Star Wars Roleplay: Chaos

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Work In Progress Mage's Laboratory - Factory Workshop XI


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Prototype suit depicted. Tubing not present in final production suits.
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  • Classification: Combat Diving Suit
  • Weight: Light
  • Resistances:
    • Energy: Very High
    • Kinetic: Very High
    • Lightsabers: Average
    • Weaponized Cold: High
    • Weaponized Heat: High
    • Weaponized Acid | Corrosives: High
    • Sonic: Very High
    • Tensor: None
    • Electromagnetic | Ion | Electronic Disruption: High
    • Mental Attacks: High
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  • Ride the Wave: With the elevated lethality of sonic and concussive weapons in underwater environments, the Nyssrak-type has uprated protection against these threats, allowing for excellent resistance to kinetic and sonic attacks.
  • White Water Rapid: With its subaquatic propulsion system and leg-mounted thrusters, the Nyssrak-type is incredibly fast and agile underwater, allowing the wearer to quite easily swim and / or jet circles around their targets. In addition, due to the pressure normalizer, the concerns of nitrogen narcosis are effectively nullified, meaning that swimmers can change their depth at will.
  • Orca: The Nyssrak-type has a greatly-diminished observation profile owing to its camouflage and polymer coatings, while the D-baffling system renders it nearly dead silent. Both of these systems lower the overall signature of the suit, but they do not offer true stealth capability or invisibility. Instead, they serve to make the suit and its wearer more difficult to distinguish from the surrounding environment and harder to pick out.
  • Shark: Achieved via energized and reactive polymer materials incorporated into the body glove, the suit gives the wearer a fourfold strength enhancement, notably giving a significant boost to the wearer’s swimming capabilities. In addition, the Ghost Link allows the wearer to control virtually all of the armor's functions and attached subsystems via mental command. Further mental enhancement comes from the suit itself, which heightens and accelerates the user’s thought processes by supplementing them with processing power of the onboard computers. Thus, the suit enhances the user both physically and mentally.
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  • Tensor: Although the suit is optimized to mitigate damage from most forms of energy-based assaults, tensor weapons are indeed the exception. In firing compressed tractor beam waves, they can bypass most of the defenses and affect the wearer’s body at a cellular level, with the potential to cause severe injury or outright death.
  • Surface Damage: While the suit’s equipped Dream Sight possesses an extremely advanced surface-integrated passive reception array, any direct damage to the surface of the armor may diminish the effectiveness of the system due to the destruction of a number of passive micro-sensors. This can result in blind spots in the passive reception array.
  • Shield Projector Fragility: The Nyssrak-type is a high-tech platform that depends in large part on its electronics for its defensive prowess and lethality. Thus, should its electronics be overloaded, disabled, or impaired, the suit’s ability to protect its wearer will suffer in turn. In such a case, the miniaturized intrinsic shield projector array might suffer malfunction. Since this system is a linchpin to the armor’s resistance against disruptors (the armor plating by itself is unable to adequately defend against this weapon type as solid materials can not be proofed against disruptors), these weapon will likely pose an especially mortal threat to the wearer in the event of system failure.
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With increased Sith activity on water worlds and in aquatic environments, the need for an aquatic assault combat diving suit became more pressing. Out of this need, the Nyssrak-type Aquatic Assault Sith Trooper Diving Suit was born. Christened after a long-extinct aquatic predator from Korriban, the Nyssrak-type came into being with the aim of reestablishing Sith dominance in aquatic environments. First United Astral Engineering was utilized as the designer, with the company’s experience in developing the Taral-type Mk. II seen as testament to its efficacy.

The ease of swimming was among the chief design considerations for the Nyssrak-type. Thus, the suit includes a number of features intended to make the task easier. For one, the density modulation system responds to wearer feedback to adjust the suit’s density at will. To ease descents, the system will increase the density, while doing the opposite for ascents. In turn, the system will stabilize the density at a certain level in the event that the user seeks to stay at a stable depth, whatever that depth is. Reactive polymers enhance user strength, considerably lowering the stamina demands of swimming. In addition, these same reactive polymers (artificial muscles) can constrict around the extremities to prevent the movement of gas bubbles within the blood.

While the Nyssrak-type was initially developed to be exclusive to the Kainate, given the dearth of combat diving platforms in the wider Sith Order, it was decided that the suit would be delivered to Sith Order forces and units who requisitioned them in exchange for a certain tithe paid to Malsheem.

All in all, the Nyssrak-type is anticipated to significantly advance the Sith Order’s ability to wage aquatic warfare. It is hoped that Sith commanders will no longer have to rely on outside suppliers or ancient technology in order to adequately equip their forces for aquatic environments.


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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Medical Ensemble
  • Weight: Very Light
  • Resistances:
    • Energy: Very High
    • Kinetic: High
    • Lightsabers: Low
    • Bacteria / Viruses / Microfungi / Pathogens: Extreme
    • Sonic: Very Low
    • Tensor: Average
    • EMP / Ion / Electronic Disruption: Average
    • Weaponized Cold: Low
    • Weaponized Heat / Fire: Average
    • Acids / Corrosives: Average
SPECIAL FEATURES
STRENGTHS
  • Septic Slayer - The Catholicon Reviver has a high-powered, wide radius healing field generator which can kill pathogens in a 20 meter radius around the user when activated. To say the least, it is invaluable for maintaining a sterile environment, even in otherwise filthy conditions.
WEAKNESSES
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)(If your armour is vulnerable to specific types of attack (e.g. Ion/EMP/Lightsabers) please list these here)
DESCRIPTION
(Describe some of the histories behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.)
 
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: Sword Herald Special Purpose Industries
  • Affiliation:
  • Market Status: Closed-Market
  • Model: N/A
  • Modularity: Yes
    • May be Implanted in Bio-Organic Nuetralizers, Biots, and HRDs
    • Compatible with Organic and Cybernetic Modifications
  • Production: Unique
  • Material: Vong Biot Tissue
TECHNICAL SPECIFICATIONS
  • Classification: Drug Synthesis Organ
  • Size: Average
  • Weight: Average
SPECIAL FEATURES
  • Vaccine Synthesis Cells - Capable of producing a vaccine to a given disease upon exposure, including some types of cancers.
  • Healing Agent Synthesis Cells - Capable of producing Aspha Serum, Bacta-H, and Bacta,.
  • Antidote Synthesis Cells - Capable of producing an antidote to a given poison, toxin, or venom upon exposure. Can also produce anti-radiation inoculants.
  • Medication Synthesis Cells - Capable of producing medications which can treat afflictions ranging from parasites, autoimmune disorders, and various chronic conditions. Can also produce painkillers, stimulants, depressants, disinfectants, synthetic hormones, and general anesthetics.
  • Memory Cells - Records diseases, poisons, toxins, or venoms that a Nuetralizer or biot has already been exposed to and generated antidotes for, allowing these to be produced faster with later exposure. In addition, medications and drugs can also be placed ‘on tap’ to allow them to be synthesized faster.
STRENGTHS
  • Synthetic Healer - The organ is capable of producing antidotes, vaccines, and treatments for any number of afflictions. It is also capable of producing utility drugs ranging from disinfectants to anesthetics.
  • Hyper Heal - In many ways, the organ is capable of producing medical miracles. And yet, none so clearly as the powerful healing agents it is capable of synthesizing, especially the likes of Aspha Serum and Bacta-H, which are capable of healing wounds within moments, making for a kind of technological Force healing.
  • Varied Delivery - The organ can produce drugs in gas or liquid form.
  • Drug Shortage - A Nuetralizer or biot equipped with the organ can be walking drug factory. It can help to relieve drug shortages in hard-pressed clinics which are far from established production lines.
WEAKNESSES
  • Alpha Red - Alpha Red toxin can kill the organ, likely causing extreme bleeding, liquefaction, and a host of other deleterious effects.
  • Vong Tissue - The organ is allergic to and unable to produce antidotes for Baffor tree pollen, due to it being constructed out of Vong Biot tissue, much like the crab armor worn by the Yuuzhan Vong. Naturally, exposure to this substance can be fatal or deadly to various degrees, for both the organ itself and the Nuetralizer, as well.
  • Dependent Power - The organ does not include its own source of power. Should it be severed from the host's power plant, it will no longer function.
DESCRIPTION
Derived from the capabilities of the Crisis Nuetralizer, the Bio-Organic Drug Synthesis Organ is a medication, drug, and healing agent synthesis organ. It is capable of synthesizing any number of drugs, vaccines, healing agents, antidotes, and other medications from the host’s body fluids. In this regard, it is ideal for ‘outback’ and battlefield clinics, where drug shortages are common. All in all, the organ is hoped to expand and broaden Calligenia's treatment capabilities, allowing her to treat patients under even the most demanding conditions.
SUBMISSION MODIFICATION RECORD
September 13, 2023:

  • Added Aspha Serum, Bacta-H, and Bacta Synthesis Capability
  • Edited Description
  • Added Hyper Heal Strength
 
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Protective Sith Robes
  • Weight: Very Light
  • Resistances:
    • Energy: Very High
    • Kinetic: Very High
    • Lightsabers: Very High
    • Weaponized Cold: Average
    • Weaponized Heat / Fire: Average
    • Tensor: Very Low
    • Sonic: Average
    • Acids / Corrosives: Very Low
    • EMP / Ion / Electronic Disruption: Low
    • Weaponized Radiation: Average
SPECIAL FEATURES
STRENGTHS
  • (Provide, in list format, a minimum of 1 strength of this submission. Any resistance ratings of High, Very High, and Extreme will need to be added as strengths with elaboration.)
  • Utility - The robes are not lacking in utility and offer
WEAKNESSES
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)(If your armour is vulnerable to specific types of attack (e.g. Ion/EMP/Lightsabers) please list these here)
  • Acerbic Affliction - Unfortunately, acid weapons are very effective at eating through the protective material to harm the wearer directly, potentially inflicting a host of dangerous effects.
  • Neck Piece - The neck piece houses sensitive electronics, defensive projectors, targeting assistance, sensors, and other support systems. While resilient, damage to this part could compromise these functions, leaving the wearer deprived of head protection, sensors, and other utility functions.
  • Mechanical Mutation - While lacking some of the more demanding systems present in many armors produced by First United Astral Engineering, the Kor'ethyr Academy Uniform Ensembles still has a degree of advanced technology and automation. A skilled practitioner of Mechu-deru could feasibly disable these systems and put the wearer at a disadvantage, provided that they have a clear line of sight to their target
DESCRIPTION
(Describe some of the histories behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.)

Kor'ethyr Academy Uniform Ensemble
 
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  • Classification: Multipurpose Combat Armor
  • Weight: Average
  • Resistances:
    • Energy: Very High
    • Kinetic: Very High
    • Lightsabers: High
    • Weaponized Cold: Low
    • Weaponized Heat: High
    • Weaponized Acid | Corrosives: Average
    • Sonic: Average
    • Tensor: None
    • Electromagnetic | Ion | Electronic Disruption: High
    • Mental Attacks: High
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  • Fire Dancer: The Taral-type Sith trooper armor is rated to withstand heat and energy weapons of various types (up to and including disruptors, particle beams, and other powerful weapon archetypes) via an all-encompassing array of miniaturized energy shield projectors that are embedded within the construction, Ostrine reinforcement, energy sinks, a composite armorweave bodyglove, and yet more defensive systems.
  • Kinetic Warfare: Achieved through a gammaplast-beskar armor construction and an array of miniaturized intrinsic energy shield projectors, the Taral-type Sith trooper armor has excellent resistance against slugthrowers, vibroblades, and other kinetic threats. The armor also protects against raw kinetic force (or blunt impact) via an integrated shear thickening fluid and an ablative inertial dampener.
  • Low Profile: The armor has a greatly-diminished observation profile owing to its camouflage and polymer coatings, while the D-baffling system renders it nearly dead silent. Both of these systems lower the overall signature of the armor, but they do not offer true stealth capability or invisibility. Instead, they serve to make the suit and its wearer more difficult to distinguish from the surrounding environment and harder to detect.
  • Enhanced Warrior: Achieved via energized and reactive polymer materials incorporated into the body glove, the armor gives the wearer a fourfold strength enhancement. In addition, the Ghost Link allows the wearer to control virtually all of the armor's functions and attached subsystems via mental command. Further mental enhancement comes from the armor itself, which heightens and accelerates the user’s thought processes by supplementing them with processing power of the onboard computers. Thus, the armor enhances the user both physically and mentally.
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  • Tensor: Although the armor is optimized to mitigate damage from most forms of energy-based assaults, tensor weapons are indeed the exception. In firing compressed tractor beam waves, they can bypass most of the defenses and affect the wearer’s body at a cellular level, with the potential to cause severe injury or outright death.
  • Deep Freeze: While the armor is rated to protect the wearer from all environments (including arctic planets the likes of Hoth and Ilum), it unfortunately does not grade well in terms of defense against cold-based weaponry. That is to say that the biting, freezing power of cryogenic weapon systems is far more penetrating than that presented by cold environments. Thus, wearers are advised to rely on other means of protection should they come to face these weapons.
  • Intercept or Mitigate: Unfortunately, the armor can not utilize its miniaturized intrinsic shield trajectory array simultaneously with the electro-active interception weapon. The implications means that wearers (or the onboard defensive intelligence) must choose between intercepting incoming threats or mitigating them via the intrinsic shields. An incorrect choice in such a circumstance could result in harmful outcomes.
  • Surface Damage: While the armor’s equipped Dream Sight possesses an extremely advanced surface-integrated passive reception array, any direct damage to the surface of the armor may diminish the effectiveness of the system due to the destruction of a number of passive micro-sensors. This can result in blind spots in the passive reception array.
  • Shield Projector Fragility: The Taral-type Sith trooper armor is a high-tech platform that depends in large part on its electronics for its defensive prowess and lethality. Thus, should its electronics be overloaded, disabled, or impaired, the armor’s ability to protect its wearer will suffer in turn. In such a case, the miniaturized intrinsic shield projector array might suffer malfunction. Since this system is a linchpin to the armor’s resistance against disruptors (the armor plating by itself is unable to adequately defend against this weapon type as solid materials can not be proofed against disruptors), these weapon will likely pose an especially mortal threat to the wearer in the event of system failure.
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A product of Malsheem’s continued investment into the protection and enhancement of its soldiery, the latest generation of the Taral-type Sith Trooper Armor makes use of the most advanced technology available to the Kainate, with particular emphasis on survivability, lethality, awareness, environmental adaptability, and versatility. In this regard, the Mk. II variant of the Taral-type armor benefits directly from the design processes and philosophies found in many First United Astral Engineering-produced armors, while benefiting from the ultra-advanced automated production plants on the Malsheem and other Kainate manufacturing facilities to ensure robust build quality.

In terms of survivability, the Taral-type makes use of Echani shield suit technology to integrate miniaturized shield projectors directly into the armor. The armor is constructed from high-grade gammaplast electroplated with beskar seized from Moridinae during the Kainate occupation. To shield against heat, the construction is reinforced with ostrine. In all, these protective measures afford excellent resistance against virtually all types of energy, kinetic, and heat-based weapons, with secondary resistance to corrosives, electromagnetic discharges, and lightsabers. A helmet-integrated Force Mask offers good resistance against mental attacks, but the armor remains vulnerable to direct manifestations of the Force. Finally, the armor is resistant to hacking and outside tampering, as many of its subsystems feature robust quantum encryption and the armor itself has a dedicated threat-prevention suite.

Encompassing awareness, the Taral-type includes a full sensor suite with nodes across the entire armor, giving the operator full, omnidirectional perception at virtually all times. The Ghost Link further enhances this by connecting the wearer’s brain directly to the armor’s systems. From here, the wearer’s physical brain is supplemented and enhanced by the processing power in the armor’s computers, offering a number of potent mental enhancements.

For lethality, the armor has hardpoints in the gauntlets which can be equipped with gauntlet weapons. The boots and gloves include kinetite shockwave projectors, amplifying the user’s physical strikes with powerful shockwaves. Weapons can also be stored on the magnetic attachment strips.

The armor is a highly modular, versatile design, which can be customized in various loadouts for different role requirements. Its gauntlet hardpoints and back-mounted utility hardpoint enhance this capability. In addition, the armors are constructed by scanning the physical profile of the intended wearer and producing a suit fitted exactly for their size. In this way, no two Taral-type armors are exactly alike.

Rated as an all-environment armor, the Taral-type is capable of withstanding high-pressure deep ocean waters, intense blizzards in sub-zero temperatures, the vacuum of space, searing hot volcanic fields, exotic atmospheres, and yet more biomes. As the suit is completely sealed and climate-controlled, it can maintain a comfortable internal climate to its wearers chosen temperature and humidity.

Aesthetically, each suit has the symbol of the Kainate on both pauldrons by default. Though these can be removed. The armor also comes in two distinct patterns: Aurek and Besh. Ranks are not displayed visibility to frustrate the targeting of officers. Standard colors include red and black, though these naturally change as the armor’s adaptive camouflage system shifts colors to match the surrounding environment

All in all, with the intensifying campaign against the Galactic Alliance, the manufacturing prowess of the Kainate was brought fully to bear to equip its forces with the new, updated Taral-type armor. It is hoped that the armor will solidify Kainate infantry as the most lethal and formidable Sith troopers within the Sith Empire.


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