems such as holonet transmitters, hyperwave comms, radios, laser comms, smoke signals, etc. as you see fit. If not applicable, remove this section or put N/A)
Life Support Systems​
  • (List life support systems such as algae cylinders, artificial gravity, radiation shields, etc. as you see fit. If not applicable, simply remove this section or put N/A)
Navigational Systems​
  • (List navigational systems such as crew divisions, computers, software, maps, droids, etc. as you see fit. If not applicable, simply remove this section or put N/A)
Sensor Systems​
  • (List sensor systems such as radar, LiDAR, sonar, a dude with a telescope, a chamber full of force-sensing slaves, etc. as you see fit If not applicable, simply remove this section or put N/A)
Targeting Systems​
  • (List targeting systems such as computers, targeting lasers, specific sensors, software, a set of "iron sights", etc. as you see fit. If not applicable, simply remove this section or put N/A)
Landing Systems​
  • (List specific landing systems such as landing gear, special navigation components, emergency snow skids, etc. as you see fit. If not applicable, simply remove this section or put N/A)
Emergency Abort Systems​
  • (List abort systems such as escape pods, ejection seats, emergency airlocks, emergency spacesuit lockers, etc. as you see fit. If not applicable, simply remove this section or put N/A)
Strengths & Weaknesses

  • (Provide, in list format, a minimum of 1 strength of this submission.)
___
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
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Description
(Describe some of the history behind the submission. Please provide a detailed account or link of each special feature that is listed in this submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. All miscellaneous descriptive elements go here, such as Cargo Capacity, Passengers, Consumables, Crew, etc. For especially powerful or ambitious submissions, a very thorough description is recommended.)
 

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