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Approved Starship Silver Wing Class Jedi Starfighter

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Emberlene's Daughter, The Jedi Generalist

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
TECHNICAL SPECIFICATIONS
  • Classification: Heavy Walker
  • Role: Heavy Patrol Walker
  • Size: Small
  • Weight: Heavy
  • Armaments: Very High
  • Defenses: High
  • Maneuverability Rating: Very Low
  • Speed Rating: Very Low
  • Propulsion: Bipedal
  • Minimum Crew: 1
  • Optimal Crew: 1
  • Passenger Capacity: 1
  • Cargo Capacity: Very Small
TECHNICAL SPECIFICATIONS
  • Classification: Other
  • Weight: Extremely Heavy
  • Resistances:
    • Energy: High
    • Kinetic: High
    • Lightsabers: High
    • Other:
      • Sonic: High
      • Radiation: Average
      • EMP/ION: High
    • Elemental:
      • Fire: High
      • Cryo: High
      • Acid: High
    • Force:
      • Lightside: None
      • Darkside: None
    • Vacuum: High
TECHNICAL INFORMATION
STANDARD FEATURES
ADVANCED SYSTEMS
STRENGTHS
  • Variable Modes: Designed like old model vulture droids with the ability to switch between fighter and a walker mode. The ship uses a pilot over droid brain allowing for better decision making in some instances. AS a walker its wings are adorned with weapons.
  • Gyroscopic Cockpit: Designed with a rotating and moving cockpit that keeps the pilot leveled while preforming some of the harder maneuvers. The rotating cockpit moves and opens to allow the switching between modes.
  • Advanced Systems: Designed with several notable systems installed on the ships to improve their capabilities and turn the jedi into a needed operational fighter.
    • Saotome Advanced Tracking System: Designed to give hyperspace tracking capabilities to the ships systems.
    • Advanced Whammy Drive: Whammy Drives create an interdicition pulse that can trip the safeties of ships hyperdrives stalling them. They can't keep a fleet from jumping but for a moment those within range of the pulse can be stalled.
    • Individual field Disruptor: Built into the shielding systems and designed for an edge in some combat
    • Saotome Car'das: Designed for micro jumps with high levels of precision and capabilities.
    • Cater Phalanx: Designed to strengthen the shielding of a squadron. A small team can bunch together and project a shield over themselves for additional protection.
    • Self Repairing: Designed like a Quellian ship the vessels hull is able to repair itself over time.
    • Advanced Hyperdrive: Designed with one of the fastest hyperdrives in the galaxy over developing itself to have speeds unmatched.
WEAKNESSES
  • Engineered: Overly engineered for a low profile, compared to many other fighters it is missing more advanced systems and hyperdrive. This locks the ship into carriers for transport out of the system and prevents it from making jumps within.
  • Human Pilots: Designed for human or android pilots that have been a big change from vulture droids. This takes away the ability to view them as expendable and pull off the more dangerous moves normal vulture droids could pull off.
  • Swarm Fighter: Designed with squadron counts in mind, the small amounts of its armaments means it is much better suited to having a massive group rather then a single ship.
  • Directional Weapons: Designed with forward facing weapons creating a heavy amount of blind spots where firing is not possible.
  • Variable Modes: Designed like vulture droids, the ability to go from flight to walker modes was more invaluable but there is no inbetween mode. The walker cannot fly around in space or a battlefield like a fighter
  • Neural Net: THe neural net of the academy allows connecting and automating a number of systemsbut for a skilled hacker who can get itno the biocomputers can hack it and cause havoc.
  • Sleg Reactors: Built with a massive series of sleg reactors, the power increase to allow the station to be mobile if even slowly can cause massive build up of energy that can cause the engines to explode.
  • Exotic Particles: Largely unknown and not seen in the galaxy before. It isn't invincible nor is it really strong but it reacts violently near dark and anti-matter which can disrupt and destroy it or even cause it to rupture and disintegrate.
  • Biological: The nature of the biot is living flesh and it is able to be infected with sickness or virus such as flesh eating sickness.
  • Build up: The Mora requires several moments of build up and then fires a continuous beam of energy to leech shield strength from enemy fighters and vessels.
  • No Tracking: The Mora is designed forward facing and is a beam. It can't track enemy vessels.
DESCRIPTION
Designed by Atrisian forces and mass produced through both Sasori and Atrisi United. The third Generation fighters are some of the most advanced that have been designed. Using information that they got from the Mandalorian Knights they were able to alter the intelligence of the ships systems. It will function like a basilisk or cerberus wardroid when there is no pilot within it. Allowing it to be a large tank like droid combat ready and able to work as back up to the pilot if they are on the ground. In the ideas of the Mandaalorian Knights they can convert it to look like their wardroids and use it as such to drop from orbit. The Commonwealths design of their kabaneri fighters and being able to convert into a walker was also important. The Jade class jedi fighters experimenting but Atrisian engineering perfecting it. Sasori over developed the design into a new jedi fighter that can be used universally between their allies. With the ability to change its coloring and function in a ship or on its own as a personal fighter. Their advances in fighter technology allowing it to bring back weapons from different eras as it can use the vanguard cannon a reverse engineered weapon from high republic vectors and ablative armors to protect itself. The biot functions and brain improving many of its aspects and it is able to work and bond with the pilot on a much better level.
 
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Ravenfire

King of Pumpkins
Moderator
Matsu Ike Matsu Ike

On further Inspection this appears to be a mech. As your aware Mech's like this are pushing the envelope of the ruling on mechs. At the moment please remove the ability for it to transform the way it currently can and then we should be able to push forward.
 
Emberlene's Daughter, The Jedi Generalist
Ravenfire Ravenfire

I can make the edit but the ability to go from a fighter to walker was what a vulture droid could easily do. IT was what made them versatile. If you could assist where the worry is I can change it cause I would really like to keep this as a exponentially advanced vulture droid.
 

Ravenfire

King of Pumpkins
Moderator
Matsu Ike Matsu Ike

Right so its mostly the image and the idea that it can be bipedal, with the walker form actually quoting itself as bipedal. As it currently stand both of them make it look like it could be a mech with arms and legs which is large enough to start boarding the area where it would become definitely a mech. Along with this the swords also highly suggest that this has on some level shoulders for the blades to be used effectively. As well as the mention of power armour as a classification for it.

While this is all technically within the rules, its firmly pushing it as the current ruling on mechs is:
If it's bigger than an AT-ST [9-10M] it shouldn't have arms or shoulders. A more indepth explanation can be found here.

So while I understand you want to make something based off vulture droids, as this stands its less vulture droid and more exactly like the suit shown from Neir Automata which is somewhat of a mech suit.
 
Emberlene's Daughter, The Jedi Generalist
Ravenfire Ravenfire fair and thank you

I edited it down a little to try and remove some of the things you mentioned to make it more clear it is like a vulture droid. No swords to be used just wings that are weapons.
 
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