Star Wars Roleplay: Chaos

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Personal Ronhar's Great Factory Entry Backup


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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
SPECIAL FEATURES
STRENGTHS
  • Versatile armament: A combination of laser cannons and ordinance launchers allows the AT-AAW to effectively combat a variety of different threats
  • Stability: The AT-AAW's reinforced leg system, combined with its slightly lowered center of gravity, makes the walker far more difficult to topple over in battle
  • Modular: By utilizing a modular hardpoint system, the AT-AAW can swap out different weapons and equipment as needed, allowing it to engage in a number of different mission profiles that it was not originally designed for
  • Appliqué Armor Panels: The AT-AAW is capable of equipping Appliqué Armor Panels as needed, increasing the walker's survivability at the cost of some of its speed and maneuverability
  • Preemptive defense: Depending on its mission, the AT-AAW can equip two types of Appliqué Armor Panels: Ersteel 145 based panels, which are lighter and more economical to equip, and NZ Pangolin Type 1/A Reactive Armor Plating, which is more effective against enemy ordinance and blasters
WEAKNESSES
  • Ineffective Armor: Though effective against hand held blasters, the AT-AAW's armor is ineffective against dedicated anti-armor weaponry and vehicle mounted weapons. Even the installation of Appliqué Armor Panels only provides a moderate defense boost against these types of weapons
  • Small Viewports: The AT-AAW's viewports are rather small, to prevent the driver and gunner from receiving incoming fire. This also makes it difficult to properly see out of the vehicle, especially in the heat of battle
  • Crew Intensive: With only a total of two crew members, operating the AT-AAW can prove exhausting after prolonged use. This is especially prevalent on models with the Roof Mounted Gun Emplacement, which requires the commander to open the hatch of the cockpit and manually operate the weapon. That being said, the addition of a Proton Mk I Droid Brain helps to alleviate this issue somewhat
  • Expensive: As expensive as the original AT-AAW was, the redesigned version is even more costly and time consuming to manufacture
DESCRIPTION

Though the original All Terrain Armored Assault Walker served admirably with the Mahporeem Imperial Remnant for centuries, its design features proved inadequate for dealing with the many modern threats that the Imperial Remnant found itself encountering on a daily basis. To make the walker more competitive, the Mahporeem Imperial Remnant contracted the N&Z Umbrella Corporation to refit the vehicle, turning an antiquated walker series into a formidable fighting machine.

The walker was completely overhauled and equipped with a number of new weapon systems. Though its Dymek DW-3 Concussion Grenade Launcher was kept, the AT-AAW received NZ LC-2A Laser Cannons, Missile Hardpoints compatible with N&Z Umbrella Corporation ordinance and a Roof Mounted Gun Emplacement capable utilizing a number of N&Z small arms. The walker furthermore received a new sensor system to better help it engage targets that might try to hide within its blindspot.

Most importantly, the proprietary Appliqué Armor on the original walker was kept but modified, allowing the vehicle to accept either Ersteel 145 based armor panels or NZ Pangolin Type 1/A Reactive Armor Plating. These armor systems greatly increase the survivability and durability of the walker at the cost of some speed and maneuverability.

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
SPECIAL FEATURES
  • Gyroscopic Gun Stabilizers
  • Dual feed ammunition chutes
  • Stereoscopic rangefinder camera
  • Outside carry handles for up to 6 passengers
STRENGTHS
  • SPAAG: The IAAT/AA is a dedicated anti-air platform, capable of engaging a variety of aircraft and spacecraft with its twin mass-driver cannons.
  • Heavy firepower: In addition to its twin mass-driver cannons, the IAAT/AA possesses a number of offensive weapon systems, such as laser cannons, FLAK turrets and energized projectile launchers.
  • Bullet hose: The twin mass-driver cannons boast an impressive rate of fire, allowing them to engage fast moving targets.
  • Suppressive fire: Though ostensibly an anti-aircraft platform, the IAAT/AA is quite effective against infantry and lightly armored vehicles.
  • Heavy armor: The IAAT/AA retains the same heavy armor as its predecessor, the AAT.
  • Battlewagon: The IAAT is capable of carrying up to six soldiers on the outside of its hull. Each passenger has completely unobstructed vision and is able to lend the firepower of whatever weapon they are carrying.
  • Upgrade package: To keep costs down on an otherwise incredibly expensive vehicle, the IAAT/AA uses existing AAT hulls from Mahporeem.
WEAKNESSES
  • Bullet hose: The impressive rate of fire of the IAAT/AA's mass-driver cannons can cause the vehicle to expend its physical ammunition rather rapidly.
  • Small storage: The IAAT/AA only holds a small amount of physical ammunition on board, necessitating frequent reloading of the vehicle's mass-driver cannons and energized projectile launchers.
  • No ground to air ordinance: The design of the IAAT/AA prevents the vehicle from using any type of surface to air missiles.
  • Slow: The increased weight of the IAAT/AA's weapons systems have made the vehicle even slower than a base AAT.
  • Unmaneuverable: Much like the base AAT, the IAAT/AA is a cumbersome vehicle, even with its repulsorlift system.
  • Battlewagon: Any passengers riding on the outside of the vehicle are completely exposed to the elements and enemy attack.
  • Facelift: The IAAT/AA was not built from the ground up, instead relying on pre existing AAT hulls. This means that the vehicle retains the same drive and propulsion systems, limiting overall performance.
DESCRIPTION

Although the Mahporeem Imperial Remnant is known to produce a bewildering array of different vehicles, it has been noted that significant gaps exist within their inventory, such as with the lack of a dedicated anti-aircraft vehicle. Though vehicles such as the TIE Crusher were able to compensate for this oversight, Mahporeem has dedicated to correct this issue by once again teaming with with N&Z Umbrella Corporation.

The resulting Imperial Armored Assault Tank/Anti-Air, or IAAT/AA for short, is the third example of the Imperial Remnant's IAAT line of vehicles. Unlike the previous two iterations of the Armored Assault Tank, the IAAT/AA is focused on engaging enemy aircraft and spacecraft, thanks to the installation of twin mass-driver cannons. N&Z has provided the tank with a host of other upgrades, such as an advanced sensor array and the capability to utilize FLAK turrets in place of the tank's standard laser cannons.

Such an upgrade package is now, for the first time, being offered not just to the Mahporeem Imperial Remnant but also to customers of N&Z Umbrella Corporation, who can now send antiquated AAT hulls to Mahporeem to be retrofitted into IAAT/AAs. Eventually, it is the sincere hope of the Mahporeem Imperial Remnant to offer all variants of its IAATs to customers of N&Z, as a series of upgrade packages.

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
SPECIAL FEATURES
STRENGTHS
  • BOOM: The AT-MAP is capable of equipping a variety of different ordinance launchers, such as plasma cannons, mass-driver cannons and missile batteries.
  • Long range: The AT-MAP is designed to engage targets at great distances, allowing the vehicle to rain destruction onto the battlefield from afar.
  • Relatively lightweight: Compared to vehicles such as the Mobile Artillery Walker, the AT-MAP is slightly smaller and far less heavy, allowing it to be transported more easily across the battlefield.
  • Relatively cheap: Being less advanced that the Mobile Artillery Walker, the AT-MAP is correspondingly less expensive to produce and maintain.
  • Capacity: The AT-MAP can store a decent number of physical projectiles within its armored hull.
  • Droid brain: The AT-MAP is fully controlled by its integrated droid brain, only requiring external assistance when refilling the vehicle's ammunition. This saves on the vehicle's crew requirement and weight.
WEAKNESSES
  • ]No secondary armament: To save on credits and weight, the AT-MAP does not possess any secondary armament and must rely on other forces to protect it during battle, though it does possess a small number of smoke grenade launchers.
  • Lightly armored: The AT-MAP is relatively fragile and should not engage in any sort of frontline combat.
  • Slow: Much like the Mobile Artillery Walker, the AT-MAP is a rather slow moving vehicle, though it is slightly faster than the Mobile Artillery Walker, clocking in at a top speed of 60 kilometers per hour.
  • Stationary: The AT-MAP cannot move and fire at the same time.
  • Basic: The AT-MAP lacks many of the special features found on the Mobile Artillery Walker, being the "budget" version of the vehicle.
  • Droid Brain: Movement, aiming, firing and reloading of the vehicle is all performed by the integrated droid brain, bringing all the weaknesses of such a system with it.
DESCRIPTION

One of the few indigenous designs produced by the Mahporeem Imperial Remnant, the All Terrain Modular Artillery Platform, or AT-MAP, is not entirely without inspiration. Loosely based upon the design of the AT-AA, the AT-MAP has been selected as a sister vehicle for N&Z Umbrella Corporation's Mobile Artillery Walker. The AT-MAP offers a number of advantages and disadvantages when compared with the previous iteration of design.

The AT-MAP was designed to be as light and as small as possible for a vehicle of its role, while still retaining the necessary bulk needed to ensure that the vehicle was capable of carrying heavy ordinance. Compared to the Mobile Artillery Walker, the AT-MAP weights far less, allowing it to be transported across the battlefield more easily. The AT-MAP is also somewhat modular, being able to select three different weapons depending on its mission.

This, however, comes at a cost, as the AT-MAP is less heavily armored than its predecessor, while lacking any sort of secondary armament to defend itself from attack. The AT-MAP must rely on its smoke grenade launchers and friendly forces to keep it safe from attack, though such a weapon's platform should not be engaging in close quarters combat anyway.

The AT-MAP is also significantly cheaper than the Mobile Artillery Walker while also being far less advanced, losing access to many of the special systems and capabilities seen on its predecessor. The AT-MAP represents a good compromise between weight, power, and cost, and makes a fine addition to any military force, regardless of size or budget.


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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Walker.
  • Role: Mobile Artillery.
  • Size: Large.
  • Weight:
    • Very Heavy. (Full Chemical Tank)
    • Heavy. (Empty Chemical Tank)
  • Armaments: High.
  • Defenses: Average.
  • Maneuverability Rating: Low.
  • Speed Rating: Low.
  • Propulsion: Quadrupedal.
  • Minimum Crew: 2.
  • Optimal Crew: 8.
  • Passenger Capacity: None.
  • Cargo Capacity: None.
SPECIAL FEATURES
  • Double Hull
  • Durasteel Footpads
  • Heavy Acid Cannon fires high pressure streams of acid
  • Circular body shape maximizes volumetric capacity of internal chemical tanks
STRENGTHS
  • Extremely effective against ground based targets thanks to the vehicle's Heavy Acid Cannon.
  • Rather intimidating to face in combat for both organic and mechanical units.
  • Rear mounted Laser Cannons eliminates a key blind spot in the vehicle's defenses.
  • The AT-ACs durasteel footpads can easily crush defensive positions.
  • Comes equipped with an onboard deflector shield generator.
  • Compared to an AT-AT, the AT-AC is smaller and more difficult to hit.
WEAKNESSES
  • Incredibly slow and heavy, even with empty chemical tanks.
  • Much less stable than an AT-AT due to the vehicle's odd profile.
  • Relatively short ranged when compared to similarly sized vehicles.
  • Relatively weak hull armor, forcing the vehicle to rely on its deflector shields.
  • Quite likely to cause friendly fire with use of the vehicle's Heavy Acid Cannon.
  • If damaged or destroyed, has a high chance of leaking acid into friendly troop formations.
DESCRIPTION

When the Mahporeem Imperial Remnant was contacted by Admiral Squesha to create a vehicle for them, it was assumed that the vehicle in question would be some sort of starship. Much to their surprise, Admiral Squesha instead commissioned the Imperial Remnant to create a combat walker that fired acid as its primary means of offense.

The resulting All Terrain Acid Cannon, or AT-AC, fulfills this objective admirably, as its primary weapon is capable of expelling large amounts of the corrosive substance within a short period of time. Mechanical and organic targets alike are highly susceptible to being dissolved by the walker's Heavy Acid Cannon, or blasted to bits by the secondary set of six NZ LC-1 Laser Cannons.

Such a weapon's system is, of course, not without flaw. Though the Heavy Acid Cannon is exceptionally destructive, it is still a relatively short ranged weapon, and the amount of acid that passes through the cannon every second can cause excess liquid to splash around in unexpected ways, potentially hitting friendly or unintended targets. Should the walker's hull be pierced, it will start leaking acid all over the battlefield, making it as much a liability as an asset.

That being said, it is likely that the AT-AC is especially effective against Sithspawn, though it may struggle to hit fast moving, airborne targets. Nonetheless, it is a weapon's system that must be used appropriately to maximize its full potential.

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
SPECIAL FEATURES
STRENGTHS
  • Ship killer: The 40/T Planetary Defense Carriage is designed to carry armament powerful enough to engage and destroy orbiting capital ships.
  • Sniper: The 40/T Planetary Defense Carriage has a maximum range of thousands of kilometers.
  • Shoot-and-scoot: Unlike most other planetary defense turbolasers, the T/40 Planetary Defense Carriage is mobile, allowing it to avoid incoming enemy fire.
  • Flanker: The nature of the 40/T Planetary Defense Carriage allows it to reposition itself against enemy capital ships, giving it the best line of sight possible to engage enemy targets with.
  • Fast: For a vehicle of its size, the 40/T Planetary Defense Carriage is surprisingly fast, especially when moving in a straight line.
  • Garrison: Each 40/T Planetary Defense Carriage carries an onboard garrison of two squad's worth of guards.
WEAKNESSES
  • Obvious: When the 40/T Planetary Defense Carriage fires its turbolaser, everyone within its vicinity will be aware of it, negating any possibility of stealth.
  • Fixed: The 40/T Planetary Defense Carriage can only move alongside its rail system, forcing it onto predictable routes. This also leaves its rail system vulnerable to sabotage.
  • Vulnerable: The 40/T Planetary Defense Carriage is highly vulnerable against fast moving targets, as it possesses no real way to defend itself from more agile threats.
  • Umaneuverable: As it is fixed to its rail system, the 40/T Planetary Defense Carriage is rather umaneuverable, and is prone to falling over should it move around a corner too quickly.
  • Clunky: Even with its onboard A.I system, the 40/T Planetary Defense Carriage can be difficult to aim properly.
  • Expensive: Though the 40/T Planetary Defense Carriage costs less than comparable defense systems, it is still an expensive and time consuming vehicle to make, especially when factoring in the creation of rail systems.
DESCRIPTION

Mahporeem's reintegration into Galactic Society has brought with it a number of newfound enemies, such as the Galactic Empire and the Sith Order. Though the Imperial Confederation is sworn to protect Mahporeem from any potential attack, the Mahporeem Imperial Remnant nonetheless wishes to retain the ability to defend itself from any sort of outside aggression. As such, Mahporeem has once again teamed up with N&Z Umbrella Corporation to create a planetary defense system capable of engaging and destroying enemy capital ships: the 40/T Planetary Defense Carriage.

Unlike most planetary defense turbolasers, the 40/T Planetary Defense Carriage is a fully mobile system, capable of relocating to a new firing position after each and every shot it takes. For its primary armament, the 40/T Planetary Defense Carriage is armed with a single T-50 Planetary Defense Turret Turbolaser, taken directly from Mahporeem's stock of spare barrels. Should production of the 40/T Planetary Defense Carriage ramp up in the future, it is likely that N&Z Umbrella Corporation will take over production of additional turbolaser barrels. Secondary armament consists of a pair of twin NZ LC-2A Laser Cannons, for engaging "close in" threats that the planetary turbolaser would not be able to hit.

That being said, the 40/T Planetary Defense Carriage's greatest aspect is its high speed and its ability to "shoot-and-scoot" after firing, though the fact that it is fixed to a rail system mitigates this advantage somewhat. Despite this weakness, however, the 40/T Planetary Defense Carriage remains an affordable and effective planetary defense system, one that can be placed into optimal firing positions even during the heat of battle.

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification:
  • Size: Average.
  • Weight: Heavy.
  • Ammunition Type: Various.
  • Ammunition Capacity: Small, 8 shells.
  • Effective Range:
    • Point Blank, Pellets/Incendiary Shot.
    • Personal, Flechettes/Bolo Shot.
    • Average, Slugs/Micro-grenades.
  • Rate of Fire:
    • Low (Pump-action)
    • Average (Semi-automatic)
  • Damage Output:
    • Average, Birdshot.
    • High, Flechettes/Bolo Shot/Incendiary Shot.
    • Very High, Buckshot/Metallic Slugs/Micro-grenades.
  • Recoil: High.
SPECIAL FEATURES
  • Capable of firing a wide variety of different ammunition types.
  • Capable of firing as a pump-action or semi-automatic shotgun.
STRENGTHS
  • Good stopping power
  • High damage potential
  • Devastating at close range
  • Rugged and reliable design
  • Capable of firing a variety of different ammunition
  • Increased probability of hitting a target with pellet ammunition
WEAKNESSES
  • Relatively heavy
  • Small magazine capacity
  • Slow rate of fire, even on semi-automatic
  • The weapon must be reloaded one shell at a time
  • Utilizes physical ammunition, which can be bulky to carry
  • Micro-grenades can only be fired on the pump-action setting
DESCRIPTION

Since rejoining the greater galactic community, the Mahporeem Imperial Remnant has been encountering Force-Sensitives in far larger numbers than anticipated. Men like Ronhar Tane Ronhar Tane have found themselves face to face with both Jedi and Sith, oftentimes engaging in personal combat with them. To effectively fight these threats, the Mahporeem Imperial Remnant has begun investing in anti-force technologies, producing a number of different weapons that are specifically tailored to take down Jedi and Sith.

Unfortunately, because they are so specialized, anti-force weapons may not always have any additional applications outside of fighting other force users. To address this issue, the Imperial Remnant as developed the AAF-8 Scattergun. Because it is both a Slugthrower and a Scatter gun, the AAF-8 is capable of utilizing a variety of different ammunition types, such as Buckshot, Metallic slugs, Flechettes and many others. In particular, the weapon's ability to use Micro-grenades makes it a versatile and dangerous weapon.

That being said, the weapon does have a number of disadvantages. It is heavy, has a short range, low rate of fire and limited magazine capacity. Knowing how to best use the weapon in spite of it weaknesses will allow its user to get the most out of the AAF-8 Scattergun, whether fighting force users or non-force users.
 
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Railgun.
  • Size: Small.
  • Weight: Heavy.
  • Ammunition Type: Metallic Projectiles.
  • Ammunition Capacity:
    • Extremely Small, 1 projectile. (Magazine size)
    • Large, 60 shots. (Battery capacity)
  • Effective Range: Average.
  • Rate of Fire: Very Low.
  • Damage Output: Very High.
  • Recoil: High.
SPECIAL FEATURES
  • The weapon must be "charged" for a few seconds before it can fire
  • Can theoretically fire any metallic projectile that fits within the confines of its barrel
STRENGTHS
  • Surprisingly accurate
  • Immense destructive potential
  • Relatively compact for a weapon of its type
  • The weapon's high projectile speed makes it difficult to dodge
  • Can theoretically fire any type of metallic projectile that fits within its barrel
  • Dedicated ammunition is relatively small and lightweight, allowing for larger amounts of it to be carried when compared to traditional rocket and missile launchers
WEAKNESSES
  • Extremely small magazine size
  • Incredibly loud and highly noticeable when fired
  • Requires a separate battery system in addition to its physical ammunition
  • Horrendous recoil when fired, which is made worse by the lack of a functioning stock
  • The weapon has a frighteningly slow rate of fire, and must be "charged" for several seconds between each shot
  • Though the weapon is effective against droids, heavily armored soldiers and light vehicles, it is less effective against heavier vehicles, requiring multiple shots to destroy these types of targets
DESCRIPTION

Created at the request of Salvage Team Six, the GHE 85x2 was designed to defeat heavily armored opponents while itself remaining relatively light and compact, though the weapon is still rather heavy to carry for extended periods of time. That being said, it is much lighter and easier to use than most comparable rocket and missile launchers, and its ammunition is especially small and easy to carry, making it ideal for use by specialist units like Salvage Team Six.

The GHE 85x2 operates on the Railgun principle, accelerating projectiles through the use of electromagnetic rails. This allows the projectiles fired by the GHE 85x2 to achieve remarkably high velocities, making them effective against droids, heavily armored soldiers and light vehicles such as scout walkers. Though the GHE 85x2 is specifically designed to fire oversized Quarrels, the weapon is theoretically capable of firing any sort of metallic projectile that can fit within the confines of the barrel.

While the GHE 85x2 remains a potent anti-armor weapon, it is not without flaw. The weapon's single shot capacity, combined with its need to "charge" every shot and horrendous recoil makes it unsuited to rapid engagements, forcing its users to make every shot count. The weapon's damage also falls off against heavier vehicles, requiring multiple shots to destroy these types of targets. Nonetheless, the GHE 85x2 remains a potent threat against many types of unarmored and armored targets.
 
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Chemical Deployment System.
  • Size: Large.
  • Weight: Average.
  • Ammunition Type: Acid.
  • Ammunition Capacity:
    • High, 250 shots. (Acid Blob)
    • Small, 50 shots. (Acid Stream)
  • Effective Range:
    • Personal.
  • Rate of Fire:
    • High. (Acid Blob)
    • Average. (Acid Stream)
  • Damage Output: Very High.
  • Recoil: Low.
SPECIAL FEATURES
  • Utilizes acid as its primary source of ammunition
  • Two distinct firing modes available:
    • Individual "blobs" of acid for rapid fire
    • Concentrated "streams" of acid for additional penetration
STRENGTHS
  • Highly damaging against most forms of armor
  • Difficult to fully block against with a lightsaber
  • Potent psychological effect against organic troops
  • Two modes of fire allow for additional tactical flexibility
  • Relatively large magazine size when used on "blob" setting
  • Particularly effective at destroying electronic components and wiring
WEAKNESSES
  • Short effective range
  • Somewhat inaccurate
  • Large size and somewhat awkward shape
  • High potential for friendly fire due to acid splash
  • Relatively small magazine when used on "stream" setting
  • Highly dangerous when used on ships due to potential for hull breaches
DESCRIPTION

Since rejoining the greater galactic community, the Mahporeem Imperial Remnant has been encountering Force-Sensitives in far larger numbers than anticipated. Men like Ronhar Tane Ronhar Tane have found themselves face to face with both Jedi and Sith, oftentimes engaging in personal combat with them. To effectively fight these threats, the Mahporeem Imperial Remnant has begin investing in anti-force technologies, producing a number of different weapons that are specifically tailored to take down Jedi and Sith.

As a direct response to the organic horrors encountered on Brosi, the Imperial Remnant has begun the production of Acid Rifles. These weapons, as their namesake might suggest, fire concentrated "streams" or individual "blobs" of acid toward their targets. The acid used in this weapon is highly corrosive, able to melt or "chew through" most materials with ease.

Against Jedi and Sith, acid is difficult to fully block with a lightsaber, as the potential for the acid to "splash" its victim is always present. While another potent weapon against Jedi and Sith, the Acid Rifle is not without its flaws, as it is a relatively short ranged weapon and prone to committing friendly fire with its acid splashing. That being said, these are small tradeoffs for a weapon of its destructive potential.
 
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
SPECIAL FEATURES
  • Emits low-frequency neurosonic and EM pulses that agitate cognitive centers used in Force concentration
  • Radius of effect: ~25 to 30 meters, depending on local interference
  • Provides a secondary effect of interfering with enemy electronics, such as commlinks, sensors and guided missile systems
  • Radius of effect: ~40 to 45 meters, depending on local interference
  • Provides a tertiary effect of disturbing certain species of wildlife, discouraging them from approaching the device
  • Radius of effect: ~35 to 40 meters, depending on local interference
  • Multi-unit resonance scaling for team deployment
STRENGTHS
  • Anti-Force: As was intended by Selrik Lorcas's previous iteration of the deice, the obvious draw of the HNDA-Mk III/T is its ability to disrupt a Force user's ability to focus, causing difficulty concentrating on advanced Force techniques like telekinesis, mind tricks, or Battle Meditation.
  • Team Amplification: The use of multiple units in a single location can either extend the effective range of the device or amplify its anti-force effect on a particular target.
  • Hard to Resist: Much like the technology it was based on, the HNDA-Mk III/T targets the user's mind, not the Force itself—bypassing some conventional Force defenses.
  • Electronic Jammer: Unlike its previous iterations, the HNDA-Mk III/T provides electronic disruption capabilities, boosting its versatility.
  • Wildlife Repellent: The HNDA-Mk III/T has the curious effect of repelling certain species of wildlife, causing them to avoid the ---- entirely. This feature may have future applications against Sithspawn.
WEAKNESSES
  • No Effect on Non-Force Sensitives: The HNDA-Mk III/T offers no known advantages against Non Force-Sensitive targets, besides its ability to interfere with electronics.
  • Shielded/Resilient Minds: Highly trained or enraged Force users (especially Sith) may power through the disorientation.
  • Fragile: The HNDA-Mk III/T is highly fragile and susceptible to being damaged, even from accident knocks and bumps.
  • Temperamental: The HNDA-Mk III/T requires constant adjustment to ensure that it is working at maximum efficiency, and may require frequent recalibration of its systems.
  • Indiscriminate: The HNDA-Mk III/T does not differentiate friend from foe. All force users, regardless of affiliation, will be targeted by the HNDA-Mk III/T, and friendly electronics must be calibrated against the EM pulses and frequencies used by the device.
  • Inconvenient: The HNDA-Mk III/T is too large and bulky to be carried by a single trooper for extended periods of time but is also too small to require specialized transport, making it perfectly inconvenient to carry.
DESCRIPTION

The anti-force technology created by Selrik Lorcas was certainly impressive by any stretch of the imagination, and is highly sought after by the Mahporeem Imperial Remnant. However, there exists real fears that access to this technology may be disrupted, which has led Mahporeem to develop its own version of the technological marvel, the HNDA-Mk III/T.

Combining the best elements of the HNDA-Mk I and the FDL-Series Modular Suppression Grid, the HNDA Mk-III/T has been upscaled to provide its users with a larger radius of anti-force suppression, tripling the effective reach of the HNDA-Mk I . As a consequence, the HNDA-Mk III/T can no longer been worn like its predecessor can, and has instead been converted into a deployable tower. The HNDA-Mk III/T is designed to be statically placed in strategic locations, giving anyone within its radius the benefits of anti-force suppression.

Besides combating force users, the HNDA-Mk III/T also offers other tangible benefits to those who use it. The device is capable of scrambling enemy electronics, nullifying the advantages brought by using commlinks, scanners and guided missile systems. Of course, friendly electronics must be calibrated agains the EM pulses and frequencies used the HNDA-Mk III/T, lest they be caught up in the interference range of the device.

The HNDA-Mk III/T has also been seen to repel certain species of wildlife, and may have potential applications in combating Sithspawn, though this particularly application of the device still requires more testing to confirm. Nonetheless, the HNDA-Mk III/T builds upon the storied legacy left by Selrik Lorcas, and will undoubtedly prove its worth over the coming conflicts between the Imperial Confederation and the Sith Order.
 
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Sonic Weapon.
  • Size: Small.
  • Weight: Average.
  • Ammunition Type: Sonic Generator.
  • Ammunition Capacity:
    • Large, 100 shots. (Low power)
    • Average, 50 shots. (Maximum power)
  • Effective Range: Personal.
  • Rate of Fire: Low.
  • Damage Output: Very High.
  • Recoil: Average.
SPECIAL FEATURES
STRENGTHS
  • Incredible power for a weapon of its size
  • Impossible to fully block with a lightsaber
  • Especially effective against creatures with sensitive ears
  • Can alternate between lethal and nonlethal firing
  • Distinctive firing sound has a potent psychological effect
  • Technically capable of being fired underwater
WEAKNESSES
  • Bulky and clunky
  • Difficult to aim
  • Low effective range
  • Physically fragile
  • Incredibly loud
  • Cannot be recharged in the field
DESCRIPTION

Since rejoining the greater galactic community, the Mahporeem Imperial Remnant has been encountering Force-Sensitives in far larger numbers than anticipated. Men like Ronhar Tane Ronhar Tane have found themselves face to face with both Jedi and Sith, oftentimes engaging in personal combat with them. To effectively fight these threats, the Mahporeem Imperial Remnant has begin investing in anti-force technologies, producing a number of different weapons that are specifically tailored to take down Jedi and Sith.

The Prototype Sonic Pistol is an example of one such weapon. Unlike Blasters, which fire condensed bolts of plasma, or Slugthrowers, which fire physical projectiles, the Prototype Sonic Pistol fires spheres of sonic energy at its target. Such spheres are highly destructive against anything they come into contact with, and more importantly, are impossible to fully block or deflect with a lightsaber. They can also be set to a less lethal, but still quite painful, frequency, incapacitating targets without killing them.

Of course, being a prototype weapon, the Prototype Sonic Pistol is not without its downsides. The weapon itself is physically fragile, difficult to aim and has a short effective range. More importantly is the fact that the weapon cannot be recharged in the field, meaning that it should only be used in the most dire of circumstances!
 
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Anti-aircraft gun/Planetary Turbolaser.
  • Size: Extremely Large.
  • Weight: Extremely Heavy.
  • Ammunition Type: Turbolaser Power Cell.
  • Ammunition Capacity: Extremely Large, effectively unlimited due to attached power core generator.
  • Effective Range: Extreme.
  • Rate of Fire: Low.
  • Damage Output: Extreme.
  • Recoil: None, recoil is redirected into the weapon's duracrete mounting.
SPECIAL FEATURES
STRENGTHS
  • Extreme range
  • Extreme power
  • Heavily armored
  • Essentially unlimited ammunition
WEAKNESSES
  • Stationary
  • Slow rate of fire
  • Slow turret rotation speed
  • Has trouble targeting starfighters
  • Expensive to produce and maintain
DESCRIPTION

The T-50 Planetary Defense Turret was first conceived during the waning days of the original Galactic Empire. A step in between the XX-10 Turbolaser Tower and the w-165 Planetary Turbolaser, the T-50 Planetary Defense Turret proved unpopular with most Imperial units, as it lacked the power and range of the w-165 and the rotation speed and rate of fire of the XX-10. As such, its overall deployment was limited, though Mahporeem received a number of them to defend its prison camps and decommissioning yards.

These turrets would later prove instrumental in allowing Mahporeem to defend itself during the events of OPERATION: CINDER, as the Imperial Remnant lacked the forces necessary to fully repel an Imperial attack. Manned by both Stormtroopers and former prisoners, the T-50 Planetary Defense Turrets work tirelessly to prevent the enemy Imperial fleet from causing to much damage to the planet.

Even today, the T-50 Planetary Defense Turret continues to serve in the defense of Mahporeem, ready to eliminate any enemy ships that attempt to attack the Imperial Remnant. That being said, total deployment of the T-50 Planetary Defense Turret remains relatively scarce, with the turrets only being present in the most critically important locations on Mahporeem.
 

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